True 😊 i am a lane enjoyer as I am a defender support main, i either go to top lane as a support or bottom lane as a tank 😊 and I agree laning is more fun than jungling
I honestly love defender buzz. We’ve seen in in the competitive scene a bit, specifically in the bot tank role. It’s not as bad as you think if you think of buzz as a tank and CC machine, something you want your defenders to be.
As someone who has won with afks before, I disagree with the first take. Assuming matchmaking is doing even a fraction of its job, just because someone is the best on their team doesn't mean you aren't playing into teammates who are equally as good if not better. The problem is, macro wins and loses games. If I spend an entire game winning my lane, scoring, taking their jungle, stealing objectives, not dying, not inting, but my TEAMMATES constantly run into fights they lose, do their own thing, and feed only to not show up to Ray or immediately die at it, then there's only so much a good player can do to win. Even the best players in the world can lose, speaking as someone who has ran into Luminosity in Ranked and beat them. Egos are pointless, play to get better, not to win, and stop thinking you're the best thing out there and can 1v5 teams - you can't.
Focus band is the best item in the game for early laning. But late game, focus band is really bad on squishy pokemon. Most of the time you will die before even 1 tick of focus band goes off
Ooooh, I love hot takes! About your first one: I partially agree. I think in a 5v5 game with as many variables as Pokémon Unite, even if you are able to play the game to absolute perfection, you're not always going to win. In my opinion, there are just too many factors. I do agree that a lot of players have to learn to take more responsibility and play around mistakes of their teammates though. About your second one: I completely agree. The difference between two and three damage items is usually not that big. Also, Focus Bands on squishies are rarer, so they might catch an opponent off-guard and allow you to get away even though they would have been able to KO you. About your third one: I have nothing to add, you're right. About your fourth one: I half-agree once again. I believe that as long as you're just playing solo/duo/trio, you can run pretty much anything in lane with an exp share support/tank. Even without them, I generally feel like the earlygame doesn't matter nearly as much as it does in coordinated play, so them having a weak earlygame won't be as impactful in the long run. About your fifth one: I'd have to look at the maths before actually judging, but from personal experience I can say that having more than two exp shares on one team just kinda feels bad if that makes sense. I do think that more Pokémon than we realize can be run as kind of a damage/support hybrid. Also I think Chandelure deserves to be added to that list, especially with Curse Incense. I don't think I personally have any fundamental hot takes, but I will say that people currently criminally underrate Blastoise. Its Surf/Pump and Spout/Pump builds are still incredibly good and A-Tier at least, Blastoise is just kind of overshadowed by other defenders. I think in terms of pure CC, it's still the second best defender after Wood Hammer/Horn Leech Trevenant.
Exp Share is not mandatory on every Defenders/Supports. Sometimes the best support is getting both your moves as the Defender/Support early. Getting Block for Snorlax and I use Full Shield + Aeos Cookie. Or Full Damage Mr. Mime with Confusion + Barrier. Edit: Finishing the video: Honestly, as long you keep your distance and keep the pressure as the ADC, go for it.
This is probably a hotter take from me but I think focus band is the most overrated item in the game. The next time you take focus band in your game, pay attention to how often the activation actually helps. There are so many cases where it gets completely wasted or you just die anyways because you get bursted before getting the full value of the heal (this is especially egregious on squishy focus band users). I have completely replaced focus band with resonant guard on every defender/supporter, I feel like it’s objectively more value. 2 procs of resonant guard is a 12% max hp shield for you AND your ally every fight, while focus band is 3 instances of 12% missing hp over time in just some fights. Not to mention that focus band’s item stats are awful especially compared to resonant guard. So yeah I kind of hate focus band lol.
I see hot take and I’ve gotta click. Hopefully one of the hot takes are “honestly, you’re not as good as you think you are” everyone thinks they’re a literal god at the game
Hot take number 1 I 100% agree and it's a bit frustrating trying to explain this to people and they proceed to think that getting mad at lower skilled players is a genuine way to make a match go smoother. In the context of 5s I see this a lot and 100% agree that if I'm the best on my team then I need to chill and focus on my struggling teammates and help support them instead of trying to shame every perceived mistake.
I disagree with the first take. I'm a support/defender main and will usually pick support over defender. I have been the highest ranked in a few lobbies and unfortunately I cannot win a game as a support when ray starts and my entire team rushes in and get taken down without popping an ult. I have a 65% winrate this season and it's because I help my team win but if they don't know how to win I can't help them. I'm not good at attacker or all rounder so I never pick them as I out damage those roles as an elde and I get to put 40-60k heals most games
Cool video its always intresting to see other players POV about various topics in Unite. Respectfully I do disagree with the hot take about Supporters and Defenders stacking in the early game. Some Defender/Supporter abilities scale extremely well with stacking items especially into late game like Moonlight and Wish. Stronger heals benifit the enitre team and extra HP from cookie will allow my tank to stay in a fight longer and boost healing from HP scaling sustain. Cookie also boosts the effects of items like Buddy Barrier and Resonant Guard because they scale with Max HP which also helps my teammates. Some Supporters like Mr.Mime and Clefable also have high dmg scaling moves in their kit that can be a surprise pop in damage to set up or/secure a kill. Some defenders are more like an All-Rounder than an actual tank like Greedent and stacking is the most optimal way to play him. Stacking early game, regardless of the role your playing is the best time to try and get stacks since most mons are fairly weak and/or easy to manage in the early game. I think the problem is that most players either don't know how to stack propperly and/or don't know how to play with a teammate that wants to stack. The lack of communication in most matches also exasperates this issue. Whenever my support wants to stack I help them by getting the farm low and letting them get the last hit. If they're running an EXP.Share I still benefit so there's no issue. If I'm the tank or support that wants to stack and my lane partner wants to as well I will always prioritize their stacks over mine and help them. I'll admit tho at the start of a match if my teammate stays to defend the goal and both enemy laners care trying to pressure, I'll take full advantage of that distraction to get 2-3 easy stacks. Scoreing gives experience and an early evo mon like Umbreon can get online much faster if the enemy team lets me get away with it especially in the bottom lane. And if the roles are reversed and Im the one getting 1v2 on my goal, I play safe and defend as best I can. I might be able to distract them long enough for my teammate to stack safely. Stacking is a fun early game strat but players should be careful not to throw early game trying to get stacks.
You know, I think this kind of thinking is good for the game. Sometimes we can just get stuck in habits-whether good or bad-and we don't think outside the box enough, so that when an issue or situation arises that requires that kind of approach we just instinctively fall into comfort roles and rules. I'm definitely not an exception from this, and am trying to expand my horizons a little. Thanks again!
