Get Good At Blender 3 - The Shear Tool

แชร์
ฝัง
  • เผยแพร่เมื่อ 17 ธ.ค. 2021
  • Here we learn about the shear tool, a very important tool particularly for architectural model such as window frame and door.
    Grants Learn Blender fast short course: www.gamedev.tv/p/low-poly-lan...
    Say Thanks: paypal.me/grantabbitt
    My Website www.gabbitt.co.uk
    Tag me in your work
    grantabbitt...
    / grantabbitt
    Discord Server / discord
    The entire "Get good at blender" series: • Get Good @ Blender

ความคิดเห็น • 100

  • @Fludd-Stop
    @Fludd-Stop 2 ปีที่แล้ว +27

    I'm still in the middle of the Get Good at Blender series, but I'm super happy you're continuing it on with Blender 3.0! They're some of the best teaching tutorials for Blender ever!

  • @luka4418
    @luka4418 2 ปีที่แล้ว +10

    you can also select an edge, press ctrl+b to bevel it and then press c to clamp it. that way it will bevel the same amount as with the shear tool

  • @ZenoWatson
    @ZenoWatson 2 ปีที่แล้ว +3

    Never used this tool Grant, and now realised how great it is, thanks to you!

  • @petebateman143
    @petebateman143 2 ปีที่แล้ว

    Love the sheer tool, particularly the hotkeys so you can type in the shear value. Makes doing frames etc really quick

  • @manonthedollar
    @manonthedollar 2 ปีที่แล้ว

    I wanted to say, of course, thank you for such wonderful information on your channel. But also thank you for the professional and respectful demeanor.

  • @twicejiggled
    @twicejiggled 2 ปีที่แล้ว

    Thankyou for going with blender 3.0!

  • @MrTubber44
    @MrTubber44 2 ปีที่แล้ว

    Appreciate cha, Grant! Glad you’re back!

  • @lomaxdesigns1716
    @lomaxdesigns1716 7 หลายเดือนก่อน

    This tripped me up, so quick tip.
    If you don't see the widget, it maybe because you've switched off your gizmos in the top right of the viewport. The icon looks kina like a bow and arrow.

  • @teainastorm4357
    @teainastorm4357 2 ปีที่แล้ว

    This get good playlist is really good - thanks a lot man! It might be a great idea to have a separate such playlist for advanced techniques ...

  • @popojelly1895
    @popojelly1895 2 ปีที่แล้ว

    Hi Grant! I just want to say I really appreciate the work you're doing! I find it very helpful when you bring up possible questions or problems viewers might have on our own even though you'll provide the answers in an under a minute. For an absolute beginner like me that means a lot more than many might realize. It feels much more dynamic, like having an actual mentor, rather than the one-way teaching feeling most online tutorials have. It also tells me that I can trust your words as a teacher because you respect a beginner's struggles. (If that sounds a bit parasocial, I didn't mean to lol!) Keep it up and I wish you peace and happiness, you deserve it my guy!

  • @SparkableGlow
    @SparkableGlow 2 ปีที่แล้ว +1

    Great tutorial! I could have used this a couple models ago! lol. Instead, I just extruded, stopped before the joint, extruded a joint the same distance out as the length of the cube, and then extruded the face from that joint in whatever direction I wanted. This is SOOO much better, easier, and faster though! I did get used to the way I did it though.

  • @stonelambert
    @stonelambert 2 ปีที่แล้ว

    simple and straight to the point. subbed.

  • @Kamaboko_Gonpachiro7
    @Kamaboko_Gonpachiro7 2 ปีที่แล้ว

    Another great video! Your videos are extremely helpful for complete beginners - thank you so so much! I get a feeling of success in blender because of your videos :)

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 2 ปีที่แล้ว

    OMG All this time, I never gave this tool a thought. How much easier would my life have been? It's clear I need to do some review work. Thanks, Grant.

  • @CoreDreamStudios
    @CoreDreamStudios 2 ปีที่แล้ว

    I never knew about this trick but I love it! Now I can finish the balcony I was doing since the bench would be perfect with Shear. Thanks! Also Happy Holidays!

