Texture Baking in Blender for Beginners (Tutorial)

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  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • 𝗪𝗮𝘁𝗰𝗵 𝘁𝗵𝗲 𝗡𝗲𝘄 𝗨𝗽𝗱𝗮𝘁𝗲𝗱 𝗧𝘂𝘁𝗼𝗿𝗶𝗮𝗹: ➡️ • Texture Baking for Beg...
    Check out Sketchfab 3D models: shrsl.com/3b1vs (Affiliated Link)
    In this Blender tutorial, I will show you how to do texture baking for beginners.
    ● New Updated Tutorial: • Texture Baking for Beg...
    ● Texture Baking Tutorial Playlist: • Texture Baking Blender...
    ● How to Bake Metallic Maps: • How to Bake Metallic M...
    ● Procedural Rock Tutorial: • Procedural Rock Materi...
    ⚡ Recommended Addon for Easy Fast Baking - Quick Baker (Affiliated Links)
    • Gumroad: gumroad.com/a/1006727379/ainsna
    • Blender Market: blendermarket.com/products/qu...
    ● Purchase the Dragon Steed 3d Model:
    • Sketchfab: skfb.ly/o6SLt
    • Patreon: / 52429982
    • Gumroad: ryankingart.gumroad.com/l/GWGTv
    ● Timestamps:
    0:00 Introduction
    1:17 Example
    2:17 Support the Channel
    3:17 Procedural Rock Material
    4:30 Creating an Image Texture
    6:46 UV Unwrapping your Object
    8:45 Add in the Image Texture
    9:26 Baking Settings
    11:01 Baking Color Maps
    12:41 Save your Image Textures
    13:17 Baking Roughness Maps
    14:59 Baking Normal Maps
    15:53 Set up your Baked Textures
    ● My Website Links:
    • All my links on my about page: ryankingart.wordpress.com/77-2/
    • Patreon: / ryankingart
    • Gumroad: gumroad.com/ryankingart
    • Artstation: www.artstation.com/ryanking
    • Sketchfab: sketchfab.com/ryankingart
    • Website: ryankingart.wordpress.com/
    • My Amazon Affiliate Link: amzn.to/3l1NoqH
    As an Amazon Associate I earn from qualifying purchases.
    #ryankingart #blendertutorial #blender

ความคิดเห็น • 486

  • @RyanKingArt
    @RyanKingArt  ปีที่แล้ว +9

    *Watch the New Updated Tutorial:* th-cam.com/video/Se8GdHptD4A/w-d-xo.html

    • @mr2meows
      @mr2meows ปีที่แล้ว

      whats the difference

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      @@mr2meows I didn't mention in this video, that you need to set the roughness maps and normal maps to Non Color Data, before you bake them. Sp the new updated tutorial is more correct.

    • @Krepinio
      @Krepinio 9 หลายเดือนก่อน

      Can you use this method to transfer a complex models appearance (high triangle/sculpted shape
      Onto a low poly copy of it ?
      Roblox studio wont let us import blender models cause of the high triangle ammount

  • @holstjt
    @holstjt 2 ปีที่แล้ว +57

    I found that you can bake with gpu, you just have to set your cycles render preferences in your system setings to Cuda, and only tick gpu. Love the tutorial

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Thanks for the info! 👍‍

    • @StridBR
      @StridBR ปีที่แล้ว +3

      Yes, I ran into that yesterday when following a tutorial on baking.
      After changing to GPU the performance improvement was HUGE. This comment need more upvotes.

    • @JuanFernandez-ti5bv
      @JuanFernandez-ti5bv ปีที่แล้ว +1

      great useful information, thank you!

    • @ttpechon2535
      @ttpechon2535 ปีที่แล้ว +1

      You have to have a Nvidia gpu though, won't work for AMD gpus

  • @whynotanyting
    @whynotanyting ปีที่แล้ว +22

    Texturing was the final wall that was preventing me from getting better at 3D art. Every time I was overwhelmed by the nodes and the texturing process (unwrapping, exporting, etc.). Always making meshes, adding some basic colors, and then ending it there. I'm glad I found your tutorial because it is a much simpler way to bake textures! Now to go back and learn the nodes...
    God help me on geometry nodes.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching! but you should really check out my updated tutorial, links in the description.