Love Blue Lock. The thing with that analogy/comparison to Unite is that Blue Lock was invitational-only, cherry-picking the best non-professional players around Japan. Unite can be downloaded by anyone, multiple times, with multiple accounts, and most of us suck really bad at it :D
Clef main. My hot take is exp share on stacking clef is a waste and early stacking is key - especially the way my duo plays. I have 6 stack early. It allows for brutal early lane pressure because they can’t kill us. They cannot compete, are farm starved, feed us, and give us unites by the first objective. We bully them out of lane. I get this only works with a duo with communication that are aggressive in implementing lane dominance but I’ve done it in solo as well. We can easily be higher level or equal to the jungler. You must stack clef or your healing will be useless. If you are stacking - exp share is a wasted item as you are not together enough to matter. The diff in what you gain with exp share pales to farming the enemy early. Later fights are won with 85k-150k healing and my team is not dying at end game if they group. Tip: if you have clef on the team stay semi grouped up in fights and you will be a brutal damage force the enemy cannot overcome. Exp share on a healer is just bad when you could have an item that increases your healing when it matters at end game. It’s the diff of surviving a garde unite or not. That all said if you are a non aggressive player this strategy will not work for you. The 1/2-1 level diff exp share offers at the cost of end game healing is insane imo with so much catch up mechanic in this game. Full disclosure I’m an exp share hater. I know another hot take. 😂🤷🏼♀️
My hot take: Comfey is actually fun to play. People think it’s boring but that’s because they don’t think about how to maximize the Pokémon. They just stay attached to one Pokemon the whole time. If you maximize the bushes, applying heals to who should be engaging the opponent, and landing massive grass knots to tie opponents together for your team to clean it up, you’ll have a blast.
I 100% agree with The Xp share thing My hot takes *Yellow Emblems are Great if you know how to take advantage of the extra speed to flank the enemies Leaf Tornado Shouldn't be used to do damage. You should use it to give your team a speedboost. It helps mons like outrage dragonite get in or Inteleon to get away and don't even get me started on how cracked it is with a good block Snorlax. And lastly LEFTOVERS IS A Good item when used optimally
my hot take is back capping is okay in some situations, if you have high mobility like dodrio or talon, and jump back into the fight, it’s okay, but I’m not saying a garde should back cap at ray
I REALLY like your last hot take. Agree 100% Though, I can never get it to work for my tanky Venusaur. Really wish I could get it to work for tank Venusaur.
Honesty, the Blue Lock reference has been what my team and I been utilizing into Unite ever since the anime dropped. I do agree that if you truly believe you're "Him/Her", you find a way to shift the game into your favor. The enemy team's randoms are just as "bad" as yours.
I don't fully agree with point 1 but I do agree with the general direction. A larger point, but not enough ppl believe in adapting. Like, imo it is just objectively better, all things being equal, for jungler and maybe 1 top laner to rotate bottom for 7:30 objective. But sometimes your team just *does not* believe in teamwide exp and instead insists on eleki securing and pushing onto a t1 goal... it sucks, but it might just be better to help them with that and maybe sneak breaking t1 so eleki can push t2, instead of getting killed being the only ally to acknowledge a bottom lane exists - losing both the objective AND feeding your enemies too. Obviously your allies' suboptimal strategies around Ray get even harder to excuse (just narrowly failed to 4v5 a garde match I was carrying hard because my ally cinder was not only not at Ray, but not even backcapping.... was just a a a farming whole the enemy ripped, and yes he already had a unite move available😊)
I love running max attack speed pokemon in lane. 7 red emblems, muscle band, and rapid fire scarf. You can pick up so many surprise KOs on stackers and snowball from their. I mostly use it with Goodra, but I will start throwing, I mean testing it on other mons.
Always ignore a base leki if Rays on the board. I know, i know, people will be like "but thats a win condition!" Losing Ray is also a win condition and lets be honest, outside 5s, they'll struggle to coordinate for it. Before Ray and before its captured, i agree, you should probably care about that, but once Ray spawns that time has passed, get yourself to ray, fighting leki at base by yourself while everyone else is at ray is a bad decision
Hard disagree on 1: If you're the best player on your team, YOU can show up to objectives, deny farm, win the teamfights you can physically reach. You cannot stop your Potion Gardevoir from trying to dunk 30 points on a tier 2, 10 seconds away from Rayquaza spawn, you cannot force your remaining living teammates to not engage Ray or play defensively, and you cannot prevent said Garde from going AFK once she's respawned. Being the best player on the team can only get you so far in a competitive __TEAM__ game. Mild disagree on 2: Focus/Muscle used to be universally applicable on literally every single pokemon in the first couple of years of the game's life for a good reason. Focus Band is great, especially in laning phase... but it's also a bit of a crutch, and a liability for squishies. A Decidueye will gain value in surviving a gank in early laning, but that same Decidueye will still fall over immediately if he eats even one source of CC from the enemy team, or gets dove. The Focus Band won't change that situation, and will take the place of an item they could be using to do the job they selected said pokemon for. Disagree on 3: Healers get major value from stacking early, and that very much includes Umbreon, who double dips on stacking Weight with Wish scaling up, as well as his damage dealt. It's not ALWAYS the right choice, but if your lane partner isn't stacking anyways, at least one of the two laners may as well try to gain value from stacking. I actually agree with 4, but not necessarily with your reasoning. Speed Scarf gives ADC types great dueling power early on, and proccing it as someone is trying to stack is pretty much going to secure a kill if said stacker doesn't recognize that the proc occurred; but really, people have overhated on lane ADC's because of, in my opinion, the stigma attached to players who are terrible at whichever ADC they're playing who also start the match in top or bot. Disagree on 5: EXP share has its place on pokemon who don't rely super hard on their item choices, but that isn't always the optimal choice, and obviously you don't want 2 EXP Shares in one lane. I'd argue there aren't any Speedsters that can comfortably wear EXP Share, aside from maybe a backcap and roam focused Talonflame. Pikachu uses it very well because his base damage values are very high (which is also why Muscle Band is actually still pretty damn good on him), Mew CAN use it because you can focus on CC and team utility for the whole match, Machamp can use it because Submission is more of a support move anyways, etc. Please don't run EXP Share on Zacian lol My hot take is one I've been spouting everywhere for over a year: Sableye/Greedent don't deserve the hate they get, and honestly could use just a small stat buff to make them less of troll picks.
Exp Share for me is what determines if you're playing a Utility or a Carry more than the actual Roles themselves, If your lane partner does not have an Exp Share that means it's your responsibility to fill Supporter or Defender. Maybe you have a Supporter and Defender on your team but neither has an Exp Share, If you're laning with the Defender then playing a Utility Attacker would be good, However if your lane partner is a Supporter then you probably don't need to give them exp and instead play a Carry. All Rounders can pick Exp Share to substitute for a Defender which means you'll be the frontline of your team, Meanwhile Attackers with an Exp Share have their completly own niche.
I only mildly disagree with 4, because it can contradict 1 at times. Draining kiss clefable, per example, would like some more damage. However, I could be mistaken, since I only played clefable in low elo.
CC shouldn't do a ton of dmg(or set you up for a ton of dmg, Mean Look Umb). Your job is to waste the opponent's time until your or your allies' dmg move cds are up.
