Texture Baking Workflow for Objects with Multiple Materials (Blender Tutorial)

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 183

  • @NorsePunk
    @NorsePunk 2 ปีที่แล้ว +7

    I think you underestimate the value of your teaching ability. So many sub par or hard to follow educators online and here you are, one of the most clear and concise speakers I've found, and your tutorials are all free?! Madness!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      glad you like my tutorials!!!

    • @DavidSalamanca
      @DavidSalamanca 10 หลายเดือนก่อน

      Bro is like Jesus Christ of 3D community 😅

  • @GGPGamesAndy
    @GGPGamesAndy 2 ปีที่แล้ว +26

    Your method of creating tutorials is brilliant, a solid reinforcement learning experience by covering the catch alls whilst not taking away from the core subject matter. Cheers.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +4

      Glad you like them!

  • @smxrez
    @smxrez 14 วันที่ผ่านมา

    You are a life saver thank you so much for making this video!
    You also teach very well and I never found myself confused.

  • @6TheBACH
    @6TheBACH 2 ปีที่แล้ว +11

    You are a savior for noobs like me. Too bad I'm poor and I can't support you (yet). Keep doing what you do!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +5

      Thank you for watching! Even just watching my videos, commenting, liking, and all that really helps me out! 👍‍

  • @0A01amir
    @0A01amir 2 ปีที่แล้ว +5

    I love you man, all your tutorials are awesome and easy to follow. i'm trying Blender for about 25 days now and no experience in other 3d modeling software, i made everything you teached (no sculpting stuff). Thank you.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      thanks for watching!

  • @pnotstar280
    @pnotstar280 2 ปีที่แล้ว +2

    your dedication on blender is no joke, keep up

  • @dorex2007
    @dorex2007 ปีที่แล้ว +3

    I had no idea it was this complicated. Thanks for making it easier

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      hope the video helps!

  • @mobamenace3591
    @mobamenace3591 2 ปีที่แล้ว +3

    I am new learner here ..
    Saw ur video for procedural nodes ,love it ❤️

  • @andrewdeacon4384
    @andrewdeacon4384 2 ปีที่แล้ว +2

    Another excellent tutorial Ryan. Very helpful. One thing that comes across is the confidence and clarity of your knowledge and underlying systematic approach.

  • @mhhilex
    @mhhilex 2 ปีที่แล้ว +2

    have I ever told you that I love you? man you're awesome!

  • @3isico
    @3isico 2 ปีที่แล้ว +4

    Man, I wish I had only half your Blender knowledge. Awesome video!

  • @jerickman
    @jerickman ปีที่แล้ว

    I was having off and on issues with textures baking black. I searched around and no one seemed to talk about problems like that at all. I checked this video out on a whim and BAM, you provided the solution without even addressing it as a problem. I'll be sure to switch off those troublesome Metallic values next time!

  • @alhusseinali
    @alhusseinali 2 ปีที่แล้ว +3

    first comment for the best Blender teacher ever.

  • @SkyTrack-yb5vt
    @SkyTrack-yb5vt ปีที่แล้ว

    you explained everything in a very pleasant, detailed and understandable manner bro. Thank you very much.

  • @vincentpatenaude9887
    @vincentpatenaude9887 ปีที่แล้ว

    WoW! Clearest baking tutorial i ever seen! Thanks man!

  • @faryanblender8946
    @faryanblender8946 ปีที่แล้ว

    Im struggling with all of that since a week, you dont know how much you helped me with!

  • @ArticuloM
    @ArticuloM 2 ปีที่แล้ว +5

    Great tutorial! You make everything very easy to learn.

  • @mesarena5408
    @mesarena5408 2 ปีที่แล้ว +1

    Thanks Ryan for the tut, I am glad that I discovered your channel, really helps upcoming blender artists.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      glad my videos help!

  • @VHM777
    @VHM777 5 หลายเดือนก่อน +1

    Thanks!

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน +2

      thank you for your support!

    • @VHM777
      @VHM777 5 หลายเดือนก่อน +1

      I got to thank you for contributing so much to the Blender community!

