I've seen a whole heap of tracking videos across multiple software from pftrack, 3de, nuke and other blender tutorials but this is by far and above the best and most thorough tutorial i've ever seen. Not only do you go over the theory of how 2d tracking and 3d camera solving works but the way you present it and illustrate various examples is incredibly well done. Thanks for putting this all together. It was clearly a large amount of work.
This is probably the best Blender Tracking video I've ever seen. You condense so much important information yet it's all clear and simple to understand. Thank you!
Man i spend 2 years on TH-cam to search perfect camera tracking in blender your video is pure diamond in history blender camera tracking i never seen so much detail video thank you very much brother And also i downloaded more than 25 videos of camera tracking but this video is whole new level
As someone who is having trouble with my drone video tracking, this vid helped a ton. It was time for me to better understand the underlying concepts and this was perfect. thanks and sub'd
I was getting used to the SharpWinds Mine-Imator tutorials few years ago, but since he was move on from MI and started Blender, I was also more focusing on Blender for my film project. Now this tutorial is really what I need for my project. We are really together in this.
subscribing cos this was the best tutorial I have found so far, I have looked at about 5 - 10 and none explain it this well while still keeping it simple enough to understand by someone who has never doen motion tracking but spent a bit of time in blender
@@SharpWind I will watch that when it comes out as I want to practice rigging more, and if this video was anything to go by it will be amazing. I need this guys Patreon page
This tutorial is incredible. I struggle so much with tracking but I learnt more about camera tracking in these 25 minutes then I ever did before. Again, fantastic tutorial ! 🎉
Tbh I'll miss you Sharp, you were the best mine imator teacher in ever had, you were also the best mine Imator animator as well, I'll miss you alot, DW I'm still subbed lol
He did indeed master animating and specially in Mine Imator, but he kind of knew it's his thing, so him moving out to a bigger workflow and overall platform is an up
Dude, thank you so much! :) Your simple tip to always watch the tracking preview was a game changer for me. It gave me a way better understanding of the motion models. Cheers!
The author tries to explain how trackers work, does not forget to show where the necessary values are in the program menu. The author jumps from place to place, chaos!
Thank you very much... I struggle with blender motion/camera tracking for more than 7 years now...never find a right tutorial.....thats why i never used it again... But now... I see, that everything is possible even stabilization... 😮
out of all the videos and guides i went to, this has gotta be the best one i've seen so far! will definitely try some stuff with the things i learned here
This was awesome. I've watched quite a few tutorials about motion tracking with Blender but to finally get an explanation of what everything does is just fantastic. Thank you so much.
You got great knowledge in vfx, i suggest you, despite of the view count just dump your whole knowledge in this channel, please make a tutorial about the composting tab, nodes theory and practical versions , this will become one the greatest blender's community channel
tip: PNG uses 'Lossless' compression, so lowering the compression at export makes the files larger, but they will load a bit faster. quality remains the same no matter what. but since 'Prefetch' uncompresses the frames in memory anyways, i would not lower compression.
Good video, but if you use super zoomed in screen captures (unnessecary) show where to find the option in the first place. Talking about the Solve -> Refine -> Focal Length, Optical Center etc. part...
Amazing video, last time i viewed this channel was back when Divided 4 came out, its great watching you again, friend, hope your doing alright. Also, thanks for the blender tips, i am currently working on a game and i needed just this advice! Great tips that a ton of people need.
I agree with everything everyone's saying about this video being the best Blender motion tracking tutorial! But I do have a question. You mentioned that all video as trackable, but I need to track a video now that did an optical zoom mid shot, and Blender's having a hard time dealing with that since it looks like it's assuming a static focal length throughout the track. Any work arounds for this?
Yeah, footage that includes focal length change (optical zooming) is tricky to work with, since the trackers change position, but there's no parallax difference. Unfortunately, there's no such argument, which would be able to track that in Blender. Your best bet is to do two camera tracks - one before the zoom and one after, then merge the two cameras together and interpolate between them during the zoom - making manual corrections if necessary
Yeah i had all the frames selected with A, also tried manually selecting them, eventually it worked but it was after i clicked on a random number frame from the video sequence and opened it from the file otherwise it was only showing the 1st or last frame on the timeline
@lzaj913 did you import an image sequence, or a single image? Its possible you might have clicked on "add -> image" rather than image sequence Otherwise, im not really sure why this would be happening. You could try making the timeline longer than 1400 frames, before importing, but that shouldn't really be the issue.. 🤔
So I'm working on a motion track for footage captured in a game, if a tracker falls off something in a frame, am I supposed to manually move it back and have it track the frames after that? How does it deal with the sudden jump in where the marker is between frames?
