Thanks for featuring Triforce%! And yeah, the other comments about the editing quality are right. For example, you have a two-second zoom-out from the room transition in Kokiri Forest. You had to set up the OoT decomp on your computer to get the assets, learn enough fast64 to import the scene into Blender, hide the collision mesh, fix the Z fighting on the paths, set up some basic lighting, animate the camera fly, and render it. And that's for a random two second shot!
Haha thank you! 😄 Actually it wasn't quite that complicated, I used the no clip site and lined it up with the shot from the recording. Thank you for watching! 😁
Something I used to think about as a kid was "I bet if I mash enough buttons fast enough I'll eventually find some obscure exploit that will let me do literally anything" and i am OVERJOYED that that is in fact true.
IRL ACE?!??!?!?!?! BREAKING NEWS: "Man uses window while doing super mario 64 backflips while doing a backflip while flying in a plane while skydiving and floating" BREAKING NES: "We are now in super mario bros NES"
The lengths fans take with Nintendo's games is beyond fascinating. Unfortunately, all the Big N did is to view such passion projects as utter heresy and unfairly tar them as "piracy".
And so called "true nintendo fans like when these are removed". The real fans critique the bad and good of nintendo. Making their own things to take the games to the extreme.
Thank you!! 😄 I'm grateful to have the help from MrCheeze and p4plus2 among many others who helped me understand all of this. Been wanting to understand this process for a while.
I'm randomly getting random videos or food videos in Arabic in SPECIFICALLY THE 3RD SLOT OF MY RECOMMENDED ON VIDEOS, I've also clicked "not interested" and "don't recommend channel" at least 50 times by now
I created the "TASBot" hardware for SNES shown at AGDQ 2014 and in this video. The original NES / SNES "TASBot" was not a Raspberry Pi. It could be hooked up to one, but was not dependent on one. The board contained a PIC32MX microcontroller and some diode level shifting to interface with the SNES. The MCU controlled the 4 data lines in response to clock and latch signals. A computer connected to and powered the board with USB, and fed the MCU an input stream. The MCU would buffer several inputs (don't remember exactly how many) for 8 total controllers - this run was dual multitap so we could say we did it with 8 controllers, though for technical reasons it's actually faster with just 4... The white PCB that ROB is holding with the flashing LED is the device I designed and made. Masterjun had to modify the run shown at the event due to buffering and timing limitations with my device. This was new territory for us and I was new to embedded hardware at the time. It was fun debugging this, and cool to be the first person other than Masterjun to see this run =) I received no credit nor mention at the event despite doing the hardware, firmware, and loader software. If you have questions about the device, I can try to remember and answer them.
Wow! Right, it's weird though cause during the research for the video the Raspberry Pi thing was something that was mentioned online, and how the early model was nicknamed a "ROBberry Pi". I suppose a lot of that could have been wrong. Interesting though! Thank you for the info! 🙂
@@OfficialGlitchDoctorYou aren’t wrong. That name was discussed but I thought it was pretty bad, lol. Not only does it sound bad, as stated before a Raspberry Pi wasn’t necessary. That name was disregarded fairly quickly. TASBot was used in the end to refer to any replay board mounted on ROB.
@@average-pizza Nope. ROB is just there for aesthetics. Most replay devices consist of two parts: a controller interface / data buffer, and an input processor. The controller interface board is usually small - it fits between ROB’s “hands.” The input processor is usually a computer. In that sense ROB isn’t necessarily holding everything…
“So, how did you beat Ocarina of Time?” “I got 100% on the game then defeated the final boss” “What about you?” “I didn’t 100% the game, but I beat the main story” “And you?” “Yeah I made some rocks dissapear”
The Triforce% segment was so incredibly well done that it hit all the right notes in me as a Zelda fan so I was left helplessly emotional and I had rarely cried so much. It was truly a work of art.
I saw the Triforce% a few days after it happened online, and had no idea what was happening or the significance, now that I know I'm honestly pretty amazed.
Small bonus for you: In paper mario ttyd a setup has been found to be able to read/execute some spaces in memory. However, it is difficult to manipulate the RAM in paper Mario in such a way to write the code needed. But the speedruning community used zelda oot to set the needed values in memory to make the ACE work in paper Mario.
4:04 When you're talking about exploits like ACE, the term you should be using is "entry point," which is the method which allows you to put the software into a state where you can manipulate it. The entry point by itself is not the exploit. You still have to do the exploit.
