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How To Equally Distribute Items Without Minecarts

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  • เผยแพร่เมื่อ 11 เม.ย. 2019
  • Expandable system useful for furnace or brewing systems.
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ความคิดเห็น • 270

  • @earlyreflections2033
    @earlyreflections2033 5 ปีที่แล้ว +155

    A system like this will also solve issues with minecarts going into lazy chunks. Minecarts stop moving in lazy chunks, but they will still fill hoppers, completely breaking the system. Minecart distributions systems have to be babysit more closely.

    • @fan87tw
      @fan87tw 3 ปีที่แล้ว

      /forceload

  • @lordmarum
    @lordmarum 5 ปีที่แล้ว +133

    I always find it so satisfying to press the right arrow key during the intro and hear it connect perfectly anyway

  • @steammausss164
    @steammausss164 5 ปีที่แล้ว +26

    Sometimes some hoppers doesn’t fill up for unknown reasons no matter what I do it’s always the sames that refuses to work like a normal hopper.

  • @CarlWiles
    @CarlWiles 5 ปีที่แล้ว +23

    This doesn't seem to work reliably. I built a 32 hopper array as a test going into chests. After 5 tests I verified the behavior. Somehow something goes awry but only randomly - basically what happens is that amongst my 32 hopper array, at two locations (that are not always the same), one hopper will get double the number of items, and a hopper next to it will get none. The locations are not consistent, and do not match chunk boundaries.

    • @wookiecd
      @wookiecd 4 ปีที่แล้ว +4

      I figured this out. the repeaters add 3 ticks of delay per top segment and pair of bottom segments. Meanwhile, the inward stream continues at a steady pace. Once this propagates far enough back, some hoppers will get an item doubled into them. I could push the error further out by going from 3 ticks per 6 blocks to 2 ticks per 6 blocks. Solution 1: If the feeding hopper could be slowed to 1/2 speed, and the back propagation delay of the drop signal increased to match, this should permit precisely one item per hopper infinitely tile-able. Solution 2: trigger the drop into bottom hoppers, into all hoppers simultaneously via a divider network, using precise timing after the first item enters the string.
      Edit: Nope, this is close, but there's still a glitch creeping in.

    • @CarlWiles
      @CarlWiles 4 ปีที่แล้ว +6

      I think I did find a solution after all. I ended up realizing that some of the cricuitry was causing an early hopper lock on some of the feeder hoppers to my furnace. I do have a 100% working design based on this from a few days ago. I will try and capture a flyaround video when I get home from work. If I recall there were two things I had to solve for - one was the input end circuit had to be changed for my length, it was locking too many input hoppers at the same time. The other was with my circuit along the back, not the top. The feeder circuit for my furnaces loading fuel was being locked by my circuit for loading smeltables, basically every 5th furnace or so would only get one block of fuel per Fu load of smeltables. Fixing that involved... A lot of hoppers.

  • @byebyecitybyebye
    @byebyecitybyebye 3 ปีที่แล้ว +6

    OKAY so something you need to understand is that the system works pretty well give or take some lag... IF the chest/barrel at the beginning receives more than one item at once. if the chest/barrel at the beginning is fed from a hopper or a dropper elevator, the items will end up mostly going to the last dropper in the distributor.
    in other words if you deposit a full stack in the chest/barrel manually, it works great
    if it's part of a larger system, being fed by hopper chains and dropper elevators, you will have all kinds of errors

  • @Appertun
    @Appertun 5 ปีที่แล้ว +43

    I thought this man was from Germany, but no apparently he's from THE GLORIOUS MOTHERLAND.

  • @guzzlord365
    @guzzlord365 4 ปีที่แล้ว +7

    For anyone wanting to build this in 1.16 be sure to right click all the redstone dots to turn them into the crosses. Works great after that

  • @mrhumpty
    @mrhumpty 5 ปีที่แล้ว +5

    Love these videos. I'm new to complicated redstone so I'd have one request on videos like these. If you could give a brief explanation about why the Redstone is set up the way it is I'd really love it. Most of the time I can figure it out after a bunch of tinkering though :)

  • @Koreyite
    @Koreyite 7 หลายเดือนก่อน

    Proof of concept works, I couldn't figure out how to make it for my 4 furnace array but I used the same idea that when items reach the end, shut off feeding hopper, and enable siphon hoppers underneath. Thanks.

  • @geeshta
    @geeshta 5 ปีที่แล้ว +14

    I want to know why and how this works ever since you released the supersmelter videos. Can you make maybe a more in-depth explanation video?

    • @ryanfarthing8434
      @ryanfarthing8434 5 ปีที่แล้ว +8

      Basically the bottom hoppers are locked and the top hoppers send and receive an item at exactly the same time then when the last hopper on top gets its item the second row unlocks for one or two ticks depending on its location and drops it’s item into the furnace. While this happens the top first hopper gets locked. Then when the second row empty’s into the furnaces the second row becomes locked and process restarts.

