i found this to be a significant improvement from the first ship video. an addition that i think would be of benefit would be to have a link for your crew tutorial video(s) in your description, as well as shouting out that video during the intro/outro. just some thing like 'hey in addition to this ship redesign i have a crew management video that you should check out to fully understand why i place crew quarters where i do. i'll leave a link in the description' right just something simple to help direct more traffic to your past videos as well as adding more context to the video without having to increase the length
Hey, this was really good. I'm enjoying this series. I would like to suggest playing out the fight between the old versus new ships at a slower speed and showing off the crew roles in action. Additionally, can you include a price and crew quantity comparison for the two ship versions near the end?
honestly this second part is really better than the first, it's just a little bit longer but it lets you explain so many more things, and thank you for subtitles it's really usefull 🥖👍
I'm enjoying this series and I think this video is an improvement over the last one. I appreciate how you explained your reasoning. One piece of feedback is that your redesigns don't stick to the credit/material/crew limitations of the original ships. I don't think that's a problem necessarily as it gives the original builder something to work towards, but I do think some transparency would be helpful. Please consider showing us the credit/material/crew costs of the original ship and the redesigned ship for context. (I mention both materials and credits because certain materials are limited in career mode and credits give a good overall sense of the ship value.) Thanks for the video!
I'm seeing a lot of suggestions so I'll throw out mine as well. I'd recommend informing the new viewers know what 'Pimp My Ship' is at the start of every episode, not just in the first episode. And I'll agree that this episode of Pimp My Ship was very satisfying to watch compared to the last one. Keeping these videos at least 10+ minutes seems to be the Goldilocks zone.
This is a much better video than the previous simply because talking through what is wrong with the ship as you are fixing it works a lot better for explaining what needs done to make the ship better. Also, on a side note, very good use of music in this video!
I'm not convinced about skimping on side armour. The career mode throws plenty of multi-ship fights at you, or you can get caught off-guard by a random pirate coming at you from an angle and it can take you a bit of time to turn around; if the enemy can take out an engine block (or worse!) with a few shots, that gets expensive quickly. Much better IMHO to lose 5 m/s speed in exchange for much cheaper repairs after each battle.
@@arjengerritsen5039I’m not even sure about that massively. Not because I think mr youtuber lacks the ability to mind you, but because the requirment of maintaining the shape of the original ship puts a lot of limitations on what he can do (mostly seen with the storage which was used to fill empty space) Ultimately he improved the offensive capabilities of this ship a ton. And the manouverability improved a lot as well. But to achieve this he needed more difficult to aquire resources and significantly reduced the ships defensive capabilities (removal of flak, some PD, and side armour). I’d say this ship is more of a sidegrade rather than an obvious upgrade. But I personally value alpha strike capabilities and speed much higher than defences. So its an upgrade i’ll take.
This is a great video series. Nice to hear your explanations for the changes because the vast majority of players (myself included) just don't understand how to design for specific purposes like you do.
Wow, I'm able to follow along for most of this. First off, yeah, the original design was horrible in terms of pathing/doors. I also agree about missile factories, it's just better to have them on your cargo/mothership, but even more I've found it's not really worth putting missiles on a front line fighter or cavalry/interceptor - they're better on motherships and railgun artillery pieces. I have to ask though, why you prefer batteries for PDC's when placing them near a middle or large power plant would deliver much more energy per refill trip? Is it due to their capacity? Are you accepting submissions at all? I have a beam interceptor I'd love to see improved or my main line battleship/tank that screens for my mothership could certainly use more durability.
@@thatonekmc Point Defense Cannons. In real life, they're called C-RAM (Counter Rocket Artillery and Mortar), but in science fiction, they're often called PDCs or PDGs for Point Defense Guns. I never really noticed that Cosmoteer simply calls them "Point Defense".
@@Brigand231 Using a capacitor for PD is much better because of the erratic power need that comes with them. Having the PD near a reactor does not do much unless it is right against it because of the power consumption and lack of power capacity. Also they would be using up vital space and are not tough so they won't help defend against taken damage.
