[2.8] Tutorial: Advanced Heavy Smoke Simulation in Blender, Easy

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  • เผยแพร่เมื่อ 19 ส.ค. 2019
  • In this tutorial I will teach you how to make an advanced smoke simulation in Blender 2.8.
    Cool Add-ons for Blender:
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    Flip Fluids Simulation Addon:
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    Using these links help fund all the free tutorials.

ความคิดเห็น • 165

  • @Olav3D
    @Olav3D  4 ปีที่แล้ว +7

    Cool Add-ons for Blender:
    Human Generator:
    bit.ly/3rBjJXy
    Massive Cars And Vehicles Add-On:
    bit.ly/3cuWF8N
    1100 Textures in Blender:
    bit.ly/2QEJ7yN
    Flip Fluids Simulation Addon:
    bit.ly/2Pbu5QR
    HDRI Maker Addon:
    bit.ly/3stHdPR
    Using these links help fund all the free tutorials.

  • @rizzmo8451
    @rizzmo8451 4 ปีที่แล้ว +59

    Instructions unclear... My laptop is the only think that has smoke

  • @arsh_DSJ
    @arsh_DSJ 4 ปีที่แล้ว +26

    I chuckle every time you say "Save Ass"

  • @Designandrew
    @Designandrew 4 ปีที่แล้ว +18

    you make probably the best tutorials I've ever seen.. seriously

  • @NeonCipher
    @NeonCipher 4 ปีที่แล้ว +4

    Very impressive effect! Great tutorial, thank you!

  • @vitaleonis1196
    @vitaleonis1196 4 ปีที่แล้ว +30

    I appreciate you showing the Keyboard shortcuts on the screen with Text - sometimes I don't understand what you said. Cheers

  • @ProjectSkylar
    @ProjectSkylar 4 ปีที่แล้ว +2

    Great tutorial as always. Thank you so much for explaining every step.

  • @hamiltonjohn5592
    @hamiltonjohn5592 4 ปีที่แล้ว +2

    Amazing tutorial, very detailed

  • @BricktownFilms
    @BricktownFilms 4 ปีที่แล้ว +2

    That looks awesome! You make very cool animations my friend 🙂

  • @ShutterAuthority
    @ShutterAuthority 4 ปีที่แล้ว +3

    Nice! Do you think you could render this with Eevee to save time, whilst still getting a decent render? The last time I tried, the lighting and shadows didn't work very well with Eevee especially for smoke.

    • @Olav3D
      @Olav3D  4 ปีที่แล้ว

      I think it`s still the same, sadly.

  • @georgesiskas
    @georgesiskas 4 ปีที่แล้ว +11

    Your tutorials are great man!
    You should make a tutorial about making the smoke monster from lost,breaking stuff up ;)

  • @thedarkplanet584
    @thedarkplanet584 4 ปีที่แล้ว +1

    Its amazing *___*
    I've made it just easy as you say in title, but it looks more harder than it is really. Very, very fantastic!!

  • @FRIMES
    @FRIMES 3 ปีที่แล้ว

    Your voice is so relaxing, an unintended asmr!!

  • @MarcoMontenegri
    @MarcoMontenegri 4 ปีที่แล้ว

    something i like about this tutorial is the text that is on screen showing you what to do, this is really helpful and quite rare in blender tutorials

  • @justjules5831
    @justjules5831 4 ปีที่แล้ว +18

    Fantastic! Hope you do more of these types of effects. I’d also love to see how to, in Blender 2.8: Ink in water; Acrylic paint pouring; Color powder explosion; Alcohol ink pours/marbling, etc. Love your tuts!

  • @wolfeatsheep163
    @wolfeatsheep163 4 ปีที่แล้ว +1

    oh man love the text directions

  • @lucasduguin4985
    @lucasduguin4985 4 ปีที่แล้ว

    your tutorials save my life

  • @Idalilit
    @Idalilit 3 ปีที่แล้ว

    Very clear, very nice tutorial!

  • @user-gd9de7ul4o
    @user-gd9de7ul4o 4 ปีที่แล้ว +1

    Thank you so much! It was so easy to follow even for a beginner like me :))))

  • @supriyadutta1
    @supriyadutta1 3 ปีที่แล้ว

    This is the 2nd tutuorial of yours that I've followed. I find the instructions easy to follow and output render very nicely.
    Only thing in my animation - The smoke just did not drop down.

