They need to either slow down, or start up parallel teams so they're working on multiple games at the same time. Part of the problem is IMO they are trying to do too much, too fast. Yes, I know they have a TV show and card game as well, it's a huge franchise, but AAA games generally take many years to make. With the next Nintendo system rumored to be out this year, that would mean exponentially more work if they want to stick to a 3D art style with improved graphics.
They do have 2 teams team A and team B, if I remember correctly Team A is usually assigned with the new generations like swsh and sv, while Team B is assigned the remakes or experimental games like, LGPE, and PLA
Honestly a lot of these are based. The towns were so terrible in SV! I feel like in an open world game you need the towns to be super distinct and memorable with good content so there's at least some sort of anchor. It really did make it feel like you were just walking through a soup of random places all mixed together till you couldn't tell one ingredient from another. I do disagree that there should be less new Pokémon. New Pokémon are key pieces for making an interesting and memorable region/game.
7:53 Good news, next year we're getting a new Legends game (It is listed as being for the Switch, but maybe it'll be crossgen) and it is about Kalos (So it's basically the Pokémon Z that we never got, so Zygarde is probably gonna be far more relevant.
I love the auto-xp share. It would be nice if you could turn it off, but this is such a quality of life improvement I realy love. What we need is level scaling, and it would be nice if there would be some easy/normal/hard game modes, where the enemy is below your max level pokemon by 5 level (easy), or on your level (normal), or above your level by 5 level (hard) and this would be for random on the road trainers. Add +5 to everything for gym trainers, and add + 10 for bosses, and it will be satisfying. And with that we could always have the challange we looking for. Also in legend of arceus, they gave us side quests. Keep them! I love doing side quests. Also it would be fun if the gyms, and elite 4, and champion fight would be some side quest as well! :) Story, and evil team: I agree it doesn't need some highly sophisticated stories, however make them intertwined with the base plot. I think they nailed it with scarlet where the premise is "you are a student in a school" and the evil team are formerly bullied students turned into rebel misfits.
I definitely don't agree with all of these but I think that stuff like the region being based on somewhere more adventurous compared to what they've done so far would be fresh and cool. I'd say my biggest complaint currently is that the worldbuilding feels overall really weak compared to what feels possible. There's already so many cool imaginations of how the Pokémon world would function. Leaning into that more would make the games feel a lot more exciting IMO. Make trainers move around more and have more strategy, show more Pokémon doing things in cities (e.g. Machoke and Gurrdurr working at a construction site), etc. My list of things I'd change is also super long though. Keep up the vids, best of luck with growing your channel. Check out fangames if you haven't!
Nintendo doesn't even need a stronger console. There are GORGEOUS games on switch, Metroid Prime Remaster is one of the most polished and amazing looking games on the switch. They have to actually put time and effort and they're fine
I’m disappointed more new Pokémon aren’t added with each new generation. It feels lazy and less unique to a region if most of the regional dex is just the same Pokémon from earlier gens or are regional forms. It’s hard to pick your favourite gen Pokémon when they’re either is none, is one, or is just a few. Especially in early gens wayyy to many water types and literally only one new ghost type. Too many or too little for a category is extremely bad.
I also hate it when new mons, especially easily obtainable ones like on early routes, that just suck. What’s the point of adding something that’s so bad that people can’t even use them??? Of course, late game Pokémon that suck are just as bad too. If it’s out of the way and difficult to obtain then it should at least be decent.
Really good video! I like the power point presentation setup. You were really precise about your opinions and what makes a Pokémon games today not so good. Keep it up 👍!!
Don't get me wrong, most of your ideas I incredibly agree with. Exp share, routes, legendaries feeling less special, and especially towns feeling dead and lifeless. My one argument is I whole-heartedly disagree that any new pokemon game should only get like 20-25 new pokemon. As you said, they are the spotlight of the games, so why have a gen with so few new ones. I get that we do have a lot now, but I feel like having new pokemon makes games almost as memorable as the region. Also, as someone who enjoys playing through games with only new pokemon, gen 6 was rough when there were so few new pokemon I could only have like one good team and one meh team of fully new pokemon. Instead I say they should offer to pay for fakemon arists pokemon. Like genuinely speaking it fixes the biggest issues. The new pokemon are more likely to be designed well and be fully fleshed out and it's another avenue for pokemon players to be engaged with the games. I get Dexit was a big deal, but I feel like it was bound to happen, and it won't be reverted any time soon.
