Seeing the Unseen

แชร์
ฝัง
  • เผยแพร่เมื่อ 14 พ.ค. 2024
  • I go over several observations and visuals revolving around the theme of seeing what you normally don’t see. This could involve showing invisible things, showing things that are normally off camera, showing hidden variables, showing data presented in aggregate, or other similar ideas. This video was originally going to be much smaller, but I kept thinking of new things I wanted to show that were semi-related to the theme, and I figured the more information/visuals the better. So that’s why this video is so long and kind of all over the place. Some information in this video has been covered before, but I thought I could cover it better now. So feel free to skip a section if you already know it or find it uninteresting, and TH-cam’s new chapter feature on the progress bar makes this easy to do.
    Using pink coins to represent invisible things was a common motif in this video. The reason I chose to use a pink coin for this is because:
    (1) A pink coin is relatively easy to hack in.
    (2) A pink coin is easy to see because it contrasts with most backgrounds.
    (3) A pink coin isn't in the game already, so it's immediately clear that it's something I hacked in rather than an object that was already there.
    Big thanks to JoshDuMan ( / @joshduman ) and bad_boot ( / @bad_boot ) for helping me with this video by providing hacks and information that I used.
    Additional Notes:
    (1) As Nim points out, the weird animation that Mario does when leaving a painting is simply the default pose that happens when no animation is being played.
    Timestamps:
    0:00:00 Mario's Position
    0:02:24 Camera Focus
    0:05:33 HOLP
    0:07:02 Object Homes
    0:08:44 Pyramid Activators
    0:09:42 Secrets
    0:10:19 Butterfly Triplets
    0:12:24 1-Up Activators
    0:17:38 Unused Mario Spawners
    0:19:19 Unused Actions
    0:21:39 Mystery Objects
    0:23:22 Held Objects
    0:27:57 Held Mario
    0:31:37 Boss Deaths
    0:32:53 Painting Transitions
    0:34:07 Waypoints
    0:44:34 Snowball Checkpoint
    0:46:58 Race Cheating
    0:53:36 Koopa the Quick Speed
    0:55:11 Object Paths
    1:02:22 Bob-ombs Falling
    1:05:03 Goomba Visuals
    1:06:48 Pendulum Index Graph
  • เกม

ความคิดเห็น • 2.4K

  • @NonTwinBrothers
    @NonTwinBrothers 3 ปีที่แล้ว +7516

    It's MY sleepover and I get to choose the movie

  • @Akfamilyhome
    @Akfamilyhome 3 ปีที่แล้ว +632

    You've heard of Watch for Rolling Rocks, now get ready for...
    1:00:35
    Watch Rolling Rocks.

    • @_plg
      @_plg 3 ปีที่แล้ว +10

      Rolling Stones*

    • @windspank530
      @windspank530 3 ปีที่แล้ว +58

      But can you watch rolling rocks while drinking Rolling Rock on a Roll-n-Rocker?

    • @MakusinMeringue
      @MakusinMeringue 3 ปีที่แล้ว +4

      Common Sense Bro
      That’s too much. What next, TAS with a Power Glove?!?!

    • @thealientree3821
      @thealientree3821 3 ปีที่แล้ว +3

      Common Sense Bro Yes, but can you do that in 0.5 A presses?

    • @aturchomicz821
      @aturchomicz821 3 ปีที่แล้ว +1

      Dont remind us of his dark times...

  • @ivelischpfuli
    @ivelischpfuli 3 ปีที่แล้ว +1215

    "Here I've placed a pink coin at a scuttlebug's home"
    Scuttlebug appreciates your generosity

    • @lucas_gaming2734
      @lucas_gaming2734 3 ปีที่แล้ว +13

      ivelischpfuli stick bugged lol

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว +72

      Scuttlebug is very lucky. Pink coins that update with your home are incredibly rare.

    • @agustinvega8969
      @agustinvega8969 3 ปีที่แล้ว +3

      🤣

    • @joaozin003
      @joaozin003 3 ปีที่แล้ว +4

      @@lucas_gaming2734 more like scuttlebugged lol

    • @oneup117gaming4
      @oneup117gaming4 2 ปีที่แล้ว +13

      @@PC_Simo pink coins by themselves are quite exquisite.

  • @WhatDaHeckIsThat
    @WhatDaHeckIsThat 3 ปีที่แล้ว +1751

    Imagine a kid playing in 1996, finally beating the penguin in CCM, jumping around in excitement, and being told that you cheated for no reason.

    • @cirlu_bd
      @cirlu_bd 3 ปีที่แล้ว +146

      it happened to me ! Not in 1996 (wasn't born lol) and not on original console, but still, I got this on emulator when I was around 12 lol

    • @inafridge8573
      @inafridge8573 3 ปีที่แล้ว +146

      I wanted to explore that top shelf area up there, i think there's a box with a one up or something there too. I remember thinking that going up there might trigger the cheating (it's where the shortcut drops you off) but did it anyway. I was wrong that going up there was the problem, but right that it would lead to me cheating. I must have stayed in the air for a little too long.
      Lmao when i would take the shortcut and get told for cheating, I would think, "How did she know?! She didn't see me" and I was seriously confused about it

    • @zeplynnnnnnnn
      @zeplynnnnnnnn 3 ปีที่แล้ว +17

      @@inafridge8573 or did she...

    • @lol-de4lo
      @lol-de4lo 3 ปีที่แล้ว +8

      Why 1996?

    • @lol-de4lo
      @lol-de4lo 3 ปีที่แล้ว +10

      @Oshabot 16 I know but why does it have to happen on the year it was released? I bet kids are still playing N64 and this is happening to them

  • @brownandbloom
    @brownandbloom 3 ปีที่แล้ว +905

    Imagine just casually dropping info that there's an invisible ghost ship in the sky in Jolly Roger's Bay like that.

    • @supermariohack3218
      @supermariohack3218 3 ปีที่แล้ว +23

      Isn't that something, that people knew about for a while now. At least i did.

    • @JorgetePanete
      @JorgetePanete 3 ปีที่แล้ว +6

      invisible ghost
      heh

    • @jimmybuba2683
      @jimmybuba2683 3 ปีที่แล้ว +46

      @Mia Wu can confirm this, my uncle that worked at nintendo when the game was being developed told me this was true, but was removed from the game because the developer that worked in the script of the Ghost ship rising from the water in the second Star died misteriously and the Ghost ship was cursed, i can double confirm this cuz the developer that died was also my uncle and i asked him through a weegee board

    • @ryrieee
      @ryrieee 3 ปีที่แล้ว +29

      @Mia Wu i playd it at 4 in the morn and WARTIO APPEARD and he screamed like in pain and stuff and there was BLOOd and my screen glithced and i got mental illness

    • @nuxx1876
      @nuxx1876 3 ปีที่แล้ว +6

      it's the location of the 121st star, u gotta launch uself up there using the cannon, and to get the star you have to fight a bunch of ghost pirates and defeat the captain (theyre all just boos with hats and eyepatches, and the captain has a hook)

  • @jummy0
    @jummy0 3 ปีที่แล้ว +1884

    on this day we have been blessed with 1 hour pannen

    • @EVPointMaster
      @EVPointMaster 3 ปีที่แล้ว +20

      and it's not an April fools video :)

    • @nixel1324
      @nixel1324 3 ปีที่แล้ว +11

      Wait, that was an hour? Felt like 10 minutes!

    • @PrincessGrouchy
      @PrincessGrouchy 3 ปีที่แล้ว +3

      Amen

    • @onometre
      @onometre 3 ปีที่แล้ว +17

      Maybe 2020s not so bad after all

    • @Josuh
      @Josuh 3 ปีที่แล้ว +3

      I feel like i'm dreaming, it's been so long

  • @NathanielBandy
    @NathanielBandy 3 ปีที่แล้ว +1883

    I had no idea just how many 1-Up locations there were in this game

    • @Nozozozo
      @Nozozozo 3 ปีที่แล้ว +15

      Yeah, I had no idea either.

