Blender Animation || Shipwake | Flip Fluids addon | Ocean Modifier
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- เผยแพร่เมื่อ 26 ธ.ค. 2023
- This project is aimed at developing fairly advanced workflow using Blender, Flip Fluids addon and Davinci Resolve. The following 3 steps were used to seamlessly blend the flip sim into the ocean.
a.) Shrink wrap modifier is used on the ocean to wrap around the flip fluid (Optional)
b.) Lattice modifier used on flip surface to flatten the edges
c.) Gradient texture on flip surface to gradually fade into the ocean (Optional)
Breakdown/Walkthrough on how to blend flip sim with ocean:
• How to blend Flip simu...
Flip Fluid Stats:
Cache size: 50 GB
Voxels: 40 million
White water particles: 50 million
Simulation time: 12 hours
Render time: 2 min per frame (see below)
Thanks to the following youtube channels for helpful ideas:
Flip Fluids, ArchiCraig CAD, George Tsianakas, 47guitartom, Dylan Neill & Ocean Sky
Flip Fluids addon for Blender:
For now, please visit official Flip Fluids website/channel for relevant information/tutorials.
Ocean animation tutorial:
• Blender Tutorial || Oc...
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Materials and HDRIs:
Polyhaven
Simulations:
Flip Fluids (Blender Market)
Ship model:
Blenderkit addon
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Blender version: 3.6 LTS, 4.0.1
Render Engine: Cycles (Optix)
Lighting: Nishita Sky Texture & HDRIs
Samples: 4096 samples with Optix Denoise @ 1440p resolution.
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Laptop: Acer Predator Helios 300
CPU: Intel® Core™ i7-12700H Processor
GPU: Nvidia GeForce RTX3070 Laptop GPU
RAM: 64 GB DDR5
Digital Pad: Ipad pro 2020 & Easy canvas app
Cloud: AWS EC2 (Amazon Web Services)
Audio and Video recording: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020
Editing: Davinci Resolve 18
#blender #b3d #blenderanimation #render #cinematic
Music: Epidemic Sound - ภาพยนตร์และแอนิเมชัน
Breakdown/Walk-through on how to blend flip sim with ocean:
th-cam.com/video/TwJiGmCfaV4/w-d-xo.html
Fantastic Render
Thank you!
The fluid sim is very realistic but as you composites it with ocean, the direction of the waves generated by ships are not matching with the flow of ocean. I think you can also use a simple box instead of boat in that secondary area to drive the flow of ocean and composite those two later. I know, you have done tremendous effort and we forgot other possibilities but as a viewer, we should suggest those things.😊
Maybe some compositing tricks can be done as well.
Absolutely. Thanks for the feedback and the ideas. As of now, I’m just texturing the flip surface with ocean texture and hence the mismatch in the flows. I’m taking baby steps and there is still a lot to refine in this workflow.😄
What a positive and constructive way to give feedback!👏👏 We need more people in the world like you!
Привет! Супер работа!
Thank you!
Bro you made a grid res of 1024? How long did it take for you to bake this fluid sim?
🙂 About 15 hours. Not bad for a flip sim right?
tutorial! ;)
Sure. Its on my list of things to do :)
@@blendercinematicit would be cool
Запиши поэтапно процесс работы
Sure. Its on my list of things to do.