Get Good at Blender - Rook Chess Piece - Intermediate Level

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  • เผยแพร่เมื่อ 7 เม.ย. 2023
  • #blender3d #3dart #blender
    Get good at blender by working through simple challenges to improve your skill level and learn new skills along the way. In this video I challenge you to make the rook chess piece.
    make sure you have watched the previous video about the screw modifier
    • Get Good at Blender - ...
    This video is a little harder and has tips about better topology and better edge flow.
    My Beginner Pack 3 courses ONLY $25(plus local taxes): www.gamedev.tv/p/grants-blend...
    My Complete blender creator course $18 on its own: www.gamedev.tv/p/complete-ble...
    chess piece images:gdev.tv/grants-assets
    Say Thanks: paypal.me/grantabbitt
    My Website: www.gabbitt.co.uk
    Discord: / discord
    Get good at blender series: • Get Good @ Blender
    Learn the basics of Blender 3: • Learn Blender 3 for Co...
    #blender #modelling #b3d #gamedev #gamedevelopment #blendertutorial

ความคิดเห็น • 59

  • @user-dg9gm3tb8f
    @user-dg9gm3tb8f ปีที่แล้ว +15

    I believe that using the cylinder method would be more beginner-friendly. When I was stuck on the auto-mirror step, I decided to switch to the cylinder method and found it much easier to use without any difficulty.

  • @MrDefiler82
    @MrDefiler82 7 หลายเดือนก่อน +2

    For all who gonna repeat this tutorial. Just a little warning. Before adding screw modifier, ensure that all vertices have the same Y coordinate. Otherwise everything will be messed up and you'll spend a lot of time to find the reason.
    Btw, Grant, thanks a lot for this tutorial! It's really helpful for learning modeling

  • @dappercoat249
    @dappercoat249 ปีที่แล้ว +2

    Hey Grant, just wanted to say thanks because without your tutorials I wouldn’t have gotten into 3D modeling and sculpting!

  • @kasyndri
    @kasyndri ปีที่แล้ว +4

    your explanation of changing the "flow" of the topology was just what i needed, thank you so incredibly much ✨

  • @gagepoler1984
    @gagepoler1984 ปีที่แล้ว

    I'm loving this series so far. Big fan of how you do tutorials

  • @andeederek9338
    @andeederek9338 ปีที่แล้ว +2

    Oooh I love this idea, can't wait till the advanced level chess piece

  • @lonelylama5222
    @lonelylama5222 ปีที่แล้ว

    I'm not new to blender but I do mainly compositing and such so I wanted to brush up on my modelling and this was great!

  • @Severely_Distracted
    @Severely_Distracted ปีที่แล้ว

    Love this series!

  • @samandar4438
    @samandar4438 ปีที่แล้ว

    LOVE these, keep it up!

  • @kaksspl
    @kaksspl ปีที่แล้ว +1

    Damn, The loop cuts running all around models and ruining everything were always so frustrating. I had no idea the solution was so simple. Thanks.

  • @lokmanahmad6804
    @lokmanahmad6804 ปีที่แล้ว

    Thanks Mr.Grant, love yout tutorial easy and can catch up smoothly..

  • @Keras___
    @Keras___ 10 หลายเดือนก่อน

    I like your videos because in addition to learning the topic I absorb many workflow tips that help a lot. Thanks for the video.

  • @mr.mcbain
    @mr.mcbain ปีที่แล้ว +3

    I am so glad you posted this. I was having such a hard time making the other pieces look nice like the pawn.

    • @sicfxmusic
      @sicfxmusic ปีที่แล้ว +1

      Don't just learn modelling one chess piece, learn modelling techniques!

    • @mr.mcbain
      @mr.mcbain ปีที่แล้ว

      @@sicfxmusic I agree and very wise words, but when I made the other chess piece it did not come out round like the pawn. I think I may have solved it thanks to the axe tutorial but I have not tried the new techniques i learned.