    • @lk12oldaccount55
      @lk12oldaccount55 3 ปีที่แล้ว +4

      Oh hey Trigger Happy
      Get it?

    • @codenamedmemphis
      @codenamedmemphis 3 ปีที่แล้ว +2

      Hello NB

    • @flippinmegaman
      @flippinmegaman 3 ปีที่แล้ว +19

      Stop responding to his comment, he won't respond to you back

    • @haronka
      @haronka 3 ปีที่แล้ว

      Me neither

  • @squiddler7731
    @squiddler7731 3 ปีที่แล้ว +473

    59:55
    This honestly seems like something that'd be part of a playground rumor. "If you wait 41 minutes, all the bowling balls will fuse together and transform into Queen Bob-omb" or something dumb like that

    • @Jake_Josh
      @Jake_Josh 3 ปีที่แล้ว +6

      Time travel?

    • @pedrofelck
      @pedrofelck 3 ปีที่แล้ว +33

      Oh boy, I remember the rumours there were in my school about unlocking Luigi, how many hours I spent trying it.

    • @DmitriDmitri
      @DmitriDmitri 3 ปีที่แล้ว +31

      @@pedrofelck You spent hours and you still didn't get him? You must've been missing out on a serious clue or something. I usually unlocked Luigi within minutes of starting the game.

    • @kabanfriends5764
      @kabanfriends5764 3 ปีที่แล้ว +29

      @@pedrofelck Luigi is already unlocked from the start of the game. Looks like your Super Mario 64 was a rare personalized copy.

    • @fhtraveler
      @fhtraveler 3 ปีที่แล้ว +5

      @@pedrofelck *L is real 2401*

  • @APaleDot
    @APaleDot 3 ปีที่แล้ว +1479

    Today on the Dark Arts of SM64:
    - We see the dead
    - We visit a ghost ship floating high above the water
    - We perform astral projection

    • @Penguin_Spy
      @Penguin_Spy 3 ปีที่แล้ว +89

      - We transcend all mortal laws of physics and A-pose on the goombas to assert dominance

    • @rubixtheslime
      @rubixtheslime 3 ปีที่แล้ว +113

      - We cheat without getting caught, but make up for it by getting caught without cheating.
      - Make Moneybag homeless
      - Press A several times

    • @pentelegomenon1175
      @pentelegomenon1175 3 ปีที่แล้ว +54

      - We see the unseen mechanisms that control our fate

    • @sameendusk2623
      @sameendusk2623 3 ปีที่แล้ว +37

      who knew that all you had to do to astral project was to grab the chukya that's grabbing you? i was taking meditation classes for no reason, smh separating my struct and object has never been easier
      also,
      - we explore deep time in moments as we force a koopa to walk aimlessly for 55 minutes

    • @sup3rsmash8
      @sup3rsmash8 3 ปีที่แล้ว +8

      Appropriately named "Seeing the Unseen", too

  • @MrHatoi
    @MrHatoi 3 ปีที่แล้ว +1573

    "Hey should we remove this massive ghost ship object that we never used?"
    "Nah just make it invisible"

    • @natnew32
      @natnew32 3 ปีที่แล้ว +243

      Hey, we want to see what the level looks like without the ship, can you remove it?
      How about I make it invisible so we can add it back later if we want?
      That'll do
      ...
      (both forget about it)

    • @davidmcgill1000
      @davidmcgill1000 3 ปีที่แล้ว +155

      Wouldn't surprise me if the level breaks if the ship is fully removed, like something is needing to reference it.

    • @karanoelle4819
      @karanoelle4819 3 ปีที่แล้ว +84

      Honestly, it IS easier to do. Just give it's properties of invisible and intangible and you've "removed" something. It's faster than going through the code to find the ship and removing it. Plus, as David said, it may still need to be used as a reference anchor.

    • @84warhead
      @84warhead 3 ปีที่แล้ว +30

      @@davidmcgill1000 Code is a finicky bitch, so you're most likely correct.

    • @Meatball132
      @Meatball132 3 ปีที่แล้ว +47

      Technically, levels aren't really code, they're data READ BY the code. "Code is weird" is a good explanation for plenty of things, but not really this. Plus it's possible they had something like a special level editor that made it an easy visual process rather than writing lines of text.
      They most likely made it invisible and left it there because it's a good idea when you're not sure you want to fully commit to removing something, in case you come back later and decide you did indeed want it there.

  • @warmCabin
    @warmCabin 3 ปีที่แล้ว +198

    22:55 wow, that's _really_ cool. Ties the whole level together. It makes sense why mission 1 has that layer of fog. You swim towards this ghost ship, it disappears, you look down, and...there it is

    • @jaydenwilton5279
      @jaydenwilton5279 ปีที่แล้ว +60

      that's actually a really cool concept. you see a ship on the water, then when you get close, it vanishes. you look down, and see the current state of the ship. what you saw before was what the ship used to look like. it's as if the universe itself is recalling a memory about the ship's previous state

  • @MelloMathTeacher
    @MelloMathTeacher 3 ปีที่แล้ว +428

    4:38 When I was a little kid (we're talking 6 years old), when Mario was on the edge like that, I always imagined it was Bowser seeing Mario in danger of falling and trying to shake the screen to try to make him fall.

    • @mr.incognitoyt2235
      @mr.incognitoyt2235 3 ปีที่แล้ว +53

      And then Mario lands safely and Bowser`s like "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFU--"

    • @Blue_SaaS
      @Blue_SaaS 3 ปีที่แล้ว +30

      Thaf would be a great mechanic for a mario game, lol

    • @farmervillager1376
      @farmervillager1376 3 ปีที่แล้ว +17

      Bowsers like "Fa- Wait WHAT?"

    • @grillburgerdaq5121
      @grillburgerdaq5121 3 ปีที่แล้ว +43

      My family called them bowser shakes. So happy we’re not alone

    • @yottanuclei
      @yottanuclei 3 ปีที่แล้ว +28

      That's retroactively canon from now on

  • @scuttlebug9214
    @scuttlebug9214 3 ปีที่แล้ว +177

    The visualized "focus" made me appreciate SM64's camera a lot more. It sure can be frustrating, but the way it reacts and moves in response to Mario's movement was really visionary.

  • @mariosonicfan2010
    @mariosonicfan2010 3 ปีที่แล้ว +1461

    It feels really weird to actually realize how often Mario isn't in the center of the screen.

    • @roo525
      @roo525 3 ปีที่แล้ว +313

      People like to rag on SM64's camera, but I feel like this serves as an amazing example of just how ingeniously designed it was for it's time, moving the camera to show the area ahead of your movement to give better spatial orientation as you move. Stuff we take for granted nowadays without even realizing it.

    • @max_harwell
      @max_harwell 3 ปีที่แล้ว +97

      @@roo525 yeah, and many other games failed to do the camera properly, Mario 64 was the beginning of a new era of platformers, and it was the camera that made this game special and appreciated for many years.

    • @kaneda010
      @kaneda010 3 ปีที่แล้ว +74

      @@roo525 All of the imitation 3D platformers of the time (and plenty more modern examples, let's be honest) failed to take note of this subtlety. A camera should never just "focus" to the character all of the time.

    • @TorutheRedFox
      @TorutheRedFox 3 ปีที่แล้ว +44

      the thing is, the focus actually moving this way was only implemented later in the game's development, as Mario was in the center of the screen most of the time in the Shoshinkai 1995 demo

    • @Persun_McPersonson
      @Persun_McPersonson 3 ปีที่แล้ว +33

      @@TorutheRedFox
      That's a neat tidbit, but it doesn't change that it was added at all.