@@thatonekmc Hmmm, interesting. I need to process this - if it bears out like I think it will from what you're saying I might be able to reduce crews a little.
I really like this series. Only thing I would request is that you have more hard data onscreen. Side by side numbers for cost, crew, energy, storage, dps, production etc. I know the process of ship building is messy but having the video broken up into sections for each of these categories would also be nice.
Have you thought about letting everyone submit one ship with a price limit and hosting a big tournament? You can put everyone's ship against each other 1v1 in creative mode until theres a winner! Maybe just let them choose if they want their ship targeting modules, weapons or no focus.
Will you add the blueprint to your Steam folder? One good thing would be to show the final energy, storage and crew assignments. Maybe with some words for each. And is there a reason why the big reactor don't connect the two lower sides of the ship? It has only a door to the left one. Forgot a door or planned for some reason? Edit: btw thanks great video^^
Nice catch, looks like I forgot to connect that corridor on the left. It does not effect combat at all. The big reactor has no reason to connect to the lower half of the ship because I have another reactor there meeting the power needs and having crew travel that far would be a waste. I will add the Pimp My Ship ships to the pack.
This video is much better, but still Tell what you are doing before you are speeding up and what you've done after. I also find that you change the design of the ship too much. I think it would be better to redesign a part of the ship in 1 video. And than in the next videos, apply the same techniques "learned" in previous videos, so the 2nd video has two parts redesigned. The third one 3 parts and so on.
I think this redesign would be great for PVP, considering you kept mentioning cost. The original ship is just awful. Crew having to walk through so many systems just to deliver power. The PVP between themselves at the end was clear proof of that. Would only be useful as a flanker in career (grand admiral), but definitely way overpowered if used to just get behind enemies to shoot up the rear. Nothing wrong with being overpowered, but I would split the ship to make 2 smaller flankers instead, because in career, crew is the limitation, not resources (price). More flankers needed to deal with the hard pulls of 3 large ships or more with multiple cockpits.
can you add all these ships you are making in the videos as blueprints/downloadable ones? I want to use them in my career mode without rebuilding them by hand...
Wow pretty cool! I just started the game and reached the second galaxy. this helps a lot. I am still looking for a extremly good asteroids ship to gather quick materials without jumping to a station every 5min. Can you suggest me something there?
@@Zvend maybe it helps you to watch some let's play series that are out there when it comes to the general strategy. Like for example at what point it makes sense to build mining-, factory-, transport- and sun-diver-ships to diversify your options.
When your followers are sending you these how do they actually get them to you? Because I know the various saving methods generally don't save crew load outs, Are you just importing a save file or working with like some communication to get the crew load profile
i found this to be a significant improvement from the first ship video. an addition that i think would be of benefit would be to have a link for your crew tutorial video(s) in your description, as well as shouting out that video during the intro/outro. just some thing like 'hey in addition to this ship redesign i have a crew management video that you should check out to fully understand why i place crew quarters where i do. i'll leave a link in the description' right just something simple to help direct more traffic to your past videos as well as adding more context to the video without having to increase the length
Hey, this was really good. I'm enjoying this series. I would like to suggest playing out the fight between the old versus new ships at a slower speed and showing off the crew roles in action. Additionally, can you include a price and crew quantity comparison for the two ship versions near the end?
This is great.
Agree with this idea, however I also want to note that in battle helper AI controls ships very poorly, sometimes misses the idea.
honestly this second part is really better than the first, it's just a little bit longer but it lets you explain so many more things, and thank you for subtitles it's really usefull 🥖👍
I'm enjoying this series and I think this video is an improvement over the last one. I appreciate how you explained your reasoning. One piece of feedback is that your redesigns don't stick to the credit/material/crew limitations of the original ships. I don't think that's a problem necessarily as it gives the original builder something to work towards, but I do think some transparency would be helpful. Please consider showing us the credit/material/crew costs of the original ship and the redesigned ship for context. (I mention both materials and credits because certain materials are limited in career mode and credits give a good overall sense of the ship value.) Thanks for the video!
Quite like the built in subtitles at the bottom!
