Cosmoteer - Power and Logistics Introduction

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 ก.ค. 2024
  • Small Refit Example Ship (Modern): cdn.discordapp.com/attachment...
    Do It Yourself Example Ships:
    Classic - cdn.discordapp.com/attachment...
    Modern (steam Release) - cdn.discordapp.com/attachment...
    To use these simply drag the image into an open Cosmoteer window.
    ======== Discord Links ========
    Official Server - / discord
    Excelsior (competitive community's server) - / discord
    ======== Learning Resources ========
    Ultimate Ship Design And Part Guide - steamcommunity.com/sharedfile...
    Introduction to Crew Management - forum.cosmoteer.net/d/11843-i...
    Ultimate Guide to Prisms - steamcommunity.com/sharedfile...
    Saris' Basic Guide Series - steamcommunity.com/sharedfile...
    Captain Caffeine's Guide Series - • Cosmoteer Guides
    ======== Music ========
    Background music from the Cosmoteer OST by Dubmood.
    Tracks in order:
    1. Cluster 7.1-3 Build
    2. Cluster 2 Track 2 Build
    3. Cluster 7 Intro and Track 1 Build
    4. Cluster 7 Track 2 Build
    5. Cluster 7 Track 3 Build
    6. Cluster 2 Track 2 Build (again)
    ======== Chapters ========
    0:00 - Intro
    0:25 - Reactor Sizes
    1:30 - Battery Sizes
    3:11 - Switching to a Larger Reactor
    4:31 - Crew Speed/Room Types and Distance
    7:17 - Crew Assignment
    10:00 - Operator Role
    11:20 - More on Crew and Part Assignmnet
    13:13 - Supply Routes/Chains
    18:42 - Assignment and Role Interaction
    20:10 - Ship Example 1
    25:13 - Do It Yourself Example
    33:55 - Outro
  • เกม

ความคิดเห็น • 108

  • @blackcat7k
    @blackcat7k ปีที่แล้ว +22

    Thanks for doing this. My ships went from sputtering into a fight to operating like well oiled machines.

  • @yareyaredaze_gaming1902
    @yareyaredaze_gaming1902 2 ปีที่แล้ว +22

    finally, 0neye youtube guide

  • @gangsterguardsman4576
    @gangsterguardsman4576 ปีที่แล้ว +36

    Watching crew fly across the title screen to supply different ship sections is so mesmerizing

    • @zwenkwiel816
      @zwenkwiel816 ปีที่แล้ว +6

      I like how AI ships and stations also do it. Seems like they actually supply each other and none of the supplies are "cheated" in.
      Not sure it actually does simulate every inventory and item in the game but it sure does feel that way, makes the world feel more alive

  • @Starrywinds
    @Starrywinds 2 ปีที่แล้ว +5

    First! This was a solid introduction to 1.0

  • @DerAua
    @DerAua หลายเดือนก่อน +1

    Outstanding work. This clarifies so much.

  • @crazykippy3717
    @crazykippy3717 2 ปีที่แล้ว +6

    Nice, I can’t wait for the game to finally release on steam.

    • @ingiford175
      @ingiford175 ปีที่แล้ว

      Yep, love the updated demo. Have been watching streamers who can get things I cant (mock cries)

  • @NickAndriadze
    @NickAndriadze 2 ปีที่แล้ว +13

    Honestly, the funny thing is, that throughout the last few months, when I really got into the technical and efficiency-based side of Cosmoteer, I learnt all of the Crew management stuff basically all by myself. This video was still immensely helpful to me though, it cleaned up some of the door placement-based things I didn't know like how you can place doors of the crew closest to the reactor *inside* the reactor for them to be able to power the inner-most ion beams at full speed. Thanks, Oneye.

    • @Dies1r4e
      @Dies1r4e ปีที่แล้ว +1

      same, I didn't know about assigning them to particular things, but I was using isolation/compartments to do the same thing.

