Asset Browser - Beginners Guide - Blender 3

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  • เผยแพร่เมื่อ 14 ธ.ค. 2021
  • Grants Learn Blender fast short course: www.gamedev.tv/p/low-poly-lan...
    Grants Create low poly characters course: www.gamedev.tv/p/low-poly-cha...
    In this video I go through the basics of the asset browser and try and take away any confusion when setting up your assets.
    Say Thanks: paypal.me/grantabbitt
    My Website www.gabbitt.co.uk
    Try out some of my playlists:
    Get good at blender series: • Get Good @ Blender
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ความคิดเห็น • 190

  • @talisman3d595
    @talisman3d595 2 ปีที่แล้ว +66

    Thanks Grant. I imagine in the near future there will be repositories online where we can download 1 .blend that someone has compiled, stick it in our asset folder, and boom, have hundreds of standard objects and materials/pbr textures forever.

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว +12

      hopefully something like that

    • @ewwshedirty
      @ewwshedirty 5 หลายเดือนก่อน +3

      hello from the near future, u were right.🙂

  • @planetjoachim
    @planetjoachim 2 ปีที่แล้ว +54

    Love you man. You’re my blender hero. I can’t even tell you how many hours of your stuff I’ve watched now 😂. Can I also say? Out of all the blender videos I have to watch. You have the most relaxing personality and voice and it helps a ton when your grinding for hours. 😂. Thanks for all your hard work man.

    • @alimariwankamal1937
      @alimariwankamal1937 2 ปีที่แล้ว +6

      I honestly think the latter point is crucial 😂 I love Grant's voice

    • @planetjoachim
      @planetjoachim 2 ปีที่แล้ว

      @@alimariwankamal1937 yeah grant could lullaby me to sleep with a blender tutorial dialogue 🤣.

    • @dallasscandling6329
      @dallasscandling6329 2 ปีที่แล้ว +3

      Try taking one of his paid courses to they’re great! You’ll learn things you wouldn’t learn on the Tube!

    • @planetjoachim
      @planetjoachim 2 ปีที่แล้ว

      @@dallasscandling6329 I’ve taken all of them on udemy! 😃

  • @christophschmitt4600
    @christophschmitt4600 2 ปีที่แล้ว +8

    The best explanation for the asset browser I have seen yet! But the concept of having the file in that specific folder is also the most silly concept I have ever seen.

  • @jordanwright853
    @jordanwright853 2 ปีที่แล้ว +8

    Short and sweet and straight to the point as always Grant. It took me a half hour or so to figure it out on my own when 3 came out, but this 6 minute video dispells the confusion I think most people hit perfectly. 👍

  • @tculhane
    @tculhane ปีที่แล้ว

    You so very very much rock! Thanks so much for these clear explanations of life changing capabilities! I teach a sustainability class at USF Tampa where we "envision sustainability" using Blender to transform our neighborhoods into "best practice demonstrations" and we are always having trouble moving assets like biodigesters or windmills or solar panels or aquaponics setups from one file to another, and we always lose materials. What you have shown us here will make it so much easier to populate our projects with these crucial technologies that we want the municipality and planners to consider in their designs. Thank you! (Loved your Maxtree suggestion and tutorial too!).

  • @abrahamherzog7493
    @abrahamherzog7493 2 ปีที่แล้ว +1

    I don't believe you,
    I was busy yesterday night and today morning figuring this out!!
    I couldn't find my assets it was all over my PC this video is so good! but late with almost 24-hours🤭🤗
    Thank you so much I appreciate this video 🥰🥰🥰🥰
    You can make more than one library you can make one library for the whole system!!

  • @34zporlier10
    @34zporlier10 2 ปีที่แล้ว

    I've learned a lot from tutorials during my time exploring blender... this is the singe most helpful so far just for the fact that ive been to lazy to read and take the time to learn that the Blend file also needed to be saved in the folder

  • @lippfamily2143
    @lippfamily2143 2 ปีที่แล้ว

    You're an absolute gem. I'm slowly working my way through your videos. Great stuff!

