The goal was simple, minor upgrades to the Wrath and nothing else.. but sometimes you just have to let insanity take you and upgrade every single thing you have! Only the Ravens were spared, for now! Bit of an odd video today that I didn't fully know how to title but at least now finally back to recording properly in a house with the electricity actually working!! Hope you all had a lovely festive season and new year!! :D
Wonderfull news for us lathrix ! Hope this new year will bring us more of your lovely insanity ! happy new year, lots of love ! and BLOD FOR THE BLOD GOD !
Thanks for the episode :) Btw. the Deckguns can not fire over each other, so with the current arrangement there is a risk the the guns in the front eat the shots fron the guns further in the back. (They also collide with mining lasers but I believe that's everything)
Hot tip regarding merging beams: only the damage of the beam matters for the "Always merge beams of equal strength" rule, not the number of prisms it has gone through, so you can probably cut a good number of the prisms out of your design without losing any damage. For example, looking at the bottom set of eight beams in your current design (I'll refer to them as one to eight going left to right), you have each beam going into a "primary" prism, then each primary prism firing into one of four secondary prisms, then all four of those firing into a tertiary prism which directs the beam out of the craft. However, if you have half of the primary prisms fire into their partner's (one's into two's, four's into three's, five's into six's, and eight's into seven's, for example) you can cut out the secondary prisms entirely and achieve the same result. It's worth noting that, as you'll observe on several enemy designs in the video like the Vega and the Sol Absentia, if you place the primary prisms at the point where the beams would naturally intersect coming from their emitters you only need half as many, although that might prove a bit unwieldy with the current layout of the ship. Also, you should note that your design forgets the second cardinal rule: "Never merge more than two beams." you go from eight to four then straight to one on all three of your final beams, losing out on a lot of damage. Hopefully that helps a bit for the eventual re-re-redesign!
Of what I know of Slaanesh missiles are definitely appropriate. Nothing like long cylindrical objects... repeatedly penatrating You may want to set your middle aiming crystal to shoot somewhere more productive than shooting yourself when not haveing a target :p
We understand the delays - water AND and electrical problems in a house is a grade-A pain that takes a lot to get back in order. Love the series and keep up the great work!
I got into the beta because of you. since your first video I’ve poured over 300 hours into this game. You also convinced me to buy the full version, and my god, it’s amazing!
I really don't care how late the videos are, I'm so happy to hear that whatever problem or inconvenience has been troubling Lathrix is now totally resolved and that he is ok. No matter how late the videos get, Lathrix wellbeing is much, much more important
I love long series and i wish they were done more, It gives me something to wait for and a continous story. Specially with games like cosmoteer and airships, and episodic form is great imo cos we get so see each ship in detailand follow along with your campaign
I think you should keep the ravens and rather than creating the slaanesh missile craft you could make a Nurgle Brawler with flack. If the slaneash craft does come to be perhaps a railgun as well as the missiles so it can do more than the ravens. Oh and for the zeetch thing maybe the two outer prisims could have a pair of sheilds on either side, and a thruster behine them to balence out the shape.
You can also pre-aim your prisms so they don't have to traverse so far. They're the slowest rotating weapon in the game. same way you'd aim a prism at another prism, you can aim a prism at a point for its default orientation. (I didn't see anyone else say this, pardon if its already known)
with all those cannons and that name, Reminds me of a wood spam craft from the game from the depths . Some of my favorite videos started with “I had a little bit too much to drink last night”. I may not have been there at the very beginning but I hope to be there when this ends.
Lath, if you're looking for new games, I would recommend Nebulous: Fleet comand, a more grounded and "realistic" space combat sim, more reminiscent of modern submarine warfare than most other combat sims It has fully customizable warships, electronic warfare, customizable missiles, and the dev is working on a second faction and a campaign.
you might want to consider having alternate prisms and ducts to redirect the beam to when the forward prisms get rekt, so you can keep that beam in play, possibly rearward so you can adapt to incoming threats as well as having a way to keep the beam going
I individually would love to see flak in the future. It's a weird weapon, because of its hit scan nature and lack of penetration, it acts like a laser actually would. It also has a very high dps (higher than deck cannons), which activates my goblin brain
from testing that penetration difference lets the deck cannons beat flak every time as it will go through the same armour thickness alot faster than flak will
@@sonik0578 I'm also admittedly using the info tabs to calculate dps, which may be skewed one way or the other because the deck cannon has two barrels that it can fire simultaneously or staggered. Do you know if the dps is accurate as it is, penetration aside?