    • @NickAndriadze
      @NickAndriadze ปีที่แล้ว

      @@Dies1r4e Me too. Years ago when I didn't know the magic of funky green assignment arrows, I would cram a reactor and some crew inbetween armor to keep the reactor, wasted only for the ion beam, to not be able to supply anything else. A true waste of money.

  • @toastbrot21016
    @toastbrot21016 ปีที่แล้ว +1

    Very helpful, despite the fact i will never reach a level where this kind of perfection is necessary :)
    Besides that, am i the only one who finds it awkward that energy has to get transported by HAND?! I mean we humans figured out energy transportation in the 19th century.

  • @bluespruce786
    @bluespruce786 ปีที่แล้ว +13

    Love this game, really looking forward to the new version this year. Thanks for all your work!

  • @allways28
    @allways28 ปีที่แล้ว

    awesome game and great guides. I was nearly there figuring some of this stuff out myself in game but really glad you did these

  • @vondoandantin6573
    @vondoandantin6573 ปีที่แล้ว

    A+ quality content man. Its well thought out and executed.

  • @john-peterfeller6441
    @john-peterfeller6441 ปีที่แล้ว +4

    Thanks for this cool video! I would love more of these, especially for storage and the other aspects of ship design. As well as for smaller, medium and bigger ships.

  • @SwitchyWitch_
    @SwitchyWitch_ ปีที่แล้ว +5

    This is going to be useful for when I eventually make something new. Been a while since I even launched the game.

  • @therealchainsi
    @therealchainsi ปีที่แล้ว

    What a great and detailed video! Thanks a lot!

  • @somedudeok1451
    @somedudeok1451 ปีที่แล้ว +3

    This is incredibly helpful. I've learned a lot here. Thx!

  • @hawthornhobbit
    @hawthornhobbit ปีที่แล้ว +1

    The algorithm finally popped your video up! Very helpful! Thank you! Great game. Down loaded last week and just love playing it.

  • @Kyrinson
    @Kyrinson ปีที่แล้ว

    This is a very helpful guide! I got this game a few days ago and power generation and crew assignments have been my bane. :)

  • @maxnewdf
    @maxnewdf 2 ปีที่แล้ว +2

    This is amazing!

  • @HolidayAtHome
    @HolidayAtHome ปีที่แล้ว

    super interesting video! I just eyeballed what could be more efficent, but having hard facts from this video helpes immensely!

  • @biowiener7825
    @biowiener7825 ปีที่แล้ว

    this is awesome, i picked up the game and already sunk 30 hours into it, learned so much more from this video, tysm for that

  • @endoroboto
    @endoroboto 6 หลายเดือนก่อน

    lol, I've been playing for 40 hours now and needed the "Automatically Add Doors" option turned off 40 hours ago. Thank you.

  • @x0-1death46
    @x0-1death46 ปีที่แล้ว +3

    incredible guide!

  • @lonr373
    @lonr373 ปีที่แล้ว

    Wow this is amazing. Thanks this is a very important video

  • @galileomajstor
    @galileomajstor ปีที่แล้ว +3

    Nice vid brah

  • @SuRReal2k
    @SuRReal2k ปีที่แล้ว

    Wow didn't know that! Thank you!

  • @pupernickel
    @pupernickel ปีที่แล้ว

    im new to the game and this video is so helpfull for me... thank you very much

  • @ClimaxUke
    @ClimaxUke ปีที่แล้ว

    Great work ! Thanks

  • @dasparado
    @dasparado ปีที่แล้ว +4

    Really well done learning tool. Probably the best I have seen so far.

  • @Luminoxity
    @Luminoxity ปีที่แล้ว +1

    looks great

  • @patrikmach514
    @patrikmach514 ปีที่แล้ว

    So helpfull, if only there was more videos like this

  • @deniz9303
    @deniz9303 2 ปีที่แล้ว +2

    Very strong!

