Blender user tries Houdini for the FIRST time!

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  • เผยแพร่เมื่อ 6 ก.พ. 2025
  • Houdini is the holy grail of CG software and I finally tried it out.
    Cool stuff on Patreon:
    / badnormals
    Equally cool on Discord:
    / discord
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ความคิดเห็น • 583

  • @BadNormals
    @BadNormals  3 ปีที่แล้ว +201

    Anyone got plans to test it out as well?

    • @binyaminbass
      @binyaminbass 3 ปีที่แล้ว +9

      @@yokarra2 Yeah, maybe in 10 years. I'm not anti, it's just not a priority. If I were 20 years ago and had tons of free time...yeah, I'd try it out.

    • @ahoybruw9517
      @ahoybruw9517 3 ปีที่แล้ว

      esimesel võimalusel

    • @egorobidin4888
      @egorobidin4888 3 ปีที่แล้ว +5

      Funny thing is I just started learning Houdini like a week ago, 4:31 sums up my experience so far pretty well

    • @0.Andi.0
      @0.Andi.0 3 ปีที่แล้ว

      Is it possible to render the things you make in houdini on blender cycles

    • @egorobidin4888
      @egorobidin4888 3 ปีที่แล้ว

      @@0.Andi.0 Depends on what you make and what license you have, with Houdini apprentice which is the free version you can export regular geometry and volumes pretty easily, so you can import those back into Blender and render them there

  • @Mitch_Crane
    @Mitch_Crane 3 ปีที่แล้ว +2024

    It's called Houdini because a good magician never reveals how his software works

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +204

      😄 This made me laugh.

    • @SeanyKrabs
      @SeanyKrabs 3 ปีที่แล้ว +7

      So true

    • @salmonsushi47
      @salmonsushi47 3 ปีที่แล้ว +12

      I knew about the magician but now i get it why they named the software after him.

    • @CMak3r
      @CMak3r 3 ปีที่แล้ว +49

      There is a two hours long tutorial about how to learn to learn Houdini

    • @TakudzwaThulani
      @TakudzwaThulani 3 ปีที่แล้ว +6

      @@CMak3r please send the link

  • @StudioOriented
    @StudioOriented ปีที่แล้ว +33

    14 years of Houdini here, its all about the mindset. Houdini is a visual programming software. When you stop thinking pure 3d and start thinking object oriented , you will have a AHA moment

    • @mxgn0
      @mxgn0 29 วันที่ผ่านมา +1

      AHA

  • @z-beeblebrox
    @z-beeblebrox 3 ปีที่แล้ว +612

    Houdini is what happens when a bunch of super-insider industry folks, spending every waking hour together, decide the string of inside jokes they've replaced their entire spoken language with is an acceptable way to identify the features in their software.

    • @kevinkim8723
      @kevinkim8723 2 ปีที่แล้ว +19

      Houdini cult is alive!

    • @PrinceWesterburg
      @PrinceWesterburg 2 ปีที่แล้ว +34

      That is the single best description of Houdini I've come across in 20 years - bravo sir!

    • @MortalVildhjart
      @MortalVildhjart 2 ปีที่แล้ว +5

      I can't stop laughing xD

    • @sismith5427
      @sismith5427 2 ปีที่แล้ว +14

      Well the big reveal is that the op, in sop, vop etc stands for operator... sop is surface operator, and that works on the mesh, ie a box, its points, faces etc or model operations like to help scatter on a surface, transform etc... chop is a channel operator, dop is dynamics operator, shop is shader operator etc etc so say a pop solver is particle operator solver. So when you see a dop network it holds your node network that applies a specific forces, solves and dynamics that will be applied to the objects fed into it.

    • @metasploitstudios2257
      @metasploitstudios2257 2 ปีที่แล้ว

      @@MortalVildhjart what of point vop please?

  • @CallMeChato
    @CallMeChato 3 ปีที่แล้ว +426

    Nice. I hung out in the same building as the guys who developed Houdini in Toronto. Would see what they were up to occasionally. At the time it was 100% command line. It was so much fun to see hundreds of walking people as individual particles. After the rendering, of course.

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +63

      The most OG commenter here

    • @outofrhythm9670
      @outofrhythm9670 9 หลายเดือนก่อน +1

      I met the creator 2 months ago. He's awesome.

  • @lewisvtaylor
    @lewisvtaylor 3 ปีที่แล้ว +185

    This was enjoyable!
    I hope you continue on your journey. The acronyms do seem confusing at first, but here is the truth.
    A Houdini session/hip file is actually just a collection of folders and files on disk, it's actually an archive like a zip file.
    So OBJ, MAT, OUT, etc contexts are actually folders, and when you are in those folders the types of nodes/operations you can do are limited to
    the function of that folder. That's why certain nodes won't be available depending on the context you are in.
    The true power of houdini isn't that it's procedural/non-destructive, or that no solver or tool is blackboxed hidden away from you.
    It's real power comes from the fact that all geometry is just points, primitives, and volumes. And that houdini doesn't care what tool you use
    to manipulate the geometry. If there's a cool terrain deformer you can use that on your particles, if there's a tool that operates on particles you can
    use that on your normal geometry. So there's never a corner you are painted into, and if you are curious or want to change how a solver actually works
    you can dive in and see/change it. Nothing is abstracted away from you.
    But the learning wall is called the wall for a reason, it is the hardest piece of software to use, but that can be reduced if you focus on learning the contexts, the
    SOP = surface operators context (where most modeling and deforming geometry happens), and learning how attributes flow through the program.

    • @baldoski
      @baldoski 3 ปีที่แล้ว +5

      Listen to this dude! Lewis is a Houdini Master!

    • @UncleBurrito15
      @UncleBurrito15 2 ปีที่แล้ว +3

      You are making me want to give Houdini a second try. I know a guy who works in the industry. He told me that Houdini artists are rare so if I figure it out, I'll be able to land a good job easily. I'm not really looking for a job but being able to make stuff in Houdini has a very high rank in my bucket list.

