In Wii Sports Resort's Island Flyover Mode, if you go over to the light house you can hear Morse code which just translates to two people having a conversation about if people use Morse code anymore. Also in Splatoon 2 when you unlock new sub abilities on your clothes, you can hear a sped up version of the GameCube start up theme. This can also be heard in Mariokart 8 Deluxe when you get an item in Urchin Underpass.
@@Liggliluff English if I'm not mistaken. The exact translations are the following. Why does anyone use Morse code anymore? Good question. Morse code takes forever. It sure does. Does anyone out there know Morse code? Sorry. Use your radio.
Interesting about the airship theme. Kondo based his new tune on the Mario 3 airship, but the Odyssey tune is definitely based on new version. Clever way of referencing the classic airship without going back to the obvious Mario 3 well again.
I absolutely love that they included the Mario Maker airship theme into the beginning of Mario Odyssey. I remember first getting the switch and Mario Odyssey along with it, and hearing that was the coolest thing!!
Adding to BOTW's morse code bit, I don't remember if it was canon or just a theory but someone said the morse code was coming from the champions before they died. And because they died, the sounds were left to repeat for 100 years until Link came to free their spirits. Mipha's is more frantic and appears almost instantly, as if she knew she couldn't fight on her own. Revali's appears late into the song and sounds terrified, as if Revali thought he could fight on his own, but only realized he couldn't when it was too late. As for Daruk and Urbosa's theirs is more calm and basic, as though they were simply accepting their fates (that doesn't sound scary). Also, each time you activate the terminals inside the beasts, the morse code gets quieter before it disappears entirety.
i absolutely LOVE the addition morse code, it adds to the unsettling atmosphere so much. It gives me chills that they were trapped in there and were trying to call for help’
This is why is the "Breath of the Wild has no music" jokes and comments pisses me off. That soundtrack doesn't even rank that high on my favourites, but stuff like this is a stroke of genius.
Super Mario Odyssey's menus have several secrets like the ones in this video (pause + unpause = 1-UP jingle / pause + options + choose mode + cancel = Comet Observatory), but something often missed is the subtle noises made by the HD rumble as you scroll up and down; top-of-the-menu items have higher tones, and the further down you scroll, the lower the tone becomes. Try holding the controller near your ear while scrolling down a long list! Similarly, a setpiece in the final level of Kirby Star Allies 'plays' the original Dream Land theme via HD rumble, but that's more of a "you 100%ed the game" obvious reward than a 'hidden' reference.
I don't know if this is common knowledge or not, but Mario Kart Wii's Bowser Castle's main melody is actually a slowed down version of Maple Treeway. In addition, most of Super Mario World's soundtrack is essentially the same leitmotif played in different ways - this carries over to the new arrangements in Mario Maker as well.
Bowser's Castle Wii and Maple Treeway don't have quite the same melody (the difference is greater than a simple mode change), and the B section of each is very different, but it's clear that they're variations of the same melodic and rhythmic idea.
First I find a channel I like, then I watch all of there content for multiple hours, and then I finish watching all of their content, left wanting more. It’s a vicious cycle.
This one's not that obscure, but I don't know if i've ever seen anyone talk about it. The theme that plays when you meet the dragons in Skyward Sword is really similar to the Kakariko village theme in Breath of the Wild.
I hadn't thought of that. Technically, it's the other way around since SS came first. The Kakariko theme in BotW is similar to the meeting the dragons theme in SS.
The Legend of Zelda: Spirit Tracks also has a neat little easter egg! The track "Byrne's Helping Hand" has Zelda's lullaby in it, which is quite interesting, as the entire OST is extremely sparse with direct references to older Zelda songs. Also very fitting, given when the song plays (which I shall not spoil).
You missed the big one The main theme from Skyward Sword is the Ocarina theme from Ocarina of Time but backwards (I know the themes have names but I don’t know them because I’m not a Zelda fan)
Yeah, Ballad of the Goddess is a backwards version of Zelda's Theme - I didn't talk about it because in my opinion it's a little too well known? I wanted to try and cover some more obscure ones
@@ThomasGameDocs I have an obscure reference to find. Normally, Yoshi was never inside the Castles in the original Super Mario World. However, Yoshi can be used in Mario Maker's Castle themes, meaning accompaning bongos have to be included. What I find interesting is that the Yoshi Bongo version of the SMW Castle Theme carries a similar rhythm to a non-canon source: DiC's Super Mario World Cartoon, and their rendition of the Castle theme. One example I can think of (in terms of hearing the entire theme) is in "The Yoshi Shuffle", an episode where Luigi turned into an egg by a Magikoopa, and the Koopalings Roy, Morton, and Larry (or, Bully, Big Mouth, and Cheatsy), challenged Mario and Yoshi to a game of American Football.
@@ThomasGameDocs The most insane one I’ve seen is Mario Odyssey’s menu screen having the comet observatory theme hidden based on what you select in the menu. There’s also the 1-UP sound effect, but that’s more obvious. th-cam.com/video/E5vFiU9mLGY/w-d-xo.html
Another really neat secret is that Sidon's and Mipha's names reference music notes, Sidon is Si + Do, which are B and C in a different notation used in countries like Italy or Spain, and Mipha is Mi + Fa, which are E and F. What's really neat is that in each character's theme, you can hear those notes back and forth in the main melody!