  • @icey244
    @icey244 3 ปีที่แล้ว +386

    Mario: *decides to show off at the end of the penguin race with his famous walljump into groundpound maneuver*
    Penguin: Was that a cheat I saw?

    • @captainmidnightgaming
      @captainmidnightgaming 3 ปีที่แล้ว +57

      Penguin gets salty and finds an excuse not to give him a star

    • @markymark443
      @markymark443 3 ปีที่แล้ว +13

      @@captainmidnightgaming Penguin really be pulling a Wario --[apparition]--

    • @ej-jz5rc
      @ej-jz5rc 3 ปีที่แล้ว +4

      @@markymark443 every pink coin is personalized

    • @elchuchooofin3807
      @elchuchooofin3807 10 หลายเดือนก่อน +1

      ​@@ej-jz5rcevery personalized is mario

    • @lmaoeyisdead
      @lmaoeyisdead 10 หลายเดือนก่อน +1

      @@elchuchooofin3807mario personalized is every

  • @PC_Simo
    @PC_Simo 3 ปีที่แล้ว +63

    46:10 Man, for an object with such a large hitbox, the Snowball Checkpoint sure is easy to miss.

  • @mjosven
    @mjosven 3 ปีที่แล้ว +327

    "As you can see here, i've hacked a pink coin at the 3d point location of Mario's soul."

    • @videopsybeam7220
      @videopsybeam7220 3 ปีที่แล้ว +44

      "The very culmination of his being..."

    • @keiyakins
      @keiyakins 3 ปีที่แล้ว +26

      Well yeah how else are you going to run it into the Friendliness Pellets?

    • @goldenwarrior1186
      @goldenwarrior1186 3 ปีที่แล้ว +8

      Keiya YOU IDIOT! IN THIS WORLD, IT’S KILL OR BE KILLED (evil laughter)!

    • @riwjr
      @riwjr 3 ปีที่แล้ว +6

      Keiya Yeah! Run into the Bul- Friendliness Pellets!

    • @Crigence
      @Crigence 3 ปีที่แล้ว +2

      I don't see the coin...

  • @boladenon
    @boladenon 3 ปีที่แล้ว +329

    + What's your favourite SM64 object?
    - The water level checker.

    • @E4439Qv5
      @E4439Qv5 3 ปีที่แล้ว +10

      I always liked that one.

    • @LonelySpaceDetective
      @LonelySpaceDetective 3 ปีที่แล้ว +75

      "...What does the water level checker do?"
      "It checks the water level in Whomp's Fortress."
      'Yes, but what does it *do* with that information?"
      "Well, nothing."

    • @grapz2245
      @grapz2245 3 ปีที่แล้ว +40

      "Hm yes this water is at water level."

    • @ManoredRed
      @ManoredRed 3 ปีที่แล้ว +30

      @@LonelySpaceDetective The best part is that the water's height is fixed, so measuring it wouldn't be necessary even if there was a purpose behind it.

    • @ViremasterOfUSA
      @ViremasterOfUSA 3 ปีที่แล้ว +8

      NOOP 4 LIFE

  • @undercoverbreadbug2723
    @undercoverbreadbug2723 3 ปีที่แล้ว +70

    9:17 Well to be fair it is called STAND tall on the four pillars. Not hop over the four pillars.

  • @warmCabin
    @warmCabin 3 ปีที่แล้ว +185

    The water level checker is weirdly cute. "What's the water level!? Oh, ok, still 58439. ...What's the water level!?"

    • @mariaalmeida7105
      @mariaalmeida7105 3 ปีที่แล้ว +6

      10.04.99? Coming soon to a filtered camera near you!

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว +1

      @warmCabin I can’t help but agree 😆.

    • @Sypaka
      @Sypaka 3 ปีที่แล้ว +10

      "Vegeta, what does the Checker say about the Water level?"
      "It's over 53200 Uniiiiiiiiits"

  • @RCPlanes59
    @RCPlanes59 3 ปีที่แล้ว +90

    44:00 There's something pleasing about Yoshi's waypoints being in the shape of a Y.

    • @alisiaale565
      @alisiaale565 3 ปีที่แล้ว +17

      Y stands for Yoshi!

    • @nil8659
      @nil8659 3 ปีที่แล้ว +1

      @@alisiaale565 smart man
      (i am definitely not pulling a "no shit sherlock" on you)

    • @alisiaale565
      @alisiaale565 3 ปีที่แล้ว +1

      @@nil8659, thanks, lol!

  • @geowaffle6669
    @geowaffle6669 3 ปีที่แล้ว +205

    The whole thing with the camera always pointing at a focus point rather than Mario himself actually makes so much sense and really explains why other games at the time struggled making their cameras work as well as SM64's- particularly when their focus (if it even existed) moved too fast with the character.

    • @musaran2
      @musaran2 3 ปีที่แล้ว +32

      Point at where the character's attention would likely be.
      So simple yet so smart.

    • @gemstonegynoid7475
      @gemstonegynoid7475 3 ปีที่แล้ว +13

      @@musaran2 or the players attention

    • @LeifEricsonYT
      @LeifEricsonYT 3 ปีที่แล้ว +18

      It really sells the idea that there is a Lakitu cameraman filming Mario. Which also probably explains why SM64 is not disorienting-- it's like watching a film.

  • @user-dn2bb6ts3u
    @user-dn2bb6ts3u 3 ปีที่แล้ว +335

    Imagine all this research accumulated into the "True Mario 64 Manual." Hundreds of pages of pedantic little details which are fun to know nonetheless.

    • @YASYTU
      @YASYTU 3 ปีที่แล้ว +31

      Where can I order the hard cover signed limited edition?

    • @benaldo138
      @benaldo138 3 ปีที่แล้ว +13

      It's called the design documentation lmao

    • @whythehecknot5038
      @whythehecknot5038 3 ปีที่แล้ว +2

      @@benaldo138 does it exist

    • @benaldo138
      @benaldo138 3 ปีที่แล้ว +13

      @@whythehecknot5038 internally, at nintendo, probably.

    • @benaldo138
      @benaldo138 3 ปีที่แล้ว +6

      @Squant hi hello I do in fact design games!
      Even if these invisible things are placed by hand, the odds are that there WAS some decision making somewhere. Even if it was just some designer making a snap judgement.
      But the kind of stuff you can find in a design doc would definitely include the implementation details for the item boxes and stars

  • @jonathanarbuckle9811
    @jonathanarbuckle9811 3 ปีที่แล้ว +324

    The game is about an pink coin but mario keeps trying to be the focus.

    • @smk_unit187
      @smk_unit187 2 ปีที่แล้ว +5

      Did u make a pun (ik that this comment was posted 10 months ago)

    • @andredominguez3199
      @andredominguez3199 7 หลายเดือนก่อน +3

      Appreciate the pink coin for following Mario so he feels like he has the spotlight.

  • @kunstkritik
    @kunstkritik 3 ปีที่แล้ว +279

    as a child I always wondered what I had to do for the snowball to get to its destination. This is mind blowing to see that it is that simple

    • @Torturephile
      @Torturephile 3 ปีที่แล้ว +41

      I used to just jump straight down to its head then wondered why its body didn't follow me. Then I did it the "proper" way and it worked. I was confused.

    • @tomjackal5708
      @tomjackal5708 3 ปีที่แล้ว +3

      k i dont have the game and literally dont know what happens if you're not at the head but you've activated that checkpoint like what will it do? will it go back up? cross the bridge? chase mario terrifingly?