  • @veryupstandinguy
    @veryupstandinguy 2 ปีที่แล้ว +5

    THANK YOU KING RYAN YOU TRULY ARE ROYALTY

  • @mattrowe2652
    @mattrowe2652 ปีที่แล้ว +1

    Thanks Ryan, another great tutorial. One quick question if I may? Would the baking procedure be the same if your materials contained multiple BSDF's / Shaders i.e. Say if you were baking your Procedural Moss Material?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Thank you for your Super Thanks!
      Yes, this same method will work when using a Mix Shader, mixing two shaders together.
      However, this becomes a bit more complex when both of the shaders are using different metallic values. It works fine when baking the Normal, Roughness, and Color, but because you have to use the Node wrangler to preview map.
      Also, another easy work around, would be to use a Baking Blender addon, Like Quick Baker. I have an affiliate link and a tutorial on how to use the Quick Baker addon. And that addon will basically do all of this for you.
      Hope this helps!

  • @joesimich5334
    @joesimich5334 ปีที่แล้ว +1

    Hey Ryan, thanks for a great Tutorial again! 1 thing that you can do for the metallic bake is to use the emission slider in the princ bsdf, instead of using the viewer node + rgb node, as the updated node wrangler addon-on doesn't have the viewer node any more.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for the tip!

    • @joesimich5334
      @joesimich5334 ปีที่แล้ว

      @@RyanKingArt
      Also do you know how to bake my roughness map inside my metallic map alpha channel, for unity purposes?

    • @antivert
      @antivert 9 หลายเดือนก่อน

      ⁠@@joesimich5334I use Channel Blender in Unity for setting the metallic alpha channel

  • @4tee2
    @4tee2 ปีที่แล้ว +1

    Hi, thanks for great video, you are REALLY giving me insights into textures. I tried something else for the bolts that seems to work well. Instead of the RGB node, I just set up the emmission color to pure white and made sure emission strength is 100%. Of course if you have some materials with emission already set, one would need to turn those off. So RGB is better, but sometimes the emmission could be quicker if appropriate.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      ahh yes that would work too 👍‍

  • @hectorbacchus
    @hectorbacchus 2 ปีที่แล้ว +1

    A great video. This video took about 30 minutes to bake the textures for this one wheel. Blender or someone needs to make this a one click process because it just a lot of busy work.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Well I can bake textures a lot faster when I'm not filming a tutorial, but I was going very slowly and explaining everything. If I were just working on my own, it would be much faster. But there are actually some Blender addons for faster baking.

  • @alisikandar1502
    @alisikandar1502 2 ปีที่แล้ว +1

    really great work man, it was helpful, keep it up.

  • @dertobbe1176
    @dertobbe1176 5 หลายเดือนก่อน +1

    Thank you so much. Dang, that metallic map baking is a pain 😂 someone should do a baking addon soon 😅

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน +1

      Check out my Oven Baking addon review that I made recently. its a Must Have addon!

  • @kaal_bhairav_1835
    @kaal_bhairav_1835 2 ปีที่แล้ว +1

    Great work sir, hats off to you❤️

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!!

  • @dirkgombos7265
    @dirkgombos7265 ปีที่แล้ว +1

    Hello, 3D object background:. We used 836 hi res still images in meshroom to create a high poly 3D room, meshroom produced 12 texture files. We import model in to Blender 3.6.0,, at video time 6:15, we use 1001 as first texture, we create image texture node. At video time 8:12, we select smart UV projection we use ADD option, we tried all 3 (scalar and fraction), in 3.6 we cannot select 0.0005, we leave it at 0.001.Then when we view the UV editor (video 8:51)OUR UV map shows overlap in various places, most likely due to meshroom output, in your UV unwrap tutorial, we would need to do a manual fix for 20+ hours to fix islands in UV overlaps, is there another way to edit out overlaps? we also see you have motion blur selected, we DO NOT select it. Help with this is appreciated. Thanks much!

  • @darinhein3098
    @darinhein3098 11 หลายเดือนก่อน +1

    Hey Ryan really appreciate your tutorials. But if I could make one suggestion. Ctl. + Shift + LMB Click no longer launches a viewer node in the shading editor. You use this technique allot for metallic, displacement etc. Could you maybe address this at least in future tutorials if not in the old ones. As a newbie it took me awhile to understand that I could just use an Emission node. Again really appreciate your tutorials.

