This 2013 Yu-Gi-Oh Handtrap Rant is INSANE

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  • เผยแพร่เมื่อ 28 ก.ค. 2024
  • I found a 2013 forum post rant about Yu-Gi-Oh handtraps. Turns out duelists haven't changed at all! Quirky restrictions, skill issues, and exodia all make an appearance in this insane YGO meta time capsule.
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ความคิดเห็น • 130

  • @WhiteWolfRQ
    @WhiteWolfRQ 5 หลายเดือนก่อน +92

    I find the shotgun door example funny because “Barrel Behind the Door” is literally a card in yugioh and you do need to lay it face down for a turn in order to use it.

  • @TheTrueiceking
    @TheTrueiceking 5 หลายเดือนก่อน +112

    handtraps are a knowledge check for new players that make them angry because they didnt know some random bug from 2011 existed

    • @ninjaugal3832
      @ninjaugal3832 5 หลายเดือนก่อน +8

      So its a legacy from the founder of Yugioh himself. 😂
      Kazuki Takahashi not realize he actually already create a basic foundation for modern era Yugioh.
      Most of the broken card come from manga. To make the manga interesting, Kazuki (or his assistant) design floodgate for the game for MC to overcame it.

    • @tinfoilslacks3750
      @tinfoilslacks3750 5 หลายเดือนก่อน

      Shhhh don't tell YuGiOh players about Instants and Fast Speed Spells

  • @riccardomartina9517
    @riccardomartina9517 5 หลายเดือนก่อน +20

    This felt like reading an ancient inscription

  • @jamesmyco103
    @jamesmyco103 5 หลายเดือนก่อน +82

    Damn people were complaining about handtraps from 2013.
    Also, he probably did create a card, like the name of the website suggests

    • @thekittenfreakify
      @thekittenfreakify 5 หลายเดือนก่อน +2

      2008 since honest debuted at the tail end of gx and begining of 5d's.

  • @astralspark0ltl285
    @astralspark0ltl285 5 หลายเดือนก่อน +77

    I can understand the frustration of a new player thinking that they’re clear to combo off and then being told “no, fuck you. End your turn now” by something that they never saw coming, but yea ultimately it is a part of the game. To say that yugioh isn’t a broken mess filled with band-aid solutions is to say that water isn’t a liquid at room temperature.

    • @hatefulgaming1800
      @hatefulgaming1800 5 หลายเดือนก่อน +25

      Also we’re getting to the point where multiple hand traps don’t stop a lot of decks

    • @Otzkar
      @Otzkar 5 หลายเดือนก่อน +2

      but what if youre in a giant freezer?

    • @silviopaolo7282
      @silviopaolo7282 5 หลายเดือนก่อน +1

      This is why you have to lower the pressure in your room before playing the game

    • @metajmw4717
      @metajmw4717 5 หลายเดือนก่อน

      water can be gaseous at room temperatur too. Just reduce the preasure. Heck even normal air contains gaseous water at room temperatur
      (yes I do get your point though XD)

    • @bigred212
      @bigred212 4 หลายเดือนก่อน

      ​@@hatefulgaming1800 yea it's honestly insane the state of the game by just *talking about it* and yugioh players wonder why we like the set pass Era the best cause it was before they started tweaking and filled the game with unbalanced bs 💀

  • @menaatefadly
    @menaatefadly 5 หลายเดือนก่อน +17

    FUNNILY ENOUGH, technically a trap is something you SHOULDN'T know it exists until you fall into it so a hand trap is more akin to a real traps than trap cards

    • @Frogleeoh
      @Frogleeoh 5 หลายเดือนก่อน +3

      That's a flavor loss tho, as they are typically monsters, not traps. If this were just the modern evolution of actual traps, I'd be more for it, especially since they would actually have to hit the field to resolve. I think it would have been even better tho if there was a completely new trap type for it, indicating it can be activated from the hand. That way, there could be cards that specifically answer/involve those types of cards wit ease, as there currently isn't a proper official term for what we call "hand traps".

    • @menaatefadly
      @menaatefadly 4 หลายเดือนก่อน +1

      @@Frogleeoh damn you are actually right about that

  • @Ramsey276one
    @Ramsey276one 5 หลายเดือนก่อน +32

    [Flip/Effect]
    "If your opponent Special Summons a monster, you can Set this monster from your Hand; it cannot be Tributed or removed from the field this turn.
    FLIP:...."

    • @minepool4343
      @minepool4343 5 หลายเดือนก่อน +6

      "Cannot be removed from the field..." Isn't possible with the rulings yugioh has now, and even then this is a really bad card because it only does something on the next turn were you flip it, most likely your opponent will have a way to deal with whatever this effect might be

    • @Ramsey276one
      @Ramsey276one 5 หลายเดือนก่อน +4

      @@minepool4343 I forgot the Gardna Krawler effect of flipping if your target it!

    • @four-en-tee
      @four-en-tee 5 หลายเดือนก่อน +2

      You're basically describing Butler, but with face down omni-protection and a flip effect. Instead of omni-protection, i'd rather it have something like Deus-X Krawler's on-target ability.
      Also, that turns Thrust online and gives them the ability to add to hand.