  • @MadApplesWA
    @MadApplesWA ปีที่แล้ว

    Just purchased this game, very useful information, thanks.

  • @spacestore4900
    @spacestore4900 ปีที่แล้ว

    You really figured it out

  • @eurosat7
    @eurosat7 ปีที่แล้ว

    amazing :)

  • @hanshaperle6075
    @hanshaperle6075 ปีที่แล้ว +1

    Amazon Logistic Simulator - the game.

  • @einmensch2992
    @einmensch2992 ปีที่แล้ว

    Thank you, verry helpful

  • @toffyto3308
    @toffyto3308 ปีที่แล้ว

    Thank you bro !!!

  • @stoneknocker3093
    @stoneknocker3093 ปีที่แล้ว

    much informations but I guess I understaned now more.. Thank You

  • @cheapcheating6219
    @cheapcheating6219 ปีที่แล้ว +1

    New early look pog

  • @xvovka
    @xvovka ปีที่แล้ว

    Спасибо

  • @dooftnuocca7286
    @dooftnuocca7286 2 ปีที่แล้ว +3

    energy storage needs an option to set cell size, allowing crew to extract 1,2,3 cells from it at once.

    • @Oneye.
      @Oneye.  ปีที่แล้ว

      That has been suggested before but brobably won't happed.

  • @cheapcheating6219
    @cheapcheating6219 ปีที่แล้ว +3

    12:26 bottom of the screen new resources from scraping and mining astroids.
    13:22 new large shields also they don’t seem to need space in front of them like in the first game same thing with the small sheilds

    • @Oneye.
      @Oneye.  ปีที่แล้ว +2

      The large shields are blocked by things in front of them, whether that is your ship, another, or debris. So they must be placed on the outside, and you have to consider their arc. The small ones can be placed inside and don't get blocked by things.

    • @cheapcheating6219
      @cheapcheating6219 ปีที่แล้ว +1

      @@Oneye. interesting

  • @lollol-dv9ri
    @lollol-dv9ri ปีที่แล้ว

    It works for sharing.

  • @Pouncer_Fox
    @Pouncer_Fox ปีที่แล้ว +2

    This is extremely informative. Thank you for sharing this.
    Oh and if you see this, can you comment or make a video comparing this game with Starsector?

    • @Oneye.
      @Oneye.  ปีที่แล้ว +3

      I'm glad it was helpful!
      Starsector and Cosmoteer are different in a lot of ways, though if you like one you'll probably like the other (and many people play both). In Starsector you can customize your ships but not build them from scratch, which is the main feature of Cosmoteer. Starsector has a more full-fledged singleplayer mode with story missions, colony-building, a "real" economy, and better fleet combat and AI (though this is planned to improve in Cosmoteer). However, Cosmoteer has co-op and PVP multiplayer, as well as the Steam Workshop. Both have extensive modding capabilities, with full C# modding being planned for Cosmoteer.
      Basically, if you want a very good singleplayer experience with a living breathing galaxy and good lore/story play Starsector. If you want total freedom to design whatever ships you want, love optimizing and experimenting, and want co-op and PVP play Cosmoteer. I'd recommend both to anybody, as there's still a good amount of overlap.

  • @pfp4ever
    @pfp4ever ปีที่แล้ว

    omg i did not know that they carried diffrent amount of batteries for the tier lvl of reactors

  • @Der_Yoloist
    @Der_Yoloist ปีที่แล้ว

    This game has more micro management than RimWorld holy

  • @lavaleopard2961
    @lavaleopard2961 ปีที่แล้ว +23

    What are your tips for upgrading existing ships? A lot of the ships in the steam demo are upgraded by you, and do really well for how simple they seem at first.