Normally, you'd go to the last frame it tracked, change settings if necessary, reposition the track where it needs to be and track from that point on. Or you could add a new tracker in it's place, track from that moment on and merge the two trackers into one
What do you do when you are filming a close-up portrait of an actor and there isn't much movement but still want to change the background/enviromnent ?
It's tricky, because actors tend to move - so tracking them could result in a faulty track. it's always good to try to have an "anchor" (something that doesn't move in the frame), so you're able to track it. in that case, you'd just place all the trackers on the stationary parts and do it that way. But in some cases, it's useful to just use a 2D tracking system and place the image in there without much hassle - the whole thing could be done in After Effects in about 10 minutes or less
@@SharpWind Thanks for the quick answer ! So basically, I could put tape on the wall behind so that blender can track them. I'll check out the 2D tracking system. thanks again !
Really helpful thank you. Quite a distinguished style which stands out from the crowd, enjoyable and amusing to watch. I have a question, before I embark on following the tutorial. I shoot in cinema dng raw with my small blackmagic pocket original in HD, can I use cdng sequence straight into blender or do I have to convert it to something else? Thanks for your time in advance.
Not sure, as i haven't worked with DNG directly in blender before. Try it - and if it doesn't work, just convert it to a png sequence and export your CGI in the raw color space, so you can color grade it the same way with your footage - you might also have to apply the 2.2 gamma correction that Blender uses and Polyfjord made an amazing tutorial on that part, so I'll direct you to him in this case :)
Here's the video where he explains it: th-cam.com/video/-UjJqwwMJc8/w-d-xo.htmlsi=Ur8jYwsHk4spFimE Although you might not need to do that, since it's all raw, but you'll see (Sorry for the slow replies as i'm currently at work, but good luck!)
@@SharpWind cheers mate, that’s fantastic! Please don’t apologise, any help is much appreciated. I will check this video and try make some what I can. Thanks again!!
Hi, can I change or set the frame rate of footage when importing image sequences? Just like I can change the frame rate of footage in AE and SynthEyes . Thanks
Great video thank you! Only thing that people don’t really cover re tracking in Blender is the minimum 8 good track points to get a solve. What I mean is, say my footage is a guy running down the street and I need 8 or more good tracks, is that for the whole scene? Or do I need 8 or more good tracks in one frame? Like as the guy is running and the camera is following, the street is moving past the camera right? So If I track a shop for eg, then the shop goes out of shot, Do I then just track the next section of the street? This is the part I don’t fully understand.
You need 8 tracks across the entire scene, but they dont need to be the same 8 trackers, the trackers can change, as long as there are always at least 8 on the scene (preferrably more) If you cant get 8 trackers, you can track individual shots with multiple cameras and try to blend them together in-between, but that will rarely ever be perfect - its best if you can get a solid track from start
@@SharpWind Thank you so much for replying. So when the camera moves along and then obviously those tracks now are off camera, as long as I have 8 or more solid tracks, It doesn't matter when they are not in shot right? Wen you said 8 in the scene, do you mean in the shot? or in the actual frame at that time? Sorry for all the questions!
@@ukmonk 8 in the shot - but your original 8 trackers can be WAY off at that point, all you need is a NEW set of 8 in the shot. so you always need at least 8 in the shot
@ukmonk not a problem whatsoever, we all started from the same point If you have any additional questions, feel free to join my discord server and annoy me there 😉
Fspy is moreso used to get the correct camera perspective and focal distance (if you dont know those settings) You take a screenshot of the clip, and align the X and Y axis to the footage and Fspy will calculate the focal length and position the camera - then you can bring that camera into Blender with an addon However, its easier to just motion track in Blender normally, put in the focal length manually and if you dont know it, have Blender guess it. You could technically also use Fspy to get the focal length and just type that into Blender (although there's no practical reason to do it this way)
Awesome video!! But i have an issue that i cant find the solution. when i tack my footage, it doesnt track the whole video, it does only 550 frames (the video was 923 Frames). and sometimes, when i click the tracker forward button... nothign happens at all. i dont know why, anyone knows the problem?