  • @lukas_g243
    @lukas_g243 4 ปีที่แล้ว

    That’s awesome

  • @csnmedia
    @csnmedia 4 ปีที่แล้ว

    Thanks Olav!

  • @OK-st9st
    @OK-st9st 4 ปีที่แล้ว

    I’m trying it with fire and smoke! Thanks for the tutorial I’m day 3 so far XD some things I have to watch twice

  • @luc_91801gh
    @luc_91801gh 4 ปีที่แล้ว

    Amazing

  • @4KProductionsFilms
    @4KProductionsFilms 4 ปีที่แล้ว +2

    Thanks, Olav for this tutorial. It finally gave me the missing pieces with your smoke settings to get my dust storm animation looking decent. It's a combo of three different tutorials now but it's rendering right now... after a couple of years :)

    • @Markom3D
      @Markom3D 4 ปีที่แล้ว

      checked out the sand storm, not too bad. I would put a wind force behind in to push the top of the dust storm over the front of it

    • @4KProductionsFilms
      @4KProductionsFilms 4 ปีที่แล้ว

      @@Markom3D Thank you for taking a peek. Good idea. I also need some dust and particles flowing toward the camera, I think.

    • @kelton_.
      @kelton_. 2 ปีที่แล้ว

      is it done rendering its been 2 years

    • @4KProductionsFilms
      @4KProductionsFilms 2 ปีที่แล้ว

      @@kelton_. 🤣🤣 Yes, it did...

  • @paskmoe4969
    @paskmoe4969 4 ปีที่แล้ว

    very nice

  • @juliodlv2372
    @juliodlv2372 2 ปีที่แล้ว +4

    Hey, very good tutorial ! Could you do one in Blender 3.1 ? The features have changed, so it's not really working as it should.

  • @irfanfikri79
    @irfanfikri79 4 ปีที่แล้ว +2

    Thanks ooav

  • @babacartoure8120
    @babacartoure8120 3 ปีที่แล้ว

    thank you for this tutorial, I want to know what setting to do so that the smoke does not touch the ground and continues to follow the spheres, thanks to help me

  • @magicvines3d832
    @magicvines3d832 4 ปีที่แล้ว

    Cool. LIKE

  • @pfeffermartin642
    @pfeffermartin642 4 ปีที่แล้ว

    nice

  • @justjules5831
    @justjules5831 4 ปีที่แล้ว

    Would also like to see how to do thick paint strokes in Blender - like single acrylic paint strokes, and then building these up to cover a canvas, in one/multi colour.

  •  4 ปีที่แล้ว

    Hello Olav, very nice tutorial, thank you. I wanted to do same thing but 2 balls in opposite direction with different color. But I could not succeed in it. Can you give tips?

  • @tomsmith6991
    @tomsmith6991 3 ปีที่แล้ว +1

    Tried to do this on Blender 2.9 - managed to work most of it out. After baking, my smoke was super rigid, almost like a coil shape though unfortunately. Any chance of posting a up-to-date version of this?

  • @BeheadedKamikaze
    @BeheadedKamikaze 4 ปีที่แล้ว +5

    Great tutorial! But to speed up the baking couldn't you enable Adaptive Domain?

    • @sykobob
      @sykobob 4 ปีที่แล้ว +4

      I used Adaptive Domain and it worked fine.

  • @bluefox9819
    @bluefox9819 4 ปีที่แล้ว +33

    when you realize your still rendering frame 2 after five minutes

  • @googissoftware
    @googissoftware 4 ปีที่แล้ว

    so if i wanted each ball to have its own smoke color, i just leave the 4 domains and enlarge them all to be big and in each one set a different color ?

  • @vivektyagi6848
    @vivektyagi6848 4 ปีที่แล้ว

    Is there a way to take the Simulation to another software as FBX or PointCloud or Alembic ? Please do a tutorial for that. Thanks.

  • @pamelarayo3781
    @pamelarayo3781 3 ปีที่แล้ว

    you should make a remake for blende 2.9! love this video

  • @rededwards3479
    @rededwards3479 4 ปีที่แล้ว

    I want to create fire on two engines in one scene. Will your tutorial work? Thanks

  • @johnstainton
    @johnstainton 3 ปีที่แล้ว

    great tutorial could it be updated for 2.83 settings?

