I've seen a whole heap of tracking videos across multiple software from pftrack, 3de, nuke and other blender tutorials but this is by far and above the best and most thorough tutorial i've ever seen. Not only do you go over the theory of how 2d tracking and 3d camera solving works but the way you present it and illustrate various examples is incredibly well done. Thanks for putting this all together. It was clearly a large amount of work.
This is probably the best Blender Tracking video I've ever seen. You condense so much important information yet it's all clear and simple to understand. Thank you!
Man i spend 2 years on TH-cam to search perfect camera tracking in blender your video is pure diamond in history blender camera tracking i never seen so much detail video thank you very much brother And also i downloaded more than 25 videos of camera tracking but this video is whole new level
this is the best most detailed video i have ever seen about motion tracking in blender , i am a newbie in blender community , i have watched so many videos regarding this topic but nothing can beat this video. Thanks bro for everything 🙇
I was getting used to the SharpWinds Mine-Imator tutorials few years ago, but since he was move on from MI and started Blender, I was also more focusing on Blender for my film project. Now this tutorial is really what I need for my project. We are really together in this.
As someone who is having trouble with my drone video tracking, this vid helped a ton. It was time for me to better understand the underlying concepts and this was perfect. thanks and sub'd
This tutorial is incredible. I struggle so much with tracking but I learnt more about camera tracking in these 25 minutes then I ever did before. Again, fantastic tutorial ! 🎉
subscribing cos this was the best tutorial I have found so far, I have looked at about 5 - 10 and none explain it this well while still keeping it simple enough to understand by someone who has never doen motion tracking but spent a bit of time in blender
@@SharpWind I will watch that when it comes out as I want to practice rigging more, and if this video was anything to go by it will be amazing. I need this guys Patreon page
This was awesome. I've watched quite a few tutorials about motion tracking with Blender but to finally get an explanation of what everything does is just fantastic. Thank you so much.
Thank you very much... I struggle with blender motion/camera tracking for more than 7 years now...never find a right tutorial.....thats why i never used it again... But now... I see, that everything is possible even stabilization... 😮
Dude, thank you so much! :) Your simple tip to always watch the tracking preview was a game changer for me. It gave me a way better understanding of the motion models. Cheers!
out of all the videos and guides i went to, this has gotta be the best one i've seen so far! will definitely try some stuff with the things i learned here
Tbh I'll miss you Sharp, you were the best mine imator teacher in ever had, you were also the best mine Imator animator as well, I'll miss you alot, DW I'm still subbed lol
He did indeed master animating and specially in Mine Imator, but he kind of knew it's his thing, so him moving out to a bigger workflow and overall platform is an up
Amazing video, last time i viewed this channel was back when Divided 4 came out, its great watching you again, friend, hope your doing alright. Also, thanks for the blender tips, i am currently working on a game and i needed just this advice! Great tips that a ton of people need.
tip: PNG uses 'Lossless' compression, so lowering the compression at export makes the files larger, but they will load a bit faster. quality remains the same no matter what. but since 'Prefetch' uncompresses the frames in memory anyways, i would not lower compression.
Awesome video!! But i have an issue that i cant find the solution. when i tack my footage, it doesnt track the whole video, it does only 550 frames (the video was 923 Frames). and sometimes, when i click the tracker forward button... nothign happens at all. i dont know why, anyone knows the problem?
hey, i have a question, when i insert an asset and go to camera view, why does the background only appear on the background plane, and the background becomes round, and is it normal for the camera to move even if there is no keyframe?, im having trouble determining the floor, origin, and the axis, thank u for the great video
The background is added as a "display overlay" in the camera itself - it will only be visible in the camera view, and if you play the video, the "background" will also play, making it look like the camera is moving, even though there's no keyframes on it yet
@@SharpWind Yes the background should be attached to the camera, as you said but in my case the background can only be seen in the background plane, and the background becomes rounded, oh I wish I could show you.
Good video, but if you use super zoomed in screen captures (unnessecary) show where to find the option in the first place. Talking about the Solve -> Refine -> Focal Length, Optical Center etc. part...