    • @Oneye.
      @Oneye.  ปีที่แล้ว +19

      First I take a look and consider which parts need to be remade. If enough needs to be changed (or if it's small) I'll sometimes just go into blueprint mode, delete the entire ship, and then rebuild it while using the darkened interior view still visible "under" the build grid as a guide.
      If I think not much needs to be done I'll still gut the parts that need changes and rebuild them. It's usually much easier than trying to cut and paste or use the move tool.
      The tricky part is working around the shape and sticking to the general weapon loadout while keeping it around the same price.
      Not much specific advice I can give in a comment, but if you know how to plan out and build new ships then it's not that big of a jump to apply your skills to remaking parts of an existing one until you consider it big enough of an improvement. The more you learn about building in general the easier it is to recognize when something could be improved and know how to do so.

  • @rosariobono438
    @rosariobono438 2 ปีที่แล้ว +5

    Will there be trading cargo that you can sell and buy? I’m guessing that’s what the asteroids are for

    • @Oneye.
      @Oneye.  2 ปีที่แล้ว +3

      Yes. You will be able to mine resources from asteroids, but also salvage parts from ships, which you can sell and buy from other ships/stations.

    • @pingvin9166
      @pingvin9166 ปีที่แล้ว

      @@Oneye.Will there be missions in the game where it will be necessary to pick up part of the luggage (that is, not to damage a certain compartment on the enemy ship)?
      Sorry I wrote through the translator.

    • @bobrokus
      @bobrokus ปีที่แล้ว +1

      @@pingvin9166 If I understood right, then yes. There are missions where you got to supply a space station with specific resources.

  • @boynundakikoku3083
    @boynundakikoku3083 ปีที่แล้ว

    Workin on iOS!

  • @TBCN69
    @TBCN69 ปีที่แล้ว

    Yay we no longer need to separate the families of the crew for ship to be efficiient

  • @daleanddale
    @daleanddale ปีที่แล้ว

    This is great! have you made a thruster one?

    • @Oneye.
      @Oneye.  ปีที่แล้ว

      Thanks! No, but you can find one in the series by Captain Caffeine linked in the description.

  • @cheapcheating6219
    @cheapcheating6219 ปีที่แล้ว +3

    There wasn’t crew management in the beta right is so I have been missing this for years

    • @Oneye.
      @Oneye.  ปีที่แล้ว +2

      Crew management is a thing in the classic (currently available free) version, and hasn't changed drastically in the modern (Steam release) version, except for the addition of resources and a few other things, which is how I was able to make a video that applies to both.

    • @cheapcheating6219
      @cheapcheating6219 ปีที่แล้ว +1

      @@Oneye. I have played that game for years and never new this

  • @spotty2820
    @spotty2820 ปีที่แล้ว

    After some trial and error: To be able to drag and drop the png-blueprints linked in the description onto an open Cosmoneer window I had to first had to go into "Build New Ship"-mode (fourth button top left in steam version at least) and NOT in blueprint mode - NEVERMIND - Did not get it working, had to feed the kids and... Got no time for that :)

  • @SecureGM
    @SecureGM ปีที่แล้ว

    All the stuff here is easy and not difficult to set up. What I have problem with is refining in conjunction with storage. It is just impossible in my eyes to set a system which can keep healthy stock of all the materials and refine all the excess to the most valuable available product. It is also very hard not to sell your building supplies. I don't really understand how the storage and transport priorities work in this game!

  • @brohvakiindova4452
    @brohvakiindova4452 ปีที่แล้ว +1

    The thing with capacitors is, in many instances it seems easier to just build a small reactor instead. Sure in an isolated instance with the supply chain and a large reactor it works fine, but it gets really complicated when a single large reactor is supposed to supply more than that.
    Also shrinking the battery size to 1 can be both good and bad, or is the 3 battery size surplus accounted for when you put it into a machine requesting only 1 energy batch?

    • @Trickyman26
      @Trickyman26 ปีที่แล้ว

      When you think about it, you will realize that there are no machines requesting only 1 energy batch. 3-sized batteries just hold up 3x longer anywhere, because it still takes only one place.