  • @KiroLafe
    @KiroLafe 2 ปีที่แล้ว +3

    This explains everything so well and was easy to follow. Thank you

  • @mutle
    @mutle ปีที่แล้ว

    Thank you so much! You always take stuff that seems to be complicated and make it so much easier to understand!

  • @bovineox1111
    @bovineox1111 2 ปีที่แล้ว

    Finally moving to blender. Do love Modo, indie or otherwise, but find it to unstable. Blender has come on heaps and this series for 3.0 has helped kick start my transition. Thanks a lot.

  • @Jaxcesr
    @Jaxcesr 2 ปีที่แล้ว

    Thanks Grant, thanks for taking my suggestion. Love the content.

  • @Devins_Dungeon
    @Devins_Dungeon 6 หลายเดือนก่อน

    An entire year later and this video is still extremely useful thankyou so much.

  • @yannberte8291
    @yannberte8291 2 ปีที่แล้ว

    Thanks Grant Abbitt ! You speak well so that your tutorials are intelligible, I am French and your way of communicating corresponds well to the philosophy of open source ;-)

  • @jasonzil
    @jasonzil 2 ปีที่แล้ว +1

    God this feature is whwat I've been needing *forever*

  • @er0s14
    @er0s14 2 ปีที่แล้ว +1

    Great tutorials like always. This new feature reminds me of prefabs in Unity. This should make creating new assets a whole lot easier to do.

  • @LFSPharaoh
    @LFSPharaoh ปีที่แล้ว

    3:23 thank you. This is what I’ve been looking for, before I go messing with files, moving them around etc (which makes blender mad sometimes), I can append all my stuff into one file, and that one file is in the magic asset folder (that I set up). Sweet.

  • @vladimirmaglov1335
    @vladimirmaglov1335 2 ปีที่แล้ว +2

    Wait...wait...wait.... I watched something like 10 videos about Asset Browser. Well, I just decided to skip this feature in 3.0! Now, after watching this video....just Wow!!! You nailed it in 6 minutes!!! Understanding that someone doesn't understand and why they don't understand is a great virtue. Being able to go down in your mind and show people how to get up is a sign of great teacher. Will to do it for free is a sign of great person. Hats off to you Grant.

  • @kamilkucharski3267
    @kamilkucharski3267 ปีที่แล้ว

    I was confused for a month, but now I finally get it! Thank you

  • @danielwblanco
    @danielwblanco 2 ปีที่แล้ว

    Thanks Grant! You always make Blender easy

  • @_MohammedAziz
    @_MohammedAziz 2 ปีที่แล้ว +5

    Monkey joke was good

  • @lukasallenbaugh4728
    @lukasallenbaugh4728 2 ปีที่แล้ว

    Thank you Grant! This was very helpful. What an amazing feature!

  • @koljak9395
    @koljak9395 2 ปีที่แล้ว

    Thank you! This probably saved me an hour of figuring out how to work with the asset library :D

  • @xxx-pliskin-sniper-xxx8538
    @xxx-pliskin-sniper-xxx8538 2 ปีที่แล้ว

    Always learning something new Grant, thanks!

  • @RAVE_ZERO
    @RAVE_ZERO 2 ปีที่แล้ว

    Very useful, I've always loved to use linked files in older Blender versions, thanks for sharing the Blender 3.x version of this.

  • @SpoonerStudios
    @SpoonerStudios 2 ปีที่แล้ว

    Best video explanation of assets ever. Thank you Grant.

  • @SanzoArts
    @SanzoArts ปีที่แล้ว

    I can't believe this is the only fking good tutorial on this feature, thank you.

  • @Antek1234l
    @Antek1234l 2 ปีที่แล้ว +1

    Having materials in asset browser is great time saver

  • @paxorra23
    @paxorra23 ปีที่แล้ว

    Thank you!!!
    Straight to the point without wasting time! 😎
    And with a relaxing voice =D

  • @UripRukim
    @UripRukim 2 ปีที่แล้ว

    I don't really understand the tutorial in English, then I use an automatic translator, and I'm happy because of your explanation, I can still follow it well. Thank you.

