10 Tools Every Blender Noob Should Learn

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  • เผยแพร่เมื่อ 22 มิ.ย. 2024
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    I've been teaching myself Blender this year and it's a ton of fun working with 3d models. Here are some of the things I've picked up that were super helpful to me early on.
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ความคิดเห็น • 787

  • @DavesChaoticBrain
    @DavesChaoticBrain ปีที่แล้ว +1442

    9. Hit 0 to enter Camera view. Then do SHFT ~ which will then let you move the camera around with the WASD keys with the mouse changing where you're looking. Left click the mouse to stop. And just like in an FPS game, holding shift while moving moves you faster.

    • @sajjanmachaiah3098
      @sajjanmachaiah3098 ปีที่แล้ว +30

      Damn i didn't know about that ngl

    • @erdbeerbus
      @erdbeerbus ปีที่แล้ว +7

      what is shift ~ at the german keyboard??? thx in advance!

    • @DavesChaoticBrain
      @DavesChaoticBrain ปีที่แล้ว +7

      @@erdbeerbus Oh, I'm not sure. Sorry. Hopefully someone comes along with an answer for you.

    • @deadpool3442
      @deadpool3442 ปีที่แล้ว +16

      And use Q and E to move up an down :)

    • @deusmaximus19
      @deusmaximus19 ปีที่แล้ว +8

      @@erdbeerbus Hochstelltaste (die mit der du Großbuchstaben machst)

  • @countryroads7998
    @countryroads7998 ปีที่แล้ว +155

    Summary, to watch with the video.
    1) Apply your transforms before you edit it or it won’t work properly (ctrl+A).
    2) Loop cut, quick and easy way to subdivide (ctrl+R). use your mouse wheel to increase and decrease subdivides.
    3) Build simple versions of reusable shapes to save time instead of remaking the entire thing (windows, books, etc).
    4) Array modifier, use it to duplicate your shapes, and how far they are apart (roofs, stairs, tires, etc).
    5) Use constrain by axis(X, Y, Z)to rotate things the way you want instead of leaving it to the camera work.
    6) Inset tool to push things in into the object.
    7) Extrude (E) works well with inset, the shield to the sword, use it to expand things and use inset to empty things.
    8) Use the materials side panel as a substitute for until you can apply your textures.
    9) Hit 0 to enter Camera view. Then do SHFT ~ which will then let you move the camera around with the WASD keys with the mouse changing where you're looking. Left click the mouse to stop. And just like in an FPS game, holding shift while moving moves you faster.
    10) If you want to render things quickly to see how the final product would look, change your passes to 10 instead of 4000

  • @jei-el2139
    @jei-el2139 ปีที่แล้ว +61

    The “apply transform” and “camera view” tips have instantly changed my life. You are awesome.

    • @kemtimussign5383
      @kemtimussign5383 ปีที่แล้ว +3

      For info it's mostly the apply scale that works to have a uniform bevel. No need to apply rotation and location when they haven't changed

    • @darrennew8211
      @darrennew8211 ปีที่แล้ว

      I think this video would answer about 50% of all questions asked on reddit's blender-help subreddit.

    • @WorldInfoIn3D
      @WorldInfoIn3D ปีที่แล้ว

      @@kemtimussign5383 As a noob I have a question, why applying Scale, Rotation, or Transformation is even necessary?

    • @kemtimussign5383
      @kemtimussign5383 ปีที่แล้ว

      @@WorldInfoIn3D some modifiers like bevel and array will not function as intended if scale and rotation aren't applied respectively. With time you'll see why but always apply those 2 anytime you modify them

  • @plasmabazooka4403
    @plasmabazooka4403 ปีที่แล้ว +356

    On point 5: Brad, you may try to use constrains by axis (keys X,Y, Z). Double tap to key - constrain rotation in object normals. Pretty useful.

    • @Soulsphere001
      @Soulsphere001 ปีที่แล้ว +6

      Of course, that only works if you do not apply the rotation. That might be something he would accidentally do.

