Honestly, the biggest issue to casual yugioh is that it's extremely focused on constructed deckbuilding with decks that usually have specific combo lines that you can't really learn on the fly. If you dont have a deck that has a combo or a decent power level then you'll get destroyed by any semi competent constructed deck. That's why i would really love if there was a kind of official sealed mode added to master duel. It would be the perfect way to attune casual players who dont keep up with the meta and new card releases as much along with giving us a much lower powered format.
@leoshi8453 EZ fix make it cost premium Currency to enter and you have to get a high win count to break even or beat the Gauntlet to profit off it (I'm thinking something like 300 gems to enter you either get 12 wins or 3 losses. at 0 wins you get 1 master pack, at 1-3 you get a masterpack and (30/60/90) R CP at 4-6 you get 2 Master Packs, 90 N CP, and 30/60/90 SR CP (with 100 gems at 6 wins) At 7-8 Wins you get: 100 Gems 2 Master Packs the current Selection Pack 90 R and SR CP At 9 increase the gems to 200 At 10-11 Wins: 200 Gems, 3 Master Packs(10 wins) , 3 Selection packs(11 wins), and 90 S/SR And at 12 wins give 300 gems, so the reward for playing draft is the most efficient way to get Packs since at 12 wins you can permanently play draft but get free Packs and technically at 4 wins it would be the most efficient way to get SR dust as of the current systems
Yeah, but the "if you don't have a deck with decent power level then you'll get destroyed" isn't just a YuGiOh thing, is just how competitive games work. I agree with the sealed format idea that would be cool, maybe they could make it like hearthstone's arena, and change the card pool avery season
The best casual yugioh is to never play any yugioh games online or pay attention to metas or current decks. Turn off the part of you that watches things online and just buy a collection of random cards and play with your friend. That’s it.
I think the biggest obstacle is that reading the card says almost NOTHING about the deck. You know nothing about a searcher if you don't know what it's searching. It can even be misleading, like how eldlich cards mention zombies but you only play one and it's more about the traps anyways.
@thekoifishcoyote8762 the related cards button in MD does help a little but you'll have to speed read the entire archetype if you dont want to timeout.
it's because they typically don't search a single card name, they search the whole archetype. That's good for opening up options for the player and it adds to the dynamic nature of the game, but it does reduce the understanding for the average player. They read the card and say "What would I search with this?"
You can definitely play more necroworld banshee is popular for zombie world tribute protection, uni zombie is useful for getting eldlich in the graveyard and if you already have zombie world up doom king balodrock is always useful for recursion and negation
That's because each player can make their own deck The popular eldlich is about traps, my friend plays a competent eldlich deck that is actually about zombies And that's the beauty of ygo
Alternate formats. Be it either Goat, Edison, etc or a Smogen style system where Yubel & Snake-Eyes can fight it out and I can sit at table 500 with my Blue-Eyes.
There are no supported alternate formats in Master Duel, you either have ladder or whatever stupid event if running that month (which half the time is just ladder 2.0). Alternate formats are only supported in paper Yugioh.
@@AnRuixuanand Konami could change that if they wanted. I would personally like it if they did (because I'm a yugiboomer at heart (I'd rather find a way out of a yata lock or whatever bs deck the villain of the wheel from the ygo anime had than understanding what combo chains do and how to break them in modern metas))
@@K-H-28 I wish they would too but it feels like forcing everyone to participate in the same ladder is part of their bottom line to get people to buy the new packs
@@AnRuixuan fair but one could dream. I'm sure Konami could find a way to monetize old packs if they had sanctioned goat/edison/time wizard formats. Not to give Konami (or any company) more ways to sell the Same 1s and 0s again, but imagine that decks used in those ladders/formats could only be valid if the cards were from the appropriate eras. You had to earn (pay and be lucky to draw from a pack) those 3 UR Blue Eyes or Mechanicalchasers if you were grinding it out on the 2002-2003 ladder. No picking and choosing packs from later on where they'd be more common draws.
Master Duel just needs more retroactive unbans and unlimits. I would very much like to see Full power tear vs full power snake eye vs full power adamancipator vs full power branded, etc etc. At that point the natural response of the metagame is to start using anti-meta which brings down the power level of the top decks because they're forced to run suboptimal cards to counter anti-meta, right now it's really just, does this fire king player have an extender? gg i guess.
Being honest, yu gi oh is kinda frustrating just because of how the game is. No matter what format or what deck you play, something is gonna piss you off.
The overly competitively scene is why i had to take a break from physical Yu-Gi-Oh. Locals was filled with(at that time) Sky Strikers, Orcust, and some other meta crap for me to care for. As well as how a lot of cards were somewhat hard to get. Fast forward now, nothing's changed besides the community. Too many people are trying to be the next Jesse Kotton, the next whatever "Pro" Yu-Gi-Oh player there is. Then with the inclusion of streaming and MD tournaments. Makes "casuals" leave faster as they don't want to sit through 4 minute, 5+ negate boards. Done yapping
but that's the appeal of yugioh, competitive and long ass combo that led to unbreakable board. Even as an opp i cheer my opponent if they get to pull of the combo, and cheer even harder when i get all the tools needed to halt the combo or break the board soon after mwehehehe.
I think the complexity issue is especially bad for modern YGO because of how much you need to understand to even be playing the game according to the rules. Pre-Synchro era, it was at least easy enough to figure out an unfamiliar card in a few sentences. Now you basically need an experienced player around to operate the mechanics of the game, unless you go online. It works rather well as a video game, bringing back the feeling of being like one of the anime characters facing up against yet another deck they've never seen and figuring out their own card effects as they play. I keep a limited card pool for playing with my casual friends. Also fun to build a few decks that are roughly competitive with each other so they have some easy combos available.
OCG has a better way with the recent tactical-try decks. AKA the loan decks given in Master duel right now. 3 competent decks with the purpose of teaching including proper competitive ratios on how an actual deck should function while not going to full washed off your locals.
It's not really the matter of "casual" but rather a "core" audience. it's like you have a pyramid where you have a lot of people who are only vaguely aware of your game, a few that are more dedicated but not really hardcore and then you have the hardcore players. As you ascend the pyramid there are fewer of each person. There's a middle ground between people who just want to summon Blue-Eyes and those who play full Snake-Eyes and they also are not being serviced by Konami. One other problem with Master Duel: the only plan they have on preventing churn is FOMO. If you fall out of the game at any point you have basically NO method of getting back into it, because the only time you can ever get enough gems to build a deck is at the initial stage of the game, and being a game mainly tied to your Steam account means rerolling is a major hassle. So if you stop playing for whatever reason, like you just don't like the format or you don't have the time to invest in a grindy game, there isn't any built-in method of just getting back in and building the deck that got you interested in the game again. This was my experience, I played Master Duel for a while at launch, and I got almost 200 hours of it over the course of the first chunk of time but when I really started to feel the power ceiling of my deck and looking into the future and seeing nothing I wanted to play in the horizon I just stepped away from the game. And when a new deck came out and I test played it in EDOPro a little bit and said, "I actually really dig this, I'll probably try and get back into Master Duel when it gets added" I go back into the game and I can't even build the skeleton of that deck because the game just says, "Oh, you're back? You want to make a new deck? Well, you have the gems from when you stopped playing, better hope that's enough." I deleted the client in the same day I re-downloaded it. I'll just replay Tag Force.
Enjoying my casual Sky Striker Steal deck to Master I. Win or lose, still having lots of fun stealing enemy carda for potential OTK. Board breaking is just so fun.
