How to Texture Bake Procedural Materials (Blender Tutorial)

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  • เผยแพร่เมื่อ 20 มิ.ย. 2024
  • 𝗪𝗮𝘁𝗰𝗵 𝘁𝗵𝗲 𝗡𝗲𝘄 𝗨𝗽𝗱𝗮𝘁𝗲𝗱 𝗧𝘂𝘁𝗼𝗿𝗶𝗮𝗹: ➡️ • How to Texture Bake Pr...
    In this Blender tutorial, I will show you how to texture bake Procedural Materials.
    I forgot to mention in the tutorial: Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) You should set the image's color space to Non Color data. However, when baking the color map, you should keep it set to sRGB.
    Check out the updated tutorial: • How to Texture Bake Pr...
    ● Procedural Material Packs: ryankingart.gumroad.com/?quer...
    ● Procedural Material Tutorial Playlist: • Blender Procedural Mat...
    ● Other Tutorials I Mentioned:
    • Texture Baking for Beginners: • Texture Baking for Beg...
    • How to Bake Metallic Maps: • How to Bake Metallic M...
    • Procedural Asteroid Tutorial: • Procedural Asteroid Ma...
    • How to Setup Textures Maps: • How to Setup Texture M...
    • Texture Baking Tutorial Playlist: • Texture Baking Blender...
    ⚡ Recommended Addon for Easy Fast Baking - Quick Baker (Affiliated Links)
    • Gumroad: gumroad.com/a/1006727379/ainsna
    • Blender Market: blendermarket.com/products/qu...
    ● Help support the channel:
    • Patreon: / ryankingart
    • Gumroad: ryankingart.gumroad.com/
    • TH-cam Memberships: th-cam.com/users/ryankingartjoin
    ● Timestamps:
    0:00 Intro
    1:26 Setup For Baking
    4:47 Baking the Maps
    8:50 Setting up the Textures
    _________________________________________________________________________
    ● My Website Links:
    • All links on my about page: ryankingart.wordpress.com/77-2/
    • Patreon: / ryankingart
    • Gumroad: ryankingart.gumroad.com/
    • Artstation: www.artstation.com/ryanking
    • Blender Market: blendermarket.com/creators/ry...
    • Sketchfab: sketchfab.com/ryankingart
    • Website: ryankingart.wordpress.com/
    • Amazon Affiliate Link: amzn.to/3l1NoqH
    As an Amazon Associate I earn from qualifying purchases.
    #ryankingart #blendertutorial #blender

ความคิดเห็น • 358

  • @RyanKingArt
    @RyanKingArt  ปีที่แล้ว +4

    *Watch the New Updated Tutorial:* th-cam.com/video/B2kFeMBBBjc/w-d-xo.html

    • @zarinahsguides4686
      @zarinahsguides4686 ปีที่แล้ว +1

      Hi Ryan, thanks so much for your tutorials (they've been instrumental in my learning). Can you explain why you don't bake using combined?

    • @cucubob9535
      @cucubob9535 หลายเดือนก่อน +1

      @@zarinahsguides4686 combined includes lighting and stuff not just the texture

  • @nadstunes77
    @nadstunes77 ปีที่แล้ว +17

    I agree with Justin 100%....your channel is growing so quick and that's proof your doing it right... whenever I am struggling with something...9 times out 10 you answer it...beautifully...thank you...again 😇

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      Glad my tutorials can help people! I'm happy that I can make Blender tutorials for a living, thanks to all of my supporters! Thank you for watching!

  • @hplovecraftmacncheese
    @hplovecraftmacncheese ปีที่แล้ว +8

    That last step of adding all the maps in one click was so efficient, my eyes actually welled up with tears. That was a great feature right there, bruh!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Yes, its an amazing feature, and will save you a lot of time!

  • @JustinS06
    @JustinS06 2 ปีที่แล้ว +47

    You deserve way more subscribers. Your tutorials are amazing, especially the Blender material ones, and they've helped (and still are) a lot! Thanks :)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Thank you Justin!

    • @018FLP
      @018FLP ปีที่แล้ว +2

      Totally agree!!!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      @@018FLP Thank you!!