Ok. You asked for tutorial suggestions so I’d like to see a tutorial on realistic waterfalls - large waterfalls, not small garden waterfalls, with mist as the water falls into a pool of water below. Could be a full 3D scene or composited over a photo or video. Subscribed and notifications are on… 👍
You got great knowledge in vfx, i suggest you, despite of the view count just dump your whole knowledge in this channel, please make a tutorial about the composting tab, nodes theory and practical versions , this will become one the greatest blender's community channel
So I'm working on a motion track for footage captured in a game, if a tracker falls off something in a frame, am I supposed to manually move it back and have it track the frames after that? How does it deal with the sudden jump in where the marker is between frames?
Normally, you'd go to the last frame it tracked, change settings if necessary, reposition the track where it needs to be and track from that point on. Or you could add a new tracker in it's place, track from that moment on and merge the two trackers into one
Thanks for the vid ,its a real reference for everyone is looking for Blender VFX ,but I got a problem , if I got a video recorded by a tripod , how can I creat depth between trackers ,I mean whenever I record video the trackers are in the same X axe and no Y axe trackers ?? can I creat depth for tripod videos?
Tripod clips are tricky, because you can't calculate depth without parallax. You'll get all your trackers on a flat plane, but at least you're able to track the camera rotation. Your best option is to manually create any sort of 3D space around it. If you remember how high the camera was, when it was on the tripod, you can place a flat plane as the ground at the same height and that should be a good starting point But sadly, that's the problem with tripod shots
Hi, can I change or set the frame rate of footage when importing image sequences? Just like I can change the frame rate of footage in AE and SynthEyes . Thanks
thanks so much this has a lot of super useful extra info I didn't know, also unrelated I was surprised when I saw you have a Nikon DX VR camera because the camera I'm using is my mom's old camera and it's a Nikon DX which is super similar and you even have the same lenses where it displays the focal length
Granted, my camera is pretty old, but i work as a 3D generalist and not so much with cameras, despite having graduated in multimedia, so i haven't felt too much of a need to replace it just yet Im glad you liked the video though :)
Yeah i had all the frames selected with A, also tried manually selecting them, eventually it worked but it was after i clicked on a random number frame from the video sequence and opened it from the file otherwise it was only showing the 1st or last frame on the timeline
@lzaj913 did you import an image sequence, or a single image? Its possible you might have clicked on "add -> image" rather than image sequence Otherwise, im not really sure why this would be happening. You could try making the timeline longer than 1400 frames, before importing, but that shouldn't really be the issue.. 🤔
If Prefetch does not fetch the whole thing, go to preferences / system and increase cache limits, enable disk cache and stuff like that, just be aware of locations and sizes of this things.
What do you do when you are filming a close-up portrait of an actor and there isn't much movement but still want to change the background/enviromnent ?
It's tricky, because actors tend to move - so tracking them could result in a faulty track. it's always good to try to have an "anchor" (something that doesn't move in the frame), so you're able to track it. in that case, you'd just place all the trackers on the stationary parts and do it that way. But in some cases, it's useful to just use a 2D tracking system and place the image in there without much hassle - the whole thing could be done in After Effects in about 10 minutes or less
@@SharpWind Thanks for the quick answer ! So basically, I could put tape on the wall behind so that blender can track them. I'll check out the 2D tracking system. thanks again !
Fspy is moreso used to get the correct camera perspective and focal distance (if you dont know those settings) You take a screenshot of the clip, and align the X and Y axis to the footage and Fspy will calculate the focal length and position the camera - then you can bring that camera into Blender with an addon However, its easier to just motion track in Blender normally, put in the focal length manually and if you dont know it, have Blender guess it. You could technically also use Fspy to get the focal length and just type that into Blender (although there's no practical reason to do it this way)
I agree with everything everyone's saying about this video being the best Blender motion tracking tutorial! But I do have a question. You mentioned that all video as trackable, but I need to track a video now that did an optical zoom mid shot, and Blender's having a hard time dealing with that since it looks like it's assuming a static focal length throughout the track. Any work arounds for this?
Yeah, footage that includes focal length change (optical zooming) is tricky to work with, since the trackers change position, but there's no parallax difference. Unfortunately, there's no such argument, which would be able to track that in Blender. Your best bet is to do two camera tracks - one before the zoom and one after, then merge the two cameras together and interpolate between them during the zoom - making manual corrections if necessary
Really helpful thank you. Quite a distinguished style which stands out from the crowd, enjoyable and amusing to watch. I have a question, before I embark on following the tutorial. I shoot in cinema dng raw with my small blackmagic pocket original in HD, can I use cdng sequence straight into blender or do I have to convert it to something else? Thanks for your time in advance.
