What Is the BEST Furnace Array in Minecraft?

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  • เผยแพร่เมื่อ 28 ส.ค. 2020
  • TLDR: 144k is the practical max. To get that you need 8 dropper speed modules, or a hopper minecart distributing to 80 sub minecart arrays. If the goal is not the max, then really any will do. Of course combining things is an option.
    After doing a lot of research, and plenty of math, I have come to the conclusion that it doesn't really matter. There are plenty of designs out there with their own benefits. The realistic limit is 114k items per hour. For dropper speed, that would require 8 modules. A hopper minecart would need a very heavy item distribution. It all depends on how much resources you are willing to spend. I personally still recommend my optimized design for being a good middle ground (cheap and about 1.5 times dropper speed).
    My original video: • Optimized Megasmelter/...
    ロボットRobot: • 15-120 Furnace Array (...
    (Sorry I called the Japanese name Chinese)
    KK/Elij: • 48-384 Furnace Array |...
    TangoTek: • Coyote and the Cooker ...
    KK/Elij Hybrid Tutorial: Coming soon
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ความคิดเห็น • 44

  • @destripe9600
    @destripe9600 3 ปีที่แล้ว +4

    I like how you talk and your voice, good video

  • @couchlion
    @couchlion 3 ปีที่แล้ว +4

    I feel like I'm being delivered the news I like it, good video

  • @Robot_005
    @Robot_005 3 ปีที่แล้ว +2

    Nice!

  • @grantmayberry7358
    @grantmayberry7358 3 ปีที่แล้ว +2

    Ok the design you showed at 3:26 is actually pretty genius.

    • @grantmayberry7358
      @grantmayberry7358 3 ปีที่แล้ว

      In fact you could even use that design and distribute via water and then your input could output at huge speeds but all flow into the same water loop.

    • @cswertwertwert
      @cswertwertwert  3 ปีที่แล้ว +1

      In my original super smelter video I did have a water way, but the issue was that items would stack together. Then one furnace would get like an entire stack and still be smelting while all the others finished. In terms of rates they are about the same (because dropper speed). th-cam.com/video/nXwp_l57iwQ/w-d-xo.html

  • @stevejohncockram
    @stevejohncockram 3 ปีที่แล้ว

    Hi nice video, I like your "elij-esque array" - but one of the nice features of their design is that the hoppers are locked when not in use, and one of the reasons it is more complex.

    • @cswertwertwert
      @cswertwertwert  3 ปีที่แล้ว

      Thanks you. It is the same in concept. His unlocks to allow items in from the back forward. Mine locks once an item starts smelting. I will explain in better detail when I do the tutorial for mine.

    • @stevejohncockram
      @stevejohncockram 3 ปีที่แล้ว

      @@cswertwertwert Looking forward to that! subscribing!

  • @incalculas9394
    @incalculas9394 3 ปีที่แล้ว

    really nice video

  • @minim4.095
    @minim4.095 3 ปีที่แล้ว +3

    Great video.... but ferni? Not that I don’t like it but I’m pretty sure it’s furnaces. I would be happy if that changed though cause furni sounds cooler

    • @cswertwertwert
      @cswertwertwert  3 ปีที่แล้ว +1

      When you have to say "furnaces" like a hundred times, let me know if you want to shorten it to something simpler. Also it should be that way: cactus → cacti furnace → furni. It is that similar ending sound.

  • @Borbarad13
    @Borbarad13 3 ปีที่แล้ว +4

    Cool video! I use a water stream where I manually dumb in stacks for the initial distribution between the different modules. Mine just runs just at about 6 * hopper speed, but it could be easily and practically be extended in my opinion beyond your suggested limit of 144k items per hour. The challenge though at some point of time becomes the collection (unless you are ok with the stuff ending in multiple chests) and also the server tps dropping (depending on your hardware).

    • @cswertwertwert
      @cswertwertwert  3 ปีที่แล้ว +1

      I hadn't considered that, but the thing I have against throwing items onto the ground is a fear of them despawning, or being picked up by a rouge zombie. Do you have a video of this design? I would like to check it out though.

