Another bad thing about backcapping is that people who have already given up on the game try to get the MVP with it, that way the penalty from losing is lessened at the exchange of putting the last nail in the coffin.
I my policy when it comes to backcapping is this: "Backcapping is bad except when it isn't". What I mean by this is most of the time as stated in the video it is almost always ideal to play with your team to create big opportunities to score and have somewhat of a safety net incase your team loses Ray but manages to defend well enough to comeback last minute. But there are situations where believe it or not backcapping is going to be the better choice to make. Examples: A) Both teams are evenly matched at Ray and there isn't an opportunity to rip Ray without risk of it getting stolen so the winning team trys to stall until the timer runs out. The losing team can turn this around by successfully scoring as much as possible in this short window of time but, this will come down to how well the rest of the team can play without you to keep the enemy team occupied. B) Your team wins the 2 minute fight but is already in a postion to win and/or can't rip ray before enemy respawnds but has time to score instead(you *SHOULD NOT* be trying to rip ray when your team is winning anyway. It just creates an unnecessary opportunity for the opposing team to steal). And it is one of the most annoying and preventable ways to lose a game. C) You were already in postion to backcap seconds before Ray spawn and can still make it back in time(If you are going to try this it *SHOULD* be on a pokemon with good mobility/escape tools). D) You're playing Sableye. Inbetween objectives and fights, you should be scurrying around the map, sneaking scores in, and providing vision to your team(don't neglect your role in teamfights, helping allies win fights generates lots of points for you to pick up and score). Before mindlessly walking over to the goal to score 2 points and die to a Buzzwole gank while mindlessly spamming "THANKS!", stop and ask yourself these questions: 1. Do you know where the enemy is and can they get there in time to stop you? 2. Are there any enemies about to respawn and can you get to a goal before they do? 3. How much time to you have before Ray spawns and can you get back in time to help your team? 4. How much time is left on the timer and how far behind is your team in points compared to the enemy team? 5. Is your team good enough to take this fight without you? If the answer is no then *DON"T BACKCAP!!!* I think it has less to do with the fact that backcapping is bad and more to do with the fact that most of the player base just has no idea WHEN and HOW they should do it.
Yes but don't tell this to randumbs because this kind of backcaps requires some knowledge in macrogame which those pepegas lack and they may just use this as an excuse to keep on backcapping
There’s a lot of things that I don’t like about Pokémon UNITE and I could see the community as a whole as why is the wind rate so unbalanced and also unfair😢😢😢
Backcapping works on hyper-mobile pokemon that can both backcap and then immediately re-join the team. Backcapping at ray works in the specific case of flipping the score on the enemy and forcing the enemy to have to start ray, but requires your team to actually play defensively at ray and not try to or allow the enemy to pick a fight with them while you are gone. Starting ray while everyone is alive puts your team at the disadvantage due to burning cooldowns on ray instead of the enemy. However, if the enemy becomes aware that they are behind in points, they get more desperate and begin to fracture, with some people also trying to backcap at less opportune times, or the aformentioned waste cooldowns starting ray, both options allowing your team to jump back on top of the enemy and win the fight. In essence, so long as you meet the two conditions of being a hyper-mobile pokemon, and your team is smart enough to play defensive at ray, backcapping is extremely effective at fracturing the enemy team and putting them on a timer. I tend to hover around a 60% win-rate in 1600 ranked entirely solo maining paypool azu and abusing this strategy by backcapping at ray every opportunity I get.
Does that factor score speed? Some mons score faster. Especially with players running GG for that reason. Is that valid? Is running x-speed or high-mobility moves to burn late-game worth running to a goal and revealing your plan?
@StudiousTome goal getter is a trap, and ideally, you would want to keep your battle item too for the teamfight, tho if your mon lacks roaming capability, you may need to. This strategy is best suited to mons like sableye, dodrio, talonflame, playpool azu, thief tinka, np darkrai, aerial ace leafeon, etc. Just any mon that can roam the map well with constant speed boosts or spammable dashes.
@Zyvux. I mean convincing ppl not to run GG for the purpose of backcapping. It just seems risky to backcap without a set of things nobody should be use. Score shield, GG, and an already high scoring speed are useless to anyone who isn't stacks or running what you mentioned. I just don't see a scenario where this happens without the other team thinking the same thing. I imagine it as a stalemate because, eventually, Ray is the deciding factor. I can't expect twenty seconds, let alone two minutes, without anything happening Ray-wise. How long is a team supposed to wait on this?