    • @plasmabazooka4403
      @plasmabazooka4403 ปีที่แล้ว +2

      @@Soulsphere001 Yeah. That's why apply rotations should not be like an action by default. Keep rotation can be pretty useful.

    • @just_hris
      @just_hris ปีที่แล้ว +7

      And with shift + the axis you can make it so the object rotates on all but that axis.

    • @manollobango
      @manollobango ปีที่แล้ว +4

      ​@@Soulsphere001
      That's why I would prefer to teach others to only apply the scale instead of all transformations when scaling an object in object mode

    • @asr2009
      @asr2009 ปีที่แล้ว +2

      @@manollobango also if you dont wanna keep on applying scale, you can simply go to edit mode. press A to select all and then S to scale.

  • @VicenteRaiol
    @VicenteRaiol ปีที่แล้ว +208

    Tip number 5: You don't need to be looking straight at an object to rotate it at your desired axis, all you need to do is press x, y or z acter cmd(windows) + R and the object will snap at the GLOBAL axis selected. If you press X, Y or Z twice, the rotation will snap on the LOCAL axis of the object. It's pretty handy ^^

    • @ipga13
      @ipga13 ปีที่แล้ว +9

      Also if you press shift + x,y or z it will select every axis BUT the one you pressed. only useful for moving / scaling since in rotation it works the same as without shift

    • @okedokie
      @okedokie ปีที่แล้ว +1

      As someone who recently got into blender, I'm quite amazed at how many of the keyboard shortcuts add up to a lot of time saved; makes the workflow so efficient.

    • @likhith-lexus
      @likhith-lexus ปีที่แล้ว +1

      Exactly my thoughts

  • @redpandacreations
    @redpandacreations ปีที่แล้ว +130

    For rotating some thing on the axis you want when in Perspective view, you can also hit the key for the axis you want to rotate around (e.g if I want to rotate something on the x-axis, hit R to rotate and then X). Then it will only rotate on that axis no matter if you're looking at it dead on, inside out or upside down! :D

    • @TheTinyCreeperGaming
      @TheTinyCreeperGaming ปีที่แล้ว +18

      Honestly baffled that he didnt mention that

    • @axlchavez1603
      @axlchavez1603 ปีที่แล้ว +9

      I was just about to say this, i have gotten so used to using shortcuts like R+Y+90, or cmd+S+X+ -5

    • @crimsonnin2
      @crimsonnin2 ปีที่แล้ว +9

      Also if you want to rotate/move something on both the X+Y axis without changing it's Z, use Shift+Z to exclude Z

    • @fngreyy6155
      @fngreyy6155 ปีที่แล้ว +1

      @@TheTinyCreeperGaming he probably didnt know if hes a noob himself

    • @IzzyIkigai
      @IzzyIkigai ปีที่แล้ว +4

      Bonus tip for this: Hit the axis key twice(i.e. RXX) to rotate it on the *local* axis of the object. Super useful if the object isn't perfectly grid/axis-aligned

  • @alimariwankamal1937
    @alimariwankamal1937 ปีที่แล้ว +3

    Have been using Blender for over a year and loved your video so much! You explained the array modifier in a very nice way 😄

  • @ShoTro
    @ShoTro ปีที่แล้ว +68

    Instead of changing the number of passes I bump the noise threshold. With denoising you can move the threshold to 0.1 or 0.5 instead of 0.01 and it will render much faster, but you are controlling the quality not the quantity by doing so... meaning, shots that the renderer struggles with will get a bit more TLC but the easy frames will fly by quickly. This also means, for animations, that the quality throughout the animations stays consistent (not great or amazing, but consistent to the rest of the render)

    • @reaganharder1480
      @reaganharder1480 ปีที่แล้ว +5

      If i'm not mistaken, the way that works is that the samples number is the max number of samples it will do, and the noise threshold basically is just how good it has to look before the computer says "yep, good enough, we're done here" and stops sampling. So yes, bumping up the noise threshold will speed up your renders significantly on simple scenes while still allowing a high quality image on more complex scenes (simple or complex in terms of lighting calculations).