I think that hidden Easter eggs inside music tracks are really nifty, so here’s a couple more that I found: -The music that plays in the 8th and final special world in Super Mario 3D Land is a remix of the Mario Drawing Theme from Flipnote Studios, previously used to celebrate the series’ 25th anniversary. You can also here it on the Game & Watch: Super Mario Bros., by holding down the A Button on the digital clock interface -Mipha, Sidon, and King Dorephan’s names all come from musical notes, which is referenced really subtlety in Mipha’s leitmotif, whose first few notes are that of a Mi and a Fa -Also in Breath of the Wild, in the Sanctum where you battle Calamity Ganon, you can find a large ornery of the Triforce hanging above the door, with a circle of music notes surrounding it. If you were to play the music notes out loud, it’ll reveal that these are actually the notes to Zelda’s Lullaby -The Formidable Oak from Pikmin 3 has two music tracks that play in it when the Plasm Wraith’s not active, one for when it’s normal outside and one for when it’s raining. When it’s raining, if you listen closely to the music, you can make out a faint rendition of The Final Trail’s theme from the first Pikmin. In Pikmin 3 Deluxe, the music that plays during the final battle against the two Shaggy Long Legs at the end of Olimar’s mode is a clever remix of Pikmin 1’s title theme -Supposedly, the music that plays during N’s Farewell in Pokémon Black and White contains a small remix of the Love theme from Mother 3 -In Kirby Fighters 2, the theme that plays when battling Dedede and Meta Knight during Chapter 4 contains a small remix of the arena theme from Kirby Super Star/Triple Deluxe played on an erhu around midway through the track
Another one from botw that i haven't seen anyone talk about is in the music that plays when the divine beasts take aim on Hyrule Castle, you can hear Oath to Order from Majoras Mask in the strings near the beginning of the track
I'm glad you help highlight the composers' hard work- something Nintendo themselves don't always do. And even then many people are familiar with the brilliant Kondo and Totaka, but it's also good to showcase the work of some newer composers like Kataoka and Iwata. I have a lot of respect for all of their work because they do such a good job at creating the perfect score for the scene. Incidentally, that image of Kataoka comes from a scan I myself made of an interview about Animal Crossing City Folk's soundtrack. She was talking about being inexperienced and having Totaka guide her, and now look at her current work! Quite the contrast between New Leaf's calming title theme and the pure anxiety of the Guardian Battle theme.
(2:20) Saying "translating morse code" is a bit weird, since morse code is just a different way of communicating letters. It isn't translated. That's like saying you translate text by changing the font.
About the Zelda morse code one, there is a bit more The SOS is played at diffrent times throughout each Divine Beast song, and the placements make sense Mipha's is played fairly early, as if she knows she's in danger from the start Daruk's is played somewhat in the middle, as if he put up a fight before giving in Urbosa's is played somewhat after the middle, as if she was in a long fight before giving in And Revali's is played near the end of the song loop, because he is very arrogant and didn't cave in until the very end
Another interesting Easter egg of death mountain theme is in twilight princess water temple. The death mountain theme can sometimes be heard as part of a lower pitch background melody that plays underneath the mian melody.
On the sonograms of the old/retraux tracks, it's interesting to see the old soundchip's 'limitations' as such regular patterns. Really goes to show the ingenuity the composers had when they made what was basically only buzzes, snaps, and hisses into diverse melodies back then, which leads to the dynamic soundtracks we can appreciate today.
11:56 I literally got so overwhelmed with emotions the first time I played BOTW and got to death mountain and heard the LoZ death mountain tune start playing. It was such a beautiful homage
These are cool! I'd be interested in another one of these! Those BotW easter eggs are so clever, and if I wasn't familiar with SMB1, I'd probably assume they really were from the original game! Just shows how good of a job Koji did! I've noticed in Mario Maker 1 and 2, as you're placing lots of blocks at once, the game will say the block's name in time with the music!
another thing on the divine beast morse code: there are other beeps in morse code that spell out "SAD" which stands for "Search and destroy". in the game's lore, these messages were probably sent out by the blights (the forms of ganon) inside of the divine beasts. (of course they weren't sent by the champions). really kinda creepy when you hear the morse code tho. it adds on to the game's story, atmosphere, and it makes the game more sad. edit: spelling error
The most prominent, repeating notes in the melody of Sidon's theme are B and C, or Si and Do in solmization. Si Do. Sidon. Same goes for Mipha's Theme, whose motif repeats E and F, or Mi and Fa. Mifa, Mipha. Lastly, while not directly referencing a song, their father King Dorephan is himself a reference to the solmization scale, do-re-(mi)-fa
Can I take this moment to say that I absolutely adore the SMB airship theme, maybe even more than the SMB3 theme Obviously the SMB3 theme is more iconic but the one they made specifically for Mario maker is so good
Absolutely! If I make a sequel to this video (which I kinda want to do because Easter eggs are fun!) Then I'll definitely talk about some more BotW Easter eggs for sure! Also Odyssey has a surprising number
@@ThomasGameDocs Under the Hyrule Castle Interior Theme is a very interesting one about A Link to the Past and in the replies is another mind blowing one about the Guardian Theme and the Wind Waker.
You mentioned Sidon's Theme, but it contains another reference. The name of the character is referenced in the notes of the melody: Si Do (B, C). In the same way, it is the same for the theme Mipha: Mi Fa (E, F). The name of King Zora also refers to musical notes even though he doesn't have his own theme. His name is Dorephan: Do Re Fa (C, D,F)
In all of the Mario Kart games after the original “Super Mario Kart” on the SNES, except for Super Circuit unfortunately, there is a musical easter egg in all of those games main theme songs that includes a portion of Super Mario Kart’s main theme song.