    • @psykoj
      @psykoj 2 ปีที่แล้ว +1

      @@UncleBurrito15 It's really fun! give it another try

    • @021shaw
      @021shaw ปีที่แล้ว +1

      I started to study houdini as my first contact with 3d software ever. I would watch tutorials to demistify this maze of a software. I almos given up a few times, i am glad i didnt. Houdini is the most amazing software i have ever seen. The only limitations are your machine, your creativity and your knowledge. If houdini doesnt offer you a tool to do something you can call a wrangle node and vex-code it to create a custom tool. Because of that, before i knew i was trying codes. Failing miserably at first but now i have a 30% success rate in vex and going up. After you learn houdini you will integrate with other softwares like Unreal or Gaea, but i really can'T see a way you would ever want to switch to other software unless you are sculpting or rigging.

  • @ysomadbeats
    @ysomadbeats 2 ปีที่แล้ว +37

    My teacher at TAFE where i learnt 3d modeling basically told me that houdini has the steepest learning curve, but once you get to the top of it, there's nothing in 3d you can't do. You see most people approach learning houdini the wrong way, traditionally people manipulate faces, edges and vertices when making a 3d model, however in houdini, your manipulating, filtering and apply processes to data. The best way to get started in houdini is learn some basic programming principles like logic, mathematics, how to write pseudo code. Hell you don't ever have to write a line of code, just understand the basics, from there you can use that logic to basically build your models in ways that offer so much versatility and variance its mind blowing.
    Houdini also has decades of common nodes/tools already built by the community and included in houdini, this is what makes it so powerful, because most of the hard work has been done for you in most cases. It will take other software like blender YEARS to catch up to the houdini community in terms of proceduralism. And that's not to nock blender at all, blender is still one of my favorite software for general modelling.
    TLDR, get past the learning curve, and not only will you be ridiculously efficiat when it comes to modeling, but you will also be in a great position for a high paying career as a technical 3d artist.

    • @TheLizardKing752
      @TheLizardKing752 2 ปีที่แล้ว +4

      After Softimage was discontinued I really struggled to find a 3D package I felt comfortable in until trying Houdini. Blender felt unintuitive and C4D was too expensive on an individual basis. Houdini really changed everything for me and re-inspired my love of working in 3D.

    • @hayasoufi8359
      @hayasoufi8359 9 หลายเดือนก่อน +1

      Hey! Can you please tell me what’s the best way to start learning Houdini? Or maybe recommend any tutorials/channels that might be worth watching? Thanks! ❤️

    • @ysomadbeats
      @ysomadbeats 9 หลายเดือนก่อน

      @@hayasoufi8359 I haven't touched houdini in a while as I kinda lost my passion for 3d in general.
      I remember their tutorial series on their website were really good at teaching the basics.
      The best tip I could give is houdini is a program for making tools, not models, If your going into houdini with a specific vision in mind, your going to struggle achieving it(use sculpting or traditional 3d tools for that).
      Your not modelling a tree, your making tools to model a tree for you.
      Also i imagine ChatGPT could answer any question you have regarding it, I imagine you could also get started by asking ChatGPT to generate code to achieve more complex tasks.

  • @gauffreaunutella
    @gauffreaunutella 2 ปีที่แล้ว +42

    The magic with houdini is that you can do so many things by different ways
    It seems very difficult at first but when you got the logic of the soft it’s very pleasant

    • @AdorandoconlaIA-fg6tg
      @AdorandoconlaIA-fg6tg 7 หลายเดือนก่อน +1

      You are making me feel hopeful after I've spend days attemping to learn the most simple concepts in Houdini.

    • @smugfrog8111
      @smugfrog8111 2 หลายเดือนก่อน

      @@AdorandoconlaIA-fg6tg Just got it myself. My Blender knowledge translates to some things, but not at all to others. Did you get it figured out?

  • @TheHenryMedhurst
    @TheHenryMedhurst 2 ปีที่แล้ว +132

    I actually worked on one of the shots in your intro so cheers!
    Yeah Houdini is super hard when you’re going in blind. If your goal is to really go for it and learn it, definitely look up some people who have created amazing tutorials on how everything works (my recommendations are usually Rebelway and Applied Houdini for the FX stuff).
    Your crops joke got me too 🤣 Those networks are operator networks, so they basically contain different types of nodes for different parts of the process. So by default you’re in an object network, but as a cheat sheet here’s what they all mean!
    ROP - Render Operators - Basically anything to do with caching out some data from your setup. Rendering images, caching files, that kind of thing.
    SHOP - Shading Operators - If you’re working with most renderers you’ll be here. Houdini does have a MAT context for it’s Mantra shaders (Houdini’s default renderer) but both do largely the same things just for different renderers.
    COP2 - Compositing Operators - Nuke is a WAY better option for doing comp work, however you can use Houdini’s COPs to do some procedural texture work and throw a slap comp together for a supervisor!
    TOP - Task Operators - this was a context really built for people who wanted to run the same setup with slightly varied results. So let’s say you modelled a house and needed 50 variations for a video game. That kind of thing. There are ways of doing it in your standard object network, but it’s a different toolset for a different industry.
    CHOP - Channel Operators - Basically a way of driving a parameter with some other data. It could be noise, time, a game controller input or a combination of all sorts.
    LOPs (or Stage) - Lighting Operators - the industry is rapidly moving towards using USD (Universal Scene Description) for lighting and finishing shots. This is where that will be available in Houdini (and is in 19.0 and above, I believe)
    Look forward to the next video you do with Houdini! Keep pushing - it’s all doable!

  • @Bullitain
    @Bullitain 3 ปีที่แล้ว +36

    Great video, really enjoyed seeing a fresh perspective on how cryptic houdini is to new beginners. I’d still call myself a beginner even after 1.5 years learning it. Stick in there !

  • @guySchuleman
    @guySchuleman ปีที่แล้ว +14

    I use Houdini every day now. When I first started out my head hurt for a week. But it is worth it. No other software comes close to the power you have in Houdini.