    • @abdou.the.heretic
      @abdou.the.heretic หลายเดือนก่อน

      I am at your point right now, and yours comment gave me hope.

  • @PowerWildMetal
    @PowerWildMetal 2 ปีที่แล้ว +31

    Thanks a lot, it's legit the only tutorial on youtube where it is clearly well explained and how works the full process to bake and export textures unlike the others crappy "tutorials"....
    Take my money

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Glad my tutorial is helpful!

  • @RyanKingArt
    @RyanKingArt  2 ปีที่แล้ว +25

    *I forgot to mention in the tutorial:* The sample count will effect the bake. So if you turn the sample count down, then it will bake faster. I usually set the samples to 10, when I'm baking. *Watch the New Updated Tutorial:* th-cam.com/video/Se8GdHptD4A/w-d-xo.html

    • @daverhin5975
      @daverhin5975 2 ปีที่แล้ว +2

      Is there a way to bake bitmaps into the mesh for 3d printing files?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +4

      @@daverhin5975 Hmm, I'm not sure. I have no experience with 3d printing.

    • @sakattodesign9927
      @sakattodesign9927 2 ปีที่แล้ว +2

      12:33 when i press bake, nothing happen.. no preview also in uv editor. it because lagging or waiting for baking?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      @@sakattodesign9927 Make sure you have your object selected. Also make sure that the image texture in the shader is selected, before you hit bake.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@sakattodesign9927 Do you see the loading bar at the bottom of Blender after you hit the bake button?

  • @simonatkins7293
    @simonatkins7293 2 ปีที่แล้ว +8

    been looking for a tutorial on this for ages that actually explains it clearly, thanks Dude!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You're very welcome!

  • @siorafede741
    @siorafede741 2 ปีที่แล้ว +2

    I followed many videos on baking textures but all of them were missing some tiny steps or details and made the bake fail. Yours actually made it work, thank you!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful!

  • @krysc96
    @krysc96 ปีที่แล้ว +1

    For 18 minutes that flew by quick, AND every second was informative. thanks so much for this! i really didn't wanna take time with blenders visual scripting (baking hardly used it anyway, i just never had the patience to find out) but I'm really impressed how easy and understandable you made it.

  • @claytonbennett7797
    @claytonbennett7797 2 ปีที่แล้ว +1

    Thanks Ryan!
    I appreciate that you broke this down into such bite-sized pieces.
    I'm working on displaying 3D data using a color gradient.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Cool! Thanks for watching.

  • @georgiosrigas8094
    @georgiosrigas8094 2 ปีที่แล้ว +1

    Best blender bake tutorial I've found. Thank you!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it was helpful! Thank you for watching.

  • @betafunk8472
    @betafunk8472 2 ปีที่แล้ว +5

    Hey Ryan, great tutorial as always. Really made this process simple for me. Cheers!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks Joseph! Glad it helped!

  • @marijeon482
    @marijeon482 2 ปีที่แล้ว +2

    dude this just saved my course's final project! thanks so much for the tutorial, best explanation i've found!

  • @leinah3671
    @leinah3671 ปีที่แล้ว +3

    Thank you. You saved me as an 2 year self taught 3d artist who don't want to learn bake texture.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      Thanks for watching!

    • @leinah3671
      @leinah3671 ปีที่แล้ว +1

      @@RyanKingArt Also I just wanted to add, that baking diffuse map will not work if there's a metallic value.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      @@leinah3671 Yes, sorry I didn't mention that in the video.

  • @BonzoDeAap
    @BonzoDeAap 2 ปีที่แล้ว +15

    Hey Ryan, thanks again for the excellent tutorials! I dont know if things got updated since this video, but baking textures with my GPU seem to work just fine, and alot faster too.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +7

      Oh wow! You are right! I just tired it out. That must have been in a recent update, because for as long as I can remember, You aways had to bake with your CPU. Thanks for letting me know about that. 👍👍

    • @nailbomb420
      @nailbomb420 2 ปีที่แล้ว +2

      @@RyanKingArt I just found a video from Aug 2020 showing how to bake with GPU. I get the impression it was working before even then though.

  • @Peter-gk1fr
    @Peter-gk1fr 3 ปีที่แล้ว +4

    Just got to say that your videos are great. you speak very clearly & get to the point. Well done!!