Here the explaination for the Fiendsmith combo: Summon Moon of Closed Heaven or Fabled Lurrie, link that off for Fiendsmith Requiem. Then "do what ever you want" and end on 1-2 interactions without ever using your normal summon or use it when your normal game plan was stopped. Jokes aside, I totally understand what you mean, it is really hard to learn a new archetyp/deck in ygo even if you play the game actively. But about the main topic of your video. One issue that YGO has is something every competitive game has - they are competitive by nature. What I mean with that is, that ygo is a tcg in which 1 of 2 player wants to achieve a victory condition that will also end the game. Such games regardless of there media (digital, paper, board game etc.) are mostly not really casual friendly. So getting into such a game forces dedication, even if you never really want to compete on a higher tier event. The simple fact that the game will in the end declare only 1 winner of the game changes basicly everything about how one has to learn it. I will not say, that it is not possible to enjoy those games even if you are losing - heck I play fighting games and geht 80% of the time my pixel kicked until the game says 'you lose'. And Still I am enjoying them because of the fact that they are a clear 1v1 interaction. But to say game X is not casual friendly feels strange, when the main issue mostly comes from the question 'how beginner friendly are they'. Back to YGO: I would say YGO is by far the most beginner unfriendly game I ever experienced. You could read every damn card of the game and still do not understand how all works together. Master Duel and the official Rulebook are absolutely flawed in explaining how the game works. And even if you get one interested in the game and you help them learn it, there is only a minimalistic chance that they will stay - only because it's to complexe to learn for a beginner. In comparision to other TCGs YGO lacks in supported alternative formats. In MTG you could just play commander, which by the way is by far the most 'casual' format I know in any tcg, and enjoy the time with other mtg enjoyers. But you could also paly modern or pioneer and more or less have the same issues you would have with ygo. So I personally see the term casual extremely tough to use for ygo but also for almost any other game with such clear victory conditions.
The thing that completely killed the Yugioh casual experience for me (at least in paper) is the fact that you either own the cards and have the knowledge to perform a combo line, or you are straight up nor playing yugioh. You NEED Flamberge exactly to play any kind of snake eyes, you NEED exactly Robina to play floowandereze, etc. so even sitting down to BUILD a deck is a gigantic commitment to either buying singles or opening packs. In other card games (namely MTG), you can make a functional deck (multiple, actually) that achieves something with like 6 packs and actually play with it. In yugioh that nets you maybe 3 pieces of an engine you actually care about, a single generically usable card, and a bunch of stuff you literally cannot use. Add the vast amount of knowledge required to even start playing to that, and its an absolutely wild investment to someone who is only getting into the hobby. I really do like Yugioh, but DAMN does Yugioh hate new players.
I consider myself casually competitive. I can top locals and I play and collect a variety of deck I enjoy. From Ojama and blue eyes to shaddoll and labyrinth. And alot in between.
This is so funny, I am a casual player and I havent really played much the past 2 years so I dont even know what kinda deck fiendsmith is or what ANY of the cards even look like.
Great point. I hadn't even thought about that perspective of the game, but now that u've point it out its glaringly obvious and easy to notice in the playerbase (how they're almost all invested to a degree, and it's rare to see actual casuals unless its like a friend group that only plays amongst themselves). Actually now that i write that out, i do think there are quite a few casuals out there, but they don't generally interact with the community at large so we dont notice them as often.
Also you get punished instead of rewarded for getting past the learning curve. The competitive side of yugioh is so shoved in our faces and it prevents is from playing the game our way like a controlling boyfriend or something. If I go to locals I'm gonna see snake-eyes there's no two ways about it. I don't even play anymore because yugioh tends to weed out it's casual players. At best they'll trade and collect cards. But I haven't touched yugioh myself since the magnificent mavens set came out.
The problem is really "there is not a place for casuals", you meet yugioh today and not, you really don't want to play blue eyes, you really go to master duel / tcg / ocg meta page check the meta, learn the meta became the meta, or anti-meta, you actually became casual after 2 years playing and boring of the meta, since the day one there is no "a casual place to be" never was, there is no adventure mode with cool boss, like Pokémon. "Unless you play the console games" master duel / tcg and ocg is an excuse to expend money / gems and play meta, or events, that's all / dkayed / josh and farfa are just our coping place to be when you are boring at home, that's all... Casual place is not here, the casual place is actually the end game.. When you make the casual a meta somehow, THAT'S ACTUALLY BE A PRO (Plants / Ritual Beast and Runicks Winning WORLDS & TOURNAMENTS -> THAT'S A PRO PLAYER and MUST BE A CASUAL DECK HAHAHHA this world is crazy
Casual yugioh works in the OCG though. Somehow their casual market is huge and why they don't outright ban cards that would destroy strategies because of pet deck mentality they have over there
I really don't feel like that's a great mentality to have for the ban list either. People not wanting to play meta and have their own pet decks is fine, but cards get banned usually because they have toxic elements to them and are good enough to see play. The format is actively worse if grass, or block dragon, or card of demise is legal/ at 3.
5:41 Yeah, I really want to hear that "Advanced Battle Phase II" lecture by Jesse Kotton, Joshua Schmidt and others about "what the h*ll does this card do?". LOL
The big issue is really all of the rules and text. I love yu-gi-oh, so I dont care if a card has 500 words on it. But someone who's new to the game that has to read it all, as well as every single other card, will just get overwhelmed and give up. Even though keywords and icons/pictograms can bring other issues to the game, they really need to shorten the text on cards somehow. I feel like pendulums was already a mistake with extra text. Also, I'm sure that using pictograms and keywords would make certain things more clear. Like "why hasn't my blackrose dragon activated", and get swarmed by reddit "learn to read the card lol", because it's so obvious the effect is suppose to activate on chain link 1 and not chain link 2. Unless you're very dedicated it's a huge turn off for many people.
the card text is more of a established player issue instead of an new player issue. new players do need more text for the stuff they don't understand yet other card games tend to put it in the rulebook instead of making cards text an essay.
The main problem that I , and many others also face , is that almost everyone plays only the meta , even when its your close friends . Therefore , if I try to play off meta decks like PK or DDD against something like purrely you have a 0% chance to win . I dont mind losing , but when all you do is lose lose lose it becomes boring
Fiendsmith Can send Snake eyes Ash for a long combo that doesnt use the normal summon In order to setup the Snake eyes board and you Can handtrap your opponent
This was interesting as the amount of knowledge to maintain and keep up with is an issue but I think the main problem with Casual Yugioh is the lack of alternate ways to play that are supported. This is a shame since casual could mean anything from someone who just wants to play Darklords but is fine with the fast nature of the current game to players who want to try a janky inconsistenct OTK deck to 2005 was peak Yugioh and everything else is trash. I mean GOAT and Edison format are great for players who want to experience older formats again but what about everyone else. If I want to play my Insect Pile deck that probably won’t end well due to the abundance of meta decks in ranked but I can’t take it into an older format. I think having a lower power level format or two where decks past a certain level of strength are off limits would be a good idea since it offers a space for weaker decks to be used without needing to take into account the likes of Fiendsmith or Snake Eyes. Or how about bringing back a tag format that would add the element of teamwork to really spicy things up.
I live in a very nothing town. No tournaments. Only 1 guy that kinda understands me. I try to keep it easy on newcomers with a more simple package like nothing but Level 4 Normals but they still don't understand because the kids are just brain rot zoomers and my mom just wants whatever she is cozy with.
Archetypes being so specific makes getting back into Yu-Gi-Oh difficult because you need to keep up with archetypes Deckbuilding in an old gba Yu-Gi-Oh game is extremely different from deckbuilding in legacy of the duelist
You know what we need instead of casual yugioh? Casual yugioh spin offs. Like legit, why couldnt have Cross duel been a fun console game instead of a ranked gatcha mobile game? Whatever happened to the days of fun wacky games like duelist of the rose, capsule monster coloseum, fuckin wheele breakers.
Loved the video. I agree with you. Yu-Gi-Oh is more about what you've learned that ISN'T written on the cards as opposed to card interpretation itself. How would I know that Lonefire Blossom isn't affected by Skill Drain if I was a new player. I love being able to assess cards or understand how to use them immediately because of my advanced knowledge about speed spells, varying types of effects, card economy, etc. I don't like playing overtuned "meta decks" because it cheapens the experience IMO. Knowing I have the strongest available cards feels like I have an edge against players that aren't using them despite their game knowledge being just as good as mine. I guess the counter argument is that top deck mirror matches are usually really skillful and knowledge based? But I 've personally never really enjoyed mirror matches.
Explaining complicated combo interaction is half of each of the animated series. Marik cackling and explaining how a uno draw 4 card works doesnt quite hit the same.