    • @kristianivanov2049
      @kristianivanov2049 7 วันที่ผ่านมา

      Five days ago i saw this video andi ts comments and decidet to try houdini. I thought your comment was a joke, but legit I've had a headache for two days.
      On another note, 2 days ago i grasped how attrubute vops work

  • @blackheelsband
    @blackheelsband 3 ปีที่แล้ว +59

    You're going to be a big name in the blender community in no time. Your content is so engaging and your video quality is top notch.

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +8

      Thank you! It's very motivating to hear that!

    • @drumboarder1
      @drumboarder1 3 ปีที่แล้ว

      As soon as he changes the fringe, somehow the fringe is distracting to the point that I can't follow along and there's no chance I'm the only overly pedantic asshole

  • @prezent1979
    @prezent1979 3 ปีที่แล้ว +23

    make a "Blender user tries Maya for the FIRST time"..
    i know its sounds easy but it's really hard lol...
    (great video btw)

    • @matyasletacek4099
      @matyasletacek4099 3 ปีที่แล้ว +2

      I'm gonna have to use Maya at uni next semester. As a Blender user, I am scared lmao. Never touched Maya before.

    • @mihailoveselinovic7151
      @mihailoveselinovic7151 3 ปีที่แล้ว

      @@matyasletacek4099 modeling is not that hard, but uv mapping is a whole different convoluted mess

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +1

      Yeah I might make that with Sir Wade Neystadt. He's a Maya guru.

    • @matyasletacek4099
      @matyasletacek4099 3 ปีที่แล้ว

      @@mihailoveselinovic7151 I mean, I was using 3Ds Max for a bit on highschool and yeah, same story there.. UV unwrapping was.. ugh.

    • @mihailoveselinovic7151
      @mihailoveselinovic7151 3 ปีที่แล้ว

      @@matyasletacek4099 Don't get me started on 3Ds Max

  • @Gadalac
    @Gadalac 3 ปีที่แล้ว +16

    It's really nice to see someone so skilled struggling when they first learn something too. Great vid!

  • @aaronjohnson4604
    @aaronjohnson4604 ปีที่แล้ว +2

    Great video. I laughed so hard at your text messages. Very good Very cool. Music and slow downs 100% awesome. lol Cant wait to check out the rest of your channel.

  • @DodaGarcia
    @DodaGarcia 3 ปีที่แล้ว +5

    I fell in love with Blender at very first use back in 2.8 and it remains my favorite, ever-improving 3D suite. But (maybe for being programmatically-oriented) I felt the exact same love when I first opened Houdini. I’m still a bit confused by its rendering features but the procedural and simulation aspects blew my mind.

  • @scriptyshake
    @scriptyshake 6 หลายเดือนก่อน +1

    As a Houdini user seeing you lose your mind over the names (SOPs, CHOPs, LOPs, etc...) is so funny and I was the exact same too at the start

  • @PetRatPro
    @PetRatPro 3 ปีที่แล้ว +24

    heck yeah! I've been wanting to try houdini, I'm excited to see how much transfers from Blender

    • @kodidelasanjayreddy3427
      @kodidelasanjayreddy3427 3 ปีที่แล้ว +4

      It's like a torture learning this software 😂

    • @educate3d
      @educate3d 3 ปีที่แล้ว +4

      @@kodidelasanjayreddy3427 nah it’s not that hard. Now that depends if you have worked in node based flow. It’s geometry nodes on steroids but the same process of working with nodes applies

    • @hans3437
      @hans3437 7 หลายเดือนก่อน

      ​@@educate3dWhat if im compelty new in 3d and programming at all? I want to create 3d VFX effect.

    • @educate3d
      @educate3d 7 หลายเดือนก่อน

      @@hans3437 vfx is a broad umbrella. Depending on what you want to do would dictate what you should use and where you should start.

  • @PrinceWesterburg
    @PrinceWesterburg 2 ปีที่แล้ว +5

    I knew a guy who employed a Houdini guy for six months at a name animation house in London. He said "His stuff was always amazing, incredible stuff. He never *actually* finished a shot though." LOL
    Love Houdini but I'm married to 'Blendini' now :o)

  • @vorrch
    @vorrch 3 ปีที่แล้ว +31

    Houdini artist here, good first try. If anyone wants to try Houdini the thing that you need to know is that there is a lot of tutorials and documentation in the sidefx webside

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +4

      I'll check them out, thanks!

    • @koltscats
      @koltscats 3 ปีที่แล้ว +4

      ya Sidefx has the best support for it's software hands down.

  • @iRaffale
    @iRaffale 3 ปีที่แล้ว +10

    FX artist (Houdini) here, I would have given double the points to blender for launching a lot faster, just because, as an FX, there is always that moment where it just crashed again and again
    Jones aside, Houdini may be the toughest to learn, by there is a huge community always ready to help, either of différents forums, tutorials or more advanced masterclass. It will take time to learn Houdini, but it is so worth it

    • @avatr7109
      @avatr7109 2 ปีที่แล้ว

      Can we get a job if we learn Houdini ? do we need to go to vfx college?
      i mean no one mentions blender in job descriptions, its Maya 3DS max etc

    • @iRaffale
      @iRaffale 2 ปีที่แล้ว +3

      @@avatr7109 blender is a nice piece of software, but few compagnies actually use it as it's not part of their pipeline
      You can learn Houdini by yourself or in college, but you will need to be disciplined and really passionate about it

    • @hayasoufi8359
      @hayasoufi8359 9 หลายเดือนก่อน +1

      Hey! Can you please tell me what’s the best way to start learning Houdini? Or maybe recommend any tutorials/channels that might be worth watching? Thanks! ❤️

  • @StylizedStation
    @StylizedStation 3 ปีที่แล้ว +57

    Love your editing ;D

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +3

      Thanks! I did spend some days on it 🙂

  • @thomashovgaard3134
    @thomashovgaard3134 2 ปีที่แล้ว +3

    Been using it for years. When you get into the workflow its way more logic than any other package

  • @Houdini123
    @Houdini123 2 ปีที่แล้ว +8

    This was very entertaining :) Sums up pretty well how most of us feel when we open the software for the first time. Been there too a couple of years ago. But to anyone hesitating. I promise you it is worth learning. Houdini is very unique and can get you out of very tricky situations. Don't get scared by the supercomplicated, technical stuff. It is not as bad as it looks. And there are a lot of artist friendly approaches that you can use that go a long way.