    • @Otzkar
      @Otzkar 5 หลายเดือนก่อน +2

      "during either players turn: you can discard this card; specialsummon a monster in facedown defence position from your deck. during either players turn: you can banish this card from your graveyard; change the battle position of one monster on the field."

  • @pickyphysicsstudent201
    @pickyphysicsstudent201 5 หลายเดือนก่อน +14

    TBF, Final Countdown stall was meta for a brief window in the early 2010s.

  • @spitfire7170
    @spitfire7170 5 หลายเดือนก่อน +6

    That sounds like someone that got counter OTK'd by a double honest play
    The psychological damage when that happens is so real that you either start trying to play around it despite knowing it sucks and almost no one plays it or you enter in full denial thinking it's broken

  • @MABfan11
    @MABfan11 5 หลายเดือนก่อน +13

    this rant should be archived in the Wayback Machine

  • @Ramsey276one
    @Ramsey276one 5 หลายเดือนก่อน +20

    I just saw the Yu-Gi-Oh version of
    "FGC requires learning 50-BUTTON COMBOS!"
    XD

  • @robinvobin9094
    @robinvobin9094 5 หลายเดือนก่อน +18

    Did the guy came up with nibiru in 2013?

  • @lordeng1ish
    @lordeng1ish 5 หลายเดือนก่อน +4

    "I made a card to stop multiple special summons from otking you form the extra deck that by all means is fair"
    My interpretation is this. "I made a custom card to stop multiple special summons from the extra deck in one turn to prevent fast OTKs. That, by all means, is fair."

  • @hatefulgaming1800
    @hatefulgaming1800 5 หลายเดือนก่อน +10

    Me after I get hit by droll once

  • @rjose705
    @rjose705 5 หลายเดือนก่อน +10

    Man I wanna see the card he made

  • @faereman
    @faereman 5 หลายเดือนก่อน +2

    The funniest part about this rant is that Maxx C already existed for 2 years at this point.

  • @kosigisa
    @kosigisa 5 หลายเดือนก่อน +37

    I want time rending morganite to be a format

    • @zephshoir
      @zephshoir 5 หลายเดือนก่อน +10

      We need more alt formats, I love Mbt's junior journey series and I want to see more weird rule changes that make other weird cards playable

    • @Ramsey276one
      @Ramsey276one 5 หลายเดือนก่อน

      Hmmm

    • @Ahloveyafuhso
      @Ahloveyafuhso 5 หลายเดือนก่อน

      I am literally using that card in my morden yugi battlecity version 2 deck and it helps so much... I only use 2 copies though.

  • @elijahbuscho7715
    @elijahbuscho7715 5 หลายเดือนก่อน +4

    Losing to honest by "playing correctly" doesn't sound very correct to me lmao

  • @r3zaful
    @r3zaful 5 หลายเดือนก่อน +8

    Battle fader is an actually usable card in modernized razor burn in 2019 and actually topped two events 1 500+ players in china and 1 in adachi cs Japan both placed first.
    You can play similar version of it in master duel, but without self destruct button to force 1-0 win in best of 3, the deck loss it's best wincon

  • @CatGuy969
    @CatGuy969 5 หลายเดือนก่อน +8

    I think the REAL thing he's complaining about is the FLOATING EFFECT, once it resolves, it can't be stopped and it has a big impact. Things like the Ritual deck that flips up and down, Princess something, when they sumon GUARD DOG, you cant summon for the rest fo the turn, it's really unfair

    • @fracazer
      @fracazer 5 หลายเดือนก่อน +1

      Prediction princess into guard dog & Whirlwind Weasel be like, can't special summon, can't activate spells & traps

  • @menotme8085
    @menotme8085 5 หลายเดือนก่อน +2

    Holy moly.
    My man's decade old rant made a YT video, a gift from the forefathers!

  • @four-en-tee
    @four-en-tee 5 หลายเดือนก่อน +10

    Imagine arguing in 2013 that Kuriboh was a skillful card when it never really saw tournament play. Like, Kuriboh doesnt push any sort of gameplan.

  • @Ramsey276one
    @Ramsey276one 5 หลายเดือนก่อน +8

    3:20 I have a Master Duel deck I named Honest3
    Photon Veil and Star Seraph monsters plus Star Drawing
    I managed to search 3 Honest... I WAS STILL ATTACKED!
    I obviously won that one
    XD

  • @Zetact_
    @Zetact_ 5 หลายเดือนก่อน +2

    For 2013 I think the real issue that he should have been warning people about is the putting of negation effects on boss monsters. Remember when Quasar was a win-con by itself?