Ok. You asked for tutorial suggestions so I’d like to see a tutorial on realistic waterfalls - large waterfalls, not small garden waterfalls, with mist as the water falls into a pool of water below. Could be a full 3D scene or composited over a photo or video. Subscribed and notifications are on… 👍
If Prefetch does not fetch the whole thing, go to preferences / system and increase cache limits, enable disk cache and stuff like that, just be aware of locations and sizes of this things.
thanks so much this has a lot of super useful extra info I didn't know, also unrelated I was surprised when I saw you have a Nikon DX VR camera because the camera I'm using is my mom's old camera and it's a Nikon DX which is super similar and you even have the same lenses where it displays the focal length
Granted, my camera is pretty old, but i work as a 3D generalist and not so much with cameras, despite having graduated in multimedia, so i haven't felt too much of a need to replace it just yet Im glad you liked the video though :)
I'm guessing your cache is full? Either you're working with a huge file or your disc is pretty filled up Go into Edit -> preferences and increase the cache limit (it's under the "System" tab) if your disc is full, then you might want to consider deleting a few things or move them to an external hard drive to make more room
What do you do when you need to track multiple shots using the same cgi objects? Can you put all the shots into a sequence and just control the trackers of each shot via start end frames, or would I need to set a unique camera per shot? I'd also rather not animate across multiple blend files unless necessary.
Usually you'd create a project for each shot and append your CGI element to each one (or link it - in case you make changes to your model, it updates in all of them) You can edit the sequences together in an external software, or use Blender's video editor directly
Was JUST on break at work You could just track the camera again and use a new camera Or to avoid confusion, track in a different project and just import the new camera here 💁♂️
Thanks for the vid ,its a real reference for everyone is looking for Blender VFX ,but I got a problem , if I got a video recorded by a tripod , how can I creat depth between trackers ,I mean whenever I record video the trackers are in the same X axe and no Y axe trackers ?? can I creat depth for tripod videos?
Tripod clips are tricky, because you can't calculate depth without parallax. You'll get all your trackers on a flat plane, but at least you're able to track the camera rotation. Your best option is to manually create any sort of 3D space around it. If you remember how high the camera was, when it was on the tripod, you can place a flat plane as the ground at the same height and that should be a good starting point But sadly, that's the problem with tripod shots
@@SharpWind I recorded footage on my iPhone and it came out upside down in the middle section where you open your video file. Is there a way to rotate the video?
@SickleSlash probably in the iphone itself, before you upload the footage to your PC Theres editing software that do it, or you could try it in blender's video editor, in the N-sidebar, when you're exporting the image sequence
Motion tracking adds a camera to the scene - thats what you spent all this time tracking And in the case of no camera being present, the animation is rendered from the viewport viewpoint
In setup scene, you create a camera, a plane, cube, render layers, shadow catcher and compositor nodes From THEN you can render the animation whenever you want
Of course, thats what this video is about. To see what the process looks like AFTER tracking, check out the video in the i in the corner and skip ahead a little. I go tbrough it there
I've seen a whole heap of tracking videos across multiple software from pftrack, 3de, nuke and other blender tutorials but this is by far and above the best and most thorough tutorial i've ever seen.
Not only do you go over the theory of how 2d tracking and 3d camera solving works but the way you present it and illustrate various examples is incredibly well done.
Thanks for putting this all together. It was clearly a large amount of work.
Glad to serve! 🫡
@@espirite ditto. This was great!
Helpful, informative, and didn't rely on saying "we're just gonna go ahead and - " at every single step. A++ tutorial!
This is probably the best Blender Tracking video I've ever seen. You condense so much important information yet it's all clear and simple to understand. Thank you!