    • @arenmee540
      @arenmee540 5 ปีที่แล้ว +5

      I broke down the text so that you won't be too lazy to read ;)
      In a nutshell
      There are 2 rows of hoppers
      1st row transfers the items from left to right
      2nd row transfers the items from top to bottom
      You are aware of how hoppers work right? Items always go down before they redirect to the side.
      When a hopper is powered it *locks* meaning you cant transfer any item to go inside or outside the hopper. It locks in its current state.
      The 2nd row is *locked* so that the items dont get succd downwards
      Meaning the 1st row of hoppers redirect the items from left to right
      Once the right most hopper from row 1 receives its item then it it *unlocks* the 2nd row so that the items get succd downwards.
      In a less noisy sense
      Items go from left to right
      When an item reaches the right most hopper
      Items go down to their destinations equally

    • @gildeddrake1479
      @gildeddrake1479 5 ปีที่แล้ว +1

      @@arenmee540 that's the part i understand. But i was feeling like to do that, you'd need instant repeaters to power and unpower all the hoppers at the same time. But he adds some delays on both rows and that's the part i don't understand

    • @womas5316
      @womas5316 5 ปีที่แล้ว

      @@gildeddrake1479 Same here. But I've seen this system in his other super smelter video in the past. He explained it had something to do with the hopper's delay when transporting the items. Didn't quite understand tho.

    • @scndywise6042
      @scndywise6042 4 ปีที่แล้ว

      @@ryanfarthing8434 But dude, items can only travel through hoppers every FOUR ticks.

  • @qwfp
    @qwfp 5 ปีที่แล้ว +39

    You could explain how and why this works. Just a general tip

    • @Scohill
      @Scohill 3 ปีที่แล้ว +1

      but he did explain...the top hoppers keep pushing items while the lower hoppers are locked till it reaches the last hopper and the upper hoppers get locked and the lower ones unlocked to suck the items from the upper hoppers

  • @stevena105
    @stevena105 5 ปีที่แล้ว +5

    Awesome! You have no idea how much it's been bugging me that all the auto-smelters people post are never powers of two (2, 4, 8, 16, 32, 64, etc.) since that makes working with full stacks a lot easier.

    • @firstfirst809
      @firstfirst809 5 ปีที่แล้ว

      Steven A put a double chest over 2 hoppers facing away from each other, put double chests in the outputs of those hoppers and repeat if you want an easy way to get powers of 2

    • @stevena105
      @stevena105 5 ปีที่แล้ว +2

      @@firstfirst809 Every time I've tried this, the items aren't distributed to all the outputs. Instead only two of the four outputs end up with items.

    • @ToughDialga007
      @ToughDialga007 5 ปีที่แล้ว

      Mirror the build on the other side, and 2 hoppers under the double chest, it works, if not, you probably messed up the redstone, but if not, then I don’t know what the hell is going on

    • @NaatClark
      @NaatClark 4 ปีที่แล้ว +4

      @@stevena105 You're not doing anything wrong in this case. This happens because hopper speed is limited. When you manually place more than one item in the first double chest both hoppers are able to take items out simultaneously. However they are only pulling one item at a time. Since the speed of the items is constant you can't split the item streams again without letting them build up by temporarily locking hoppers down the chain. People telling you to just add more double chests and hoppers are all crazy lol

  • @hikmalardiansyah5755
    @hikmalardiansyah5755 ปีที่แล้ว +3

    (16 Hopper array) For people having trouble with the Hopper doesn't distribute items correctly: add one-tick Repeater before the three-tick Repeater that locks the bottom Hoppers. If it doesn't works change the first module that locks the top hoppers to be the same design as the second module.

    • @negativ7851
      @negativ7851 4 วันที่ผ่านมา

      Would it be possible to get the caveman version of the solution? I know almost nothing about redstone and just want it to work properly for my smelter because I have way too much stone to smelt to do it with just a bunch of furnaces manually filled

    • @hikmalardiansyah5755
      @hikmalardiansyah5755 4 วันที่ผ่านมา

      ​@@negativ7851Just build it like ilmango does but at 4:38 add one more Redstone repeater before that repeater. Idk if it's still works cause i haven't played minecraft for so long sooo

  • @JracoMeter
    @JracoMeter 5 ปีที่แล้ว +1

    This is such a useful contraption to use in a wide variety of things. Thanks for helping the community, best wishes!

  • @Salien1999
    @Salien1999 5 ปีที่แล้ว +4

    I'm trying to build a 10-way distributor, but the second hopper in the line from the chest (not including the one between the chest and the line) is retaining a block. Any ideas?

  • @pafnutiytheartist
    @pafnutiytheartist 5 ปีที่แล้ว +17

    Amazing! Tried to do this a while ago myself and didn't come up with a good solution

    • @firstfirst809
      @firstfirst809 5 ปีที่แล้ว

      pafnutiytheartist you could do a much cheaper (but less much less neat) way by stacking 2 wide chests over hoppers splitting the items into 2 groups each time

    • @funmaster5249
      @funmaster5249 5 ปีที่แล้ว +3

      @@firstfirst809 only works for power of 2.

    • @NonJohns
      @NonJohns 5 ปีที่แล้ว

      @@funmaster5249 Hence why it's "much less neat"

    • @anaran_
      @anaran_ 3 ปีที่แล้ว +1

      @@firstfirst809 that doesnt work

  • @zonelet372
    @zonelet372 5 ปีที่แล้ว +27

    can I make this between houses to equally distribute items to my population?

