mhmm thinking the same.. but I think collision object affects particles too, it might work by tweaking velocity value so some particle will loose on its path. Not sure though..
Thanks man ! This does not seem to work with mantaflow. Any solutions to that.The domain liquid flies all over the place although the resolution of the domain is set at 250.
Nice question, so you can try to increase surface thickness of colloider and after this you can also give slight solidify modifier to that it will work definitely, and also I will upload a tutorial on this soon.
nice question, it is just because of you have applied any boolean or check the viewport display setting 💯 % there you will find render option and solid instead of bound , i will make a video on it.
Thank you really amazing
quite useful thankyou fr the tutorial
Hello
It's useful because the video is explained so well
Could you also post a method for toothpaste simulation?
The Water Master.
THANK YOU BOS!
Thank you so much for the amazing tutorial. However, if I wanted to hide the meta ball, not the particle system, but the meta ball, how would I do it?
OMG Thank you for this Amazing tut i search so long somthing like this by the way first hahahah
Welcome
Great!but one more question,what if I wanna add some splash to this flow?
mhmm thinking the same.. but I think collision object affects particles too, it might work by tweaking velocity value so some particle will loose on its path. Not sure though..
Thanks man ! This does not seem to work with mantaflow. Any solutions to that.The domain liquid flies all over the place although the resolution of the domain is set at 250.
Nice question, so you can try to increase surface thickness of colloider and after this you can also give slight solidify modifier to that it will work definitely, and also I will upload a tutorial on this soon.
First you mus enable Add Curve: Extra Objects addon!
thanks man, this need to be pinned!
Hi, can we combine this with wind force fields? I want to make a rotating water sprinkler animation. Thank you!
yes absolutely right , i will definitely make a tutorial on this
i have a question, how do you slow the flow time?
starting and end frame will help you to manage speed of particles and if it is not on curve use gravity and flow speed of particles.
Can this be exported to unity?
yes but with alembic cache
I have a question, why when i render it water just disappears in render???
nice question, it is just because of you have applied any boolean or check the viewport display setting 💯 % there you will find render option and solid instead of bound , i will make a video on it.
@@blenderartLTS i did so but water in render became triangle
Who are you for real?
I can't get it to follow the path
Try to press alt+g after selecting metaball.
This isn’t rendering right
The video is useless as there are a lot of skips and missing parts