  • @gustavomachado6113
    @gustavomachado6113 ปีที่แล้ว

    I would never have guessed this tool existed if not for your tutorial, thanks so much for that!

  • @Flight72
    @Flight72 2 ปีที่แล้ว

    Another great video about a idden (not used so common) tool in Blender Mr Grant!

  • @simoncodrington
    @simoncodrington 2 ปีที่แล้ว

    Great little video mate. Nice work

  • @simonesora5573
    @simonesora5573 2 ปีที่แล้ว +26

    I want to share an alternative to the shear tool: you can cut to an angle of 45° using the knife tool (shortcut K) than C (Cut trouh) than A (Angle constraint) and set the angle to 45°. I hope this might help someone 😬.

    • @anonymussy123
      @anonymussy123 2 ปีที่แล้ว +2

      Did they change the shortcut for angle snapping? I swear it used to be C

    • @simonesora5573
      @simonesora5573 2 ปีที่แล้ว +2

      @@anonymussy123 yes, I think they changed it in the 3.0, before it was C angle constraint and Z cut trough if I recall correctly

    • @anonymussy123
      @anonymussy123 2 ปีที่แล้ว +1

      @@simonesora5573 thanks for confirming!

    • @petebateman143
      @petebateman143 2 ปีที่แล้ว +1

      Fairly certain 45degrees snapping has gone missing in 3.0 for the Angle constraint.

    • @simonesora5573
      @simonesora5573 2 ปีที่แล้ว

      @@petebateman143 now (3.0) you can type in the angle you wish, I think it's better

  • @Xaalderan
    @Xaalderan 2 ปีที่แล้ว

    I'm just starting to learn blender and knowing that seems pretty handy, thanks

  • @jeremyinpost
    @jeremyinpost 2 ปีที่แล้ว

    Thank you! I’m using this to procrastinate learning how to sculpt.

  • @michalq1337
    @michalq1337 2 ปีที่แล้ว +1

    thank you, youre work is awesome

  • @dacord6448
    @dacord6448 ปีที่แล้ว +1

    Well this tutorial will certainly help, Thanks alot!

  • @harryvanlamoen8195
    @harryvanlamoen8195 2 ปีที่แล้ว

    I just started Blender and bought your excellent Low Poly course !

  • @johntnguyen1976
    @johntnguyen1976 2 ปีที่แล้ว

    Nice and stealthy tutorial...thanks!

  • @costaluca78
    @costaluca78 2 ปีที่แล้ว

    Great Tutorial , thank you.

  • @ikonka77
    @ikonka77 7 หลายเดือนก่อน

    Great content, thank you!!!

  • @georgiosrigas8094
    @georgiosrigas8094 2 ปีที่แล้ว

    So useful. Thanks so much!

  • @Latvian3Dman
    @Latvian3Dman 2 ปีที่แล้ว

    Nice, informative. Thank You

  • @no-one3795
    @no-one3795 2 ปีที่แล้ว +6

    Nice. I've been wanting to do something like this, but I never knew how.

    • @pineappleparty1624
      @pineappleparty1624 2 ปีที่แล้ว

      I've always just used increments and extrude a cube at the end I want to turn. Then just extrude again from any of the 5 sides. Maybe this tool is useful for shapes other than cubes. Maybe this tool lets you make exact angles other than 90 degrees? With the value ranging from -1 to 1 that is a confusing scale for degrees. IDK I'm just super confused now LOL.

  • @peterdocter4659
    @peterdocter4659 2 ปีที่แล้ว

    So simple, so powerful.

  • @SuperSertyuio
    @SuperSertyuio 2 ปีที่แล้ว

    There's an actual tool to do that! Benn doing it wrong for years! Thanks for the tutorial!

  • @sottozen
    @sottozen 2 ปีที่แล้ว

    very useful, thanks!

  • @poopchap
    @poopchap ปีที่แล้ว

    LAD! This is exactly what I needed

  • @paranoiia8
    @paranoiia8 2 ปีที่แล้ว

    Heh! For like two weeks I started to use this tool instead of doing corners manually by just adding edge in the same face to extrude it... And damn it's useful.