Note: This is not actually a serious comment, I am merely making fun of how the early generations of Pokémon had some... strange flaws when it came to different types of Pokéballs. One thing that they SHOULDN'T take from the old games, is the way the Pokéballs were designed/programmed. By that, I am mainly talking about gen 1 and 2. You know how gen 2 introduced the Moonball, not only is it already quite pointless in gen 2 due to the low amount of Pokémon that evolve using a moon rock (Even in later generations, it's still low, but I'm talking about gen 2 here), but they somehow made a critical error when programming that function, so instead of checking if the Pokémon evolves via a moon rock, it instead checked whether or not the Pokémon evolved via a (wait for it) burn heal. Now I havn't played Pokémon a little while (considering replaying Sword and Shield or Legends Arceus, probably won't buy Scarlet and Violet for a while, if at all), but I don't recall there being any Pokémon that evolve through a burn heal.
Oh yeah, and the Love Ball in gen 2 had the OPPOSITE effect of what it was meant to do. The catch multiplier bonus was instead if the Pokémon was... the same gender. Gamefreak sure were inclusive long before companies really started being inclusive, and while that's all good and all, couldn't they atleast have just told us the actual effect in the item description instead of lying about it... (Just a joke, hope it didn't offend anyone, and if it did, I wasn't trying to be offensive, I was really just making fun of how the description doesn't the actual effect, since they most likely didn't know about the bug back then) Oh yeah, there are other weird bugs in the game aswell, but I think I'll stop here. Just interesting how many Pokéball effects were broken in gen 2.
I agree with the majority of the points, but waiting around 4-6 years for a new region to have only 20 new pokemon is crazy 💀 loved the video though lol
@@Lucaccino17Those games weren’t truly open world so they got to get away with a much smaller work load. They were great games but much smaller scope. I’d love to see the snag mechanic come back though.
They need to either slow down, or start up parallel teams so they're working on multiple games at the same time. Part of the problem is IMO they are trying to do too much, too fast. Yes, I know they have a TV show and card game as well, it's a huge franchise, but AAA games generally take many years to make. With the next Nintendo system rumored to be out this year, that would mean exponentially more work if they want to stick to a 3D art style with improved graphics.
They do have 2 teams team A and team B, if I remember correctly Team A is usually assigned with the new generations like swsh and sv, while Team B is assigned the remakes or experimental games like, LGPE, and PLA
Honestly a lot of these are based. The towns were so terrible in SV! I feel like in an open world game you need the towns to be super distinct and memorable with good content so there's at least some sort of anchor. It really did make it feel like you were just walking through a soup of random places all mixed together till you couldn't tell one ingredient from another. I do disagree that there should be less new Pokémon. New Pokémon are key pieces for making an interesting and memorable region/game.
7:53 Good news, next year we're getting a new Legends game (It is listed as being for the Switch, but maybe it'll be crossgen) and it is about Kalos (So it's basically the Pokémon Z that we never got, so Zygarde is probably gonna be far more relevant.
I love the auto-xp share. It would be nice if you could turn it off, but this is such a quality of life improvement I realy love.
What we need is level scaling, and it would be nice if there would be some easy/normal/hard game modes, where the enemy is below your max level pokemon by 5 level (easy), or on your level (normal), or above your level by 5 level (hard) and this would be for random on the road trainers. Add +5 to everything for gym trainers, and add + 10 for bosses, and it will be satisfying. And with that we could always have the challange we looking for.
Also in legend of arceus, they gave us side quests. Keep them! I love doing side quests. Also it would be fun if the gyms, and elite 4, and champion fight would be some side quest as well! :)
Story, and evil team: I agree it doesn't need some highly sophisticated stories, however make them intertwined with the base plot. I think they nailed it with scarlet where the premise is "you are a student in a school" and the evil team are formerly bullied students turned into rebel misfits.
I definitely don't agree with all of these but I think that stuff like the region being based on somewhere more adventurous compared to what they've done so far would be fresh and cool.
I'd say my biggest complaint currently is that the worldbuilding feels overall really weak compared to what feels possible. There's already so many cool imaginations of how the Pokémon world would function. Leaning into that more would make the games feel a lot more exciting IMO. Make trainers move around more and have more strategy, show more Pokémon doing things in cities (e.g. Machoke and Gurrdurr working at a construction site), etc.
My list of things I'd change is also super long though. Keep up the vids, best of luck with growing your channel. Check out fangames if you haven't!
You were saying about bringing back mega evolutions?
I knowwww I'm so excited. The fact that they're taking their time and releasing it next year is so great too.
