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Oneye
เข้าร่วมเมื่อ 6 ก.ย. 2015
Just someone who enjoys space games.
Cosmoteer - Power and Logistics Introduction
Small Refit Example Ship (Modern): cdn.discordapp.com/attachments/604287508968374292/1036783605025869846/Small_Refit_Example.png
Do It Yourself Example Ships:
Classic - cdn.discordapp.com/attachments/604287508968374292/996811947314008124/Do_it_yourself_example.ship.png
Modern (steam Release) - cdn.discordapp.com/attachments/604287508968374292/996804532891832460/Do_it_yourself_example.ship.png
To use these simply drag the image into an open Cosmoteer window.
======== Discord Links ========
Official Server - discord.com/invite/cosmoteer
Excelsior (competitive community's server) - discord.gg/736FAtJ
======== Learning Resources ========
Ultimate Ship Design And Part Guide - steamcommunity.com/sharedfiles/filedetails/?id=2866401542
Introduction to Crew Management - forum.cosmoteer.net/d/11843-introduction-to-crew-management
Ultimate Guide to Prisms - steamcommunity.com/sharedfiles/filedetails/?id=2878723126
Saris' Basic Guide Series - steamcommunity.com/sharedfiles/filedetails/?id=2879531021
Captain Caffeine's Guide Series - th-cam.com/play/PLP9L4N2XUPR5obi4l55NayNfbMLg2YfQe.html
======== Music ========
Background music from the Cosmoteer OST by Dubmood.
Tracks in order:
1. Cluster 7.1-3 Build
2. Cluster 2 Track 2 Build
3. Cluster 7 Intro and Track 1 Build
4. Cluster 7 Track 2 Build
5. Cluster 7 Track 3 Build
6. Cluster 2 Track 2 Build (again)
======== Chapters ========
0:00 - Intro
0:25 - Reactor Sizes
1:30 - Battery Sizes
3:11 - Switching to a Larger Reactor
4:31 - Crew Speed/Room Types and Distance
7:17 - Crew Assignment
10:00 - Operator Role
11:20 - More on Crew and Part Assignmnet
13:13 - Supply Routes/Chains
18:42 - Assignment and Role Interaction
20:10 - Ship Example 1
25:13 - Do It Yourself Example
33:55 - Outro
Do It Yourself Example Ships:
Classic - cdn.discordapp.com/attachments/604287508968374292/996811947314008124/Do_it_yourself_example.ship.png
Modern (steam Release) - cdn.discordapp.com/attachments/604287508968374292/996804532891832460/Do_it_yourself_example.ship.png
To use these simply drag the image into an open Cosmoteer window.
======== Discord Links ========
Official Server - discord.com/invite/cosmoteer
Excelsior (competitive community's server) - discord.gg/736FAtJ
======== Learning Resources ========
Ultimate Ship Design And Part Guide - steamcommunity.com/sharedfiles/filedetails/?id=2866401542
Introduction to Crew Management - forum.cosmoteer.net/d/11843-introduction-to-crew-management
Ultimate Guide to Prisms - steamcommunity.com/sharedfiles/filedetails/?id=2878723126
Saris' Basic Guide Series - steamcommunity.com/sharedfiles/filedetails/?id=2879531021
Captain Caffeine's Guide Series - th-cam.com/play/PLP9L4N2XUPR5obi4l55NayNfbMLg2YfQe.html
======== Music ========
Background music from the Cosmoteer OST by Dubmood.