  • @adilbachiri1709
    @adilbachiri1709 ปีที่แล้ว +19

    Great and useful tips thank you.
    I may add.
    -The "." key on the num pad to focus the view on an active object.
    - file > recover > autosave. To recover your work after a blender crash
    - shift + C to reset the 3D cursor to its original position

    • @HappyHarbl
      @HappyHarbl ปีที่แล้ว +1

      Autosave is my best friend and has saved me from so much agony.

    • @user-mq5mm1vj7w
      @user-mq5mm1vj7w 4 หลายเดือนก่อน +1

      Hi im curious is 12gb of laptop ram enough for doing these kind of things ?

  • @TerrorBytez91
    @TerrorBytez91 ปีที่แล้ว +15

    Loved this video! Blender tip, if you go to inset (i) and shrink it down, you'll find it crosses the verts and messes up the mesh, but, if you so an inset, click to set it, and then you resize it (s) it'll shrink as the same size without messing up your mesh. Also, Shift+D to duplicate faces and objects within edit mode is incredibly useful at times. Good luck, and happy modeling!

  • @nmcrobie
    @nmcrobie ปีที่แล้ว +2

    I loved this, I may no longer be a complete Noob but still found it really good fun and nodded through every one of the tips - brilliant

  • @workindad
    @workindad ปีที่แล้ว +1

    Thank you very much for this video, it's exactly what I needed to know for building my own models for my game. All I've done is create some trees a few stylized rocks and some low poly cliffs but I needed to know how make structures and decorations. This is exactly what I need to learn how blender works and help me start modelling.

  • @onufmi
    @onufmi 3 หลายเดือนก่อน

    this helped so much. after some advanced tutorials and self exploration i was all over the place. i knew a lot about some things while i knew nothing about other basics. thank you

  • @loverrlee
    @loverrlee ปีที่แล้ว +1

    Thank you so much! I’ve been slooowly learning Blender. These tips are so helpful! Also I love your art style. The little pine trees in your renter are so cute! 🌲

  • @MagnusPeccatori
    @MagnusPeccatori ปีที่แล้ว +37

    If you select a jagged line of vertices, edges of faces, then press S(resize) + X/Y/Z + 0 it will straighten the vertices along that axis. It's pretty useful

    • @alwaysberandom6470
      @alwaysberandom6470 10 หลายเดือนก่อน +2

      huhhh litrally done whole animations , made rigs done full room scenes and never once have i seen this mentioned ... legend

    • @Dutch3DMaster
      @Dutch3DMaster 7 หลายเดือนก่อน +1

      And if you double press the axis it will transform along the local orientation or the normal of that axis (I have noticed which of the two it actually uses can be random, just like the result sometimes is).
      Also transforming and pressing Shift + the axis on which you don't want to move, makes the move happen on 2 axis except for the one you used to exclude by pressing it with Shift pressed as well.

  • @anthonyjdamico9975
    @anthonyjdamico9975 ปีที่แล้ว

    Just today I posted a blog about some beginner tips I've picked up, and Apply transform was the first thing on the list. Nice. Thanks for the video- very clear

  • @odianumeighodalo
    @odianumeighodalo 5 หลายเดือนก่อน +1

    I'm a blender noob and i'd be sure to come back to this from time to time as its easy to forget some of the basic stuff when you're trying to learn more complex stuff. Thanks for sharing

  • @LaMagnatron
    @LaMagnatron 3 หลายเดือนก่อน

    Love your videos! Very well done!

  • @troysvisualarts
    @troysvisualarts ปีที่แล้ว

    Thank you so much for this great video, I'm a bonafide noob, have only just started playing around with Blender a week or two ago and am starting to get the hang of it from the various tutorials I've watched and applied, your video has a number tips I've not seen in the other videos I watched, will definitely download your video and use it for reference!