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน

      In the new Blender update they removed the viewer node from the Node Wrangler, but the node wrangler still works exactly the same.

  • @Diinify
    @Diinify 3 หลายเดือนก่อน

    Great video, but why didn't the smart UV unwrap at 8:38 mess up the textures on your model? My understanding of UVs is that the UV applies to all the materials/textures, so moving them around should cause problems. (It certainly did on my model.)

    • @RyanKingArt
      @RyanKingArt  3 หลายเดือนก่อน

      its because I'm using procedural materials ans I'm using the object corrodinates

  • @theman7050
    @theman7050 ปีที่แล้ว

    This is a legendary video!

  • @kspayton
    @kspayton ปีที่แล้ว +1

    20:38 at some point after this video releases, they got rid of the viewer node and replaced it with the emission node. hopefully this saves somebody the 20 minutes of button mashing and frustration :)

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      yeah they got rid of the viewer node in the new blender update. thanks for sharing 👍‍

    • @kspayton
      @kspayton ปีที่แล้ว

      @@RyanKingArt thank you for this tutorial BTW. i am not a good artist so texturing has been a huge road block for me as my preferred workflow is making game assets for game mods like blade and sorcery. I cant wait to start making new swords and stuff now that i can actually make usable textures for them :D

  • @amirmohyeldin2255
    @amirmohyeldin2255 ปีที่แล้ว

    thank you for the great work. really appreciated

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thank you for watching!

  • @Sherrycake
    @Sherrycake ปีที่แล้ว

    thank you so much for your helpful tutorials! I couldn't understand why my donut looked the way it did why i tried to export it to sketchfab. Now i have a question, ive been making a pumpkin (also used parts of your pumpkin tutorial) but ive made fog with the shading tab that moves along the ground with keyframes. I wonder how i can export the fog correctly?

  • @schmuddelecke
    @schmuddelecke 2 ปีที่แล้ว

    Hi! This is so important. Thank you for this fine Tut!

  • @ncarrasco2006
    @ncarrasco2006 2 ปีที่แล้ว

    Great tutorial Ryan!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Glad you liked it!

    • @ncarrasco2006
      @ncarrasco2006 2 ปีที่แล้ว +1

      @@RyanKingArt Nice tip regarding metallic value!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@ncarrasco2006 thanks!

  • @PraxisVisuals
    @PraxisVisuals 2 ปีที่แล้ว +3

    TIP: When you have to "Turn off" the metallic value (or any value) and plug it into the Emission slot, you could just have a Value node plugged into the metallic. If the metallic reads "0.500", then you just type in .5 into the Value node and plug it into the emission.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      oh yeah that would work too. 👍‍

  • @blenderstuffs
    @blenderstuffs 2 ปีที่แล้ว +2

    Amazing 🤩🤩

  • @hana7584
    @hana7584 ปีที่แล้ว +2

    Hey Ryan, this is a great video! I have some issues with baking my diffuse map however. Whenever I bake, it only bakes 2 objects and it stops baking halfway. There's no progress bar and it says the map as been saved externally. I'm not sure why this happens because I have selected all objects and made sure the image texture is highlighted in all material tab.

  • @randallmiller3162
    @randallmiller3162 ปีที่แล้ว

    Would you need a different process for glossy textures or see though ones like Glass and liquids?

  • @ДмитрийКотусев-е6х
    @ДмитрийКотусев-е6х ปีที่แล้ว

    Hello, what about baking glass material? And I also wanted to ask how to bake normal map to low poly mesh from high poly one, that already have some normal maps (mainly for scratches).

  • @jasonwilliams8730
    @jasonwilliams8730 2 ปีที่แล้ว +2

    Thank you!

  • @aasciutti
    @aasciutti ปีที่แล้ว

    Really cool! Thanks!
    Baking is messing up my wave textures. It becomes a blur, looking like a noise texture. Any tips to avoid that?

  • @aistensilva
    @aistensilva 2 ปีที่แล้ว +1

    Can teach how to make the metallic and diffuse map in to one ? a false hand painted

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      thanks for the tutorial idea.

  • @liteningstrike12
    @liteningstrike12 2 ปีที่แล้ว +1

    Why was I literally looking all over the place for a tutorial on this 2 days ago

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      hope you find the video helpful.