  • @ATLJB86
    @ATLJB86 ปีที่แล้ว

    Thanks Grant

  • @loopcuthero
    @loopcuthero 4 หลายเดือนก่อน

    Love your simple but very informative and well tohught out tutorials! 🔥🔥🔥

  • @busyman7571
    @busyman7571 ปีที่แล้ว

    amazing sir learnt something new

  • @soytllusala
    @soytllusala ปีที่แล้ว

    Nice!

  • @RC-Heli835
    @RC-Heli835 7 หลายเดือนก่อน +1

    For some reason the inside top of the tower would not insetfor me without twisting the center vertex like rolling 16 equally spaced strings up on a stick. So I went back to the copied that did not have the screw modifier applied and added a vertice about the same inset as yours so I would have faces to extrude the gun portals. Turned out nice!

  • @kelvinmunoz8364
    @kelvinmunoz8364 ปีที่แล้ว

    gran trabajo. saludos

  • @busyman7571
    @busyman7571 ปีที่แล้ว

    was searching for your channel but your name was not coming to my mind...now got it

  • @MarinusMakesStuff
    @MarinusMakesStuff ปีที่แล้ว +1

    Hi Grant, thanks again for this nice tutorial! I just wanted to let you know I hear background noise in the audio. It's some high pitch noise. Maybe it doesn't show up for everyone but it's pretty loud on my computer.

  • @D_The_Crafter
    @D_The_Crafter ปีที่แล้ว +1

    Hey 👋 with the solution of sliding the edge loop on the side of the rook to smooth it out(9:18), I was still seeing some lumpy shading - So I used the LoopTools 'Space' option on all the horizontal edge loops from the side of the crown down(smoothing out the transition over one loop) and that made it perfectly smooth

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      Yes that's a good fix

  • @andabien3
    @andabien3 ปีที่แล้ว +1

    I really appreciate your careful explanations. I tried to go the last step and create that raised center portion on the top. I tried to create a new circle using either inset or extrude from the existing geometry, but that is a mess. I think I noticed that your top geometry was similar to mine. I'd love to know how to build a nice round shape on the top. Thanks.

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      I'm not completely sure which bit you mean

  • @theumbrella6406
    @theumbrella6406 ปีที่แล้ว

    I hope the next video is the Knight (Pro Level) :D I wonder how you will do it

  • @Tiniuc
    @Tiniuc ปีที่แล้ว

    I did not know that triangulated circles were okay if they were planar. Woo!

  • @smallwood369
    @smallwood369 ปีที่แล้ว

    Awesome, as always. Thank you very much!

  • @SeraphimGoose
    @SeraphimGoose 6 หลายเดือนก่อน

    6:55 "On Cage" didn't reveal the line but wire edge mode did, though I can't click the line.

  • @SeraphimGoose
    @SeraphimGoose 6 หลายเดือนก่อน

    For some reason right clicking doesn't give me a "Shade auto smooth" option and I can only enable it by going to Object Data Properties>Normals. If I want to go back to shade smooth I have to go back and uncheck that option.

  • @dopplegangerdavid
    @dopplegangerdavid ปีที่แล้ว

    E4 Rook to E7. Check-mate, Grant.

  • @anatolymeller6261
    @anatolymeller6261 ปีที่แล้ว

    Can you instead create the rook non-destructively, using a Boolean modifier to cut out the crenellations?

  • @dominicroberts4648
    @dominicroberts4648 9 หลายเดือนก่อน

    Ok, me again sorry. After adding the Sub-D modifier I get a black circle at the top and bottom of my rook. Any ideas? The one at the base is a complete circle, the one at the top is a circle with a slice taken out along X & Y axes. I wonder if it is something to do with the mirror modifier interacting with the Sub-D modifier? If I switch the Sub-D modifier from Catmull-Clark to Simple it goes away, but everything is a bit less blobby. On PC - Blender 3.5.1. Thanks

    • @grabbitt
      @grabbitt  9 หลายเดือนก่อน +1

      Did you tick the merge vert option in the screw modifier

  • @shanester1832
    @shanester1832 ปีที่แล้ว +1

    Is there a specific reason you didn't or shouldn't involve creasing if you wanted tighter edges at the top?
    I see people use either creasing or edge loops to achieve sharper edges in subD and don't know the reasoning.

