Dude you saved my blender life!! Holy shit, this video deserves waaaaayyy more views! An actually helpful video regarding hdris. Thank you very much!!!
To make backface culling work in material preview/rendered mode you can also go to the material properties tab and in the settings drop down check "Backface Culling". Although this method would not allow for light to come into the room from the outside, just view the inside.
dude...what?! I've learned so many things that I didn't even know was possible in just 10 minutes. and ive been using blender for 3 years now. instand subbed that was actually insane!
It's great to see a tutorial like this that covers a way to do something in Blender that I have never known how to do even though I have been using Blender since 2.26, way back in 2003. Just one tip: Generally you get better results when you set the bump strength to 1 and vary the distance setting. There are probably uses for higher strength settings but I have never seen it look as good if I set it above 1.
Thanks for the great tip! Funny that you mentioned it because I just discovered that while doing this video and actually used it in that way on the second example there in a video.
This guy grabbed a like from me in the first minute of the video itself with the floating already line, nice sense of humour u got there bro😂 How come no one else has ever made a video on this before? Is it because this isn't possible in previous versions of blender & only ver4.0 can help with it? I mean like this so sick man! Plz do make more videos like these
Hah, thanks! This has been possible in blender since forever. I was really surprised also how poorly this has been covered in TH-cam and kinda tried to bring it up in intro :)
How come you only have this many subs?? This is very efficient & high quality, no random cuts or flashy attention seeker edits :D (OK maybe except the intro lol)
11:57 - "And why does it look like that?" Me 99% of the time using Blender, and then spending 900 hours freaking out until I find the simple mistake and facepalm. Hard. With a piece of furniture. Or a vehicle. LOL! Amazing tutorial, and sooooo helpful! Thank you!
Holy shit!!! That was crazy. I had no idea this was possible. Appreciate you teaching us, you did a great job explaining so all levels would understand. Peace and blessings upon you and your family. ❤
great tutorial:) I would add one thing tho. The point of HDRIs is in the name, High Dynamic Range. The texture carries light values higher than 0-1. By using the texture as emmisive, we throw this information away (I think, I concluded this from a project more than a year ago, so it is possible this changed). I like the trick with the sun but I would try using the hdri as an enviroment texture as well as the dome texture to get the full benefits of an hdri. I use this method quite often in Unreal Engine and find it very useful.
Thank you! I didn't know HDRIs can be hacked this way, it is so cool and simple. definitely trying this instead of making heavy environment files haha.
Really nice technique! For the interior instead of adding light you can use the same HDRI as emission right? at the end that is the whole thing about HDRI
You can definately do that. Cycles just like more physical lights than mesh lights. So you can get faster render times with those, and maybe also less fireflies. That's why I chose to do it this way, but you can of course do it either way.
Man, I'm just shocked and perplexed. I never thought you could use an HDRI map in this way, I came across many tutorials with techniques for creating realistic environments, blocking, camera projection, mixing PBR materials with real-life photos and many other things. How did you arrive at this result, like how did you think you could use the hdri map in this way?? Simply incredible, I loved your video Btw, great choice of thumb and introduction
It is not first time somebody is using this technic. There is add-on designed specifically for it even though the resulted mesh created with Blender is later used with 360 virtual tour platform called KRPano. That's the only purpose it has been created for. The add-on is called PanoCam and costs about 10 euros. It is much harder to use though but I guess it is all about learning anyway. The method shown here is much easier than the add-on.
It is actually not such a new thing, like in Twinmotion it's a built-in feature. Thought I must admit it's the first time I see someone doing it in Blender and this guy is the first one to break it down how it works. Gorgeous tutorial
Everyone one is talking about after 1 minute of the video for his tutorial but starting 1 minute creativity and last transition into blender was amazing 🤣🤣🤣🤣
"Hope you learned something" dude this entire video is a masterclass
lol
Truth absolute knowledge bomb dropped hahahaha
"Hope you've learned something." Bro, that was a treasure trove of knowledge!
Facts
Intro is pure class mate!
we like poo
Let's cut the crap ✂️
Nah, it’s just post millennial crappy humor.
Made my day
@@Ponk_80 haha CRAPPY humor ba dum tsssss
Finally an HDRI tutorial that I didn't know I needed! So happy, keep it up man!🎉
Nice one! It works with the Lecagy EEVEE also, you just have to set the Blend mode from Opaque to Alpha Blend from the material settings.
Cool, okay good to know. I'm so unexperienced with eevee.
but alpha blend just goes 1 or 0 gradient dont work. More realistic is alpha hashed but added noise
Ahhhh mate thanks SO much for sharing this.
It was driving me nuts trying to get the same results in Eevee.
OMG!!! I HAVE NEVER EVER SEEN A TUTORIAL LIKE THIS. KEEP IT UP MAN. LOVED THE TUTORIAL ♥♥
Dude you saved my blender life!! Holy shit, this video deserves waaaaayyy more views! An actually helpful video regarding hdris. Thank you very much!!!