    • @superskrub4209
      @superskrub4209 5 หลายเดือนก่อน

      I still have Quasar PTSD. Every time I build a deck I'm like "What if they have a omni-negate with 4000 ATK? I better build around that"

  • @ozzy6831
    @ozzy6831 5 หลายเดือนก่อน +4

    I found out what he meant by "I made a card to stop miltiple special summons from otking you from the extra deck that by all means is fair". First up he was just being crazy here it isnt remotely fair. Its a custom card he posted on the website before he made the handtrap rant and it reads as:
    effect: this card cannot be special summoned. this cards effects cannot be negated. when your opponent special summons more than 6 monsters in 1 turn, banish this card from your extra deck, pay half of your life points, banish the top 3 cards of your deck, and then banish all the cards your opponent controls and in their graveyard, and negate all effects that activate upon leaving the field, or being banished. draw 1 card for every 3 cards sent and end your opponents turn. skip your next draw phase. each player can only use the effect of divine master Punisher once per duel.
    It should be noted that this is an extra deck monster so you dont even have to draw it to clear your opponents board and draw 2. Pretty crazy that he thought this card would be balanced but Swift Scarecrow is too good. You said something along the lines of how would this guy react to a Nibiru. Answer seems to be he already made a better Nibiru in 2013

    • @videogamesarecool9280
      @videogamesarecool9280 5 หลายเดือนก่อน +1

      holy shit! that is not fair in the slightest! I was expecting it to be a bad card design, but not like this
      Thank you for digging this up, it makes the whole post 10x funnier

  • @MrMaple-zt9ou
    @MrMaple-zt9ou 5 หลายเดือนก่อน

    I like that you can imagine the Agent or Hero Beat player he lost to inspiring this rant.

  • @ManuelRiccobono
    @ManuelRiccobono 5 หลายเดือนก่อน +2

    "Handtraps are bad for yugioh" is like saying that "the blue color is bad for MTG"

    • @ManuelRiccobono
      @ManuelRiccobono 5 หลายเดือนก่อน

      Blue color is all for interruptions and stopping your opponent using 1 or 2 mana. It can do a lot of olther stuff, but most multicolored decks, use blue just to bounce or counter opponent cards. So they are basically handtraps. Also if anyone brings up the "but you have to wait some turns to do that in magic" , i say "yes, but yugioh is basically like playing magic but you start with 4-5 lands already on field"

    • @N12015
      @N12015 2 หลายเดือนก่อน

      So basically, it's completely correct.

  • @John_1-1_in_Japanese
    @John_1-1_in_Japanese 5 หลายเดือนก่อน +2

    I'm fine with hand traps existing, the problem I have with them is how they amplify the game's power creep. The new meta decks need to be more resilient to survive the hand traps, and new hand traps need to be more punishing to slow the meta. It can give lower power decks a chance to catch up if they're using the hand traps but then lower power decks will just fold the instant they see a hand trap. I'm a returning player from Dragon Rulers format so I was more than used to Veiler, Maxx "C", Scarecrow, Fader, Honest. I picked up Dark Magician in Master Duel because it's a super cheap deck for a new player, then I'm getting Ash & Droll fucking me every time I summon Rod which is an insta-gameover unless I already had Circle and was just using Rod to bait out an Ash. The chokepoints in many rogue or old decks is so blatantly obvious and devastating that a single interrupt is enough to end the game meaning going second is impossible, thus strong going second cards like Evenly Matched are needed & new metas need more hand advantage to be resilient to Evenly Matched while the weaker decks don't have the card advantage & recursion to survive banishing their whole field and the cycle continues. It's so frustrating. I had to switch to Snake-Eyes not because I like it more per se but because it doesn't fold to a single card played in 100% of decks at 3 copies, even more if they run BOTH Ash & Droll. And that's DM, one of the mascots of the whole damn game, not a fucking throwaway archetype Konami forgets exists like Ally of Justice or Graydles

  • @richardstamm2144
    @richardstamm2144 5 หลายเดือนก่อน +1

    I'll give him a little credit. It would be nice to have interaction cards in a zone they can be interacted with. Call me crazy but I'd like to see a turn 0 just for both players to set spell/trap cards from their initial 5 draw, and continue to turn 1 when both are done. I'd also like to see 1 free mulligan and a baseline rule to draw 2 and return 1 of those two every turn to add consistency as a baseline rather than having to jump through pots just to avoid bricking. That's something else entirely though

  • @NexeL_NKC
    @NexeL_NKC 5 หลายเดือนก่อน +1

    Basically the guy created Nibiru back in 2013. lol But I can understand his frustration. I have scooped on way too many games where my opponent throws an ash or veiler or something else to interrupt me on my turn. It REALLY sucks to not have the answer to their counter. The best option by far for hand traps that discard is Called By the Grave, but in the TCG it's at 1. So if you don't have it when you get ash'd once, ya dun sun. It depends on the deck, obv, but when it comes to cards that stop a crucial play and you can't stop it, you might as well have done nothing and passed turn.

  • @retana6135
    @retana6135 5 หลายเดือนก่อน +1

    I have never understood the hatred of handtraps, and even less so having played magic and seeing that any instant card is basically a handtrap

    • @davidgibbs-ms6ol
      @davidgibbs-ms6ol 5 หลายเดือนก่อน

      I hate all trap and negate monster and spell

  • @Ragnarok540
    @Ragnarok540 5 หลายเดือนก่อน

    If this guy had mentioned Maxx "C" in the rant, I would have agreed 1000%. The bug had already existed for 2 years in 2013.

  • @matiaspereyra9392
    @matiaspereyra9392 5 หลายเดือนก่อน

    When I go -2 to get an honest back to hand

  • @caryymytank8300
    @caryymytank8300 5 หลายเดือนก่อน

    We need a modern day version of this.