    • @chocohot725
      @chocohot725 3 ปีที่แล้ว

      @@tomjackal5708 the vid says it just works normally

    • @chocohot725
      @chocohot725 3 ปีที่แล้ว +1

      @@tomjackal5708 oh wait shit sorry I read that wrong lol, it seems like it would just work the same as it always does

    • @shmovinnn
      @shmovinnn 3 ปีที่แล้ว

      @@tomjackal5708 i assume after the checkpoint it just tries to change its angle to be pointing towards mario very slowly, if you're not at the head it would probably slightly veer towards you but it wouldn't have much of an effect

  • @Clawdragoons
    @Clawdragoons 3 ปีที่แล้ว +233

    "Finally, you can press A to end the free movement"
    Well there go all my hopes and dreams for finding a way to activate and use Free Movement to save A presses.

    • @Penguin_Spy
      @Penguin_Spy 3 ปีที่แล้ว +19

      it could still be used to turn a 2+ A press star into a single A press!

    • @user-zg4dx2sw3y
      @user-zg4dx2sw3y 3 ปีที่แล้ว +12

      AN A PRESS IS AN A PRESS

    • @iambread2914
      @iambread2914 3 ปีที่แล้ว +1

      @@user-zg4dx2sw3y you cant say its half an a press

    • @MrOmegatronic
      @MrOmegatronic 3 ปีที่แล้ว +1

      @@user-zg4dx2sw3y You can't say it's only Jim Hoffa!

  • @Jyukenmaster95
    @Jyukenmaster95 3 ปีที่แล้ว +63

    20:47
    Therapist: "Elegy of Emptiness Mario doesn't exist; he can't hurt you."
    Elegy of Emptiness Mario:

    • @CharlExMachina
      @CharlExMachina 2 ปีที่แล้ว +3

      *Reversed Peach's Castle theme starts playing*

    • @jenniferbarangan1502
      @jenniferbarangan1502 2 ปีที่แล้ว +5

      he's just standing there
      *MENACINGLY*

  • @ManoredRed
    @ManoredRed 3 ปีที่แล้ว +141

    Steel balls rolling down a hill following a complex path: all follow the same path.
    Huge boulder rolling down a narrow tunnel in a cavern towards a pit: 256 possible paths.

  • @GLYCEMusic
    @GLYCEMusic 3 ปีที่แล้ว +157

    Wow, the camera center focus section really goes to show how groundbreaking the camera was for an early 3D game. It's not perfect, but it was miles ahead of other 3D platformers from the era.

    • @lgasc
      @lgasc 3 ปีที่แล้ว +7

      And there are still lots of bad cameras to this day...

    • @yunaka_gaming
      @yunaka_gaming 3 ปีที่แล้ว +2

      @@lgasc As a fan of Souls games, I feel this

  • @jlewis4441
    @jlewis4441 3 ปีที่แล้ว +51

    4:39 So *THATS* why that happens. I've done that on accident a bunch of times and always wonder why the camera has a seizure every time I do it. It's honestly really cool to learn about the little nuances of this game. Thanks for making this Pannen

    • @meetthewindowsguy2ndchannel
      @meetthewindowsguy2ndchannel 10 หลายเดือนก่อน

      Even I did this many time and I was confused on why the camera was breaking

  • @alfo2804
    @alfo2804 3 ปีที่แล้ว +27

    That ghost ship transparency behaviour is really cool. They should've used that for a mirage in Shifting Sand Land, or something in Big Boo's Haunt.

  • @ThePondermatic
    @ThePondermatic 3 ปีที่แล้ว +79

    33:41 I've seen this animation show up a lot in romhacks where level entries are inside of things like warp pipes instead of paintings. Now I know where it comes from!

    • @GaudyGabriev02
      @GaudyGabriev02 3 ปีที่แล้ว +11

      I always thought that are romhacks bug, or arent well design by hackers...

    • @Pokechu22
      @Pokechu22 3 ปีที่แล้ว +5

      @@GaudyGabriev02 It probably partially is (you can presumably use a different level transition, or put it behind a painting of a sort), but to my understanding the tools are also frustrating/confusing to use (hence why some hacks have paintings that aren't regular paintings and don't reliably work).

    • @sembl.
      @sembl. 9 หลายเดือนก่อน

      Show up in SM74?

  • @Swiffy22
    @Swiffy22 3 ปีที่แล้ว +38

    I remember seeing boulder 86 one time while leaving the game idle. I always thought it was some random occurrence that I'd never see again. Very cool to see it again and find out the cause after all these years!

  • @whiteraven1992
    @whiteraven1992 3 ปีที่แล้ว +68

    I appreciate the use of "Astral Observatory" from Majora's Mask while showing the object paths. It was trippy.

    • @draydenist
      @draydenist 3 ปีที่แล้ว +8

      My mans is over here doing the lord's work by telling us the music name

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว +5

      I believe he also used that music in his video about the ABC Trials.

    • @ruler_of_everything
      @ruler_of_everything 3 ปีที่แล้ว +1

      THANK YOU

  • @Noxedwin
    @Noxedwin 3 ปีที่แล้ว +92

    It's incredible to me that a patrolling Goomba has more awareness than the Genome Soldiers from _Metal Gear Solid._

    • @MrOmegatronic
      @MrOmegatronic 3 ปีที่แล้ว +30

      It's actually a lot simpler behind the scenes, too. A circular/spherical detection aura is one of the easiest ways to program a detection range, since it's just simple math to check whether Mario's x, y, and maybe z coords are within a set distance from the Goomba's. It's actually a lot harder to make enemies _less_ aware of the player than it is to make them more aware. xP

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว +10

      @MrOmega That is actually very true; and the easiest way to make enemies less aware of the player would be to simply reduce the radius of the detection circle/sphere.

    • @Komelikus
      @Komelikus 3 ปีที่แล้ว +6

      @@MrOmegatronic I'd love to know how enemies on Skyrim behave like this (i use a mod so they can like, not see me on the night, but i'd still like to know.)

  • @IanZWhite00
    @IanZWhite00 3 ปีที่แล้ว +58

    44:00 shoutouts to one of Pannen’s earliest videos
    We’ve come a long way from messy red circles lol

  • @simonlund6616
    @simonlund6616 3 ปีที่แล้ว +113

    Seeing the butterflies turn into bombs unlocked a deep memory inside me. I remember watching them spawn as a child and thought it was weird that they would just appear out of thin air. And now, 20 years later, I learned that it was because of the butterflies.
    Thank you for putting this conundrum I forgot I had to rest, Pannen.

    • @Sylocat
      @Sylocat 2 ปีที่แล้ว +3

      You thought you were in a creepypasta

    • @evilvix21
      @evilvix21 11 หลายเดือนก่อน +1

      I remember being utterly confused as a kid when I returned to a level where I had definitely found a 1-up before only to find it was a bomb this time.

  • @nightwing412
    @nightwing412 3 ปีที่แล้ว +128

    me: Whos your favorite Nintendo character?
    them: Mario
    me: Mario object or Mario struct?
    them: ???

  • @Andrew-ww1hz
    @Andrew-ww1hz 3 ปีที่แล้ว +87

    33:33 anyone who’s played rom hacks has seen the death and star transitions lol

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว +10

      @Andrew S I think I’d be having a seizure too, if I warped to behind a painting on a star.

    • @sembl.
      @sembl. 9 หลายเดือนก่อน +1

      @@PC_Simo I think this mod was super Mario 74 which showed that

    • @PC_Simo
      @PC_Simo 9 หลายเดือนก่อน +1

      @@sembl. OK. Later, in ”Super Mario Odyssey”, Nintendo introduced a canon transitions, for painting warps.