    • @SuperSuperka
      @SuperSuperka 2 ปีที่แล้ว

      What can be more scary then pressing "G, Shift+Z" each time you need to move object in XY? - that is in Blender.

    • @JustAGooseman
      @JustAGooseman 2 ปีที่แล้ว +1

      @@SuperSuperka What, who uses G for their transform keybind lol

    • @SuperSuperka
      @SuperSuperka 2 ปีที่แล้ว

      @@JustAGooseman every Blender artist use G to move

    • @hayasoufi8359
      @hayasoufi8359 9 หลายเดือนก่อน

      Hey! Can you please tell me what’s the best way to start learning Houdini? Or maybe recommend any tutorials/channels that might be worth watching? Thanks! ❤️

  • @foxman4455
    @foxman4455 3 ปีที่แล้ว +127

    Houdini is the most efficient 3D software in the market. It's procedural nature is unmatched and a lot of people think it's only for simulations, but that's so not true...

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +16

      It's definitely very capable, and all the parts work together efficiently which sets it apart in my opinion

    • @spydergs07
      @spydergs07 3 ปีที่แล้ว +7

      Efficiency is dependant on the user
      Blender is more evident for people that are familiar and comfortable with Blender

    • @amamsurri5454
      @amamsurri5454 3 ปีที่แล้ว +8

      @@spydergs07 I think he may have meant the programming of the software. but I could be wrong.

    • @PrinceWesterburg
      @PrinceWesterburg 2 ปีที่แล้ว +3

      Its a program not 'a software' as much as a hammer isn't 'a hardware'.

    • @0x1EGEN
      @0x1EGEN 2 ปีที่แล้ว +16

      @@PrinceWesterburg ...But hammer is hardware? You buy hammers from the "hardware store".

  • @noneofyourbussines8080
    @noneofyourbussines8080 2 ปีที่แล้ว +11

    They didn't call the Program Houdini because of the surreal results, they called it Houdini because nobody knows how it works

  • @jamespaglinawan078
    @jamespaglinawan078 2 ปีที่แล้ว +5

    I've never been so entertained in my life this is so fun to watch 😆

    • @etta777
      @etta777 2 ปีที่แล้ว +2

      Never? You grew up in Afghanistan?

    • @DodaGarcia
      @DodaGarcia ปีที่แล้ว

      Have you ever seen like, a movie?

  • @christianvolkner2028
    @christianvolkner2028 3 ปีที่แล้ว +72

    You cannot really compare Houdini to Blender, its a different game for different use cases. The more complex the job gets, the easier Houdini, and the harder Blender will be.
    If you just love to create in a direct manner, Blender is better suited. I use both and I like both, although Houdini is my favorite :-)

    • @samduss4193
      @samduss4193 2 ปีที่แล้ว +1

      I just start learning houdini, to me blender is fun to learn basic and discover a bit what is going on... but I believe that houdini help pushing to next level..

    • @avatr7109
      @avatr7109 2 ปีที่แล้ว +1

      did you buy houdini? does one require to go to vfx college if one wants to make a career out of it?

    • @samduss4193
      @samduss4193 2 ปีที่แล้ว

      If houdini would leave really acces for free and be able to render without marks i guess , It would be more interesting to learn...
      You can learn anything as long as motivated.

    • @bhabhutiji1169
      @bhabhutiji1169 ปีที่แล้ว

      ​@@samduss4193 Houdini apprentice is free

  • @christiansanchez7448
    @christiansanchez7448 3 ปีที่แล้ว +40

    If you want a good understanding of how everything works I cannot reccomend Steven Knipping's tutorials enough. He works for ILM and made some crazy effects for marvel and star wars. He has tutorials on pyro sims, particles, and rigid bodies

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +3

      Why have I never found his channel, it has some great stuff!

    • @christiansanchez7448
      @christiansanchez7448 3 ปีที่แล้ว +1

      @@BadNormals I’m glad you checked it out! He is so good at explaining how things work too, so you get a really good understanding of what’s going on under the hood for your own future projects too

    • @REOsama
      @REOsama 3 ปีที่แล้ว +1

      Knipping is the best, I took most of his courses and each one was a delight

  • @JustWasted3HoursHere
    @JustWasted3HoursHere 3 ปีที่แล้ว +19

    Houdini is definitely NOT a program a new user can generally jump into right away and make sense of it, but to be fair, neither is Blender (especially versions before 2.5). It eventually _does_ make sense but it can take time. This is true for most complex software. There is no doubt that Houdini is super powerful though because every major special effects company uses it with only a few exceptions (Pixar probably has their own in-house simulation system).

    • @3dbob891
      @3dbob891 2 ปีที่แล้ว

      yeah, but it is the software that should be started with first. It teaches you so much on a fundamental level most software can't
      To my knowledge Pixar also use Houdini (they also use Maya)

    • @pogo575
      @pogo575 2 ปีที่แล้ว +2

      @@3dbob891 Yup. They do use it.

    • @FlashPaperGrind
      @FlashPaperGrind 2 ปีที่แล้ว +1

      @@3dbob891 Pixar use a HEAVILY customised version of Maya(all in-house and nearly entirely different from the Maya we have access to).

    • @3dbob891
      @3dbob891 2 ปีที่แล้ว

      @@FlashPaperGrind is that inside knowledge? Otherwise i doubt that Autodesk allows to customize their software that much. You sure that they don't just use many plugins?
      If the latter, well almost any company uses much plugins.

    • @testacals
      @testacals 2 ปีที่แล้ว

      @@3dbob891 They probably allow to modify the source code if you pays them . Unreal engine also does that.