  • @ChizFri
    @ChizFri 5 หลายเดือนก่อน +1

    I remember 2013 Yu-Gi-Oh. I was there. Honest was the least of my worries. Battle Fader was just a gentle reminder that MP2 existed. I never came across D.D. Crow, but there was a person in my play group that main decked Macro Cosmos and it was _fine_. You know what me and my budget deck were most worried about?
    Judgement Dragon. Seven essentially free board wipes is way more annoying to deal with than "End the Battle Phase."
    Also, if he's so bent out of shape over Honest, let us indeed hope that he never encountered Gorz...
    5K Emissary Token because you blind swung with Five-Headed Dragon. Yikes.

  • @Raining_H
    @Raining_H 4 หลายเดือนก่อน

    The one arc type i'm waiting for is a deck built around taking away your opponents turn time limit. Is basically like runick but Instead of hacking away and vanishing your cards It cuts down like ten to fifteen Seconds of your opponents time clock so that they end up timing out. I don't know why Maybe it's because I really like trap deck's but I think it would be a cool concept

  • @RarecuisineSaucegod-ig8bc
    @RarecuisineSaucegod-ig8bc 5 หลายเดือนก่อน +1

    he has a point. unfortunately, hand traps arent a problem, yugioh is just a strangely designed game. in games with a mana based resource system, you can attempt to play around interaction from the hand. if my opponent has 3 mana open and i tap all 10 mana for a card and then eat a counterspell, then thats on me. in yugioh, there were trap cards we put face down of course, and we could try to play around them, but due to natural power creeping the next step is traps played directly from hand. due to no mana system, any card in hand can represent any hand trap in the game.
    i dont think he is necessarily wrong. it just is what it is.

  • @Ramsey276one
    @Ramsey276one 5 หลายเดือนก่อน +1

    5:24 a SAW videogame?
    And THAT is part of the gameplay?!
    *YEEZUS*

  • @firequiz2552
    @firequiz2552 5 หลายเดือนก่อน

    I know for a fact, I dueled this one, cuz that's my whole lightsworn thing back then, with way more hand traps.

  • @plabcentral630
    @plabcentral630 5 หลายเดือนก่อน

    Tell me if this is dumb but I like the idea of maxx c being able to activate after they’ve already special summoned 3 time already like nib.

  • @kingghidorable931
    @kingghidorable931 5 หลายเดือนก่อน

    God the old days where the man ranted about battle fader and swift scarecrow

  • @-Knave
    @-Knave 5 หลายเดือนก่อน +1

    3:10 surprised you didn't just put 2 and 2 together with his username and that sentence.

  • @menaatefadly
    @menaatefadly 5 หลายเดือนก่อน +1

    3:16 He means that he made a card that is "better" and more "balanced" than battle fader at stopping Extra Deck spam(?) decks that can always Otk
    He just thinks hes a better game and card designer

  • @KirTheBeetle
    @KirTheBeetle 5 หลายเดือนก่อน +1

    This.. this didint engage the argument. Im confused do you want to argue with this post or just make them look silly?
    I mean theres an actual conversation that can be had here with your side being in favor of hand traps and trying to listen to his position. Compromising or maybe adding on to why you think they are a problem.
    Im confused why no position was taken. I guess ill just make assumptions i guess on hand traps?

  • @iriswav7379
    @iriswav7379 5 หลายเดือนก่อน

    Why the BA no die?

  • @superskrub4209
    @superskrub4209 5 หลายเดือนก่อน

    They worked really hard to get Five-Headed Dragon? I played a REDMD deck 2011-2013! Future Fusion, Dragon's Mirror, Card Destruction and Lightsworns got you to it easily! Maybe not consistently or quickly, it FGD wasn't really worth building a deck around anyway - half the time it just got D Prisoned or Bottomlessed

  • @jeanfilho4361
    @jeanfilho4361 5 หลายเดือนก่อน +1

    Hand traps aren't a problem., Max C is a problem

  • @identitytheft7305
    @identitytheft7305 5 หลายเดือนก่อน

    I clicked on the video and I got the guys video recommended right under 😭

  • @rubyknights5885
    @rubyknights5885 5 หลายเดือนก่อน +1

    So what you’re saying is Maxx C must stay and ban every single other hand trap that interferes with it gotcha
    #LetMaxxCLive

  • @dissolutevoid
    @dissolutevoid 5 หลายเดือนก่อน

    Thats funny as hell, just like how traps are on the field and you can get rid of them with MST and stuff you can also get rid of Hand cards which are more dangerous than Traps. Hand cards have always been more dangerous than Traps. You gotta banish a persons whole hand facedown to win nowadays

  • @lordmarshmal_0643
    @lordmarshmal_0643 2 หลายเดือนก่อน

    "Handtraps are awful and dishonest design"
    MTG would like to have a word with you
    Given, instants in MTG (which can be played whenever) have the mana system to contend with so if your opponent has a couple spare lands to tap at their end-of-turn you have a fair reason to expect an instant upon you momentarily and try to plan around that

  • @0MNI
    @0MNI 5 หลายเดือนก่อน

    I don't mind hand traps i just wish they were more limited in the game cause getting negated 3 times by the same card in 1 turn ain't fun, cause i do like the concept of hand traps i feel like limiting them would balance the game a little bit

    • @megaspacewaffles
      @megaspacewaffles 4 หลายเดือนก่อน

      All hand traps are one per turn though

  • @jimtsap04
    @jimtsap04 5 หลายเดือนก่อน

    This is devastating.