Not sure, as i haven't worked with DNG directly in blender before. Try it - and if it doesn't work, just convert it to a png sequence and export your CGI in the raw color space, so you can color grade it the same way with your footage - you might also have to apply the 2.2 gamma correction that Blender uses and Polyfjord made an amazing tutorial on that part, so I'll direct you to him in this case :)
Here's the video where he explains it: th-cam.com/video/-UjJqwwMJc8/w-d-xo.htmlsi=Ur8jYwsHk4spFimE Although you might not need to do that, since it's all raw, but you'll see (Sorry for the slow replies as i'm currently at work, but good luck!)
@@SharpWind cheers mate, that’s fantastic! Please don’t apologise, any help is much appreciated. I will check this video and try make some what I can. Thanks again!!
What do you do when you need to track multiple shots using the same cgi objects? Can you put all the shots into a sequence and just control the trackers of each shot via start end frames, or would I need to set a unique camera per shot? I'd also rather not animate across multiple blend files unless necessary.
Usually you'd create a project for each shot and append your CGI element to each one (or link it - in case you make changes to your model, it updates in all of them) You can edit the sequences together in an external software, or use Blender's video editor directly
Was JUST on break at work You could just track the camera again and use a new camera Or to avoid confusion, track in a different project and just import the new camera here 💁♂️
Helpful, informative, and didn't rely on saying "we're just gonna go ahead and - " at every single step. A++ tutorial!
I've seen a whole heap of tracking videos across multiple software from pftrack, 3de, nuke and other blender tutorials but this is by far and above the best and most thorough tutorial i've ever seen.
Not only do you go over the theory of how 2d tracking and 3d camera solving works but the way you present it and illustrate various examples is incredibly well done.
Thanks for putting this all together. It was clearly a large amount of work.
Glad to serve! 🫡
@@espirite ditto. This was great!
This is probably the best Blender Tracking video I've ever seen. You condense so much important information yet it's all clear and simple to understand. Thank you!
Man i spend 2 years on TH-cam to search perfect camera tracking in blender your video is pure diamond in history blender camera tracking i never seen so much detail video thank you very much brother
And also i downloaded more than 25 videos of camera tracking but this video is whole new level
this is the best most detailed video i have ever seen about motion tracking in blender , i am a newbie in blender community , i have watched so many videos regarding this topic but nothing can beat this video. Thanks bro for everything 🙇
I was getting used to the SharpWinds Mine-Imator tutorials few years ago, but since he was move on from MI and started Blender, I was also more focusing on Blender for my film project. Now this tutorial is really what I need for my project. We are really together in this.
I keep saying i am an AI lol
The algorithm knows ;)
Also, pls do share the end result in the discord server
@@SharpWind I will..
This is by far the best Tracking tutorial i have seen. Keep going!
Amazing detail! So many other tutorials are like "do this, then enter this value, then do this," without explaining why!
As someone who is having trouble with my drone video tracking, this vid helped a ton. It was time for me to better understand the underlying concepts and this was perfect. thanks and sub'd
This tutorial is incredible. I struggle so much with tracking but I learnt more about camera tracking in these 25 minutes then I ever did before. Again, fantastic tutorial ! 🎉
For real! Only that guy not just mentioned different modes that tracker can possibly be, but explained where to use those modes
Seriously, everyone does a quick and dirty tutorial. This explains it all, thank you!
This is the best tutorial so far I have seen for Blender Tracking. Good Job!
subscribing cos this was the best tutorial I have found so far, I have looked at about 5 - 10 and none explain it this well while still keeping it simple enough to understand by someone who has never doen motion tracking but spent a bit of time in blender
Thanks, glad you liked it!
A similar style rigging tutorial coming soon :)
@@SharpWind I will watch that when it comes out as I want to practice rigging more, and if this video was anything to go by it will be amazing. I need this guys Patreon page
ive never seen anyone explain compression better than you, good job
This was awesome. I've watched quite a few tutorials about motion tracking with Blender but to finally get an explanation of what everything does is just fantastic. Thank you so much.