  • @UnbeltedSundew
    @UnbeltedSundew 2 ปีที่แล้ว

    Cool. I never knew it even existed. I've always done it the hard way.

  • @TheLoveMiku
    @TheLoveMiku 2 ปีที่แล้ว

    Nice, i will try it out :)

  • @josephvanwyk2088
    @josephvanwyk2088 2 ปีที่แล้ว

    lol, 2 years of Blender, first time I notice there's something like the sheer tool. Would've made my life so much easier..........

  • @thechoku9765
    @thechoku9765 2 ปีที่แล้ว

    I always use this and this might be the trickiest hotkey to do, instead of 2, you have to press 4 button simultaneously (ctrl+alt+shift+R) and then press x/y/z for the axis rotation you want. But it's still faster than scrolling down the function in edit mode.

    • @peterbelanger4094
      @peterbelanger4094 2 ปีที่แล้ว +3

      Maybe things are getting kind of excessive with the hotkeys when people are using 4 key combos? That isn't a good thing, some day you will be plagued with carpal.
      It may be slower to use the mouse, but it saves your tendons in the long run.
      Key commands are not a good thing.

  • @caencfy4702
    @caencfy4702 2 ปีที่แล้ว

    I love this one. Can you do the same to spin tools?

  • @alicescat2828
    @alicescat2828 2 ปีที่แล้ว

    Thanks!

  • @helloitsokyrago
    @helloitsokyrago 2 ปีที่แล้ว

    i usually use extrude and loop cuts for that

  • @gshsingt8856
    @gshsingt8856 2 ปีที่แล้ว +1

    get good at blender!!!! yes!

  • @thefriendlyaspie7984
    @thefriendlyaspie7984 2 ปีที่แล้ว

    thanks :) so cool

  • @pianochannel100
    @pianochannel100 2 ปีที่แล้ว

    Sweet!

  • @xmisumi
    @xmisumi 2 ปีที่แล้ว

    now this is epic

  • @Laiten
    @Laiten 2 ปีที่แล้ว

    thanks

  • @mustafahammad9717
    @mustafahammad9717 2 ปีที่แล้ว

    Hey grant i use udemy and your courses are so easy and awsome Lately My father has been buying me your courses in udemy he bought me The one Low poly Characters.

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      👍😀

  • @lubaka8269
    @lubaka8269 2 ปีที่แล้ว

    Happen to know they shortcut for repeated selection/pattern selection? Basic example: Have a cylinder, add however many loopcuts, and try to select every 2nd or 3rd edge loop. After you select 2 edge loops, you can start using the shortcut and it will select the next edge loops like previously selected. I used to remember the shortcut but not anymore, however, Ctrl+Shift+Numpad(+) selects appropriately but ONLY single edges, the one above the active selection. If you then want to select the entire edgeloops you must go in the menus Select->Select Loop->Edge Loops, which is more tedious. So shooting my shot here if you or anyone who has been practicing modeling knows of this shortcut.

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      I always forget these

  • @gottagowork
    @gottagowork 2 ปีที่แล้ว

    During manufacturing extrusion process the tube may appear longitudinally scratched, or abrasive polishing may make it appear brushed, both creating an anisotropic shading effect. I'm curious how you'd approach it. My approach would be separating the pieces. Then UV and collapse to points as a UV.x lookup (if0.667 then that, else ...) for object coord multiplier selection. Then a separate UV box unwrap for UV based tangents to drive the tangents. The coord multiplier drives a voronoi where (separate.H-0.5)*0.005 drives the rotation, and separate.V drives a mixRGB for some coloring. Only if the extrusion process left very coarse toolmarks would I bother with actual bumps.
    That method works fine if you're working with cardinal directions only. And it's easy to change up if you want to apply a subdiv to make it tubular but then with radial polish (looks way nicer imo); rotate the tangent UVs (or add 0.25) and swap the low and high coordinate multiplier.
    I have a method if I need to go outside cardinal directions too, incl seamless wrap of voronoi across seam, but it'd take much to long to try to explain. How'd you solve it?