@@averywhitaker3513 I should of clarified i personally haven't done testing but other TH-camrs have and videos on it always says that flak can on paper out DPS the deck cannons but lose in practical tests. I believe the deck cannons win because the shells penetrate further than the flak can before they explode and deals damage to the plates behind it. That aside in either mode the deck cannons DPS stays the same (provided it's constantly fed and has no breaks in its firing/loading/production chain) as your still firing the same number of shells it's just staggered so you put one out as the other barrels half loaded
Hands down the most powerful weapon in this game is flanking. Most ships are designed to fight one enemy from one direction and are very vulnerable to being hit from the side or rear. A bit of meta knowledge, I believe they will try to focus and take out whatever ship you have that has the highest cost, so consider that when designing a multi ship fleet.
My house flooded recently as well, on the 23rd. My basement flooded, where me and my sister live. It didn't reach the outlets, so no electrical damage, but now we're missing the bottom like 31 centimetres of our walls. All I could think was, 'What a great Christmas present.' And then the firetrucks came. What were they gonna do, spray more water at the flood?
19:06 having way too many crystals annoys me more than i thought. i think that they could be less of them but idk i don't play this game edit: 24:30 new design same problems i think. i thought space might be an issue but after i looked at it for a while i realized that there are still unnecessary crystals also wanted to say love this series!
Wow I absolutely love the Design of your Tzeentch ship, it looks like a Cyber-fish in SPEHSS. PS: you could put EMP missiles on the "wings" of the Malal's wrath and throw a railgun in the center for good measure. + RAILGUN! I like railguns.
The things from terraria that you’re thinking of are called “eaters of souls” and spawn in the corruption. Also it’s pronounced “tear-air-eia” like “terrarium” but with “ia” at the end instead of “ium”
i would suggest getting some mining operations going on the forge, it's a lot of profit and mining lasers carve through ship scrap very well also, head to the imperium's systems if you want to see some shiny explosions (:
Idea for Slaanesh craft: The Slaaneshi Snake, a thin submarine-like thing that has rows of missiles on the side. Could also change to a Lamia instead of Snake if you want it too have a head.
I absolutely love this series. Seeing you build so many ships based on the gods. It's amazing. Would it be possible for you to make an ultimate rail artillery shaped like a spear named Odin ? Or another god themed build. Your creativity is astonishing
22:26 the AA-canons just shreded you into pieces, if you got for distance you could damage him but he couldn’t damage you! 😡 That’s basic outranging tactics! I like this gameplay.
If you want to face an enemy which has liberal usage of nukes, I don't think the Cabal Of Sol will offer that. Each faction has its overall niche: The Fringe Systems Resistance having a little of everything with their shmorgasboard, hodge-podge ships. The Monolith Cooperative trending toward cannons & railguns, often supported with missiles. The Cabal Of Sol focusing primarily on energy weapons (Laser Blasters, Disruptors, & Ion Beams) And the Centauri Imperium, which focuses mainly on things that go boom, including heavy usage of nukes. There are some outliers in each faction, and some variation within these standards, but for the most part this is what you should expect from each of the major factions.
the top mounted cannons can hit the back of other top cannon turrets on the your ship doing no damage but basically just wasting ammo. at 17:46 you can see your back cannons hitting your front cannon turrets in the back.
I feel like a slaanesh ship ought to have a big railgun right down the middle, just a huge phallic instrument of destruction. I like the idea of a nurgle flak brawler. Maybe something less spiky and more tentacle-y?
28:21 the terraria creature you refer to is the water of souls. Also you should do a terraria play through, as long as it doesn’t get in the way of MORE TERRA TECH!!