Hands down the best summary. I track stuff once every year and always need a refresher. I'll bookmark this video for this.
Thank you for the Technical Tutorial, it helped me out from thinking "what is it, what is that, why this not that"
Thank you very much... I struggle with blender motion/camera tracking for more than 7 years now...never find a right tutorial.....thats why i never used it again... But now... I see, that everything is possible even stabilization... 😮
Dude, thank you so much! :)
Your simple tip to always watch the tracking preview was a game changer for me.
It gave me a way better understanding of the motion models. Cheers!
So much information here! Great tutorial, thanks!
out of all the videos and guides i went to, this has gotta be the best one i've seen so far! will definitely try some stuff with the things i learned here
This is the best motion track video for blender i have seen. thanks bro
Everything is always on point. Can't get enough!
Thanks!
With pleasure, thank you for the kind donation!
You mention a lot of things that others do not, and the video quality is very nice.
Another wonderful video. Thank you SharpWind❤.
Tbh I'll miss you Sharp, you were the best mine imator teacher in ever had, you were also the best mine Imator animator as well, I'll miss you alot, DW I'm still subbed lol
I'm still here, just talking about Blender instead :)
@@SharpWind ok sharp cya
He did indeed master animating and specially in Mine Imator, but he kind of knew it's his thing, so him moving out to a bigger workflow and overall platform is an up
Subscribed for this detailed video ❤️🔥
you got the best blender tracking video out there! Subscribed ! Cheers man!
Spent a lot of hours on it, but it looks like i've returned that value to other people! Glad you like it!
wow, amazing tutorial! One of the best I've seen. Thank you
This is the best, I repeat, THE BEST tutorial i have come across on blender tracking, I dare anyone to prove me wrong.
Thanks for the kind words - there's definitely more to come in the future!
the way he teaches....i never saw a single video like this TBTW
Such a cool tutorial, happy that I found sharpwind
Didnt even finished watching. Subscribed.. Now im gonna resume watching
One of the best tracking tutorials out there 👏👏👏👏
This is really well explained and contains EVERYTHING. It makes us understand better all the features. Thank you :) You're so good at teaching.
Also, earned a subscriber and a recommendation.
Actually good video. Returned to tracking from a long pause, refreshed memory perfectly
Hahah! I love you bro. Excelent tutorial. You won a new subscriber here.
Amazing video, last time i viewed this channel was back when Divided 4 came out, its great watching you again, friend, hope your doing alright. Also, thanks for the blender tips, i am currently working on a game and i needed just this advice! Great tips that a ton of people need.
THIS IS AMAZING.
the best Blender Tracking video👌 thank you
Incredibly well done tutorial. Learned so damn much
This is great. Vey detailed and helpful. Thank you.
Thank you very much!!! A very cool lesson, clear and quite detailed. Thanks!!!
You going far bro!
What an awesome video. Perfect tracking introduction! GJ - New sub for that vid.
Great and clear explanation 👍🏽 Thanks
Thanks.. i thought i knew about tracking but really, you are good at explaining ... BOOOOOOOM
Thank you sharp, this might be useful for me in the future :D
very informative, thank you!
Awesome video bro!❤
Thanks for the tip sharp
can somebody explain me how i render the tracked camera + the video itself?
like in this shot at min 6:04 for example
good stuff bro.
Best explanation of settings 👍
awesome and resumed tutorial, well done sir
LongGOP.. never really thought about it! Thanks! ❤
masterpiece
Thank You so much for this video
Great video! Thank you so much!
Best instructor
That helpful daamn😊
tip: PNG uses 'Lossless' compression, so lowering the compression at export makes the files larger, but they will load a bit faster. quality remains the same no matter what. but since 'Prefetch' uncompresses the frames in memory anyways, i would not lower compression.
This is great, bc I went from mc animations to become a full time video editor
congratulation !! perfect video !
bro did a masterclass in 21 min
Awesome video!! But i have an issue that i cant find the solution.
when i tack my footage, it doesnt track the whole video, it does only 550 frames (the video was 923 Frames).
and sometimes, when i click the tracker forward button... nothign happens at all. i dont know why, anyone knows the problem?
Tracker is experiencing issues - reposition it, change it's settings, or add a new tracker and merge them
This is very common
@@SharpWind It did work!! Thanks for tips!!!!!
Thank you, this was super helpful!