  • @kirjian
    @kirjian 3 ปีที่แล้ว +103

    11:15 WHAT! I did not know the butterflies did that. Learn something new every day

    • @myaltaccount6904
      @myaltaccount6904 3 ปีที่แล้ว +14

      First time bombs happened to me I almost jumped lol

    • @tz_scion
      @tz_scion 3 ปีที่แล้ว +37

      every copy of super mario 64 is personalized

    • @douglaskwdofi6501
      @douglaskwdofi6501 3 ปีที่แล้ว +3

      *The more you know*

    • @goldenwarrior1186
      @goldenwarrior1186 3 ปีที่แล้ว

      DeRockProject & the Attack of the Really Long Channel Name But if you do the same set of inputs, the game will always respond the same way, and if you do a different set of inputs the game will do something different. PROVEN

    • @haronka
      @haronka 3 ปีที่แล้ว +1

      I am pretty sure that he already made a video about that
      th-cam.com/video/h8BHEMo-zOM/w-d-xo.html

  • @averyxe
    @averyxe 3 ปีที่แล้ว +98

    what madman at nintendo decided that the butterflies should transform into bombs, how does that make any sense at all

    • @ballbonkrs6688
      @ballbonkrs6688 3 ปีที่แล้ว +9

      Neither were fire breathing turtles or living mushroom people, jeez what were they smoking.

    • @chillboard4904
      @chillboard4904 3 ปีที่แล้ว +4

      How the hell does a purple bomb throw you? And living flowers in snow? AND LIVING COIN BAGS?

    • @shellshocker1884
      @shellshocker1884 3 ปีที่แล้ว +9

      aizay Mario 64 does multiple things to screw with first time players, such as the Tall Tall Mountain Death slide, Big Boo’s Haunt tilting floor trap that sends you to the basement, and the infamous Piano loudly coming to life to attack you. The reason I believe screwing with players (in healthy moderation) is good sometimes is because of the philosophy Satoru Iwata covers very well in his 2004 GDQ talk, that entertainment needs emotional response in order to resonate and succeed. Laughter, joy, surprise, fear, anger, pride of accomplishment, etc. all make the experience more memorable. You can’t lie and say you don’t remember the piano or death slide in Mario 64 even if they are not exactly “fun”. Bomb butterflies are definitely a surprising shock if you were one of the few kids to discover it, or other hard to find secrets like the random 1-up in Whomps Fortress castle or any of the hidden triggers shown in this very video.

  • @Booksds
    @Booksds 3 ปีที่แล้ว +20

    59:50 A moment to rival the DVD logo hitting the corner.

  • @Tyrnn
    @Tyrnn 3 ปีที่แล้ว +29

    So THAT'S why the Penguin claimed I was a cheater! One of the times I completed the race I tried to showboat by seeing how long I could stay in the air before he finished, and he called me a cheater for it. I was so offended as a little kid... at least now I know >why

    • @milk4lyfe
      @milk4lyfe 2 ปีที่แล้ว

      I never knew the penguin was toxic

  • @IanZWhite00
    @IanZWhite00 3 ปีที่แล้ว +100

    54:20
    So if there’s an “effort” value that changes from 4 to 8 when Mario finishes (and is far away from KtQ), I’d actually be really interested in seeing what happens when we manually change that value
    Like, sure, if Pannen just said “hey I hacked Koopa to be faster” that’d be kind of whatever, but since it’s actually tied to like, a uniquely titled “effort” value it makes it a little more fun. I wanna see KtQ with 255 effort.

    • @Lockirby2
      @Lockirby2 3 ปีที่แล้ว +46

      So we should EV train Koopa the Quick then?

    • @hazelnotxyz
      @hazelnotxyz 3 ปีที่แล้ว +5

      Even more interestingly, since the speed seems to double when the effort doubles, his base speed is like, a quarter of the speed he uses in the game

    • @terrariaskeletonpre1.0.39
      @terrariaskeletonpre1.0.39 3 ปีที่แล้ว +16

      @@hazelnotxyz so he's not even using 25% of his power? terrifying

    • @sinteleon
      @sinteleon 3 ปีที่แล้ว +6

      Well, there was that one time where we banished KtQ to a parallel dimension...

    • @sunk6478
      @sunk6478 3 ปีที่แล้ว +4

      Effort is a special variable that both KtQ and the ccm racing penguin uses. There's a TAS somewhere with an explanation of what effort is

  • @jirazii
    @jirazii 3 ปีที่แล้ว +195

    This is so sad : this moneybag can not find his home :'(

    • @michaeljohnson905
      @michaeljohnson905 3 ปีที่แล้ว +13

      Doomed to never return to his coin heaven

    • @E4439Qv5
      @E4439Qv5 3 ปีที่แล้ว +18

      My head knows that this is just code interacting with code.
      But... why is my heart sad? 😢

    • @31redorange08
      @31redorange08 3 ปีที่แล้ว +1

      It's an enemy. Why sad?

    • @thischannelisforcommenting5680
      @thischannelisforcommenting5680 3 ปีที่แล้ว +7

      moneybag; the way home

    • @maskedkoopakid1405
      @maskedkoopakid1405 3 ปีที่แล้ว +1

      Alexa play slider

  • @FrogChoir
    @FrogChoir 3 ปีที่แล้ว +29

    There was something really nice about the mapping of the enemies movement.

  • @TheTolnoc
    @TheTolnoc 3 ปีที่แล้ว +6

    This is the modern equivalent of a dusty old tome full of eldritch knowledge.

  • @stacklysm
    @stacklysm 3 ปีที่แล้ว +293

    "I just call it the NOOP object."
    Looks like assembly code is dominating him

    • @bootmii98
      @bootmii98 3 ปีที่แล้ว +13

      He knows it was written in C, we know it was written in C...

    • @Bry10022
      @Bry10022 3 ปีที่แล้ว +6

      I sometimes call it a POON object…

    • @thesizzles1337
      @thesizzles1337 3 ปีที่แล้ว +6

      @@Bry10022 POON object? more like SPOON object

    • @nil8659
      @nil8659 3 ปีที่แล้ว +9

      sNOOPing as usual,I see.

    • @joaozin003
      @joaozin003 2 ปีที่แล้ว +2

      No Object Oriented Programming

  • @SanctuaryReintegrate
    @SanctuaryReintegrate 3 ปีที่แล้ว +70

    Normal people: Mario jump!
    Pannen: I watch these balls for 41 minutes to watch them all overlap

    • @96blocks
      @96blocks 3 ปีที่แล้ว +3

      *c0me oN mAriO jUmP!!!!!11!!!!1*

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว +3

      @blocks Pannenkoek: ”That’s blashemy!”

    • @AnomalousMats
      @AnomalousMats 3 ปีที่แล้ว +1

      @@PC_Simo If Pannenkoek would just give his Mario some milk he could walk up all the stages

  • @DasAntiNaziBroetchen
    @DasAntiNaziBroetchen 3 ปีที่แล้ว +9

    As a game dev who builds everything from scratch, I find these videos very inspirational. I get to see how certain features were implemented back then (or at least in Mario 64) and on a system with a different architecture.

  • @redtwo006
    @redtwo006 3 ปีที่แล้ว +50

    56:08 After all these years, Pokey has finally decided to move faster.

  • @CaptainFalcoyd
    @CaptainFalcoyd 3 ปีที่แล้ว +101

    20:00 Mario finally transcends mortal existence and claims his godhood, it was only a matter of time.

    • @forgado7396
      @forgado7396 3 ปีที่แล้ว +20

      Nah fam he just in creative mode

    • @little0600
      @little0600 3 ปีที่แล้ว +2

      Nah a spectator mode.

  • @rxb204
    @rxb204 3 ปีที่แล้ว +322

    It's actually impressive how much there is to see here. You'd think everything was already discovered or found through datamining, since the game released like 25 years ago, but no. You can still make a 1 hour long video about unseen stuff, or explaining how the physics work or why glitches happen. Truly amazing.