  • @azharsabbir4362
    @azharsabbir4362 2 ปีที่แล้ว +2

    After smart uv project, my arrangement of the textures are changing for the object. But it's not happening in your case. Can you please help me with this issue?

    • @AustinThomasFilms
      @AustinThomasFilms 2 ปีที่แล้ว +1

      I found a Grant Abbitt tutorial that helped with this exact thing!! Follow that and then come back to this tutorial: th-cam.com/video/9airvjDaVh4/w-d-xo.html

  • @CGgadina_
    @CGgadina_ ปีที่แล้ว +1

    Я уже говорил что ты лучший !

  • @Stnkybo
    @Stnkybo 2 ปีที่แล้ว

    Thanks bro, helped me put pickle rick into unity 😎

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      lol, thanks for watching!

  • @andrew777spencer
    @andrew777spencer 2 ปีที่แล้ว +1

    is it important to set the non-color BEFORE baking? or you can do it after the bake?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yes you need to do it before you bake.

    • @andrew777spencer
      @andrew777spencer 2 ปีที่แล้ว +1

      @@RyanKingArt thank you so much Ryan!!

  • @theaccout4458
    @theaccout4458 2 ปีที่แล้ว +2

    Good work very

  • @worldkeyvideo9080
    @worldkeyvideo9080 2 ปีที่แล้ว

    This is a great video!

  • @LittleJT123
    @LittleJT123 5 หลายเดือนก่อน

    Did they change the Metallic Baking again ?, before the update I was baking metallic perfectly using node wrangler and emission etc.... the way you show in this video, minus the viewer node as they got rid of that, but now after the recent update, after baking the metallic.....it doesn't seen to make it shine, it just looks like I am using the roughness and colour with no metallic properties....the maps are all connected correctly to the BSDF, it show metallic is there, but still no shine ??? please help

  • @jonathanhutchinson5649
    @jonathanhutchinson5649 ปีที่แล้ว

    Could you not avoid the metalness hack by starting off not with the black base in the image editor?

  • @ammadejaz93
    @ammadejaz93 2 ปีที่แล้ว

    I wanna know what about a texture which involves a tag or a decal UV unraped on a different image

  •  4 หลายเดือนก่อน +1

    thanks man really helped alot

    • @RyanKingArt
      @RyanKingArt  4 หลายเดือนก่อน +1

      glad it helped!

  • @XxsoapywolfxX
    @XxsoapywolfxX ปีที่แล้ว

    Slight issue, I'm trying to smart project the UV but it unwraps all of the other textures and causes the models textures to all go off.
    Am I missing a step?

  • @toapyandfriends
    @toapyandfriends 2 ปีที่แล้ว +1

    THE FACEIT blender add-on has a beta with a ton of new features...can u make tut on that ✊️😎...😆

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      thanks for the video idea. 👍‍

  • @cleo7699
    @cleo7699 ปีที่แล้ว

    great video :) . I got a question, if the viewer is actually an emission, can we just use the actual emission and plug the values or texture? since its the emit that will be baked? or it will give a different outcome?

  • @miningbay9354
    @miningbay9354 9 หลายเดือนก่อน

    I tried this but when I am UV projecting it the whole texture resolution is not working, any way around that?

  • @utkugogus268
    @utkugogus268 4 หลายเดือนก่อน

    Thanks. But how can I bake all project?

  • @ammadejaz93
    @ammadejaz93 2 ปีที่แล้ว

    After watching your last video about baking texture of greenish dragon...
    I was waiting for this video which involves multiple texture....
    I just have 1 query now

  • @MortyJorty
    @MortyJorty ปีที่แล้ว

    Can I bake Transmission on the color or is it separate?

  • @WasifRBX
    @WasifRBX ปีที่แล้ว +1

    Instructions unclear, my pc became hot enough to bake

  • @tayam92
    @tayam92 ปีที่แล้ว

    Great video, great info! I do have a question, how do we bake textures when some parts of the object has emissive lights?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      I have a different tutorial on how to bake emission maps.

    • @tayam92
      @tayam92 ปีที่แล้ว

      @@RyanKingArt I've just watched that video. So just to confirm, if I have a rover like yours that has emissive lights at some places, in addition to the 4 maps you've done here, I would also need to bake an emissive map, then plug it in the Principle BSDF. Is this right?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      @@tayam92 yes that's right.