Man i spend 2 years on TH-cam to search perfect camera tracking in blender your video is pure diamond in history blender camera tracking i never seen so much detail video thank you very much brother
And also i downloaded more than 25 videos of camera tracking but this video is whole new level
As someone who is having trouble with my drone video tracking, this vid helped a ton. It was time for me to better understand the underlying concepts and this was perfect. thanks and sub'd
I love sharpwind tutorial ❤❤❤
Seriously, everyone does a quick and dirty tutorial. This explains it all, thank you!
I was getting used to the SharpWinds Mine-Imator tutorials few years ago, but since he was move on from MI and started Blender, I was also more focusing on Blender for my film project. Now this tutorial is really what I need for my project. We are really together in this.
I keep saying i am an AI lol
The algorithm knows ;)
Also, pls do share the end result in the discord server
@@SharpWind I will..
This is by far the best Tracking tutorial i have seen. Keep going!
Amazing detail! So many other tutorials are like "do this, then enter this value, then do this," without explaining why!
subscribing cos this was the best tutorial I have found so far, I have looked at about 5 - 10 and none explain it this well while still keeping it simple enough to understand by someone who has never doen motion tracking but spent a bit of time in blender
Thanks, glad you liked it!
A similar style rigging tutorial coming soon :)
@@SharpWind I will watch that when it comes out as I want to practice rigging more, and if this video was anything to go by it will be amazing. I need this guys Patreon page
This tutorial is incredible. I struggle so much with tracking but I learnt more about camera tracking in these 25 minutes then I ever did before. Again, fantastic tutorial ! 🎉
For real! Only that guy not just mentioned different modes that tracker can possibly be, but explained where to use those modes
This is the best tutorial so far I have seen for Blender Tracking. Good Job!
Hands down the best summary. I track stuff once every year and always need a refresher. I'll bookmark this video for this.
Tbh I'll miss you Sharp, you were the best mine imator teacher in ever had, you were also the best mine Imator animator as well, I'll miss you alot, DW I'm still subbed lol
I'm still here, just talking about Blender instead :)
@@SharpWind ok sharp cya
He did indeed master animating and specially in Mine Imator, but he kind of knew it's his thing, so him moving out to a bigger workflow and overall platform is an up
ive never seen anyone explain compression better than you, good job
So much information here! Great tutorial, thanks!
Dude, thank you so much! :)
Your simple tip to always watch the tracking preview was a game changer for me.
It gave me a way better understanding of the motion models. Cheers!
The author tries to explain how trackers work, does not forget to show where the necessary values are in the program menu. The author jumps from place to place, chaos!
Thank you very much... I struggle with blender motion/camera tracking for more than 7 years now...never find a right tutorial.....thats why i never used it again... But now... I see, that everything is possible even stabilization... 😮
Thank you for the Technical Tutorial, it helped me out from thinking "what is it, what is that, why this not that"
This is the best motion track video for blender i have seen. thanks bro
Everything is always on point. Can't get enough!
the way he teaches....i never saw a single video like this TBTW
out of all the videos and guides i went to, this has gotta be the best one i've seen so far! will definitely try some stuff with the things i learned here
Another wonderful video. Thank you SharpWind❤.
You mention a lot of things that others do not, and the video quality is very nice.
Subscribed for this detailed video ❤️🔥
wow, amazing tutorial! One of the best I've seen. Thank you
you got the best blender tracking video out there! Subscribed ! Cheers man!
Spent a lot of hours on it, but it looks like i've returned that value to other people! Glad you like it!
Didnt even finished watching. Subscribed.. Now im gonna resume watching
This is great. Vey detailed and helpful. Thank you.
This is the best, I repeat, THE BEST tutorial i have come across on blender tracking, I dare anyone to prove me wrong.
Thanks for the kind words - there's definitely more to come in the future!
This was awesome. I've watched quite a few tutorials about motion tracking with Blender but to finally get an explanation of what everything does is just fantastic. Thank you so much.
Such a cool tutorial, happy that I found sharpwind
Thanks!
With pleasure, thank you for the kind donation!
Actually good video. Returned to tracking from a long pause, refreshed memory perfectly
the best Blender Tracking video👌 thank you
This is really well explained and contains EVERYTHING. It makes us understand better all the features. Thank you :) You're so good at teaching.
Also, earned a subscriber and a recommendation.
very informative, thank you!