@Lathland, Because Tzeench is the Chaos God of Trickery, and because a lot of his demons are shaped like either Birds or Rays, to call it a Space Rays, or Tzeench Ray, because honestly it looks like one of the Tzeench's Ray Demons
Lathrix I burnt out of cosmoteer but your videos are still lovely, and a building aesthetic I have an idea of is to use lasers and an exterior gate or something, purely cosmetic. Would make a ship very bright and powerful feeling.
Also for Malals wrath, you can use construction blocks and armor wedges to both use the big shield and have it not get absolutely shredded by disrupters.
Technically it's not the number of prisms but the distance travelled. For instance if you have a straight row of prisms vs just two at the start and end of the line with no prisms in between (the sane version) the damage falloff should be the same. ( >>>>>>>>>>> vs > > ) Unless you're talking about the number of merges, which is a different issue and one he's already mentioned.
@@TallinuTV Oh i think i misunderstood. looked it up. i was under the impression that each prism (even if its the same single beam being passed through) would decrease damage. Seems i was wrong. thanks
I myself reccomend linear beam cores, which are just long 2 rows of beams with one diagonal row of crystals (the beam rows hit it from both sides), with the line set to feed forward to a regular binary tree
You seem to be enjoying having aiming prisms, but if you decided to go back to the more protected but rigid version, you don't actually need to control the ship's facing at all. Instead of giving it rotation commands, just attack a specific part and the ship will automatically rotate to hit that part with the rigid beam and stay on it.
Maybe Tzeentch's Wit wouldbe a good name for the Tzeentch craft, since it tends to use maneuvering to claim kills? Either way, Glory to the Lathryxian Legion, and Glory to the series! Edit, I saw the name and like Conqueror better actually ^^
31:30 Issue with armoring like that, while not a bad idea, the fight that killed that prism they had rotated so they WERE firing directly into what would be the gap you mention. Probably need more shields as well.
Can you please attempt making a railgun spinner, unlike with a fanning build where you swing the railguns back and forth, a spinner remains on the spot and spins shooting their MANY railguns in ungodly fast succesion. I don't own Cosmoteer so i can't see if they work here but I have build spinners in Reassembly which is quite similar. You can equipt a spinner with rockets or mines as well, just go nuts and test a desing or two seeing if they are fun and/or viable for you to play with, I just figured you may want to be made aware that spinning a craft on the spot is totally an option.
lathrix of all the people who should know better renaming a vessel is bad luck even after suggnificant modification but then again the gods of chaos probably would applaud this action
I've been seeing your Malal's Wrath crew sometimes jumping out which is bad when in combat, is it crew mismanagement...? And I would like to say, some of the deck cannons hinder the others from firing because they block line of sight with one another, having them in a straight horizontal line would be more beneficial or a upside-down V formation... Hope this comment helps...
now for shitz and giggles try to throw one of the warp gates into the sun or just strait up attack one its one of those absurd questions of what happens because honestly they are the largest ships/structures in the game as far as im aware
malals wrath is just starting to look like the rebel flagship from FTL although more brutalist looking its kinda fitting though since your currently allied with the rebel faction
i like the new laser design! i would have never thought of those side arm prisms. ...though, for how much you have spoken about the beam combiner rules, why did you 4-combine the middle laser? i suggest either having another combine step or making the middle have two output prisms.
The goal was simple, minor upgrades to the Wrath and nothing else.. but sometimes you just have to let insanity take you and upgrade every single thing you have! Only the Ravens were spared, for now!
Bit of an odd video today that I didn't fully know how to title but at least now finally back to recording properly in a house with the electricity actually working!! Hope you all had a lovely festive season and new year!! :D
Wonderfull news for us lathrix ! Hope this new year will bring us more of your lovely insanity ! happy new year, lots of love ! and BLOD FOR THE BLOD GOD !
can you please play avorin again
Watched u ages ago when i was super into stellaris, love watching more content from another game I thoroughly enjoy!