Muscle band is only usable on Greninja, scarf is always better ADCs + red buff + Scarf = support carries, this combo is good, but scarf itself effect is miniscule Slick spoon is overrated
For me, who loves playing Hoopa and it's the Pokemon I have played the most, if you're a support you need to use an exp share and leave all the farm to your team (unless it's a contested farm) because I frequently see suporters with exp share getting ALL the farm and not even letting ther tem try to secure a single wild pokemons The reason for that is it doesn't matter if you can heal ten thousand hp when your entire team is underleveld and they can't even deal damage Edit: it doesn't matter who get the last the last hit if you're close to your teammate so this comment is wrong…
I have reached 1600+ with exp share deci before as a support/suppressive fire for my team and it works wonder to see my team succeed while kill them all still lol
So hot take, we dont use exp share anymore so i can stack early as support or tank :) and i think your not responsible for an afk.. but rest of ego thing is right
I feel like most of the "secondary" movesets work better for more skilled players and the "meta" movesets don't. We see unique movesets on crazy good players often. It's cuz those movesets are GOOD
Hot take eldgod can jungle. Cinderace has always been an A tier pokemon. You should ditch the lane early if the opposition has a trio strategy. If you're a hypercarry and you've fallen behind completely, just invade there probably not in their jungle as they are over pushing. If its 1v5 at Ray you have the advantage.
I heavily disagree with the first, last take, and half disagree with the support/defenders shouldn't early stack and dawg you can't be serious with that list😭😭 the only exp share viable option I agree with is X otherwise no lmao
My hot take is that we need more mythical and legendary pokemon in the game. They can be balance but still feel grand and epic. It's just timi being complete greedy bastards.
For you last hot take, I get your point, but I really feel like if you're not a Supporter or Defender, you shouldn't have an exp share on. You're literally throwing
Hot take: Scyther is not a real character just a move set of Scizor and should be forced to evolve/all move sets should be Scizor and Kleavor should be added as a speedster with the old Scyther as part of its build.
The only thing about running exp share on like attackers or junglers is that you will die faster either way from a crit build jungler on the opposite team. Running exp on attackrs or junglers takes way more skill
My hot take is if your team doesnt have a support AND a tank, your complaints about losing games is automatically invalid, ESPECIALLY if youre the one pinging "Supporter/Defender needed!" It's Ranked, not having the most basic team comp requirements is resigning your win cons, AND your right to complain since u actively set urself up to lose
1. Even if you're the best in the team you can't win them all because it's a team game, so, you can't control your other 4 monkeys, if the enemy team has at least one neuron to notice that someone from enemy team is dead, has no ult, etc they will take ray 100%, at least this happens in high mmr. 2. Focus band should be removed from the game, it's too op. 3. I don't play supp or def but if you're committed to stack you better go to the top lane and feed to your hearts content, as long as you group up and catch up for the objective/after the team fight in bot lane everything should be fine (if you're the jungle and gank top pls die) 4. 5 attacker meta is the best meta (jk) but exp share is so op that it makes everything viable. 5. Yes, exp share is as broken as focus band, a nerf is needed although it will be better if they remove them from the game ;P
I completely disagree with your take on focus band on Attackers. In team fights outside of lane, every attacker besides the weirdly tanky ones (like Sylveon, Venu, Armarouge) will get bursted through it, so they will never see the benefits of having it. It is ok on Speedsters because always have much more mobility than Attackers which makes them harder to deal damage to. They have more of chance not to be bursted through it. Inteleon and Decidueye especially have to stand close to still so they are easier to pin down and damage. As for your first point, no, it's not someone's fault because another person on the team was throwing. There will always be bad teammates and it's not wrong to accept the reality of it. A player isn't bad because they cannot 1v5 a team while the rest of theirs is backcapping even though they NEED ray to win. I agree with stacking early on supports/defenders is throwing, but NOT that they should be standing next to their laner 24/7. They should be watching for the enemy trying to stack and contest them for the farm on our side of the lane and the contested farm.
Tbh the first one genuinely makes 0 sense if you lose and you're doing good but there's 1 time you make a coin flip play I wouldn't say it's your fault, we all experience the leftovers score shield cinder, I'm pretty sure that's just you doubting yourself, you shouldn't say "it's my fault my cinder ran score shield and it's my fault we lost" no you gotta keep yourself in a good mindset, if you can't keep a good mindset you can't play the game, I'm sorry, but in short don't blame yourself it's a bad mindset and it's terrible for you mentally
And I will say auto attackers are good in lane I will agree I was a lane cinder season 1 to 4 cause everyone would want jungle so I just said "Fine" and now I just like it in lane, to be clear to actually perform well you will most definitely need and exp share
Scorching take: win rate is not as indicative of skill level as it’s made out to be, with the exception of the outer edges of the bell curve. Yes, you are the only person in 100% of your games, but the level of influence you have remains the same. Just because you are in 100% of your own games doesn’t change you have only 20% influence in your team and 10% influence overall. You have to be significantly better to positively influence games, as it’s much easier to throw a game with a terrible decision than it is to win a game with a good one.
Decideye and Cinderace players, in general, have the overall WORST technical and macro skills and you should be worried if you see one in solo queues. Good ones are few and FARRRRR between
You are completely wrong If a player such expert and not running focus band is just because he knows how to commit to the fight properly. Same with early Stacks is easy to get up to 2-3 stacks when the speedster in not present till 9:00mark while it's easy to get away while stealing berries from opponents that give a double benefit . On the other side auto attack may be good in easy but are not as useful as burst damage dealers in late game. At the last zaro running exp share it would not only become harder for him to level up and hence he is neither a damage dealer nor a tank even trevenant can do that pulling enemies dealing damage running exp share why would you use a inferior pokemon of supporting . Zaro may be a good balance of attack and support but he is not ment to be complete supporter
So imma counter your hot take with your own hot takes you said if you think your the best player on the all mistakes are your fault now you also said if your allies making a bad decisions your supposed to play around them so if your support or defender are stacking should you always be ready to take the blame for there choices. Your own words not mine xD
Interesting hot takes, some I agree with and others I don't. I'm sure not all of your hot takes are suppose to be troll or any at all. I'll break down my thoughts on each of your takes and my thoughts on them. 1. Every lost is your fault if your the best on your team. a. I agree with this statement even. I've played well over 11.5k games and on 99% of my teams I consider myself the best on my team. That amount of experience I better be the best player on my team. I've played with plenty who have more games than I do and play like the worst on their team so ya. But with that amount of games its up to someone like me to see the situations and make the best calls whether I'm jungle, attacker or tank (never support in solo queue). Unite doesn't do a great job teaching players how to play the game and many make it to Master's with little to no moba knowledge at all. Having done time playing things like League you learn to see the game differently. You adapt a carry mentality, this doesn't mean running it down and forcing situations but adapting to what the game is giving you and playing off of that. 2. Running a Focus Band is never throwing. a. This one is interesting since you speak as if a focus band is a second life. If used correctly yes it can be. This allows a player to be able to go beyond their normal limits and can possibly win a fight they might not normally. I don't think a player should or have to use it. When I first began playing the game I did use it pretty often since I didn't know how to play within my limits and made alot of mistakes. But overtime I learned through good spacing and knowing my character's limits I learned what a good situation is and what is a bad situation. I think its a good item on All-Rounders and a mando on Defenders and some supports like Wigglytuff. But that third slot could go to something better. Damage dealers your job is to do damage. If your spacing correctly then you shouldn't need to run it. This take is player specific. 