  • @user-lz5hu3zr3e
    @user-lz5hu3zr3e 6 หลายเดือนก่อน +1

    I just wanna say your tutorials are amazing, detailed yet simple, straight to the point yet no skipping important information. Seriously you are a godsend.

    • @RyanKingArt
      @RyanKingArt  6 หลายเดือนก่อน

      glad it helped!

  • @treepocket2834
    @treepocket2834 ปีที่แล้ว

    The baking acutally also helped me understand the color ramp from your plastic tutorial! Thank you for all the videos you put out for us!

  • @philipmcdonnell7168
    @philipmcdonnell7168 2 ปีที่แล้ว +5

    Although this is a long way off for me, it's still good to see a clear explanation. Thanks, Ryan.

  • @mario-lz1nl
    @mario-lz1nl 2 ปีที่แล้ว +3

    thank you Ryan for uploading everyday helpful videos

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad they are helpful! Thanks for watching.

  • @MRUStudios
    @MRUStudios 2 ปีที่แล้ว +4

    Sweet! I've been wanting to figure out how this is done and along comes one of my favorite content creators on the TH-cams to show us how it's done. It's like Ryan can read our minds! 😆
    Awesome video my friend! I hope you're having a great weekend so far! 😃

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you very much! My weekend has been good 👍‍ 😀

  • @Project_Z10
    @Project_Z10 2 ปีที่แล้ว +6

    Omg, I been looking on YT for videos to make my own materials and export them to Unity. Thanks 🙏 you are the best.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad it was helpful! Thanks for watching

  • @teflonczmotherboard4551
    @teflonczmotherboard4551 13 วันที่ผ่านมา

    Firstly, I was recreating the whole shader in game engine. Now I think this is going to help me a lot. Thank you.😁

  • @pablocalderonbarquero2497
    @pablocalderonbarquero2497 2 ปีที่แล้ว +2

    This is the best and quick tutorial I have seen so far. Thanks a lot man.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad it helped! Thanks for watching!

  • @tinman3000
    @tinman3000 ปีที่แล้ว

    Can't thank you enough for this. The last step in exporting Extreme PBR materials to UE5... awesome tutorial!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Glad it was helpful!

  • @CrouchingOVME
    @CrouchingOVME 2 ปีที่แล้ว +6

    I've been through 3 of your videos today and every single one has helped me so much! Thank you for your work, you saved me from sanity! haha

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad they are helpful. Thanks for watching!

  • @yurakennardokusnar5792
    @yurakennardokusnar5792 ปีที่แล้ว +1

    You make baking so easy to follow. I've watched several videos about baking and this is the best one. Liked & subscribed.

  • @SithlordSigma
    @SithlordSigma 2 ปีที่แล้ว +3

    thank you for this tutorial, extremely helpful, helped me understand a part of blender im seriously needing to learn right this minute.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad it was helpful. Thanks for watching!

  • @DieterSoost
    @DieterSoost 7 หลายเดือนก่อน

    Respect ! Simple, clear and understandably explained! Even as a professional, your tutorials always inspire me! Thank you !

    • @RyanKingArt
      @RyanKingArt  7 หลายเดือนก่อน

      Glad you liked it!

  • @joshuavstheworld7
    @joshuavstheworld7 ปีที่แล้ว

    Dude, this tutorial is lit! Easiest and straight to the point. Thanks

  • @RatchetEden
    @RatchetEden ปีที่แล้ว +1

    dude this is awesome, ive been searching for days for this, youre the only helpful vid ive found thanks so much

  • @jackmakmorn
    @jackmakmorn ปีที่แล้ว +3

    Your tutorial helped me a lot - baking was a terribly strange thing to me and I di not get it from other tutorials, but you explained it that structured, yet calm and easy to understand that my mind finally was able to understand it. And it works just fine with the Godot game engine, tried it out immediately; you have just earned a like and subscribe with this vid :D

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      Thanks for the sub! Glad you found the video helpful.