Thanks for the episode :)
Btw. the Deckguns can not fire over each other, so with the current arrangement there is a risk the the guns in the front eat the shots fron the guns further in the back. (They also collide with mining lasers but I believe that's everything)
@Lathland I would suggest the "Tzeench Flamer" or "Slanesh tongue Lasher"
i think its better to just accept every mission you can find at every station so you know what areas to avoid and can explore more easily
Great minds think alike
Dang. I will use this
28:20 Corruptor is correct for the hardmode variant in Terraria. Prehardmode would be Eater of Souls
I would love watching Lath play terraria that would be awesome
@@NinjaSquid0208 that would be absolutely amazing
btw you can transmit lasers between ships so you could have some less defended laser generator ships and a more heavily defended relay ship
I just learned something amazing about this game
Oh that's incredible, what on earth
8 less defended laser ships, 1 central relay
WAIT. Can you redirect enemy beams to suit you?
@@admirali.a.6175 Yes and no. Enemy beams will redirect through your own prism, but it does damage to the prism.
Hot tip regarding merging beams: only the damage of the beam matters for the "Always merge beams of equal strength" rule, not the number of prisms it has gone through, so you can probably cut a good number of the prisms out of your design without losing any damage. For example, looking at the bottom set of eight beams in your current design (I'll refer to them as one to eight going left to right), you have each beam going into a "primary" prism, then each primary prism firing into one of four secondary prisms, then all four of those firing into a tertiary prism which directs the beam out of the craft. However, if you have half of the primary prisms fire into their partner's (one's into two's, four's into three's, five's into six's, and eight's into seven's, for example) you can cut out the secondary prisms entirely and achieve the same result.
It's worth noting that, as you'll observe on several enemy designs in the video like the Vega and the Sol Absentia, if you place the primary prisms at the point where the beams would naturally intersect coming from their emitters you only need half as many, although that might prove a bit unwieldy with the current layout of the ship. Also, you should note that your design forgets the second cardinal rule: "Never merge more than two beams." you go from eight to four then straight to one on all three of your final beams, losing out on a lot of damage. Hopefully that helps a bit for the eventual re-re-redesign!
Ah makes sense! Will be sure to keep that in mind!
Lathland making the laser craft: Sure, we had a redesign; but what about another redesign?
Of what I know of Slaanesh missiles are definitely appropriate. Nothing like long cylindrical objects... repeatedly penatrating
You may want to set your middle aiming crystal to shoot somewhere more productive than shooting yourself when not haveing a target :p
We understand the delays - water AND and electrical problems in a house is a grade-A pain that takes a lot to get back in order.
Love the series and keep up the great work!
As a suggestion for the prism ship: Tzeentch's Gaze
I got into the beta because of you. since your first video I’ve poured over 300 hours into this game. You also convinced me to buy the full version, and my god, it’s amazing!
We'd like to see you return to From the Depths, but we're more excited just to see what you decide to play! Keep up the good work, Lathrix!
This
I really don't care how late the videos are, I'm so happy to hear that whatever problem or inconvenience has been troubling Lathrix is now totally resolved and that he is ok. No matter how late the videos get, Lathrix wellbeing is much, much more important
When craziness takes over, always remember to look at the ships bill (Keeps me sane)
Saving this for tmr. Goodnight from the rice fields!
I love long series and i wish they were done more, It gives me something to wait for and a continous story. Specially with games like cosmoteer and airships, and episodic form is great imo cos we get so see each ship in detailand follow along with your campaign
I think you should keep the ravens and rather than creating the slaanesh missile craft you could make a Nurgle Brawler with flack.
If the slaneash craft does come to be perhaps a railgun as well as the missiles so it can do more than the ravens.
Oh and for the zeetch thing maybe the two outer prisims could have a pair of sheilds on either side, and a thruster behine them to balence out the shape.
You can also pre-aim your prisms so they don't have to traverse so far. They're the slowest rotating weapon in the game.
same way you'd aim a prism at another prism, you can aim a prism at a point for its default orientation.
(I didn't see anyone else say this, pardon if its already known)
I could watch you build spaceships all day long Lath :)
the malal's wrath with its current back-section sort of reminds me of the tip of a spear
Cosmoteer is a series I wish to see continued in the future.
7:50 I noticed that you havent done armor weaving in the Malal's Wrath, that would help greatly with survivability.
i too was about to comment on the armour weaving, got to weave those plates
I saw this whilst other bangers were on, but I had to choose this one. Excellent video already Lath
Idk if Lathland has ever played Starsector, but I think he'd love it.