  • @dracoblizzard7944
    @dracoblizzard7944 5 หลายเดือนก่อน +4

    I don't really understand the mindset of "you should have to lay a trap first". If everything that could get in your way is telegraphed, then you end up just having to do the same thing every time to stop it or fail to stop it. That kinda sounds like "bad design" to me. It's much more interesting when you always have to be playing around something, where the time you go on autopilot do-combo mode is minimized. Also, is having a non-telegraphed interruption in your hand really that different from having a non-telegraphed board breaker like Raigeki? Either way, the opponent doesn't know you have it, and it's going to stop them from doing something. The difference is just that hand traps are MORE interactive because it's still your turn and you can still do stuff even if it goes off.

    • @KPD_KPD
      @KPD_KPD 5 หลายเดือนก่อน +4

      Raigeki was broken and on the forbidden list for 10+ years, just like Dark Hole and HFD. Also it was 2013, there's no "autopilot do-combo" decks that autowin the game except Dragon Ruler, which was also banned for so long.

  • @Shugunou
    @Shugunou 5 หลายเดือนก่อน

    Why on Earth would you play Five-Headed Dragon in 2013? Future Fusion was banned in 2012.

  • @RedTheWeeb
    @RedTheWeeb 5 หลายเดือนก่อน

    Handtraps are an issue but the thing is they're a necessary evil in today game. The issue with modern yugioh is generically powerful cards. Back in the day we had generically powerful cards and they would be hit but now too many things are generically powerful be it handtraps, monsters, spells, traps, Extra deck cards, etc. I have been saying for 2 years atleast that a lot of cards need stricter requirements or some hits on banlists in some capacity. Things like generic extra deck monsters could have very slight edits that make them a lot less splashed. Baroness? Give her ass the goyo guardian treatment where her tuner needs to match her type. Links are probably both the hardest to fix overall but easiest to specify going forward, something like accesscode talker shouldnt be as generic as it is in some capacity but I think due to link climbing the materials dont matter much but hey could always make it extra deck monsters and the banishes for pops could be code talker links specifically. Fusions are probably the best at being balanced as their mechanic needing specifics even though a good bit can be pretty generic these days *looking at stuff like super poly targets and dragoon being able to be played in branded because it didnt require just any red-eyes dragon monster*

  • @vollied4865
    @vollied4865 5 หลายเดือนก่อน +13

    Hand traps were a mistake. Yugioh was a mistake.

    • @megaspacewaffles
      @megaspacewaffles 5 หลายเดือนก่อน +7

      Why are you here then

    • @kevinlee5753
      @kevinlee5753 5 หลายเดือนก่อน +1

      Nah Yu-Gi-Oh is fine and is still one of the biggest card games in the world.

    • @jonathonwild7350
      @jonathonwild7350 5 หลายเดือนก่อน +12

      ​@@kevinlee5753no as a Yu-Gi-Oh fan, I can confirm. Yu-Gi-Oh is a mistake.

    • @kevinlee5753
      @kevinlee5753 5 หลายเดือนก่อน

      @@jonathonwild7350 why do u say that

    • @kuyagoldlink7563
      @kuyagoldlink7563 5 หลายเดือนก่อน

      😆 🤣 😂 😹

  • @alledzebu1975
    @alledzebu1975 5 หลายเดือนก่อน +1

    i dont have horse in this race... i've grown accostumed to handtraps...
    But the moment i see you and other fellow veteran players in the comments scuff from their ivory tower at the fact that this is a major pain point for new players without a care in the world, just makes me think how deluded and in your own bubble you all are...
    This... should worry us guys... it doesnt matter what design excuse you can rationally make up to justify handtraps, if the game is not fun, especially for new players, then its a bad sign... a really bad sign...
    Remember a well balanced game doesnt necessarily entails a fun game... from what i understand YGO already has massive problem growing...
    If this is a major sore thumb for new players... we need to adress this seriously... not clown on this people...

    • @N12015
      @N12015 2 หลายเดือนก่อน

      I can live with some handtraps, but sometimes they become too omnipresent. Remember that HONEST got put on the limit list due to how game-swingy it was as a handtrap, yet nowadays Ash, Shifter and Droll, who oftentimes lock players out of the game, are somehow fine at 3? I swear ygo player's are a case.
      And no, playing 2/5 of my deck as handtraps isn't something i consider fun, nor is big endboards from 1 card.

  • @EvaristoH
    @EvaristoH 5 หลายเดือนก่อน

    I agree with this man handtraps you cannot see are unfair and dishonest so here's my take on it: Reveal this card as long as it's in your hand. _[Insert busted as hell handtrap effect of your preference here]_

  • @Lollbunzee
    @Lollbunzee 5 หลายเดือนก่อน +1

    Regarding: 3:16 ... Yeah, it truly is a mystery why the user named 'RjCardMaker' on the hobbyist forum 'Yu-Gi-Oh Card Maker' made a post where he mentioned making his own cards. With all due respect, my friend, do you not have a brain?