Tracks in order:
1. Cluster 7.1-3 Build
2. Cluster 2 Track 2 Build
3. Cluster 7 Intro and Track 1 Build
4. Cluster 7 Track 2 Build
5. Cluster 7 Track 3 Build
6. Cluster 2 Track 2 Build (again)
======== Chapters ========
0:00 - Intro
0:25 - Reactor Sizes
1:30 - Battery Sizes
3:11 - Switching to a Larger Reactor
4:31 - Crew Speed/Room Types and Distance
7:17 - Crew Assignment
10:00 - Operator Role
11:20 - More on Crew and Part Assignmnet
13:13 - Supply Routes/Chains
18:42 - Assignment and Role Interaction
20:10 - Ship Example 1
25:13 - Do It Yourself Example
33:55 - Outro
มุมมอง: 62 429
วีดีโอ
Cosmoteer: Tiny Galaxy in 13 Minutes 36 Seconds w/ Speedup
มุมมอง 7K2 ปีที่แล้ว
Cosmoteer: Tiny Galaxy in 13 Minutes 36 Seconds w/ Speedup
Cosmoteer: Planet in 34.766 seconds w/o speedup
มุมมอง 1K2 ปีที่แล้ว
Cosmoteer: Planet in 34.766 seconds w/o speedup
Cosmoteer: Planet in 35.06 seconds w/o speedup
มุมมอง 2332 ปีที่แล้ว
Cosmoteer: Planet in 35.06 seconds w/o speedup
Cosmoteer: Planet in 20.333 seconds w/o speedup (Ensign)
มุมมอง 4402 ปีที่แล้ว
While three "Target Defeated" messages don't show up you can tell all three ships were destroyed by the three times the money increases.
Cosmoteer: Planet in 36.267 seconds w/o speedup (Captain)
มุมมอง 1752 ปีที่แล้ว
Cosmoteer: Planet in 36.267 seconds w/o speedup (Captain)
Cosmoteer: Planet in 10.267 seconds w/ speedup
มุมมอง 2602 ปีที่แล้ว
Cosmoteer: Planet in 10.267 seconds w/ speedup
Starsector - Tress Spam with Thrush and Garter Abuse (modded)
มุมมอง 2723 ปีที่แล้ว
Mods used by player ships: - Diable Avionics for the Thrush LRMs - ScalarTech Solutions for the Tress (ship used) and Garter bombers Mods used in simulation (in order of appearance): - Diable Avionics - Hightech Expansion - Outer Rim Alliance - ScalarTech Solutions - Scy Nation - Seeker: Unknown Contact - Shadowyards Reconstruction Authority
[SPOILERS] Starsector - Hypershunt Kill 156 DP, No Losses, No Phase Ships
มุมมอง 1.5K3 ปีที่แล้ว
Optimized Fury build that uses 1 less story point here: imgur.com/a/f9tdTqp
Ghast Fl4k 8:21 True Maliwan Takedown
มุมมอง 4253 ปีที่แล้ว
A build focused around the Ghast Call grenade and the Peregrine classmod. Save file: 1drv.ms/u/s!At-FXFxx8N9WgcBBl5WBWb1PQppU6w Warning: Gear in the save file was created using an editor, though it's still vanilla.
SAK Fl4k 4:07 M10 Maliwan Takedown
มุมมอง 1713 ปีที่แล้ว
This run uses the door skip. Build: A do-it-all Fl4k build using a standard skill tree and a multitude of different gear. Document with more info and save file: 1drv.ms/w/s!At-FXFxx8N9WgcA8Uvtl35v3a-S4Jg?e=0iIXu5
Outstanding work. This clarifies so much.
lol, I've been playing for 40 hours now and needed the "Automatically Add Doors" option turned off 40 hours ago. Thank you.
can you show your build? what weapons were you using, the imgur link doesnt show that
This is great! have you made a thruster one?
Thanks! No, but you can find one in the series by Captain Caffeine linked in the description.
Do power-cells keep their distinct size when stored in a capacitor?
No, they get broken up into small batteries.
@@Oneye. I did read the in-game text about the bigger cells, but took it as mislabeling of what it does. Because visibly the bigger generators have just more cell-slots, which would explain in full why they generate more power. Kind of deceiving IMO, but thanks to your video I know what to do better in my builds. Thanks!
super interesting video! I just eyeballed what could be more efficent, but having hard facts from this video helpes immensely!