  • @Marco18363
    @Marco18363 4 ปีที่แล้ว

    Does anyone know how to use this to collide with a solid object like a cube? I want to try that out but I am having trouble

  • @jeffspinner6579
    @jeffspinner6579 4 ปีที่แล้ว

    I can see duplication in the smoke trail (both within and across emitters). Is there a way to fix that? Is that a shader or sim issue (One large domain around all 4, quick smoke sim)? Why duplicate emitters instead of instancing i.e., of an array?

  • @ahmedelkafafy9427
    @ahmedelkafafy9427 2 ปีที่แล้ว

    I need to ask a question in blender paths
    If I have an object and I want it to follow a path then in the end of the path the object stops for a few seconds then it following another path and so on, how I can do that?
    Thanks in Advance.

  • @TC3Dgraphicdesign
    @TC3Dgraphicdesign 4 ปีที่แล้ว +1

    Why can't I see the smoke in the rendered view?

  • @tortoiseisnotaturtle
    @tortoiseisnotaturtle 4 ปีที่แล้ว

    Could you show how this exact same tutorial would be done in 2.82 or 2.83 as mataray changed everything and the UV spheres has to have a domain on each and cannot be deleted with just domain like in this example. Currently 2.82/3 is driving me insane!

  • @siriusblack5984
    @siriusblack5984 2 ปีที่แล้ว

    Please help me, how to make the smoke hit the wall or floor and gone like the death eater in harry potter?

  • @faryanblender8946
    @faryanblender8946 ปีที่แล้ว

    For all those who got the same issue: When I scale the domain like here 2:11 there is a big smoke in the middle of the domain. You can easily solve that: Select Smoke Domain --> Physics Properties --> Increasing the "Resolution Division". Its better to bake it after you did that because the performance will slow down

    • @faryanblender8946
      @faryanblender8946 ปีที่แล้ว

      You can increase the density by going into shading mode and increase it there. If you dont find "bake" option, go to Object --> Animation --> Bake Action.

  • @wladi315
    @wladi315 3 ปีที่แล้ว

    I tried redoing this tutorial, somehow i don't have the smoke tab in the 2.83, can you give a quick tip what to change so the smoke doesnt stay in one lane?
    Greetings

  • @rededwards3479
    @rededwards3479 4 ปีที่แล้ว

    Great video...Question...Could you have given each smoke ball a different color smoke. That would be a great video.

  • @harrytng2000
    @harrytng2000 4 ปีที่แล้ว

    Please help. I could not find the point cache. I am using 2.8.3 blender in Linux. Am I missing something? Thanks.

  • @Ahmed-rn9yz
    @Ahmed-rn9yz 4 ปีที่แล้ว

    Mine smoke looks so blocky even in 250 res division.what can I do?

  • @nandudinesan
    @nandudinesan 3 ปีที่แล้ว

    Please make a remaster of this tutorial since the options are changed for 2.83

  • @mynameisfoo3725
    @mynameisfoo3725 4 ปีที่แล้ว

    what do u mean press 90? im stuck at that one

  • @martinhock7316
    @martinhock7316 4 ปีที่แล้ว

    Hello! I need some help. This Tutorial is not working. I tried it with BLender 2.82a and 2.83. I checked the settings 3 times, everything is like in your tutorial but the hole Domain is just filled with smoke. Can somebody help?

  • @lordmaxwell00
    @lordmaxwell00 4 ปีที่แล้ว

    guys smokes aren't seen in my render and ı can't find display mode > image editor any one know why ? help pls

  • @franciscomiranda3239
    @franciscomiranda3239 3 ปีที่แล้ว

    Thanks but python math automatic from real data is possible??

  • @pixoloanimation8895
    @pixoloanimation8895 4 ปีที่แล้ว +1

    First comment first view. Love ya every tutorial too much.

  • @sangdilbiswal30
    @sangdilbiswal30 3 ปีที่แล้ว

    why i am not getiign a bake option

  • @pandadiscoparty5555
    @pandadiscoparty5555 4 ปีที่แล้ว +5

    doesn't work for me in the updated blender, a lot of the options you select i cant find :/ select quick smoke and it applies a fluid effect which has a subdivision of smoke but results are vastly different

    • @antonformanek123
      @antonformanek123 4 ปีที่แล้ว

      same

    • @josuesolisgamboa3376
      @josuesolisgamboa3376 4 ปีที่แล้ว

      That's because in 2.82 they introduced a new Fire and Fluid Simulator called Mantaflow. It's different, yes, but the results cam be even better than before

    • @scottking8189
      @scottking8189 4 ปีที่แล้ว

      Fluid is smoke... you just have to change from liquid to smoke

    • @AdamIsailovic
      @AdamIsailovic 4 ปีที่แล้ว +1

      @@scottking8189 Nah, everything changed, behaviour options is non existent...other stuff too.