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      Interesting. I'm not entirely sure

  • @PostalPete
    @PostalPete 2 ปีที่แล้ว

    Hi Grant, have you tried the Angle Tool add-on for blender? :)

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      No. Maybe I'll take a look🙂

  • @jerome_guigue
    @jerome_guigue 2 ปีที่แล้ว

    The shear tool is fundamental and even totally unavoidable with complex profiles shaped extrusions (cuvres don't work so well on broken lines as they make thickness distortions). There are a couple of addons on the Blendermarket to sweeten the process, quite tedious as it is...

  • @brunoaltoe100
    @brunoaltoe100 2 ปีที่แล้ว +16

    This is nice. By the way, may I ask, what are the advantages of using this instead of, for example, a loop cut with an extrude region? Would it be because then my corners and continuation of the build can maintain the same thickness as the original line? Cheers and thank you for the tutorials :)

    • @simoncodrington
      @simoncodrington 2 ปีที่แล้ว +7

      I think if you were to use a loop cut and then extrude it along an axis, the thickness of the original shape may change as each direction change you'd need another loop cut and extrusion.

    • @CamoflaugeDinosaue
      @CamoflaugeDinosaue 2 ปีที่แล้ว +1

      Two ways of doing the same thing essentially. I personally prefer using the method you mention because it is compatible with grid snapping.

    • @DavidRidd
      @DavidRidd 2 ปีที่แล้ว +3

      The biggest advantage would be that the sheer tool works with more shapes, like cylinders. It can even be used for much more complex shapes. The Blender Secrets channel has a great little demo showing the tool being used on some funky window molding thing!

    • @brunoaltoe100
      @brunoaltoe100 2 ปีที่แล้ว +1

      @@DavidRidd Very interesting, thanks for telling me. Also, the other replies were helpful too, thanks everyone!

  • @justagirl3929
    @justagirl3929 2 ปีที่แล้ว +2

    Thank you so much sir ,is it only available in blender 3.0 and above? shift+control+alt+m+s it's a long one 😅

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว +2

      No I think 2.8 onwards

    • @traderz13
      @traderz13 2 ปีที่แล้ว

      Yeah doesnt show on mine. On 3

    • @justagirl3929
      @justagirl3929 2 ปีที่แล้ว

      Ok sir ❣️

  • @briantasticvideo
    @briantasticvideo ปีที่แล้ว

    when I try to join the end edge loop with the start the end face is slightly bigger than the original shape I started with so it doesn't join with a nice straight edge?

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      not sure i follow

  • @glennet9613
    @glennet9613 ปีที่แล้ว

    I can only get it to work if it is orthogonal to the global coordinates. The tool gives the option to change to other coordinate systems but that doesn't work for me.

  • @aclinx
    @aclinx 5 หลายเดือนก่อน

    I know how to use the shear tool, but why does it pop up on the 3d cursor and not on the face that's currently selected?

  • @furrball
    @furrball 2 ปีที่แล้ว

    uh, useful, but for that case I'd just extrude again to form a cube attached to the end of the square rod, then extrude, say, the top face of the cube up.

  • @KoW
    @KoW 5 หลายเดือนก่อน

    Is any way to use "shear function" as "live" Modifier to whole object without modify any vertices permanently? Or similar way? I want achieve this goal: When I will rorate object towards Z axis the "Shear midifier" will be deforming my object towards the same World Point direction, not rotate whole modified object instead that only "base model".