More from the depths! Keep up the good work.
Yes
A suggestion for a name for the Tzeench craft: 'The Gaze of Fate' or 'Tzeench's Gaze.'
with all those cannons and that name, Reminds me of a wood spam craft from the game from the depths .
Some of my favorite videos started with “I had a little bit too much to drink last night”.
I may not have been there at the very beginning but I hope to be there when this ends.
Lath, if you're looking for new games, I would recommend Nebulous: Fleet comand, a more grounded and "realistic" space combat sim, more reminiscent of modern submarine warfare than most other combat sims
It has fully customizable warships, electronic warfare, customizable missiles, and the dev is working on a second faction and a campaign.
It was great to see you decide what 2:1 upgrades you wanted, and then to see you send the Ravens to hit from behind in the foe's Prism pocket.
I don't know if you're still interested by this game but there's a Christmas campaign in From the Depths
you might want to consider having alternate prisms and ducts to redirect the beam to when the forward prisms get rekt, so you can keep that beam in play, possibly rearward so you can adapt to incoming threats as well as having a way to keep the beam going
The Corrupter looks great, good job! I love the spiky bits at the front
I individually would love to see flak in the future. It's a weird weapon, because of its hit scan nature and lack of penetration, it acts like a laser actually would. It also has a very high dps (higher than deck cannons), which activates my goblin brain
from testing that penetration difference lets the deck cannons beat flak every time as it will go through the same armour thickness alot faster than flak will
@@sonik0578 I'm also admittedly using the info tabs to calculate dps, which may be skewed one way or the other because the deck cannon has two barrels that it can fire simultaneously or staggered. Do you know if the dps is accurate as it is, penetration aside?
@@averywhitaker3513 I should of clarified i personally haven't done testing but other TH-camrs have and videos on it always says that flak can on paper out DPS the deck cannons but lose in practical tests. I believe the deck cannons win because the shells penetrate further than the flak can before they explode and deals damage to the plates behind it.
That aside in either mode the deck cannons DPS stays the same (provided it's constantly fed and has no breaks in its firing/loading/production chain) as your still firing the same number of shells it's just staggered so you put one out as the other barrels half loaded
Happy new year I hope all your the water damage works out
Hands down the most powerful weapon in this game is flanking. Most ships are designed to fight one enemy from one direction and are very vulnerable to being hit from the side or rear. A bit of meta knowledge, I believe they will try to focus and take out whatever ship you have that has the highest cost, so consider that when designing a multi ship fleet.
My house flooded recently as well, on the 23rd. My basement flooded, where me and my sister live. It didn't reach the outlets, so no electrical damage, but now we're missing the bottom like 31 centimetres of our walls. All I could think was, 'What a great Christmas present.' And then the firetrucks came. What were they gonna do, spray more water at the flood?
"welcome to the last time..."
😭
"...in this system."
😅
19:06 having way too many crystals annoys me more than i thought. i think that they could be less of them but idk i don't play this game
edit: 24:30 new design same problems i think. i thought space might be an issue but after i looked at it for a while i realized that there are still unnecessary crystals
also wanted to say love this series!
Aaaaaa yay an upload!!!
Wow its been a long time since i felt overjoyed to see someone upload :D
I bought this game because of you and I'm loving it
Wow I absolutely love the Design of your Tzeentch ship, it looks like a Cyber-fish in SPEHSS.
PS: you could put EMP missiles on the "wings" of the Malal's wrath and throw a railgun in the center for good measure.
+ RAILGUN!
I like railguns.
Great video, hope you find your sanity.
The things from terraria that you’re thinking of are called “eaters of souls” and spawn in the corruption. Also it’s pronounced “tear-air-eia” like “terrarium” but with “ia” at the end instead of “ium”
Teh-rare-ee-ah
And a more fun fact, the plural of terrarium is terraria
i would suggest getting some mining operations going on the forge, it's a lot of profit and mining lasers carve through ship scrap very well
also, head to the imperium's systems if you want to see some shiny explosions (:
as you play the game you get better and better at making your ships look cool af that new paint job is the coolest yet great work.
hell yea! variety! i’d love to see you play games out of your usual ones.