  • @playinhertz4494
    @playinhertz4494 3 ปีที่แล้ว +1

    Settings don't work in blender 2.92 ... Help

  • @Bringidon
    @Bringidon 4 ปีที่แล้ว +5

    very nice.. quick question, the frame you rendered took 11 minutes, so you reduced the samples to 50.. I'm guessing it still took you well over a day to render it out?.

    • @ChunChunMaru320
      @ChunChunMaru320 4 ปีที่แล้ว +1

      There is a way around that, check out blender guru's latest video on nvidia's denoiser with that if you even use 16 samples as I have done, you would get exceptionally great result but with a few artifacts which can be neglected. i renderd 170 frames which took less than 20 second for each frame with a 1050 ti.

  • @juneyongpark7117
    @juneyongpark7117 ปีที่แล้ว

    Hey can you upload the file for this tutorial?

  • @Endermage1244
    @Endermage1244 4 ปีที่แล้ว

    ctrl+J will save so much time omg

    • @Olav3D
      @Olav3D  4 ปีที่แล้ว +1

      Probably

    • @olliveraira6122
      @olliveraira6122 4 ปีที่แล้ว

      @@Olav3D What specs do you have?

  • @somadinaamuchie4462
    @somadinaamuchie4462 4 ปีที่แล้ว

    👍👍

  • @shreyashsarda1417
    @shreyashsarda1417 4 ปีที่แล้ว +2

    hey, in the latest version, the physics settings foe smoke is completely different. can you please help out with that.

    • @Olav3D
      @Olav3D  4 ปีที่แล้ว

      Just use 2.81 if you want to get the same result, I have other smoke tutorials for 2.82 but the results are different.

    • @Olav3D
      @Olav3D  4 ปีที่แล้ว

      You can download previous versions on the Blender website.

    • @Olav3D
      @Olav3D  4 ปีที่แล้ว

      You`re still learning Blender after all, just a slightly different simulation system ;)

    • @shreyashsarda1417
      @shreyashsarda1417 4 ปีที่แล้ว

      Hey, that’s helpful. Thank you so much 😋❤️

  • @vidakgrbovic1283
    @vidakgrbovic1283 3 ปีที่แล้ว

    When i look in render preview its all glichy

  • @japrogramer
    @japrogramer 4 ปีที่แล้ว +1

    Can the domain also be animated

    • @Aaron-dw2dg
      @Aaron-dw2dg 4 ปีที่แล้ว

      I would think so, just insert keyframes for the values defining the domain

  • @sdhpCH
    @sdhpCH 4 ปีที่แล้ว +3

    That looks really good and convincing. Light grey and it could be a trail for missiles or falling debris from volcano erruptions...
    > My suggestion to a helpful addition to your tutorials: Can you add the render-time to the description and/or the videos?
    I know that depends on the hardware setup and I guess yours is pretty much ok, but just having an approx rendertime would be helpful to decide when we try this for ourselves. Or with other words: How long it takes to get our machines back for other stuff. :) Just my 2 cents. You already know that I love your stuff :)

    • @MarkSmith
      @MarkSmith 4 ปีที่แล้ว

      Look in upper left corner of render screen for the render times.

    • @sdhpCH
      @sdhpCH 4 ปีที่แล้ว

      @@MarkSmith Can you point to the timestamp where you see the full rendertime of the final animation? Thx.