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +1

      Thank you very much!

  • @MSibrava
    @MSibrava ปีที่แล้ว

    Thank you so much! This is by far the most straight forward video I've found explaining this process.

  • @MuddyRainMusic
    @MuddyRainMusic 2 ปีที่แล้ว +4

    Dude, thank you, this was so helpful and clear!

  • @walterwhitetailfeather9998
    @walterwhitetailfeather9998 2 ปีที่แล้ว +1

    Thank you for the clear and concise tutorial. This is the 6th or 7th tutorial I’ve watched, and this is the best one.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Cool! Thanks for watching!

  • @georgiamcclymont98
    @georgiamcclymont98 2 ปีที่แล้ว +2

    Amazing, just what I needed! Thank you 😁

  • @r.i.p.4485
    @r.i.p.4485 3 ปีที่แล้ว +29

    I bake textures because they taste better XD.

  • @AviationMaster
    @AviationMaster 2 ปีที่แล้ว

    I was looking all over for something like this in May 😂 So glad you made a tutorial for it! I'll come back to it every time I need help baking.

  • @xarshe
    @xarshe ปีที่แล้ว +1

    Super helpful - thank you! Was scouring tutorials for something comprehensive and easy to follow.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Glad it was helpful!

  • @HaXeDick
    @HaXeDick 2 ปีที่แล้ว +1

    Thankyou very much Ryan, hope to support you in the future. Great Tutorials as always, You are great!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      I would really appreciate that! Thank you for watching 😀

  • @Titanscreaming
    @Titanscreaming 3 หลายเดือนก่อน

    Never thought i'd ended up wanting to do 3D, and when i started out, never realized Blender had so much complexity to offer.
    Really great video.

    • @RyanKingArt
      @RyanKingArt  3 หลายเดือนก่อน

      thanks for watching. by the way, you might want to watch my updated baking tutorial. link is in the description.

  • @fredericop167
    @fredericop167 2 ปีที่แล้ว +1

    Great tutorial, Simple explanation with all you need to bake textures, Thank you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You are welcome! Thanks for watching.

  • @protools3000
    @protools3000 2 ปีที่แล้ว +4

    Hey Ryan, another great beginners tutorial! Just my consideration: Since Blender stores the baked data temporarily, it would be a bit faster to bake all the passes into the same texture node setup and save them subsequently with the appropriate name. That way you can leave the node setup untouched - just save the baked images via _"Save As..."_
    Hopefully Blender will fix the Metallic/Glossy issue soon!
    Best regards

  • @anthonyross3495
    @anthonyross3495 2 ปีที่แล้ว +1

    Thank you for a clear, easy to follow tutorial.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You are welcome! Thank you for watching.

  • @havekstudioexperimental
    @havekstudioexperimental ปีที่แล้ว

    Very concretely explained, to the point. Best tutorials!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks! you might want to check out my updated baking tutorial. Link is in the description.

  • @seiitkhanotegali7734
    @seiitkhanotegali7734 2 ปีที่แล้ว +1

    thanks very nice tutorial, helped me alot

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad it helped! 👍‍

  • @ktmochiii
    @ktmochiii 2 ปีที่แล้ว +2

    nice. thanks so much. so much better than the outdated stackoverflow answers i found.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Haha, thanks! Glad the video helped!

  • @ac5060
    @ac5060 ปีที่แล้ว

    as someone who has never used blender before this tutorial was very easy to understand thank you ❤

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Glad it was helpful! you might want to check out my updated texture baking tutorial. link's in the description.

  • @VavaboyGamer
    @VavaboyGamer 2 ปีที่แล้ว +1

    I'm here again. This helped me bake my texture after watching that Marble video. You're awesome.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad it was helpful!

  • @justtrim
    @justtrim 10 หลายเดือนก่อน +1

    Thank you for such an awesome tutorial, the texturing in this is incredible. I just finished it and then I saw the updated tutorial link after lol :D

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน +1

      Yeah I made a better updated tutorial. thanks for watching!

  • @EONARIA-3D
    @EONARIA-3D 2 ปีที่แล้ว +1

    THank you for such easy Tutorial, you saved my day!

  • @LeftRightGdnight
    @LeftRightGdnight ปีที่แล้ว

    Just the tutorial i was looking for. Thank you so much !