  • @themilkmon
    @themilkmon 3 ปีที่แล้ว +16

    You should be careful. BlenderGuru might see you exploding a doughnut and take it as an act of war 👀 Would be a shame if an all out Blender civil war would take place

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +1

      This would be Ragnarök^2

  • @renegadecash436
    @renegadecash436 ปีที่แล้ว

    He had to explode that screaming emoji, that goes AAAAAAAAAAHH

  • @garymcderp1146
    @garymcderp1146 5 หลายเดือนก่อน +3

    I opened Houdini for the first time, started mashing Shift+A and gave up immediately.

  • @niko_x_zero
    @niko_x_zero 3 ปีที่แล้ว

    Your title reeled me in. Your sense of humor wins my subscription. Good work young sir!

  • @GabrielsLogic
    @GabrielsLogic 3 ปีที่แล้ว +6

    This is exactly what I felt like when using Houdini first

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +2

      Good I'm not the only one

  • @SamMorseBrown
    @SamMorseBrown 3 ปีที่แล้ว +2

    Man, your production quality is improving massively!
    Awesome stuff. 👍

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +2

      Yeah, I've been investing a lot of ressources there! Thanks!

  • @lucas_sapa2985
    @lucas_sapa2985 2 ปีที่แล้ว

    5:00 "Why there is no like, explode an object" - "explode an object" literally popping in screen that second. Thanks for the video, i also use Blender and wanted to try Houdini

  • @AscensionX-uq1mk
    @AscensionX-uq1mk 2 ปีที่แล้ว +9

    Man you got lucky that you found a relatively easy "explode" tutorial. There's one on here that I was watching - the dude had over 30yrs experience and was demoing "explode" as a keynote speaker at some function. Well I guess the explode wasn't working and he was getting frustrated. Bro... this dude went into the coding screen and started typing like The Flash!!
    He went TOTALLY OFF SCRIPT and wasn't even talking to the people anymore about the little baby shyt he was showing them lol... He shifted into HARDCORE G.O.A.T. MODE and went off into his own little world... mumbling as he hammered out code on a level Bill Gates couldn't touch. It was like he wrote a whole new gottdamn script in 1 minute, then plugged it into his "explode" routine and NOW it blew up properly and was quite impressive.
    But what this showed me is that - all those flying dragons, flaming meteors and glowing eyes LOOKS AMAZING, but you need to be a HIGH LEVEL PYTHON CODER to reach the full potential of Houdini. If you're not a MASTER PYTHON CODER, then it seems you will only get about 75% of the power out of Houdini just using the basic point & click interface. NONE of those cool effects you showed were done just using point & click.
    There's another demo on here of a guy turning that pig-head into smoke. It's really cool, but in the end he couldn't get it to look right, so he had to plug in a series of nodes someone else compiled, and THEN it looked amazing.
    So yeah Houdini is the best of the best, but you have to put some SERIOUS time, effort and money into reaching those highest levels. If you're not interested in mastering Python, then I think a Blender-Pro or C4D-Pro would be able to do comparable or better work than a mid-level Houdini user who can't use the coding abilities.
    Personally, I'm not a coder and I don't enjoy writing code. I started getting rather familiar with "Adobe Flash" years ago which used (AS3) code.I couldn't write AS3 from scratch, but AS3 snippets were all over the web and I became an expert at scrounging & utilizing the code snippets I needed to make cool things happen in my projects. Then BAM - after a few years Flash was shelved, killed & banned by Microsoft. all that AS3 code - USELESS, and every webpage written with it was now INACCESSIBLE. Python reminds me of that fiasco. 🙄.. An artist shouldn't have to write code to do the cool stuff you showed in your intro-clip.
    Personally, I'm going to still try and learn Houdini on the side just because they have a free version. But my focus is going to be Blender, which is quickly becoming the hottest & most advanced 3D program out there. At this rate, it will surpass Houdini one day soon because it's got too much love & 3rd party support, it's much easier to learn, and it's growing wayyy too fast - while Houdini remains stagnant "Kryptonite" because of it's bank-busting perpetual pricing & Rubiks Cube difficulty level. ✌

    • @BadNormals
      @BadNormals  2 ปีที่แล้ว +2

      What a novel! I'm sure Blender could catch up if it was specialized into one field but since it's a do it all software it needs much much more developers to achieve that. But let's subscribe to Blender Cloud and we'll get there one day :)

    • @AscensionX-uq1mk
      @AscensionX-uq1mk 2 ปีที่แล้ว +1

      @@BadNormals - Ha! Sorry about the encyclopedia, I like to write and I type fast on this computer... so sometimes I forget people really only wanna see a few sentences at most - my bad! 😇 I'll keep this one short and just say... Blender is only on 3.1 right now and has already made Lightwave obsolete and made many 3D Studio users already converted over. Maya users are starting to convert now also and it's currently neck & neck with Cinema 4D but pulling ahead because of "Grease Pencil".
      So I'd say by version 5 or 6 it will be a Houdini killer🔥💀🔥but without the ultra-complexity and it doesn't mandate Python to get it's top abilities; nor does it cost $3,000... That's pretty bad ass! 🤗

  • @blackfangwolf
    @blackfangwolf 2 ปีที่แล้ว +2

    ROP - Rendering Operators
    POP - Particle Operator
    VOP - Vector Op
    SOP - Surface Op
    SHOP - Shading Op
    DOP - Dynamic Op
    COP - Composite Op
    Basically Operators...

  • @KennyPhases
    @KennyPhases 2 ปีที่แล้ว

    When that cube fell for the first time, i nearly lost it. hahahah

  • @ChillieGaming
    @ChillieGaming ปีที่แล้ว +1

    Your friend is really a professional Houdini artist 💀

  • @Thesierrashow
    @Thesierrashow 3 ปีที่แล้ว +23

    As a blender user that UI is so hard to look at. Houdini looks nuts lol

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +14

      Yeah, I'd say Blender has a very nice UI after the 2.8 update

    • @memespeech
      @memespeech 2 ปีที่แล้ว

      UI elements look more user-friendly at a glance for a new user, blender is just grey empty space with maybe some grey icons, unless you already know what you're looking for and where it is - you'll be clueless

  • @sqwert654
    @sqwert654 3 ปีที่แล้ว +3

    Houdini has the steepest learning curve I have come across. But it's also the most feature packed and versatile tool I have. No other tool has the power that HDA's provide .