  • @stefanmijatovic5837
    @stefanmijatovic5837 4 ปีที่แล้ว +1

    Any tips on how to make multi color smoke? Either by having each ball emit different smoke color, or the general smoke be as colorful as an oil puddle

    • @thechosensloth1452
      @thechosensloth1452 4 ปีที่แล้ว

      i guess the most obvious but also more time consumng way would be to have 4 different domains with a material for each one but just multicolour you can do by adding a voronoi texture and a color ramp or sth in the shader node editor

    • @stefanmijatovic5837
      @stefanmijatovic5837 4 ปีที่แล้ว

      @@thechosensloth1452 Gotcha! Im still kind of new to 3D modelling in general and with Blender, so yeah, haven't even heard of voronoi xD I had the same (your first idea) but was wondering if there was any other way. Thanks for help! :D

    • @thechosensloth1452
      @thechosensloth1452 4 ปีที่แล้ว

      @@stefanmijatovic5837 Glad i could help you out :)

    • @anguilliasKR
      @anguilliasKR 4 ปีที่แล้ว +1

      The way I do this is by using the 'smoke color' attribute in the smoke emitter physics tab, instead of editing the domain color. Now by default it doesn't listen to this (something with it being heavy on the cpu, so being disabled by default). You need to go in the shader editor for the domain, and you'll see a box titled 'color attribute', which should be empty. Type in 'color'.
      Now the smoke color should match the color set for each smoke emitter seperately, in its 'physics' tab under 'smoke color'. What's really cool about this is that this value can be animated. So 1 ball can start out emitting green smoke, and gradually have its color fade to blue.
      Hope this helps! It worked for me.

    • @anguilliasKR
      @anguilliasKR 4 ปีที่แล้ว

      @@gower1973 I'm no expert I'm sorry :( all I know is that this method works for me, both in solid and in render view.
      I'll just try to tell you my exact steps and hope it helps you
      *like the video, make multiple objects and apply quick smoke
      *remove all domains, except for one
      *resize the domain so it covers all objects
      *enter the shader editor for the domain, and type 'color' (just the word, without the quotation marks) in the field that says 'color attribute'
      *go to the physics settings for your emitters (objects) and change the 'smoke color' color
      Leave everything else as it is. I just tested this exact method, and it works for me in both cycles and evee, and both in solid and render view
      Good luck!

  • @LeCarrien
    @LeCarrien 4 ปีที่แล้ว +6

    Could'nt you release this video 3 hours ago??? Just launched a render for an animation, it's quite long it will take at least 2 hours with the crap i use to work 😭😭😭😭

    • @Arovna
      @Arovna 4 ปีที่แล้ว

      Si tu as un SSD et un bon processeur (donc pas un mobile et fréquences boost rapide... ce sera acceptable de faire tourner une sim
      Ah oui et t'as besoin genre de 200GB libre pour une sim genre 200 résolution, ou plus pour 600 images)
      J'ai pas compris pourquoi t'as demandé à ce qu'il sorte la vidéo 3h avant que tu commentes, mdr, elle était sortie il y a 11 jours la vidéo, pas il y a 6 jours
      J'ai testé une sim avec mon ordi HDD equipped puis lautre avec SSD ... Oulala

  • @coteleacarlo7574
    @coteleacarlo7574 4 ปีที่แล้ว +1

    Using the denoiser allows you to use less samples and save time, all while the image quality is higher. I haven't tested it with smoke but if it works with it too then it's cleary a time saver 😀

    • @SkinnyBlackout
      @SkinnyBlackout 4 ปีที่แล้ว

      It will butcher the smoke. Don't use the denoiser that comes with Blender for ANYTHING (don't know yet whether their new denoiser node is any good). Use aftermarket solutions, they're usually way better. BlenderGuru mentioned some of them in his recent video I believe.

    • @coteleacarlo7574
      @coteleacarlo7574 4 ปีที่แล้ว

      @@SkinnyBlackout Realised it on my own adter rendering for two hours.... Yay

    • @SkinnyBlackout
      @SkinnyBlackout 4 ปีที่แล้ว +1

      @@coteleacarlo7574 I had a similar experience some time ago. Fortunately, it was a test project and it didn't take that long to render. In any case, I'm fine with some noise as long as it's noise and not a detail killing mush that comes out of the denoiser.

  • @Atezian
    @Atezian 4 ปีที่แล้ว

    Why did you make 4 quick smoke and then delete 3?

  • @RandomUser00025
    @RandomUser00025 4 ปีที่แล้ว

    Hey I don't know why but in cycles branched path tracing my smoke is not rendering!

    • @animeamv133
      @animeamv133 3 ปีที่แล้ว

      me to

    • @RandomUser00025
      @RandomUser00025 3 ปีที่แล้ว

      @@animeamv133 You may need to increase volume sample and volume bounces

  • @unrefusableoffer4412
    @unrefusableoffer4412 4 ปีที่แล้ว

    When I clicked render the smoke simulated out of my pc and very fast.
    colour was white and it smelled too. What a great software.