  • @tylerm5059
    @tylerm5059 ปีที่แล้ว

    Im not even half way through this and love how you do tutorials. Appreciate the work put into this, you even went above and animated yourself XD

  • @matrixnavigator6669
    @matrixnavigator6669 ปีที่แล้ว +1

    That was an AWESOME video! Thank you!!! Very straightforward, informative, and entertaining!

  • @cryptofunk99
    @cryptofunk99 ปีที่แล้ว

    Very enjoyable video. Out of the seven different software programs I’ve learned this year blenders by far has been the hardest. thanks for the tips I actually will apply them!

  • @eesates
    @eesates หลายเดือนก่อน

    Hey Brad, thank you for sharing this useful tips and tricks! It was so fun to watch your video I see my self when you are reacting somethings on Blender :D keep posting more Blender vids!

  • @RossUnger
    @RossUnger ปีที่แล้ว +3

    The "frame selected" command changed my life. It not only adjusts your view's zoom to fit your selection, it also changes the center of your view's orbit, do that when you rotate your view, it revolves around you selection.
    It's also very handy when switching between working on very large objects vs very small objects because it fixes how zooming works to be scale appropriate

    • @alwaysberandom6470
      @alwaysberandom6470 10 หลายเดือนก่อน +1

      once i learned to press (.) it was awesome , instantly mapped it to one of the extra buttons on my mouse . game changer

  • @DSP.dead98
    @DSP.dead98 ปีที่แล้ว

    Great video! Been working with Blender full time for about 4 years now and yeah, great tips for beginners!

  • @n8latham
    @n8latham ปีที่แล้ว

    I’ve been using Blender for years and still learned something. Always love your vids

  • @greetings5640
    @greetings5640 10 หลายเดือนก่อน

    I NEEDED THIS LIKE A YEAR AGO OMG! THIS IS THE BEST BLENDER TUTORIAL I'VE EVER FOUND

  • @moshneo321
    @moshneo321 ปีที่แล้ว

    I am just now starting on blender and this helped SOOOOOOOOOOOOOOOOOOOOOOOO much. Especially the tip for rotating one axis at a time.

  • @thiagogermano4187
    @thiagogermano4187 10 หลายเดือนก่อน

    Dude made the best Blender for dummies video ever. Nice tips, funny, direct to the point. Thanks for this video Brad!

  • @airmanparker
    @airmanparker ปีที่แล้ว +1

    Thank you for this. I need more of these in my life. I learned so much here than reading the dual documentation.

  • @RufusVenture
    @RufusVenture ปีที่แล้ว +1

    Came here for the reviews on pen displays, stayed for the high quality Blender content, Go Brad!
    One tip that I havent seen anybody mention in the comments: you can organise your blender editor panels/windows (dont know correct name) very easily by clicking and dragging the corners of said windows/panes/panels. I always have several square viewport panels for top/side and camera views, 1 larger shader editor (nodes) etc.
    Also, you can add a new window that you can use on another monitor (if you have multiple monitors), or just stretch the main window.
    Looking forward to a top 10 tips on the grease pencil....or geometry nodes :P

  • @zonoscopePictures
    @zonoscopePictures ปีที่แล้ว

    This is fantastic, thanks for sharing!

  • @jacksonwhiteley
    @jacksonwhiteley ปีที่แล้ว

    Great tips, and an even better delivery.

  • @clauacostaoficial
    @clauacostaoficial ปีที่แล้ว

    I love them! Thank you! Finally took the time to explain the basic elements! :D I love the program.

  • @andypuempel2570
    @andypuempel2570 ปีที่แล้ว

    I like the format, Brad. Nicely done.

  • @user-lz2tf5ww2r
    @user-lz2tf5ww2r 11 หลายเดือนก่อน

    Thank you for the video, it helped me a lot. Learning hotkeys also saves a lot of time.

