How to Create Professional Materials

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  • เผยแพร่เมื่อ 14 มิ.ย. 2024
  • In this video I'll show you how to create smart materials in Blender! This will help you take your shading skills to the next level.
    🆓 FREE Sci-Fi Crate model; bit.ly/3z7Keuj 🆓
    #b3d #blender3d #kaizentutorials
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    ⛩️ Join the Patreon to support the channel; / kaizentutorials ⛩️
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    My FREE 3D models: than.gs/u/1157780
    Join the Kaizen Discord: / discord
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    ➕ Addons You Need:
    Fractal Machine - bit.ly/bnfractal
    Sanctus Material Library - bit.ly/3TWhKMe
    Botaniq Foliage Library - bit.ly/BotaniqKaizen
    Physical Celestial Objects - bit.ly/PCOkaizen
    Physical Starlight Atmosphere - bit.ly/PSAkaizen
    Gobos Light Textures - bit.ly/Gobos
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    📚 My Favorite Blender Courses:
    Blender Launch Pad - bit.ly/BlenderLaunchPad
    Hard Surface Game Asset Course - bit.ly/HardsurfaceBlenderBros
    Cubic Worlds - bit.ly/cubicworlds
    Master 3D Sculpting in Blender - bit.ly/3VLxwtW
    Intro to Motion Graphics - bit.ly/MotionGraphicsDucky
    The Art of Effective Rigging - bit.ly/3XbwfxE
    Alive! Animation Course in Blender - bit.ly/3XbwfxE
    Master 3D Sculpting in Blender - bit.ly/3VLxwtW
    Master 3D Environments in Blender - bit.ly/MasterEnvironments
    -----------------------------------------------------------------------------------------
    Chapters:
    00:00 Intro
    00:22 Starting the Basecolor
    02:20 Creating a Curvature Map
    03:24 Setting up an Edge Mask
    04:37 Creating an Ambient Occlusion mask
    05:31 Setting up our Smart Material Basecolor
    07:25 The finished Basecolor setup
    07:41 Adding our Metalness map
    08:03 Setting up the Roughness map
    09:55 The final value - Normal map
    10:31 Why is this a 'Smart Material'?
    11:00 Outro
    -----------------------------------------------------------------------------------------
    🗣️ Socials:
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    Epidemic Sound
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ความคิดเห็น • 1.5K

  • @KaizenTutorials
    @KaizenTutorials  ปีที่แล้ว +144

    For anyone curious this is an image of the final node setup for this material: imgur.com/a/mxDlzUS
    And while you're here; if you wish to support the channel, please join the Patreon -> www.patreon.com/kaizentutorials

    • @I_am_Spartacus
      @I_am_Spartacus ปีที่แล้ว +4

      Thank you for taking the time to do this Jesse! There was quite a lot of different parameters that needed changing from the video, but my main issue I spent all morning trying to solve was getting some of the edges to remain yellow paint, which I solved by removing the clamp box in the first map node, so easy to miss.... but all good now :))

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +2

      No worries, glad it helps. And yeah that’s usually what gets ya haha one single small thing!

    • @matthewpalmer8068
      @matthewpalmer8068 ปีที่แล้ว +2

      Great tutorial! Thanks for posting the image of the final node setup. I followed the tutorial carefully, but wasn't getting the same results. After adjusting the settings, the results are much better. Wasn't seeing any bare metal on the worn edges originally.

  • @JRHainsworth
    @JRHainsworth ปีที่แล้ว +695

    Also keep in mind that unless the Ambient Occlusion node is set to only local, it's dirt map will change every time you move it or objects around it.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +77

      Good addition, but yeah that's absolutely true!

    • @michaelsoto9869
      @michaelsoto9869 ปีที่แล้ว +5

      Good call, thanks

    • @Carlos-ux7gv
      @Carlos-ux7gv ปีที่แล้ว +11

      That's why I like to bake the Ambient Occlusion data, either manually or using an addon.

    • @avivfishman8947
      @avivfishman8947 ปีที่แล้ว +7

      jack jack jack... youre everywhere
      ..

    • @gabrielesilinic
      @gabrielesilinic ปีที่แล้ว +8

      you could bake the texture in order to fix the issue

  • @maxleveladventures
    @maxleveladventures ปีที่แล้ว +128

    Solid video. The only suggestion I'd make (aside from cutting the gradient mask and separating the the two colors into their own materials so it can be used on more than just this specific object), is that "Distance" is a better way to adjust the intensity of bump maps, not "Strength." Strength makes the slopes shallower while Distance only affects the height of the effect (which is usually what we want).