  • @selenagomez7718
    @selenagomez7718 2 ปีที่แล้ว +1

    thank you

  • @joshuaradloff1070
    @joshuaradloff1070 หลายเดือนก่อน

    what about the uv tiles

  • @just_rogers
    @just_rogers 2 ปีที่แล้ว

    Excellent Tutorial, as always!
    Quick question though: I have some emission textures on my model, is that baking process similar to that of the metallics bake?

    • @just_rogers
      @just_rogers 2 ปีที่แล้ว

      I just noticed that you have a video for exactly that!
      Outstanding!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Yes, I have a tutorial on how to bake emission 👍‍

  • @nikelon8227
    @nikelon8227 5 หลายเดือนก่อน

    Followed everything step by step but after exporting my model to FBX it still has that default blank material despite it having only one material that has baked image texture plugged into Principled BSDF :c

    • @nikelon8227
      @nikelon8227 5 หลายเดือนก่อน

      Closed blender, opened it back up, exported without touching anything, it magically worked. 11/10 :D

  • @gasagronnychannel950
    @gasagronnychannel950 2 ปีที่แล้ว +1

    If anyone is still getting any black material issues even after unplugging metallic value - unplug the displasevent value as well! Probably displasement gives some troubles while baking for some reasons

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      thanks for the tip! 👍‍

  • @hosseineditor2165
    @hosseineditor2165 ปีที่แล้ว +1

    Thanks a lot

  • @Unknown-xx4ki
    @Unknown-xx4ki 2 ปีที่แล้ว +1

    Is there any way to bake emission nodes?? Cause i want to bake some glowing stuff and i dont know how.

    • @Unknown-xx4ki
      @Unknown-xx4ki 2 ปีที่แล้ว +1

      And also how to bake glass.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      I plan on making a tutorial sometime on how to bake emission maps. 👍‍

  • @DraggedBox
    @DraggedBox ปีที่แล้ว

    Why is my texture baking restarting? it's been restarting the texture baking process for 5 times now

  • @BasicallyAnArtist
    @BasicallyAnArtist 2 ปีที่แล้ว

    Question: Does this process work with non-procedural textures? If not, then what should be done differently?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yes it should work for pretty much any material. even materials that use textures.

    • @BasicallyAnArtist
      @BasicallyAnArtist 2 ปีที่แล้ว

      @@RyanKingArt Ok, thanks. For some reason, when baking non-procedural textures, my assets loose their quality. Just like in your video, I am trying to texture bake for an object with multiple materials. In the past, when baking an object with multiple materials to a single uv map, the entire object would have a reduced resolution after hooking up the baked textures. I'm not sure how to fix this.

  • @SimFiftyFifty
    @SimFiftyFifty 2 ปีที่แล้ว

    Excellent tutorial. Do you recommend learning Substance or you think Blender is actually fine for texturing ? It feels like it lacks many features (printing text on clothes for example)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Actually I've never used Substance painter, or Substance Designer. I just use Blender. So I don't know how it compares to other software.

  • @dht2
    @dht2 2 ปีที่แล้ว

    Hey great tutorial really helpful but I wanted to ask something. I have multiple objects with different materials and when I join them together the materials are changing. Any idea why?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      check to make sure that the UV maps of the objects both have the same exact name, before you join them.

    • @dht2
      @dht2 2 ปีที่แล้ว

      Yes I did rename them but whatever I do the procedural material distorts. Thank you for the response anyway love your videos.

    • @AustinThomasFilms
      @AustinThomasFilms 2 ปีที่แล้ว

      @@dht2 I had this exact same problem! Follow Grant Abbitt's tutorial for fixing the UV's and then come back here for the texture baking process: th-cam.com/video/9airvjDaVh4/w-d-xo.html

  • @skyelaivideo
    @skyelaivideo 2 หลายเดือนก่อน

    YIPEE!!!

  • @mashedperformance1172
    @mashedperformance1172 2 ปีที่แล้ว

    I followed your procedural paster texture tutorial and I have 2 different color plasters, I then followed this tutorial so I can use it in unreal, but for some reason my texture came out super pixalated. Why's that?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      hmm, what resolution did you bake it to? maybe try baking it to a 4K texture.