I know another one. In Super Mario Bros 3 on the NES, when you used the warp whistle, it would play a high-pitched melody played by an ocarina. This sound was later re-used in The Legend Of Zelda: Ocarina Of Time on the N64 in the main menu music! Also loving the videos, mate. 😄
(Also that sound was from the original loz if im not mistaken. I dont remember what it is for but I know it wasnt the first time the sound was used in smb3. I may be thinking about something completely different)
The original Mario theme plays in Super Mario World if you hang out in the Special map too long. I know this is pretty well known, but I didn’t find out about it until I was playing the game about 3 years ago and someone distracted me for a few minutes
During my playthrough of Breath of the Wild I found some similarities between the Ruins theme from the game and the title theme from Mario Galaxy, more specifically 'Am D G F♯ D E' part and I've never seen anyone mention it before.
4:44 Sidon's theme is not the only song that hides another song in it, its actually quite common in Nintendo games. For example, in Paper Mario: Color splash, both the intros from SMW's castle theme and NSMB's tower theme can be heard. This is a musical tool know as a leitmotif
I'm happy to see LindaAI-Cue in the video as he really loves to put secrets in some of his songs. For instance, Mada Saitama 2000 in Taiko no Tatsujin is full of morse code messages about missing a train stop.
12:35 reminds me of Luigi's mansion, or the ghost houses in super Mario world for the SNES.. quite interesting or damn maybe it's final fantasy.. I will find out and let you know.
Cool video! Another Easter egg I learned about recently is that the Ballad of the Goddess theme from Skyward Sword is just Zelda’s lullaby backwards. I don’t know how many other people already know that but my mind was blown when I learned that
4:16 SOS is an acroynm for 3 words: "Save Our Ship". Or: "Save Our Soldiers". Of course it's a call for help. To save someone is like helping that someone get away from danger.
with all the BOTW coverage I was super glad to hear the death mountain easter egg that's probably my favorite secret music reference in that game! also shout-out to the FDS/GCN menu music thing I remember hearing about that and was like 'wow!' had no idea they hid that in there like that.
My absolute favorite musical easter egg in Zelda is how the main theme of Skyward Sword, Ballad of the Goddess, when played in reverse, is actually Zelda's lullaby. Still in awe at that fact, honestly.
i have an obscure musical secret that's not FROM nintendo but related to nintendo! if you've ever played a hat in time (takes heavy inspiration from mario sunshine, paper mario ttyd, windwaker, etc.) there's a song in it called Subcon Caves which has the exact same chord progression as the Mansion theme in Luigi's Mansion (more notably the variation that plays OUTSIDE the mansion) and ALSO has a melody that sounds literally exactly the same as a temple from A Link Between Worlds! (ice temple i think?) which is crazy because its SO similar that i wonder if the composer did it on purpose??? anyway great video i love this kinda stuff keep up the good work! :D
what about the way the wii u's mii maker theme directly references the zelda fairy fountain theme? or how the game boy camera's credits theme is lifted from earthbound? or how simcity music is in link's awakening? or, if it counts, even the 3ds web browser super mario bros. theme easter egg where you tap the screen on the new tab page to match the tune of the mario theme and it opens a breakout minigame based on the name of the site you select (this sounds made up but believe me it's real and it's amazing)?
Super Smash Bros. for Wii U was released at the end of November 2014 pretty much worldwide. September 13th was Japan release date of the 3DS version (out October 3th worldwide).
Wasn't aware of the Wind Waker one, or the Daeth Mountain one. Those are both pretty cool! I love stuff like this. Always a joy to hear a musical callback and say "Hey! It's that one song!" Recently I've had a few Mario Kart ones brought to my attention. I think it's fairly common knowledge now, but Wii Bowser's Castle theme is a rendition of Maple Treeway from the same game. And Block Plaza has a short callback to the SNES title theme. The fact that these have existed for so long and that I've never noticed them is mindblowing. It makes me wonder how many callbacks there are out there that none of us have realized.
Makes sense that they'd reference the FCDS tune for the GameCube! Since the GameCube was their first disk-based system that isn't just an addon, and the FCDS was their first disk-based addon.
I think my favourite music secret that I noticed is the base line of Jump Up Superstar sometimes plays the main melody from the original Donkey Kong game
Always thought the airship one was kind of weird. It’s like the were retconning the lack of airships in SMB1, since, like you said, it would be weird to reference a song just from Mario Maker in this context.
In breath of the wild, after you complete the trial of the sword, Link holds the charged master sword and Fi's theme plays in the background! It's a little hard to recognize since the notes are from different octaves but still there nonetheless
How about the weird obscurities in the Splatoon series? The boss screams, the red inkling portrait in Inkblot Art Academy, the voices hidden that the Squid Beakons make, you name it! Splatoon is a great talking point.
I know that I'm several days late, but I couldn't sit still while you only talked about half the story when it came to the Morse Code in the divine beast themes in BOTW! They actually have TWO Morse code messages in them! One is the classic S.O.S that you pointed out, and the other is S.A.D, search and destroy. You can actually hear the S.O.S start at different times in each of the divine beast sound tracks and at different tempos, while the S.A.D slowly drowns out the message calling out for help as the song goes on.
I think that the piano of Sidon's theme references a water drop and it's vibrations getting softer and softer. Also, is there something hidden in Metroid II's soundtrack? The "silenced" parts of the OST always gave me vibes of a Morse code or something similar.