Its still bizzarre to me that Master Duel still doesn't have any keyword options, for reducing card text. In an ideal world, they'd have symbols pop up over Monsters to represent things like Stratos, Pierces, untargetable, squeezes toothpaste from the middle, etc.
a while ago i thought that it was a good idea, until i went to Magic Arena and have all those new keywords they have been cooking on each new set and suddently you really need tool tips to explain what the fuck is going on, or look at a metazoo card, is just nonsense keywords, you have to memorize all that information to be able to play, in yugioh you only have to understand how to read the card and it explains the card. EZ. which talking about it, people complain that monsters with 3 abilities are too powerful, bro, each keyword is an ability and some monsters get like 6 + their own special thing.. if you think powercreep is bad, what would happen if you let them have more text to write more abilities on them?.
Except it looks simple and looking simple helps not overwhelm nee players @Badbufon It's a bit ridiculous but after teaching my friend yugioh and teaching them magic they liked magic purely because even though theybhad to keep looking up keywords the cards didn't look complicated at first. It's ridiculous but I can sort of understand where they're coming from.
@@Badbufongreat example, like all of a sudden magic is expanding the required knowledge base in a strange way (I like it to some extent) like now suddenly you have to know what a crime is, or whether your creature subclass now has another subclass attached to it. Thematically, good, in terms of clarity on the cards themselves, mud.
the issue why keywords don't really work in yugioh is because of all the nuance in the specifics effects. take untargetable for example. there are monsters that are untargetable by all effects, some that are untargetable by only monster effects, some that your opponent can't target but you can. if you have an "untargetable" keyword but then have to further specify the details, the keyword isn't actually doing anything. for stratos, is it only on normal summon, or both normal and special? what about cards that only activate when properly summoned? do you just keyword certain summons and write out others? what about cards that have an effect that does two things, such as drawing a card and popping a card? sometimes they happen simultaneously, sometimes, it's sequential, and sometimes the second is conditional on the first resolving. you can't keyword that.
In master duel, If i am able to complete dailies and receive same rewards as ranked duel, i would have neven play competitive yugioh. Most people just dont care.
Idk man I'm a decent player, never watched a primer video, never cared to update myself on the meta I simply make a 1 size fits all deck, current format is almost never taken into account Except maxx c, i have plans for maxx c
When it comes to trying to get others into the game at even as a casual level, it can be tough. I've been trying to get both a magic player and a non card gamer into yugioh and the game doesnt help make it easier especially with all our lives in the way. I decided due to its overall lower power level to start them with paper speed duels(rip), the non card gamer has said he likes the game more than magic which the magic player has been trying to get him into it but he hasnt played much of either game(also 100 card commander decks arent the most absorbable ways to learn that game). The magic player when it comes to learning it has really struggled with understanding some aspects of the cards. I honestly feel some of the issues with the game's newcomer experience could be improved through updating of the card text, not through keywording though maybe some more light keywording like piercing is could be nice, but I mean through the way cards are structured. For example, bulleting or numbering the effects like the ocg does could likely improve the readability a lot, or at least some kind of line breaking. I also think specific kinds of effects could appear first on a card, like effect to summon it first, followed by any effect on summon, then maybe ignition effects, then lastly floating(just an example), you know, ordering effects in order they may be likely to be used. I also think it could be nice if they converged the formats. Like combine the ocg and tcg into one format with simultaneous card releases(this would mean some expedited releasing for catch up but thats fine). Master Duel could also perhaps be eventually combined into that same format, then, similar to magic arena(but better priced), it would be able to simulate the game's primary format for testing as well as full ruling confirmations. Format converging doesnt exactly help the new players but its nice for the others but it could make room for them to manage another format whether it be bringing rush duel to more places, which could be maybe more easily understood for new players, or perhaps a rotating format that functions on a lower power level thats easier for new players to understand, and can have some nice casual play that is easier to get into with its lower available card count and less primer reliant turns while still allowing for skill expression, though admittedly different skills may be at play when compared to the current format as seen in how old retro formats definitely feel like different skills are being acted on(mostly). Oh and they can throw in Blue-Eyes and Dark Magician too I guess. TLDR: They should update card formatting(at least to have TCG match OCG) and make a SEPERATE rotating format while converging OCG, TCG, and Master Duel into a singular format(they could just call it advanced, or maybe Master Duel for the anime synergy, and to match their simulator I guess).
I think there is a casual in yugioh but its different. watching cpu vs cpu is casual. I do cpu vs cpu tournaments on my channel that tries to build decks based on anime and manga characters plus other archetypes that i feel could work in the era. The cpu is either super smart or super dumb. and part of the fun is to see what it wants to do. my Anime live videos are about to start vrains era stuff, while my twitch videos the Reduel series reworks the story to bring in characters from across the series.
Ygo has always been closer to a fighting game. There is no real casual fighting game as you would really have to check with frame data and choke points. Think sf6, guilty gear or tekken.
that is so mistaken I don't even know where to start. so I'l just tell you to go play any marvel vs camcom game. yugioh isn't like a fighting game, it just sucks.
I never understand why people always associate Yugioh with fighting games, because they never explain it at all. For me, YGO is closer to a racing game, and casual fighting/real-time action exists. 1. YGO is like a racing game, but with only 1 circuit. That's why you can see a bicycle racing against a MotoGP Bike. Sometimes the bicycle can win the race, because the MotoGP biker is bad and crashes in the middle of the race. But if both of them already understand how to use their own vehicle, no matter how good you are at riding your bicycle, a mediocre biker with a MotoGP bike will always be ahead. 2. There are some huge differences between good and not-really-good action game players. Usually, we call this a "micro skill". This skill is about your reflexes, response time, how fast you can make a decision, timing, etc. Casual players usually don't have that and never train in those skills. That's why in action games, even with the same character, you can see huge differences between the good and not-really-good players.
@@renaldyhaenSo Yugioh could be more like a Cannonball Run, Motorstorm, or open-clads Forza lobby in terms of variety, except it all mostly takes place at one type of road course? Referring to your analogy.
@@valutaatoaofunknownelement197 I never play those game, but when I check them, maybe yes. And coincidentally yesterday someone made a video about Motorstorm. I can say they still make the vehicles "equal" because each vehicle have their own strengths and weaknesses. Also, there are no bycicle on those games.... . And if we see "good modern decks" in YGO now. They almost have no weakness, except the mistake from their player. Because of the generic stuff, easy summon requirement, and no restriction. . From what I see, those games make sure the "playable vehicles" are usable and can compete in the game. In YGO, we have dozens of archetype. And maybe only 10 can compete in the format.
@@renaldyhaen It's not just a circuit. It's more like a time trial. "Can I complete my Snake-Eye Fiendsmith combo with a specific board state before the opponent uses all their hand traps?"
I’m sorry I’m going to have to put you on blast. Casual Ygo is the best way to enjoy the game IMO. If you’re not playing a meta deck you are play casual. It’s up to you and your opponent to decide what you want to. Have a conversation. Don’t like floodgates? I won’t play my Mill deck. Want to engine battle let’s go!!! No hand traps, I’ll take em out. By having a conversation about what your deck does and what your opponents deck does you can have very enjoyable games. My locals is casual only. You’ll have people playing top decks for fun while others play DM vs Blue Eyes. We need to have these conversations. It’s called rule zero in mtg. It pisses me off when people say casual doesn’t exist. It does! I’m living it.
I think you just have a different definition of casual than this guy (yours relates to powerlevel while his relates to commitment) But I do agree with you that just talking with people and setting expectations is the best way to play basically any game with a social aspect
no way out? there is, it's just that it would be way too soulful and way too logical for the wellbeing of the game that konami wouldn't do it. Plus imagine all the meta babies with no personality, what are THEY gonna say?