3. Early stacking on defenders and supports is always throwing. a. I could not agree more with this statement. There are a lot of defenders and supports who don't need to stack at all. Umbreon does not need to stack an attack weight and its not mando to stack cookie either. But regardless if your running exp share your job is to support your laner. Even if your not running exp share you should be assisting your laner. Support and Defenders normally don't require a lot of exp and have early power spikes. Their job is to support their laner and help them reach their power spikes, their not carries and should not be ran in that manner. Personally I don't like the idea of stacking at all and find it to be throwing in most cases since anyone who has a brain in lane will work to stop and punish the stacker(s). You can run other types of items on your support and defenders that do similar to even a better job than what your stacking item does. 4. Auto Attackers in Lane are good. a. Could not agree more. I run Cinder, Gren, Deci, A9(Veil) all in lane and do well. Dragonpult I would steer away from in lane since if you play Phantom Force(Which in my opinion is the only way to run him) you want to get early levels and get into the lanes to get the kills. But these characters are good at punishing stackers which is my I have my opinion in stacking at all. I enjoy punishing stackers for thinking they can run it down early for stacks. All of these characters are good at punishing the act and are good at poking out people. In league auto attackers are ran in bot lane with a support. You base your play off of what your support does, they call the shots in the lane and you engage off them not the other way around. Unite runs the same why and a good auto attacker who has a good support who knows how to engage will be able to get good poke plays. People need to realize that NOT killing someone is just as good as killing if done right. If you poke someone down they have to retreat and that means more time to farm and gain lane priority. If they have to retreat and use their berries early that can set up for a dive if/when your jungler comes to your lane. 5. Run exp share on all laners. a. This is honestly your worst take here, but I respect your opinion. No exp share is not universal and should not be run on everyone. I see where your idea is coming from but I don't think its sound. Its a good item on Pokemon who don't need to evolve or have low levels. But you can't ask for Espeon to run this item for her Mamo in lane. She needs to do damage and if your asking her to also run a focus band that leaves her with one item which normally will be choice specs or spoon. Her job is to do damage and you can't ask her to be a support. Pikachu is an odd ball that is broken and can run exp share, amp and one other item and still do a lot of damage. But not everyone is as lucky. Plus if your asking all of your teammates to run exp share then its not as effective. Plus exp share only works if the holder has the lowest exp on the team. This is pulled directly from Unite DB. "Grants 3/4/5 experience points per second while the wearer has the fewest Exp. Points on their team." So your logic has a place but is not sound here. The only thing your doing is giving more exp to your lane partner(if nearby) more exp per wild Pokemon knock out. Not a bad video, I think more discussions and videos like this should be done within the community. This kind of talks even if not everyone agrees is good to be had. Keep up the good work.
not very hot take: unite's matchmaking is horrible and needs to be fixed to prevent enabling good players to get stuck on the same ranks as much worse ones
Totally agree, if your focus band kicks in it means you got caught in the cookie jar and you should take your punishment like a boss and make better decisions next time.
Most of these were tepid and then you recommended exp share lane dura. I see exp share adc too often as it is, please don't encourage them. The first one is something I fully accept but also hate. Let me play support, I don't want to carry every game!
For me the case is I can carry any game but I love playing defenders and support because I like being annoying for my enemy team . I invade their jungle steal their farm bully them by stunning,and heal my team and protect my teammates like a bodyguard. The plays you can make with a good defender and support is high. Also i like these roles because of my personality in real life . I am an extrovert and I like helping and supporting my loved ones a lot that's also a reason I like playing defenders and support.😊😊❤❤❤ Also to mention I play duo/trio/5stacks with my friends on vc the real fun of game is playing with friends on vc 😊😊
Hot Take: You playing a support or defender isn't as big of a difference maker as you think it is if you don't normally play those mons. Cause now you swapped from having a mon with a good IQ at the level you're currently playing with... To a mon that you have no clue how to play at your current rank. Thus making it a handicap for your team. If you have five attackers then you have five attackers but if you swap you have four attackers and a support that's probably going to be played like an attacker.
My hot take is that release Comfey was never bad, people just didn’t know how to play it. When I played Comfey during release, I never saw signs of it being “under tuned”. It was just difficult to learn. It was a high skill level pokemon that felt very rewarding once mastered. Did it need a little bit of working? Definitely. But it didn’t desperately need all of those buffs. If anything, those buffs just made it more brain dead to play (which is something everyone can agree with).
You can give bad advices, I've got a big ego, so I know I will have 4 bad teammates but also 5 bad ennemies, statically, bad advices are really good for me.
Lane is significantly more fun than jungling
True 😊 i am a lane enjoyer as I am a defender support main, i either go to top lane as a support or bottom lane as a tank 😊 and I agree laning is more fun than jungling
That exp share tier list made me wanna cry, I hope I never run into a buzzwole exp share in my games.
Good video tho Husky
I honestly love defender buzz. We’ve seen in in the competitive scene a bit, specifically in the bot tank role. It’s not as bad as you think if you think of buzz as a tank and CC machine, something you want your defenders to be.
As someone who has won with afks before, I disagree with the first take. Assuming matchmaking is doing even a fraction of its job, just because someone is the best on their team doesn't mean you aren't playing into teammates who are equally as good if not better. The problem is, macro wins and loses games. If I spend an entire game winning my lane, scoring, taking their jungle, stealing objectives, not dying, not inting, but my TEAMMATES constantly run into fights they lose, do their own thing, and feed only to not show up to Ray or immediately die at it, then there's only so much a good player can do to win. Even the best players in the world can lose, speaking as someone who has ran into Luminosity in Ranked and beat them. Egos are pointless, play to get better, not to win, and stop thinking you're the best thing out there and can 1v5 teams - you can't.
Focus band is the best item in the game for early laning. But late game, focus band is really bad on squishy pokemon. Most of the time you will die before even 1 tick of focus band goes off
Yeah focus band only works well with tanky pokemon with some kind of passive healing or health/shield generating moves
@@ohcomeon1111like tree
you’ll never get me to stop stacking early game with Blissey! >:3
those late game heals are SO fat with 6 stacks 😫
Ooooh, I love hot takes!
About your first one: I partially agree. I think in a 5v5 game with as many variables as Pokémon Unite, even if you are able to play the game to absolute perfection, you're not always going to win. In my opinion, there are just too many factors. I do agree that a lot of players have to learn to take more responsibility and play around mistakes of their teammates though.
About your second one: I completely agree. The difference between two and three damage items is usually not that big. Also, Focus Bands on squishies are rarer, so they might catch an opponent off-guard and allow you to get away even though they would have been able to KO you.
About your third one: I have nothing to add, you're right.
About your fourth one: I half-agree once again. I believe that as long as you're just playing solo/duo/trio, you can run pretty much anything in lane with an exp share support/tank. Even without them, I generally feel like the earlygame doesn't matter nearly as much as it does in coordinated play, so them having a weak earlygame won't be as impactful in the long run.