  • @jones1351
    @jones1351 2 ปีที่แล้ว +4

    Thanks for this. Excellent work. So difficult to find good teachers online.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @shinjiikarir
    @shinjiikarir ปีที่แล้ว

    AMAZING TUTORIAL THANKS!

  • @benfluencer6441
    @benfluencer6441 2 ปีที่แล้ว +1

    great tut! well explained, Thank you!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching Ben!

  • @Yodiebro
    @Yodiebro 2 ปีที่แล้ว +1

    Thank you so much this tutorial was awsome. I know nothing about texturing and materials but this still helped me. I love this so much im liking and subbing.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful! Thanks!

  • @ThefamousMrcroissant
    @ThefamousMrcroissant 10 หลายเดือนก่อน

    Excellent tutorial, thank you!

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน

      You're very welcome!

  • @chrisjansen1943
    @chrisjansen1943 ปีที่แล้ว

    Thanks man, really appreciate the video

  • @TRANSISTOOR
    @TRANSISTOOR ปีที่แล้ว

    Great tutorial! thank you

  • @samrun0
    @samrun0 2 ปีที่แล้ว +1

    Like always a great one! Thanks!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @seeingmine
    @seeingmine 5 หลายเดือนก่อน

    Very helpful, thanks!

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน

      Glad it was helpful!

  • @jozealmeida
    @jozealmeida 2 ปีที่แล้ว +3

    Good job as always!

  • @muhammadowais4618
    @muhammadowais4618 26 วันที่ผ่านมา

    It was super easy to follow and worked.

  • @iMRDY99
    @iMRDY99 ปีที่แล้ว

    This tutorial is really helps, Thank You ....

  • @elis.albino
    @elis.albino ปีที่แล้ว

    Thank you, you explain everything so well that I understood everything from the subtitles (I know very little English)! No one explains it like you do, even people who speak my native language🙃

  • @vincentphilippe9922
    @vincentphilippe9922 ปีที่แล้ว

    I don't usually comment, but i must say your tutorial are the clearest i've found for a while. Thank you a lot :3

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad you like them. thanks for watching!

  • @danielagranatodesouza8291
    @danielagranatodesouza8291 ปีที่แล้ว

    Thank you for your very instructive videos, you saved my baking textures lol.

  • @frankkon2322
    @frankkon2322 ปีที่แล้ว

    Great Tutorial thank you

  • @TaroFields
    @TaroFields 2 หลายเดือนก่อน

    thanks! very helpful and well stated!

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน

      Glad it was helpful!

  • @018FLP
    @018FLP ปีที่แล้ว +1

    Your tutorials help me so much, thank you, man!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      Glad to hear that. 👍‍

    • @quadinglelemon5773
      @quadinglelemon5773 ปีที่แล้ว +1

      ​@@RyanKingArt Thank you very much !!❤❤
      ive been watching videos for 2 days and only yours work thank you

  • @fizzypopvfx
    @fizzypopvfx ปีที่แล้ว

    perfect, thank you!

  • @liuxu4369
    @liuxu4369 ปีที่แล้ว

    Very helpful! Thank you for this tutorial!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Glad it was helpful!

  • @lidiatorresprado
    @lidiatorresprado ปีที่แล้ว

    Thank you so much excellent video. 👌👌🤗🤗

  • @sagardchavda2873
    @sagardchavda2873 2 ปีที่แล้ว +2

    Just the video I was looking for👍

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @RyanKingArt
    @RyanKingArt  ปีที่แล้ว +4

    *I forgot to mention in the tutorial:* Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) *You should set the image's color space to Non Color data.* However, when baking the color map, you should keep it set to sRGB. *Watch the new updated tutorial:* th-cam.com/video/Se8GdHptD4A/w-d-xo.html

    • @m.fantasma7508
      @m.fantasma7508 ปีที่แล้ว

      Actually i'm having problems with my normal baking, the image appears in the uv editor but in very very poor resolution. It's like pixeled. Roughness and Diffuse worked fine. Any help ?

    • @m.fantasma7508
      @m.fantasma7508 ปีที่แล้ว

      It looks very good from afar but when i zoom in, it's just pixeled.