    • @maxcarnarge9233
      @maxcarnarge9233 3 ปีที่แล้ว

      yeah same it seemed pretty realistic considering its made in free software

  • @matthewwilliams6019
    @matthewwilliams6019 3 ปีที่แล้ว

    my frame 250 took 27min to render on my dell potato :)

  • @shekiba.646
    @shekiba.646 4 ปีที่แล้ว

    its very very slow play from bake problem. at 4.57

  • @braeden90000
    @braeden90000 4 ปีที่แล้ว

    Do a 2.83 updated tutorial

    • @braeden90000
      @braeden90000 4 ปีที่แล้ว

      Smoke is really different

  • @legoman91
    @legoman91 4 ปีที่แล้ว +2

    went to render and no smoke is visible, any idea's?

    • @ChunChunMaru320
      @ChunChunMaru320 4 ปีที่แล้ว

      if you are rendering in evvee then it wont show any smoke

    • @legoman91
      @legoman91 4 ปีที่แล้ว

      I'm rendering in cycles, as he does in the tutorial, no smoke showing

    • @ChunChunMaru320
      @ChunChunMaru320 4 ปีที่แล้ว

      @@legoman91 did you somehow deleted the texture, because that could also cause that

    • @legoman91
      @legoman91 4 ปีที่แล้ว

      Nope still had the texture, was showing fine in render view just not when I render it, did save it with a different name to the cache file, that wouldn't effect it rendering would it

    • @ChunChunMaru320
      @ChunChunMaru320 4 ปีที่แล้ว

      @@legoman91 it might becuase it might be looking for the same caches which it stored, but i am not 100 percent sure

  • @nanezferrer3565
    @nanezferrer3565 4 ปีที่แล้ว

    can i use 3d software on a laptop with rtx 2060 and 8th i7 ???

    • @Olav3D
      @Olav3D  4 ปีที่แล้ว +1

      Sure

    • @nanezferrer3565
      @nanezferrer3565 4 ปีที่แล้ว

      @@Olav3D Thank you
      It wont burn if i start rendering ?

    • @christian83182
      @christian83182 4 ปีที่แล้ว +1

      You'll be fine. It's going to get hot for sure, especially if you start cranking the settings. But your laptop should have plenty of mechanisms in place to prevent heat damage. Good luck!

    • @nanezferrer3565
      @nanezferrer3565 4 ปีที่แล้ว

      thank you so muxj

  • @brian9790
    @brian9790 4 ปีที่แล้ว

    Can anyone confirm this is still working on 2.82?
    I know the physics are different (Smoke is in Fluids now), but I did all the same..

    • @shanemiller7543
      @shanemiller7543 4 ปีที่แล้ว

      oh thx I was confused why smoke is gone im following this vid now

  • @alperen194
    @alperen194 4 ปีที่แล้ว

    i cant click on anything at the cache section

    • @sylumh
      @sylumh 4 ปีที่แล้ว +1

      That means you havent made a save file.

  • @miranda.cooper
    @miranda.cooper 4 ปีที่แล้ว

    I really suggest you get into using keyboard shortcuts, it looks more professional and it's quicker. But this is a cool tutorial either way!

    • @Olav3D
      @Olav3D  4 ปีที่แล้ว +2

      I know all the shortcuts, I avoid using them to make the tutorials easier. Those who know the shortcuts will use them anyway.

  • @TonyDeCoste
    @TonyDeCoste 3 ปีที่แล้ว

    r, z, 90, and my sphere rotates in spot on top of the first sphere. I tried every different parenting option. I've been trying to learn Blender for six months now and I've successfully made it through one tutorial which was an epic moment for me but that was 1/100. I think it's time for me to throw in the cloth simulated towel :/

  • @wunderwaffle3602
    @wunderwaffle3602 4 ปีที่แล้ว

    Thanks for a toturial that isnt how to make a donut.

  • @takiyagenji5105
    @takiyagenji5105 3 ปีที่แล้ว

    by doing this, I figure out the real smoke coming out from my cpu.. lol

  • @lunarvisz
    @lunarvisz 3 ปีที่แล้ว

    it didnt add the smoke physics to the physics tab and the y axis is going like this:

  • @scottking8189
    @scottking8189 4 ปีที่แล้ว

    So after at least 2 hours of baking the simulation shows no smoke until the end, hate this

    • @Olav3D
      @Olav3D  4 ปีที่แล้ว +1

      Always do a low resolution first to see if it works.