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +12

      Great tip! Thanks for letting me know, I didn’t know ❣️

  • @vikaskumar-lr4cn
    @vikaskumar-lr4cn ปีที่แล้ว +74

    Wow your starting screen is awesome

  • @JaredTheStrange
    @JaredTheStrange ปีที่แล้ว +111

    I appreciate you describing what ambient occlusion actually is. A lot of people these days only describe it as a shader to get dirt in crevices, but that's really a secondary popular use.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +19

      Thanks! Yeah ambient occlusion is so much more. In gaming it’s the perfect, cheap, way to get great depth and additional shadowing. I always turn it on in every game setting if possible haha

    • @RickHenderson
      @RickHenderson ปีที่แล้ว +2

      Yeah I learned it as the shadow made by an overlapping object, or where two objects meet. The dirt use seems a bit weird to me but I need more experience.

    • @romannavratilid
      @romannavratilid ปีที่แล้ว +5

      @@RickHenderson its because where two objects usually meet as you wrote, thats where you get "dirt" in real life... since if its on "plain surface", it gets washed out by water/rain, or blown out by wind etc. But "where two objects meet" there is already some "barrier" to prevent the dirt/dust etc. from getting away...
      Thats why its usefull to use ambient occlusion map for "dirt"

    • @iam_GOMPA
      @iam_GOMPA ปีที่แล้ว +4

      "I'm gonna put some dirt in your eye"

  • @DarkSwordsman
    @DarkSwordsman ปีที่แล้ว +216

    First of all, thanks for compacting this info into a single video. I was effectively trying to make materials like this in other ways without realizing it, so it's nice to have a solid method for this.
    To extend this method further for importing it into video games: You can bake the texture using the UV map.
    Firstly, make a new image node in the texture that is not connected to anything and make sure it is selected. For every new image you make (diffuse, normal, etc.), you'll need to generate a new one. Then, under the Render Properties tab (while using Cycles) and "Bake" section, you can set the "Bake Type" to "Diffuse" and select only color to get color, and there are other modes there to extract your AO, shadow, normal, roughness, gloss, etc. You can also use this method to generate a new UV map for re-mapping an existing texture.
    I do believe that for most of these though, that you do need to have even world lighting. You can do this by going to the World Properties tab and then just setting the color to pure white. I use this method with an orthographic camera to generate a color and normal map to have 3D-looking images as planes.
    These are a bunch of things I learned from Kaizen and others, and I felt like it's a good segue from this video to show what you can do next.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +16

      Thank you! And thanks for the in depth comment on baking. You’re absolutely right and it’s great to be able to use these materials in other engines. The only thing that I would like to add; you need to bake the EMIT value for each texture map. This will make sure you get solid colors without lighting. So if you have lighting in your scene it doesn’t matter at all! I baked this scene with all lights in it for example but they didn’t change my texture at all ;-)

    • @Miner.
      @Miner. ปีที่แล้ว +5

      @@KaizenTutorials it would be great if you do a tutorial on this!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +6

      I have one on my channel 🙌🏻 it’s focused on a different type of material but the same principles apply 🙏🏻

    • @Miner.
      @Miner. ปีที่แล้ว

      @@KaizenTutorials great! Thanks for answering! Keep up this amazing videos!

    • @jagergfc9649
      @jagergfc9649 ปีที่แล้ว +1

      @@KaizenTutorials dude, you're a God in 3d!

  • @Igor-ug1uo
    @Igor-ug1uo ปีที่แล้ว +21

    Thank you so much. I'm a beginer and this really helped me to make my textures much more realistic.
    I was strugling with making an old wooden church, but I had no idea how to make it look old and worn out. Now it looks like an actual building and not just a pristine plastic building with a wood texture. :)

  • @dakotaridge
    @dakotaridge ปีที่แล้ว +27

    Pointiness only shows up when you're viewing in rendered mode so if you're seeing just one solid color for the curvature map, make sure you switch to rendered viewing.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Yeah that's true! Good one.

    • @danielrugu
      @danielrugu ปีที่แล้ว +2

      Thank you, I was wondering what was wrong

    • @erixon2012
      @erixon2012 11 หลายเดือนก่อน +1

      Thank you! That's what happened to me!