.....Unrelated and a few months late, but you could've saved some time in whilst skipping from sector to sector after buying a new ship, if you waited for a few moments before the ship was turned online. Without that, you wasted some time going back and waiting for the ship to turn on so the FTLs are able to activate, like here *8:07* and here *11:18* and overall, browsing through the galaxy map could've been quicker. That's just human error though and can't really be perfected, because gameplay and ship design-wise, this Speedrun is truly almost perfect. Months (And even the release of the Steam version of Cosmoteer) later and this still doesn't fail to be impressive.
where you got that shields? mine can not be installed inside!
You did not add anything in the game but just changed the game combat and a few other things that are not really any different other than that this is the same game with poor with added poor mechanics. Buying the people is a joke!
The game had a setting already in it the people worker automatically did the job but here is one of the flaws that the gaming world thinks makes the game better, but it is just micromanaging things not needed. GO BACK TO THE GOOD OLD GAME AND STOP USING OUT DATEDED IDEA THAT SU@K!
What is changed you're not telling us what changed, and this is just the same building as before but you're not posting what is changed and that is why the game is not played anymore. Fix this broken game or just if you would of just left it alone and maybe the scrape yard item things were great, but the major changes are to the combat and what you are posting is bull sh!t.
how are we supposed to know how many crew each power consuming part needs?
Sadly since this can't be pre-computed, you have to rely on testing until you get a sense for it. Start out with more crew than you think you need, do the crew management things, set your weapons and thrusters to autofire like I do near the end of the video, and remove crew until there are none left in their rooms.
I wish the designed ships had power and logistics all saved. same for ships we design. why are all crew roles and assignments not saved for them. i cant just make a new ship that is the same without spending a ton of time re doing all power and logistics. best would be when saving ship design it should grab all that. also why do new crew always go to redshirt before other things. i think crew would be best filling right to left on the crew roles so we do not have to change the all purpose crew to the right every time we make new roles
When loaded from the ship library (dragged) into a creative mode game the crew roles and assignments are saved. Loading a ship from inside build mode doesn't. The dev is aware of this and will presumably fix it in the future. You can save roles as default by clicking the 3-line "hamburger" menu, and then load them onto another ship, if that's what you're asking about.
amazing :)
Just purchased this game, very useful information, thanks.
this is awesome, i picked up the game and already sunk 30 hours into it, learned so much more from this video, tysm for that
Спасибо
Wow didn't know that! Thank you!
So helpfull, if only there was more videos like this
After some trial and error: To be able to drag and drop the png-blueprints linked in the description onto an open Cosmoneer window I had to first had to go into "Build New Ship"-mode (fourth button top left in steam version at least) and NOT in blueprint mode - NEVERMIND - Did not get it working, had to feed the kids and... Got no time for that :)
awesome game and great guides. I was nearly there figuring some of this stuff out myself in game but really glad you did these
A+ quality content man. Its well thought out and executed.
Why is Auto Door a thing when -everyone- says turn it off? I got mad hour one of playing and hunted down the option and was thrilled to find there was a toggle. all my friends where equally jazzed to turn it off, and now I am watching videos EVERY creator says the same thing? why does it exist? and what sick bastard picked 7 crew for that bridge when every damn crew number else in the game is an even number? want seven crew somewhere? get bent you get 6 or 8...make the bridge take 8 or 6 for the love of all things OCD
Auto-door is there because most people don't care enough about optimization to place their own, and those people probably won't be reading/watching guides like this.
@@Oneye. who are these people and why did they accidentally buy a game like this lol
you could optimize it by deactivating autosave ^^
i turned muslim today:)
This is extremely informative. Thank you for sharing this. Oh and if you see this, can you comment or make a video comparing this game with Starsector?