Konami manages this game like a Pay2win game. That's why they mix both bad decks and expensive-good decks. So, the bad-rich players can spend more money on those strong decks. The bad decks are still there to give an illusion for bad-rich players who play with strong-expensive cards. Of course, Konami needs to give something after a player spends hundreds or thousands of dollars, right? . Imagine if we have an alternative format with lower-power cards. Players with weak decks with move to that format. Now, the standard format only has players with strong-expensive decks, or full of good players. This will make it more difficult for rich-bad players to win the game. Rich-bad players will stop spending money on Konami because paying huge money doesn't give an "incentive" anymore.
i disagree, well, a bit talking about Master Duel manly: the new player experience it is pretty rough, but that happens on any non-forbabies game, it would be cool if they made a very low powered entry format like mtg arena does, but so far, solo mode would be the best mode to learn yugioh, people cry about reading but bro, go and memorize a list of ever increasing keywords or a bunch of books for warhammer, etc. and if the new player really can't get into yugioh, then it isn't the game for them. OMG! THIS GAME HAS 12K CARRDS!, bro, at most we care about 500 tops and from that, you can read any card and understand what's going on... for casuals, from silver through diamond is the casual environment, from bots, new players, meme decks and people playing their pet decks, meta is rarely seen and there is no stakes for that bracket, you also have the events which also have no stakes an people play dumb shit as well. for competitive casuals you have up to master rank, and for really try hards you have the new points whatever system. as for the game updating, everyone complains about living games, but if the game stops updating is considered dead and only a handful of weirdos in a facebook group would play it, have fun as a new player there.
@@K-H-28 there are 3 loaner decks for ranked now: evil twin, eldlich and cyber dragon, not perfectly constructed but decent enough to be playable. new players can also unlock a SwordSoul deck if they add a friend's code so they now have more of an equal footing for their first duels. not a perfect solution as i said but it is good enough to farm the game, at lower ranks you don't need a meta deck to win, that why there are people playing the fanmade masochists mode, you can win with literal garbage decks to some degree. as for decks, there are in game ways to copy decks and you can spectate duels, as for ranking there are online resources for that, there is hardy a need to construct your own deck on master duel. even after years of playing it is mostly fine tunning really, there isn't a secret combo card that no-one had ever heard about, combos in yugioh get solved rather quickly after a deck gets revealed, by the time they release in master duel there are already videos uploaded with all the incoming decks to copy and paste. is not curated by konami, but silver/gold are hodgepodge of casualness
Honestly, a lot of wrong things here. This is invalid when you talking about Casual YGO but never mention some previous lowe-power Events in Master Duel like Duel Academy, Acceleration, Legend Anthology, etc. I think those events are experiments from Konami to see the implementation of their data about card play rate and win rate, to create a more "casual" format. Personally, those events are good and more enjoyable than the standard format. But because they only last for 2 weeks. We cannot evaluate and improve the format. But I think this is possible to do. . Knowledge-based game, but it is funny because the most competitive format always ends with 3 or fewer decks type. And it is funnier when uhk- "Pro" complains about the diversity in the competitive format in the previous TCG format. Ironically, the game will be more diverse in lower lower-power format. Because there are a lot of strategies that are never known by players, because of how "weak" they are in standard format. . Yeah, I agree with "card game need to sell a product". But we also talking about Master Duel here, a digital game. On paper, maybe they need to do that. But in digital, even if Dark Magician suddenly becomes META and better than Snake-eye. You can only get the cards from Craft or buy the pack with gems. And you can only can get those items from Konami. In summary, for new or old cards, in digital card games, Konami will always get a profit. . And also, please don't underestimate the players. Players can learn opponent decks directly when they playing the game. Well, but maybe it is difficult to do with "modern good decks" because if you don't know what Snake-eye or Fiendsmith do, this basically FTK. But in lower power decks, this "learning process" is possible. Look at Dual Avatar or S-Force, they cannot OTK even on the open field without disruptions. In that case, their opponent still has a lot of time to learn about those decks, and how to play against them. . In summary, I don't know man, but every time I heard someone say "casual never works". Their explanation and reason are really shallow.
Keep in mind that "casual" and "lower power" are not synonymous. You can play a high power format casually and vice versa, the argument is that that is a bad experience. Slowing the game down DOES make it easier for casual players to follow, but you still have basically all of the same problems of complexity and lack of information that are baked into modern card design. Also the fact that you recognize that any "modern good deck" is functionally an FTK is kinda telling. Every deck printed in the past 5 years is functionally an FTK is you don't know what you are doing against them, so learning on the fly is an insanely high ask. Yugioh is never going to slow down to the point you can see what your opponent is doing, understand what you have to do to beat them, and actually still have enough plays that you can carry that plan out.
@@lightning3911So what? Casual literally means "relaxed and unconcerned". I think it is more relaxed if you know you can still play until turn 5, and you don't need to close the game at turn 2 or fewer. . How to learn? Yeah, maybe this "skill" is rarely used in modern monotone format when the players already know what others play and how to beat them, long before they play the game. But you can actually learn the opponent's deck, directly at that duel. On paper, you can learn it in an early duel of BO3. Or if it is Master Duel, you can check the related cards. And this learning process would be more friendly if the game didn't end in turn 2. . I don't think YGO is that complex, especially if you play it in the digital simulator. This game is just unbalanced. It is like working with a theory without an answer. Trying something for the 1st time will always be difficult, no matter what activity. But with a more balanced format, this at least give a morale boost for everyone who learns the game. Imagine when you try to learn the game with "not really a good deck" like Swordsoul, against Fiendsmith Snek for example. No matter how good you are, as a new player, you will always feel "bad" or "don't understand the game", because somehow your opponent always "plays better" than you. Also, with some different formats, from the lower power decks and higher. This will be a good place to learn a deck. You can start from normal summon Aleister, and then try stronger and more complex decks.
all konami really needs to do is stop banning the combo BREAKERS and maybe, just maybe, issue a maximum count on special summons (it is a legitimate strategy to deck out your opponent via Maxx C just by running infinite combos... it's wrong). Maxx C may have been BS, but so is a board full of 6 negates where the only way to break it is by tributing their monsters (they literally made an updated archetype that does exactly this and it's top tier for that reason...). The world Championships 2023 were won in a single turn the first duel of the match... the greatest players in the world... couldn't even play their cards.
Your comparison between Dota and Yugioh is so disingenuous. Yes sure, you explained what there is to know about Lion (which is not even ALL you need to know. did you explain his facets? his innate? talent tree? attack range? usual position? general play style? combos?), not to mention you didn't specify you need to RE-LEARN Lion every so often when skills get changed be it in numbers or in effects. (so much from evergreen knowledge from year 1 to year 15) But even outside of that, the major difference is that learning decks is ALL you need to know in Yugioh, whereas learning characters in Dota is only A SMALL PERCENTAGE of what you need. In fact, every Dota player will agree that learning characters isn't even the main thing you should focus on. Whereas, again, in Yugioh, if you know how your deck plays, that's already most of the knowledge.
I took a break for 1,5 years and it wasnt that hard to get back. There are not xx new cards relevant. You just have to learn the current 3-4 decks and you are good. The rest that happened inbetween already became irrelevant
Honestly, the biggest issue to casual yugioh is that it's extremely focused on constructed deckbuilding with decks that usually have specific combo lines that you can't really learn on the fly. If you dont have a deck that has a combo or a decent power level then you'll get destroyed by any semi competent constructed deck. That's why i would really love if there was a kind of official sealed mode added to master duel. It would be the perfect way to attune casual players who dont keep up with the meta and new card releases as much along with giving us a much lower powered format.
This. This very much.
Sealed doesn’t make them money, so they prob won’t add it. If it ain’t fattening their pockets they won’t do it
@leoshi8453 EZ fix make it cost premium Currency to enter and you have to get a high win count to break even or beat the Gauntlet to profit off it (I'm thinking something like 300 gems to enter you either get 12 wins or 3 losses.
at 0 wins you get 1 master pack, at 1-3 you get a masterpack and (30/60/90) R CP
at 4-6 you get 2 Master Packs, 90 N CP, and 30/60/90 SR CP (with 100 gems at 6 wins)
At 7-8 Wins you get: 100 Gems 2 Master Packs the current Selection Pack 90 R and SR CP
At 9 increase the gems to 200
At 10-11 Wins: 200 Gems, 3 Master Packs(10 wins) , 3 Selection packs(11 wins), and 90 S/SR
And at 12 wins give 300 gems, so the reward for playing draft is the most efficient way to get Packs since at 12 wins you can permanently play draft but get free Packs and technically at 4 wins it would be the most efficient way to get SR dust as of the current systems
Yeah, but the "if you don't have a deck with decent power level then you'll get destroyed" isn't just a YuGiOh thing, is just how competitive games work.
I agree with the sealed format idea that would be cool, maybe they could make it like hearthstone's arena, and change the card pool avery season
@@fharetti6149 just how bad competitive games work.