About your fifth one: I'd have to look at the maths before actually judging, but from personal experience I can say that having more than two exp shares on one team just kinda feels bad if that makes sense. I do think that more Pokémon than we realize can be run as kind of a damage/support hybrid. Also I think Chandelure deserves to be added to that list, especially with Curse Incense.
I don't think I personally have any fundamental hot takes, but I will say that people currently criminally underrate Blastoise. Its Surf/Pump and Spout/Pump builds are still incredibly good and A-Tier at least, Blastoise is just kind of overshadowed by other defenders. I think in terms of pure CC, it's still the second best defender after Wood Hammer/Horn Leech Trevenant.
B-but I have a 60% win rate on trevenent with early stacking almost every game 😢.
@@shauryanegi6553 sure you can be the exception, and you can absolutely do that if it happens to be the best thing you can do
Turns out i am not angry, i have joined the dark side
Exp Share is not mandatory on every Defenders/Supports. Sometimes the best support is getting both your moves as the Defender/Support early.
Getting Block for Snorlax and I use Full Shield + Aeos Cookie. Or Full Damage Mr. Mime with Confusion + Barrier.
Edit: Finishing the video: Honestly, as long you keep your distance and keep the pressure as the ADC, go for it.
@@tyruku18 KEEP THE PRESSURE ON!
This is probably a hotter take from me but I think focus band is the most overrated item in the game. The next time you take focus band in your game, pay attention to how often the activation actually helps. There are so many cases where it gets completely wasted or you just die anyways because you get bursted before getting the full value of the heal (this is especially egregious on squishy focus band users). I have completely replaced focus band with resonant guard on every defender/supporter, I feel like it’s objectively more value. 2 procs of resonant guard is a 12% max hp shield for you AND your ally every fight, while focus band is 3 instances of 12% missing hp over time in just some fights. Not to mention that focus band’s item stats are awful especially compared to resonant guard. So yeah I kind of hate focus band lol.
Not to mention the inconvenient timing in it's cooldowns. Tree is the only exception, cause its passive mark can be seen by allies
I see hot take and I’ve gotta click.
Hopefully one of the hot takes are “honestly, you’re not as good as you think you are” everyone thinks they’re a literal god at the game
I know I am 😎🦀
Hot take number 1 I 100% agree and it's a bit frustrating trying to explain this to people and they proceed to think that getting mad at lower skilled players is a genuine way to make a match go smoother.
In the context of 5s I see this a lot and 100% agree that if I'm the best on my team then I need to chill and focus on my struggling teammates and help support them instead of trying to shame every perceived mistake.
I disagree with the first take. I'm a support/defender main and will usually pick support over defender. I have been the highest ranked in a few lobbies and unfortunately I cannot win a game as a support when ray starts and my entire team rushes in and get taken down without popping an ult. I have a 65% winrate this season and it's because I help my team win but if they don't know how to win I can't help them. I'm not good at attacker or all rounder so I never pick them as I out damage those roles as an elde and I get to put 40-60k heals most games
Cool video its always intresting to see other players POV about various topics in Unite.
Respectfully I do disagree with the hot take about Supporters and Defenders stacking in the early game.
Some Defender/Supporter abilities scale extremely well with stacking items especially into late game like Moonlight and Wish.
Stronger heals benifit the enitre team and extra HP from cookie will allow my tank to stay in a fight longer and boost healing from HP scaling sustain.
Cookie also boosts the effects of items like Buddy Barrier and Resonant Guard because they scale with Max HP which also helps my teammates.
Some Supporters like Mr.Mime and Clefable also have high dmg scaling moves in their kit that can be a surprise pop in damage to set up or/secure a kill.
Some defenders are more like an All-Rounder than an actual tank like Greedent and stacking is the most optimal way to play him.
Stacking early game, regardless of the role your playing is the best time to try and get stacks since most mons are fairly weak and/or easy to manage in the early game.
I think the problem is that most players either don't know how to stack propperly and/or don't know how to play with a teammate that wants to stack.
The lack of communication in most matches also exasperates this issue.
Whenever my support wants to stack I help them by getting the farm low and letting them get the last hit. If they're running an EXP.Share I still benefit so there's no issue.
If I'm the tank or support that wants to stack and my lane partner wants to as well I will always prioritize their stacks over mine and help them.
I'll admit tho at the start of a match if my teammate stays to defend the goal and both enemy laners care trying to pressure, I'll take full advantage of that distraction to get 2-3 easy stacks.
Scoreing gives experience and an early evo mon like Umbreon can get online much faster if the enemy team lets me get away with it especially in the bottom lane.
And if the roles are reversed and Im the one getting 1v2 on my goal, I play safe and defend as best I can. I might be able to distract them long enough for my teammate to stack safely.
Stacking is a fun early game strat but players should be careful not to throw early game trying to get stacks.
My silly hot take is bush checking is for wimps, I refuse to fear tall grass, I'll charge in with my face and if I die I die by my principles dammit
I love this one queen
You know, I think this kind of thinking is good for the game. Sometimes we can just get stuck in habits-whether good or bad-and we don't think outside the box enough, so that when an issue or situation arises that requires that kind of approach we just instinctively fall into comfort roles and rules. I'm definitely not an exception from this, and am trying to expand my horizons a little. Thanks again!
Love Blue Lock. The thing with that analogy/comparison to Unite is that Blue Lock was invitational-only, cherry-picking the best non-professional players around Japan. Unite can be downloaded by anyone, multiple times, with multiple accounts, and most of us suck really bad at it :D
Clef main. My hot take is exp share on stacking clef is a waste and early stacking is key - especially the way my duo plays. I have 6 stack early. It allows for brutal early lane pressure because they can’t kill us. They cannot compete, are farm starved, feed us, and give us unites by the first objective. We bully them out of lane. I get this only works with a duo with communication that are aggressive in implementing lane dominance but I’ve done it in solo as well. We can easily be higher level or equal to the jungler. You must stack clef or your healing will be useless. If you are stacking - exp share is a wasted item as you are not together enough to matter. The diff in what you gain with exp share pales to farming the enemy early. Later fights are won with 85k-150k healing and my team is not dying at end game if they group. Tip: if you have clef on the team stay semi grouped up in fights and you will be a brutal damage force the enemy cannot overcome. Exp share on a healer is just bad when you could have an item that increases your healing when it matters at end game. It’s the diff of surviving a garde unite or not. That all said if you are a non aggressive player this strategy will not work for you. The 1/2-1 level diff exp share offers at the cost of end game healing is insane imo with so much catch up mechanic in this game. Full disclosure I’m an exp share hater. I know another hot take. 😂🤷🏼♀️
My hot take: Comfey is actually fun to play.
People think it’s boring but that’s because they don’t think about how to maximize the Pokémon. They just stay attached to one Pokemon the whole time.