Triforce% is obviously insane, but I'm sad you didn't mention Stop 'n Swop. The fact that the actual, legitimate speedrun for Paper Mario briefly started in Ocarina of Time is nothing short of amazing.
@@LaroTayoGamingyup. It's Turing complete. In theory you could (very very very very slowly) run Doom on Minecraft on Conway's Game of Life on Doom on a PC emulator on the Commodore 64 if you added enough storage.
Some people think computers are smart, but really they're just rocks that humans tricked into doing math. As such computers only do exactly what they're told to, regardless if what they do is what the developers intended. That said, computers were much more limited back in the day, in both processing power and memory, so developers often had to cut corners to get it to work adequately, neglecting checks, causing potential for unintended behavior. Conversely, including a lot of checks to make sure those unintended behaviors don't happen requires more computing power and more memory, which were both very limited back in the day. All that said, ACE is considered a major security vulnerability, so be very careful when attempting it yourself, as one wrong move could brick your system, or worse.
Modern hardware comes with measures which make ACE much more challenging. For example, the NX (No Execute) bit prevents data from being executed as code. Also operating systems may protect against vulnerabilities, e. g. by using address space layout randomization (ASLR)
dude, image waking up in a virtual world where you're trapped in it, and you find a glitch where you can hack the whole world from it, and eventually get out from it.
You could argue, however, that while not all goombas are galoombas, all galoombas fall under a subcategory of goombas. A broad specification, but not a falsehood
"Yo dawg, I heard you like games, so I programmed a game inside of your game so that you could play a game while playing another game" - Pimp My Mario World
I'm highly impressed with the quality of your videos for such a small channel. I have a feeling you're gonna blow up. Remember us when you're thousands of subscribers into your TH-cam career :)
Thank you very much! 😄 I really do appreciate it. I'm just enjoying the ride talking about stuff I find cool, and I'm grateful for everyone watching. 🙂
I find it funny how most speed run tactic is "do 30 pointless things to make those pointless things make you spontaneously win because code did a goofy"
This is by far beyond jaw dropping. Just imagine, in the future, with better tools and more understanding of technology, what future generations will be able to accomplish using similar methods with current day games? Like turning Ace Combat 7 into a text-based dungeon crawler, or turning Cyberpunk into a flight simulator. Damn.
Nowadays we can just mod the game. Cartridges where not really moddable without electrical engineering knowledge and the actual physical tools to modify it. New games have many anti-cheat techniques built in by default as well, that make ACE unreliable. A SNES game would always behave the exact same way with the same exact inputs down to the memory level, newer games are constantly swapping values around at random for the sake of it, making achieving an ACE be near impossible to reproduce.
This concept sounds very familiar… oh wait, I *do* remember watching a video that discussed this while explaining how one dude managed to make their own event for a (rather old) Pokemon game
Although, in this sense, while I still don’t understand THAT well, I do understand to an extent and kind of do want to learn more… then again, sounds complicated and very difficult
It’s not similar to how a hacker would break into a system. It is the exact process by which hackers break into computers. It is literally the same thing as standard exploitation / hacking.
overwrite the data! this is actually difficult because you need to do it without corrupting certain data that's necessary for the game to run and you need to click the button at a very precise time
The coolest part of ocarina of time ACE is that you can use it to write stuff to RAM which means it can be used with stop and swap go execute code in OTHER GAMES. Multiple speedruns and ACE glitches utilize ocarina of time to set themselves up.
The reason why controller input is read is because when you move your character or interact with anything hexadecimal addresses are modified, when you overflow these buffers you can cause it to read bad code but if you do specific things the code is different. That's how they write the pay load they by doing specific actions and then trigger it by overloading a buffer and having it read the payload that was created by doing the weird things it was slowly storing that data in a place in memory that you can read to later.
It would be cool to make a game that the main purpose is to use it as a tool to learn assembly to be able to progress further. This could be removing a wall, programming and even modeling a boss fight, to changing the win condition. So many routes to take, but I need to learn assembly first so I can even make it. Perhaps it can be a n64 game, or even something like dos or game boy that predominantly uses assembly for the majority of their games (technically pc games can use assembly like roller coaster tycoon but still) One day hopefully.