  • @bean-whipped864
    @bean-whipped864 ปีที่แล้ว

    I've been using blender for a year almost but still watched the video through Goodluck on your journey Brad

  • @NedjmouBlaxword73
    @NedjmouBlaxword73 3 หลายเดือนก่อน

    Bro, you're the best, I REALLY needed some tips like these!! Thanks from the heart!!

  • @HDEFMAN1
    @HDEFMAN1 ปีที่แล้ว

    Great video ! I am definitely going to watch this through and learn from it. Great content

  • @EricAndre615
    @EricAndre615 ปีที่แล้ว

    Apply Transforms is something I learned very early on is just necessary and saves so many headaches. Great tip to point out something that really is so simple, but also not so obvious for beginners.

  • @tinrobit
    @tinrobit ปีที่แล้ว +4

    I like to bind the middle mouse button to spacebar, Coming from drawing programs it is more natural to change that key bind.
    I have been using blender for a number of years but I don't use it enough to know what im doing, This video was actually was really helpful :)

  • @imstuckwiththisusernamefor2190
    @imstuckwiththisusernamefor2190 ปีที่แล้ว +11

    5:28 u can use combination R+X/Y/Z to rotate in any specific axis

  • @Hexapoda.Resident
    @Hexapoda.Resident ปีที่แล้ว +2

    You are straight on the point, Blender is huge and it is impossible to learn everything, all you need to learn is what you need, so learn one thing at the time. I watched Imphenzia anf his 10 minute challenges and even those are not tutorials I learned that you just need to know some few commands to be able to build things, the hard part is the human creativity.
    My favorite key is F3 that help you search for what you want to do, like "smooth" or "subdivide".

  • @erikblaas5826
    @erikblaas5826 ปีที่แล้ว

    Thanks, this helped me a lot. Those are definitely tools that will be used very very often.

  • @davisnganga6266
    @davisnganga6266 ปีที่แล้ว

    Lovely demo. Thanks man.

  • @krashnajadeja6596
    @krashnajadeja6596 ปีที่แล้ว

    this is the type of video I want whenever I'm learning new software. best video I have ever seen.

  • @wyro1741
    @wyro1741 ปีที่แล้ว

    Thank you thank you thank you for all of these and your fun sense for teaching :)

  • @nextlevelvampire9978
    @nextlevelvampire9978 ปีที่แล้ว

    Nice video man! Very creative! Thanks

  • @tron7604
    @tron7604 ปีที่แล้ว

    The last blender tip was exactly what i was looking for THANK YOU!

  • @jeffreypostma6832
    @jeffreypostma6832 ปีที่แล้ว

    I was just thinking of trying blender again, thanks so much for the video!

  • @msgurusinar2010
    @msgurusinar2010 ปีที่แล้ว

    Nice video man, clear and concise explanation! Thanks a lot!

  • @musayyabali6398
    @musayyabali6398 5 หลายเดือนก่อน

    Amazing tips. Loved it.

  • @justinjoseph740
    @justinjoseph740 หลายเดือนก่อน

    That's so great. Do more contents with blender, please. Thanks Brad

  • @AlissonDepizol
    @AlissonDepizol ปีที่แล้ว +26

    Dude, you are the digital art's lifeboat of the internet. Can you make a video about Grease Pencil someday? A guy called Dedouze has been doing crazy stuff mixing 3D and 2D in Blender. Thanks for the video.

  • @alexvirr
    @alexvirr ปีที่แล้ว

    Great tips. Didn't know about applying transform so thats a win!

  • @lyrebird712
    @lyrebird712 ปีที่แล้ว +4

    This will help a lot later down the road, but a very good thing to jump on earlier: set up your scene settings to operate in measurements that are comfortable for whatever you are making. I tend to use meters, but you can use centimeters if you are making small objects. This becomes important when using the various simulators and when you start messing with tiling in your shaders. Helps to keep your scenes at a consistent scale too if you aren't already. I use many standard measurements, like door widths, in my scenes so it is easy to just type those values in during scale and grab operations.