  • @investwithstuph5887
    @investwithstuph5887 ปีที่แล้ว

    finally some clear video about asset..... you re the man!!

  • @onshapeme
    @onshapeme 6 หลายเดือนก่อน

    Yes it's true, it takes away my confusions. Thanks a lot for explaining it!!!

  • @rikp
    @rikp 2 ปีที่แล้ว

    Nicely concise, as always.

  • @marko3034
    @marko3034 7 หลายเดือนก่อน

    you saved me. Thank you for this video. I just didn't know, where all of my assets went.

  • @vizdotlife
    @vizdotlife ปีที่แล้ว

    Just what I was looking for! Thanks

  • @deniska40k
    @deniska40k 2 ปีที่แล้ว +1

    Thanks Grant Abbett

  • @zboy303
    @zboy303 ปีที่แล้ว

    Just to add to the noise of comments - this was a great explanation of how the Asset Browser works. Bit of a PITA that you have to save multiple files into one folder or try to organise them by appending to one file.

  • @rontarrant
    @rontarrant 2 ปีที่แล้ว

    That's the bit of info I was missing. Thanks, Grant.

  • @user-cu6nz3uh5m
    @user-cu6nz3uh5m 10 หลายเดือนก่อน

    I wish I could give it more than one like. besides the asset information, I finally learned what applying scale means.
    thank you!

  • @john1995
    @john1995 2 ปีที่แล้ว

    I love the content you make !

  • @PlanetELC
    @PlanetELC 2 ปีที่แล้ว

    oh, man, thank you so much! your explicatin were crystal clear (as always!)

  • @Snowaxe3D
    @Snowaxe3D 2 ปีที่แล้ว

    Thanks for the tutorial Grant, I was waiting for this tutorial, :D :)

  • @shitta-beyaslam8980
    @shitta-beyaslam8980 2 ปีที่แล้ว

    Really do appreciate all your support bro

  • @nubsnova
    @nubsnova ปีที่แล้ว

    Thank you! I needed that...

  • @rajahutan1698
    @rajahutan1698 ปีที่แล้ว

    solid tutorial thank you sir 👍

  • @GUL3DWORLD
    @GUL3DWORLD 2 ปีที่แล้ว

    Very very thanks. I was very upset for asset browser. Thanks so much again.

  • @Salaar_Masud
    @Salaar_Masud ปีที่แล้ว

    Very helpful - thanks a lot!

  • @salazar665
    @salazar665 2 ปีที่แล้ว

    I was thinking about setting it up.. this helped..

  • @parassargard68
    @parassargard68 2 ปีที่แล้ว

    Thanks for a super nice video!

  • @7309TEO
    @7309TEO 7 หลายเดือนก่อน

    Perfect video my brooo !

  • @rikovladimir8655
    @rikovladimir8655 2 ปีที่แล้ว

    Thanks for this great video

  • @C1uckie
    @C1uckie ปีที่แล้ว

    You are the best!🙇‍♂

  • @muajin
    @muajin 2 ปีที่แล้ว

    Thank you VERY MUCH!

  • @krasimirkolev777
    @krasimirkolev777 ปีที่แล้ว

    Very Usefult thank you !

  • @danieluorji
    @danieluorji 2 ปีที่แล้ว

    Thanks for this

  • @pleochroic
    @pleochroic 2 ปีที่แล้ว

    "After creating the asset, make sure the current blend-file is saved in your asset library. Blender does not copy the asset into the asset library for you." so sayeth the manual, which is what brought me here, and you just confirmed that I read it correctly. Man oh man, does that ever hamper this feature; that's a clunky and non-intuitive implementation. The way they're doing it (scanning all files at startup) will also make it slow to load the entire library the first time; why are they not at least indexing assets? So now I have to decide whether to save each asset out separately or whether to make a blend file specifically for collecting my assets as you suggested as well; that is probably faster but not as clean.
    Well, the feature is new; I expect it will improve over time. In any case, this isn't YOUR fault. ;) As always, you cut to the chase without fuzz and explained everything clearly; thank you!