  • @ezpepz
    @ezpepz 3 ปีที่แล้ว +4

    Really nice video! I've switched a lot of softwares in the past 15 years (never went deep with Blender)and from my point of view, Houdini is the most intimidating one at a first glance. It has a reaaaaaaly steep learning curve, and it's very different from other 3d Packages. It might be more familiar for a Touch Designer user than a Maya/Blender one. But it is really powerful, and honestly, I couldn't work without seeing all my data flow of attributes and all anymore.

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +1

      I'm excited to learn it!

  • @resilientpicture
    @resilientpicture 3 ปีที่แล้ว

    Woah, didn't realize my channel featured here. Awesome, thanks dude.

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +1

      What a pleasant surprise to see you here!

    • @resilientpicture
      @resilientpicture 3 ปีที่แล้ว +1

      @@BadNormals :) I stumbled upon this video when looking for some stuff in Blender as I am in the process of creating realistic smoke tutorial :). I guess, I should also thank google for bringing up my video. :) Keep up the good work brother.

  • @vipergx
    @vipergx 3 ปีที่แล้ว +9

    As everyone says, Houdini has a steeper learning curve, but once you get the basic principles right, it's easier to search for the right answers online and in time you just remember the most important nodes and attributes. After a while it's super satisfying to get desired results. Plus it goes great with blender.

  • @VladimirRez
    @VladimirRez 2 ปีที่แล้ว

    I love your positive approach! thank you for the video )

  • @dvkerns
    @dvkerns 3 ปีที่แล้ว +1

    I love your channel... nicely edited + fun / positive vibes, ...please keep it up!

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +1

      Motivating to hear that!

  • @nickthechen
    @nickthechen 3 ปีที่แล้ว

    Been really enjoying your videos, keep it up!

  • @resilientpicture
    @resilientpicture 3 ปีที่แล้ว +1

    Haha,😁, Love how the sun sets whilst following my tutorial. Very funny. You got a sub brother.

  • @man_art_man
    @man_art_man 3 ปีที่แล้ว +2

    3:48 🤣🤣 the Sound of fans was so funny 🤣 hahahahahahahah . Thanks for your Humor sense ! Love it!!! 👍🏻👍🏻💪🏻

  • @bobcharlotte8724
    @bobcharlotte8724 2 ปีที่แล้ว +1

    Houdini is a great name for the software because once you learn it you feel like a magician. Just the learning curve is effing extreme.
    As game artist with 20 years of maya experience, going to Blender is interesting but the interface is extremely difficult for me... so many shortcut you need to know (something about photoshop I hated until I happily cut it out of my workflow), but it also hasnt been widely adopted by the industry yet. Which I think will change in the next few years since Autodesk doesnt add significant features to Maya or Max anymore.
    But by far the biggest win for Houdini is Houdini Engine. To be able to edit or even simulate Houdini assets within the UE4/5 editor is next level.

  • @septuleptum
    @septuleptum ปีที่แล้ว +2

    Houdini is not that hard, this program is rather just deep. But there are reasons for all this, and as soon as you get to the task in which Houdini is useful to you - you understand why everything is arranged this way and not otherwise. Suddenly things begin to make sense.

  • @CallousCoder
    @CallousCoder 2 ปีที่แล้ว +1

    Kids these days think that everything is fine easily and quickly. The don’t seem toename to take the time to actually read through the basics.
    Houdini documentation is actually pretty good and you need that basic foundation in order to understand how to do stuff. And when you’ve read it, it actually makes tons of sense.

  • @chidiebere2376
    @chidiebere2376 2 ปีที่แล้ว +13

    As a blender user, one thing about houdini is that what you can do in an hour in blender can be done in a second in houdini.

  • @BruceCarbonLakeriver
    @BruceCarbonLakeriver 2 ปีที่แล้ว +1

    What I've learned from watching this video:
    Chop, top, vop, cop, pop .. is a seizure from a Houdini user... ok

  • @JuanPabloVFXART
    @JuanPabloVFXART 5 หลายเดือนก่อน

    Senior houdini artist Here Great video,laug a lot with the lop top sop part,keep learning,it becomes easier after the 3th year

    • @adilmughal3039
      @adilmughal3039 4 หลายเดือนก่อน

      After 3rd year??😢😢 I'm a blender artist and just wanted to learn Houdini it's been just 4 days started on houdini isn't scary playlist and I can't do any shit yet 😭😭😭😭

  • @Jham3D
    @Jham3D 3 ปีที่แล้ว

    Love your channel man! Super inspiring!

  • @moonrunner009
    @moonrunner009 ปีที่แล้ว

    First video of yours I’ve seen. Dude I was rolling.

  • @Jiwan_DMT
    @Jiwan_DMT 2 ปีที่แล้ว +1

    As a vfx student using houdini. No, definetly not usable in a reel. The effect doesn’t work with the concept, because there is no concept. If you want to destroy something you got to tell what material is this thing made of. Here its just a torus with no indications of what make it explode,what is the intention of the sim / purpose. To be clear. For a real demo reel, you would need to make it fall from a certain point or make something interact with the object to get the understanding that there is something creating the sim. Also for indication of what material you use, make dust, smoke, debris, how light or hard it falls off and etc. 9but that isi9f you are seriously making a demo reel, for the purpose of that video, it is good.

  • @JayTheMachine
    @JayTheMachine 2 ปีที่แล้ว +2

    Sooo... I searched hudini explosion object tutorial.. Clicked this video.. And he searched hudini explosion object tutorials and now i am watch a tutorial of the host watching a tutorial... And its 2am... 🙂 I don't if this is a dream... 🙂

  • @jagz888
    @jagz888 2 ปีที่แล้ว

    Houdini you have the added bonus of being highly sort after in multiple industries = rarer skillsets = higher demand = more money

  • @brandoncyoung
    @brandoncyoung 3 ปีที่แล้ว +4

    What's great about Houdini is you don't really need to be an add on jockey. You can't make whatever you need inside the program.