Nintendo doesn't even need a stronger console. There are GORGEOUS games on switch, Metroid Prime Remaster is one of the most polished and amazing looking games on the switch. They have to actually put time and effort and they're fine
I’m disappointed more new Pokémon aren’t added with each new generation. It feels lazy and less unique to a region if most of the regional dex is just the same Pokémon from earlier gens or are regional forms. It’s hard to pick your favourite gen Pokémon when they’re either is none, is one, or is just a few. Especially in early gens wayyy to many water types and literally only one new ghost type. Too many or too little for a category is extremely bad.
I also hate it when new mons, especially easily obtainable ones like on early routes, that just suck. What’s the point of adding something that’s so bad that people can’t even use them??? Of course, late game Pokémon that suck are just as bad too. If it’s out of the way and difficult to obtain then it should at least be decent.
Wait how does this video only have 400 views?!?!?! Great video man, keep it up 👍
Really good video! I like the power point presentation setup. You were really precise about your opinions and what makes a Pokémon games today not so good. Keep it up 👍!!
Don't get me wrong, most of your ideas I incredibly agree with. Exp share, routes, legendaries feeling less special, and especially towns feeling dead and lifeless.
My one argument is I whole-heartedly disagree that any new pokemon game should only get like 20-25 new pokemon. As you said, they are the spotlight of the games, so why have a gen with so few new ones. I get that we do have a lot now, but I feel like having new pokemon makes games almost as memorable as the region. Also, as someone who enjoys playing through games with only new pokemon, gen 6 was rough when there were so few new pokemon I could only have like one good team and one meh team of fully new pokemon.
Instead I say they should offer to pay for fakemon arists pokemon. Like genuinely speaking it fixes the biggest issues. The new pokemon are more likely to be designed well and be fully fleshed out and it's another avenue for pokemon players to be engaged with the games. I get Dexit was a big deal, but I feel like it was bound to happen, and it won't be reverted any time soon.
This was a fun video. Here's me liking and subscribing (and commenting) to help it grow.
Big fan of your content! Keep it up king
i see so many people praising being able to switch your pokemon wherever glad to know i'm not the only one who hates it
1 word: 2 Dimensions
Great video! I agree with a lot of these takes! Also I love the idea of a new Lugia, lol
Give us a pokemon game in South America
Note: This is not actually a serious comment, I am merely making fun of how the early generations of Pokémon had some... strange flaws when it came to different types of Pokéballs.
One thing that they SHOULDN'T take from the old games, is the way the Pokéballs were designed/programmed. By that, I am mainly talking about gen 1 and 2. You know how gen 2 introduced the Moonball, not only is it already quite pointless in gen 2 due to the low amount of Pokémon that evolve using a moon rock (Even in later generations, it's still low, but I'm talking about gen 2 here), but they somehow made a critical error when programming that function, so instead of checking if the Pokémon evolves via a moon rock, it instead checked whether or not the Pokémon evolved via a (wait for it) burn heal. Now I havn't played Pokémon a little while (considering replaying Sword and Shield or Legends Arceus, probably won't buy Scarlet and Violet for a while, if at all), but I don't recall there being any Pokémon that evolve through a burn heal.
Oh yeah, and the Love Ball in gen 2 had the OPPOSITE effect of what it was meant to do. The catch multiplier bonus was instead if the Pokémon was... the same gender. Gamefreak sure were inclusive long before companies really started being inclusive, and while that's all good and all, couldn't they atleast have just told us the actual effect in the item description instead of lying about it... (Just a joke, hope it didn't offend anyone, and if it did, I wasn't trying to be offensive, I was really just making fun of how the description doesn't the actual effect, since they most likely didn't know about the bug back then) Oh yeah, there are other weird bugs in the game aswell, but I think I'll stop here. Just interesting how many Pokéball effects were broken in gen 2.
mega evolutions ruined competitive battles. i dont think they'll bring it back.
I agree with the majority of the points, but waiting around 4-6 years for a new region to have only 20 new pokemon is crazy 💀 loved the video though lol
Like shadow lugia
bring back 2.5D pokemon, problem solved, 3D ruined tf out of pokemon.
Honestly, that might help a lot. Would take a lot less resources to make a game like that.
I was about to say the same but pokemon XD and coliseum are 3D games and those are some of the best
@@Lucaccino17Those games weren’t truly open world so they got to get away with a much smaller work load. They were great games but much smaller scope.
I’d love to see the snag mechanic come back though.
swag