Awesome video! I kinda already understood ACE but Ill still watch any video about it cause its so damn cool lol. It doesnt take much to make me happy lol, give me any kind of speedrun breakdown and Ill be there. Only thing I could say about this video is I wish it was longer lol, this could have been 4-5 hours and I just woulda thought "hell yeah this is what Im doing today" lol.
If I was watching a twitch stream of an original hardware N64, and then all of a sudden my twitch name and message WAS IN THE DAMN GAME?!?!? that's fucking mindblowing
I like how any awesome Nintendo related glitch is happenning by player holding some objects in hands, waiting till TASers will play Doom Eternal in Zelda Tears of the Kingdom
Similar to how I found out you can have (basically) infinite slow motion time in Skyrim with the shield perk that slows down time during enemy power attacks. Simply mash the shield button as it's happening and sometimes it works. Entering a building, waiting, doing anything that loads something deactivates it. I didn't explore it much because I was 15
Glitch doctor can you do a video on Wind Waker or Tak and the Power of Juju both on GameCube? Both those games have awesome glitches/speed run strategies
Hmmm so I will admit, I haven't really played either of those. (I have Wind Waker HD on Wii U and didn't play much of it.) Probably should go through the Zelda games I got and figure something out from there. 🤔
@@OfficialGlitchDoctor you should! Zelda is great! And for the Tak and the Power of Juju trilogy on GameCube (Tak and the Power of Juju Tak 2 the Staff of Dreams and Tak the Great Juju Challenge) all three are amazing 3D platformers! And the third game was built for speed running so it’s incredible to see in action! Give them a shot man! :) your awesome!
Minecraft has a lot of this with wierd chunk loading and stuff. People have been able to exploit the rng from the fortune enchant and like what mobs come out of a portal to get insane levels of loot.
Thanks for featuring Triforce%! And yeah, the other comments about the editing quality are right. For example, you have a two-second zoom-out from the room transition in Kokiri Forest. You had to set up the OoT decomp on your computer to get the assets, learn enough fast64 to import the scene into Blender, hide the collision mesh, fix the Z fighting on the paths, set up some basic lighting, animate the camera fly, and render it. And that's for a random two second shot!
Haha thank you! 😄 Actually it wasn't quite that complicated, I used the no clip site and lined it up with the shot from the recording. Thank you for watching! 😁
@@OfficialGlitchDoctor I guess I shouldn't be surprised that someone made a website with level viewers for popular 3D games... Oh well!
@@Kamawan0 ?
@@OfficialGlitchDoctor
+ 2 for honesty
This video still has great editing.
Thank you for all of your work creating the video.
nintendo probably never even heard of triforce percent. and if they did you'd only hear it from their lawyers....
Something I used to think about as a kid was "I bet if I mash enough buttons fast enough I'll eventually find some obscure exploit that will let me do literally anything" and i am OVERJOYED that that is in fact true.
yeah but you had to mash em like really REALLY fuckin fast...
Funny enough that's how I found out a bunch of bugs in a Sonic fangame today lol
I had such thoughts about arcade games
I do that to this day
Hmm this wall seems glitchy let my ram, jump, and crouch randomly into it!
Who here spammed A when catching a pokemon cuz they felt like it would give you a better chance? 😂
God forbid we find out we're in the matrix, these folk would turn reality to Dig Dug.
@@MyDogStoleMyLiverlmao
"BREAKING NEWS: Naked man backflips across US-Canada border while eating a banana"
"BREAKING NEWS: We are now in breakout"
@@DrNo64 The ungodly screams of billions of human lives that have been rewritten into breakable rectangles.
I want more of these silly stories now!
IRL ACE?!??!?!?!?!
BREAKING NEWS: "Man uses window while doing super mario 64 backflips while doing a backflip while flying in a plane while skydiving and floating"
BREAKING NES: "We are now in super mario bros NES"
Super Mario World was really the first Maker-type game, they just really needed to step it up with accessibility
super mario bros 3 for the NES was up there too kinda
@@randomgamer-te8opeven smb1
@@Jarran2R not a lot of ACE in smb1 but yea
I used arbitrary code to move Mario forwards in smb1 by closing my eyes and holding my controller upside down. @@randomgamer-te8op
LunarMagic was its baby steps
"Program a video game??
Pfft. That's too easy.
I programmed a video game IN A VIDEOGAME."