    • @grabbitt
      @grabbitt  ปีที่แล้ว +2

      You can't export it. And its about teaching topology

    • @shanester1832
      @shanester1832 ปีที่แล้ว

      @Grant Abbitt I see. So creasing affects the visual appearance in the viewport but doesn't actually coerce the geometry if one were to 3d print or such.

    • @grabbitt
      @grabbitt  ปีที่แล้ว +1

      @@shanester1832 indeed

    • @mr.lunatic3157
      @mr.lunatic3157 ปีที่แล้ว +1

      ​@@shanester1832 and loopcuts have more control. But for low poly objects creasing is the way to go

    • @rbettsx
      @rbettsx ปีที่แล้ว +2

      Unless I've misunderstood you, a correction. .. Creasing does alter the geometry, not just the appearance of your model; cf: Pixar Open Subdiv. It biases the Catmull-Clark interpolation. You can export the subdivided model, (modifier applied) say, for printing. You can't export the un-subdivided model, and rely on the destination application to subdivide and crease it for you. But, as Grant says, it won't teach you topology :)

  • @oostenmusic
    @oostenmusic 11 หลายเดือนก่อน +1

    Am I the only one who ended up with lumps in the center recess of the crown? Are they due to the close loops that dont connect to the cylindrical recess?

    • @grabbitt
      @grabbitt  11 หลายเดือนก่อน

      Maybe doubles

  • @user-jp4ng2mp6k
    @user-jp4ng2mp6k ปีที่แล้ว

    please tell me in games such as mobilelegends on mobile 3D models of heroes about how many polygons consist of? so that the performance is good on mobile, but the model is also beautiful. How is retopology done there?

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      I don't know but my guess would be 10000-15000 but just don't know

    • @user-jp4ng2mp6k
      @user-jp4ng2mp6k ปีที่แล้ว +1

      @@grabbitt thanks 🙏🙏🙏

    • @user-jp4ng2mp6k
      @user-jp4ng2mp6k ปีที่แล้ว +1

      @@grabbitt please tell me do you have a full video where you make a character for a game with retopology baking colors and normals?so that, following your example, I can make myself a unity character in the inru repeating after you?

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      @@user-jp4ng2mp6k my character course has that in detail. It's a long process so not suitable for youtube

  • @celebezz
    @celebezz ปีที่แล้ว

    3:14 - when I go into wireframe without x-ray in edit mode all I see is the path of vertices used for screw modifier, I don't see faces etc.

    • @celebezz
      @celebezz ปีที่แล้ว

      OK you have to be in object mode

  • @dominicroberts4648
    @dominicroberts4648 10 หลายเดือนก่อน

    Ok. I've fallen at the first hurdle. When I import the reference image of the rook, I get a pink square where the image should be. I know this means Blender has a missing texture file. Initially I dragged the file from the Finder (yes I'm on a Mac) then tried importing via Sift+A - same result. I have also tried 'find missing files' through external data. I'm running Blender 3.6.2 on my MacBook. I did the Pawn tutorial on my PC yesterday and had not trouble dragging in the PNG. I don't know version of Blender is on my PC. Any ideas _ please don't say "use a PC!" ;)

    • @dominicroberts4648
      @dominicroberts4648 10 หลายเดือนก่อน

      I solved it by importing image as a plane - after enabling the add on. Still weird though.

  • @dolya0231
    @dolya0231 ปีที่แล้ว

    Mb u know , when we have strong uv editor?...

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      Not sure what you mean

  • @athyrius
    @athyrius 7 หลายเดือนก่อน +1

    bro where the f is the reference