If you maximize the bushes, applying heals to who should be engaging the opponent, and landing massive grass knots to tie opponents together for your team to clean it up, you’ll have a blast.
i honestly agree i love the dumb little thing even though i know it's so toxic
Hottest hot take dark urshi with exp share is hella strong and should be played in lane more
I 100% agree with The Xp share thing
My hot takes
*Yellow Emblems are Great if you know how to take advantage of the extra speed to flank the enemies
Leaf Tornado Shouldn't be used to do damage. You should use it to give your team a speedboost. It helps mons like outrage dragonite get in or Inteleon to get away and don't even get me started on how cracked it is with a good block Snorlax.
And lastly LEFTOVERS IS A Good item when used optimally
I agree with quite a few of these but I am a lane phox and lane garde enjoyer.
my hot take is back capping is okay in some situations, if you have high mobility like dodrio or talon, and jump back into the fight, it’s okay, but I’m not saying a garde should back cap at ray
I REALLY like your last hot take. Agree 100%
Though, I can never get it to work for my tanky Venusaur. Really wish I could get it to work for tank Venusaur.
Focus Band squishies when I burst them down with Ceruledge (I am the storm that is approaching)
Honesty, the Blue Lock reference has been what my team and I been utilizing into Unite ever since the anime dropped. I do agree that if you truly believe you're "Him/Her", you find a way to shift the game into your favor. The enemy team's randoms are just as "bad" as yours.
My hot take is that if you play mewtwo or zacian you've never felt the affection of a parental figure in your life
Feeling a little called out about early game stacking as Clefairy loooool
I don't fully agree with point 1 but I do agree with the general direction. A larger point, but not enough ppl believe in adapting. Like, imo it is just objectively better, all things being equal, for jungler and maybe 1 top laner to rotate bottom for 7:30 objective. But sometimes your team just *does not* believe in teamwide exp and instead insists on eleki securing and pushing onto a t1 goal... it sucks, but it might just be better to help them with that and maybe sneak breaking t1 so eleki can push t2, instead of getting killed being the only ally to acknowledge a bottom lane exists - losing both the objective AND feeding your enemies too.
Obviously your allies' suboptimal strategies around Ray get even harder to excuse (just narrowly failed to 4v5 a garde match I was carrying hard because my ally cinder was not only not at Ray, but not even backcapping.... was just a a a farming whole the enemy ripped, and yes he already had a unite move available😊)
I love running max attack speed pokemon in lane. 7 red emblems, muscle band, and rapid fire scarf.
You can pick up so many surprise KOs on stackers and snowball from their. I mostly use it with Goodra, but I will start throwing, I mean testing it on other mons.
As a Tsareena main, I think attack speed auto attack builds work best for her and is the main way you should build her, along with crit rate.
and what items then on her
@@kirahertz Rapid Fire Scarf, Scope Lens, and Razor Claw.
Always ignore a base leki if Rays on the board.
I know, i know, people will be like "but thats a win condition!" Losing Ray is also a win condition and lets be honest, outside 5s, they'll struggle to coordinate for it.
Before Ray and before its captured, i agree, you should probably care about that, but once Ray spawns that time has passed, get yourself to ray, fighting leki at base by yourself while everyone else is at ray is a bad decision
Hard disagree on 1: If you're the best player on your team, YOU can show up to objectives, deny farm, win the teamfights you can physically reach. You cannot stop your Potion Gardevoir from trying to dunk 30 points on a tier 2, 10 seconds away from Rayquaza spawn, you cannot force your remaining living teammates to not engage Ray or play defensively, and you cannot prevent said Garde from going AFK once she's respawned. Being the best player on the team can only get you so far in a competitive __TEAM__ game.
Mild disagree on 2: Focus/Muscle used to be universally applicable on literally every single pokemon in the first couple of years of the game's life for a good reason. Focus Band is great, especially in laning phase... but it's also a bit of a crutch, and a liability for squishies. A Decidueye will gain value in surviving a gank in early laning, but that same Decidueye will still fall over immediately if he eats even one source of CC from the enemy team, or gets dove. The Focus Band won't change that situation, and will take the place of an item they could be using to do the job they selected said pokemon for.
Disagree on 3: Healers get major value from stacking early, and that very much includes Umbreon, who double dips on stacking Weight with Wish scaling up, as well as his damage dealt. It's not ALWAYS the right choice, but if your lane partner isn't stacking anyways, at least one of the two laners may as well try to gain value from stacking.
I actually agree with 4, but not necessarily with your reasoning. Speed Scarf gives ADC types great dueling power early on, and proccing it as someone is trying to stack is pretty much going to secure a kill if said stacker doesn't recognize that the proc occurred; but really, people have overhated on lane ADC's because of, in my opinion, the stigma attached to players who are terrible at whichever ADC they're playing who also start the match in top or bot.
Disagree on 5: EXP share has its place on pokemon who don't rely super hard on their item choices, but that isn't always the optimal choice, and obviously you don't want 2 EXP Shares in one lane. I'd argue there aren't any Speedsters that can comfortably wear EXP Share, aside from maybe a backcap and roam focused Talonflame. Pikachu uses it very well because his base damage values are very high (which is also why Muscle Band is actually still pretty damn good on him), Mew CAN use it because you can focus on CC and team utility for the whole match, Machamp can use it because Submission is more of a support move anyways, etc. Please don't run EXP Share on Zacian lol
My hot take is one I've been spouting everywhere for over a year: Sableye/Greedent don't deserve the hate they get, and honestly could use just a small stat buff to make them less of troll picks.
I can't agree focus band being the best item. That goes to exp share honestly that item is crazy strong especially in competitive
i'd say the biggest drawback is your teammates not sticking together with you often enough to make it matter lol
Exp Share for me is what determines if you're playing a Utility or a Carry more than the actual Roles themselves, If your lane partner does not have an Exp Share that means it's your responsibility to fill Supporter or Defender.
Maybe you have a Supporter and Defender on your team but neither has an Exp Share, If you're laning with the Defender then playing a Utility Attacker would be good, However if your lane partner is a Supporter then you probably don't need to give them exp and instead play a Carry.
All Rounders can pick Exp Share to substitute for a Defender which means you'll be the frontline of your team, Meanwhile Attackers with an Exp Share have their completly own niche.
Alternativly you could trust the non Exp Share Supporter if they're playing something like Mr Mime, Another Supporter might be good in this case.
I feel similarly about focus band. I'll run it on SO many mons, and I get lots of value out of it.
I've never heard someone say focus was ever a bad choice
i think a comment just said that now stating "I think focus band is the most overrated item in the game"
@@justenoughrandomness8989 I wouldn't call it overrated it's a comfort mindset item tho
EX mons are made for exp share. They dont evolve, they have good early pressure, and have a 5-7 level progression.
I only mildly disagree with 4, because it can contradict 1 at times.
Draining kiss clefable, per example, would like some more damage. However, I could be mistaken, since I only played clefable in low elo.
Two main ones:
The most iconic duo for defenders should be a curse item and exp share.
Comfey carry is underrated.
CC shouldn't do a ton of dmg(or set you up for a ton of dmg, Mean Look Umb). Your job is to waste the opponent's time until your or your allies' dmg move cds are up.