- these absolute legends
Why does this have 0 comments
Hi
@@Derpyyy777hello
“So what engine are you making your game in?”
“Ocarina of Time”
they made mario maker in 1990 and no one noticed
Funny how literally one of the ACE showcases I didn't mention in this video is actually like Mario Maker but in SMW. 😅
i thought that this said « they made mario world in 1990 and no one noticed »
"Whats your game engine?"
super mario world
"What's your game engine?"
Godot
"Ok"
@@kab43 anti-humor
@@kab43Godot is pretty bad ngl
@@RendumLiptangfor 3D, yes but 2D games, it is perfect.
@@RendumLiptang Nuh uh
9:13 love how recognizable Carl is, i can practically hear him laughing lol
so glad I wasn't the only one who noticed him lmaoo
I did too. He's a treasure.
I love Carl, we love Carl
The lengths fans take with Nintendo's games is beyond fascinating. Unfortunately, all the Big N did is to view such passion projects as utter heresy and unfairly tar them as "piracy".
And so called "true nintendo fans like when these are removed".
The real fans critique the bad and good of nintendo. Making their own things to take the games to the extreme.
@@JDJG3493 spit yo fax my brotha
@@JDJG3493 If you're a real fan of something, you have to learn how to criticise it for all its faults.
The big N-word
@blakegriplingph you will recongize its fault and it usually helps you appreciate what goes well.
If a modern game had an arbitary code execution bug it would be called a security vunarablity.
Well yeah. Because it is. That's also basically how the 3DS and WII U got hacked. It's actually pretty cool
ACE has _always_ been considered a security vulnerability by infosec and has a _long_ history of being used maliciously
Because it is lol
@@zekiz774good times, back when everyone was trying to get a copy of cubic ninja
@@pheonix039 or steeldiver
15:41 ayyyy it’s me!
extremely good video. the explanations, visuals and examples were all spot on. nice job!
Thank you!! 😄 I'm grateful to have the help from MrCheeze and p4plus2 among many others who helped me understand all of this. Been wanting to understand this process for a while.
I think youtube algorithm was heavily improved in 2024, best time to start having a TH-cam channel with just good content.
youtube algorithm? you mean the thing that puts shitty recommendations in *search* pages of channels that i have blocked?
Oh yeah, it was "improved" so much that I even turned my own search history off because I couldn't stand the reccomendations.
I'm randomly getting random videos or food videos in Arabic in SPECIFICALLY THE 3RD SLOT OF MY RECOMMENDED ON VIDEOS, I've also clicked "not interested" and "don't recommend channel" at least 50 times by now
@@Sandwhichioussandwhich512 its always the fucking third slot never the second never the fourth never the fifth it always has to be the therd
I created the "TASBot" hardware for SNES shown at AGDQ 2014 and in this video.
The original NES / SNES "TASBot" was not a Raspberry Pi. It could be hooked up to one, but was not dependent on one. The board contained a PIC32MX microcontroller and some diode level shifting to interface with the SNES. The MCU controlled the 4 data lines in response to clock and latch signals. A computer connected to and powered the board with USB, and fed the MCU an input stream. The MCU would buffer several inputs (don't remember exactly how many) for 8 total controllers - this run was dual multitap so we could say we did it with 8 controllers, though for technical reasons it's actually faster with just 4...
The white PCB that ROB is holding with the flashing LED is the device I designed and made.
Masterjun had to modify the run shown at the event due to buffering and timing limitations with my device. This was new territory for us and I was new to embedded hardware at the time. It was fun debugging this, and cool to be the first person other than Masterjun to see this run =)
I received no credit nor mention at the event despite doing the hardware, firmware, and loader software. If you have questions about the device, I can try to remember and answer them.
Wow! Right, it's weird though cause during the research for the video the Raspberry Pi thing was something that was mentioned online, and how the early model was nicknamed a "ROBberry Pi". I suppose a lot of that could have been wrong. Interesting though! Thank you for the info! 🙂
@@OfficialGlitchDoctorYou aren’t wrong. That name was discussed but I thought it was pretty bad, lol. Not only does it sound bad, as stated before a Raspberry Pi wasn’t necessary. That name was disregarded fairly quickly. TASBot was used in the end to refer to any replay board mounted on ROB.
@@true_ does it specifically have to be mounted on ROB
@@average-pizza Nope. ROB is just there for aesthetics.