    • @diegoescobar4268
      @diegoescobar4268 3 ปีที่แล้ว +28

      And I like the fact that he doesn't even ask for subs, not like other youtubers that make a 20 minutes video just to show us something we already know, and then they ask for subs. -_-

    • @evanbowl
      @evanbowl 3 ปีที่แล้ว +7

      Truly insane.

    • @ARandomSpace
      @ARandomSpace 2 ปีที่แล้ว +16

      @@diegoescobar4268 Pannen doesn't care how many views he gets here, it's unmonetized anyway.

    • @antonliakhovitch8306
      @antonliakhovitch8306 ปีที่แล้ว +1

      Everything WAS found in a way - there was a laborious project to decompile the source code and meticulously label everything, so we now have a very readable full source which compiles to exactly the same code found on the cartridge.
      Of course the average layperson hasn't *read* the whole source, but some people have - like that one guy who optimized the heck out of the game and made splitscreen multiplayer

    • @antonliakhovitch8306
      @antonliakhovitch8306 ปีที่แล้ว +1

      Speaking of which - that project really blew my mind. You would think the developers of the day were masters of squeezing performance out of their hardware and that it would be a lost art, but no - apparently we've learned new optimization techniques that you can apply to old games to make them faster

  • @toaddx
    @toaddx 3 ปีที่แล้ว +39

    32:16 Interesting fact: in the Japanese version, King Bob-Omb is moved under the map when he "dies"

    • @maritofuentes4690
      @maritofuentes4690 3 ปีที่แล้ว +2

      @@fryguy4518 the camera probably snaps to lock on mario before that happens

  • @Kira_Pac
    @Kira_Pac 3 ปีที่แล้ว +25

    "When chuckya grabs Mario, the Mario struct remains in place, while the Mario object is what appears in chuckya's hands. In other words, the 2 positions desync. The camera still focuses on the Mario struct's position, even though the Mario struct has no graphic."
    155,000 people: fascinating

  • @MaximumADHD
    @MaximumADHD 3 ปีที่แล้ว +15

    44:35 is actually super helpful to know. I could never figure out how to consistently get the snowball to follow mario at the end. That explains everything.

  • @Yuschmuhck
    @Yuschmuhck 3 ปีที่แล้ว +38

    15:34 holy shit I always wandered why I would sometimes get a 1-up at the bottom of the slide

  • @pattymeltproductions
    @pattymeltproductions 3 ปีที่แล้ว +123

    20:51 I would love to see a TAS of this game with "free movement."

    • @semisemicoloncolon
      @semisemicoloncolon 3 ปีที่แล้ว +5

      We need this to happen

    • @fazaazafg
      @fazaazafg 3 ปีที่แล้ว +5

      someone HAS to do it

    • @EmanueleX
      @EmanueleX 2 ปีที่แล้ว +3

      i dont think you can collect stars in that state

    • @ItsYee64
      @ItsYee64 2 ปีที่แล้ว +10

      @@EmanueleX Tested this Myself. It does indeed work with stars.

    • @ItsYee64
      @ItsYee64 2 ปีที่แล้ว +5

      Took long enough but someone finally did it! th-cam.com/video/uQIKWt5Q7Ic/w-d-xo.html
      Better late than never.

  • @s6th795
    @s6th795 3 ปีที่แล้ว +8

    "recall that the HOLP is a point in 3D space representing the last position of a held object"
    Pannen's like "come on, I know you've seen at least *one* of my other videos.

  • @PydraxAlpta
    @PydraxAlpta 3 ปีที่แล้ว +125

    Pannen you can't just drop a 1 hour video of observations on us like that in the middle of a pandemic.
    No but thanks really it's great to see you again after a long while.

    • @PydraxAlpta
      @PydraxAlpta 3 ปีที่แล้ว +5

      @@EdStuter Amazing, I love it

    • @goldenwarrior1186
      @goldenwarrior1186 3 ปีที่แล้ว +1

      Pydrax Alpta Haha Pannendemic go brrrrrr!

    • @PydraxAlpta
      @PydraxAlpta 3 ปีที่แล้ว +2

      Funny, the Pannendemic reply seems to be deleted

  • @Komali09
    @Komali09 3 ปีที่แล้ว +160

    9:17 pannen is just flat out criticizing the developers at this point

    • @beanoptodon
      @beanoptodon 3 ปีที่แล้ว +73

      Honestly being able to openly criticize your favorite game says a lot.

    • @someguylostontheinternet4504
      @someguylostontheinternet4504 3 ปีที่แล้ว +30

      Just because it's his favorite game, that doesn't necessarily mean he can't criticize it if he thinks something is wrong!

    • @dargos
      @dargos 3 ปีที่แล้ว +38

      dude he is the developer

    • @DarkSim64
      @DarkSim64 3 ปีที่แล้ว +4

      I think the coins were placed higher just so we can see them more easily from afar.

    • @JVBDPaoli
      @JVBDPaoli 3 ปีที่แล้ว +10

      Well, I believe most of us have been frustrated by this star at least once. Collecting the 4 coins only to realize it didn't work...

  • @l1ghtd3m0n3
    @l1ghtd3m0n3 3 ปีที่แล้ว +24

    People: Every copy of sm64 is personalized
    Panned: “You people are getting customized shit with no work?”

  • @jackiechungus3560
    @jackiechungus3560 3 ปีที่แล้ว +6

    I needed to spiritually prepare myself for this video. A 1 hour pannen video needs to be treasured and kept for generations to come.

  • @stardf29
    @stardf29 3 ปีที่แล้ว +125

    Man, I'd hate to have been the kid who finished the penguin race legitimately, then did some air tricks while waiting for the penguin to finish, and then got told they cheated.

    • @markymark443
      @markymark443 3 ปีที่แล้ว +1

      Yeah they should have done it a different way, like check if you haven't exceeded a certain physical distance from the slide surface

    • @TheBrandonGame
      @TheBrandonGame 3 ปีที่แล้ว +14

      @@markymark443 Less complicated to just check airtime. But they Should have made it just stop tracking the value after you finish, instead of when the penguin does. A different idea, and how I always thought the slide worked, is that you have to pass certain checkpoints to not be considered "cheating" like in mario kart. But this airtime method is the most efficient, and much easier to implement than your idea.

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว +1

      @M. That would be much better. Yes, I recognize it would be more work, like TheBrandonGame said, but this was in an era, when Nintendo actually *PUT* some effort into their games to make sure they were good and worked. Of course, the checkpoint-idea of TheBrandonGame, and even just terminating the airtime check after *YOU* finish, would work just as well. I really don’t know, what the thought process behind the current system was. Maybe it was just a programming oversight. I mean, in Super Mario World, Chargin’ Chucks are technically power-ups. 🤔

    • @TheBrandonGame
      @TheBrandonGame 3 ปีที่แล้ว +9

      @@PC_Simo there are a lot oversights in mario 64. BLJs to achieve near infinite speed even existing showing an oversight in not capping marios max horizontal speed. cloning existing. The invisible walls that infest tick tock clock. 100 coins stars being able to spawn in ceilings, therefore unattainable. The hitbox of the star in the pilar in whomps being slightly outside the wall.
      Bomb clipping. Ect. This is game was one of the first of it's kind. Errors are to be expected.
      This slide one is a exceptionally ridiculous one though.

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว +1

      @TheBrandonGame That is true. Cloning being possible is a common one among games in general, I have heard. I don’t work in the business, myself, so all I have is second-hand information.