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad it helped! Although you should check out the updated tutorial. Links in the description.

  • @raoulette
    @raoulette 2 ปีที่แล้ว +1

    Your work is great, congratulations, Ryan et merci

  • @potatohead7857
    @potatohead7857 3 ปีที่แล้ว +2

    I'm looking for this tutorial thank you for the tutorial

  • @Annnodyne
    @Annnodyne 2 ปีที่แล้ว +1

    Really loved the explanation, you are good at that!

  • @iagoblackwaves3875
    @iagoblackwaves3875 2 ปีที่แล้ว +1

    Fantastic video, really useful, thank you!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad it was helpful!

  • @graphixworld7190
    @graphixworld7190 3 ปีที่แล้ว +3

    U saved me... Amazing... Only thing I needed...

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +2

      Thanks for watching. : )

  • @4guysand1toptenlist
    @4guysand1toptenlist 2 ปีที่แล้ว +1

    thanks again for the great helpful tutorial, I've learned so much from watching your videos and it's definitely helped

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad to hear that! Thanks for watching!

  • @lynalurex283
    @lynalurex283 2 ปีที่แล้ว +1

    so well explained, thanks!!!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You are welcome. 🙂

  • @WittyDZN
    @WittyDZN 2 ปีที่แล้ว +1

    hey Ryan thank you for this tut. really help me in reducing render time for some reason by baking textures on procedural material

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching! Yeah, using texture maps can make render times faster. 🙂

    • @WittyDZN
      @WittyDZN 2 ปีที่แล้ว +1

      @@RyanKingArt it was 13-14 per frame in eevee and now it's reduced so much. so it help a lot to me and also saved much more time too

  • @HammerdownProtocol
    @HammerdownProtocol 2 ปีที่แล้ว +1

    This was very helpful. Thank you.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad it was helpful!

  • @yueernteo3663
    @yueernteo3663 3 หลายเดือนก่อน

    Hi, thank you so much for your tutorials!!! They are so well explained and show every steps that it's easy to understand. Love it~ 💖💖💖🙏🏻🙏🏻🙏🏻

    • @RyanKingArt
      @RyanKingArt  3 หลายเดือนก่อน

      glad it helped!

  • @geodav2497
    @geodav2497 2 ปีที่แล้ว +1

    THANKS DUDE!

  • @JuanFernandez-ti5bv
    @JuanFernandez-ti5bv ปีที่แล้ว

    Great tutorial, very well explained , specially the concept of baking and why we need to to it, and also which elements we can bake into the mesh...it really helped me out, very much appreciated!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching!

  • @Brightshadow686
    @Brightshadow686 2 ปีที่แล้ว +1

    Thank you. Used an other Tutorial, but it didnt worked properly. You explained everything wery good. Need this for my game

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad the video helped!

  • @ikerpc7
    @ikerpc7 9 หลายเดือนก่อน

    You are literally the best! I think it was impossible to make it!

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน

      Hope it helped!

    • @ikerpc7
      @ikerpc7 9 หลายเดือนก่อน +1

      @@RyanKingArt it helped a lot!

  • @smileyboi1205
    @smileyboi1205 ปีที่แล้ว +1

    Very helpful!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Glad it was helpful!

  • @theajaykotipalli
    @theajaykotipalli 2 ปีที่แล้ว +1

    Thank you very much

  • @timoneri8812
    @timoneri8812 2 ปีที่แล้ว +1

    Very 👍 tutorial ! Now I understand 🧠 much better the Baking . Thank you Ryan! 🙂

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you for watching!

  • @cory99998
    @cory99998 2 ปีที่แล้ว +1

    This is perfect, ty!

  • @mesarena5408
    @mesarena5408 ปีที่แล้ว

    Thanks alot for the tut, always nice and clean 👌

  • @CarlyTho
    @CarlyTho 10 หลายเดือนก่อน

    Thank you!

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน

      You're welcome!

  • @trietkhuong4093
    @trietkhuong4093 2 ปีที่แล้ว +1

    thanks for the vid, really helpful

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You're welcome! Thanks for checking out the video. : )

  • @AkanBrownStudios
    @AkanBrownStudios 2 ปีที่แล้ว +1

    You are a good teacher!!!!!!