@StudiousTome should take you no less than 3 seconds to reach the enemy tier 2 from ray, 5 secs to score, then 3 secs back, if your team cant hold off from engaging in 11 seconds then there are bigger issues at hand. That being said, it's not like you should do it every game, only under the specific scenario outlined in my original post. And if you assume that is every game... says a lot about you as a player tbh.
@Zyvux. I just don't put stock in teammates with no way to communicate other than pings. It's not so much they are impatient as they are expected to wait on a strategy that causes them to be 4v5 on the chance the enemy doesn't just runover or flank them. Specific is just another word for "many factors need to line up" which again rarely happens in uncoordination, however 5stack or high elo competitive team you are.
All of what you said is true, but additionally: - prior to Master Rank you get protection points by scoring over 100 - some players are actively bad at the fighting aspect of the game, and are convinced they will just instantly die if they engage the enemy
I have some experience in Dota 2 so defensive strategy comes naturally, however, when it comes about unite I've notice a lot of lone players trying to score their 18 points near the last minute frame instead of tryinto stop a raid with two or three enemy team players with 50 or 40 points each. Some people don't understand the concept of having to decide if let enemies score 300 points in your base meanwhile you score your 36 points in the enemy base. Sometimes im the only one stopping a raid of four in base, even if i don't kill anyone, meanwhile my four teammates are farming to score miserable 18 points near the 30 seconds mark.
Oh man i love this one, how does one design a game so players would know good plays from bad plays, the topic is so large and interesting and metas and strategies evolve overtime
backcapping is bad but only when my teammates do it because they always find the worst time to do it, while I usually find an excellent time to squeeze in points unpunished and swing the game to a positive dynamic for the team
if you played real mobas before coming to unite, there is a not small chance you can logic when is a good time to split off and abuse the enemy team not playing defense properly. if unite is your first moba, first off, my condolences, second, teamplay is and always will be better until you realize that youtube is free and that the game is so casual oriented that no one wants to make guides about those high macro decisions because you're essentially punished for being decent at the videogame
Next video should be about the other side of this...thinking you can solo Ray. Too many ppl do this. No one will help you if you start ripping. You need rip and secure, and you starting to rip without secure is bad. To give an example many might understand: Decidueye can only run Razor Leaf *or* Spirit Shackle. Rip or secure. Razor Leaf can deal damage quickly but not all at once. Razor Leaf can't secure. Spirit Shackle can deal a lot of damage at once but only once charged up. Spirit Shackle can't rip. *Decidueye's Unite Move, Nock Nock, can't do either rip or secure.* The quills come out to slow and the big quill at the end comes too late. To effectively get Ray shield and win, some of the team should be ripping and usually one member of the team should be focused on the moment to secure. Other members still could be getting in the way of enemies trying to secure too. The point is have a plan as to your place at an Regieleki or another Regi because Ray is the most important goal in the late game.
I guess I've never really back scored as I always was the one watching others doing it and dying. However, I have when I know that the game is lost. But unite is the only game of its kind i play and have played.
Strategic backcapping has a place for sure. But I don’t think that’s what’s going on in these randoms minds most of the time. I find a lot of teams don’t understand goal integrity and ensuring someone is always watching. There are so many times you can score t2 bot when an eleki comes up and still make it back to defend eleki.
Short version: people is stupid, selfish and they want to feel glorified. I mean I liked your theory of big numbers but then why don't they go for the 500 > 100? If I backcap I get 100, if we all win the team fight we score 500. I'd rather help in the tf to get the big number.
this is the leaf b-roll i was waiting for lfg
Another bad thing about backcapping is that people who have already given up on the game try to get the MVP with it, that way the penalty from losing is lessened at the exchange of putting the last nail in the coffin.
Scoring should be removed from the MVP system, and they should balance it with damage done and taken so those pepegas stop doing that
im not positive people actually care about MVP at all, they just like having big number
I my policy when it comes to backcapping is this:
"Backcapping is bad except when it isn't". What I mean by this is most of the time as stated in the video it is almost always ideal to play with your team to create big opportunities to score and have somewhat of a safety net incase your team loses Ray but manages to defend well enough to comeback last minute. But there are situations where believe it or not backcapping is going to be the better choice to make.