  • @Torturephile
    @Torturephile 3 ปีที่แล้ว +25

    44:34, no wonder why every time I jumped straight down next to the snowball body instead of sliding down the mountain, the snowball head never followed me and fell of the level, because I never touched the checkpoint beforehand.

  • @bosscrafty
    @bosscrafty 3 ปีที่แล้ว +16

    Mario: reaches finish line first and celebrates with a wall jump
    Penguin: Nope that’s cheating

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว

      Mario: ”I knew you were a poor sledder. Now I know you’re also a poor loser.”

  • @QQ-wu2hx
    @QQ-wu2hx 3 ปีที่แล้ว +91

    Pannen: "I call it the NOOP"
    Everyone: "It is now the NOOP and the NOOP it shall be, now and forever, amen."

    • @emilyy03
      @emilyy03 3 ปีที่แล้ว +5

      actually very true lol

    • @PC_Simo
      @PC_Simo 3 ปีที่แล้ว +2

      ”All hail the Massiah pannenkoek…”

  • @kennylauderdale_en
    @kennylauderdale_en 3 ปีที่แล้ว +206

    Seeing the Unseen: AKA - To Go FURTHER Beyond

    • @glitchmaster2672
      @glitchmaster2672 3 ปีที่แล้ว +6

      get back to the ANIME DUNGEON

    • @thesexybatman263
      @thesexybatman263 3 ปีที่แล้ว +1

      Yo, Kenny, Mario bros. OVA review when?

    • @potatoes1755
      @potatoes1755 3 ปีที่แล้ว

      AND THIS, IS GO EVEN FURTHER BEYOND

  • @General12th
    @General12th 3 ปีที่แล้ว +10

    Pannen is a goddamn international treasure.

  • @WusterWasti
    @WusterWasti 3 ปีที่แล้ว +2

    Pannen, you are driving the SM64 Community forward on a scientific level i cant explain.

  • @sunbuYT
    @sunbuYT 2 ปีที่แล้ว +2

    it always feels like those rocks would chase you. you can't tell me they aren't sentient.

  • @nyanezt9636
    @nyanezt9636 3 ปีที่แล้ว +247

    i literally said "thats it?" when the video ended, the hour went by so fricking fast!

    • @EVPointMaster
      @EVPointMaster 3 ปีที่แล้ว +14

      I know what you mean.
      It feels odd for such a long video to end abruptly, having an end screen would be nice, even if it's just a "watch these videos with similar content"

    • @renakunisaki
      @renakunisaki 3 ปีที่แล้ว +5

      Now what do I do?

    • @EVPointMaster
      @EVPointMaster 3 ปีที่แล้ว +11

      @@renakunisaki watch all of Pannen's other videos

    • @themondei746
      @themondei746 3 ปีที่แล้ว +8

      @@EVPointMaster it's a vicious cycle

    • @liyifenn
      @liyifenn 3 ปีที่แล้ว +13

      @@EVPointMaster Why does Pannen need to do the same thing as everyone else, though? I appreciate his simple no-frills style of making content.

  • @theosouris7063
    @theosouris7063 3 ปีที่แล้ว +116

    20:56 I can’t believe they added creative mode

    • @leg10n68
      @leg10n68 3 ปีที่แล้ว +14

      he literally t-poses while he flies through the air. gives me *SO LONG GAY BOWSER* vibes

    • @-._-._.-_.-
      @-._-._.-_.- 3 ปีที่แล้ว +1

      @@cosmicjenny4508 I don't think you can clip through walls in this animation.

    • @Schobbish
      @Schobbish 3 ปีที่แล้ว

      @@-._-._.-_.- Can't clip through walls in creative either

    • @jadencoucopoulos2567
      @jadencoucopoulos2567 3 ปีที่แล้ว

      @Nathan Adam You can’t place unlimited objects in this mode, either.

    • @andredominguez3199
      @andredominguez3199 3 ปีที่แล้ว

      At least you can go back in Survival by just pressing A

  • @raiverns9620
    @raiverns9620 3 ปีที่แล้ว +4

    I don't know why but the Observatory theme playing every time you sped up the path recording was absolutely hilarious. Thanks for posting this, I absolutely adore learning about how the logic and reason of these things works and while I dont know much code I can make inferences about game design based on stuff like this.

  • @inafridge8573
    @inafridge8573 3 ปีที่แล้ว +21

    17:25 I reckon this isn't a bug. These activators form shapes that are supposed to be completed in one motion. You can avoid doing it the intended way, anyway, but it kind of makes sense that if you only did half of the shape and then left the area and came back, doing the rest wouldn't make it work. When I was younger I assumed that that one on tiny huge island stopped working because the coin was gone, and it relied on both coins being collected back to back to work. But for the ones that don't use coins as guides, you would expect it to still be accessible if you made the whole shape in one motion upon return. And then it wouldn't work. So that would be a design flaw, then.

  • @youtubeneedstochange4414
    @youtubeneedstochange4414 3 ปีที่แล้ว +215

    The unused ghost ship really interests me. Could it be that they had planned to make a 3D version of the Sunken Ghost Ship level in Super Mario World? Who knows?

    • @ItsYee64
      @ItsYee64 3 ปีที่แล้ว +3

      Swankybox covered this.

    • @forgado7396
      @forgado7396 3 ปีที่แล้ว +41

      Since it only appears in the first mission, it's possible it's the same ship as in later missions, just moved out of bounds, and in later missions, moved onto the water's surface.

    • @youtubeneedstochange4414
      @youtubeneedstochange4414 3 ปีที่แล้ว +7

      Aargh, curses! The Sunken Ghost Ship was one of my favorite levels in Mario.

    • @forgado7396
      @forgado7396 3 ปีที่แล้ว +5

      Who knows honestly? I'm just guessing. Maybe it WAS a Sunken Ghost Ship. We'll never truly have the answer unless a dev outright says it.

    • @RemixedVoice
      @RemixedVoice 3 ปีที่แล้ว

      @Genowave ^

  • @shoco462
    @shoco462 3 ปีที่แล้ว +17

    Wasn't expecting t-posing noclip Mario

  • @Wesley-76
    @Wesley-76 2 ปีที่แล้ว +2

    This explains a lot of the weird occurrences in the SM64 Chaos Edition hack. (btw recommend it to fans of the game, it's hilarious and you can troll friends)

  • @aarter2913
    @aarter2913 3 ปีที่แล้ว +9

    The focus point of the camera is really interesting to see, its like the camera thing super mario world does to make it easier to see the way you're going but in 3d. Even though it doesnt always work

  • @garrettmccloskey274
    @garrettmccloskey274 3 ปีที่แล้ว +385

    *GET THIS COIN OFF OF ME!!!!!!*

    • @pinkcoin7167
      @pinkcoin7167 3 ปีที่แล้ว +70

      haha coin go BRRRRRRRR-

    • @sebbef
      @sebbef 3 ปีที่แล้ว +21

      #Scuttlebuglivesmatter

    • @goldenwarrior1186
      @goldenwarrior1186 3 ปีที่แล้ว +2

      Legend has it that when someone makes a 3rd reply, it gets deleted

    • @emanueleromano2633
      @emanueleromano2633 3 ปีที่แล้ว +1

      @@pinkcoin7167 what amount of Coin i get when i chatch you?

    • @sir.op3429
      @sir.op3429 3 ปีที่แล้ว +1

      @@emanueleromano2633 you can't

  • @ipadmcgee852
    @ipadmcgee852 3 ปีที่แล้ว +17

    The object paths were awesome. It’s so wild to find out that the rolling balls respond to slopes over time. I always assumed they were on a strict loop

  • @1_1bman
    @1_1bman 3 ปีที่แล้ว +12

    53:27 @pannenkoen if you read this, i just want you to know this table in particular stood out to me as a fantastic piece of data which has convinced me you are the most badass youtuber on the platform. I can't think of anyone else who would take the time and effort to create an infographic detailing the times at which certain actions are considered cheating for races in super mario 64. The man who takes the time to make something as seemingly lackluster as this entertaining and riveting is the man I truly want to be.