  • @CoolRubiksCube
    @CoolRubiksCube ปีที่แล้ว

    tysm! The video was clear and very followable as always.

  • @Jeimz08
    @Jeimz08 ปีที่แล้ว +1

    You made it clear, thanks

  • @alexandersimmo7033
    @alexandersimmo7033 ปีที่แล้ว

    Ive been working with media for going on 7 years now and I've learned all my shit on youtube, I wouldve had gotten fired if youtube didn't exist.
    For real, this channel is top 5 channels I've come upon, fucking chefs kiss dude.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad you like my videos.

  • @cadenji
    @cadenji 2 ปีที่แล้ว +8

    Thanks for your tutorial it is useful for me, very basic and detailed😀
    But I think when you create an ImageTexture node to bake textures 2:10, its important to choose which color space to save. For most game engines, they expect certain textures (e.g. normal, metallic and roughness map) are not in sRGB space by default. So choose Non-Color will be much better. Color space issues can cause inaccurate rendering results, this explains why the roughness map must be set to sRGB in minute 10 of the video "How to Bake Metallic Maps in Blender".

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Thanks. Yes, I know about this. If the texture map doesn't contribute to the color, or diffuse, of the object, then it needs to be set to Non Color. The weird thing about my throwing hatchet, is that the roughness texture actually looks wrong when set to Non color, and when its set to sRGB, it looks correct. When its set to Non color, the roughness map makes the Hatchet look very rough, and not how it was supposed to look, before the textures were baked. I tried re-baking it multiple times, and had the same issue. I looked it up online, but couldn't find any solution. Its very strange, and has never happened to me before. I don't know for sure, but I wonder if its just a bug in Blender. So even though I know that your supposed to change the roughness maps to Non Color, I changed it to sRGB on the throwing hatchet, because it actually looked correct that way.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +5

      *Update:* I get it now! I think I figured out the issue, thanks to your comment. 👍‍ After you create the roughness texture, but before you bake it, you need to set the Color Space to Non-Color. Then you need to bake the texture. Thanks for the info!

  • @Fuyukori
    @Fuyukori ปีที่แล้ว

    Thank you for this, I learnt quite a lot from this video and it has helped me a lot as well. Keep up these great videos they are very educational .

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad it helped! thanks for watching!

  • @marecdigital4891
    @marecdigital4891 5 หลายเดือนก่อน

    Thank you very much sir!

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน

      you're welcome!

  • @RenderEngine
    @RenderEngine ปีที่แล้ว

    Great stuff, I haven't baked shader nodes before (physics yes) and have often wondered on the benefits of doing it. I'll defo give this a try.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for watching! 👍‍

  • @biancaglaser
    @biancaglaser ปีที่แล้ว

    many thanks!!!

  • @kyvehvolvadan5260
    @kyvehvolvadan5260 ปีที่แล้ว +1

    Just found your channel, you are a god send, thank you good sir

  • @DavidKohout
    @DavidKohout ปีที่แล้ว

    Again and again thing that I was scared from, but your tutorials are just straight to the point and clear, thanks Ryan!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      hope it helped!

    • @DavidKohout
      @DavidKohout ปีที่แล้ว +1

      ​@@RyanKingArt The work got sent to the client so you helped me a lot again!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      @@DavidKohout Cool! 👍‍

  • @D3ck4rd87
    @D3ck4rd87 4 หลายเดือนก่อน

    helped me out so much trying to use a procedurral texture in a unreal project, 2 year old video and still helping people \m/

    • @RyanKingArt
      @RyanKingArt  4 หลายเดือนก่อน

      glad it helped!

  • @rogersyi237
    @rogersyi237 2 ปีที่แล้ว +1

    Thans you a lot, It takes me so long to figure it out until i found this viedo!! 十分感谢!😁

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @nayakarter9102
    @nayakarter9102 ปีที่แล้ว

    thank you for video. You very helped🙏😊

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad it helped! thanks for watching.

  • @oioioioioioioi7
    @oioioioioioioi7 ปีที่แล้ว

    Thank you!