    • @brohvakiindova4452
      @brohvakiindova4452 ปีที่แล้ว

      @@Trickyman26 Always appeared to me as if they put 3-sized in and only took 1-sized out and the total energy value of the capacitors is like 18? haven't paid enough attention probably.

    • @Trickyman26
      @Trickyman26 ปีที่แล้ว

      ​@@brohvakiindova4452 Actually you are right. I was not remembering it correctly, so my bad. Then your question stands still. And I must check it out, because it really makes me wonder if 3-sided batteries are being depleted in 1 energy batched machines? 😀 I guess they are.

    • @brohvakiindova4452
      @brohvakiindova4452 ปีที่แล้ว

      @@Trickyman26 It's a two sided sword then most likely.
      filling capacitors in 3 patches in itself is fine with 18 total energy, but take out 1 and the next 3 refilled waste 2 energy. other way around a machine/weapon could request 1 energy and instead of filling with a 3 sized it could be satisfied with a capacitors 1 sized. But in situations with high "burst" demand your crew will waste valuable time delivering 1 sized packages.

  • @Thee.Mighty
    @Thee.Mighty ปีที่แล้ว

    where you got that shields? mine can not be installed inside!

  • @Thegreatgamemaker
    @Thegreatgamemaker ปีที่แล้ว +2

    hey oneye so maybe you can do a speed run for the new campaign mode?

    • @Oneye.
      @Oneye.  ปีที่แล้ว +1

      I probably will at some point after the public release.

  • @nommy8599
    @nommy8599 ปีที่แล้ว

    I always put doors on the engines so crew could get in to put out any fires but I don't think I will any more - not sure it's worth it. 2,400c to put a door on every engine on this ship. Couple of extra shields, armor or something else sounds better...

  • @TheEVEInspiration
    @TheEVEInspiration ปีที่แล้ว

    Do power-cells keep their distinct size when stored in a capacitor?

    • @Oneye.
      @Oneye.  ปีที่แล้ว

      No, they get broken up into small batteries.

    • @TheEVEInspiration
      @TheEVEInspiration ปีที่แล้ว

      @@Oneye. I did read the in-game text about the bigger cells, but took it as mislabeling of what it does. Because visibly the bigger generators have just more cell-slots, which would explain in full why they generate more power.
      Kind of deceiving IMO, but thanks to your video I know what to do better in my builds.
      Thanks!

  • @FuriousDave
    @FuriousDave ปีที่แล้ว +2

    How do I get hold of the early access on steam?

    • @Oneye.
      @Oneye.  ปีที่แล้ว +2

      You can't yet, but it's coming out by the end of the year, and most likely this fall.

    • @FuriousDave
      @FuriousDave ปีที่แล้ว +2

      @@Oneye. ok! Another question. It looks as though the shield generators have had the prohibited areas above them removed?

    • @Oneye.
      @Oneye.  ปีที่แล้ว +3

      @@FuriousDave Yep, the small shield got it's area removed, which means it can effectively project over an extra tile. The large shield generator is external-only as in the shield it projects is blocked by anything in front of it, even past the prohibited area.

  • @alidgamerstv5732
    @alidgamerstv5732 ปีที่แล้ว

    I already have an account so when the steam version releases will I be able to get it for free?

    • @Oneye.
      @Oneye.  ปีที่แล้ว

      Unless you meet special requirements you will have to pay for the game. Having played the free (Classic) version does not mean you get the release (Modern) version for free.

  • @botaine
    @botaine ปีที่แล้ว

    how are we supposed to know how many crew each power consuming part needs?

    • @Oneye.
      @Oneye.  ปีที่แล้ว +1

      Sadly since this can't be pre-computed, you have to rely on testing until you get a sense for it. Start out with more crew than you think you need, do the crew management things, set your weapons and thrusters to autofire like I do near the end of the video, and remove crew until there are none left in their rooms.