The best casual yugioh is to never play any yugioh games online or pay attention to metas or current decks. Turn off the part of you that watches things online and just buy a collection of random cards and play with your friend. That’s it.
And/Or play Duel Links instead of Master Duel
i've had plenty of fun with ten $1 packs of somewhat-damaged bulk yugioh cards wrapped in a brown paper bag that my local game store sells
I think the biggest obstacle is that reading the card says almost NOTHING about the deck. You know nothing about a searcher if you don't know what it's searching.
It can even be misleading, like how eldlich cards mention zombies but you only play one and it's more about the traps anyways.
@thekoifishcoyote8762 the related cards button in MD does help a little but you'll have to speed read the entire archetype if you dont want to timeout.
it's because they typically don't search a single card name, they search the whole archetype. That's good for opening up options for the player and it adds to the dynamic nature of the game, but it does reduce the understanding for the average player. They read the card and say "What would I search with this?"
Learn everything and you won’t have any problems
You can definitely play more necroworld banshee is popular for zombie world tribute protection, uni zombie is useful for getting eldlich in the graveyard and if you already have zombie world up doom king balodrock is always useful for recursion and negation
That's because each player can make their own deck
The popular eldlich is about traps, my friend plays a competent eldlich deck that is actually about zombies
And that's the beauty of ygo
The player culture doesn't help either. All they ever discuss is either competitive or unfunny memes.
Especially the unfunny memes yugioh memes are based on 20 year old memes from the first anime series
“wHaT dOEs POt oF GrEEd DO?” Like shut up
I tried to go casual once. It was horrible so I bought a fiendsmith core so my pet deck can compete.
Alternate formats. Be it either Goat, Edison, etc or a Smogen style system where Yubel & Snake-Eyes can fight it out and I can sit at table 500 with my Blue-Eyes.
There are no supported alternate formats in Master Duel, you either have ladder or whatever stupid event if running that month (which half the time is just ladder 2.0). Alternate formats are only supported in paper Yugioh.
@@AnRuixuanand Konami could change that if they wanted. I would personally like it if they did (because I'm a yugiboomer at heart (I'd rather find a way out of a yata lock or whatever bs deck the villain of the wheel from the ygo anime had than understanding what combo chains do and how to break them in modern metas))
@@K-H-28 I wish they would too but it feels like forcing everyone to participate in the same ladder is part of their bottom line to get people to buy the new packs
@@AnRuixuan fair but one could dream. I'm sure Konami could find a way to monetize old packs if they had sanctioned goat/edison/time wizard formats.
Not to give Konami (or any company) more ways to sell the Same 1s and 0s again, but imagine that decks used in those ladders/formats could only be valid if the cards were from the appropriate eras. You had to earn (pay and be lucky to draw from a pack) those 3 UR Blue Eyes or Mechanicalchasers if you were grinding it out on the 2002-2003 ladder. No picking and choosing packs from later on where they'd be more common draws.
Master Duel just needs more retroactive unbans and unlimits. I would very much like to see Full power tear vs full power snake eye vs full power adamancipator vs full power branded, etc etc. At that point the natural response of the metagame is to start using anti-meta which brings down the power level of the top decks because they're forced to run suboptimal cards to counter anti-meta, right now it's really just, does this fire king player have an extender? gg i guess.
Being honest, yu gi oh is kinda frustrating just because of how the game is. No matter what format or what deck you play, something is gonna piss you off.
The overly competitively scene is why i had to take a break from physical Yu-Gi-Oh. Locals was filled with(at that time) Sky Strikers, Orcust, and some other meta crap for me to care for. As well as how a lot of cards were somewhat hard to get.
Fast forward now, nothing's changed besides the community. Too many people are trying to be the next Jesse Kotton, the next whatever "Pro" Yu-Gi-Oh player there is. Then with the inclusion of streaming and MD tournaments. Makes "casuals" leave faster as they don't want to sit through 4 minute, 5+ negate boards.
Done yapping
but that's the appeal of yugioh, competitive and long ass combo that led to unbreakable board. Even as an opp i cheer my opponent if they get to pull of the combo, and cheer even harder when i get all the tools needed to halt the combo or break the board soon after mwehehehe.
I think the complexity issue is especially bad for modern YGO because of how much you need to understand to even be playing the game according to the rules. Pre-Synchro era, it was at least easy enough to figure out an unfamiliar card in a few sentences. Now you basically need an experienced player around to operate the mechanics of the game, unless you go online. It works rather well as a video game, bringing back the feeling of being like one of the anime characters facing up against yet another deck they've never seen and figuring out their own card effects as they play.
I keep a limited card pool for playing with my casual friends. Also fun to build a few decks that are roughly competitive with each other so they have some easy combos available.
OCG has a better way with the recent tactical-try decks. AKA the loan decks given in Master duel right now. 3 competent decks with the purpose of teaching including proper competitive ratios on how an actual deck should function while not going to full washed off your locals.
It's not really the matter of "casual" but rather a "core" audience. it's like you have a pyramid where you have a lot of people who are only vaguely aware of your game, a few that are more dedicated but not really hardcore and then you have the hardcore players. As you ascend the pyramid there are fewer of each person. There's a middle ground between people who just want to summon Blue-Eyes and those who play full Snake-Eyes and they also are not being serviced by Konami.
One other problem with Master Duel: the only plan they have on preventing churn is FOMO. If you fall out of the game at any point you have basically NO method of getting back into it, because the only time you can ever get enough gems to build a deck is at the initial stage of the game, and being a game mainly tied to your Steam account means rerolling is a major hassle. So if you stop playing for whatever reason, like you just don't like the format or you don't have the time to invest in a grindy game, there isn't any built-in method of just getting back in and building the deck that got you interested in the game again.
This was my experience, I played Master Duel for a while at launch, and I got almost 200 hours of it over the course of the first chunk of time but when I really started to feel the power ceiling of my deck and looking into the future and seeing nothing I wanted to play in the horizon I just stepped away from the game. And when a new deck came out and I test played it in EDOPro a little bit and said, "I actually really dig this, I'll probably try and get back into Master Duel when it gets added" I go back into the game and I can't even build the skeleton of that deck because the game just says, "Oh, you're back? You want to make a new deck? Well, you have the gems from when you stopped playing, better hope that's enough."
I deleted the client in the same day I re-downloaded it. I'll just replay Tag Force.
i've been playing duel links since it releases, grinding scrap of gems for months have become normal to me lol.
Enjoying my casual Sky Striker Steal deck to Master I. Win or lose, still having lots of fun stealing enemy carda for potential OTK. Board breaking is just so fun.
Here the explaination for the Fiendsmith combo: Summon Moon of Closed Heaven or Fabled Lurrie, link that off for Fiendsmith Requiem. Then "do what ever you want" and end on 1-2 interactions without ever using your normal summon or use it when your normal game plan was stopped.
Jokes aside, I totally understand what you mean, it is really hard to learn a new archetyp/deck in ygo even if you play the game actively.
But about the main topic of your video.
One issue that YGO has is something every competitive game has - they are competitive by nature.
What I mean with that is, that ygo is a tcg in which 1 of 2 player wants to achieve a victory condition that will also end the game. Such games regardless of there media (digital, paper, board game etc.) are mostly not really casual friendly.
So getting into such a game forces dedication, even if you never really want to compete on a higher tier event. The simple fact that the game will in the end declare only 1 winner of the game changes basicly everything about how one has to learn it.
I will not say, that it is not possible to enjoy those games even if you are losing - heck I play fighting games and geht 80% of the time my pixel kicked until the game says 'you lose'. And Still I am enjoying them because of the fact that they are a clear 1v1 interaction.
But to say game X is not casual friendly feels strange, when the main issue mostly comes from the question 'how beginner friendly are they'.
Back to YGO:
I would say YGO is by far the most beginner unfriendly game I ever experienced. You could read every damn card of the game and still do not understand how all works together.
Master Duel and the official Rulebook are absolutely flawed in explaining how the game works.
And even if you get one interested in the game and you help them learn it, there is only a minimalistic chance that they will stay - only because it's to complexe to learn for a beginner.
In comparision to other TCGs YGO lacks in supported alternative formats.
In MTG you could just play commander, which by the way is by far the most 'casual' format I know in any tcg, and enjoy the time with other mtg enjoyers.