    • @grabbitt
      @grabbitt  5 หลายเดือนก่อน

      not that i know of but there may be with geometry nodes

    • @KoW
      @KoW 5 หลายเดือนก่อน

      @@grabbitt I got it with "Lattice" modifier

  • @normg2242
    @normg2242 2 ปีที่แล้ว

    You really threw me off when you didn't delete the cube at the beginning. ..lol

    • @xxscribbledragonxx9744
      @xxscribbledragonxx9744 2 ปีที่แล้ว +1

      whole tutorial ruined. you have to delete the default cube and then add a new cube smh

  • @linguss4712
    @linguss4712 ปีที่แล้ว

    At 1:57 in the video, it says: "If I press "SET" that will take it off the normals...", please tell me, what is "SET"? where is it ? thank you~

    • @grabbitt
      @grabbitt  ปีที่แล้ว +1

      I say zed instead of zee. It's a British thing

    • @linguss4712
      @linguss4712 ปีที่แล้ว

      @@grabbitt Thank you for your reply~ please forgive my poor English

  • @dopplegangerdavid
    @dopplegangerdavid 2 ปีที่แล้ว

    It's a shame you're not Rick, otherwise you could've used the Shear Tool to shear some sheep this new year's.

  • @syntax_error6882
    @syntax_error6882 ปีที่แล้ว

    aaahhhhhhh

  • @Quimber100
    @Quimber100 ปีที่แล้ว

    If I want to shear 30°?

    • @grabbitt
      @grabbitt  ปีที่แล้ว +1

      in the dialogue box that opens up you can set a value but its not in degrees which makes it a little tough to work out

    • @joshhockey9
      @joshhockey9 7 หลายเดือนก่อน +1

      I think you can get exactly what you want with ease if you know your trigonometry and type the math into the shear's offset field. I don't... So what I did was go to the overlays dropdown (circle on circle, top right) and select edge angle and adjust the number on the little popup until it was close, then make micro-adjustments until it sheared by 30 degrees. The magic number was 0.57735
      *Reading other comments, someone said you use tan(30) to get 30 degrees and it spits out a number. Doing it just like that doesn't seem to work in Blender, but if you open a windows calculator, click the hamburger menu and switch it to scientific, you can type in the degrees you want. Then click trigonometry and select tan, it'll spit out a number. 15 tan gives 0.26794919243112270647255365849413 copy and paste for your 15 degree sheer.

    • @Quimber100
      @Quimber100 7 หลายเดือนก่อน

      ​@@joshhockey9 You're right.
      Tan(45)=1.
      Tan(30)=0.5773502.
      You are very intelligent 😉 It didn't occur to me, I thought it was a proportion.
      I don't think everyone has a scientific calculator when they model... What were the Blender programmers thinking when they designed the dialog box?
      Someone should tell them to add an input with degree values, don't you think? 😂

  • @viodvue2227
    @viodvue2227 2 ปีที่แล้ว

    Hey guys.
    In order to get good at Blender 3 you need to start with Blender 1 then you can move on to Blender 2 and after that you can tackle Blender 3.
    lol.

  • @pizdecki
    @pizdecki 2 ปีที่แล้ว

    You could also do the same with a single vert. Extrude it, convert to curve and add thickness in the geometry tab. But I guess this method is faster. Definitely less clicking required.

  • @nicrule4424
    @nicrule4424 2 ปีที่แล้ว

    Nice, but a few notes: The number you enter is the tangent of the angle you want to rotate the edge loop by. For your 90 degree turn, the corner loop is rotate 45 degrees tan(45)=1. Also useful is tan(30)=0.57735. Any other angle, you're just going to have to open the calculator.
    Second, I appreciate a short video showing off one feature, but the first 40 seconds are all intro. You don't need and intro for a 4 minute video
    Third, I didn't know they added a shear tool and always used the quick key; the tool looks much more user friendly than rotating the object until the tool defaults to shearing the right way. Thanks.

  • @jerrybot7321
    @jerrybot7321 2 ปีที่แล้ว +1

    Blender Souls, git gud....

  • @philipmcdonnell7168
    @philipmcdonnell7168 2 ปีที่แล้ว +1

    It's boring, I know, but I'd just build windows and door frames with this...yawn... :)

    • @xxscribbledragonxx9744
      @xxscribbledragonxx9744 2 ปีที่แล้ว +1

      do it! make your doorframes and windows, I'm sure they'll look sick :D

  • @jeric_synergy8581
    @jeric_synergy8581 2 ปีที่แล้ว

    Great, but please don't coddle us Americans with "zee". Plenty of us need to learn the world isn't the US.