Tri Force Heroes has some vague musical references to other Zeldas. The music in Riverside has a piano line that's very similar to Midna's Lament from Twilight Princess (different notes, but similar tone intervals and the same ascending-descending pattern), and the Ruins music quotes the dungeon theme from the original Legend of Zelda.
Upon further inspection, I'm not sure the Riverside music is a "reference" but the similarity is there. The Ruins music definitely references Zelda 1 in both the bass line, and the lead instrument towards the end.
Cool references. My favorite one is the Nintendo GameCube one. Also, I don't know how I never noticed the Master Core and Super Mario Odyssey ones. They're so obvious.
Regarding the Divine Beasts, I can pick up on two distinct Morse-ish signals. The first is a (somewhat broken) SOS (··· −−−···) (there's not supposed to be a pause after the first three dits; it's not literally "SOS"), and the second is a repeating ··−·−−·− pattern, which is meaningless in International Morse Code... but can potentially be translated as "miwa" in Wabun (Japanese Morse) Code.
I like how Nintendo will hide secret's in their games and sometimes players wont be able to hear them But Thomas Game Docs found a way to make people him them
It's pretty interesting that most of Nintendo's important people's names are well-known. I couldn't even name one person from any other video-game company except Warren Robinett from the legendary Easter Egg from Adventure
LindaAI-Cue also composes a lot of original songs for Taiko no Tatsujin and loves to hide Morse codes in his songs, like ≠MM and Mada-Saitama2000 (まださいたま2000)
This isn't about nintendo but about a well-known yet unfortunate british composer, Tim Follin. In Ghouls and ghosts for c64, one of the tracks he composed had a secret message in it. It was someone saying "secret authority" but it was so quiet you would have not realised it when you first heard it.
That part in Scorching Heat you played sounded familiar to I never played the original Zelda but it’s in Super Mario Maker 2 when you get the master sword power up where I recognized it from
In Wii Sports Resort's Island Flyover Mode, if you go over to the light house you can hear Morse code which just translates to two people having a conversation about if people use Morse code anymore. Also in Splatoon 2 when you unlock new sub abilities on your clothes, you can hear a sped up version of the GameCube start up theme. This can also be heard in Mariokart 8 Deluxe when you get an item in Urchin Underpass.
I knew the GameCube one right off the bat. Probably from the memes from 2010
Cool
What language was the morse code in?
@@Liggliluff English
@@Liggliluff English if I'm not mistaken. The exact translations are the following.
Why does anyone use Morse code anymore?
Good question.
Morse code takes forever.
It sure does.
Does anyone out there know Morse code?
Sorry. Use your radio.
Interesting about the airship theme. Kondo based his new tune on the Mario 3 airship, but the Odyssey tune is definitely based on new version. Clever way of referencing the classic airship without going back to the obvious Mario 3 well again.
It's a reference to Mario maker super Mario Bros 1 airship
@@harjjw Mario Maker Super Mario Bros. 1 airship theme is based off of Super Mario Bros. 3 airship theme
Cool
@@RealPlasmat1c Just like the numberous times they've referenced the Super Mario Bros 3 underground theme version.
I LOVE that one!
@@ruediix with the drum beat? yeah that's a good one!
I absolutely love that they included the Mario Maker airship theme into the beginning of Mario Odyssey. I remember first getting the switch and Mario Odyssey along with it, and hearing that was the coolest thing!!
No way the object show guy has popular comments in videos other than Object Show things
Oh hey its that 1 guy that made a pretty popular object show that commented on this exact video
oh hi
The thing with the Mario Maker Airship SMB1 music is that is has morse code in the begining (I think, it sound like it does)
you
Adding to BOTW's morse code bit, I don't remember if it was canon or just a theory but someone said the morse code was coming from the champions before they died. And because they died, the sounds were left to repeat for 100 years until Link came to free their spirits. Mipha's is more frantic and appears almost instantly, as if she knew she couldn't fight on her own. Revali's appears late into the song and sounds terrified, as if Revali thought he could fight on his own, but only realized he couldn't when it was too late. As for Daruk and Urbosa's theirs is more calm and basic, as though they were simply accepting their fates (that doesn't sound scary).
Also, each time you activate the terminals inside the beasts, the morse code gets quieter before it disappears entirety.
i absolutely LOVE the addition morse code, it adds to the unsettling atmosphere so much. It gives me chills that they were trapped in there and were trying to call for help’
This is why is the "Breath of the Wild has no music" jokes and comments pisses me off. That soundtrack doesn't even rank that high on my favourites, but stuff like this is a stroke of genius.
I don't see anyone else mentioning this, but the themes also have the Morse code for search and destroy (SAD) that slowly drowns the SOS out
@@annora7236 I came into the comments to see if anyone had mentioned that.
I remember, about a year and a half ago Masked Nintendo Bandit made a video about this same topic, later I tried to find it and couldn't find it.
Super Mario Odyssey's menus have several secrets like the ones in this video (pause + unpause = 1-UP jingle / pause + options + choose mode + cancel = Comet Observatory), but something often missed is the subtle noises made by the HD rumble as you scroll up and down; top-of-the-menu items have higher tones, and the further down you scroll, the lower the tone becomes. Try holding the controller near your ear while scrolling down a long list!