  • @cooldreeclips8752
    @cooldreeclips8752 ปีที่แล้ว

    dude thank you!

  • @user-fr3xs6ed5k
    @user-fr3xs6ed5k 17 วันที่ผ่านมา

    oh man
    you are great!
    finally I'm able to do that and upload my model

    • @RyanKingArt
      @RyanKingArt  17 วันที่ผ่านมา +1

      glad it helped!

  • @cqrhqr3418
    @cqrhqr3418 2 ปีที่แล้ว +2

    thank you mate

  • @jklwjk
    @jklwjk ปีที่แล้ว +1

    Thanks!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Thank you so much for your support!

  • @blenderstuffs
    @blenderstuffs 2 ปีที่แล้ว +2

    Amazing 🤩🤩

  • @Qeirutimipinikiti
    @Qeirutimipinikiti 7 หลายเดือนก่อน

    Thank you for the tutorial! Any suggestions on baking a specular map?

  • @galacticbroadcastingcompan8756
    @galacticbroadcastingcompan8756 2 ปีที่แล้ว +1

    Thank you.

  • @mrpickles3793
    @mrpickles3793 ปีที่แล้ว

    Dude, I've been trying to figure out how to do this for the past 2 days 🤣thank you for the tutorial bro!

  • @paulalexmsamaniego4926
    @paulalexmsamaniego4926 ปีที่แล้ว

    thank you so much!!!!!

  • @quadinglelemon5773
    @quadinglelemon5773 ปีที่แล้ว +1

    Thank you

  • @theicyman7624
    @theicyman7624 16 วันที่ผ่านมา

    Your the only one that told me that I had to you cycles

  • @seyma1317
    @seyma1317 ปีที่แล้ว

    Thank you so much

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thank you for watching!

  • @optekdesigns
    @optekdesigns 8 หลายเดือนก่อน

    Exceptional video....I do have one extra question. Once you re import your maps and connect them to the principled shader, I would assume when you go to burn it off you would do so as combined? I tried this but it seemed like my UVs came out very dark. I'm having to make albedo's for my final burn.

  • @JoostArchives
    @JoostArchives 8 หลายเดือนก่อน +1

    Hey Ryan! Thanks so much for the awesome tutorial, helped alot. But I'm left with just one question: When I apply my 4K baked textures to my model, it seems to have lost quite some detail from the original procedural texture. Does this have to do with the UV scale in the editor? Or perhaps that my procedural texture scale is too big for it all to be captured on 4K? Is there anything I don't know about that could help my case? Thanks alot.

  • @vanessaafrika7659
    @vanessaafrika7659 ปีที่แล้ว

    Thanks a bunch I struggled for hours yesterday and my bake still didn't work but I think I got it now

  • @KemicalKiddMUSIC
    @KemicalKiddMUSIC ปีที่แล้ว

    Q: If I wanted to animate my character only in blender and I used procedural materials for the texturing, should I bake it? or will there be performance, time, or texture issues if I dont?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      I think either way is fine. But yes the performance will be a bit better if you bake the material to maps.

  • @AliciaMichelle04
    @AliciaMichelle04 2 ปีที่แล้ว +2

    Hi Ryan! I love love love your tutorials and videos, even have some of your procedural packs! I do have a question though, some materials have mixed nodes with multiple colors and what not, when you bake out the maps does it include the entire color? I baked out a rusty metal one and the color is only the rust and not the metal color too. Is there a way to get it with both nodes mixed in? (No idea if this even makes sense lol)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      If you have the final combined color plugged into the principled, then it should bake the final colors combined. If you bake the diffuse.

  • @nizarelfennani7477
    @nizarelfennani7477 ปีที่แล้ว

    Love to see I'm not the only one using blender in Linux

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Yeah Linux is epic! 👍‍

  • @sandran8103
    @sandran8103 ปีที่แล้ว

    Thanks a lot;)

  • @theforest8882
    @theforest8882 2 ปีที่แล้ว

    Thanks 👍

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You're welcome! 👍

  • @pixelricebowl
    @pixelricebowl 2 ปีที่แล้ว +2

    Thanks for this tutorial! Do you know if it's possible to bake out Cycle's displacement data, either standard displacement or adaptive subsurface divisions? (If I somehow missed this in the video, I will rewatch.)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yes. You can bake out a displacement map, and then use that for the displacement. 👍‍

  • @rchc3916
    @rchc3916 2 ปีที่แล้ว +1

    Thanks for this tutorial :) My laptop takes really long time to bake it😂 I want to upgrade my laptop..