I miss you teacher 😢😢😢😢
@@XDAnimation56 what happened about him?
Hahah! I love you bro. Excelent tutorial. You won a new subscriber here.
Great and clear explanation 👍🏽 Thanks
You got great knowledge in vfx, i suggest you, despite of the view count just dump your whole knowledge in this channel, please make a tutorial about the composting tab, nodes theory and practical versions , this will become one the greatest blender's community channel
One of the best tracking tutorials out there 👏👏👏👏
Incredibly well done tutorial. Learned so damn much
You going far bro!
THIS IS AMAZING.
Thank you very much!!! A very cool lesson, clear and quite detailed. Thanks!!!
tip: PNG uses 'Lossless' compression, so lowering the compression at export makes the files larger, but they will load a bit faster. quality remains the same no matter what. but since 'Prefetch' uncompresses the frames in memory anyways, i would not lower compression.
Thanks.. i thought i knew about tracking but really, you are good at explaining ... BOOOOOOOM
What an awesome video. Perfect tracking introduction! GJ - New sub for that vid.
bro did a masterclass in 21 min
Good video, but if you use super zoomed in screen captures (unnessecary) show where to find the option in the first place. Talking about the Solve -> Refine -> Focal Length, Optical Center etc. part...
Thanks for the tip sharp
Amazing video, last time i viewed this channel was back when Divided 4 came out, its great watching you again, friend, hope your doing alright. Also, thanks for the blender tips, i am currently working on a game and i needed just this advice! Great tips that a ton of people need.
Detailed 🎉👏
Thank you sharp, this might be useful for me in the future :D
Thank You so much for this video
awesome and resumed tutorial, well done sir
good stuff bro.
Great video! Thank you so much!
Awesome video bro!❤
I agree with everything everyone's saying about this video being the best Blender motion tracking tutorial! But I do have a question. You mentioned that all video as trackable, but I need to track a video now that did an optical zoom mid shot, and Blender's having a hard time dealing with that since it looks like it's assuming a static focal length throughout the track. Any work arounds for this?
Yeah, footage that includes focal length change (optical zooming) is tricky to work with, since the trackers change position, but there's no parallax difference. Unfortunately, there's no such argument, which would be able to track that in Blender.
Your best bet is to do two camera tracks - one before the zoom and one after, then merge the two cameras together and interpolate between them during the zoom - making manual corrections if necessary
The best video for traking in blender...
great tutorial although when i add all frames from the video sequence it only opens 1 frame of the 1400, is there any fix for this?
Are you sure you had all the frames selected before importing the sequence?
You can press "A", to select them all faster
Yeah i had all the frames selected with A, also tried manually selecting them, eventually it worked but it was after i clicked on a random number frame from the video sequence and opened it from the file otherwise it was only showing the 1st or last frame on the timeline
@lzaj913 did you import an image sequence, or a single image?
Its possible you might have clicked on "add -> image" rather than image sequence
Otherwise, im not really sure why this would be happening.
You could try making the timeline longer than 1400 frames, before importing, but that shouldn't really be the issue.. 🤔
LongGOP.. never really thought about it! Thanks! ❤
So I'm working on a motion track for footage captured in a game, if a tracker falls off something in a frame, am I supposed to manually move it back and have it track the frames after that? How does it deal with the sudden jump in where the marker is between frames?
Normally, you'd go to the last frame it tracked, change settings if necessary, reposition the track where it needs to be and track from that point on.
Or you could add a new tracker in it's place, track from that moment on and merge the two trackers into one
Best explanation of settings 👍
What do you do when you are filming a close-up portrait of an actor and there isn't much movement but still want to change the background/enviromnent ?
It's tricky, because actors tend to move - so tracking them could result in a faulty track.
it's always good to try to have an "anchor" (something that doesn't move in the frame), so you're able to track it.
in that case, you'd just place all the trackers on the stationary parts and do it that way.
But in some cases, it's useful to just use a 2D tracking system and place the image in there without much hassle - the whole thing could be done in After Effects in about 10 minutes or less
@@SharpWind Thanks for the quick answer ! So basically, I could put tape on the wall behind so that blender can track them. I'll check out the 2D tracking system. thanks again !
@@SamUSB5000 good luck!