  • @GudXM
    @GudXM 3 ปีที่แล้ว

    Lol made me laugh with the sound design at 4:40. Nice video - Thanks for the insight.

  • @sherlan1886
    @sherlan1886 3 ปีที่แล้ว +1

    You are hilarious 😆. Love this video

  • @andythebouncer
    @andythebouncer 11 หลายเดือนก่อน +1

    Houdini makes easy things hard, and hard things possible.

  • @Dr.MSC.W.Krueger
    @Dr.MSC.W.Krueger ปีที่แล้ว +1

    It has a place in our pipeline since its initial release in 1996. We don't know what we would do without it. 😉

  • @DodaGarcia
    @DodaGarcia 3 ปีที่แล้ว +2

    But also yea, I don’t think any professional software can ever be so intuitive that you can just open it for the first time with no knowledge of the concepts and start making cool stuff - even in blender you can’t do that. So I don’t really see the point of a “first impression” of a software I know nothing about.

  • @motiondeshahil
    @motiondeshahil 3 ปีที่แล้ว +1

    I started using houdini about 1 year ago. Finally i can transform cube into another cube.

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +1

      Morphing at it's finest

  • @tsegulin
    @tsegulin 3 ปีที่แล้ว +1

    Any serious 3d package is complex and takes time to learn.
    If you come from experience with a previous 3d application, you at least know what you're looking for. In the end, they all create, light and shoot animated objects or simulations and render them to 2d sequences or movie files. I think of Houdini has having a different mindset. It feels foreign to someone familiar with Maya or Blender because of that. Not so much harder as just different. If you can master it you can do just about anything you might ever need. Yes, Houdini does about the best sims out there but it's a full 3d animation package including a built in basic compositor. However it deserves more than 3.5 hours to begin to appreciate the power of its procedural design. Take a look, but do give it a chance.
    Also, unlike Blender (AFAIK) it will accommodate world Z-up, but you're not trapped in it!

  • @yusrighouse
    @yusrighouse 3 ปีที่แล้ว

    Video quality is getting better mate! Love Houdini. Super beginner, but still avoiding the DOPs. Just slowly struggling through SOPs right now. I had no idea you were a 5 year blender user. Makes a lot of sense since you're really good.

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว

      Good to hear that! I started using Blender in 8th grade. Started with the tutor4u coffee cup tutorial.

  • @coach_karsten
    @coach_karsten หลายเดือนก่อน

    Thanks for pointing me to Houdini. I am totally done with Blender. It is hopeless off the bat. Both tools are free (with the apprentice version of Houdini). I came from 3ds max to Blender which is a hopeless mission

  • @noxlupi1
    @noxlupi1 3 ปีที่แล้ว

    Most beginners in special FX creation, think that Houdini is overwhelming, because they do super simple things in vary advanced software. It is also, vary impractical to drive a formula 1 car to the grocery store. The node system in Blender is a new borne baby, and it is extremely premature. Houdini was borne a node based system almost 30 years ago, and has never tried to be anything else, but the best at being exactly that. It is like reviewing a pencil on your ability to draw.

  • @vvvorlds
    @vvvorlds 2 ปีที่แล้ว

    This sounds hilariously like me when I look in to Houdini every other year.

  • @Kain-wk6xk
    @Kain-wk6xk 2 ปีที่แล้ว

    i feel like im learning more from this video than an actual tutorial.

  • @alexachua2613
    @alexachua2613 3 ปีที่แล้ว

    I enjoyed watching this video and the way u talked! 🥰❤

  • @cambodiacitytour2503
    @cambodiacitytour2503 3 ปีที่แล้ว

    Great video brother 👍👍

  • @chr1st0pher
    @chr1st0pher 3 ปีที่แล้ว +6

    Hahaha! Funny watching this as a Houdini user. Maybe I should make the opposite video

  • @ExerCaswen
    @ExerCaswen 3 ปีที่แล้ว +1

    4:21 The "-op" stands for "operator" (for example DOP is dynamic operator and SOP is surface operator)

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว

      Thanks for the information!

  • @paulchen9145
    @paulchen9145 2 ปีที่แล้ว +2

    Honestly Houdini just seems like a rusty old bloated piece of software. Don't get me wrong, its obviously a very powerful tool, but I am very curious if Blender with its 3.X "everything nodes" initiative somehow caught up to Houdini in a way. Looking at the awesome things people nowadays create with Geometry Nodes, I am asking myself what else there is left that Houdini can do and Blender cannot do. Blender Tutorials at least seem way more straight forward an easier to follow in my opinion.
    Even just comparing your Blender tutorial: th-cam.com/video/CrOboutVHH8/w-d-xo.html to the respective Houdini tutorial: th-cam.com/video/t3ebUqTIl38/w-d-xo.html
    the Houdini tutorial is nearly double the length and the workflow just seems a lot less intuitive.
    It seems like Blender takes a way more modern approach to all these node-setups and comes with a less steeper learning curve than Houdini. Blenders UI also looks much more sleek, modern and tidy.
    Really wondering if at some point Blender with its more modern approach might actually be a viable alternative to Houdini, especially considering Blender is completely free and has a huge community and large variety of tutorials freely available.
    Would love to hear other peoples opinions about this...

    • @BadNormals
      @BadNormals  2 ปีที่แล้ว +1

      I'd say Houdini's "problem" is similar to why you still see Windows 7 elements in Windows 11. Because Houdini is used in a specific pipeline and needs to have backwards compatibility, it is built on top of old code and logic. Blender has similar old features like particle systems/texture tab and so on, but I feel it's a bit more dynamic with it's development than Houdini. Still, things that Blender is missing are for example physics and particles with nodes, which are mature in Houdini but even not yet implemented in Blender. I do see some previous Houdini/C4D tasks going to Blender, but I'm not so sure about it fully replacing it. Still, exciting times.