But you could also paly modern or pioneer and more or less have the same issues you would have with ygo.
So I personally see the term casual extremely tough to use for ygo but also for almost any other game with such clear victory conditions.
The thing that completely killed the Yugioh casual experience for me (at least in paper) is the fact that you either own the cards and have the knowledge to perform a combo line, or you are straight up nor playing yugioh. You NEED Flamberge exactly to play any kind of snake eyes, you NEED exactly Robina to play floowandereze, etc. so even sitting down to BUILD a deck is a gigantic commitment to either buying singles or opening packs.
In other card games (namely MTG), you can make a functional deck (multiple, actually) that achieves something with like 6 packs and actually play with it. In yugioh that nets you maybe 3 pieces of an engine you actually care about, a single generically usable card, and a bunch of stuff you literally cannot use. Add the vast amount of knowledge required to even start playing to that, and its an absolutely wild investment to someone who is only getting into the hobby.
I really do like Yugioh, but DAMN does Yugioh hate new players.
Shout out to ripping open a fusion monster in 2003 that you have none of the fusion material for
I consider myself casually competitive. I can top locals and I play and collect a variety of deck I enjoy. From Ojama and blue eyes to shaddoll and labyrinth. And alot in between.
I love Ojamas. I'll play them no matter the amount of powercreep.
I can say the same thing too. Like I play a variation of decks on my interest. But try to play with "competitive" cards in them
This is so funny, I am a casual player and I havent really played much the past 2 years so I dont even know what kinda deck fiendsmith is or what ANY of the cards even look like.
Great point. I hadn't even thought about that perspective of the game, but now that u've point it out its glaringly obvious and easy to notice in the playerbase (how they're almost all invested to a degree, and it's rare to see actual casuals unless its like a friend group that only plays amongst themselves).
Actually now that i write that out, i do think there are quite a few casuals out there, but they don't generally interact with the community at large so we dont notice them as often.
Also you get punished instead of rewarded for getting past the learning curve. The competitive side of yugioh is so shoved in our faces and it prevents is from playing the game our way like a controlling boyfriend or something. If I go to locals I'm gonna see snake-eyes there's no two ways about it. I don't even play anymore because yugioh tends to weed out it's casual players. At best they'll trade and collect cards. But I haven't touched yugioh myself since the magnificent mavens set came out.
And even as low as gold has snake eyes, rescue ace and yubel demolishing you
The problem is really "there is not a place for casuals", you meet yugioh today and not, you really don't want to play blue eyes, you really go to master duel / tcg / ocg meta page check the meta, learn the meta became the meta, or anti-meta, you actually became casual after 2 years playing and boring of the meta, since the day one there is no "a casual place to be" never was, there is no adventure mode with cool boss, like Pokémon. "Unless you play the console games" master duel / tcg and ocg is an excuse to expend money / gems and play meta, or events, that's all / dkayed / josh and farfa are just our coping place to be when you are boring at home, that's all... Casual place is not here, the casual place is actually the end game.. When you make the casual a meta somehow, THAT'S ACTUALLY BE A PRO (Plants / Ritual Beast and Runicks Winning WORLDS & TOURNAMENTS -> THAT'S A PRO PLAYER and MUST BE A CASUAL DECK HAHAHHA this world is crazy
I enjoy this new format of video where we see you KeyYGO. Feels more engaging 👍
PVZ theme is insane :D
+1 for the dota comparison
100% agree
Casual yugioh works in the OCG though. Somehow their casual market is huge and why they don't outright ban cards that would destroy strategies because of pet deck mentality they have over there
I really don't feel like that's a great mentality to have for the ban list either. People not wanting to play meta and have their own pet decks is fine, but cards get banned usually because they have toxic elements to them and are good enough to see play. The format is actively worse if grass, or block dragon, or card of demise is legal/ at 3.
Bros right why is the tcg specifically so expensive like Jesus
5:41 Yeah, I really want to hear that "Advanced Battle Phase II" lecture by Jesse Kotton, Joshua Schmidt and others about "what the h*ll does this card do?". LOL
Idk just played same deck for 10 years, just keep up with what’s meta and what decks do. But imma always play same decks and hope they get support
As a Madolche player, I feel this
Based Thematic Specialist, based Zeyet profile pic. Cheers!
@@YukichiReikyumadolches are eating good, we sylvan players are starving
Same I was so happy when Raidraptors got the new support but went to locals and just got otkd by Tenpai and said ya fuck this game.
The big issue is really all of the rules and text. I love yu-gi-oh, so I dont care if a card has 500 words on it. But someone who's new to the game that has to read it all, as well as every single other card, will just get overwhelmed and give up. Even though keywords and icons/pictograms can bring other issues to the game, they really need to shorten the text on cards somehow. I feel like pendulums was already a mistake with extra text. Also, I'm sure that using pictograms and keywords would make certain things more clear. Like "why hasn't my blackrose dragon activated", and get swarmed by reddit "learn to read the card lol", because it's so obvious the effect is suppose to activate on chain link 1 and not chain link 2. Unless you're very dedicated it's a huge turn off for many people.
the card text is more of a established player issue instead of an new player issue. new players do need more text for the stuff they don't understand yet other card games tend to put it in the rulebook instead of making cards text an essay.
Yu Gi oh is the alternative of war . It's the only good explanation why we play it 😂
The main problem that I , and many others also face , is that almost everyone plays only the meta , even when its your close friends . Therefore , if I try to play off meta decks like PK or DDD against something like purrely you have a 0% chance to win . I dont mind losing , but when all you do is lose lose lose it becomes boring
Very well thought out and thought provoking video despite the pretty short length 👍
Fiendsmith Can send Snake eyes Ash for a long combo that doesnt use the normal summon
In order to setup the Snake eyes board and you Can handtrap your opponent
I can spit out a full black wing board regardless of my hand, what does that make me?
A blackwing player. They've done that since 2010
@@undeadinside3571I agree they are just a blackwing player
This was interesting as the amount of knowledge to maintain and keep up with is an issue but I think the main problem with Casual Yugioh is the lack of alternate ways to play that are supported. This is a shame since casual could mean anything from someone who just wants to play Darklords but is fine with the fast nature of the current game to players who want to try a janky inconsistenct OTK deck to 2005 was peak Yugioh and everything else is trash. I mean GOAT and Edison format are great for players who want to experience older formats again but what about everyone else. If I want to play my Insect Pile deck that probably won’t end well due to the abundance of meta decks in ranked but I can’t take it into an older format. I think having a lower power level format or two where decks past a certain level of strength are off limits would be a good idea since it offers a space for weaker decks to be used without needing to take into account the likes of Fiendsmith or Snake Eyes. Or how about bringing back a tag format that would add the element of teamwork to really spicy things up.
You got to try playing Magic The Gathering, try Commander with some friends.
I live in a very nothing town. No tournaments. Only 1 guy that kinda understands me.
I try to keep it easy on newcomers with a more simple package like nothing but Level 4 Normals but they still don't understand because the kids are just brain rot zoomers and my mom just wants whatever she is cozy with.
I just play my favourite cards, no xyz or synchro. Odd school cards mainly with 10 or so newish. Probably will get smashed when i go to my local soon
Archetypes being so specific makes getting back into Yu-Gi-Oh difficult because you need to keep up with archetypes
Deckbuilding in an old gba Yu-Gi-Oh game is extremely different from deckbuilding in legacy of the duelist
You know what we need instead of casual yugioh? Casual yugioh spin offs. Like legit, why couldnt have Cross duel been a fun console game instead of a ranked gatcha mobile game? Whatever happened to the days of fun wacky games like duelist of the rose, capsule monster coloseum, fuckin wheele breakers.
Or Rush Duels
Loved the video.
I agree with you. Yu-Gi-Oh is more about what you've learned that ISN'T written on the cards as opposed to card interpretation itself.
How would I know that Lonefire Blossom isn't affected by Skill Drain if I was a new player.
I love being able to assess cards or understand how to use them immediately because of my advanced knowledge about speed spells, varying types of effects, card economy, etc.
I don't like playing overtuned "meta decks" because it cheapens the experience IMO. Knowing I have the strongest available cards feels like I have an edge against players that aren't using them despite their game knowledge being just as good as mine.