To make backface culling work in material preview/rendered mode you can also go to the material properties tab and in the settings drop down check "Backface Culling". Although this method would not allow for light to come into the room from the outside, just view the inside.
this comment
Master! I could fastly solve that , thank youuuu
u just helped a homie out, thanks!!
ily
dude...what?! I've learned so many things that I didn't even know was possible in just 10 minutes. and ive been using blender for 3 years now. instand subbed that was actually insane!
Cool. The HDRI Maker add-on does this too. Thanks for the tutorial
This is a wonderful, inspiring tutorial. I've worked in Blender for about five years and this one is a revelation!
It's great to see a tutorial like this that covers a way to do something in Blender that I have never known how to do even though I have been using Blender since 2.26, way back in 2003. Just one tip: Generally you get better results when you set the bump strength to 1 and vary the distance setting. There are probably uses for higher strength settings but I have never seen it look as good if I set it above 1.
Thanks for the great tip! Funny that you mentioned it because I just discovered that while doing this video and actually used it in that way on the second example there in a video.
This is absolutely freaking Genius.... I have been thinking about something like this but couldn't figure out a way to actually do it. LOL good work.
Ohhh That's Great
mene bht try kiya mujhse ni ho raha Please Sir help
this was simple and down to the core of the subject. well done!
Absolute gold. Lovely intro, great pacing, interesting content. Thank you! Liked and subbed
Finally a great use for the default cube! Thanks!
one of the best tutorials i've seen
This guy grabbed a like from me in the first minute of the video itself with the floating already line, nice sense of humour u got there bro😂
How come no one else has ever made a video on this before? Is it because this isn't possible in previous versions of blender & only ver4.0 can help with it?
I mean like this so sick man! Plz do make more videos like these
Hah, thanks! This has been possible in blender since forever. I was really surprised also how poorly this has been covered in TH-cam and kinda tried to bring it up in intro :)
wow I have never seen this technique or even thought about this concept before. Great tutorial!
Kudos! This is the best HDRI 3D environment mapping I've seen! Thank you, TV!
DUDE THIS IS WHAT IM LOKING FOR FROM YEARS AGO !!
THANK YOU SOOOOO MUCH
It is always when I am eating. I tried to mitigate the chances watching blender tutorials. Looks like it is fate.
This is a really good technique, wow
This is a classic. Never seen a video like this on TH-cam!! So glad I clicked on!!!
I'm easily amazed by things I can't understand... and I gotta say my mind is blown right about now
this video is a gem! thank you !! guys do not skip, watch every seconds of it you will learn many..trust me!!
yo this channel is incredible, every video makes you learn more than every masterclass
the best blender tuto ever, i never knew that we can do that in blender
one of the best blender tutorial i've ever seen . Thanks
i watched many tutorials regarding this but your style to explain is awesome😍😍
That was one f the best, most useful tutorials I have ever seen. Thank you!
Ok I'm going to reconstruct my head it just exploded!! WOW this is beyond awesome. Thank you very much!!!!!!!
I've always wondered how to do it, thank you!
How come you only have this many subs??
This is very efficient & high quality, no random cuts or flashy attention seeker edits :D
(OK maybe except the intro lol)
The best tutorial i've ever seen😮
I love your humour. Merci pour ce travail, je m’abonne 🎉
11:57 - "And why does it look like that?"
Me 99% of the time using Blender, and then spending 900 hours freaking out until I find the simple mistake and facepalm. Hard. With a piece of furniture. Or a vehicle. LOL!
Amazing tutorial, and sooooo helpful! Thank you!
Your Tutorial was like apple products at first I didn't know I need it but now I got hooked
Tomi, this is excellent!! I learned something new and very valuable. Thank you for your efforts and teaching. Cheers!
you're the man! that's so awesome! but I didn't see the 2 eevee renderers. it's only 1 also in 4.1
I didn't know this channel until now. Really funny start of the video. Instant sub! 🙂
SO amazing Tomi! You should make a downloadable extension that does that, that would be really cool!
Woah! Looks like some magic)) Kudos for incredible intro💙
Holy shit!!! That was crazy. I had no idea this was possible. Appreciate you teaching us, you did a great job explaining so all levels would understand. Peace and blessings upon you and your family. ❤
Omg, your video is super helpful, thank god TH-cam recommended it, so thankful to you bro.... I watch it three times for complete understanding.
The intro is a high level ❤😂
bro , i am searching this for months , thank u for sharing this. subscribed immediately guru
😱 That's some magic there! Never considered this to be possible.
This tutorial is pure gold. Thanks a lot.
The best video on the subject, period! I keep coming back to it :D
this video is gonna blow up in blender community
This solves so many problems and creates so many possibilities...and I haven't even finished the video. Immediate sub, many many thanks for this.