This is great, bc I went from mc animations to become a full time video editor
That helpful daamn😊
Really helpful thank you. Quite a distinguished style which stands out from the crowd, enjoyable and amusing to watch.
I have a question, before I embark on following the tutorial. I shoot in cinema dng raw with my small blackmagic pocket original in HD, can I use cdng sequence straight into blender or do I have to convert it to something else?
Thanks for your time in advance.
Not sure, as i haven't worked with DNG directly in blender before. Try it - and if it doesn't work, just convert it to a png sequence and export your CGI in the raw color space, so you can color grade it the same way with your footage - you might also have to apply the 2.2 gamma correction that Blender uses and Polyfjord made an amazing tutorial on that part, so I'll direct you to him in this case :)
@@SharpWind appreciate the response, thank you for your time and guidance !! Yes please let me know. I will give it go and see!
Here's the video where he explains it: th-cam.com/video/-UjJqwwMJc8/w-d-xo.htmlsi=Ur8jYwsHk4spFimE
Although you might not need to do that, since it's all raw, but you'll see
(Sorry for the slow replies as i'm currently at work, but good luck!)
@@SharpWind cheers mate, that’s fantastic! Please don’t apologise, any help is much appreciated. I will check this video and try make some what I can. Thanks again!!
can somebody explain me how i render the tracked camera + the video itself?
like in this shot at min 6:04 for example
Hi, can I change or set the frame rate of footage when importing image sequences? Just like I can change the frame rate of footage in AE and SynthEyes . Thanks
Or how can I display the frame rate of the footage ? I cannot find the frame rate in my Footage Tab>Footage Settings , thx
It should be under right-click, properties, details
@ hi mate, blender seems display frame rate only when importing a video clip. Displaying frame rate is not excited for image sequence in blender.
Thank you, this was super helpful!
Great video thank you! Only thing that people don’t really cover re tracking in Blender is the minimum 8 good track points to get a solve. What I mean is, say my footage is a guy running down the street and I need 8 or more good tracks, is that for the whole scene? Or do I need 8 or more good tracks in one frame?
Like as the guy is running and the camera is following, the street is moving past the camera right? So If I track a shop for eg, then the shop goes out of shot, Do I then just track the next section of the street? This is the part I don’t fully understand.
You need 8 tracks across the entire scene, but they dont need to be the same 8 trackers, the trackers can change, as long as there are always at least 8 on the scene (preferrably more)
If you cant get 8 trackers, you can track individual shots with multiple cameras and try to blend them together in-between, but that will rarely ever be perfect - its best if you can get a solid track from start
@@SharpWind Thank you so much for replying. So when the camera moves along and then obviously those tracks now are off camera, as long as I have 8 or more solid tracks, It doesn't matter when they are not in shot right? Wen you said 8 in the scene, do you mean in the shot? or in the actual frame at that time? Sorry for all the questions!
@@ukmonk 8 in the shot - but your original 8 trackers can be WAY off at that point, all you need is a NEW set of 8 in the shot.
so you always need at least 8 in the shot
@@SharpWind ahh ok thank you so much! Apologies for being a pain asking.
@ukmonk not a problem whatsoever, we all started from the same point
If you have any additional questions, feel free to join my discord server and annoy me there 😉
Awesome tutorial
congratulation !! perfect video !
Great video, can u pls tell me if u use fspy for motion tracking???? If so , can u give me a video link about it , thank u
Fspy is moreso used to get the correct camera perspective and focal distance (if you dont know those settings)
You take a screenshot of the clip, and align the X and Y axis to the footage and Fspy will calculate the focal length and position the camera - then you can bring that camera into Blender with an addon
However, its easier to just motion track in Blender normally, put in the focal length manually and if you dont know it, have Blender guess it.
You could technically also use Fspy to get the focal length and just type that into Blender (although there's no practical reason to do it this way)
@@SharpWind thank you
masterpiece
Awesome video!! But i have an issue that i cant find the solution.
when i tack my footage, it doesnt track the whole video, it does only 550 frames (the video was 923 Frames).
and sometimes, when i click the tracker forward button... nothign happens at all. i dont know why, anyone knows the problem?
Tracker is experiencing issues - reposition it, change it's settings, or add a new tracker and merge them
This is very common
@@SharpWind It did work!! Thanks for tips!!!!!