I guess the counter argument is that top deck mirror matches are usually really skillful and knowledge based? But I 've personally never really enjoyed mirror matches.
Casual and team modes are such wasted potential
I've been playing Yu-Gi-Oh for 5 years and I still don't know how to do some combo (I forgot the name)
Explaining complicated combo interaction is half of each of the animated series. Marik cackling and explaining how a uno draw 4 card works doesnt quite hit the same.
Its still bizzarre to me that Master Duel still doesn't have any keyword options, for reducing card text. In an ideal world, they'd have symbols pop up over Monsters to represent things like Stratos, Pierces, untargetable, squeezes toothpaste from the middle, etc.
a while ago i thought that it was a good idea, until i went to Magic Arena and have all those new keywords they have been cooking on each new set and suddently you really need tool tips to explain what the fuck is going on, or look at a metazoo card, is just nonsense keywords, you have to memorize all that information to be able to play, in yugioh you only have to understand how to read the card and it explains the card. EZ.
which talking about it, people complain that monsters with 3 abilities are too powerful, bro, each keyword is an ability and some monsters get like 6 + their own special thing.. if you think powercreep is bad, what would happen if you let them have more text to write more abilities on them?.
Except it looks simple and looking simple helps not overwhelm nee players @Badbufon
It's a bit ridiculous but after teaching my friend yugioh and teaching them magic they liked magic purely because even though theybhad to keep looking up keywords the cards didn't look complicated at first.
It's ridiculous but I can sort of understand where they're coming from.
@@Badbufongreat example, like all of a sudden magic is expanding the required knowledge base in a strange way (I like it to some extent) like now suddenly you have to know what a crime is, or whether your creature subclass now has another subclass attached to it. Thematically, good, in terms of clarity on the cards themselves, mud.
You'd think Once Per Turn would get the GY treatment as an obvious one.
the issue why keywords don't really work in yugioh is because of all the nuance in the specifics effects. take untargetable for example. there are monsters that are untargetable by all effects, some that are untargetable by only monster effects, some that your opponent can't target but you can. if you have an "untargetable" keyword but then have to further specify the details, the keyword isn't actually doing anything.
for stratos, is it only on normal summon, or both normal and special? what about cards that only activate when properly summoned? do you just keyword certain summons and write out others?
what about cards that have an effect that does two things, such as drawing a card and popping a card? sometimes they happen simultaneously, sometimes, it's sequential, and sometimes the second is conditional on the first resolving. you can't keyword that.
In master duel, If i am able to complete dailies and receive same rewards as ranked duel, i would have neven play competitive yugioh. Most people just dont care.
Idk man
I'm a decent player, never watched a primer video, never cared to update myself on the meta
I simply make a 1 size fits all deck, current format is almost never taken into account
Except maxx c, i have plans for maxx c
yu-gi-oh is kinda like chess: both are fun if neither player has any idea what they're doing.
casual ygo means offline video games , once there more than one human player it is a competetion
I have the way out though, but they wont use it
I blame the players. Ruining a good thing with their fancy new cards.
Inb4 someone says "Konami makes these cards"
Honestly, my opinion is that the definition of "casual" is so subjective that it's effectively meaningless.
When it comes to trying to get others into the game at even as a casual level, it can be tough. I've been trying to get both a magic player and a non card gamer into yugioh and the game doesnt help make it easier especially with all our lives in the way. I decided due to its overall lower power level to start them with paper speed duels(rip), the non card gamer has said he likes the game more than magic which the magic player has been trying to get him into it but he hasnt played much of either game(also 100 card commander decks arent the most absorbable ways to learn that game). The magic player when it comes to learning it has really struggled with understanding some aspects of the cards. I honestly feel some of the issues with the game's newcomer experience could be improved through updating of the card text, not through keywording though maybe some more light keywording like piercing is could be nice, but I mean through the way cards are structured. For example, bulleting or numbering the effects like the ocg does could likely improve the readability a lot, or at least some kind of line breaking. I also think specific kinds of effects could appear first on a card, like effect to summon it first, followed by any effect on summon, then maybe ignition effects, then lastly floating(just an example), you know, ordering effects in order they may be likely to be used. I also think it could be nice if they converged the formats. Like combine the ocg and tcg into one format with simultaneous card releases(this would mean some expedited releasing for catch up but thats fine). Master Duel could also perhaps be eventually combined into that same format, then, similar to magic arena(but better priced), it would be able to simulate the game's primary format for testing as well as full ruling confirmations. Format converging doesnt exactly help the new players but its nice for the others but it could make room for them to manage another format whether it be bringing rush duel to more places, which could be maybe more easily understood for new players, or perhaps a rotating format that functions on a lower power level thats easier for new players to understand, and can have some nice casual play that is easier to get into with its lower available card count and less primer reliant turns while still allowing for skill expression, though admittedly different skills may be at play when compared to the current format as seen in how old retro formats definitely feel like different skills are being acted on(mostly). Oh and they can throw in Blue-Eyes and Dark Magician too I guess.
TLDR: They should update card formatting(at least to have TCG match OCG) and make a SEPERATE rotating format while converging OCG, TCG, and Master Duel into a singular format(they could just call it advanced, or maybe Master Duel for the anime synergy, and to match their simulator I guess).
All you need to learn is Stun.
casual yugioh is a fugazi
This is why Yu-Gi-Oh! isn't fun anymore.
I think there is a casual in yugioh but its different. watching cpu vs cpu is casual. I do cpu vs cpu tournaments on my channel that tries to build decks based on anime and manga characters plus other archetypes that i feel could work in the era. The cpu is either super smart or super dumb. and part of the fun is to see what it wants to do. my Anime live videos are about to start vrains era stuff, while my twitch videos the Reduel series reworks the story to bring in characters from across the series.
Come on, duel links with rush duel are casual formats. You can at least play your cards and not get bored wiped/negated every turn.
Ygo has always been closer to a fighting game. There is no real casual fighting game as you would really have to check with frame data and choke points. Think sf6, guilty gear or tekken.
that is so mistaken I don't even know where to start.
so I'l just tell you to go play any marvel vs camcom game.
yugioh isn't like a fighting game, it just sucks.
I never understand why people always associate Yugioh with fighting games, because they never explain it at all. For me, YGO is closer to a racing game, and casual fighting/real-time action exists.
1. YGO is like a racing game, but with only 1 circuit. That's why you can see a bicycle racing against a MotoGP Bike. Sometimes the bicycle can win the race, because the MotoGP biker is bad and crashes in the middle of the race. But if both of them already understand how to use their own vehicle, no matter how good you are at riding your bicycle, a mediocre biker with a MotoGP bike will always be ahead.
2. There are some huge differences between good and not-really-good action game players. Usually, we call this a "micro skill". This skill is about your reflexes, response time, how fast you can make a decision, timing, etc. Casual players usually don't have that and never train in those skills. That's why in action games, even with the same character, you can see huge differences between the good and not-really-good players.
@@renaldyhaenSo Yugioh could be more like a Cannonball Run, Motorstorm, or open-clads Forza lobby in terms of variety, except it all mostly takes place at one type of road course?
Referring to your analogy.
@@valutaatoaofunknownelement197 I never play those game, but when I check them, maybe yes. And coincidentally yesterday someone made a video about Motorstorm. I can say they still make the vehicles "equal" because each vehicle have their own strengths and weaknesses. Also, there are no bycicle on those games....
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And if we see "good modern decks" in YGO now. They almost have no weakness, except the mistake from their player. Because of the generic stuff, easy summon requirement, and no restriction.
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From what I see, those games make sure the "playable vehicles" are usable and can compete in the game. In YGO, we have dozens of archetype. And maybe only 10 can compete in the format.
@@renaldyhaen It's not just a circuit. It's more like a time trial. "Can I complete my Snake-Eye Fiendsmith combo with a specific board state before the opponent uses all their hand traps?"
kuchen format is alright
I’m sorry I’m going to have to put you on blast. Casual Ygo is the best way to enjoy the game IMO. If you’re not playing a meta deck you are play casual. It’s up to you and your opponent to decide what you want to. Have a conversation. Don’t like floodgates? I won’t play my Mill deck. Want to engine battle let’s go!!! No hand traps, I’ll take em out. By having a conversation about what your deck does and what your opponents deck does you can have very enjoyable games. My locals is casual only. You’ll have people playing top decks for fun while others play DM vs Blue Eyes. We need to have these conversations. It’s called rule zero in mtg. It pisses me off when people say casual doesn’t exist. It does! I’m living it.