Erinomainen tuto! Intro oli ihan loistava! Mainioita käytännön esimerkkejä HDR taustojen käytöstä. Tätä täytyy testata!
Moikka Olli! Kiitos, kiva kuulla. Oon myös eksynyt sun kanavalle joskus katteleen erinomaista gaussian splättäysmatskua.
great tutorial:) I would add one thing tho. The point of HDRIs is in the name, High Dynamic Range. The texture carries light values higher than 0-1. By using the texture as emmisive, we throw this information away (I think, I concluded this from a project more than a year ago, so it is possible this changed). I like the trick with the sun but I would try using the hdri as an enviroment texture as well as the dome texture to get the full benefits of an hdri. I use this method quite often in Unreal Engine and find it very useful.
Because u didn't delete the default cube, I subbed!
This was fantastic. Thank you very much for the tutorial. Looking forward to seeing your next ones :)
Incredible work! Loved the introduction lol
I've been trying to do the same thing for years.... i've learnt something HUGE today !!! Thx thx thx Tomi
tried this out, my hdri had some slanted walls but i scaled the ceiling and it came out perfect, thanks for the video
Man, I have been using HDRIs the wrong way for so long, this is much better! Thanks for this tutorial!
makes all other tutorials I have seen so far appear like beginner tutorials for beginners, from beginners.
I actually learnt more than HDRi from this video.
Amazing Tutorial brother! How about you teach how to reconstruct a room using HDRI or maybe a street.
Absolutely life changing. Thank you!
Thank you! I didn't know HDRIs can be hacked this way, it is so cool and simple. definitely trying this instead of making heavy environment files haha.
Really nice technique! For the interior instead of adding light you can use the same HDRI as emission right? at the end that is the whole thing about HDRI
You can definately do that. Cycles just like more physical lights than mesh lights. So you can get faster render times with those, and maybe also less fireflies. That's why I chose to do it this way, but you can of course do it either way.
@@tomiviitanen Perfect!
whoo never thought abozt that. brilliant. thank you for sharing with us!
Best tutorial i have seen ever
fantastic great to see your wisdom on these approaches really helpful to know these
this is the best video on youtube. congrats if you're here
first of all, Greatest intro ever! lol I cant wait to check out your channel. Also thank you for taking that time to make this instructional content.
Man, I'm just shocked and perplexed. I never thought you could use an HDRI map in this way, I came across many tutorials with techniques for creating realistic environments, blocking, camera projection, mixing PBR materials with real-life photos and many other things. How did you arrive at this result, like how did you think you could use the hdri map in this way?? Simply incredible, I loved your video
Btw, great choice of thumb and introduction
It is not first time somebody is using this technic. There is add-on designed specifically for it even though the resulted mesh created with Blender is later used with 360 virtual tour platform called KRPano. That's the only purpose it has been created for. The add-on is called PanoCam and costs about 10 euros. It is much harder to use though but I guess it is all about learning anyway. The method shown here is much easier than the add-on.
It is actually not such a new thing, like in Twinmotion it's a built-in feature.
Thought I must admit it's the first time I see someone doing it in Blender and this guy is the first one to break it down how it works. Gorgeous tutorial
that intro got me to sub, well done!
Amazing technique. Love this.
Loved this video! Very useful!
Thats the best blender tutorial a ever seen , you do a pretty good job :)
Oh, man! This is so great tutorial! Thank you a lot.
So kind of you!!! So good this video is !!! thank you!!!!
what an amazing intro
This tutorial I’m waiting for a longgggg time🎉
This is sooo useful 😢 thx and i love how much detail you put on that poop
Best intro ever! Bel lavoro!
Best intro ever 😂
No perkele, siit on pakko olla joku 11 kk aikaa ku viimeks yritin just tätä selvittää, mut sillon en vielä löytäny selkeetä infoo mistään. KIITOS! 😍
Great tutorial! One question on the exterior scene: Is the second material slot needed if the first material is blending emission and diffuse anyway?
I enjoyed this video, very cool and helpful.
Wait, what? You can actually use the default cube?!? Mind Blown!!!
Nice !!!! Great work man!
Brilliant! Thank you very much for sharing!
Everyone one is talking about after 1 minute of the video for his tutorial but starting 1 minute creativity and last transition into blender was amazing 🤣🤣🤣🤣
Amazing tutorial, very helpful
the tutorial is great idea that i never realize it 👍
Absolutely amazing!
I was searching for something like that for so long thank you so much!
bro this video is insane, thnx for share your knowledge 👏
Thank you so much, Very simple and easy to follow tutorial.
Thank you so very much! Wonderful and clear, even the translucency mistake is worth leaving in as I do that all the time.
You can also work in Viewport preview if you go to the material settings and turn backface culling on
This is special, congratulation I subscribed!!!