  • @flow1194
    @flow1194 3 หลายเดือนก่อน

    tysm

    • @RyanKingArt
      @RyanKingArt  3 หลายเดือนก่อน

      you're welcome!

  • @bortuda
    @bortuda 10 หลายเดือนก่อน

    thanks for your content!
    ive been baking your bark material but the the displacement does not show up in the end.

  • @YuriAlogna
    @YuriAlogna 2 ปีที่แล้ว +1

    Dear Ryan, thank you for always sharing amazing and usefull videos.I have a difficult question for you: Is there a way to bake the textures, fully procedural for a square, and then make them seamless? Thanks in advance
    Yuri

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yes, it can be done. You can bake out the material on a flat plane, and then, using some sort of 2d program, like Krita, Gimp, or photoshop, you can make the texture seamless. I think Gimp has a feature to do it automatically, or you can also use the clone brush, to blend the edges together. I'm sure there are tutorials online on how to make a texture tillable.

    • @YuriAlogna
      @YuriAlogna 2 ปีที่แล้ว +1

      @@RyanKingArt ah ok mate i was thinking blender has some trick node to do this stuff… anyway thanks a lot for the answer i appreciate

  • @OfficialKpopRelease
    @OfficialKpopRelease 2 ปีที่แล้ว

    I like you... the tutorial as well

  • @hotsauce7124
    @hotsauce7124 5 หลายเดือนก่อน

    Thank you. Do you have a video on how to UV unwrap clothes with procedural materials for texture bake? So the UVs follow the pattern of the clothing. And relaxing UV's so the texture does not stretch?

  • @bataladislav9299
    @bataladislav9299 ปีที่แล้ว

    Very nice I most say
    Can you made one video how to start all from simple mesh and texture that and bake

  • @Skexsiss
    @Skexsiss 2 ปีที่แล้ว

    Gotta say man these tutorials are a lot of help and I thank you for all the info that you provide and I have a question. Would you happen to know why there are bright lines along the edge of the uvw? when baking the diffuse map the very edge gets discolored, so when its imported into UE4 there are bright lines along the edges of the mesh. In this video your diffuse map didn't have that. I've checked through the render settings and nothing seem to do the trick.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Hmm, I don't know. Sorry.

  • @alinizamani
    @alinizamani ปีที่แล้ว

    your video are awsome !! please make video on how to compile these texture in asset browser I am not able to do that please help and did you apply sub surface or no

  • @DaxMarko
    @DaxMarko 8 หลายเดือนก่อน +1

    Good video, I have a question or two. How does baking with "Mix Shader" work? Since my material has bunch of separate principled BSDFs being mixed with custom factors, in like a chain of mix shaders, how would bake setting know what is what? Also, does baking help with performance in Blender? My project began to slow down the program due to all the detail properties. I presume I can disable all nodes and only use baked textures to make thing not be as resource intensive.
    I did find an add-on called "Principled Baker" that's said to be recommended for the "mix-shader-chained" material I have.

    • @toqa1d869
      @toqa1d869 4 หลายเดือนก่อน

      I was wondering the same thing.
      if you did find an answer, I would really appreciate you telling me.

  • @grvinod1973
    @grvinod1973 2 ปีที่แล้ว +1

    Dude your vids are amazing.. So can you make another tutorial on how to make normal, displacement, roughness maps in blender!!??

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Thanks! I don't exactly understand your question though.

    • @grvinod1973
      @grvinod1973 2 ปีที่แล้ว

      @@RyanKingArt what i meant was can you make a tutorial series on how to bake displacement, roughness and normal map in blender...

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      @@grvinod1973 I show you how to do that in this tutorial. And the displacement map is baked just like all of the other maps.