  • @victorbied1
    @victorbied1 2 ปีที่แล้ว +1

    Very nice!

  • @hefferwolff3578
    @hefferwolff3578 2 ปีที่แล้ว +1

    thanks a lot!

  • @valleybrook
    @valleybrook ปีที่แล้ว +1

    Excellent video! Don't forget the shortcut when using NodeWrangler: Ctrl+Shift+T and then just choose the material-channel-images in question

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      Yep! 👍‍ 👍‍

  • @jaythesimmer4239
    @jaythesimmer4239 ปีที่แล้ว

    See now this must of been the step I skipped! So definitely doing this! I made my first object for a game and it was pretty funky looking. My image texture look horrible in game so I’ll try this out! Thank you!

  • @KatlinSchirmer
    @KatlinSchirmer 3 ปีที่แล้ว +1

    Yeah, Baking Tut, Very nice dear.

  • @joelhimself3d12
    @joelhimself3d12 3 ปีที่แล้ว +1

    Amazing!!

  • @funnyanimalworld7579
    @funnyanimalworld7579 2 ปีที่แล้ว +1

    great video.

  • @kiwifruit3d
    @kiwifruit3d ปีที่แล้ว +1

    thank you

  • @danderovski3882
    @danderovski3882 ปีที่แล้ว

    yo thanks man

  • @shamusmoore
    @shamusmoore ปีที่แล้ว

    I'm gonna have to come back to this every day, thanks tho!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      you should check out my updated baking tutorial. links in the description.

    • @shamusmoore
      @shamusmoore ปีที่แล้ว +1

      @@RyanKingArt ah alrighty! Thank you sir

  • @jankarsten5102
    @jankarsten5102 2 ปีที่แล้ว

    Excellent explanation ! you must be a teacher or a baker, Thanx 🧑‍🍳

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Thank you very much!

  • @srazysnake0221
    @srazysnake0221 2 ปีที่แล้ว +1

    Thankyou Thankyou Thankyou

  • @kelpR
    @kelpR ปีที่แล้ว +1

    wow, thx so much B)

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      you're welcome! Although I'd recommend checking out the new updated tutorial with the link in the description.

  • @jungmin7117
    @jungmin7117 ปีที่แล้ว

    cool thanks :)

  • @SkywardWarriorCosplaygamer
    @SkywardWarriorCosplaygamer 11 หลายเดือนก่อน

    I'm trying to bake some textuers so that my character and environment scenes don't lag and crash as much, and my files involve a lot of noise textures inputted into the metallic and specular nodes of their Principled BSDFs. I didn't see a mode in the dropdown options for those. Is there a different way to bake these, or do their options go by other names? Also, if one noise texture is applied to multiple traits of one texture, do I have to bake it more than once to different image textures or just bake to one? Thanks!

  • @mazander_man
    @mazander_man 4 วันที่ผ่านมา

    Thanks- saved me :)

    • @RyanKingArt
      @RyanKingArt  3 วันที่ผ่านมา

      Glad it helped!

  • @crystalx1979
    @crystalx1979 10 หลายเดือนก่อน +1

    Its interesting how i come back everytime to your Channel. Damn, i couldnt understand at my beginning Level to follow you. I tried it much in past. But my feelings always say to me, the time will come, that i will meet you definitly again. And after one Year of hard Practice i can not thank you enough for your very detailed Lessons! Im sure we meet us much in the future about your videos, and i can not thank you enough for your time to explaining so much things on your detailed Tutorials.

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน

      Glad my videos can help!

  • @josepht1575
    @josepht1575 3 ปีที่แล้ว +2

    what a great tutorial. I was banging my head trying to figure out why my textures were fubard. CPU bake was the answer!
    I'm looking to bake a tv model that has a static procedural animation displayed on it. This would then be imported into unity. Would the static animation be a separate model from the tv? Like a quad with a texture that would then be placed behind a glass texture or I guess it would be better to bake the glass texture with the static?

    • @RyanKingArt
      @RyanKingArt  3 ปีที่แล้ว +3

      Glad the tutorial helped! Hmm, I don't use unity, so I can't say for sure, but I think that would work best. Just having the TV screen be a separate object. I don't know how you would make the procedural static be animated in unity though. Again, I don't use unity, but maybe you could render out an animation of the static, and then add that in as a video on a flat plane. Then stick it into the TV.