Similarly, a setpiece in the final level of Kirby Star Allies 'plays' the original Dream Land theme via HD rumble, but that's more of a "you 100%ed the game" obvious reward than a 'hidden' reference.
I don't know if this is common knowledge or not, but Mario Kart Wii's Bowser Castle's main melody is actually a slowed down version of Maple Treeway. In addition, most of Super Mario World's soundtrack is essentially the same leitmotif played in different ways - this carries over to the new arrangements in Mario Maker as well.
Bowser's Castle Wii and Maple Treeway don't have quite the same melody (the difference is greater than a simple mode change), and the B section of each is very different, but it's clear that they're variations of the same melodic and rhythmic idea.
First I find a channel I like, then I watch all of there content for multiple hours, and then I finish watching all of their content, left wanting more.
It’s a vicious cycle.
This one's not that obscure, but I don't know if i've ever seen anyone talk about it. The theme that plays when you meet the dragons in Skyward Sword is really similar to the Kakariko village theme in Breath of the Wild.
I hadn't thought of that. Technically, it's the other way around since SS came first. The Kakariko theme in BotW is similar to the meeting the dragons theme in SS.
who asked
@@danielthecake8617 Well aren’t you a ray of sunshine
@@danielthecake8617 you're contradicting the op... The op stated ' I don't think anyone have talked about this'
So the point was that no one asked.
@@danielthecake8617 Cringe.
The Legend of Zelda: Spirit Tracks also has a neat little easter egg! The track "Byrne's Helping Hand" has Zelda's lullaby in it, which is quite interesting, as the entire OST is extremely sparse with direct references to older Zelda songs. Also very fitting, given when the song plays (which I shall not spoil).
I forgot how good the Spirit Tracks overworld theme was... even if it was weird that you were playing it while talking about Breath of the Wild.
Those GameCube and Wii sounds around 7:40 sent chills down my spine. Thanks.
You missed the big one
The main theme from Skyward Sword is the Ocarina theme from Ocarina of Time but backwards (I know the themes have names but I don’t know them because I’m not a Zelda fan)
Yeah, Ballad of the Goddess is a backwards version of Zelda's Theme - I didn't talk about it because in my opinion it's a little too well known? I wanted to try and cover some more obscure ones
@@ThomasGameDocs honestly I didn't know it lmao
@@ThomasGameDocs I have an obscure reference to find. Normally, Yoshi was never inside the Castles in the original Super Mario World. However, Yoshi can be used in Mario Maker's Castle themes, meaning accompaning bongos have to be included. What I find interesting is that the Yoshi Bongo version of the SMW Castle Theme carries a similar rhythm to a non-canon source: DiC's Super Mario World Cartoon, and their rendition of the Castle theme. One example I can think of (in terms of hearing the entire theme) is in "The Yoshi Shuffle", an episode where Luigi turned into an egg by a Magikoopa, and the Koopalings Roy, Morton, and Larry (or, Bully, Big Mouth, and Cheatsy), challenged Mario and Yoshi to a game of American Football.
@@ThomasGameDocs The most insane one I’ve seen is Mario Odyssey’s menu screen having the comet observatory theme hidden based on what you select in the menu. There’s also the 1-UP sound effect, but that’s more obvious.
th-cam.com/video/E5vFiU9mLGY/w-d-xo.html
Another really neat secret is that Sidon's and Mipha's names reference music notes, Sidon is Si + Do, which are B and C in a different notation used in countries like Italy or Spain, and Mipha is Mi + Fa, which are E and F. What's really neat is that in each character's theme, you can hear those notes back and forth in the main melody!
The Gamecube part was the most interesting to me. It sounds so much different 19x slower. Really neat
I think that hidden Easter eggs inside music tracks are really nifty, so here’s a couple more that I found:
-The music that plays in the 8th and final special world in Super Mario 3D Land is a remix of the Mario Drawing Theme from Flipnote Studios, previously used to celebrate the series’ 25th anniversary. You can also here it on the Game & Watch: Super Mario Bros., by holding down the A Button on the digital clock interface
-Mipha, Sidon, and King Dorephan’s names all come from musical notes, which is referenced really subtlety in Mipha’s leitmotif, whose first few notes are that of a Mi and a Fa
-Also in Breath of the Wild, in the Sanctum where you battle Calamity Ganon, you can find a large ornery of the Triforce hanging above the door, with a circle of music notes surrounding it. If you were to play the music notes out loud, it’ll reveal that these are actually the notes to Zelda’s Lullaby
-The Formidable Oak from Pikmin 3 has two music tracks that play in it when the Plasm Wraith’s not active, one for when it’s normal outside and one for when it’s raining. When it’s raining, if you listen closely to the music, you can make out a faint rendition of The Final Trail’s theme from the first Pikmin. In Pikmin 3 Deluxe, the music that plays during the final battle against the two Shaggy Long Legs at the end of Olimar’s mode is a clever remix of Pikmin 1’s title theme
-Supposedly, the music that plays during N’s Farewell in Pokémon Black and White contains a small remix of the Love theme from Mother 3
-In Kirby Fighters 2, the theme that plays when battling Dedede and Meta Knight during Chapter 4 contains a small remix of the arena theme from Kirby Super Star/Triple Deluxe played on an erhu around midway through the track
Not sure if the Pokémon one is intentional, but it sounds a lot like the Mother 3 song regardless. There are even some irl songs that sound similar!
I would love for this to become a series on this channel. Perhaps looking at other companies' game musics as well
In the music for Rito Village from Breath of the Wild, it is quite easy to hear the Dragon Roost Island melody from The Wind Waker at a certain point.