Idea for Slaanesh craft:
The Slaaneshi Snake, a thin submarine-like thing that has rows of missiles on the side.
Could also change to a Lamia instead of Snake if you want it too have a head.
I absolutely love this series. Seeing you build so many ships based on the gods. It's amazing. Would it be possible for you to make an ultimate rail artillery shaped like a spear named Odin ? Or another god themed build. Your creativity is astonishing
22:26 the AA-canons just shreded you into pieces, if you got for distance you could damage him but he couldn’t damage you! 😡
That’s basic outranging tactics!
I like this gameplay.
If you want to face an enemy which has liberal usage of nukes, I don't think the Cabal Of Sol will offer that. Each faction has its overall niche:
The Fringe Systems Resistance having a little of everything with their shmorgasboard, hodge-podge ships.
The Monolith Cooperative trending toward cannons & railguns, often supported with missiles.
The Cabal Of Sol focusing primarily on energy weapons (Laser Blasters, Disruptors, & Ion Beams)
And the Centauri Imperium, which focuses mainly on things that go boom, including heavy usage of nukes.
There are some outliers in each faction, and some variation within these standards, but for the most part this is what you should expect from each of the major factions.
10 kannons. Da;ts a lotta dakka
For the unnamed ship - The Gaze of the Crow
I love seeing old war horses brought back to the fight.
The new Malal's wrath reminds me of a boat. Space boat.
the top mounted cannons can hit the back of other top cannon turrets on the your ship doing no damage but basically just wasting ammo. at 17:46 you can see your back cannons hitting your front cannon turrets in the back.
28:20 My brain just made me see an ancient gods like face.
2 eyes with eyebrows, one big nose and the mouth on the bottom. Also has a nice helmet XD
I'd recommend dubble layering the large shields on your prisms to make them basicly non snipable.
Malal's Wrath actual looks like a Sky Force Reload AirCraft
"stupid sexy strike craft" ~The Enemy
@Lathland I would suggest the "Tzeench Flamer" or "Slanesh tongue Lasher"
I think the forge deserves an upgrade, but it can wait after the raven got their rework/merge.
Love ur content Lath! Keep it up👍
I feel like a slaanesh ship ought to have a big railgun right down the middle, just a huge phallic instrument of destruction.
I like the idea of a nurgle flak brawler. Maybe something less spiky and more tentacle-y?
25:30 Is nobody seeing the crab holding lightsabers? All it needs now is to rave =]]
28:21 the terraria creature you refer to is the water of souls. Also you should do a terraria play through, as long as it doesn’t get in the way of MORE TERRA TECH!!
Every lathland intro is just a government message to your subconscious.
@Lathland, Because Tzeench is the Chaos God of Trickery, and because a lot of his demons are shaped like either Birds or Rays, to call it a Space Rays, or Tzeench Ray, because honestly it looks like one of the Tzeench's Ray Demons
I recommend that you weave your armor *ALOT* so that you take less damage in fights and the damage gets evenly spread out so less is destroyed
If Slaanesh call it the Delphine and being… Slaanesh it’s gotta be quick but lightly armoured
"I want to see the enemies using nukes..."
Uh, be careful what you wish for...
Lathrix I burnt out of cosmoteer but your videos are still lovely, and a building aesthetic I have an idea of is to use lasers and an exterior gate or something, purely cosmetic. Would make a ship very bright and powerful feeling.
Also for Malals wrath, you can use construction blocks and armor wedges to both use the big shield and have it not get absolutely shredded by disrupters.
Always love cosmoteer! keep up the great work!
Im pretty sure the more prisms you make a laser go through the less damage it does. Just a note
Technically it's not the number of prisms but the distance travelled. For instance if you have a straight row of prisms vs just two at the start and end of the line with no prisms in between (the sane version) the damage falloff should be the same. ( >>>>>>>>>>> vs > > )
Unless you're talking about the number of merges, which is a different issue and one he's already mentioned.
@@TallinuTV Oh i think i misunderstood. looked it up. i was under the impression that each prism (even if its the same single beam being passed through) would decrease damage. Seems i was wrong. thanks
I myself reccomend linear beam cores, which are just long 2 rows of beams with one diagonal row of crystals (the beam rows hit it from both sides), with the line set to feed forward to a regular binary tree
The Tzeencht is really a beholder.