  • @benshiotsu8553
    @benshiotsu8553 3 หลายเดือนก่อน

    Pov you're a tempai player

  • @RavenWoodsDE
    @RavenWoodsDE 3 หลายเดือนก่อน

    Is the guy all wrong though? Hand traps are merely a bandaid for the terrible choices Konami has made.
    To even enable things like FTKs and force people to have certain cards in their deck unless they want to get
    stomped on the first turn sounds kind of dangerous.

  • @Otzkar
    @Otzkar 5 หลายเดือนก่อน

    honstly one should assume the opponent has honest when attacking a light monster. also maybe bro shouldnt play 5 headed dragon and complain about it being so easily outed. thats not a problem with honest but with 5 headed dragon

  • @Mangekyo18i
    @Mangekyo18i 5 หลายเดือนก่อน +1

    This guy is a goof

  • @Hynotama
    @Hynotama 5 หลายเดือนก่อน

    I think his point and the source of his frustration is the fact that there's no real way of playing around hand traps. And I agree. It's one of the most cancerous and un-fun mechanics the game has, along with free negates. The problem is that hand traps were created as answers to other broken cards, but they didn't fix the initial problem. They just made everything 10 times worse. Ultimately, Yu-Gi-Oh!'s problem is the out of control power creep. Unless you're some neckbeard that has fun selling mom's jewelry to buy the latest busted waifu deck, you're not gonna have fun playing the game. It was never really a balanced game, but things just seem so much worse after pendulums became a thing, not because of the pendulums themselves, but the way broken archetype decks started popping up like there's no tomorrow. I don't know, maybe it's also because the game is much more "global", played on the internet a lot, with try hard players using busted crap, whereas the playground Yu-Gi-Oh! was more reliant on structure decks and children pulling a few cards from a few packs, not trying their hardest to use the whole card pool to break the game.

  • @scuffy3468
    @scuffy3468 5 หลายเดือนก่อน +1

    Please, your pathetic handtraps will never stop the cardian combo

    • @omardanelli2911
      @omardanelli2911 5 หลายเดือนก่อน +1

      Why should I be afraid of a single spell and trap negate?

    • @menotme8085
      @menotme8085 5 หลายเดือนก่อน +1

      ​@omardanelli2911 hehe, this fool didn't read boardefly
      Man I was not expecting to see cardian stuff here. But shifter/droll eat it alive

    • @ReallyNotAbot101
      @ReallyNotAbot101 5 หลายเดือนก่อน +1

      ​@@menotme8085I literally only play cardian ftk

    • @menotme8085
      @menotme8085 5 หลายเดือนก่อน

      @NotABot101 teach me sense. The only cardian burn I know is the one that burns for 500 / synchro summon off a continuous spell

    • @ReallyNotAbot101
      @ReallyNotAbot101 5 หลายเดือนก่อน +1

      @menotme8085 you just draw through your entire deck enter deck to get that burn spell. Then, you just have burn a but and end on three lightshower

  • @andleepfarooqui7874
    @andleepfarooqui7874 5 หลายเดือนก่อน

    This guy is literally just complaining about lightsworn, isn't he? Honest, Necro Gardna? what lightsowrn player hurt you???

  • @Ramsey276one
    @Ramsey276one 5 หลายเดือนก่อน +4

    6:11 I hope you don't play FIGHTING GAMES...
    XD

  • @RavensEagle
    @RavensEagle 5 หลายเดือนก่อน +9

    Or maybe balance the game so you don't need this necessary evil of hand traps more, how about that?

    • @hatefulgaming1800
      @hatefulgaming1800 5 หลายเดือนก่อน +1

      How would you have Konami go about that?

    • @snes90
      @snes90 5 หลายเดือนก่อน +6

      They should make a spin-off game of some kind that's simpler. Maybe you can get infinite normal summons too or something. 🤔

    • @7DeadlyJinxs
      @7DeadlyJinxs 5 หลายเดือนก่อน

      @@snes90 Like Rush Duels?

    • @7DeadlyJinxs
      @7DeadlyJinxs 5 หลายเดือนก่อน

      @@hatefulgaming1800 Master Duel already does something that balances the game and removes the necessasity of these hand traps with their Festivals. Simply expand on that idea and make it an official form of dueling instead of just something for events. Aka set rotation.

    • @omardanelli2911
      @omardanelli2911 5 หลายเดือนก่อน

      ​@@7DeadlyJinxs MTG most popular format doesn't have set rotation. It's a bad idea.