I'm glad it was helpful! Starsector and Cosmoteer are different in a lot of ways, though if you like one you'll probably like the other (and many people play both). In Starsector you can customize your ships but not build them from scratch, which is the main feature of Cosmoteer. Starsector has a more full-fledged singleplayer mode with story missions, colony-building, a "real" economy, and better fleet combat and AI (though this is planned to improve in Cosmoteer). However, Cosmoteer has co-op and PVP multiplayer, as well as the Steam Workshop. Both have extensive modding capabilities, with full C# modding being planned for Cosmoteer. Basically, if you want a very good singleplayer experience with a living breathing galaxy and good lore/story play Starsector. If you want total freedom to design whatever ships you want, love optimizing and experimenting, and want co-op and PVP play Cosmoteer. I'd recommend both to anybody, as there's still a good amount of overlap.
This game has more micro management than RimWorld holy
Can barely hear anything
basically to enjoy this game properly you need to be a nerd... sad
Wow this is amazing. Thanks this is a very important video
The algorithm finally popped your video up! Very helpful! Thank you! Great game. Down loaded last week and just love playing it.
omg i did not know that they carried diffrent amount of batteries for the tier lvl of reactors
Great work ! Thanks
This is a very helpful guide! I got this game a few days ago and power generation and crew assignments have been my bane. :)
What a great and detailed video! Thanks a lot!
Very helpful, despite the fact i will never reach a level where this kind of perfection is necessary :) Besides that, am i the only one who finds it awkward that energy has to get transported by HAND?! I mean we humans figured out energy transportation in the 19th century.
Really well done learning tool. Probably the best I have seen so far.
Thank you, verry helpful
I have absolutely no idea what I just watched
I came to the comments to try and figure that out myself.
Thanks for this cool video! I would love more of these, especially for storage and the other aspects of ship design. As well as for smaller, medium and bigger ships.
im new to the game and this video is so helpfull for me... thank you very much <3
All the stuff here is easy and not difficult to set up. What I have problem with is refining in conjunction with storage. It is just impossible in my eyes to set a system which can keep healthy stock of all the materials and refine all the excess to the most valuable available product. It is also very hard not to sell your building supplies. I don't really understand how the storage and transport priorities work in this game!
The thing with capacitors is, in many instances it seems easier to just build a small reactor instead. Sure in an isolated instance with the supply chain and a large reactor it works fine, but it gets really complicated when a single large reactor is supposed to supply more than that. Also shrinking the battery size to 1 can be both good and bad, or is the 3 battery size surplus accounted for when you put it into a machine requesting only 1 energy batch?
When you think about it, you will realize that there are no machines requesting only 1 energy batch. 3-sized batteries just hold up 3x longer anywhere, because it still takes only one place.
@@Trickyman26 Always appeared to me as if they put 3-sized in and only took 1-sized out and the total energy value of the capacitors is like 18? haven't paid enough attention probably.
@@brohvakiindova4452 Actually you are right. I was not remembering it correctly, so my bad. Then your question stands still. And I must check it out, because it really makes me wonder if 3-sided batteries are being depleted in 1 energy batched machines? 😀 I guess they are.
@@Trickyman26 It's a two sided sword then most likely. filling capacitors in 3 patches in itself is fine with 18 total energy, but take out 1 and the next 3 refilled waste 2 energy. other way around a machine/weapon could request 1 energy and instead of filling with a 3 sized it could be satisfied with a capacitors 1 sized. But in situations with high "burst" demand your crew will waste valuable time delivering 1 sized packages.
Thanks for doing this. My ships went from sputtering into a fight to operating like well oiled machines.
Amazon Logistic Simulator - the game.
Bigger is alway better
oh, wow
Be aware this speed run is from the beta version of Cosmoteer. The demo version, & steam version are much bigger, better, more interesting, & much more difficult.
Yay we no longer need to separate the families of the crew for ship to be efficiient
This is incredibly helpful. I've learned a lot here. Thx!