  • @sergi7530
    @sergi7530 3 ปีที่แล้ว +1

    works for me in 1.16.3 but only for 8 furnaces minimum and every 3 furnaces since that, being: 11, 14, 17 and so on. The issue appears to be that the patern only works if it is complete, something to do with the new dots? idk tbh, im not good at redstone.

  • @sc0rch3d
    @sc0rch3d 4 หลายเดือนก่อน

    Works in 1.20.4 if you leave the redstone dots as crosses. The dots are not powering the adjancent blocks, thus not locking the hoppers.
    I'm using this for a dye system to evenly distribute bonemeal!

  • @MrFanBoyDee
    @MrFanBoyDee 5 ปีที่แล้ว +2

    this has the slight issue that if you were to put furnaces under the lower row of hoppers and then put hoppers under those furnaces to take an output, some of the hoppers would be locked by the circuitry in the back

    • @MrBowser909
      @MrBowser909 4 ปีที่แล้ว +2

      how do we overcome this?

    • @clc_uzi8890
      @clc_uzi8890 3 ปีที่แล้ว

      put the bottom row of dust and repeaters on slabs (or any transparent block), the only solid blocks that need to power any hoppers are above them

  • @hywell_
    @hywell_ 4 ปีที่แล้ว +2

    If you put furnaces into this and hoppers below the furnaces to collect the items, the hoppers at the bottom get locked by the redstone dust.

    • @clc_uzi8890
      @clc_uzi8890 3 ปีที่แล้ว

      put the bottom row of dust and repeaters on slabs (or any transparent block), the only solid blocks that need to power any hoppers are above them

    • @gizmo2625
      @gizmo2625 ปีที่แล้ว

      @@clc_uzi8890 you are a godamn life saver lmao, was looking in the comments to see if anyone else had this issue, thank you :D

  • @arenmee540
    @arenmee540 5 ปีที่แล้ว +4

    Excuse me mango but isnt this locational? Like maybe 1 or 2 tile entities from the array did not recieve an item unlike everything else.

  • @tetsujin_144
    @tetsujin_144 5 ปีที่แล้ว +1

    I built a version of this in Bedrock. It required a few changes, of course - in Bedrock I think hoppers don't lock if there's powered redstone dust next to them, unless the redstone dust is pointing into the hopper, so I needed a slightly different approach for locking the bottom row of hoppers.
    One piece I'm not real clear on is why you have repeaters every 5 blocks or so, instead of spacing them farther out, like every 14 blocks or so

    • @CoolCreeper090
      @CoolCreeper090 5 ปีที่แล้ว

      Do you care to show specifically what you did? I'm currently unable to get it to function of Bedrock. Any help would be greatly appreciated?

  • @Boomer8824
    @Boomer8824 5 ปีที่แล้ว +23

    They used this trick back in the Soviet days

  • @matiwrubli
    @matiwrubli 4 ปีที่แล้ว +1

    If Minecraft redstone was physics then ilmango would be Einstein

  • @gncc674
    @gncc674 4 ปีที่แล้ว +3

    The redstone at the back turns off the hopper it is by on the bottom so items cannot leave that hopper. Is there a workaround for this?

    • @_BangDroid_
      @_BangDroid_ 4 ปีที่แล้ว

      Same here 1.15.2

    • @shayden6995
      @shayden6995 3 ปีที่แล้ว

      put the redstone on slabs or glass or something, any non solid block like white concret, so it cant power the hoppers below

  • @Lascarnn
    @Lascarnn 4 หลายเดือนก่อน +1

    I would love to see a video explaining WHY and HOW it works

  • @cqmbust536
    @cqmbust536 5 ปีที่แล้ว +1

    I just subbed, totally worth it. Love u Ilmango

  • @zohar9971
    @zohar9971 5 ปีที่แล้ว +91

    Dude you just need to sieze the means of production

    • @chuffrey3058
      @chuffrey3058 3 ปีที่แล้ว

      i am not liking this to maintain 69 likes, but i like this

    • @noisnecsa995
      @noisnecsa995 3 ปีที่แล้ว

      @@chuffrey3058 shut up

  • @squeebers
    @squeebers 5 หลายเดือนก่อน

    TYSM! Solved my minecart issue on a server I play on. Used it for my auto furnace!

  • @justjoeblow420
    @justjoeblow420 5 ปีที่แล้ว +1

    Cool I'll probably be building one of these in the next week or so as I need to start working on a furnace array as I've been building an aquarium with the coral from update Aquatic.

  • @Rooftopaccessorizer
    @Rooftopaccessorizer 4 ปีที่แล้ว

    Was all confused about how to make this a 3 furnace wide version but then i put my ilmango thinking cap on and managed to rig it up!

  • @matthewbaker2899
    @matthewbaker2899 4 ปีที่แล้ว +1

    the problem with double items or hoppers not filling up no mater how many items is a common problem with this type of system and not much can be done to fix it. it also depends on what direction the hoppers are facing(n,s,e,w) i don't remember the details but i seam to remember hoppers will act differently when pointing east/west vs north/south. but with that being said a hopper system is still more reliable and efficient than a mine-cart system.

    • @sleepysheep792
      @sleepysheep792 4 ปีที่แล้ว

      My output hopper got stuck from distribute redstone any idea?