  • @TheRojo387
    @TheRojo387 ปีที่แล้ว

    A North American using left-hand traffic? Unhead of!

  • @altronbee1216
    @altronbee1216 ปีที่แล้ว

    Bigger is alway better

  • @robertchiva7405
    @robertchiva7405 ปีที่แล้ว +1

    When will the game be launched?

    • @Oneye.
      @Oneye.  ปีที่แล้ว +3

      Sometime this fall (or at the latest before the end of the year) is confirmed for the EA Steam release.

    • @robertchiva7405
      @robertchiva7405 ปีที่แล้ว

      @@Oneye. oh ok thank u

  • @marshal1x
    @marshal1x ปีที่แล้ว

    I wish the designed ships had power and logistics all saved. same for ships we design. why are all crew roles and assignments not saved for them. i cant just make a new ship that is the same without spending a ton of time re doing all power and logistics. best would be when saving ship design it should grab all that. also why do new crew always go to redshirt before other things. i think crew would be best filling right to left on the crew roles so we do not have to change the all purpose crew to the right every time we make new roles

    • @Oneye.
      @Oneye.  ปีที่แล้ว

      When loaded from the ship library (dragged) into a creative mode game the crew roles and assignments are saved. Loading a ship from inside build mode doesn't. The dev is aware of this and will presumably fix it in the future. You can save roles as default by clicking the 3-line "hamburger" menu, and then load them onto another ship, if that's what you're asking about.

  • @Alcyeragraeth
    @Alcyeragraeth ปีที่แล้ว

    Can barely hear anything

  • @Dies1r4e
    @Dies1r4e ปีที่แล้ว

    Why is Auto Door a thing when -everyone- says turn it off? I got mad hour one of playing and hunted down the option and was thrilled to find there was a toggle. all my friends where equally jazzed to turn it off, and now I am watching videos EVERY creator says the same thing? why does it exist? and what sick bastard picked 7 crew for that bridge when every damn crew number else in the game is an even number? want seven crew somewhere? get bent you get 6 or 8...make the bridge take 8 or 6 for the love of all things OCD

    • @Oneye.
      @Oneye.  ปีที่แล้ว

      Auto-door is there because most people don't care enough about optimization to place their own, and those people probably won't be reading/watching guides like this.

    • @Dies1r4e
      @Dies1r4e ปีที่แล้ว

      @@Oneye. who are these people and why did they accidentally buy a game like this lol

  • @jacksonkurkowski786
    @jacksonkurkowski786 ปีที่แล้ว

    i turned muslim today:)

  • @gamenrage5998
    @gamenrage5998 ปีที่แล้ว

    The game had a setting already in it the people worker automatically did the job but here is one of the flaws that the gaming world thinks makes the game better, but it is just micromanaging things not needed. GO BACK TO THE GOOD OLD GAME AND STOP USING OUT DATEDED IDEA THAT SU@K!

  • @gamenrage5998
    @gamenrage5998 ปีที่แล้ว

    What is changed you're not telling us what changed, and this is just the same building as before but you're not posting what is changed and that is why the game is not played anymore. Fix this broken game or just if you would of just left it alone and maybe the scrape yard item things were great, but the major changes are to the combat and what you are posting is bull sh!t.

  • @BMiBudz
    @BMiBudz ปีที่แล้ว +1

    basically to enjoy this game properly you need to be a nerd... sad

  • @sampangaskiajonesl.4411
    @sampangaskiajonesl.4411 ปีที่แล้ว

    It is werid that you guys focused so hard on Nice tutorialm saying "No homo" or that what he wrote softs gay. I an co one he just

  • @gamenrage5998
    @gamenrage5998 ปีที่แล้ว

    You did not add anything in the game but just changed the game combat and a few other things that are not really any different other than that this is the same game with poor with added poor mechanics. Buying the people is a joke!