I think you just have a different definition of casual than this guy (yours relates to powerlevel while his relates to commitment) But I do agree with you that just talking with people and setting expectations is the best way to play basically any game with a social aspect
Sooo... playing yugioh make you a pseudo-engineer?
I tried to make a flower cardian deck just to play another game entirely so snake eyes players know what it's like to not be playing the same game
no way out?
there is, it's just that it would be way too soulful and way too logical for the wellbeing of the game that konami wouldn't do it. Plus imagine all the meta babies with no personality, what are THEY gonna say?
Konami manages this game like a Pay2win game. That's why they mix both bad decks and expensive-good decks. So, the bad-rich players can spend more money on those strong decks. The bad decks are still there to give an illusion for bad-rich players who play with strong-expensive cards. Of course, Konami needs to give something after a player spends hundreds or thousands of dollars, right?
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Imagine if we have an alternative format with lower-power cards. Players with weak decks with move to that format. Now, the standard format only has players with strong-expensive decks, or full of good players. This will make it more difficult for rich-bad players to win the game. Rich-bad players will stop spending money on Konami because paying huge money doesn't give an "incentive" anymore.
i disagree, well, a bit
talking about Master Duel manly:
the new player experience it is pretty rough, but that happens on any non-forbabies game, it would be cool if they made a very low powered entry format like mtg arena does, but so far, solo mode would be the best mode to learn yugioh, people cry about reading but bro, go and memorize a list of ever increasing keywords or a bunch of books for warhammer, etc.
and if the new player really can't get into yugioh, then it isn't the game for them.
OMG! THIS GAME HAS 12K CARRDS!, bro, at most we care about 500 tops and from that, you can read any card and understand what's going on...
for casuals, from silver through diamond is the casual environment, from bots, new players, meme decks and people playing their pet decks, meta is rarely seen and there is no stakes for that bracket, you also have the events which also have no stakes an people play dumb shit as well.
for competitive casuals you have up to master rank, and for really try hards you have the new points whatever system.
as for the game updating, everyone complains about living games, but if the game stops updating is considered dead and only a handful of weirdos in a facebook group would play it, have fun as a new player there.
Sure, nut which 500 cards? The master duel system doesn't help you learn that easily.
I dabble in competitive Pokémon. I'm 100% a casual, playing
@@K-H-28 there are 3 loaner decks for ranked now: evil twin, eldlich and cyber dragon, not perfectly constructed but decent enough to be playable.
new players can also unlock a SwordSoul deck if they add a friend's code
so they now have more of an equal footing for their first duels. not a perfect solution as i said but it is good enough to farm the game, at lower ranks you don't need a meta deck to win, that why there are people playing the fanmade masochists mode, you can win with literal garbage decks to some degree.
as for decks, there are in game ways to copy decks and you can spectate duels, as for ranking there are online resources for that, there is hardy a need to construct your own deck on master duel. even after years of playing it is mostly fine tunning really, there isn't a secret combo card that no-one had ever heard about, combos in yugioh get solved rather quickly after a deck gets revealed, by the time they release in master duel there are already videos uploaded with all the incoming decks to copy and paste.
is not curated by konami, but silver/gold are hodgepodge of casualness
Honestly, a lot of wrong things here. This is invalid when you talking about Casual YGO but never mention some previous lowe-power Events in Master Duel like Duel Academy, Acceleration, Legend Anthology, etc. I think those events are experiments from Konami to see the implementation of their data about card play rate and win rate, to create a more "casual" format. Personally, those events are good and more enjoyable than the standard format. But because they only last for 2 weeks. We cannot evaluate and improve the format. But I think this is possible to do.
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Knowledge-based game, but it is funny because the most competitive format always ends with 3 or fewer decks type. And it is funnier when uhk- "Pro" complains about the diversity in the competitive format in the previous TCG format. Ironically, the game will be more diverse in lower lower-power format. Because there are a lot of strategies that are never known by players, because of how "weak" they are in standard format.
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Yeah, I agree with "card game need to sell a product". But we also talking about Master Duel here, a digital game. On paper, maybe they need to do that. But in digital, even if Dark Magician suddenly becomes META and better than Snake-eye. You can only get the cards from Craft or buy the pack with gems. And you can only can get those items from Konami. In summary, for new or old cards, in digital card games, Konami will always get a profit.
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And also, please don't underestimate the players. Players can learn opponent decks directly when they playing the game. Well, but maybe it is difficult to do with "modern good decks" because if you don't know what Snake-eye or Fiendsmith do, this basically FTK. But in lower power decks, this "learning process" is possible. Look at Dual Avatar or S-Force, they cannot OTK even on the open field without disruptions. In that case, their opponent still has a lot of time to learn about those decks, and how to play against them.
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In summary, I don't know man, but every time I heard someone say "casual never works". Their explanation and reason are really shallow.
Keep in mind that "casual" and "lower power" are not synonymous. You can play a high power format casually and vice versa, the argument is that that is a bad experience. Slowing the game down DOES make it easier for casual players to follow, but you still have basically all of the same problems of complexity and lack of information that are baked into modern card design.
Also the fact that you recognize that any "modern good deck" is functionally an FTK is kinda telling. Every deck printed in the past 5 years is functionally an FTK is you don't know what you are doing against them, so learning on the fly is an insanely high ask. Yugioh is never going to slow down to the point you can see what your opponent is doing, understand what you have to do to beat them, and actually still have enough plays that you can carry that plan out.
@@lightning3911So what? Casual literally means "relaxed and unconcerned". I think it is more relaxed if you know you can still play until turn 5, and you don't need to close the game at turn 2 or fewer.
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How to learn? Yeah, maybe this "skill" is rarely used in modern monotone format when the players already know what others play and how to beat them, long before they play the game. But you can actually learn the opponent's deck, directly at that duel. On paper, you can learn it in an early duel of BO3. Or if it is Master Duel, you can check the related cards. And this learning process would be more friendly if the game didn't end in turn 2.
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I don't think YGO is that complex, especially if you play it in the digital simulator. This game is just unbalanced. It is like working with a theory without an answer. Trying something for the 1st time will always be difficult, no matter what activity. But with a more balanced format, this at least give a morale boost for everyone who learns the game. Imagine when you try to learn the game with "not really a good deck" like Swordsoul, against Fiendsmith Snek for example. No matter how good you are, as a new player, you will always feel "bad" or "don't understand the game", because somehow your opponent always "plays better" than you. Also, with some different formats, from the lower power decks and higher. This will be a good place to learn a deck. You can start from normal summon Aleister, and then try stronger and more complex decks.
The frick is a vigilance?
all konami really needs to do is stop banning the combo BREAKERS and maybe, just maybe, issue a maximum count on special summons (it is a legitimate strategy to deck out your opponent via Maxx C just by running infinite combos... it's wrong). Maxx C may have been BS, but so is a board full of 6 negates where the only way to break it is by tributing their monsters (they literally made an updated archetype that does exactly this and it's top tier for that reason...). The world Championships 2023 were won in a single turn the first duel of the match... the greatest players in the world... couldn't even play their cards.
Keyago is washed up
Your comparison between Dota and Yugioh is so disingenuous. Yes sure, you explained what there is to know about Lion (which is not even ALL you need to know. did you explain his facets? his innate? talent tree? attack range? usual position? general play style? combos?), not to mention you didn't specify you need to RE-LEARN Lion every so often when skills get changed be it in numbers or in effects. (so much from evergreen knowledge from year 1 to year 15)
But even outside of that, the major difference is that learning decks is ALL you need to know in Yugioh, whereas learning characters in Dota is only A SMALL PERCENTAGE of what you need. In fact, every Dota player will agree that learning characters isn't even the main thing you should focus on. Whereas, again, in Yugioh, if you know how your deck plays, that's already most of the knowledge.
Incorrect
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I took a break for 1,5 years and it wasnt that hard to get back. There are not xx new cards relevant. You just have to learn the current 3-4 decks and you are good. The rest that happened inbetween already became irrelevant