    • @nessunonessun1
      @nessunonessun1 ปีที่แล้ว

      Oh so this is the reaso I got mad jn doing this in a ring with 3 cornesr to time all well and iven so in corners if hopper below are poi ting in hopposite direcrion get jumped instead if point down are not 😂

  • @Blurple
    @Blurple 5 ปีที่แล้ว +2

    Really helpful! For so long I cannot understand how this work so I can't make a super smelter. The old version of super smelter is broken I assume because it doesn't work for me in 1.13

    • @KetchupKidKyle
      @KetchupKidKyle 5 ปีที่แล้ว

      I'm currently using two of his super smelters in 1.13, did you use his most recent version?

    • @Blurple
      @Blurple 5 ปีที่แล้ว +1

      @@KetchupKidKyle I just used a random one on the internet. It doesn't work because it's not distributing the items evenly even though in the video it does

    • @KetchupKidKyle
      @KetchupKidKyle 5 ปีที่แล้ว

      @@Blurple Ilmango has a super smelter that uses this basic design that still works for 1.13 🤓

  • @funmaster5249
    @funmaster5249 5 ปีที่แล้ว +15

    I love you. I literally just had this exact problem on a modded server.

    • @funmaster5249
      @funmaster5249 5 ปีที่แล้ว +2

      His solution is so elegent. I could cry

  • @bastian_5975
    @bastian_5975 2 ปีที่แล้ว

    Tip to make screwing up less painful: place the bottom row of hoppers as the last step so that you don't have to go through and clean them all out when you destroy the redstone on top. Also if you need to expand, take out that row of hoppers for the same reason.

  • @GuardTower
    @GuardTower 5 ปีที่แล้ว +19

    "redstone basic video" .... i think his Basic and my Basic has a different meaning :ROFL:

    • @DoomRater
      @DoomRater 5 ปีที่แล้ว +3

      There are barely any torches in this circuit and the entire logical chain of redstone flows in one direction. You don't really get any more simple than that without it being a straight line of redstone

    • @GuardTower
      @GuardTower 5 ปีที่แล้ว

      @@DoomRaterBasic redstone in my book is not going to the nether for quartz and just using overworld items. What he just made are advanced techniques

    • @DoomRater
      @DoomRater 5 ปีที่แล้ว +3

      Dude. There's ONE comparator. And what it does is straightforward.

    • @GuardTower
      @GuardTower 5 ปีที่แล้ว

      @@DoomRaterthat is advanced for me already. I think my 1st comment already explains my knowledge in Redstone.

    • @DoomRater
      @DoomRater 5 ปีที่แล้ว +1

      @@GuardTower Its primary usage in nearly every basic contraption is to give a redstone output based on how full something is. In this case, all we want to know is if a single hopper is not empty. It's more advanced than say, a tower of lights showing how full a single chest is (another contraption that uses a single comparator and a straight line of redstone) but it's the single most common usage for the comparator.

  • @nim6769
    @nim6769 5 ปีที่แล้ว +1

    i can remember CodeCrafted building one like this in 2013/minecraft 1.5 Cool remix of that though, and this one is tileable!

  • @PanEtRosa
    @PanEtRosa 5 ปีที่แล้ว

    Redstone never makes sense to me yet this was remarkably easy for me to follow. o.o Thanks!

  • @wtfkanal9997
    @wtfkanal9997 ปีที่แล้ว +1

    Thank you very useful for my cactus xp farm

  • @cedricvanassche1545
    @cedricvanassche1545 3 ปีที่แล้ว +1

    how do I make one with the droppers. I made he one he did but I can't get stuff to go out of the lower hoppers

  • @joshuakilpatrick7824
    @joshuakilpatrick7824 5 ปีที่แล้ว +3

    Help it keeps skipping one near the end

  • @XepptizZ
    @XepptizZ 5 ปีที่แล้ว +1

    Wouldn't the repeater delay add up over a very long array? Is there a reason you couldn't space them out more and let the redstone dust run it's length? (I know there must be a good reason, but I'd like to know what it is)

    • @theawes0me0ne
      @theawes0me0ne 5 ปีที่แล้ว +1

      XepptizZ the repeaters were powering the dust, which power the blocks on either side which lock the hoppers. I think he was doing that to get past the problem of powering the hopper directly next to the repeater? And timing seems important, perhaps.
      I don’t claim to be a genius though lol

    • @Tenteono
      @Tenteono 5 ปีที่แล้ว +1

      I think the way it works is that the redstone locks the hoppers just as the item gets put into it. Thus the redstone signal only just locks the hoppers in time.
      Illmango could definitely explain it better.

    • @XepptizZ
      @XepptizZ 5 ปีที่แล้ว +1

      @@Tenteono come to think of it, normally, the top row doesn't need locking in basic systems. The top redstone is probably to prevent the glitch where a hopper gets skipped doe to hoppertimings and chunkborders. This glitch prevention in turn requires the bottom redstone line to be timed accordingly.
      I'm not sure though, so I'd still like to know the specifics. I'm quite heavily into redstone. Not at ilmango Matrix level update order and redstonetimings stuff, but I can inefficiently problem solve practical redstone applications.