Thanks for letting me edit the video for you!
This was very informative! Especially the explanations at the start of what the problems were and the plans to fix them.
Hey man I just found your channel I hope you start uploading again. Your videos are amazing and extremely helpful for me as a new player.
I'm seeing a lot of suggestions so I'll throw out mine as well. I'd recommend informing the new viewers know what 'Pimp My Ship' is at the start of every episode, not just in the first episode. And I'll agree that this episode of Pimp My Ship was very satisfying to watch compared to the last one. Keeping these videos at least 10+ minutes seems to be the Goldilocks zone.
Love the new format of the video, it was excellent 🙂
This is a much better video than the previous simply because talking through what is wrong with the ship as you are fixing it works a lot better for explaining what needs done to make the ship better. Also, on a side note, very good use of music in this video!
Loved it, would be happy to see more
very tempting to toss my mess of a deck cannon ship up to see what happens to it. XD
I'm not convinced about skimping on side armour. The career mode throws plenty of multi-ship fights at you, or you can get caught off-guard by a random pirate coming at you from an angle and it can take you a bit of time to turn around; if the enemy can take out an engine block (or worse!) with a few shots, that gets expensive quickly. Much better IMHO to lose 5 m/s speed in exchange for much cheaper repairs after each battle.
You don't need a lot of side armor. But this ship could use some small pieces on the rear engines. But overall the ship was massively improved.
@@arjengerritsen5039I’m not even sure about that massively.
Not because I think mr youtuber lacks the ability to mind you, but because the requirment of maintaining the shape of the original ship puts a lot of limitations on what he can do (mostly seen with the storage which was used to fill empty space)
Ultimately he improved the offensive capabilities of this ship a ton. And the manouverability improved a lot as well. But to achieve this he needed more difficult to aquire resources and significantly reduced the ships defensive capabilities (removal of flak, some PD, and side armour).
I’d say this ship is more of a sidegrade rather than an obvious upgrade. But I personally value alpha strike capabilities and speed much higher than defences. So its an upgrade i’ll take.
This is mandatory viewing. Love that you sped up the ship editting part and explained the why's.
Loving this series 🥺
Looking forward for more content!
Definitely an improvement over the first video. The added commentary was very nice. Great video, and great ship build as well!
I have so much to learn from this man.
I just got into cosmoteer, and man these videos really help me get better at the game
very much appreciated
good improvement over the first video!
This is a great video series. Nice to hear your explanations for the changes because the vast majority of players (myself included) just don't understand how to design for specific purposes like you do.
something like paint my ship would also be amazing...
oh my god
this series of video is SO GOOD
please make more
good vid mate
💪
Good one!
Wow, I'm able to follow along for most of this. First off, yeah, the original design was horrible in terms of pathing/doors. I also agree about missile factories, it's just better to have them on your cargo/mothership, but even more I've found it's not really worth putting missiles on a front line fighter or cavalry/interceptor - they're better on motherships and railgun artillery pieces. I have to ask though, why you prefer batteries for PDC's when placing them near a middle or large power plant would deliver much more energy per refill trip? Is it due to their capacity? Are you accepting submissions at all? I have a beam interceptor I'd love to see improved or my main line battleship/tank that screens for my mothership could certainly use more durability.
I am still accepting submission on my discord. But I am backlogged a lot.
What do you mean by PDC's?
@@thatonekmc Point Defense Cannons. In real life, they're called C-RAM (Counter Rocket Artillery and Mortar), but in science fiction, they're often called PDCs or PDGs for Point Defense Guns. I never really noticed that Cosmoteer simply calls them "Point Defense".
@@Brigand231 Using a capacitor for PD is much better because of the erratic power need that comes with them. Having the PD near a reactor does not do much unless it is right against it because of the power consumption and lack of power capacity. Also they would be using up vital space and are not tough so they won't help defend against taken damage.
@@thatonekmc Hmmm, interesting. I need to process this - if it bears out like I think it will from what you're saying I might be able to reduce crews a little.