Detailed 🎉👏
I miss you teacher 😢😢😢😢
@@XDAnimation56 what happened about him?
hey, i have a question, when i insert an asset and go to camera view, why does the background only appear on the background plane, and the background becomes round, and is it normal for the camera to move even if there is no keyframe?, im having trouble determining the floor, origin, and the axis, thank u for the great video
The background is added as a "display overlay" in the camera itself - it will only be visible in the camera view, and if you play the video, the "background" will also play, making it look like the camera is moving, even though there's no keyframes on it yet
@@SharpWind Yes the background should be attached to the camera, as you said but in my case the background can only be seen in the background plane, and the background becomes rounded, oh I wish I could show you.
@@primaleoni4803 you can try joining my discord server, where you can share media and we can troubleshoot 🤔
Good video, but if you use super zoomed in screen captures (unnessecary) show where to find the option in the first place. Talking about the Solve -> Refine -> Focal Length, Optical Center etc. part...
Super informative!
Awesome tutorial
Ok. You asked for tutorial suggestions so I’d like to see a tutorial on realistic waterfalls - large waterfalls, not small garden waterfalls, with mist as the water falls into a pool of water below. Could be a full 3D scene or composited over a photo or video. Subscribed and notifications are on… 👍
You got great knowledge in vfx, i suggest you, despite of the view count just dump your whole knowledge in this channel, please make a tutorial about the composting tab, nodes theory and practical versions , this will become one the greatest blender's community channel
So I'm working on a motion track for footage captured in a game, if a tracker falls off something in a frame, am I supposed to manually move it back and have it track the frames after that? How does it deal with the sudden jump in where the marker is between frames?
Normally, you'd go to the last frame it tracked, change settings if necessary, reposition the track where it needs to be and track from that point on.
Or you could add a new tracker in it's place, track from that moment on and merge the two trackers into one
Thanks for the vid ,its a real reference for everyone is looking for Blender VFX ,but I got a problem , if I got a video recorded by a tripod , how can I creat depth between trackers ,I mean whenever I record video the trackers are in the same X axe and no Y axe trackers ?? can I creat depth for tripod videos?
Tripod clips are tricky, because you can't calculate depth without parallax.
You'll get all your trackers on a flat plane, but at least you're able to track the camera rotation.
Your best option is to manually create any sort of 3D space around it. If you remember how high the camera was, when it was on the tripod, you can place a flat plane as the ground at the same height and that should be a good starting point
But sadly, that's the problem with tripod shots
Awesome tutorial...Thanks a lot.
Perfect
Does anyone know if one is able to constrain points in Blender, drop them on geometry or use survey data like in Syntheyes or 3d Equalizer?
Hi, can I change or set the frame rate of footage when importing image sequences? Just like I can change the frame rate of footage in AE and SynthEyes . Thanks
Or how can I display the frame rate of the footage ? I cannot find the frame rate in my Footage Tab>Footage Settings , thx
It should be under right-click, properties, details
@ hi mate, blender seems display frame rate only when importing a video clip. Displaying frame rate is not excited for image sequence in blender.
The best video for traking in blender...
thanks so much this has a lot of super useful extra info I didn't know, also unrelated I was surprised when I saw you have a Nikon DX VR camera because the camera I'm using is my mom's old camera and it's a Nikon DX which is super similar and you even have the same lenses where it displays the focal length
Granted, my camera is pretty old, but i work as a 3D generalist and not so much with cameras, despite having graduated in multimedia, so i haven't felt too much of a need to replace it just yet
Im glad you liked the video though :)
GREAT! YOU ROCK!
great tutorial although when i add all frames from the video sequence it only opens 1 frame of the 1400, is there any fix for this?
Are you sure you had all the frames selected before importing the sequence?
You can press "A", to select them all faster
Yeah i had all the frames selected with A, also tried manually selecting them, eventually it worked but it was after i clicked on a random number frame from the video sequence and opened it from the file otherwise it was only showing the 1st or last frame on the timeline
@lzaj913 did you import an image sequence, or a single image?
Its possible you might have clicked on "add -> image" rather than image sequence
Otherwise, im not really sure why this would be happening.
You could try making the timeline longer than 1400 frames, before importing, but that shouldn't really be the issue.. 🤔
If Prefetch does not fetch the whole thing, go to preferences / system and increase cache limits, enable disk cache and stuff like that, just be aware of locations and sizes of this things.