  • @maybe3392
    @maybe3392 4 ปีที่แล้ว

    Excellent tutorial, and display of minecraft mechanics. Keep it up.

  • @GrumpyGrobbyGamer
    @GrumpyGrobbyGamer 5 ปีที่แล้ว

    Very awesome, and I hope very useful to me! Thank you Mango!

  • @Raiderlock
    @Raiderlock 4 ปีที่แล้ว

    I triple checked that i built this to spec. some furnaces and hoppers get nothing completely skipped. while other fill up completely.

  • @ENDERSTIXgaming
    @ENDERSTIXgaming 4 ปีที่แล้ว

    I made it in 1.15 and it has 2 issues but mostly works, first issue is that the first hopper, the one closest to the chest you put items into, doesn't get items, and some of the chests end up with 2 items rather than 1

  • @peterstrong772
    @peterstrong772 5 หลายเดือนก่อน

    At 2:08 you say you need to lock that hopper in order for it to work, and yet it is not locked, and it works, there is no redstone torch here like in the building turorial later on, and you dont add one to the one that is shown working, to me it feels like if you add that last redstone torch to that hopper it will lock it and stop your items from entering the system, am i looking at this wrong?

  • @polyacov_yury
    @polyacov_yury 5 ปีที่แล้ว +1

    Do we need a fool-proof solution for the cases when the incoming batch size is less than the number of outputs?

    • @phiefer3
      @phiefer3 5 ปีที่แล้ว +1

      I don't think that smaller batch sizes would cause a problem. The items travel through the hopper-chain like a caterpillar, and when the 'head' reaches the last hopper it triggers the unlock of the second row of hoppers sucking the items out of the chain. So even if you only put a single item in the input chest that item would travel all the way down the chain until it reached the end and then the bottom hoppers would unlock and the single item would get sucked up by the last hopper there.
      It only needs a solution for when the batch size is bigger than the number of hoppers, which he already covered in the video.
      The only reason that smaller batches could cause "issues" is in something like a furnace array if you were trying to keep fuel and items synchronized, where a smaller batch of items could result in uneven usage of fuel, but that's not really an issue with the design.

    • @theawes0me0ne
      @theawes0me0ne 5 ปีที่แล้ว

      You could handle that before the items go into the furnace array. Maybe only let items through when there are enough, based on a comparator?

    • @brianbiggs7812
      @brianbiggs7812 5 ปีที่แล้ว

      I'm doing something like that hooking this to my cactus, kelp, etc farm. Basically when chest is full, leave the hopper open till chest is empty. (and locking the hopper above to stop incoming) only thing I dont like is it is a large circuit... Trying to compress it.

  • @proshark9966
    @proshark9966 4 ปีที่แล้ว +1

    perfect for my xp farm. now the fuel and cacti gets distributed EQUALLY

  • @nessunonessun1
    @nessunonessun1 ปีที่แล้ว

    Hi I noticed that if yo do this in a ring, 3 corners you have to adjust repeater timing and more strange in corners if you place hopper pointing in the hopposite direction hopper under get jumped....why? There is somthing I do not know in hopper priority on base of where they point?

  • @crazyfurnaceguy1229
    @crazyfurnaceguy1229 5 ปีที่แล้ว

    WOW!That's impressive!It's better than my hopper charge system with railway hopper!😄

  • @musashimyamoto9168
    @musashimyamoto9168 5 ปีที่แล้ว

    Is it possible to combine this system with your cacti xp farm(the one with the ovens) i believe that if this system is able to work with large ammounts of items you could easily increase the efficency of the farm since all the ovens will work at the same time except just a few of them. I still feel like the items are distributed unequally

  • @bebop684
    @bebop684 4 ปีที่แล้ว +1

    Does this still work for 1.14 and up?
    I built a 16 long one but when I feed one stack into it, it doesnt evenly distribute the items (not 4 items per unit).

    • @Adargi
      @Adargi 4 ปีที่แล้ว

      It didn't work on 1.15.2 either.

  • @levkr_
    @levkr_ 4 ปีที่แล้ว

    so I made a 64 wide version of your honey farm and I am early game, so I dont have a sand duper or fast witch farm yet... I want to put one stack of glass bottles in every dispenser but how can I refill the dispenser making every dispenser have one stack? because I guess not every slice uses the same amount of bottles per hour.

  • @ToughDialga007
    @ToughDialga007 5 ปีที่แล้ว

    Make a furnace array that is tileable, using this or other type or red stone powering
    I was kinda trying to find one or make one that would work like that, using 64 furnaces, but I definitely do NOT want to use minecart chests, I hate using entities, but this design does work, but if I want to make furnace array as compact as possible, I can’t figure out how to put redstone, without it powering the redstone on the fuel or item distributor, depending witch one I built first, only way is add another hopper line slightly away from the other line, leaving one block gap, but I’d like to avoid that, any ideas on how I could do that?

    • @ToughDialga007
      @ToughDialga007 5 ปีที่แล้ว

      Actually, I might have figured it out, but I have to test it out first

    • @funmaster5249
      @funmaster5249 5 ปีที่แล้ว +1

      You should be able horizonatlly layer one of these ontop of another one of them. Then theyd distribute themselves evenly right? Then you could get a big rectangle of furnaces potentially. Youd just have to alternate the state of the secondary distributers so that the chests on them would fill up enough for them to distribute. Or just settle for a one big line of em. A furnace array the length of your render distance would probably make enough output for any reasonable project.