  • @peterattilaradivojevics5645
    @peterattilaradivojevics5645 5 หลายเดือนก่อน +7

    Jokes aside, the thread has a point hand traps are bad design. I can break it down and I will.
    So, why are hand traps a problem? (TLDR: Yu-Gi-Oh! is the only card game with this mechanic and theres a reason why others dont copy it.)
    Because they are interruptions? - No. Thats perfectly fine.
    Because you always know when they are available to you? - No. Thats perfectly fine.
    Because your opponent never knows when they are available to you? - No. Thats perfectly fine.
    The problem is that those 3 things exists simulteniusly.
    I've known about 20-30 tcg(esque) game trough my life. Yu-Gi-Oh! is the only one that had this mechaninc. Every other game has abuilt in system to make sure that either you both know that you have an interruption or none of you does.
    Magic and all of its clones have untaped manna. Hearthstone shows the number and type Secrets you have. Its telegraphed interruption.
    Duel Masters and its clones (Digimon, One Piece - Im gonna get back to the later one.) has the shield triggers. Vanguard has a modified version of that system. They arent telegraphed, but they are RNG based.
    The point of theese restrictions is to create tension and excitment , while give an additional layer of strategy to the game. Usaly the more telegraphed the system is the more strategic it is, and the more RNG reliant ones are better at creating excitment.
    What do hand traps achive? You thinking all your turn what can be the 3 cards in your opponents hand be.
    Should I go full combo? Nah, they would Nib it.
    Should I search? Nah, they would Ash it.
    Should I start playing the game? Nah, they would C it. (Anyone who defends Maxx C is a lunatic.)
    The flow of information is unfair, creating unfair game states.
    Yes in the other card games there are ways to cheat the system by life manipulation, deck stacking or mana cheating on your opponents turn, but there is an importtant difference. If you do any of those things you built your deck that way. That interaction with the game pieces is - at least partialy - your game plan. And building a deck that can utilize it well is a skill check.
    The only skill hand traps require is to know when to you use them, which isnt much since everyother card in the game needs that as well.
    Now, you could argue that the skill check for HTs are a requirment that needs to be fulfilled by your opponent so they dont run into it. Which would be a fair statement if they had any way to know if you have one or not. AND if you are waiting something specific to use them on. You can have Ash in your hand turn 1 and only use it on your 2nd turn to cose out the game - which, again is a skill check from your part - turning the game into Srchödinger interaction. The mechaninc builds on the premis that your opponent will missplay by either running into a HT or by playing around one that you dont even have.
    The funny thing is that Yu-Gi-Oh! understood the importance of information flow and its balance originaly, thats why you are able to set spell cards. Which is the games equivalent of letting 2 blue open at the end of your turn in magic. It may be counter spell, it may be nothing. Who knows? Or in the case of Yu-Gi-Oh! it may be Solemn Judgment, it may be Trade In, just kidding its Mirror Force. This is supposed to be your way to play mind games with eachoter, not by sitting there menacingly and holding a single card slightly thigther than the rest.
    Now there is a mechanic that is somewhat similar to HTs. And that is One Piece's counter mechanic. Its very simple. Your are being attacked, you might or might not block, and then you enter the counter step where you can discard character(monsters) so the attack target gets a power boost or an event(spell) to activate an effect. It does have similarities to how HTs work, but there are notable diffrences.
    1 - Characters can only give different amount power boosts, and even that is resticted by a keyword ability. (Sorta, it works like one.)
    2 - Events are still require a DON!(mana) cost.
    3 - Its restricted to battles only.
    Theese restrictions do a lot. First of all your turn is your turn, but your opponent have ways to mess up your plans. (Trap cards.) You need a dedicted card type to have a truly impactful plays on your opponents turn and you need to somewhat telegraph those plays. (Trap Cards.) Plus you cant have your most powerful surprises doubble down as an emergency boss monster material/just enough damage to win. (This duality is also part of the poblem, but Im not gonna go down that rabbit hole.) And even after all that the mechaninc is still kept on a leash, because in One Piece the attacker cant die in battle.
    Now, there is one other game I want to talk about and that is Dragon Ball Super.
    Its "hand trap" mechanic is also limited to attacks. The order goes: you attack, opponent may block, you combo, opponent comb, resolution.
    What is combo? Most of your combo cards (monsters), not all, but most have a combo value. (just like how in OP not every character has a counter value.) After the block step the attacking player can tap combo cards on the field AND/OR discard them from hand to get a power boost, after wich the attacked player has the chance to do the same. The attacker destroys/damages the target if they power equal to or higher than the defenders. The attacker also has battle protection. After battle all cards used for boosting goes to GY and game continues. Very similar to OP, but the attacking player has a bit more infulence on how the target reacts to the attack. Mind you in DBS this THE interaction between players. (Theres also blocking, but thats very limited in usage.) And the game is very heavy on out resourcing the other.
    As for the shotgun door example, I get it, you are right to a degree. You cant detect every trap, but also not everyone has booby traps around the house. If hand traps would be arch type specific or just generaly more restricted it would stand on solid legs.
    "They play zombies. They have Ghost girl."
    "They play D/D/D. They have Crow." etc.
    And for the whole neccesary evil thing. Its chicken, egg situation. We have stupid strong HTs to stop the stupid strong decks. And we can make stupid strong decks, because the stupid strong HTs will keep them in check.
    The only hand traps that can be justyfied are the actual traps that can be activated from the hand in certain scenarios. They are valuable defensive options for the 2nd player on theyre 1st turn, while also being a potential "Oh, shit!" button for either player later on. Those cards are fair, at least more fair than the majority of HTs.