Love useful comments under my videos, you're helping in areas i couldn't think of when i was making this :)
Very nice and helpful thx
Thanks for sharing your thoughts! your video helpful.
What do you do when you are filming a close-up portrait of an actor and there isn't much movement but still want to change the background/enviromnent ?
It's tricky, because actors tend to move - so tracking them could result in a faulty track.
it's always good to try to have an "anchor" (something that doesn't move in the frame), so you're able to track it.
in that case, you'd just place all the trackers on the stationary parts and do it that way.
But in some cases, it's useful to just use a 2D tracking system and place the image in there without much hassle - the whole thing could be done in After Effects in about 10 minutes or less
@@SharpWind Thanks for the quick answer ! So basically, I could put tape on the wall behind so that blender can track them. I'll check out the 2D tracking system. thanks again !
@@SamUSB5000 good luck!
Great video, can u pls tell me if u use fspy for motion tracking???? If so , can u give me a video link about it , thank u
Fspy is moreso used to get the correct camera perspective and focal distance (if you dont know those settings)
You take a screenshot of the clip, and align the X and Y axis to the footage and Fspy will calculate the focal length and position the camera - then you can bring that camera into Blender with an addon
However, its easier to just motion track in Blender normally, put in the focal length manually and if you dont know it, have Blender guess it.
You could technically also use Fspy to get the focal length and just type that into Blender (although there's no practical reason to do it this way)
@@SharpWind thank you
wow, thanks!
I agree with everything everyone's saying about this video being the best Blender motion tracking tutorial! But I do have a question. You mentioned that all video as trackable, but I need to track a video now that did an optical zoom mid shot, and Blender's having a hard time dealing with that since it looks like it's assuming a static focal length throughout the track. Any work arounds for this?
Yeah, footage that includes focal length change (optical zooming) is tricky to work with, since the trackers change position, but there's no parallax difference. Unfortunately, there's no such argument, which would be able to track that in Blender.
Your best bet is to do two camera tracks - one before the zoom and one after, then merge the two cameras together and interpolate between them during the zoom - making manual corrections if necessary
Pelic sar how can you import video to prisma 3d in Android 🎉🎉❤🎉
idk if you can do this but could you do a video on how to rig minecraft mobs pls (specifically a custom minecraft horse)
whats the sequencer for in output?
The video sequemcer window - if you have anything in there, it will overwrite your render
Really helpful thank you. Quite a distinguished style which stands out from the crowd, enjoyable and amusing to watch.
I have a question, before I embark on following the tutorial. I shoot in cinema dng raw with my small blackmagic pocket original in HD, can I use cdng sequence straight into blender or do I have to convert it to something else?
Thanks for your time in advance.
Not sure, as i haven't worked with DNG directly in blender before. Try it - and if it doesn't work, just convert it to a png sequence and export your CGI in the raw color space, so you can color grade it the same way with your footage - you might also have to apply the 2.2 gamma correction that Blender uses and Polyfjord made an amazing tutorial on that part, so I'll direct you to him in this case :)
@@SharpWind appreciate the response, thank you for your time and guidance !! Yes please let me know. I will give it go and see!
Here's the video where he explains it: th-cam.com/video/-UjJqwwMJc8/w-d-xo.htmlsi=Ur8jYwsHk4spFimE
Although you might not need to do that, since it's all raw, but you'll see
(Sorry for the slow replies as i'm currently at work, but good luck!)
@@SharpWind cheers mate, that’s fantastic! Please don’t apologise, any help is much appreciated. I will check this video and try make some what I can. Thanks again!!
Good job bro
What do you do when you need to track multiple shots using the same cgi objects? Can you put all the shots into a sequence and just control the trackers of each shot via start end frames, or would I need to set a unique camera per shot? I'd also rather not animate across multiple blend files unless necessary.
Usually you'd create a project for each shot and append your CGI element to each one (or link it - in case you make changes to your model, it updates in all of them)
You can edit the sequences together in an external software, or use Blender's video editor directly
Was JUST on break at work
You could just track the camera again and use a new camera
Or to avoid confusion, track in a different project and just import the new camera here 💁♂️
more blender stuff!! 🔥🔥