    • @ToughDialga007
      @ToughDialga007 5 ปีที่แล้ว

      funmaster524 I think I have a solution for making 2 distributors for the fuel and items compact enough and that the redstone would connect with the other distributor, but I have to try it out tomorrow, let you all know how it worked, fingers crossed

  • @lapeluche114
    @lapeluche114 5 ปีที่แล้ว +2

    WTF I made a systeme like this on my channel 3 years ago. I was young and really bad at redstone at this time but it's fun to see ilmango with the same concept
    (It's "Four amélioré spécial Hellominecraft" for those who want to see)

  • @jeetjerome
    @jeetjerome 9 วันที่ผ่านมา

    auch nach 5 jahren, ich küss deine augen ilmango.

  • @sonicmeerkat
    @sonicmeerkat 5 ปีที่แล้ว

    Can i just say 12K to the displayed 1K is a very good like to view ratio.
    Like most videos are around 1:100, very engaged audience.

  • @Ironmanislit
    @Ironmanislit 5 ปีที่แล้ว

    So I built this system in mcpe. It works across all platforms however I built a 5 furnace array with this system and I cant get 5 furnaces to get loaded with items. I tried adding only 45 kelp 45 sand to test and 5 separate hoppers that are 5 blocks apart all seem to lock before dropping the item. It takes one them locks up thus leaving 5 furnaces without any items. I've tried replacing all the dust and repeaters back,nothing seems to work. The hoppers that lock up are on lower side all at the 1 tick repeaters. If you have ideas I appreciate it

  • @theawes0me0ne
    @theawes0me0ne 5 ปีที่แล้ว +1

    I’m getting a “lazy hopper”... second one from the input always holds onto a block. Testing with sand, a 16 furnace array.
    Its the same length as yours so it looks pretty much the same. I think it may be because the redstone dust pieces which lock the hoppers there at the end of the bottom line both power the same block (second to last one) causing that hopper to be powered a tick longer than it should, which makes it hold onto an item.
    Strangely enough, i think it only does it once per batch of sand. If i put in 64, each furnace will end up with 4 except the second one from the input which will have 3 and one stuck in the hopper above it.
    Not sure if anyone experienced the same problem. If so and you’ve been able to find a solution, please let me know. Thanks.

    • @bungster7289
      @bungster7289 5 ปีที่แล้ว +2

      I've had the same problem with that hopper and what I did to fix that was by moving a hopper underneath the one that gets stuck so it cant hold onto the item.

  • @devonbruening7920
    @devonbruening7920 5 ปีที่แล้ว +4

    Other than for a furnace array, what is this useful for? I genuinely would like to know.

    • @qootzstarr8116
      @qootzstarr8116 5 ปีที่แล้ว +4

      Mass Potion Brewer

    • @devonbruening7920
      @devonbruening7920 5 ปีที่แล้ว

      @@qootzstarr8116 that makes sense. Anything else?

    • @theawes0me0ne
      @theawes0me0ne 5 ปีที่แล้ว +2

      Hey man, gotta have an even number of sticks in all your boxes or else you’ll have a panic attack? This is your solution.
      😂👍🏻

    • @funmaster5249
      @funmaster5249 5 ปีที่แล้ว +1

      I have a weird problem on a modded server this solution precisely solves. But its a fringe problem.

  • @nessunonessun1
    @nessunonessun1 ปีที่แล้ว

    Hi, I am trying this concept in a 70 furnace smelter, I am designing it in a ring (3 corner) with 79 hoppers line and I want to use as fuel lava, because minecart are less interesting for buckets, but I think I do somthing wrong whith timing because some furnace do not get the bucket. Some idea?

    • @nessunonessun1
      @nessunonessun1 ปีที่แล้ว

      I managed to make it work but to turn this concep in a belt, make redstonr weird...I had to manually adjust timing tick of repeater using lamp to see up and bottom part signal how it was working locking and unlocking.🤯
      The other problem now is that to make it turn in a square it make biggher then before and because I was using minecart to fill items to smelt and this sistem for the fuel, now I have to see if mincart make in time to add a second items before furney have smelted the previous....because 70 smelter but 79 hopper line 😮

  • @StumblingGamer648
    @StumblingGamer648 4 ปีที่แล้ว

    Could I hook this up to the output of a slime farm to distribute the slime evenly among a group of players?

  • @andrea_lanteri
    @andrea_lanteri 5 ปีที่แล้ว +104

    Karl Marx wants to know your location

  • @kennedyfellows-coffey2257
    @kennedyfellows-coffey2257 7 หลายเดือนก่อน

    Hey I have been trying to get these designs to work on my world and they have not been successful. Is it potentially Java only or maybe there was an update.

  • @CRC-1904
    @CRC-1904 8 หลายเดือนก่อน

    What if I wanted to modify this design into a 3-way item splitter???

  • @alfredo2lepe
    @alfredo2lepe 3 ปีที่แล้ว

    How can I add on a coal system for my furnaces on the backside of the furnace?