Another one from botw that i haven't seen anyone talk about is in the music that plays when the divine beasts take aim on Hyrule Castle, you can hear Oath to Order from Majoras Mask in the strings near the beginning of the track
I'm glad you help highlight the composers' hard work- something Nintendo themselves don't always do. And even then many people are familiar with the brilliant Kondo and Totaka, but it's also good to showcase the work of some newer composers like Kataoka and Iwata. I have a lot of respect for all of their work because they do such a good job at creating the perfect score for the scene.
Incidentally, that image of Kataoka comes from a scan I myself made of an interview about Animal Crossing City Folk's soundtrack. She was talking about being inexperienced and having Totaka guide her, and now look at her current work! Quite the contrast between New Leaf's calming title theme and the pure anxiety of the Guardian Battle theme.
(2:20) Saying "translating morse code" is a bit weird, since morse code is just a different way of communicating letters. It isn't translated. That's like saying you translate text by changing the font.
Fossil Fighters Champions is a good one since you can hear a few notes of the Joe Wildwest theme in the Don Boneyard theme
About the Zelda morse code one, there is a bit more
The SOS is played at diffrent times throughout each Divine Beast song, and the placements make sense
Mipha's is played fairly early, as if she knows she's in danger from the start
Daruk's is played somewhat in the middle, as if he put up a fight before giving in
Urbosa's is played somewhat after the middle, as if she was in a long fight before giving in
And Revali's is played near the end of the song loop, because he is very arrogant and didn't cave in until the very end
Did you see the botw iceberg?
1:28 iQue. There you have it. Nintendo's old Chinese brand name.
20٫00 IQUE (heh)
Another interesting Easter egg of death mountain theme is in twilight princess water temple. The death mountain theme can sometimes be heard as part of a lower pitch background melody that plays underneath the mian melody.
On the sonograms of the old/retraux tracks, it's interesting to see the old soundchip's 'limitations' as such regular patterns. Really goes to show the ingenuity the composers had when they made what was basically only buzzes, snaps, and hisses into diverse melodies back then, which leads to the dynamic soundtracks we can appreciate today.
Sidon's theme also start with the note Si-Do and Mipha's theme start with Mi-Fa notes ;)
11:56 I literally got so overwhelmed with emotions the first time I played BOTW and got to death mountain and heard the LoZ death mountain tune start playing. It was such a beautiful homage
These are cool! I'd be interested in another one of these! Those BotW easter eggs are so clever, and if I wasn't familiar with SMB1, I'd probably assume they really were from the original game! Just shows how good of a job Koji did! I've noticed in Mario Maker 1 and 2, as you're placing lots of blocks at once, the game will say the block's name in time with the music!
another thing on the divine beast morse code: there are other beeps in morse code that spell out "SAD" which stands for "Search and destroy". in the game's lore, these messages were probably sent out by the blights (the forms of ganon) inside of the divine beasts. (of course they weren't sent by the champions). really kinda creepy when you hear the morse code tho. it adds on to the game's story, atmosphere, and it makes the game more sad. edit: spelling error
12:34 I think this part sounds more like the castle theme from Super Mario Bros. 3 then the Death Mountain theme from the first The Legend of Zelda.
The most prominent, repeating notes in the melody of Sidon's theme are B and C, or Si and Do in solmization. Si Do. Sidon.
Same goes for Mipha's Theme, whose motif repeats E and F, or Mi and Fa. Mifa, Mipha.
Lastly, while not directly referencing a song, their father King Dorephan is himself a reference to the solmization scale, do-re-(mi)-fa
Can I take this moment to say that I absolutely adore the SMB airship theme, maybe even more than the SMB3 theme
Obviously the SMB3 theme is more iconic but the one they made specifically for Mario maker is so good
I love your videos so much. You do so much research, and often on topics that are rarely covered. I always look forward to them.
The best part about the Famicom startup theme is that if we slow it down, we’ll get an 8 bit rendition of the GameCube home page theme.
slight error at 1:56, you used the box art for smash ultimate, not smash 4, however, incredible video as always nonetheless!
Breath of the Wild has a lot more music secrets, reading the comments under the TH-cam uploads of the OST really blows your mind
Absolutely! If I make a sequel to this video (which I kinda want to do because Easter eggs are fun!) Then I'll definitely talk about some more BotW Easter eggs for sure! Also Odyssey has a surprising number
@@ThomasGameDocs Under the Hyrule Castle Interior Theme is a very interesting one about A Link to the Past and in the replies is another mind blowing one about the Guardian Theme and the Wind Waker.
@@PaperADRiAN ooh i know this one
a part of the interior music sounds like the ballad of the wind fish
@@youtubecat3809 actually, that's not what I meant, but very interesting
One of my favourites is in Super Mario Galaxy in the Ghostly Galaxy where the beginning 3 notes are D E and A so it goes D E A D E A D.
You mentioned Sidon's Theme, but it contains another reference.
The name of the character is referenced in the notes of the melody: Si Do (B, C).
In the same way, it is the same for the theme Mipha: Mi Fa (E, F).
The name of King Zora also refers to musical notes even though he doesn't have his own theme. His name is Dorephan: Do Re Fa (C, D,F)
That's insane!
In all of the Mario Kart games after the original “Super Mario Kart” on the SNES, except for Super Circuit unfortunately, there is a musical easter egg in all of those games main theme songs that includes a portion of Super Mario Kart’s main theme song.