Tzeetchs Library would feel like a fitting name for the Laser ship
Glad to see another video!
i really like these cosmoteer videos, and i eagerly wait for the next one.
You seem to be enjoying having aiming prisms, but if you decided to go back to the more protected but rigid version, you don't actually need to control the ship's facing at all. Instead of giving it rotation commands, just attack a specific part and the ship will automatically rotate to hit that part with the rigid beam and stay on it.
I remember the days of the alpha or beta or whatever, when it was free on Itch. Even back then, ion beams were cool. And now they're far, far cooler.
Maybe Tzeentch's Wit wouldbe a good name for the Tzeentch craft, since it tends to use maneuvering to claim kills?
Either way, Glory to the Lathryxian Legion, and Glory to the series!
Edit, I saw the name and like Conqueror better actually ^^
if you build a missile craft and make it Nurgle themed, you should call it the Poxmaker and make it launch EMP.
31:30 Issue with armoring like that, while not a bad idea, the fight that killed that prism they had rotated so they WERE firing directly into what would be the gap you mention. Probably need more shields as well.
The slanesh ship could always be a very long railgun. For, y'know, reasons.
I'm surprised Lathland in my play through i have a harrier type craft whose main purpose is flanking within my fleet. I'm loving the mega ships.
Can you please attempt making a railgun spinner, unlike with a fanning build where you swing the railguns back and forth, a spinner remains on the spot and spins shooting their MANY railguns in ungodly fast succesion. I don't own Cosmoteer so i can't see if they work here but I have build spinners in Reassembly which is quite similar. You can equipt a spinner with rockets or mines as well, just go nuts and test a desing or two seeing if they are fun and/or viable for you to play with, I just figured you may want to be made aware that spinning a craft on the spot is totally an option.
Fun Fact: I actually made a very powerful interceptor-esque craft that can go upwards of 100 meters per second.
Been waiting for this video! 😍
You could make a Gork & Mork flak ship, just all the dakka!
WAAAAAGGHHH!
lathrix of all the people who should know better
renaming a vessel is bad luck
even after suggnificant modification
but then again the gods of chaos probably would applaud this action
I love this series , keep it up!
I've been seeing your Malal's Wrath crew sometimes jumping out which is bad when in combat, is it crew mismanagement...?
And I would like to say, some of the deck cannons hinder the others from firing because they block line of sight with one another, having them in a straight horizontal line would be more beneficial or a upside-down V formation...
Hope this comment helps...
Yeah it was just an issue with how I placed some of the new crew quarters after the retrofit, noticed and fixed it before the end :D
your central prism default position is diagonal, firing directly into your own ship during charge up.
Yup, but it does no damage to the ship so It's more just silly looking than an actual problem!
id love to see a Glass cannon build using MASSIVE rail guns.. the idea is its weak to getting hit but does a TON of damage
Immediately clicked because I’m lonely, hi lathrix!
sameee
Samme
I think you solved your Nurgle issue, a nice brawler using flak. Named the Putruid Contagion
“I’ll do it as soon an I get suggestions”
Instantly, Tzeenches Tits- I mean Triumph
the Wrath looks like a wraith hive ship or is starting to at least.
i think the forge needs some *W I D E N I N G*
... for more containers, of course.
28:12
Hey true tbh!
Maybe a terraria play through is due after your stuff is good and the other playthroughs are done?
now for shitz and giggles try to throw one of the warp gates into the sun or just strait up attack one
its one of those absurd questions of what happens
because honestly they are the largest ships/structures in the game as far as im aware
I love this, I thought I'd comment so the agarithim likes you!!
malals wrath is just starting to look like the rebel flagship from FTL
although more brutalist looking
its kinda fitting though since your currently allied with the rebel faction
i like the new laser design! i would have never thought of those side arm prisms.
...though, for how much you have spoken about the beam combiner rules, why did you 4-combine the middle laser?
i suggest either having another combine step or making the middle have two output prisms.
Yeah that was just a mistake, I removed a step when I redid an armour section and just didn't put it back! :)