  • @tomstarmot
    @tomstarmot 4 ปีที่แล้ว

    if you are wondering, yes you can just copy it in front to distribute coal evenly

  • @levkr_
    @levkr_ 4 ปีที่แล้ว

    I made your cobble farm that produces one stack and 20 cobblestone per 5 secs, what is the fastest way to distribute it over 10 double chests?

  • @JcuntAfuckKshitE
    @JcuntAfuckKshitE 3 ปีที่แล้ว

    So I built this in Bedrock and it almost works except the 4th to last hopper (the one with redstone dust directly on top of it and then a block with redstone on it on top of that) always seems to feed through slightly more than the rest and often extra items will get stuck in the hopper underneath, can't figure out why... anyone else had this issue?
    But otherwise yeah awesome stuff dude

  • @dfgsydfshsfh6446
    @dfgsydfshsfh6446 5 ปีที่แล้ว +2

    the automatic potatoes farm with villagers still works on 1.14? or they need any change?

  • @abdulrahimsiddiqui1463
    @abdulrahimsiddiqui1463 5 ปีที่แล้ว

    Love Your Farms

  • @inflnity3448
    @inflnity3448 5 ปีที่แล้ว

    hey man not sure if you read comments but I am trying to make a vanilla wireless contraption with an input 11-15 blocks below the output. Could you try it and maybe make a video on it?

  • @MrRyanroberson1
    @MrRyanroberson1 5 ปีที่แล้ว

    Worst case scenario, the auto-crafting mod could sit alongside the stackable shulkers thing

  • @19.99USD
    @19.99USD 3 ปีที่แล้ว

    Built this for a furnace and the 2nd furnace out of 16 from the input (2nd hopper on the bottom row) is always one behind when I smelt stacks of 64. One item will always get locked in the hopper (except for when I smelt a weird number of items) the and it will end up smelting 63 so I manually have to move the last item into the furnace. Anyone have any clue?

    • @uchinanchuu58
      @uchinanchuu58 2 ปีที่แล้ว

      Exact same thing was happening to me in 1.18.1. I found a quick, inelegant solution and I'll make a video about it tonight.

  • @klab3929
    @klab3929 5 ปีที่แล้ว

    Awesome ilmango :)

  • @profmonkey0756
    @profmonkey0756 3 ปีที่แล้ว

    can this be made smaller, like can I do this for just 8 hoppers?

  • @mortalxdtroll
    @mortalxdtroll 3 ปีที่แล้ว

    Someone, please help me. I'm on 1.17.1 and I want to do the exact system but with one block of space between the 2 rd line of hoppers (the bottom line). I tried to do something but it didn't split the items correctly. For example, I built a line of 60 hoppers and under them a line of 30 hoppers (with a space between each hopper).

  • @sleepysheep792
    @sleepysheep792 4 ปีที่แล้ว

    I try to make this and redstone to distribute literally block transport hopper and now i’m stuck

  • @Straylight4299
    @Straylight4299 5 ปีที่แล้ว +2

    Could someone please explain how this works?

    • @AWriterWandering
      @AWriterWandering 5 ปีที่แล้ว +2

      The bottom hoppers are locked, allowing Items to flow through the top hoppers one at a time. When an item reaches the last hopper, a comparator detects that, locks the top hoppers and unlocks the bottom ones. Since The items were flowing one at a time, there's only one item in each top hopper, which subsequently is pulled into the bottom hopper.

    • @Straylight4299
      @Straylight4299 5 ปีที่แล้ว +2

      Thanks, but that's the easy part. Why are there groups of 3 hoppers blocked by differently timed repeaters? What does the top redstone line do and how? @@AWriterWandering

    • @piperboy98
      @piperboy98 3 ปีที่แล้ว +1

      @@Straylight4299 I was vexed by this question too, but after some experimentation I found that hopper lines seem to actually have a 1 hopper/gametick backwards propagation of moving items. That is that each hopper moves its item one game tick before it receives the one from the upstream hopper. I have never heard of this before but all my experimentation seems to validate it. So any single item travels at 1 block/7 gameticks, but at a throughput of 1 item/8 gameticks, which means the items don't move simultaneously but in a sort of wave.
      So in this case the backwards line needs to be timed to lock the hoppers only after they all get filled which is actually n gameticks after the item reaches the last one. In this case 6 hoppers are locked at a time, so the delay for each must be 6 gameticks (3 redstone ticks) to exactly match the item movement wave, which is what we see. This also finally explains to me why when a single line is used for, say, 15 hoppers you often have one or two seemingly random inventories in the middle that don't get items. Its because those are where the backwards waves were 'caught' by the simultaneous locking of all the hoppers. Just set up 10 hoppers simultaneously locked 3 redstone ticks (comparator + two torches) after the item arrives in the last one and sure enough the 7th from the end is the one without items, since it would be scheduled to receive the item 7 ticks later, but the upstream hopper was locked on the 6th gametick.
      I seriously have no idea how I have never seen anything about this though - it seems like something really important to know about for a lot of common applications like this.

  • @hansgerber8654
    @hansgerber8654 4 ปีที่แล้ว

    does this work on servers that have a decreased tick rate for hoppers?