  • @honestview
    @honestview 2 ปีที่แล้ว

    AWESOME! but how do you export to some kind of file while keeping the texture? for example like USDZ one while which contains it all?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Click on File, Export, and the choose the format to export too. Then make the file name and location. Then before you export, on the right side panel, you should be able to check mark what data you want it to contain.

  • @night3x
    @night3x 2 ปีที่แล้ว

    Thanks, great video. It would be very efficient if the texture map could overlap why it is an issue with baking?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      I'm not sure what you mean by overlapping.

  • @dadyy9521
    @dadyy9521 2 ปีที่แล้ว +2

    Thanks for this great tutorial, I have a question regarding big objects with multiple materials. I am working on a temple with multiple materials, such as shiny ones and some that are rough, where both are different. how do I bake the texture for the temple when it has several materials on it?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Two things you can do: You can bake each material out with separate texture maps, or you can bake them all onto one map, to combine the material.
      Grant Abbit has a great tutorial on how to do this: th-cam.com/video/MH7Xdol5erw/w-d-xo.html

  • @prashunthapa1704
    @prashunthapa1704 3 ปีที่แล้ว +1

    thank u sir...

  • @franktseng2425
    @franktseng2425 ปีที่แล้ว

    Hi, thx for tutorial! really awesome, it save my life haha...
    A question: I use Mix Node to mix up 2 or 3 Material, for example Snow on Rock. In this case I need to bake Difuss, Normal and Roughness for each Material individually, right?
    And I also use the Displacement for Material, (not Modifier), it also follow the same workflow?

  • @MsAqaqSwsw
    @MsAqaqSwsw 5 หลายเดือนก่อน

    GREAT

  • @user-ts7uc7kf6s
    @user-ts7uc7kf6s ปีที่แล้ว

    진짜 최고다

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      hope you liked the tutorial. 👍‍

  • @leogillff
    @leogillff 3 ปีที่แล้ว +1

    Very nice

  • @nathanielpabalate7439
    @nathanielpabalate7439 2 ปีที่แล้ว +1

    Thanks for the tutorial Ryan. Question, this is simple enough for simple material setup like this, but what if you have multiple principled BSDFs and mix shader nodes going into the material output? How does Blender know what to bake?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Blender knows what to bake, by you telling it to Bake the Normal, roughness, color, Ect... So even if you have multiple Principled BSDF's, it should work fine.

  • @gabrielWachong
    @gabrielWachong 9 หลายเดือนก่อน

    this was so simple once you explained it! Thanks for this amazing tutorial! 🙌🙌 I assume this would also improve render time within Blender?

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน

      Yes it would also improve blender's render time after baking. thanks for watching!

  • @kingdoom1906
    @kingdoom1906 2 ปีที่แล้ว +1

    I don’t know why it didn’t work with me , i will do it again hope it work
    Thank you for helping us ❤️

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks for watching!

  • @HandleDisliker
    @HandleDisliker ปีที่แล้ว

    Hey, so nice tutorial. Thank you for putting this out there! I want to say that I initially found this tutorial to be frustrating as (a) past you didn't use the model promised in the thumbnail for the tutorial, and (b) I would swear the first seven minutes of the video are practically air; a lot of perceived rabbit trails and "with that out of the way, let's talk about our sponsor"(Quite jarring stuff for the viewer).
    HOWEVER! I am glad I stuck through it, for once you got into the right mindset at the 9 minute mark you performed the best tutorial I've seen in a while. You were concise and helpful, no fluff in sight, I learned quite a bit, etc, so thank you.
    I am aware that this is a year-old video at the time of me writing. I recognize that we as people improve our abilities over time, and I have no intention of criticizing something no one really has control over. As the internet has gained this "nice no matter what" attitude however, I firmly believe that this deprives us creators the ability to get the feedback we are sorely deprived of, and so I offer this comment to you.
    Best of luck in your endeavors sir.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      I actually quite agree with you. I actually made a completely new updated tutorial. If you check the description, you will see a link to the updated tutorial.