    • @paulchen9145
      @paulchen9145 2 ปีที่แล้ว

      @@BadNormals haha now that you have been talking about it, Blender developers just added the simulations nodes to the 3.5 Alpha for live interactions with physics and simulations in the editor, so even that is now possible in Blender as well 😁
      Blender coming for Houdini fast 😅

    • @BadNormals
      @BadNormals  2 ปีที่แล้ว +1

      @@paulchen9145 I'm excited to use them!

  • @nothanks4317
    @nothanks4317 3 ปีที่แล้ว +2

    Thanks for sharing your experience with Houdini ! I find it unreasonable to complain so much of it since you're expected to look up a tutorial before making a simulation in the most complex CG software in the world ;)

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว

      For sure. I had high hopes 🙂

  • @cgfactory1901
    @cgfactory1901 3 ปีที่แล้ว +1

    Once you get into it it’s quite simple the only DCC that is close to blender is Houdini but blender wins as always in $$ love the blender community Respect

  • @liv69420
    @liv69420 3 ปีที่แล้ว +1

    looks like a very cool program, that i’ll probably never use

  • @nalim2k
    @nalim2k 2 ปีที่แล้ว

    love ur vids!

  • @EdLrandom
    @EdLrandom 3 ปีที่แล้ว +1

    I'm way to lazy to try anything new, so thank you for doing this so I don't have to.

  • @yoonsiklevijoo9255
    @yoonsiklevijoo9255 3 ปีที่แล้ว +10

    I am trying to learn myself Houdini, but as like you, the LOP COP SOP things are not understandable. Please share what you will learn in near future not just tutorial. I bet you can get the principles and logic of Houdini much faster. :) Peace.

    • @orangebananaaaa
      @orangebananaaaa 3 ปีที่แล้ว +15

      SOP = Surface operators, it's for modifying static geometries(This is the most important context as everything starts from SOP)
      DOP = Dynamic operators, it's where simulation can happen
      COP = Composit operators, it's like Nuke in Houdini. (It's very old and outdated though)
      CHOP = Channel operators, it's for animating parameters procedurally
      ROP = Render operators, it's where you can set up render nodes and render
      LOP = Lighting operators, this is kinda new but it's basically USD authoring context.

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +2

      Thanks for the insight!

    • @brandoncyoung
      @brandoncyoung 3 ปีที่แล้ว

      They are just different contexts.. comparable to the different areas in blender.

  • @advaitchougule242
    @advaitchougule242 3 ปีที่แล้ว +11

    I laughed so hard at CHOT, TOP, etc 😂😂😂

  • @ShawnFerrell
    @ShawnFerrell 3 ปีที่แล้ว +5

    All I ever see from Houdini users is premade assets and premade effects posted as if they created something.

    • @orangebananaaaa
      @orangebananaaaa 2 ปีที่แล้ว

      Wow, I would be so impressed if you can make Hollywood movies with premade assets and premade effects!

  • @tkplayz4672
    @tkplayz4672 2 ปีที่แล้ว

    Installed, everything works, thanks!

  • @ColdBegant
    @ColdBegant 3 ปีที่แล้ว +4

    More Houdini videos! Absolutely fun in Blender-artists clear see vision))) :D

  • @mirkodrechsel
    @mirkodrechsel 2 ปีที่แล้ว +1

    blender ... "nothing compares to you (sinead o'connor)" comparing blender to pay software is not a good approach.the whole blender foundation concept is fundamentally different and follows the approach "start with nothing but get as good as you want, blender doesn't limit you if you don't let it limit you!" -- > this means that with blender you can also deliver top professional work on an industry standard level and effectively.every professional has identified and familiarized himself with his tools ... a comparison of a water turtle with a land turtle, that's how i would rate your contribution ... best regards ....... Houdini reminds me of Bruce3D or Cinema4D concepts .......

  • @zarodgaming1844
    @zarodgaming1844 2 ปีที่แล้ว +1

    This is a bit depressing, cuz this is pretty much NOT how you learn a new software.
    If I wanted to watch someone look confused every 10 seconds, I would have just done it myself ... with quite a few minutes of loading and crashing in between.

  • @njdotson
    @njdotson 3 ปีที่แล้ว

    This software is cursed. There's a random realistic pig head as an object and there's stuff like "topnet" and "ropfetch" that sound like some alien language

  • @etopowertwon
    @etopowertwon 3 ปีที่แล้ว +1

    Once Everything is a Node lands, I'm sure blender will be as user friendly as Houdini.

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +1

      What lovely times are waiting for us...

  • @MortalVildhjart
    @MortalVildhjart 2 ปีที่แล้ว

    I used to be a Hardcore maya user, and after working with Houdini for years now it's like treading through sticky water.

  • @sameeruddin
    @sameeruddin หลายเดือนก่อน

    ITs just old memory , the person who would start from HOUDINI will find blender to be a Tough mountain as well. Regardless the Physics sim is very accurate as i can see..i am a blender for lyf kind of a guy but maybe once i cross my half assed intermediate hobbyist level , i might want to look at physics sim in houdini. For now Blender is a one stop shop and thats why it has it's pros and cons against the Nukes and the Houdinis of the world

  • @Nick-tl7ts
    @Nick-tl7ts 2 ปีที่แล้ว +1

    Houdini isn't hard, it just isn't for everyone, I was using Maya and I thought it was super messy and unorganized, Houdini made much more sense to me and I've been using it for years since. Than again if you expect to open a software and using it without studying than yeah that's not gonna happen.

  • @DrMerle-gw4wj
    @DrMerle-gw4wj 2 ปีที่แล้ว

    Interesting subject, as best I can determine just what that subject is. I find this fellow completely incomprehensible.

  • @michaelfae
    @michaelfae 3 ปีที่แล้ว +2

    "Is that Pepsi?"🤣🤣🤣

  • @furynotes
    @furynotes 3 ปีที่แล้ว +2

    Yeah. Lest get through this amazing forest of Houdini. More like big dark and scary jungle with monster node hierarchies.

    • @BadNormals
      @BadNormals  3 ปีที่แล้ว +1

      The forest is amazing but has a lot of traps