  • @HollowedEmpire
    @HollowedEmpire 3 ปีที่แล้ว +2

    33:22 *OOOOOOOOOOOOOOOOOOOOOPPPPPP-*
    This videos are really wonderful, definitely give amazing insight to how things were handled by the devs. Awesome work!

  • @congobongoproductions5476
    @congobongoproductions5476 3 ปีที่แล้ว +79

    Do you really think I'm gonna watch an hour long video with a mysteriously title which will probably go into detail about obscure SM64 mechanics and shenaningans?
    The answer is yes

    • @iamahater4318
      @iamahater4318 3 ปีที่แล้ว +1

      I saw, i'ts all pretty interesting

    • @nathansos8480
      @nathansos8480 11 หลายเดือนก่อน

      i’ts

    • @nathansos8480
      @nathansos8480 11 หลายเดือนก่อน

      @@iamahater4318 I’m honestly sory

  • @The_mario_fan
    @The_mario_fan 3 ปีที่แล้ว +150

    Pannenkoek: the movie

    • @iamahater4318
      @iamahater4318 3 ปีที่แล้ว +1

      Oh man I liked this movie a lot, the drama, the great actuation, it was all here! I can't wait for the next movie "Pannenkoek: the A buttom revenge".

  • @kasamikona
    @kasamikona 3 ปีที่แล้ว +4

    8:33 I can picture Vinny laughing excessively at a loop of this

  • @BanzaiChuck
    @BanzaiChuck 3 ปีที่แล้ว +2

    44:34 I never understood why the snowball would sometimes follow me and sometimes not. Feels so good to finally know the reason.

  • @mathphysicsnerd
    @mathphysicsnerd 3 ปีที่แล้ว +143

    So the earthquake glitch isn't even something really happening in the game, it's just how the player can see the game being affected. Massive mindblow. I love seeing new stuff about this game all the time, SM64 was the first console game I really got into playing video games with and kind of worked my way backwards to discover all the classic greats. Keep it up Pancake Man!
    9:55 Bikdip's least favorite scene, no question

    • @samayo2006
      @samayo2006 3 ปีที่แล้ว +3

      Was not expecting a fellow BikdipOnABus fan in the top comments

    • @jongyon7192p
      @jongyon7192p 3 ปีที่แล้ว +2

      what earthquake glitch?

    • @alisiaale565
      @alisiaale565 3 ปีที่แล้ว +5

      @@jongyon7192p, that glitch that happens when Mario is halfway on a ledge and halfway in mid-air. The camera will start shaking and Mario will start making a weird noise and is about to fall off the ledge.

    • @jongyon7192p
      @jongyon7192p 3 ปีที่แล้ว +9

      @@alisiaale565 They call the simple grind (not even a dive grind) a "glitch"? bruh . . .

    • @bagelmeister2295
      @bagelmeister2295 3 ปีที่แล้ว

      @@samayo2006 Same, it's nice to see

  • @frohgwizard7116
    @frohgwizard7116 3 ปีที่แล้ว +192

    i just accidentally watched this whole video

    • @martysh1226
      @martysh1226 3 ปีที่แล้ว +10

      didn't we all watch the whole video

    • @CatShapedDonut
      @CatShapedDonut 3 ปีที่แล้ว +1

      Smorts

    • @nickblinko5677
      @nickblinko5677 3 ปีที่แล้ว +2

      @@Volcanolotus04 cool story racist frog

    • @username-du2er
      @username-du2er 3 ปีที่แล้ว

      @@nickblinko5677 ?

    • @Volcanolotus04
      @Volcanolotus04 3 ปีที่แล้ว +3

      @@nickblinko5677 I may be a racist, but I ain't no damn frog

  • @citroenboter
    @citroenboter 3 ปีที่แล้ว

    Woah. This all really cleared up some stuff I wasn't quite able to visualise in your older videos. Thanks!!!

  • @ImFangzBro
    @ImFangzBro 3 ปีที่แล้ว

    Yay, more Pannenkoek~ I love things that go into a lot of detail like you do.

  • @HozukiHangetsu
    @HozukiHangetsu 3 ปีที่แล้ว +34

    I feel like one of these days I'm totally gonna teach a beginner-friendly course on phenomenology that starts with a Pannenkoek video like this one
    "See, things *appear* to you like *this* when you play Super Mario 64, but there are elements of Mario's phenomenal world that can only be grasped by suspending your "natural standpoint" or "natural perspective" as a player or viewer, in order to understand the ordinarily unseen processes that make everything appear and function as it does."
    In short, I'm saying that Pannenkoek's videos could just be called "The Phenomenology of Mario" and it'd be a pretty accurate description.

    • @E4439Qv5
      @E4439Qv5 3 ปีที่แล้ว +5

      Sounds phenomenal.

    • @sinteleon
      @sinteleon 3 ปีที่แล้ว +6

      Could easily teach half of a game design course by analyzing this video alone.

  • @YF501
    @YF501 3 ปีที่แล้ว +104

    Pannen got really lucky with his personalized copy of Mario 64. Other people get wario apparitions and spooks. Pannen got debugging tools

    • @Sigismund697
      @Sigismund697 3 ปีที่แล้ว +16

      you fool, Pannen simply send the apparition to the shadow realm then went back to uncovering TRUTH

    • @seabassthegamer6644
      @seabassthegamer6644 3 ปีที่แล้ว +2

      @@Sigismund697 He grabbed the apparition to send it into limbo and did a handless teleport to get rid of the ticket

    • @benbenwu6051
      @benbenwu6051 3 ปีที่แล้ว

      finally a good iceberg comment

  • @andrewprahst2529
    @andrewprahst2529 3 ปีที่แล้ว

    What a beautiful video. That bit at the end with the Observatory theme really got me. What a beautiful little hunk of computor code this game is. 100k subs soon, congrats.

  • @themondei746
    @themondei746 3 ปีที่แล้ว +1

    Awesome work as always pannen! The path timelapses were super instructive about mathematical patterns and calculation. My favorite one. Keep the good work man!

  • @awsumsas
    @awsumsas 3 ปีที่แล้ว +16

    Sir, the last known copy of Super Mario 64 for the Nintendo 64 has been destroyed! Whatever shall we do!
    Pannenkoek: I gotchu fam (proceeds to build an entire SM64 copy from scratch)

    • @IronicHavoc
      @IronicHavoc 3 ปีที่แล้ว +3

      Nintendo: "Thanks!" *proceeds to file cease and desist*

    • @racoonwhocannotbekilled9999
      @racoonwhocannotbekilled9999 3 ปีที่แล้ว

      Don't worry everyone! Super Mario 3D All-Stars has got our butts!

  • @raydarable
    @raydarable 3 ปีที่แล้ว +37

    4:38 I always wondered why that happens.

    • @Torturephile
      @Torturephile 3 ปีที่แล้ว +2

      I always hated it. Made me panic on Rainbow Ride while on the carpets often.

  • @jadeonidi6150
    @jadeonidi6150 3 ปีที่แล้ว +2

    i’m sure i’ve said this before, but i absolutely adore your videos. i love seeing all the quirks of games like this, it’s super rad.

  • @crankyfox
    @crankyfox 3 ปีที่แล้ว +3

    This is a mastercourse in how to make the next big platformer. All of the great techniques like the camera tracking ahead of Mario's direction and having easing, to the way to handle collisions. Great job on this video investigation!

  • @NinjaLifestyle
    @NinjaLifestyle 3 ปีที่แล้ว +96

    neat