    • @Borbarad13
      @Borbarad13 3 ปีที่แล้ว

      @@cswertwertwert Hey Cswertwertwert, thanks for the response. I don't have a tutorial but you should be able to see it here: th-cam.com/video/rMO83dSN9a0/w-d-xo.html

    • @cswertwertwert
      @cswertwertwert  3 ปีที่แล้ว

      So each module is taking an input from a hopper to a hopper line right? If so then each module is only 9k per hour. This looks like the first one I showed that activates them all simultaneously. And ilmango points out that each module of his is limited to just over 8k per hour. A single dropper speed module easily doubles that. And an optimized minecart one (like what I made) 3.5x that.

    • @Borbarad13
      @Borbarad13 3 ปีที่แล้ว

      @@cswertwertwert You are right that each module with this design is limited to almost hopper speed. Instead of a hopper line I could have also used two input hoppers pointing into a dropper line like one of your suggestions, making each module faster (about 2 times hopper speed). The thing I just wanted to point out though was the different way of feeding the different modules (e.g. full stacks sucked up via water streams). My thoughts were more about of how to parallelize modules rather than optimizing the individual module. If we take one of your modules with 18K items/hour and feed 20 of such modules with a water stream drop in mechanism than we would have about 360K items / hour.
      Although I don't think the water streams solution would be for everyone (since it brings its own challenges), I thought it's an alternative worth to share :)

    • @cswertwertwert
      @cswertwertwert  3 ปีที่แล้ว

      Fair enough, I'll be sure to mention this in my follow-up/ tutorial video.

  • @elij7223
    @elij7223 3 ปีที่แล้ว +3

    look forward to your new design video -- remember you have 200gts to be furnace effecient and not waste fuel -- if you're able to be efficent with the unlocking interval (as you do it per furnace) you should be able to hit 50 (200gt/4gt) which would be impressive

    • @cswertwertwert
      @cswertwertwert  3 ปีที่แล้ว

      I use a hopper line with sticks for fuel because it takes exactly two per smelt. And my locking setup is based off the furnace block state change. I am not too concerned with that slight inefficiency vs complexity.
      It's cool though to see that a person I mentioned in the video watch it though. Thanks for the view! Also, do you have a name for this type of design?

    • @elij7223
      @elij7223 3 ปีที่แล้ว

      @@cswertwertwert cool I understand. Usually "entity-free furnace" to imply no water streams or minecarts

  • @nessunonessun1
    @nessunonessun1 9 หลายเดือนก่อน

    I just designed a super smelter that work with multiple of 64 items using this piston bolt sistem, both for the fuel and the items to smelt.
    I have 2 line of 32 furney...the sistem send 2 mincarts every 5 sec for bamboo fuel and 1 minecart every 10 sec for the items to smelt. It work with 2 different loader sistem I designed my self...for bamboo there are 2 side sistem with an exactly 64 loader using a 4 chest storage each side that is filled from a bamboo farm. So tnx to 2 hopper it destribute 2 bamboo every run.
    And for the items to smelt I designed a shulker box unloader that fill exactly 64 items in every hopper minecart.
    The smelter is all automatic. You can work from 1 stak to as far as you have fuel and you can add multiple shulker box in the sistem. The most difficult thing was the timing. I have to do it with a redstome clock to be perfect timed because all other timeing sistems was not working and to be able to smelt only 1 stuck I had to design a little meccanism to fire the second bamboo fir the fuel...

    • @cswertwertwert
      @cswertwertwert  8 หลายเดือนก่อน

      can you share a link to a video of this? Sounds really interesting

    • @nessunonessun1
      @nessunonessun1 8 หลายเดือนก่อน

      ​@@cswertwertwertit is really compact and at se time big...any screenshot will be meaningles. The only way would it be to do a video where I show and explain all...😅 I never did video on TH-cam

  • @NickolasBerdzenishvili
    @NickolasBerdzenishvili ปีที่แล้ว

    Why it is so important to have no lag in hoppers when furnaces smelt much much slower than hoppers can supply ore or coal? Even if hoppers will deliver ore instanlty, furnace can't smelt it faster than 10 sec. I think that more important thing is not to make faster ore delivery, but to make furnace array more compact.