Most replay devices consist of two parts: a controller interface / data buffer, and an input processor. The controller interface board is usually small - it fits between ROB’s “hands.” The input processor is usually a computer. In that sense ROB isn’t necessarily holding everything…
why did you not get credit? thats fucked up
Thank you for not ruining this video by turning it into a 30+ minute long circle talking session with per-word subtitles
why are we being dicks to disabled people?
What do you mean?
@@lonelystarslibrary9326 I think they meant "30 seconds to a minute long" I.E. a shorts, otherwise I don't understand either
@@DGFTardinI think op meant 30+ videos that are minute long, so yeah, 30+ shorts
@@stunnerr I think op meant a single over 30 minutes long video.
I'm actually surprised at how well edited this is for a small channel!
Thank you very much! 😄
yeah good job! i thought this was from a big youtube channel. keep it up! as long as you dont get burnt out...
well how do you think the big channels started?
"small"
"small"☠️☠️☠️
“So, how did you beat Ocarina of Time?”
“I got 100% on the game then defeated the final boss”
“What about you?”
“I didn’t 100% the game, but I beat the main story”
“And you?”
“Yeah I made some rocks dissapear”
ACE on the NES: 😎 ☀️
ACE on Windows: ☠️ 🔥
“1000 points to GlitchDoctor”
- Drew Carey, probably
I've been binge watching Whose Line clips because of this. Hadn't seen the show in so long. 😂
I'll never be able to escape Ocarina of time ACE
What do you MEAN the n64 can remder that..? And like WELL??
OOT Ace even affects games on later consoles!
@@Dwarg91 the OOT ACE is spreading
@@average-pizza I honestly wouldn’t be surprised if it could break out of a pc emulator to affect the rest of the system.
I've been a fan of ACE for a long time so I'm happy to see someone cover this.
The Triforce% segment was so incredibly well done that it hit all the right notes in me as a Zelda fan so I was left helplessly emotional and I had rarely cried so much. It was truly a work of art.
Really awesome video about ACE, I love it!
Great job GlitchDoctor
Thank you!! 😁
Im suprised that Sethbling's flappy bird video wasn't brought up. He was the first person to code a game in smw as a human
I saw the Triforce% a few days after it happened online, and had no idea what was happening or the significance, now that I know I'm honestly pretty amazed.
This is a very well researched and documented video, I really enjoyed it. Bonus thanks for including the original GDQ videos in your description!
Small bonus for you: In paper mario ttyd a setup has been found to be able to read/execute some spaces in memory. However, it is difficult to manipulate the RAM in paper Mario in such a way to write the code needed. But the speedruning community used zelda oot to set the needed values in memory to make the ACE work in paper Mario.
4:04 When you're talking about exploits like ACE, the term you should be using is "entry point," which is the method which allows you to put the software into a state where you can manipulate it. The entry point by itself is not the exploit. You still have to do the exploit.
The speedrunning and TAS community never cease to amaze me
Out of all the things I thought I knew already, I would never have expected the OG Raocow to be connected to the ACE history.
Triforce% is obviously insane, but I'm sad you didn't mention Stop 'n Swop. The fact that the actual, legitimate speedrun for Paper Mario briefly started in Ocarina of Time is nothing short of amazing.
Man this is well edited, hope you'll make it!
Can Doom run Doom?
Yes actually
But can doom run doom on doom on doom on doom on doom on doom on doom?
@@LaroTayoGamingyup. It's Turing complete. In theory you could (very very very very slowly) run Doom on Minecraft on Conway's Game of Life on Doom on a PC emulator on the Commodore 64 if you added enough storage.
I’m sure it can
Yes, is a fundamental property of Turing machines, that they can emulate themselves.
Some people think computers are smart, but really they're just rocks that humans tricked into doing math. As such computers only do exactly what they're told to, regardless if what they do is what the developers intended.
That said, computers were much more limited back in the day, in both processing power and memory, so developers often had to cut corners to get it to work adequately, neglecting checks, causing potential for unintended behavior. Conversely, including a lot of checks to make sure those unintended behaviors don't happen requires more computing power and more memory, which were both very limited back in the day.
All that said, ACE is considered a major security vulnerability, so be very careful when attempting it yourself, as one wrong move could brick your system, or worse.