  • @christianhuber1527
    @christianhuber1527 5 ปีที่แล้ว

    redstone guru you are amazing

  • @Grimsaviour
    @Grimsaviour 4 ปีที่แล้ว

    @ilmango any chance you might know if this would work on Bedrock Edition?

  • @Macash
    @Macash 5 ปีที่แล้ว +1

    this is very nice

  • @byebyecitybyebye
    @byebyecitybyebye 3 ปีที่แล้ว

    this used to work fine, but now the last hopper gets almost all the items. did something change in 1.16.3?

  • @gurthener5858
    @gurthener5858 5 ปีที่แล้ว

    we need detailed explanation, of how u came to this, please. And i think taht there is no point to do more than 25 normal furnaces in row, cause item needs 10 secs to go from first hopper to another, and this is the burning time. Plus repeater delays so its maybe 23-24max.

  • @JahznCentral
    @JahznCentral 5 ปีที่แล้ว

    the server im committed to has some kind of setting that makes hoppers suck items 3 at a time rather than 1 at a time, which breaks this. im wondering if mango or anyone else in the comments knows how to modify this design to accommodate this?

    • @DoomRater
      @DoomRater 5 ปีที่แล้ว +1

      Is it always moving three items at once or only three in and one out? Because I don't get why the design would break otherwise.

  • @xcaliber6002
    @xcaliber6002 5 ปีที่แล้ว +1

    I built a VERY similar system in my Survival world. Pretty hard to explain but what happens is you step on the pressure plate and then the iron door opens automatically. Then you can walk through and put items in the chests. Doesn't use any minecarts.

  • @IIISPKIII
    @IIISPKIII 3 ปีที่แล้ว

    Do somebody know if this works on bedrock? (can be with small modification)

  • @TehKazlehoff
    @TehKazlehoff 3 ปีที่แล้ว

    so with this system, how do you feed the fuel in the same way? o_O

  • @kine6452
    @kine6452 3 ปีที่แล้ว

    I can't seem to make one for 5 ..how do I do that? it's kinda weird

  • @KvapuJanjalia
    @KvapuJanjalia 4 ปีที่แล้ว

    I've built this and, for some reason, the last furnace on the right is doing most of the work. It always has almost full stack while others are smelting only one or two.

  • @steveplaceholder6522
    @steveplaceholder6522 2 ปีที่แล้ว

    Can this work with bamboo

  • @Evo420
    @Evo420 5 ปีที่แล้ว

    Is it possible to make it faster? (for bamboo smelter)

    • @shayden6995
      @shayden6995 3 ปีที่แล้ว

      just make it longer xd

  • @jacobwade1685
    @jacobwade1685 4 ปีที่แล้ว

    Is there a way to make it deposit each one quicker, because I am trying to make a bamboo fueled automated furnace system, and the bambo runs out quicker than a new one is put in, if anyone knows a solution to my problem whether it be a video or you just please let m know :)

    • @adamfuller1189
      @adamfuller1189 4 ปีที่แล้ว +1

      You could use a comparator running off the chest that feeds bamboo into your system, and use that to prevent items from entering the furnaces unless there is enough fuel available. It won't let you smelt with insufficient fuel, but it will at least avoid the situation where the system gets stuck trying to smelt stuff over and over again with insufficient fuel. Then just add more fuel as needed.

    • @sleepysheep792
      @sleepysheep792 4 ปีที่แล้ว

      I did with water stream to get in hopper until it full and put comparator on last hopper but block between it if it not full it will start bamboo farm

  • @Saaahdood
    @Saaahdood 2 หลายเดือนก่อน

    Nah I like to fill each hopper manually so I know it works for sure

  • @Hozzckharr
    @Hozzckharr 5 ปีที่แล้ว +1

    *dances to intro*

  • @Benmf
    @Benmf 3 ปีที่แล้ว

    Why does the upper hoppers have to be locked when items are at the end ?

    • @Ketchupplant
      @Ketchupplant 3 ปีที่แล้ว +1

      It prevents items getting stuck within in the system.
      If you were to load more items than your furnaces can hold, they'll stay in the hoppers.
      Without this lock, the items get stored in the bottom hopper line and are never released, since the comparator only unlocks these hoppers when the top row has an item.

    • @Benmf
      @Benmf 3 ปีที่แล้ว

      @@Ketchupplant Oooh thanks !

    • @Ketchupplant
      @Ketchupplant 3 ปีที่แล้ว

      @@Benmf nvm it does a lot more. I believe the delay in the bottom (unlocking) line is required so that no furnace gets skipped (due to hopper timing). Therefore the top (locking) line needs to puts some hoppers on hold so that it all matches up.

    • @Benmf
      @Benmf 3 ปีที่แล้ว

      @@Ketchupplant Ooh okok, that males much sense, thanks !

  • @Firigion
    @Firigion 5 ปีที่แล้ว

    I don't get why the pattern has to be so short. Why not the full 15 blocks long?

    • @Cpt_John_Price
      @Cpt_John_Price 5 ปีที่แล้ว

      I tried it, some items will be eventually skipped.

    • @Firigion
      @Firigion 5 ปีที่แล้ว

      @@Cpt_John_Price Yeah, i figured it would be something like that. Do you know why?