  • @RamasolaProductions
    @RamasolaProductions 2 ปีที่แล้ว

    Very clearly explained Grant! Thank you. Subd!
    -Ted

  • @kliegstudio
    @kliegstudio 2 ปีที่แล้ว +1

    So informative thank you for this... can you also explain how to group the assets in folders....instead of viewing all assets...I want to categorise them..eg: plants, rocks, buildings ,etc

  • @ghazi1832
    @ghazi1832 ปีที่แล้ว

    This one benefit of Ctrl + A > Scale. Oho nyc one

  • @revitalsam9351
    @revitalsam9351 ปีที่แล้ว

    Thank you!!

  • @binyaminbass
    @binyaminbass 2 ปีที่แล้ว +1

    Thank you! Will you do the pose library too?

  • @rodolflum3444
    @rodolflum3444 2 ปีที่แล้ว +1

    the best monkey that grant specially made. hope blender will get this one free to all blender user.

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว +1

      i might sell it as an NFT one day

  • @maurodenittis3974
    @maurodenittis3974 2 ปีที่แล้ว

    Thanks a lot!

  • @CivicYt
    @CivicYt ปีที่แล้ว +1

    Compare this with Cinema 4D's content browser... C4D is on a whole different level. There you can just drag the model to the browser and materials saves with it. Very fast indexing too. Blender still has a long way to go in 2023.

  • @ansems3309
    @ansems3309 5 หลายเดือนก่อน

    You have saved me! Thanks a lot! If the blend file that you wanna import the assets to needed to be in the same folder, I would kinda understand that... But that the blend file you wanna save assets out of needs to be in the same folder is so weird.

  • @djC653
    @djC653 2 ปีที่แล้ว

    great video as usual. at 3:33 you mention a way to keep things organized but didn't quite get it. Maybe in a future video on this?

  • @hippoatwork7261
    @hippoatwork7261 2 ปีที่แล้ว

    很棒的3.0資材庫教學。我已按 `讚` ,謝謝提供。

  • @nickfai9301
    @nickfai9301 หลายเดือนก่อน

    Thanks for this video. What is the different between append, append (reuse data) and link?

  • @alicescat2828
    @alicescat2828 2 ปีที่แล้ว

    Thanks!

  • @bnadem.panormal
    @bnadem.panormal 2 ปีที่แล้ว +1

    5:59 "it could be" is a huge key word

  • @PromesEra
    @PromesEra หลายเดือนก่อน

    easy and fast identification

  • @geronimoreyes1836
    @geronimoreyes1836 2 ปีที่แล้ว +1

    Another good tip is to have they asset window in your start up file. it will save you more time.

  • @___x__x_r___xa__x_____f______
    @___x__x_r___xa__x_____f______ 2 ปีที่แล้ว

    I am just not sure how to render previews with the materials on the mesh. Is there a work around? Seems like materials with nodes dont allow it

  • @AlmazovS
    @AlmazovS 11 หลายเดือนก่อน +1

    Hi Grant,
    but when you save entire blend file to asset library folder - you save not only your models / materials, but a lot of other stuff. It's a little bit not clean. Is that right?
    And second think - how do you organise subfolders in asset library?

  • @kraftsandkats2194
    @kraftsandkats2194 2 ปีที่แล้ว

    Love the video and the info. Just curious if this could also be done with alphas. Ive tried the other method with the fake user but they never save. Also,
    may be an updated video on alphas and the fake user.

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว +1

      Good question. I need to try it

  • @paxorra23
    @paxorra23 ปีที่แล้ว

    It would very cool for you to do a video about how to do procedural building geometry nodes =D It would be awsomeee!!!!