Modern hardware comes with measures which make ACE much more challenging. For example, the NX (No Execute) bit prevents data from being executed as code. Also operating systems may protect against vulnerabilities, e. g. by using address space layout randomization (ASLR)
or worse?? What could- *KABOOM*
dude, image waking up in a virtual world where you're trapped in it, and you find a glitch where you can hack the whole world from it, and eventually get out from it.
Game:
Mario: *does a quadrupled tripedic bipolar 360 backflip*
Game: Nah fck that *turns him into a snake*
The guys like: "Ok, lets try to reprogram this 30 years old game with my SNES controller" lol
This my style of videos. I'm pleased that it showd up!
That was a really good video man! I really liked the in-depth explanation about SMW!
4:25 that is a galoomba...
Wow he might as well just shut down his whole channel mow
You could argue, however, that while not all goombas are galoombas, all galoombas fall under a subcategory of goombas. A broad specification, but not a falsehood
Now, every game is a sandbox
Time to port my games to ocarina of time
Some peoples brains just work differently, I cannot fathom how they were able to come up with these methods.
Awesome Video Bro!!
Thank you! 😄 Hope it was understandable. 😅
No problem. It was.
I was never into glitched runs but this is so cool and creative, so much hard work is put into it!
It's so surreal hearing about raocow outside of his community or the talkhaus.
i love the laughing of the crowd when they see the game litteraly getting warped to a new game.
That stuff at the end was ABSOLUTELY bonkers!
"Yo dawg, I heard you like games, so I programmed a game inside of your game so that you could play a game while playing another game" - Pimp My Mario World
I like to imagine that the SMW Snake Glitch was actually an easter egg left from a dev working on the orginal game.
Thanks, algorithm. These type of videos are my kinda jam.
i never even thought about if ACE would we a thing in old games, but man that is the coolest thing I've ever seen
This is a seriously underrated video!
actually taught me a fair bit about this, I knew this kind of stuff was possible but never knew much about it. Great video!
This is how I know we're not living in a simulation.
Someone would have broken it already.
what if they have and we don't know it yet?
I'd love to see how people that did bug testing and QA for the game react to these feats
I saw a guy reprogram a game to play a spongebob clip once
you talking about that Pokemon TAS? there was a SpongeBob meme in it. something about "How did you do that?" from Patrick
@fomxgorl yea
I'm highly impressed with the quality of your videos for such a small channel. I have a feeling you're gonna blow up.
Remember us when you're thousands of subscribers into your TH-cam career :)
Thank you very much! 😄 I really do appreciate it.
I'm just enjoying the ride talking about stuff I find cool, and I'm grateful for everyone watching. 🙂
Note to self, do not go outside at night when watching the start of this video
I find it funny how most speed run tactic is "do 30 pointless things to make those pointless things make you spontaneously win because code did a goofy"
This is by far beyond jaw dropping. Just imagine, in the future, with better tools and more understanding of technology, what future generations will be able to accomplish using similar methods with current day games? Like turning Ace Combat 7 into a text-based dungeon crawler, or turning Cyberpunk into a flight simulator. Damn.
Nowadays we can just mod the game.
Cartridges where not really moddable without electrical engineering knowledge and the actual physical tools to modify it.
New games have many anti-cheat techniques built in by default as well, that make ACE unreliable.
A SNES game would always behave the exact same way with the same exact inputs down to the memory level, newer games are constantly swapping values around at random for the sake of it, making achieving an ACE be near impossible to reproduce.
Wait, what the heck, raocow is the source of the SMW glitch that allows ACE?
Been watching that guy for over a decade, that is _wild._
Mega Man pfp in the wild
You summoned the Brazil guys. Brace yourself.
Here knowing Super Mario Bros can run Bad Apple.
OMG WHERES THE VIDEO OF IT
Your editing skills have gotten so good. Enjoyed the video!
very nice video, really good information laid out in a easy to understand way. good work!
This concept sounds very familiar… oh wait, I *do* remember watching a video that discussed this while explaining how one dude managed to make their own event for a (rather old) Pokemon game
Although, in this sense, while I still don’t understand THAT well, I do understand to an extent and kind of do want to learn more… then again, sounds complicated and very difficult
9:53 Also, killing the fake bowsers spawned a living enemy
That Ocarina to Breath of the Wild one that fed in the twitch chat is like the grand finale of videogames
I like the fact that these people do all this crazy stuff, just to have fun. XD
you made this very easy to understand, or at least easy for me to think i understand. way to go!