    • @HandleDisliker
      @HandleDisliker ปีที่แล้ว

      @@RyanKingArt Haha yeah! I saw a bit of it! Straight to the point and adds the metal workflow; it's something I am about to need actually, so thank you. I'm hoping to outline the differences for the one guy who asked you the differences too if that's alright.
      Sorry about the no sponsor though... hmm...
      I'm curious. No promises, but would you be interested in me sponsoring one of your future videos for my game at a certain point? I offer no promise as it's in Alpha, I'm only one guy, and I'm only working on my art at the moment, but I'd be interested in supporting you in a business way.

  • @BayrotsPlays
    @BayrotsPlays 10 หลายเดือนก่อน

    If you have multiple materials on an object, do you have to bake each one individually?

  • @MarDanBay
    @MarDanBay 2 ปีที่แล้ว +1

    Hi, Thanks for the tutorial. How can i bake my textures if i textured each part of the model separately?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Do you have multiple materials that you want on one map? I have a video on how to do that: th-cam.com/video/wG6ON8wZYLc/w-d-xo.html

    • @MarDanBay
      @MarDanBay 2 ปีที่แล้ว +1

      @@RyanKingArt thanks

  • @Lhescar
    @Lhescar 2 ปีที่แล้ว +1

    Hi Ryan,
    thank you for this tutorial and sharing your knowledge on blender!
    in your example, you used a texture you created within blender to bake it on an object. But is there a way to apply your tutorial to an object which texture is projected from view ?
    meaning, baking the projected texture by unwrapping it in a different texture than the one originally used to be projected. For now, in my situation, applying your process by unwrapping the object simply messes up texture on it.
    I don't know my request makes sens ^^

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yes, if I understand you correctly, you want to bake the texture from 1 UV map, to another UV map. And I actually have a tutorial specifically on this: th-cam.com/video/1HyexrUEIv0/w-d-xo.html

    • @Lhescar
      @Lhescar 2 ปีที่แล้ว +1

      @@RyanKingArt Awesome! this is exactly the solution i was looking for.
      thank you so much Ryan!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@Lhescar Glad to help!

  • @blenderbreath7119
    @blenderbreath7119 2 ปีที่แล้ว +1

    Hi Ryan, nice tutorial, I would like to know your PC specs, my PC no way it can bake 4k images.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      If you turn down the sample count, then the Bake will go faster. You might be able to bake 4K textures.
      Here's an overview of my PC Build:
      Ryzen-3900X CPU 12 Core 24 Threds
      Cooler Master CPU Liquid Cooler
      EVGA Supernova 1000 Watt Power Supply
      RTX 2080 Super WINDFORCE OC 8G Graphics Card
      500 GB Solid State Drive
      3TB Hard Drive
      3000 MHz DDR4 32 GB Ram
      Thermaltake Level 20 MT ARGB Mid Tower Computer Case
      ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard

  • @sorusormak8750
    @sorusormak8750 2 ปีที่แล้ว +1

    Thank you for great explanation!! It worked on a model with one material and then I exported it to unity and it was good but when I tried on a model with few materials it didn’t worked on unity. Is it about the number of materials?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Hmm, I don't know, because I don't use unity. But yeah, that is probably the issue. Grant Abbit has a great tutorial on how to Bake different materials into the same texture map. It might be useful for you. here is the link: th-cam.com/video/MH7Xdol5erw/w-d-xo.html

  • @trishaanagarwal8412
    @trishaanagarwal8412 2 ปีที่แล้ว +1

    Hey Ryan awesome tutorial, tell me how to bake a displacement map please.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Just plug the displacement values into the emission on the principled, and then bake the emission value.

    • @trishaanagarwal8412
      @trishaanagarwal8412 2 ปีที่แล้ว +1

      @@RyanKingArt ok thanks man

  • @israelbarbarastehlingpinto2177
    @israelbarbarastehlingpinto2177 2 ปีที่แล้ว +1

    Very Nice video Ryan.
    One question.
    Do you know if doing this way the material will export with the object correctly in the .gltf format?
    thank you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching. Hmm, I don't know. I have never heard about the .gltf format. What is it exactly?

    • @israelbarbarastehlingpinto2177
      @israelbarbarastehlingpinto2177 2 ปีที่แล้ว

      @@RyanKingArt gltf format is a file format for 3D objects.
      I look forward and i checked that is possible to export the object with it's material doing in this tutorial way using gltf.
      One other question: in the UV editor in the "select" options the "select overlap" is not showing to me, do you know why? it is an blender addon that i have to activate?
      i'm using blender in the same version that you use.
      Thank you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@israelbarbarastehlingpinto2177 Hmm, that is weird. No, its not a Blender addon. Its a feature built into Blender.