  • @samdavepollard
    @samdavepollard 2 ปีที่แล้ว +1

    many thanks, Grant - good tutorial, as always
    have to say, i'm kind of underwhelmed by this feature - feels pretty clunky, especially given how much WOW it seems to have generated
    guess i'll carry on sticking procedural textures etc into a materials.blend file and appending from there when i need to
    thanks again

    • @samdavepollard
      @samdavepollard 2 ปีที่แล้ว +1

      EDIT: OK, my bad - was making this way more complicated than it needs to be - I have a folder on my hard drive called (somewhat imaginatively I always feel) 'blender' where believe it or not I stick all my .blend files. Just need to specify that folder as the path to my asset library, then anything marked as an asset in any of my .blend files is recognised as an asset in my Asset Browser editor. Simples. Thanks again, Grant - glad I got there eventually.

  • @xxyy2597
    @xxyy2597 2 ปีที่แล้ว

    Thank ou Grant Abbitt! Is there any way to separate them by folders like for example I want a folder where there are only materials and othere where there are other things. I hope you can understand my question!

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      I believe so yes but I'm not entirely sure it's very intuitive

  • @johntnguyen1976
    @johntnguyen1976 2 ปีที่แล้ว +1

    "as tradition dictates, I'll delete my default cube..." lol

  • @pixel-ink
    @pixel-ink 2 ปีที่แล้ว +2

    Well, the Asset Browser is a good start. But there are some things you can't do; 1) Multiple separate objects (aka collections). Some don't want to Join objects together; 2) If you wanted to setup 3-point lighting, you can't add separate lights to asset browsers; 3) What if you want to create a scene with many objects, lights etc. to the asset browser. You Can't!... So, Not very useable yet.

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      I have to agree

  • @YoungShizzie
    @YoungShizzie 2 ปีที่แล้ว

    Nice

  • @radwanfbi
    @radwanfbi 2 ปีที่แล้ว

    amazing tutorial mate, got one question can i mark a parent object with children as an asset or does it have to be one whole object ?
    thanks

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว +1

      One object at the moment

  • @Park3D
    @Park3D 2 ปีที่แล้ว +3

    Thanks Grant. In case anyone else is having this problem it seems like there is a quirk in the way assets are marked as assets in Blender 3.0. In order to have them display correctly make sure the main diffuse texture (PBR textures) is selected before you mark it for an asset. Couldn't understand why some of my models were displaying ok and others weren't. I did make a short video here but might be worth including it in a future video: th-cam.com/video/wzI20KIFK_k/w-d-xo.html

  • @kevinm3751
    @kevinm3751 2 ปีที่แล้ว

    Hope they finish making this asset manager! It makes zero sense that I would create an asset but its not saved in my library. Seems to me much of how this should work has not even been thought out and the whole thing seems half baked!

  • @Mizuki-Mikos-Music-Corner
    @Mizuki-Mikos-Music-Corner ปีที่แล้ว

    Can we just admire how he made this monkey all by himself in just a couple seconds/clicks!? Absolute legend!!!
    For you people about to comment "IT'S JUST THE MONKEY OBJECT YOU CAN ADD IT BY DEFAULT ALD;SJFNASDFAKDBFAKJSDHBFHIKUSEFHAOIUESF UR DUM DUM STUPID" no. i know you're about to type it- I SAID STOP!! you typed it didn't you- goddangit.
    For reasons this is a joke.

  • @TheBryancrochet
    @TheBryancrochet 2 ปีที่แล้ว

    Are there plans to include collections as an asset object. I have some complicated models that are not a single mesh and have rigs. when I marked them as asset all of the parts came in as separate objects, each with its own armature.

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      Yes it would be good but I'm not sure yet

  • @guywatkins6033
    @guywatkins6033 2 ปีที่แล้ว

    This is my favorite new feature… but the process is cumbersome and unintuitive. Hopefully they’ll improve that in future updates. Thanks for clarifying things.

  • @wildmillardz8934
    @wildmillardz8934 ปีที่แล้ว

    would it be possible to creat a window or door with a Boolean tool around it in wire frame and add it to asset browser? so that way we could just drag out a window/door with auto Boolean?

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      Not that I know of

  • @thebasicmansam
    @thebasicmansam 2 ปีที่แล้ว

    I have a question, if you have multiple models in your scene but you want just one thing to be your asset do you mark it as one then save it or delete everything else then save it?