Wait, does that mean Mario Kart 64's theme is a slowed-down melody version of the original SNES track?
I know another one. In Super Mario Bros 3 on the NES, when you used the warp whistle, it would play a high-pitched melody played by an ocarina. This sound was later re-used in The Legend Of Zelda: Ocarina Of Time on the N64 in the main menu music! Also loving the videos, mate. 😄
(Also that sound was from the original loz if im not mistaken. I dont remember what it is for but I know it wasnt the first time the sound was used in smb3. I may be thinking about something completely different)
The original Mario theme plays in Super Mario World if you hang out in the Special map too long. I know this is pretty well known, but I didn’t find out about it until I was playing the game about 3 years ago and someone distracted me for a few minutes
During my playthrough of Breath of the Wild I found some similarities between the Ruins theme from the game and the title theme from Mario Galaxy, more specifically 'Am D G F♯ D E' part and I've never seen anyone mention it before.
I'd love to see more of these videos on other game devs, or even on more Nintendo music! Game music is more complex than people give it credit for.
4:44 Sidon's theme is not the only song that hides another song in it, its actually quite common in Nintendo games. For example, in Paper Mario: Color splash, both the intros from SMW's castle theme and NSMB's tower theme can be heard. This is a musical tool know as a leitmotif
I'm happy to see LindaAI-Cue in the video as he really loves to put secrets in some of his songs. For instance, Mada Saitama 2000 in Taiko no Tatsujin is full of morse code messages about missing a train stop.
Moving North
@@sunny15300Through Saitama
Fun fact: in the original Mario game, the “level passed” music sped up 6 times is the sound of Mario eating the mushroom
All these secrets are very cool! Especially the GameCube and Famicon Disk System sharing the same theme.
Just wanted to mention how brilliantly pased your intro for the video was. Like you mention everything important in a minute.
12:35 reminds me of Luigi's mansion, or the ghost houses in super Mario world for the SNES.. quite interesting or damn maybe it's final fantasy.. I will find out and let you know.
9:22 that mario caught me off guard. Made me laugh
Cool video! Another Easter egg I learned about recently is that the Ballad of the Goddess theme from Skyward Sword is just Zelda’s lullaby backwards. I don’t know how many other people already know that but my mind was blown when I learned that
I know it’s not necessarily obscure but I adored the way they incorporated Dragon Roost Island’s theme into the Rito Village theme in BotW.
In Mario Kart Wii's Rainbow Road string part is mentioned a part of Good Egg Galaxy's theme from Super Mario Galaxy
In the end cutscene of BOTW when the camera zooms out you can hear the ground theme from the OG Legend of Zelda
Interestingly, the start of the theoretical airship theme for super Mario bros sounds very similar to the ending of “highlights from brave”
4:16 SOS is an acroynm for 3 words:
"Save Our Ship".
Or:
"Save Our Soldiers".
Of course it's a call for help. To save someone is like helping that someone get away from danger.
i was sure it was save our souls
@@LLLLL-m8t That's another meaning right there.
@@everyhandleiwantedwastaken Didn't know it was a "BACKronym", thanks so much.
Sos is sauce in Polish
@@regav62 LOL
with all the BOTW coverage I was super glad to hear the death mountain easter egg that's probably my favorite secret music reference in that game! also shout-out to the FDS/GCN menu music thing I remember hearing about that and was like 'wow!' had no idea they hid that in there like that.
My absolute favorite musical easter egg in Zelda is how the main theme of Skyward Sword, Ballad of the Goddess, when played in reverse, is actually Zelda's lullaby. Still in awe at that fact, honestly.
Nintendo has the best music
i have an obscure musical secret that's not FROM nintendo but related to nintendo!
if you've ever played a hat in time (takes heavy inspiration from mario sunshine, paper mario ttyd, windwaker, etc.) there's a song in it called Subcon Caves which has the exact same chord progression as the Mansion theme in Luigi's Mansion (more notably the variation that plays OUTSIDE the mansion) and ALSO has a melody that sounds literally exactly the same as a temple from A Link Between Worlds! (ice temple i think?)
which is crazy because its SO similar that i wonder if the composer did it on purpose???
anyway great video i love this kinda stuff keep up the good work! :D
10:28 THATS WHY IT SOUNDS SO CONFUSINGLY FAMILIAR
THATS ONE OF THE 5 BOWSER THEME SONGS!!!
Star wars
what about the way the wii u's mii maker theme directly references the zelda fairy fountain theme?
or how the game boy camera's credits theme is lifted from earthbound?
or how simcity music is in link's awakening?
or, if it counts, even the 3ds web browser super mario bros. theme easter egg where you tap the screen on the new tab page to match the tune of the mario theme and it opens a breakout minigame based on the name of the site you select (this sounds made up but believe me it's real and it's amazing)?
Super Smash Bros. for Wii U was released at the end of November 2014 pretty much worldwide. September 13th was Japan release date of the 3DS version (out October 3th worldwide).
Wasn't aware of the Wind Waker one, or the Daeth Mountain one. Those are both pretty cool! I love stuff like this.
Always a joy to hear a musical callback and say "Hey! It's that one song!"
Recently I've had a few Mario Kart ones brought to my attention. I think it's fairly common knowledge now, but Wii Bowser's Castle theme is a rendition of Maple Treeway from the same game. And Block Plaza has a short callback to the SNES title theme.