Examples:
A) Both teams are evenly matched at Ray and there isn't an opportunity to rip Ray without risk of it getting stolen so the winning team trys to stall until the timer runs out. The losing team can turn this around by successfully scoring as much as possible in this short window of time but, this will come down to how well the rest of the team can play without you to keep the enemy team occupied.
B) Your team wins the 2 minute fight but is already in a postion to win and/or can't rip ray before enemy respawnds but has time to score instead(you *SHOULD NOT* be trying to rip ray when your team is winning anyway. It just creates an unnecessary opportunity for the opposing team to steal). And it is one of the most annoying and preventable ways to lose a game.
C) You were already in postion to backcap seconds before Ray spawn and can still make it back in time(If you are going to try this it *SHOULD* be on a pokemon with good mobility/escape tools).
D) You're playing Sableye. Inbetween objectives and fights, you should be scurrying around the map, sneaking scores in, and providing vision to your team(don't neglect your role in teamfights, helping allies win fights generates lots of points for you to pick up and score).
Before mindlessly walking over to the goal to score 2 points and die to a Buzzwole gank while mindlessly spamming "THANKS!", stop and ask yourself these questions:
1. Do you know where the enemy is and can they get there in time to stop you?
2. Are there any enemies about to respawn and can you get to a goal before they do?
3. How much time to you have before Ray spawns and can you get back in time to help your team?
4. How much time is left on the timer and how far behind is your team in points compared to the enemy team?
5. Is your team good enough to take this fight without you? If the answer is no then *DON"T BACKCAP!!!*
I think it has less to do with the fact that backcapping is bad and more to do with the fact that most of the player base just has no idea WHEN and HOW they should do it.
Yes but don't tell this to randumbs because this kind of backcaps requires some knowledge in macrogame which those pepegas lack and they may just use this as an excuse to keep on backcapping
I'm totally with you I think there are definitely great times to backcap, I do it all the time as Meowscarada because she can easily make rotations
There’s a lot of things that I don’t like about Pokémon UNITE and I could see the community as a whole as why is the wind rate so unbalanced and also unfair😢😢😢
Backcapping works on hyper-mobile pokemon that can both backcap and then immediately re-join the team.
Backcapping at ray works in the specific case of flipping the score on the enemy and forcing the enemy to have to start ray, but requires your team to actually play defensively at ray and not try to or allow the enemy to pick a fight with them while you are gone. Starting ray while everyone is alive puts your team at the disadvantage due to burning cooldowns on ray instead of the enemy. However, if the enemy becomes aware that they are behind in points, they get more desperate and begin to fracture, with some people also trying to backcap at less opportune times, or the aformentioned waste cooldowns starting ray, both options allowing your team to jump back on top of the enemy and win the fight.
In essence, so long as you meet the two conditions of being a hyper-mobile pokemon, and your team is smart enough to play defensive at ray, backcapping is extremely effective at fracturing the enemy team and putting them on a timer. I tend to hover around a 60% win-rate in 1600 ranked entirely solo maining paypool azu and abusing this strategy by backcapping at ray every opportunity I get.
Does that factor score speed? Some mons score faster. Especially with players running GG for that reason. Is that valid? Is running x-speed or high-mobility moves to burn late-game worth running to a goal and revealing your plan?
@StudiousTome goal getter is a trap, and ideally, you would want to keep your battle item too for the teamfight, tho if your mon lacks roaming capability, you may need to. This strategy is best suited to mons like sableye, dodrio, talonflame, playpool azu, thief tinka, np darkrai, aerial ace leafeon, etc. Just any mon that can roam the map well with constant speed boosts or spammable dashes.
@Zyvux. I mean convincing ppl not to run GG for the purpose of backcapping. It just seems risky to backcap without a set of things nobody should be use. Score shield, GG, and an already high scoring speed are useless to anyone who isn't stacks or running what you mentioned.
I just don't see a scenario where this happens without the other team thinking the same thing. I imagine it as a stalemate because, eventually, Ray is the deciding factor. I can't expect twenty seconds, let alone two minutes, without anything happening Ray-wise. How long is a team supposed to wait on this?