Ok. You asked for tutorial suggestions so I’d like to see a tutorial on realistic waterfalls - large waterfalls, not small garden waterfalls, with mist as the water falls into a pool of water below. Could be a full 3D scene or composited over a photo or video. Subscribed and notifications are on… 👍
If Prefetch does not fetch the whole thing, go to preferences / system and increase cache limits, enable disk cache and stuff like that, just be aware of locations and sizes of this things.
Love useful comments under my videos, you're helping in areas i couldn't think of when i was making this :)
Awesome tutorial...Thanks a lot.
thanks so much this has a lot of super useful extra info I didn't know, also unrelated I was surprised when I saw you have a Nikon DX VR camera because the camera I'm using is my mom's old camera and it's a Nikon DX which is super similar and you even have the same lenses where it displays the focal length
Granted, my camera is pretty old, but i work as a 3D generalist and not so much with cameras, despite having graduated in multimedia, so i haven't felt too much of a need to replace it just yet
Im glad you liked the video though :)
Is the prefetch supposed to stop at 26%? Each time I try, that's as far as it goes.
I'm guessing your cache is full? Either you're working with a huge file or your disc is pretty filled up
Go into Edit -> preferences and increase the cache limit (it's under the "System" tab)
if your disc is full, then you might want to consider deleting a few things or move them to an external hard drive to make more room
What do you do when you need to track multiple shots using the same cgi objects? Can you put all the shots into a sequence and just control the trackers of each shot via start end frames, or would I need to set a unique camera per shot? I'd also rather not animate across multiple blend files unless necessary.
Usually you'd create a project for each shot and append your CGI element to each one (or link it - in case you make changes to your model, it updates in all of them)
You can edit the sequences together in an external software, or use Blender's video editor directly
Was JUST on break at work
You could just track the camera again and use a new camera
Or to avoid confusion, track in a different project and just import the new camera here 💁♂️
13:59 it always says "no active plane track"
Thanks for the vid ,its a real reference for everyone is looking for Blender VFX ,but I got a problem , if I got a video recorded by a tripod , how can I creat depth between trackers ,I mean whenever I record video the trackers are in the same X axe and no Y axe trackers ?? can I creat depth for tripod videos?
Tripod clips are tricky, because you can't calculate depth without parallax.
You'll get all your trackers on a flat plane, but at least you're able to track the camera rotation.
Your best option is to manually create any sort of 3D space around it. If you remember how high the camera was, when it was on the tripod, you can place a flat plane as the ground at the same height and that should be a good starting point
But sadly, that's the problem with tripod shots
Anytime I upload footage to track it comes out upside down? Is there a way to fix this?
Can you specify what and where are you applying/importing?
@@SharpWind I recorded footage on my iPhone and it came out upside down in the middle section where you open your video file. Is there a way to rotate the video?
@SickleSlash probably in the iphone itself, before you upload the footage to your PC
Theres editing software that do it, or you could try it in blender's video editor, in the N-sidebar, when you're exporting the image sequence
@@SharpWind Thanks did it in the video editor.👍
Very nice and helpful thx
Best instructor
Super informative!
Does anyone know if one is able to constrain points in Blender, drop them on geometry or use survey data like in Syntheyes or 3d Equalizer?
Can you make a tutorial, put a green screen footage (like a person) in a 3d model room or in a car or somewhere else
how you can render animation without camera?
Motion tracking adds a camera to the scene - thats what you spent all this time tracking
And in the case of no camera being present, the animation is rendered from the viewport viewpoint
@@SharpWind yeah but, in the setup scene you render this images but this cant happen without camera right?
In setup scene, you create a camera, a plane, cube, render layers, shadow catcher and compositor nodes
From THEN you can render the animation whenever you want
idk if you can do this but could you do a video on how to rig minecraft mobs pls (specifically a custom minecraft horse)
is there an affinity photo add-on?
not that i know of
@@SharpWind money making opportunity with the whole thing going on with them
Can we add 3d objects only with blender without after effects?
Of course, thats what this video is about. To see what the process looks like AFTER tracking, check out the video in the i in the corner and skip ahead a little. I go tbrough it there