    • @lyrebird712
      @lyrebird712 ปีที่แล้ว +1

      @@darkstar3116 for those of us who don't care to make those changes it's not pointless. Blender is an incredibly diverse piece of software and it's cool that we can do this.
      My point about consistency and my own workflow already shows this isn't pointless. With such a wide variety of workflows and possibilities, it shows a level of arrogance, ignorance, or both to call someone else's approach "pointless".

  • @grenierdave
    @grenierdave ปีที่แล้ว +2

    Omg, keep making Blender vids! I love your normal animated style blooped in with the tutorial. Animated Brad made the tutorial different and, interestingly enough, more accessible than standard real-person tutorials. That’s not to say that Real Brad would be bad to see. Animated Brad was just a different take than most.
    (We still love your real face.)

  • @dksanime9343
    @dksanime9343 ปีที่แล้ว

    Thanks for the motivation. I wasn't sure if I could do it, but I might try it eventually.

  • @FuzzballStudios
    @FuzzballStudios ปีที่แล้ว +2

    That last tip is going to help me so much with my renders! Thank you so much. 😊
    As for my tips in return, I have several that I think will help you a lot.
    For your assets, I recommend learning to make use of Blender’s “asset browser” once you have your assets in an asset catalogue, you can just drag them into any scene in seconds, without even using the appender.
    When it comes to rotating on an axis, you don’t even need to bother with rotating the viewport. After hitting Cmd+R, you can press the X, Y, or Z key on your keyboard, and that will lock the rotation to that axis.
    For the camera, I recommend going into the camera view, selecting the camera, and then pressing G to move it or R to rotate. Then you can press X, Y, or Z twice to transform the camera on one axis at a time relative to its orientation.
    Also, to make things even easier, you can add an Empty to the scene and then add a “Track To” constraint to the camera (using the Constraints tab in the Properties bar). Select the Empty as a target, and voilà! The camera will always point towards the Empty, and you can move that to wherever you want the camera to point at.

    • @kathleendunlap437
      @kathleendunlap437 ปีที่แล้ว

      Your idea about constraining the camera to track to an empty is FANTASTICO!!

  • @VINAYAKSONI007
    @VINAYAKSONI007 7 หลายเดือนก่อน

    Loved these tips!! Great Video ❤

  • @Zerozsaber
    @Zerozsaber ปีที่แล้ว +1

    Please do a tutorial series for blender. I really enjoy the pace of your videos and you explain things well

  • @justinepacia4997
    @justinepacia4997 ปีที่แล้ว

    Thank you! That was a great tutorial!

  • @1kili2
    @1kili2 ปีที่แล้ว +1

    for number 5 if you use the tool on the left to rotate instead of just pressing R you get some handy circles to rotate along a specific axis, i also highly recommend getting the lazy viewport add on that makes it so those tools get selected automatically when pressing the tool shortcut, works for rotating, scaling and moving (R, S and G respectively)

  • @cheetos585
    @cheetos585 5 หลายเดือนก่อน

    Brad, this is amazing, thank you.

  • @hents8083
    @hents8083 ปีที่แล้ว +77

    To those who are wondering, why their ctrl+r might not be working. You can't actually cut everything, the face has to be a quad (A face that has 4 vertices). Topology is a rather difficult thing to learn, but in the beginning everything that you should really know is that you should try to keep almost everything as a quad (a face that has 4 vertices).
    PS! This is for the people, who have started to use alot more editing in their workflow.

    • @muertomaniaco
      @muertomaniaco ปีที่แล้ว +4

      Yes, this is very important, even if you need more rounded objects, you still use a cube then you can add the subdivision surface modifier and add a couple of levels(but not too much) and if you still want a more refined finish, right click your object and choose shade smooth.