Hot take: Sableye did nothing wrong
My hot takes realates to one of yours
I think Greninja is the best ADC for lane because Bubble Secure is decent
Take 2 3 and 4 are based
Muscle band is only usable on Greninja, scarf is always better
ADCs + red buff + Scarf = support carries, this combo is good, but scarf itself effect is miniscule
Slick spoon is overrated
Do you have any advice for #1? Like a video's worth?
I disagree and agree at the same time. Amazing!❤
For me, who loves playing Hoopa and it's the Pokemon I have played the most, if you're a support you need to use an exp share and leave all the farm to your team (unless it's a contested farm) because I frequently see suporters with exp share getting ALL the farm and not even letting ther tem try to secure a single wild pokemons
The reason for that is it doesn't matter if you can heal ten thousand hp when your entire team is underleveld and they can't even deal damage
Edit: it doesn't matter who get the last the last hit if you're close to your teammate so this comment is wrong…
@@Random_Viewer2.2 with exp share it doesn’t matter who gets the last hit as long as you’re close to each other
Oh I didn't knew exp share could also do this srry
@@Random_Viewer2.2 it’s all good! Always more to learn. I’m working on an exp share deep dive to hopefully help clear up a lot of this:)
I have reached 1600+ with exp share deci before as a support/suppressive fire for my team and it works wonder to see my team succeed while kill them all still lol
So hot take, we dont use exp share anymore so i can stack early as support or tank :) and i think your not responsible for an afk.. but rest of ego thing is right
I feel like most of the "secondary" movesets work better for more skilled players and the "meta" movesets don't.
We see unique movesets on crazy good players often. It's cuz those movesets are GOOD
Hot take eldgod can jungle. Cinderace has always been an A tier pokemon. You should ditch the lane early if the opposition has a trio strategy. If you're a hypercarry and you've fallen behind completely, just invade there probably not in their jungle as they are over pushing. If its 1v5 at Ray you have the advantage.
I heavily disagree with the first, last take, and half disagree with the support/defenders shouldn't early stack and dawg you can't be serious with that list😭😭 the only exp share viable option I agree with is X otherwise no lmao
i am deadass, hence why the take is hot
But isn't defenders and supporters early stacking your fault? Just adjust to their playstyle and power through.
I thought you said early snacks and I was like... but you should never wait for snacks...
My hot take is that we need more mythical and legendary pokemon in the game. They can be balance but still feel grand and epic. It's just timi being complete greedy bastards.
hot take: blizzard dazzling gleam a9 is viable
For you last hot take, I get your point, but I really feel like if you're not a Supporter or Defender, you shouldn't have an exp share on. You're literally throwing
Focus band decidueye let it survive a whole .5 seconds longer against my initial push 😂😂😂 don’t listen to her she doesn’t know squat about jack
you're right im not familiar with this jack guy
yea agreed, majority of players do not get any value out of a focus band because they are positioned badly
I play lane cinderace all the time
Hot take:
Scyther is not a real character just a move set of Scizor and should be forced to evolve/all move sets should be Scizor and Kleavor should be added as a speedster with the old Scyther as part of its build.
???
I love bluelock! Are you excited for the new season next month!?
i cannot promise that the person i will become after the next season drops will be healthy for the world.
Hot take: ceruledge doesn’t need nerfs it still god after the nerf so why nerf it in the first place
The only thing about running exp share on like attackers or junglers is that you will die faster either way from a crit build jungler on the opposite team. Running exp on attackrs or junglers takes way more skill
My hot take is if your team doesnt have a support AND a tank, your complaints about losing games is automatically invalid, ESPECIALLY if youre the one pinging "Supporter/Defender needed!"
It's Ranked, not having the most basic team comp requirements is resigning your win cons, AND your right to complain since u actively set urself up to lose
1. Even if you're the best in the team you can't win them all because it's a team game, so, you can't control your other 4 monkeys, if the enemy team has at least one neuron to notice that someone from enemy team is dead, has no ult, etc they will take ray 100%, at least this happens in high mmr.
2. Focus band should be removed from the game, it's too op.
3. I don't play supp or def but if you're committed to stack you better go to the top lane and feed to your hearts content, as long as you group up and catch up for the objective/after the team fight in bot lane everything should be fine (if you're the jungle and gank top pls die)
4. 5 attacker meta is the best meta (jk) but exp share is so op that it makes everything viable.
5. Yes, exp share is as broken as focus band, a nerf is needed although it will be better if they remove them from the game ;P
I completely disagree with your take on focus band on Attackers. In team fights outside of lane, every attacker besides the weirdly tanky ones (like Sylveon, Venu, Armarouge) will get bursted through it, so they will never see the benefits of having it. It is ok on Speedsters because always have much more mobility than Attackers which makes them harder to deal damage to. They have more of chance not to be bursted through it. Inteleon and Decidueye especially have to stand close to still so they are easier to pin down and damage.
As for your first point, no, it's not someone's fault because another person on the team was throwing. There will always be bad teammates and it's not wrong to accept the reality of it. A player isn't bad because they cannot 1v5 a team while the rest of theirs is backcapping even though they NEED ray to win.
I agree with stacking early on supports/defenders is throwing, but NOT that they should be standing next to their laner 24/7. They should be watching for the enemy trying to stack and contest them for the farm on our side of the lane and the contested farm.
Tbh the first one genuinely makes 0 sense if you lose and you're doing good but there's 1 time you make a coin flip play I wouldn't say it's your fault, we all experience the leftovers score shield cinder, I'm pretty sure that's just you doubting yourself, you shouldn't say "it's my fault my cinder ran score shield and it's my fault we lost" no you gotta keep yourself in a good mindset, if you can't keep a good mindset you can't play the game, I'm sorry, but in short don't blame yourself it's a bad mindset and it's terrible for you mentally
And I will say auto attackers are good in lane I will agree I was a lane cinder season 1 to 4 cause everyone would want jungle so I just said "Fine" and now I just like it in lane, to be clear to actually perform well you will most definitely need and exp share
Scorching take: win rate is not as indicative of skill level as it’s made out to be, with the exception of the outer edges of the bell curve. Yes, you are the only person in 100% of your games, but the level of influence you have remains the same. Just because you are in 100% of your own games doesn’t change you have only 20% influence in your team and 10% influence overall. You have to be significantly better to positively influence games, as it’s much easier to throw a game with a terrible decision than it is to win a game with a good one.
boy do i have a video for you...