    • @scottking8189
      @scottking8189 4 ปีที่แล้ว

      Olav3D Tutorials not too sure what did happen but the I baked it, then after that I wasn’t able to see the smoke on the playback, only the spinning balls, until the final frames. Sorted now and rendering, thank you for helping me understand smoke more

    • @steviestl2269
      @steviestl2269 4 ปีที่แล้ว

      @@Olav3D the physics tab in Blender 2.82 was re-designed and i can't find density settings and so on. Quick smoke, which generally should work without any adjustments dosn't work either.

  • @Invulneraty
    @Invulneraty 4 ปีที่แล้ว +3

    Bob Ross is that you?

  • @rededwards3479
    @rededwards3479 4 ปีที่แล้ว

    Great Video...would be a cool Company LOGO or if instead of balls you had MONSTER heads..or COKE bottles for a COKE commercial....just thinking out loud

  • @ponchopigg
    @ponchopigg 3 ปีที่แล้ว

    what is 90!!!!!

  • @MURRYVODS
    @MURRYVODS 4 ปีที่แล้ว +1

    Lol takes an hour to bake? mine took like 1-2min

    • @Olav3D
      @Olav3D  4 ปีที่แล้ว

      Depends on the resolution.

  • @frenchy6117
    @frenchy6117 4 ปีที่แล้ว +1

    is it just me or does this look very blurry?

  • @fleshychillface8005
    @fleshychillface8005 4 ปีที่แล้ว

    ASMR voice

  • @mikaelmonten3786
    @mikaelmonten3786 4 ปีที่แล้ว

    Svensk eller? 😊

    • @Olav3D
      @Olav3D  4 ปีที่แล้ว +1

      Fra Oslo faktisk :)

    • @mikaelmonten3786
      @mikaelmonten3786 4 ปีที่แล้ว

      @@Olav3D riktigt bra tutorial btw!

  • @jrsoldano1444
    @jrsoldano1444 4 ปีที่แล้ว

    Followed step by step... every number, every setting. Mine looks nothing like yours.

  • @sysierius
    @sysierius 4 ปีที่แล้ว

    COCAÏNE WIND!

  • @fast_harmonic_psychedelic
    @fast_harmonic_psychedelic 4 ปีที่แล้ว

    i want real time simulation, not this render for 5 hours stuff :(

    • @braeden90000
      @braeden90000 4 ปีที่แล้ว

      АVAИТ GAЯДЕ come back in 2050 then

  • @andrewvirtue5048
    @andrewvirtue5048 4 ปีที่แล้ว

    Im kinda highly disappointed now. I spent 13 hours. 13 whole hours rendering this not even 30 second clip of 250 frames. That I cant watch. There is no file I can open and watch a little video of. It saved every single frame to my desktop as an image. I manually had to move into a folder. I can only watch the sample/demo of this animation in viewport shading solid mode. Not even in rendered mode, because I have to press play, then let it get to a frame, then pause it to show the rendered frame. Even though I spent 13 hours rendering this. I cant watch the rendered viewport shading. This only gave me a feeling of discouragement, and that my time was 100% wasted. Like Wtf. Is it supposed to be this way? That I cant watch the animation that I rendered out for 13 hours?
    Coming from an intel core i7 9700k/GTX 1070.

    • @NotStirred9
      @NotStirred9 4 ปีที่แล้ว +1

      this is what you chose to render it out as. Generally in blender you should render it out as individual images because it allows you to pause and resume from the same spot very easily.
      To make these frames into a video you can watch it is very easy, open up blender and click file->new->video editing. In the timeline click on add->image/sequence. select all of your images you rendered out (hold shift to select multiple), and add them to your timeline. Then play through it, if it is backwards, select your image sequence and on the right in the strip tab, find adjust->video->reverse frames, and check it on.
      Then edit your render settings from the output tab (should be in the top right, looks like a printer), when you're done, press ctrl-f12, or go to render->render animation.
      You could also choose to render as an avi-jpeg in the output settings if it's just a short render in the first place, skipping this whole thing.
      I hope this helps!

  • @vyngwele8510
    @vyngwele8510 3 ปีที่แล้ว

    Did they take off the high res button in blender??