I really like this series. Only thing I would request is that you have more hard data onscreen. Side by side numbers for cost, crew, energy, storage, dps, production etc. I know the process of ship building is messy but having the video broken up into sections for each of these categories would also be nice.
thanks
Hey KMC, how come have you stopped uploading? Ive just discovered your vids and i need more pimp my ship to watch!
Have you thought about letting everyone submit one ship with a price limit and hosting a big tournament? You can put everyone's ship against each other 1v1 in creative mode until theres a winner! Maybe just let them choose if they want their ship targeting modules, weapons or no focus.
It could be easier (not sure) to add the subtitles here on YT, then you can toggle them if you want to have them
More pimp my ship!
Less Pimp my ship and more delete my ship and build a new one.
Will you add the blueprint to your Steam folder?
One good thing would be to show the final energy, storage and crew assignments. Maybe with some words for each.
And is there a reason why the big reactor don't connect the two lower sides of the ship? It has only a door to the left one. Forgot a door or planned for some reason?
Edit: btw thanks great video^^
Nice catch, looks like I forgot to connect that corridor on the left. It does not effect combat at all. The big reactor has no reason to connect to the lower half of the ship because I have another reactor there meeting the power needs and having crew travel that far would be a waste.
I will add the Pimp My Ship ships to the pack.
This video is much better, but still
Tell what you are doing before you are speeding up and what you've done after.
I also find that you change the design of the ship too much. I think it would be better to redesign a part of the ship in 1 video. And than in the next videos, apply the same techniques "learned" in previous videos, so the 2nd video has two parts redesigned. The third one 3 parts and so on.
Agreed on the explanation and then speeding up, or simply afterwards if there are too many changes during building.
I just found your channel. Hope you are doing alright and that you end up coming back.
I think this redesign would be great for PVP, considering you kept mentioning cost. The original ship is just awful. Crew having to walk through so many systems just to deliver power. The PVP between themselves at the end was clear proof of that.
Would only be useful as a flanker in career (grand admiral), but definitely way overpowered if used to just get behind enemies to shoot up the rear. Nothing wrong with being overpowered, but I would split the ship to make 2 smaller flankers instead, because in career, crew is the limitation, not resources (price). More flankers needed to deal with the hard pulls of 3 large ships or more with multiple cockpits.
when will next part release? so exited about
This looks like a good format. Next step improve the details for the presentation and streamline.
Can i test my ship in creative mode?
Yes i can fly around, turn on lasers.
Can i also test shields with an ongoing heavy attack?
Nvm :( You can load a 2nd ship in creative mode 🥴
can you add all these ships you are making in the videos as blueprints/downloadable ones? I want to use them in my career mode without rebuilding them by hand...
If you go for "engines in closed rooms" cheese, why not go all in and armor the ones in the back?
Do you have any tips for building an All-in-One campaign ship?
Wow pretty cool!
I just started the game and reached the second galaxy. this helps a lot.
I am still looking for a extremly good asteroids ship to gather quick materials without jumping to a station every 5min.
Can you suggest me something there?
Why are you jumping to the station every 5m?
@@thatonekmc selling my full storage. Jumping was meant as flying there
@@Zvend You should be manufacturing on the ship to avoid needing to sell as often, then as you get too much steel build more storages.
@@thatonekmc i still need to unlock all the stuff so i can build them actually
@@Zvend maybe it helps you to watch some let's play series that are out there when it comes to the general strategy. Like for example at what point it makes sense to build mining-, factory-, transport- and sun-diver-ships to diversify your options.
when will you post a new video
I'm going to try by the end of the week
When your followers are sending you these how do they actually get them to you? Because I know the various saving methods generally don't save crew load outs, Are you just importing a save file or working with like some communication to get the crew load profile
I am using the ship .png file transferred over discord. It keeps the crew roles and such.
@@thatonekmc Huh interesting I didn't realize it could port all that over, I guess it must be embedding their priorities inside the PNG
whre u go
you should just call it "rebuild my ship" instead, not a bad video but i wish you explained your reasoning more for what you were doing.
your ships work really well but they look like trash. my ships work like trash and look like trash so your videos are really helpful.