@StudiousTome should take you no less than 3 seconds to reach the enemy tier 2 from ray, 5 secs to score, then 3 secs back, if your team cant hold off from engaging in 11 seconds then there are bigger issues at hand. That being said, it's not like you should do it every game, only under the specific scenario outlined in my original post. And if you assume that is every game... says a lot about you as a player tbh.
@Zyvux. I just don't put stock in teammates with no way to communicate other than pings. It's not so much they are impatient as they are expected to wait on a strategy that causes them to be 4v5 on the chance the enemy doesn't just runover or flank them.
Specific is just another word for "many factors need to line up" which again rarely happens in uncoordination, however 5stack or high elo competitive team you are.
Zeraora players neurons activating when they backcap 50 points with goal-getter
All of what you said is true, but additionally:
- prior to Master Rank you get protection points by scoring over 100
- some players are actively bad at the fighting aspect of the game, and are convinced they will just instantly die if they engage the enemy
My conclusion - Unite should add an affirmative sound effect when the enemy team is wiped, and tune down the "what a goal" thing
I have some experience in Dota 2 so defensive strategy comes naturally, however, when it comes about unite I've notice a lot of lone players trying to score their 18 points near the last minute frame instead of tryinto stop a raid with two or three enemy team players with 50 or 40 points each. Some people don't understand the concept of having to decide if let enemies score 300 points in your base meanwhile you score your 36 points in the enemy base. Sometimes im the only one stopping a raid of four in base, even if i don't kill anyone, meanwhile my four teammates are farming to score miserable 18 points near the 30 seconds mark.
Oh man i love this one, how does one design a game so players would know good plays from bad plays, the topic is so large and interesting and metas and strategies evolve overtime
You're so right queen
Commenting to further push this into the algorithm, keep at it husky! 👍
backcapping is bad but only when my teammates do it because they always find the worst time to do it, while I usually find an excellent time to squeeze in points unpunished and swing the game to a positive dynamic for the team
oh my goodness i had no idea what she looked like until this video , shes so prettyyy 😆😭
Mooney is the star of the video today.
KITTYYYYYYY!!!!
Yes …. Yes they are
The Sableye playerbase is going to love this video
bring it on
if you played real mobas before coming to unite, there is a not small chance you can logic when is a good time to split off and abuse the enemy team not playing defense properly. if unite is your first moba, first off, my condolences, second, teamplay is and always will be better until you realize that youtube is free and that the game is so casual oriented that no one wants to make guides about those high macro decisions because you're essentially punished for being decent at the videogame
Next video should be about the other side of this...thinking you can solo Ray. Too many ppl do this. No one will help you if you start ripping. You need rip and secure, and you starting to rip without secure is bad.
To give an example many might understand: Decidueye can only run Razor Leaf *or* Spirit Shackle. Rip or secure. Razor Leaf can deal damage quickly but not all at once. Razor Leaf can't secure. Spirit Shackle can deal a lot of damage at once but only once charged up. Spirit Shackle can't rip. *Decidueye's Unite Move, Nock Nock, can't do either rip or secure.* The quills come out to slow and the big quill at the end comes too late.
To effectively get Ray shield and win, some of the team should be ripping and usually one member of the team should be focused on the moment to secure. Other members still could be getting in the way of enemies trying to secure too.
The point is have a plan as to your place at an Regieleki or another Regi because Ray is the most important goal in the late game.
Good idea! I'll add it to the list
erm ackshually ahh thumbnail
I guess I've never really back scored as I always was the one watching others doing it and dying. However, I have when I know that the game is lost. But unite is the only game of its kind i play and have played.
Strategic backcapping has a place for sure. But I don’t think that’s what’s going on in these randoms minds most of the time.
I find a lot of teams don’t understand goal integrity and ensuring someone is always watching. There are so many times you can score t2 bot when an eleki comes up and still make it back to defend eleki.
I love backcapping tbh
I find it so baffling that people have a 45% win rate and can’t figure out they’re the problem. Like come on man. Self reflect plz n thkz
Short version: people is stupid, selfish and they want to feel glorified.
I mean I liked your theory of big numbers but then why don't they go for the 500 > 100? If I backcap I get 100, if we all win the team fight we score 500. I'd rather help in the tf to get the big number.
Yeah so true, I wonder if people can't understand that they would get 500 and instead want the instant gratification