    • @MrFightforyourlife
      @MrFightforyourlife ปีที่แล้ว +2

      Could you recommend any other areas of study that can help me with blender? I’m just asking cause I’m about to go google “vertices” and “topology” 😂

    • @hents8083
      @hents8083 ปีที่แล้ว

      ​@@MrFightforyourlife I recommend Blender Guru, he has an amazing beginner tutorial.
      th-cam.com/video/nIoXOplUvAw/w-d-xo.html
      The infamous donut.

    • @JonathanAbdo
      @JonathanAbdo ปีที่แล้ว

      You can do a loop cut-ish by selecting your vertices and beveling it. Works when loop cut doesn't (on isospheres)

  • @kreenkatgame4108
    @kreenkatgame4108 4 หลายเดือนก่อน

    Thanks very much , i´ll be your best fan from now on!

  • @swagatikadash2099
    @swagatikadash2099 ปีที่แล้ว +6

    can you make a video on tips to animate in blender too ???

    • @krishnaej1
      @krishnaej1 ปีที่แล้ว

      Try ryankingart's channel

  • @kamelkadri2843
    @kamelkadri2843 5 หลายเดือนก่อน

    Great and epic video, extremely helpful

  • @skm6777
    @skm6777 ปีที่แล้ว +6

    Thanks for the camera tip. Didn't know that one.
    When I want to move the camera, I've just been moving myself through the scene to where I think I want the camera view, then select View |Align Camera to View (or something like that).
    Your method seems to do the same but you get the benefit of the framing.
    Blender: everything you know, you stumbled upon somewhere else.

  • @diduforget6502
    @diduforget6502 ปีที่แล้ว

    This is what I have been looking for Thank you.

  • @NadoriKaija
    @NadoriKaija ปีที่แล้ว

    More blender vids please!! Many of these came in handy and I would love another, like expanding your object more abstractly and how to fix common mesh problems. I'm trying to build antlers and there's so many ways but I keep running into the same issues.

    • @alwaysberandom6470
      @alwaysberandom6470 10 หลายเดือนก่อน

      you have probably have found this out by now after 6 months but with things like antlers the (subdivision surface) modifier would work wonders , could just make a very basic blocky version of the antlers and just make them pointy at the end , add the modifier and turn the steps up a little and it should do all the work for you . remember to apply the transforms first though

  • @jacksonianc
    @jacksonianc ปีที่แล้ว

    This is awesome... also the fact that I'm 8 minutes in and I just realized you've been animating your little dude the whole time to match the voiceover is way cool

  • @yurbudem
    @yurbudem ปีที่แล้ว

    I really enjoyed your video, looking forward to more

  • @LucidCityBeats
    @LucidCityBeats ปีที่แล้ว

    thank you for giving us this, it is very approachable

  • @arjunkariyal
    @arjunkariyal ปีที่แล้ว

    Lovely! Bless you and season's grreetings!

  • @gourobsaha8130
    @gourobsaha8130 ปีที่แล้ว

    Thanks! Your video content is the safest and most useful

  • @unseenhaze
    @unseenhaze ปีที่แล้ว

    Love this content so much man, please do more

  • @shayneparker1512
    @shayneparker1512 ปีที่แล้ว

    This is one of the most entertaining videos I've ever watched

  • @wilwhimsey
    @wilwhimsey หลายเดือนก่อน

    These are great! Thanks!

  • @BlackXroIII
    @BlackXroIII ปีที่แล้ว

    The Array, Camera and Render Cycle Tricks Really helped me out

  • @fotocheto
    @fotocheto 3 หลายเดือนก่อน

    It's super useful tutorial, man!

  • @FesliyanStudios
    @FesliyanStudios 4 หลายเดือนก่อน

    I'm trying to model exactly what you have here in this video! Some medieval looking stuff. Super cool!

  • @PatRick-sm5fe
    @PatRick-sm5fe ปีที่แล้ว

    Thank you so much! 😊 This is stuff I wished I had learned right at the beginning of my Blender journey.