It’s not similar to how a hacker would break into a system. It is the exact process by which hackers break into computers. It is literally the same thing as standard exploitation / hacking.
1:31 CAT PLANEEEEEET
Nice to see raocow getting a shoutout.
overwrite the data!
this is actually difficult because you need to do it without corrupting certain data that's necessary for the game to run and you need to click the button at a very precise time
Fascinating. Thanks for making this video!
The coolest part of ocarina of time ACE is that you can use it to write stuff to RAM which means it can be used with stop and swap go execute code in OTHER GAMES. Multiple speedruns and ACE glitches utilize ocarina of time to set themselves up.
The reason why controller input is read is because when you move your character or interact with anything hexadecimal addresses are modified, when you overflow these buffers you can cause it to read bad code but if you do specific things the code is different. That's how they write the pay load they by doing specific actions and then trigger it by overloading a buffer and having it read the payload that was created by doing the weird things it was slowly storing that data in a place in memory that you can read to later.
5:20 me understands everything perfectly
5:29 the video creator saying otherwise lol
Wow great video dude! Earned yourself a new sub :) 10k soon! :D
Realy Nice good video! Keep the quality up and you make it one day
colin mockery as the controller and ryan styles as the cartridge was well played youtube editor person
It would be cool to make a game that the main purpose is to use it as a tool to learn assembly to be able to progress further. This could be removing a wall, programming and even modeling a boss fight, to changing the win condition. So many routes to take, but I need to learn assembly first so I can even make it. Perhaps it can be a n64 game, or even something like dos or game boy that predominantly uses assembly for the majority of their games (technically pc games can use assembly like roller coaster tycoon but still)
One day hopefully.
"Yo Dawg, I heard you like video g.. ah, fuck it"
great video!!
Thank you! 🙂
Awesome video! I kinda already understood ACE but Ill still watch any video about it cause its so damn cool lol. It doesnt take much to make me happy lol, give me any kind of speedrun breakdown and Ill be there. Only thing I could say about this video is I wish it was longer lol, this could have been 4-5 hours and I just woulda thought "hell yeah this is what Im doing today" lol.
5:28 bro looks like if mr bean and ben ten had a kid
8:31 Is the next level of this to ask an AI to figure out the inputs to do even crazier things?
Hi @glitchdoctor. TAS is a recurisve acronym. it stands for TAS assisted speedrun.
what? please tell me this is a joke. cause it's definitely Tool Assisted Speedrun
If I was watching a twitch stream of an original hardware N64, and then all of a sudden my twitch name and message WAS IN THE DAMN GAME?!?!? that's fucking mindblowing
I like how any awesome Nintendo related glitch is happenning by player holding some objects in hands, waiting till TASers will play Doom Eternal in Zelda Tears of the Kingdom
6:27 SethBling!? A Minecraft TH-camr!?
The Super Snake Bros and Pongio are just awesome
Similar to how I found out you can have (basically) infinite slow motion time in Skyrim with the shield perk that slows down time during enemy power attacks. Simply mash the shield button as it's happening and sometimes it works. Entering a building, waiting, doing anything that loads something deactivates it. I didn't explore it much because I was 15
My brain melted trying to comprehend this.
Glitch doctor can you do a video on Wind Waker or Tak and the Power of Juju both on GameCube? Both those games have awesome glitches/speed run strategies
Hmmm so I will admit, I haven't really played either of those. (I have Wind Waker HD on Wii U and didn't play much of it.) Probably should go through the Zelda games I got and figure something out from there. 🤔
@@OfficialGlitchDoctor you should! Zelda is great! And for the Tak and the Power of Juju trilogy on GameCube (Tak and the Power of Juju Tak 2 the Staff of Dreams and Tak the Great Juju Challenge) all three are amazing 3D platformers! And the third game was built for speed running so it’s incredible to see in action! Give them a shot man! :) your awesome!
amazing video!
Raocow mentioned!
who need romhacking when we can have romhacking 2
Minecraft has a lot of this with wierd chunk loading and stuff. People have been able to exploit the rng from the fortune enchant and like what mobs come out of a portal to get insane levels of loot.
Got recommended this right after watching Hunter R's video on ACE yesterday. Pretty cool to see another video just like it