  • @isteallittlejewishchildren
    @isteallittlejewishchildren 5 หลายเดือนก่อน

    Banneing EVERY hand trap honesty sounds amazing. Some other non hand traps would probably have to be banned along side them but the turn counter exists and If I wanted to play modern Hugo oh I might as well just play solitaire

    • @megaspacewaffles
      @megaspacewaffles 4 หลายเดือนก่อน

      So you’d want degenerate ftk decks to be the best deck

  • @Kaheiyattsu221
    @Kaheiyattsu221 5 หลายเดือนก่อน

    Ban handtraps. Ruined the game

  • @NinthSettler
    @NinthSettler 5 หลายเดือนก่อน +4

    He's not wrong. Handtraps suck. People still hate the phase skippers to this day, it's just that droll, shifter and maxx c skip a bit more than just the battle phase.
    If i have to play handtraps, i'm not gonna play that bullshit coinflip ass i hope i draw the correct combination of handtraps to deal with my opponent's bullshit and have a chance to play format. The last good format was HAT, where setting 5 non-floodgates and passing was a very legit turn 2 play.

  • @kuyagoldlink7563
    @kuyagoldlink7563 5 หลายเดือนก่อน +1

    Hot take in 2013, the most annoying broken hand trap is honest. That comment did not age well.

  • @filippocusin4519
    @filippocusin4519 5 หลายเดือนก่อน

    Bro Is getting a stroke after reading harpie's feather storm

  • @liviousgameplay1755
    @liviousgameplay1755 5 หลายเดือนก่อน

    I can understand the expectation that cards follow the rules of their super-type, but the expectation is destined to be disappointed because the card game needs to change and changing where cards "belong" is one of those changes.
    I DO, however, think that effects are unnecessarily punishing by punishing you for being punished.
    RJ feels robbed because they fail their attack AND don't get another chance, or they lose extra LP AND any monster, but even though these are BP effects we don't care about anymore, there are similar ones it reminds me of.
    Many cards negate an effect AND destroy the card that was negated.
    For some reason if your GY is being banished, you are ALSO not allowed to attempt to send cards to GY and banish instead. Floodgates restrict what cards can enter your field AND, because they see into the future, you can't use cards already on field in ways that intuitively make since.
    Even if you are used to phase skipping and turn-long effects, people complain a lot more about cards that are 2-turn-long lingering effects that punish you as turn player and on response.
    Ironically, I think a hand trap like ash, which stops a single card from leaving deck, is the most fair 1:1 version of a hand trap, despite the fact that it was THE hand trap I heard complained about/complained about myself for a while long time.
    I'm probably just overthinking this, but I think there is more than no merit to the post.

  • @TheBiggBopper
    @TheBiggBopper 5 หลายเดือนก่อน

    I dont like how this fella says "to play the game correctly," like what does that even mean, every player plays differently and to their own wants about what their deck/archetype wants to do, even if that is setting up an artifact scythe lock lol

  • @7DeadlyJinxs
    @7DeadlyJinxs 5 หลายเดือนก่อน +1

    I agree with the guy, handtraps do promote bad gameplay. Hell, I don't even need to look at any Master Duel deck list to know that they dedicated 1/4th of their deck space to hand traps and/or counters to them.

  • @4x-Noob
    @4x-Noob 5 หลายเดือนก่อน

    Firstly, I wanted to say that it doesn’t look very nice to mock a not very experienced player (especially from 2013). Well, okay, I’m already used to the fact that the Yugioh community is extremely toxic towards newcomers.
    Secondly, Yugioh suffers from power creeping, and the “necessary evil” in the form of hand traps is proof of this. Since there is no rotation of sets, the tools for countering will become more and more broken.
    Thirdly, why do you think such topics arose and continue to arise among newcomers? In my opinion, Yugioh is a game that breaks its own rules. You can normally summon once per turn.. yeah, sure, but you can specially summon an unlimited number of times per turn.
    Traps can't be cast on the same turn they're set... yeah, sure, but we have Infinite Impermanence and Evnly matched, and then there's the whole Labrinth archetype that breaks this rule.
    Traps are played on the opponent's turn, and spell cards on our turn... yeah, sure, but we have quick spells that play much like trap cards. And then there are pendulum monsters, which can actually be like spells, and of course hand traps that can be played on our turn.
    And so, a person who has studied the rules begins to play and understands that the whole game is trying to break its own rules. And perhaps he came to the game after watching an anime series in which they play some other Yugioh.
    It's easy to say, "Well, this is part of the game, and anyone who doesn't understand this is just a noob." But just think about until what point Yugioh will suffer from power creeping, maybe at what point cards will appear that will break the rules of playing by phases, for example attacking outside of the combat phase or even crazier things.

  • @dylangrizzle
    @dylangrizzle 5 หลายเดือนก่อน +1

    Konami should make master rule 6: A player can only special summon thrice per turn.
    That'll fix the game. Or break it in unforseen ways, either way it'll make us Yugi Boomers happy for a time on Master Duel. Lol

  • @gambitgambles
    @gambitgambles 5 หลายเดือนก่อน

    The term "hand trap" is stupid you need to set a trap first by saying this we mean that if you don't need to set traps in yugioh all cards might as well be quick spell cards. That is why lab is so broken right now you can use your "trap" on the same turn and please don't get me started on imperm...

    • @omardanelli2911
      @omardanelli2911 5 หลายเดือนก่อน +1

      Imperm is one of the most well designed cards ever the f are you on about.