  • @77777Begins
    @77777Begins ปีที่แล้ว

    Best video i've watched so far on Basic Blender :-)

  • @lastsonofktn
    @lastsonofktn ปีที่แล้ว

    This was awesome very helpful indeed

  • @skm6777
    @skm6777 ปีที่แล้ว +5

    Just did experiments on an M1 Mac Mini using Blender 3.1 between using the CPU & the GPU for Cycles rendering and, for the type of work I do, I found that using the GPU cut quite a bit of time off the render. (It has to be turned on in Preferences.)
    But then I tried your Number of Samples idea, knocking it down to 10 (the interface has changed, you now set the specific number of samples rather than Max/Min), and I found that THAT made an even BIGGER difference. And, also, the CPU was a little faster than the GPU when both were set to 10 samples. It had cut the render time down to a THIRD of what the CPU did in the baseline, which I had been using for months.
    I saved the images from every test variation, put them all onto one page of AD, and I could tell NO difference between any them.
    So, THANK YOU. Your suggestion has finally cleared away the main irritation of rendering in Cycles.

    • @reaganharder1480
      @reaganharder1480 ปีที่แล้ว +1

      Others have mentioned it, but i'l mention it here as well. Increasing your noise threshold may be a better idea than decreasing max samples. Noise threshold tells cycles how much noise is acceptable to stop sampling that frame, thus with a scene where 10 samples will do enough to not tell the difference, noise threshold adjustments should get you down to 10 samples regardless of what the max is. But rendering glass objects will likely look like trash if you have your max samples set to 10. So noise threshold more puts a standard on the quality you need rather than the time.

  • @3Dobjects
    @3Dobjects ปีที่แล้ว +1

    Like that animated guy during the voiceover, makes the tutorial enjoyable without loosing interest. Cool topics too

  • @legomovies6464
    @legomovies6464 ปีที่แล้ว

    Thanks so much! This is really useful

  • @jj481012
    @jj481012 ปีที่แล้ว +5

    To cut down on render time you could do less passes then take the image into something like Lightroom and add your own noise reduction and sharpening.
    Also making sure you know what resolution you want your final image to be because a larger image resolution is gonna take longer to render. I personally like to render at a 25%-50% larger resolution than I need just so I can make sure the image is sharp when it’s scaled down or cropped. You never want to have to scale up an image if you can help it.

  • @nsquezada27
    @nsquezada27 ปีที่แล้ว

    This is the best blender tutorial in existence oh my God thank you! Saved me so much time

  • @ilustradsn
    @ilustradsn ปีที่แล้ว

    I loved your video. Simple and funny 😊thanks for the tips

  • @apexandfortnite2956
    @apexandfortnite2956 ปีที่แล้ว +2

    I love blender I've been using it since they sold on CD at bookstores it even came with a book but I ended up with severe head injuries and can never remember stuff like this love the video

  • @williampowell3378
    @williampowell3378 ปีที่แล้ว +1

    So much to learn!

  • @smilgu
    @smilgu ปีที่แล้ว

    Thank You for the most honest tutorial!

  • @donotdew
    @donotdew ปีที่แล้ว +3

    one of the most helpful things i learned was that for easier viewport navigation, you can use shift ~ to enter first person wasd controls.

  • @crckdns
    @crckdns ปีที่แล้ว

    great video and tips for a beginner!
    it's crazy how far blender got..
    in the days back then I've had to pay crazy amount of money for Cinema4D and had almost no tutorials, as youtube itself was "fresh" and without any tutorial available..
    thanks for contribution!

  • @jeromecamus4660
    @jeromecamus4660 ปีที่แล้ว

    Good advices! Thanks!

  • @chris367
    @chris367 ปีที่แล้ว

    bro thank you so much love the content

  • @pedroalcaraz9596
    @pedroalcaraz9596 ปีที่แล้ว

    Worked , thanks a lot!

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 ปีที่แล้ว

    great video, well done, very entertaining and informative