Decideye and Cinderace players, in general, have the overall WORST technical and macro skills and you should be worried if you see one in solo queues. Good ones are few and FARRRRR between
You are completely wrong If a player such expert and not running focus band is just because he knows how to commit to the fight properly. Same with early Stacks is easy to get up to 2-3 stacks when the speedster in not present till 9:00mark while it's easy to get away while stealing berries from opponents that give a double benefit . On the other side auto attack may be good in easy but are not as useful as burst damage dealers in late game. At the last zaro running exp share it would not only become harder for him to level up and hence he is neither a damage dealer nor a tank even trevenant can do that pulling enemies dealing damage running exp share why would you use a inferior pokemon of supporting . Zaro may be a good balance of attack and support but he is not ment to be complete supporter
Im angy stop
I am not angryyyy❤
So imma counter your hot take with your own hot takes you said if you think your the best player on the all mistakes are your fault now you also said if your allies making a bad decisions your supposed to play around them so if your support or defender are stacking should you always be ready to take the blame for there choices. Your own words not mine xD
yep exactly correct
I've been watching your vids for soke time now and i don't even think i'm mad with those, exept the xp share on carries, ew
I don't agre with the first hot take
I do agree with the second one though
The third one depends
The third one is a maybe
The fifth one is ABSOL-lute bs
I accidentally got the fourth one wrong
stacking should be nerfed and jungle needs a rework
I like being challenged lols
Interesting hot takes, some I agree with and others I don't. I'm sure not all of your hot takes are suppose to be troll or any at all. I'll break down my thoughts on each of your takes and my thoughts on them.
1. Every lost is your fault if your the best on your team.
a. I agree with this statement even. I've played well over 11.5k games and on 99% of my teams I consider myself the best on my team. That amount of experience I better be the best player on my team. I've played with plenty who have more games than I do and play like the worst on their team so ya. But with that amount of games its up to someone like me to see the situations and make the best calls whether I'm jungle, attacker or tank (never support in solo queue). Unite doesn't do a great job teaching players how to play the game and many make it to Master's with little to no moba knowledge at all. Having done time playing things like League you learn to see the game differently. You adapt a carry mentality, this doesn't mean running it down and forcing situations but adapting to what the game is giving you and playing off of that.
2. Running a Focus Band is never throwing.
a. This one is interesting since you speak as if a focus band is a second life. If used correctly yes it can be. This allows a player to be able to go beyond their normal limits and can possibly win a fight they might not normally. I don't think a player should or have to use it. When I first began playing the game I did use it pretty often since I didn't know how to play within my limits and made alot of mistakes. But overtime I learned through good spacing and knowing my character's limits I learned what a good situation is and what is a bad situation. I think its a good item on All-Rounders and a mando on Defenders and some supports like Wigglytuff. But that third slot could go to something better. Damage dealers your job is to do damage. If your spacing correctly then you shouldn't need to run it. This take is player specific.
3. Early stacking on defenders and supports is always throwing.
a. I could not agree more with this statement. There are a lot of defenders and supports who don't need to stack at all. Umbreon does not need to stack an attack weight and its not mando to stack cookie either. But regardless if your running exp share your job is to support your laner. Even if your not running exp share you should be assisting your laner. Support and Defenders normally don't require a lot of exp and have early power spikes. Their job is to support their laner and help them reach their power spikes, their not carries and should not be ran in that manner. Personally I don't like the idea of stacking at all and find it to be throwing in most cases since anyone who has a brain in lane will work to stop and punish the stacker(s). You can run other types of items on your support and defenders that do similar to even a better job than what your stacking item does.
4. Auto Attackers in Lane are good.
a. Could not agree more. I run Cinder, Gren, Deci, A9(Veil) all in lane and do well. Dragonpult I would steer away from in lane since if you play Phantom Force(Which in my opinion is the only way to run him) you want to get early levels and get into the lanes to get the kills. But these characters are good at punishing stackers which is my I have my opinion in stacking at all. I enjoy punishing stackers for thinking they can run it down early for stacks. All of these characters are good at punishing the act and are good at poking out people. In league auto attackers are ran in bot lane with a support. You base your play off of what your support does, they call the shots in the lane and you engage off them not the other way around. Unite runs the same why and a good auto attacker who has a good support who knows how to engage will be able to get good poke plays. People need to realize that NOT killing someone is just as good as killing if done right. If you poke someone down they have to retreat and that means more time to farm and gain lane priority. If they have to retreat and use their berries early that can set up for a dive if/when your jungler comes to your lane.
5. Run exp share on all laners.
a. This is honestly your worst take here, but I respect your opinion. No exp share is not universal and should not be run on everyone. I see where your idea is coming from but I don't think its sound. Its a good item on Pokemon who don't need to evolve or have low levels. But you can't ask for Espeon to run this item for her Mamo in lane. She needs to do damage and if your asking her to also run a focus band that leaves her with one item which normally will be choice specs or spoon. Her job is to do damage and you can't ask her to be a support. Pikachu is an odd ball that is broken and can run exp share, amp and one other item and still do a lot of damage. But not everyone is as lucky. Plus if your asking all of your teammates to run exp share then its not as effective. Plus exp share only works if the holder has the lowest exp on the team. This is pulled directly from Unite DB. "Grants 3/4/5 experience points per second while the wearer has the fewest Exp. Points on their team." So your logic has a place but is not sound here. The only thing your doing is giving more exp to your lane partner(if nearby) more exp per wild Pokemon knock out.
Not a bad video, I think more discussions and videos like this should be done within the community. This kind of talks even if not everyone agrees is good to be had. Keep up the good work.
not very hot take: unite's matchmaking is horrible and needs to be fixed to prevent enabling good players to get stuck on the same ranks as much worse ones
My hot take: when theres a minute left, forget about Rayquaza. Score. Score as much as you can. And if they get Ray, defend.
If you have to use focus bands on your build, you just suck.
@@lalocep2188 now THAT is a hot take
Totally agree, if your focus band kicks in it means you got caught in the cookie jar and you should take your punishment like a boss and make better decisions next time.
Hello
hey
Most of these were tepid and then you recommended exp share lane dura. I see exp share adc too often as it is, please don't encourage them.
The first one is something I fully accept but also hate. Let me play support, I don't want to carry every game!
@@SandshrewSamurai sorry but I love exp share lane dura I’ll recommend it all day
For me the case is I can carry any game but I love playing defenders and support because I like being annoying for my enemy team .
I invade their jungle steal their farm bully them by stunning,and heal my team and protect my teammates like a bodyguard. The plays you can make with a good defender and support is high. Also i like these roles because of my personality in real life . I am an extrovert and I like helping and supporting my loved ones a lot that's also a reason I like playing defenders and support.😊😊❤❤❤
Also to mention I play duo/trio/5stacks with my friends on vc the real fun of game is playing with friends on vc 😊😊
Hot Take: You playing a support or defender isn't as big of a difference maker as you think it is if you don't normally play those mons. Cause now you swapped from having a mon with a good IQ at the level you're currently playing with... To a mon that you have no clue how to play at your current rank. Thus making it a handicap for your team.
If you have five attackers then you have five attackers but if you swap you have four attackers and a support that's probably going to be played like an attacker.
honestly, i like it
My hot take is that release Comfey was never bad, people just didn’t know how to play it. When I played Comfey during release, I never saw signs of it being “under tuned”. It was just difficult to learn. It was a high skill level pokemon that felt very rewarding once mastered. Did it need a little bit of working? Definitely. But it didn’t desperately need all of those buffs. If anything, those buffs just made it more brain dead to play (which is something everyone can agree with).
You can give bad advices, I've got a big ego, so I know I will have 4 bad teammates but also 5 bad ennemies, statically, bad advices are really good for me.
I am traumatized