  • @jonahnorcross8072
    @jonahnorcross8072 2 ปีที่แล้ว +1

    Hey Ryan! Great vid! I'm sure you're about to start gaining some real traction in the blender world. In regards to baking, how would I bake a texture that's both a Principled BSDF shader, and a translucent shader, both plugged into a mix shader?

    • @jonahnorcross8072
      @jonahnorcross8072 2 ปีที่แล้ว +1

      oh, and it probably doesnt matter but the factor of the mixed shader is decided by a noise texture

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You'd bake it just the same way. it works the same.

  • @RajeshJustaguy
    @RajeshJustaguy 2 ปีที่แล้ว

    Hi, im slightly confused when you went to the UV unwrapping section.. I recently did a UV wrapping for some text on a ring.. and i left out all the unnecessary vertices out of the image.
    So now do I have to redo the UV unwrapping for the baking part? Or just use what I already did?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      I'm pretty sure you can re-use what you already did. as long as it looks good on the image, with no overlap.

  • @strike7even420
    @strike7even420 ปีที่แล้ว

    Thanks for the very good tutorial.
    I have one more question. I want to edit the low poly image texture (1024*1024) in Photoshop.
    By the way, I can't edit the image because I don't know where the border of the uv map is in the image.
    Is there a way to separately bake only the lines of the uv map ?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      hmm not that I know of. you could just take a screenshot the UV map. also I recommend watching my updated texture baking tutorial. Link is in the description.

  • @Haris1977
    @Haris1977 2 ปีที่แล้ว

    Thanks for the tut! One question though: if i do this for all of my scene objects, and lets say i end up with only 3 or 4 baking "color" images, will this mean that i will gain in pc performance too? Especially in vram? I m having 16gigs but still blender is a ram eater..

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      It depends what the old materials were. But usually yes, using textures should make it render faster. Procedural materials for instance, are more hard on the computer to render then a texture.

  • @XISZAS
    @XISZAS 2 ปีที่แล้ว +2

    Really helpful tutorial, just what i needed to help a friend with a game. I just have a slight problem, the material that im using in my object is a rusty procedural metal that you previously created on your channel but when i go to bake the diffuse map the metal color is all black and the rust part is ok. All the other maps baked right. Is there a way to fix this? Keep up the amazing work!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      You have to use a different workflow to bake metallic maps. I made a tutorial on it here: th-cam.com/video/aaRspfc9OBU/w-d-xo.html

    • @XISZAS
      @XISZAS 2 ปีที่แล้ว

      ​@@RyanKingArt Wow thanks for the quick response! Right when i posted the comment i saw that you had made that video xD.
      I Manneged to bake the diffuse map correctly now, but the emission map its all black. Im guessing its because i dont conect the data of the Metalic map to the emission. But i dont have nothing driving the metalic value except for one of the principled bsdf shaders set to the value of 1. This is the material that im using: th-cam.com/video/YTMdF6lOOsw/w-d-xo.html

    • @XISZAS
      @XISZAS 2 ปีที่แล้ว +1

      Never mind! I just had to conect the color ramp driving what was rust and what was metal to the emission of each principled BSDF (i didnt realize that the color ramp in the middle was driving what was metal and what wasnt).
      Now i have all the maps that i need to make the material!
      Thank you very much for the response and the amazing tutorials Ryan! Much love from Portugal.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@XISZAS Thanks for watching!

  • @DaRealXXLSlayer
    @DaRealXXLSlayer 2 ปีที่แล้ว

    This is really informative what do you do if it’s baking out black textures

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Are you trying to bake a material with a metallic value? I have a video specifically on how to do that, if that's the problem: th-cam.com/video/aaRspfc9OBU/w-d-xo.html

    • @DaRealXXLSlayer
      @DaRealXXLSlayer 2 ปีที่แล้ว

      @@RyanKingArt no it’s just a normal glowing material sort of like a glowing rock effect but it seems like once I use layer weight and Color ramp The texture no longer bakes it comes out solid black
      Nothing breaks out not diffuser maps not emission maps it all comes out solid black