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      Just make that one as an asset and save the scene

  • @CrookedBear
    @CrookedBear 9 หลายเดือนก่อน

    How do I mark an object as an asset if I have multiple layers?

  • @SrObser
    @SrObser 2 ปีที่แล้ว

    Only thing I would add is to check the path of your assets folder in the blender preferences to know where to save your files.

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว +1

      yes i said that at the start

    • @SrObser
      @SrObser 2 ปีที่แล้ว

      @@grabbitt Sorry about that, I missed it then.

  • @ShapetrixEntertainment
    @ShapetrixEntertainment ปีที่แล้ว

    Hey Grant have you every used the asset browser with a team and dropbox or the software called sycn?

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      No

    • @ShapetrixEntertainment
      @ShapetrixEntertainment ปีที่แล้ว

      @@grabbitt Thanks i am having some issues and didnt know if you could help or not

  • @manollobango
    @manollobango 2 ปีที่แล้ว

    Thanks for this guide!
    However, I still have some questions about the Asset Library:
    1. Do the blendfiles have to be in the exact same folder or does this also work with blendfiles laying in subfolders?
    2. Can't we assign new categories for the assets inside the Asset Library?

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว +1

      Yes and yes

    • @manollobango
      @manollobango 2 ปีที่แล้ว

      ​@@grabbitt
      Sorry but I have to dig deeper ^^
      Which part of the first question did you agree to?
      About 2: Well, that's abstruse because the part on the left under "Current File" inside the Asset Library looks like it should be possible to assign/add new asset categories.

    • @monkey7218
      @monkey7218 2 ปีที่แล้ว +5

      @@manollobango 1. Yup it picks up subfolders too, as long as you have the parent folder under Preferences -> File Paths -> Asset Libraries.
      2. You can add categories (called Catalogs) by clicking the "+" symbol at the top of the list of Catalogs. Once you have a category you can add sub-Catalogs by clicking the "+" of the specific Catalog. Once you save the file they will show up in the User Library section. Once you've saved the blend file once you can save only changes to the catalogs by clicking the icon next to the "+".

  • @Breznak
    @Breznak 2 ปีที่แล้ว

    Thanks, I was getting quite frustrated when I couldn't save assets it the user library.

  • @Jono1982
    @Jono1982 2 ปีที่แล้ว

    Does it work like prefabs? For example if I made an asset with a model/animation/material could I save it in the library combined together?

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      I don't think so. I could not get that to work but maybe I'm wrong

    • @Jono1982
      @Jono1982 2 ปีที่แล้ว

      @@grabbitt Thank you for trying

  • @spetauskas
    @spetauskas 2 ปีที่แล้ว

    is there a way to nmake blender read subfolders? I have every model in separate folders and linking everything to folder path is too much work...

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      Not sure with that

  • @ovrava
    @ovrava 2 ปีที่แล้ว

    So you have to make one blender file in the asset folder and export all your assets into that?

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      It seems that way yes

  • @VenkatVenkat-uj7hw
    @VenkatVenkat-uj7hw ปีที่แล้ว +1

    Hello, is there any options to add parent child objects to asset browser?

    • @grabbitt
      @grabbitt  ปีที่แล้ว +1

      not sure there is yet

  • @maryamkhan4758
    @maryamkhan4758 2 ปีที่แล้ว

    Can you please make a course for animating in Blender 3

  • @caencfy4702
    @caencfy4702 2 ปีที่แล้ว

    Do you know what shortcuts I have to press to change to the other mesh in sculpting mode, like previously 2.93 "press D is to change to the second mesh" it is the time saver. But I think the features already gone or am I doing something wrong? Help

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว +1

      Yeah they were undecided on whether to keep that function

    • @richard-sim
      @richard-sim 2 ปีที่แล้ว +1

      I think Alt+Q does what you're asking.

    • @caencfy4702
      @caencfy4702 2 ปีที่แล้ว

      @@richard-sim thank you so much. You safe me. I don't want to get back into object mode everytime I want to sculpt new area. Alt + Q . Thanks