  • @TriggerWarningStudios
    @TriggerWarningStudios 2 ปีที่แล้ว

    Hey Ryan! Big fan! Quick question. I have a high poly model made of lots of different intricate parts with different materials and i have retopologized all the parts. So what is the best workflow for turning this all into a single game object with a single diffuse map? (focusing specifically on just making the color map work rn and will work on the other maps after i tackle this obstacle).
    Long Live The King
    edit: i figured it out i have to bake each high poly piece individually to the corresponding low poly piece but all on to the same texture map.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching! Isn't that what I cover in this video? Did this video help you to do what your trying to do? You can also check out my video called: Bake Multiple Materials to One Texture Map (Blender Tutorial)

  • @ElleJ-zp5wh
    @ElleJ-zp5wh ปีที่แล้ว

    Sometimes my textures are coming out really blurry and low quality even though I am using 4k measurements you explained. :( not sure the reason for this.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      hmm, maybe check that your UV maps are using as much of the texture space as possible.

    • @ElleJ-zp5wh
      @ElleJ-zp5wh ปีที่แล้ว

      @@RyanKingArt thank you for your help, I figured out that my quads were not clean enough to fill the texture space very well. I had a lot of really long skinny rectangles and those just do not work too well with texture baking.

  • @blackoynx5
    @blackoynx5 ปีที่แล้ว

    Dear Ryan:Every time I try to copy my materials to bake my objects it turns into duplicates. How do I get around this?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      can you give me some more info on this? what exactly do you mean by the object turning into duplicates? What exactly is it doing?

  • @brennotuberga8029
    @brennotuberga8029 หลายเดือนก่อน

    king

  • @Lilian040210
    @Lilian040210 ปีที่แล้ว

    17:18 "make sure you press the button with the right finger otherwise a whole city's gonna explode" yeah CG is fun :') Or I guess Blender specifically. There are so many tiny little details that if you don't know about\forget\miss nothing is going to work ಥ_ಥ

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      oh, why what happens when you left click?

  • @nemam83
    @nemam83 2 ปีที่แล้ว +1

    saving normal maps in jpg (which is always an 8-bit image) is a bad idea, there is a reason programs like Substance or Marmoset export them as 16-bit png
    good tutorial otherwise, if a bit too wordy

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      oh, thanks for the feedback

  • @MikeMike-wc8on
    @MikeMike-wc8on ปีที่แล้ว +1

    Fine, but most important part starts here th-cam.com/video/NQMtZi9j5d0/w-d-xo.html All before is just some water people usually already know.

  • @noahwallace3458
    @noahwallace3458 2 ปีที่แล้ว +4

    1st

  • @madmickey2957
    @madmickey2957 ปีที่แล้ว +1

    Why is it so hard till this day😔

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      yeah baking textures in Blender is a bit complex.

  • @mr.lunatic3157
    @mr.lunatic3157 2 ปีที่แล้ว +1

    ❤️❤️

  • @noahwallace3458
    @noahwallace3458 2 ปีที่แล้ว +2

    I haven't done that since i was 16 I'm 28 now lmfao

  • @gabrielatristao1259
    @gabrielatristao1259 2 หลายเดือนก่อน +1

    Do u have any ideia of how many ppl u help all over the world?? Thank youuuu (If I wasnt a poor latina I'd give u my money gladly)

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน

      My videos are watched by people all around the world. Thanks so much. No worries, I appreciate you watching my videos.

  • @ComplexTagret
    @ComplexTagret ปีที่แล้ว

    Well... does anybody bake in vanilla Blender without useful addons which bakes all maps in couple clicks instead of 20 minutes boring settings? )

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      yeah I now use the Quick Baker Addon. its so much easier.

    • @ComplexTagret
      @ComplexTagret ปีที่แล้ว

      @@RyanKingArt Thanks for a hint. I've read about it on gumroad, it sounds great. Would it be useful to make a video about comparison of several baking addons with their cons and pros?

  • @schmuddelecke
    @schmuddelecke 2 ปีที่แล้ว +1

    very big head-schaking-cuts... but your Tut is nice!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      thanks for the feedback.