  • @arturpavlenko
    @arturpavlenko ปีที่แล้ว

    Thanks! Really cool tutorial!
    But I cannot bake my procedural materials to textures for some reason. Actually only with the emit type I can do that, but it's not fit for all necessary textures as you know =) Could you help or give me some advice. I was tried to bake them with CPU, GPU (it's a HELL), with CUDA, with OptiX - nothing gonna works for me

  • @itslily6610
    @itslily6610 2 ปีที่แล้ว

    Nice

  • @furizagold
    @furizagold ปีที่แล้ว

    thx

  • @MJBold_1
    @MJBold_1 ปีที่แล้ว

    Great video Ryan! One thing I don't understand yet - and maybe it's obvious but i'm still rather new to 3D - is why we have to UV unwrap the stone if I plan to use it let's say for a mountain texture after baking and saving it? I'm asking because when you download a texture from CC0 for instance, the preview image does not show the UV unwrap... idk, maybe I just never noticed it before.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      the textures you download from free textures websites are different. They are created to be used on any object, where when you bake textures, your baking it for just that one object.

    • @MJBold_1
      @MJBold_1 ปีที่แล้ว

      @@RyanKingArt after looking further into this and playing around with it I came to the same conclusion. Thanks for the confirmation though!

  • @matthewloynd9364
    @matthewloynd9364 2 ปีที่แล้ว

    I am currently working on building my Material asset library and your videos have been a huge help for me. I wanted to make a request though, I am trying to get more unique textures but I still don't have a full understanding of how to make them work. I am trying to create a texture for a ceiling lace texture (the mud texture on ceilings that looks like flowers), a radial concrete finish texture, a concrete texture with plywood prints on it (Board formed concrete), and a concrete panel with holes that I can control for each panel section. Do you have any recommendations on where I can look into for getting started on how I can create those or would you be willing to tackle such projects in your videos? Anything would be a giant help!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      You could look on some texture websites for these. Like Ambient CG, CG bookcase, or Poly Haven.

  • @MoD-zf9lv
    @MoD-zf9lv 2 ปีที่แล้ว +1

    Thank you for this tutorial! I have just a problem, the bakes are really slow in the new version of blender (3.1.2), do you think it could be the render setting of cycles? In case what is the best setting?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      If you turn the render samples down, it will bake faster.

    • @MoD-zf9lv
      @MoD-zf9lv 2 ปีที่แล้ว +1

      @@RyanKingArt It worked, thank you Ryan!

  • @drawnimo
    @drawnimo 2 ปีที่แล้ว +3

    will this render quicker (in blender) than the procedural material?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Yes it will render faster.

  • @faves633
    @faves633 2 ปีที่แล้ว +1

    Might highlight this somehow, up to you, considering how many metallic textures you show folks.
    If your texture is a metallic texture, you may get a black blank image when you bake. This is caused by your metallic in the nodes being set to 1. I don't know why, but if you turn it down to zero for the duration of your bake, you might find yourself with your intended texture.
    Took me a while to figure out why I could bake your leather texture but not your metal ones.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yeah. its a little annoying but that's what you need to do. turn the metallic to 0, bake the textures, and then you can turn the metallic back up. 👍‍

  • @valentinzunec9960
    @valentinzunec9960 ปีที่แล้ว

    cool tutorial, however in my case diffuse is black , normals violet without details & roughness is black image, please advice >TY in advance, Bests

  • @StrongCoolAnd
    @StrongCoolAnd ปีที่แล้ว +6

    if your bake does not work, you might have to turn down the metallic value all the way down to 0

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +3

      Yep, that's right.

    • @StrongCoolAnd
      @StrongCoolAnd ปีที่แล้ว +1

      @@RyanKingArt btw. great tutorial, thank you!

    • @ti80895
      @ti80895 26 วันที่ผ่านมา

      and if you bake with metallic on, your bake result will messed up or just black screen

  • @wilddreams
    @wilddreams 9 วันที่ผ่านมา

    what else would i have to bake in the settings when i tried to apply this to your tree texture tutorial?