The fact that these have existed for so long and that I've never noticed them is mindblowing. It makes me wonder how many callbacks there are out there that none of us have realized.
In BOTW only in divine beast Vah Ruta, you can also hear SAD (search and destroy?)
I instantly recognised the airship theme from MM in Odyssey. Love watching your videos. Keep it up mate! 😊
You mean mario maker not mario maker 2
@@Smol-bug yeah but it originated from mm and then it was in mm3ds and then in Odyssey and then in mm2
Makes sense that they'd reference the FCDS tune for the GameCube! Since the GameCube was their first disk-based system that isn't just an addon, and the FCDS was their first disk-based addon.
I think my favourite music secret that I noticed is the base line of Jump Up Superstar sometimes plays the main melody from the original Donkey Kong game
Always thought the airship one was kind of weird. It’s like the were retconning the lack of airships in SMB1, since, like you said, it would be weird to reference a song just from Mario Maker in this context.
4:16 oh no yasauaki is beeing held hostage!
That Odyssey reference to Mario maker is one I noticed on my own, and it honestly made me really happy
In breath of the wild, after you complete the trial of the sword, Link holds the charged master sword and Fi's theme plays in the background! It's a little hard to recognize since the notes are from different octaves but still there nonetheless
so cool! i would've never ever caught the reference from botw's scorching heat being a throwback to an original zelda track
How about the weird obscurities in the Splatoon series? The boss screams, the red inkling portrait in Inkblot Art Academy, the voices hidden that the Squid Beakons make, you name it! Splatoon is a great talking point.
Seems fitting that the Gamecube, the first worldwide Nintendo console to use discs, calls back to Nintendo's first steps into discs.
I loved the SMS music you played in the beginning! Took me right back to sitting on the floor playing GameCube as a kid (:
7:46 pointing out a mistake he clearly said famicom and then said nes
I know that I'm several days late, but I couldn't sit still while you only talked about half the story when it came to the Morse Code in the divine beast themes in BOTW! They actually have TWO Morse code messages in them! One is the classic S.O.S that you pointed out, and the other is S.A.D, search and destroy. You can actually hear the S.O.S start at different times in each of the divine beast sound tracks and at different tempos, while the S.A.D slowly drowns out the message calling out for help as the song goes on.
I think that the piano of Sidon's theme references a water drop and it's vibrations getting softer and softer. Also, is there something hidden in Metroid II's soundtrack? The "silenced" parts of the OST always gave me vibes of a Morse code or something similar.
3:40 SOS
12:06 what's up with the original Zelda's box art? is that a QR code where the top-left heart should be?
13:42
With the video at x2 it almost sounded like Super Mario Bros.' underground level. (I think it was 1-2)
Tri Force Heroes has some vague musical references to other Zeldas. The music in Riverside has a piano line that's very similar to Midna's Lament from Twilight Princess (different notes, but similar tone intervals and the same ascending-descending pattern), and the Ruins music quotes the dungeon theme from the original Legend of Zelda.
Upon further inspection, I'm not sure the Riverside music is a "reference" but the similarity is there. The Ruins music definitely references Zelda 1 in both the bass line, and the lead instrument towards the end.
Cool references. My favorite one is the Nintendo GameCube one.
Also, I don't know how I never noticed the Master Core and Super Mario Odyssey ones. They're so obvious.
Regarding the Divine Beasts, I can pick up on two distinct Morse-ish signals.
The first is a (somewhat broken) SOS (··· −−−···) (there's not supposed to be a pause after the first three dits; it's not literally "SOS"), and the second is a repeating ··−·−−·− pattern, which is meaningless in International Morse Code... but can potentially be translated as "miwa" in Wabun (Japanese Morse) Code.
I like how Nintendo will hide secret's in their games and sometimes players wont be able to hear them But Thomas Game Docs found a way to make people him them
It's pretty interesting that most of Nintendo's important people's names are well-known. I couldn't even name one person from any other video-game company except Warren Robinett from the legendary Easter Egg from Adventure
LindaAI-Cue also composes a lot of original songs for Taiko no Tatsujin and loves to hide Morse codes in his songs, like ≠MM and Mada-Saitama2000 (まださいたま2000)
Gotta say. This guy did the work. I have never seen any 5 of those facts/Easter eggs/cool things in a video. Ever
2:02 is also the very beginning of Super Metroid. Watch a walkthrough and in the first 5 minutes you'll hear that with no other music around it.
This isn't about nintendo but about a well-known yet unfortunate british composer, Tim Follin. In Ghouls and ghosts for c64, one of the tracks he composed had a secret message in it. It was someone saying "secret authority" but it was so quiet you would have not realised it when you first heard it.
From his productions in Taiko no Tatsujin, I could say Linda AI-Cue is pretty much the Free-Jazzer amongst other Nintendo musicians
That part in Scorching Heat also sounds like a part of the song from Quest 64 "In the Vast, Deep Forest."
I think the smo airship reference was more referencing mario 3, since smm's smb1 airship theme was based off that, thus, so is the smo airship.
I actually knew #2! And please let’s have a sequel.
In the little snip-it of the "Scorching Heat" i heard the melody that plays when you died in a mario game.
I love this kind of trivia and hadn't heard of any of these! A part 2 would be great
That part in Scorching Heat you played sounded familiar to I never played the original Zelda but it’s in Super Mario Maker 2 when you get the master sword power up where I recognized it from
1:01 Dang Luigi just did him like that
At 5:01, I think part of the music was from Smb3 when you got the warp whistle