  • @lordqualle2778
    @lordqualle2778 3 ปีที่แล้ว

    U said at the diagonal piston-bolt-design, that the hopper minecarts don't have enough slots for it to work, but what about chest minecarts? They have more slots, or are they not a good solution somehow?

    • @jonaspaladin1398
      @jonaspaladin1398 3 ปีที่แล้ว

      they don't fill up particularly fast, otherwise they are a good option

    • @cswertwertwert
      @cswertwertwert  3 ปีที่แล้ว

      Yes, as Jonas points out they are slow to fill. It would require 5 hoppers, or 2.5 dropper speed, to equal one hopper minecart. And that is not to even mention the fact that you need a way to easily refill a diagonal furnace array.

    • @lordqualle2778
      @lordqualle2778 3 ปีที่แล้ว

      Okay yeah good point(s),
      I just wanted to mention it in case it could be useful

    • @jonaspaladin1398
      @jonaspaladin1398 3 ปีที่แล้ว

      @@cswertwertwert it's not hard to get it to be filled by 7 hoppers with a little aligning. Additionally, it would be more lag friendly (unless you locked the hopper minecart or something)

    • @cswertwertwert
      @cswertwertwert  3 ปีที่แล้ว

      That is a good thought Jonas, but sadly we would need 11 DROPPERS to keep up with the 54 items per second requirement. And we cannot stack hopper minecarts because the hoppers would drain from both. Trying to stagger them would only lose efficiency.
      On top of that the length of the piston bolt would be too long to work without dummy accounts along the way to load beyond the lazy chunks.

  • @MrCyanist
    @MrCyanist 3 ปีที่แล้ว

    Does anyone else has a problem with collecting smelted items? im losing like 4 items per double chest of items, its not that significant but its annoying me.

  • @moderin294
    @moderin294 3 ปีที่แล้ว

    Why didn't you use your theoretical faster piston bolt?

    • @cswertwertwert
      @cswertwertwert  3 ปีที่แล้ว

      Because, that's theoretical. Not consistent enough to move two groups forward. If it were doable, then the yeild would be 288k, but that would also surpass the hopper minecart inventory limit.

    • @moderin294
      @moderin294 3 ปีที่แล้ว

      @@cswertwertwert and why don't you use a chest minecart?

    • @cswertwertwert
      @cswertwertwert  3 ปีที่แล้ว

      The theoretical piston bolt does not work (consecutively). Hence why it is called the theoretical one. The chest minecart would be a hassle to automatically load up. But if that were the only input, then sure why not. You just need to figure out the exact location and/or orientation for the piston bolt to work then.

  • @shinjitech3943
    @shinjitech3943 3 ปีที่แล้ว

    Minecrafter Robot is Japanese, not Chinese.

    • @cswertwertwert
      @cswertwertwert  3 ปีที่แล้ว +1

      Someone didn't read the video description. Also Japanese kanji are borrowed from Chinese, easily mistakable. But I am sorry (again) for not noticing this earlier.

    • @shinjitech3943
      @shinjitech3943 3 ปีที่แล้ว

      @@cswertwertwert
      I am sorry to speak without looking at the summary column.

  • @alaricaakova6652
    @alaricaakova6652 3 ปีที่แล้ว

    I think a better title would be "The most esoteric and impractical furnace arrays."
    Beast's 1280 furnace array delivers 1280 items every 10 seconds, for 460800 items an hour. And it doesn't require 3 quartz per furnace for observers or a piston bolt.

    • @cswertwertwert
      @cswertwertwert  3 ปีที่แล้ว

      I cover this in my follow up video. But I guess you're right that this for a practical array.