    • @ShoSeijuro
      @ShoSeijuro 9 หลายเดือนก่อน

      Very useful, thanks

    • @HONDOMACLEAN83
      @HONDOMACLEAN83 7 หลายเดือนก่อน

      Thanks for this, I ran into this trying to follow along

  • @stonbax
    @stonbax ปีที่แล้ว +175

    what you don't say is that these materials are not textures unlike substance. You can't just export them to another program. If you need to create a lot of game assets quickly, this is not the best solution as you will need to bake everything and if you don't have a beast pc, it can take minutes or hours just for the baking part

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +60

      You’re right that they’re actually procedural. I think that’s why they’re so great. Baking can take some time but it’s the only way to do it I guess. Baking (exporting) in Substance also takes time + substance is pretty heavy in itself. So to me it’s about equal in that respect. Substance is easier to work with though and has many more options! So for professional level assets I’d stick with Substance. But this is perfect for background assets and stuff where you want to create some simple differentiation! 🙏🏻

    • @stonbax
      @stonbax ปีที่แล้ว +24

      @@KaizenTutorials I was just talking about game workflows but of course when we talk about renders and building blender-only scenes, then your tutorial is awesome 👍

    • @NightVisionOfficial
      @NightVisionOfficial ปีที่แล้ว +6

      @@KaizenTutorials actually, i don't have the fastest GPU, it's a 4gb one, and Substance runs smoothly. The baking? Record time compared to Blender. Yes, depends on the material on Blender, but still, for complex masking and with many 4k texture, substance is unbeatable. But it's another workflow and it's another use :), i like some Blender materials more, for that procedural generation tho, and would like to have them on SP (i don't use SP, i have school (fake) license, nothing more than trying it on my PC right now, I'll probably buy the 2023 version on steam when it will come out)

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +5

      @@NightVisionOfficial Yeah it's right to say they both have their uses in different scenarios. Substance is truly amazing and a real gamechanger. Just the fact that the materials in Blender require 0 UV unwrapping is very powerful though. So it has a future, especially looking at AI generated models.

    • @NightVisionOfficial
      @NightVisionOfficial ปีที่แล้ว +4

      @@KaizenTutorials If even just UE5 would allow for something like that to be used, it would be awesome. The problem right now is that even tho we have this option, you either don't need to export (use only blender to render scenes and what not), or you make UVs and bake :/ . I'm an UE user, also the market is better than just having Blender as the running program. I hope they get more in touch with each other, and make this happen. Imagine taking Sanctus materials and use them natively on UE xD. But i guess it's not really a thing when it comes to Gaming, since procedural materials that are not baked, means they take time on the render and not really easy to run

  • @user-lz4sq5wg1o
    @user-lz4sq5wg1o ปีที่แล้ว +49

    As a thank for this useful info - quick tip from a pro sound guy. To reduce unwanted low- and mid-low frequencies reverberation on your voice you can EQ it a little bit to remove some resonances of your room. For instance in DaVinci - on your voiceover track double-click on EQ, set Equalizer type to "Ice", on the Band 3 section set the Frequency knob to 155 Hz, Gain to "-8.0" dB, and Q Factor to 5.0. Then go to Band 4, switch its frequency to ML, set Frequency parameter to 260 Hz, Gain to "-7" dB, and cranck the Q Factor all the way up to 10.3. Feel free to play around with these values (but very careful with frequencies), but they are a good starting point for your particular voice, mic, and room. Of course, it's better to sound-treat the room or use more advanced plugins, but EQ is a quick and free method to make these resonances less audible.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +20

      Thanks so much! I’m almost done with the new vid and just switched to davinci from premiere. And I was looking for ways to improve my audio! So this is perfect timing. 🖤🙏🏻

  • @RetArm
    @RetArm ปีที่แล้ว +3

    New favorite channel!!
    Of all the other blender tutorial channels I've watched. This is the first one that has actually been useful. I feel like anyone can pick up modeling easily, but shading and rendering a nice looking model is the real hard part. Can't thank you enough for sharing this.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Thanks a lot for the kind words. Glad my content helps you improve as an artist! 💪

  • @sonicbelmont300
    @sonicbelmont300 ปีที่แล้ว +1

    A modeled a little low poly robot that I planned on hand painting to look rusted and worn out, this just saved me so much time. A smart material and a bake to a lower res texture will do beautifully. Thank you!

  • @SnowInHere
    @SnowInHere 19 วันที่ผ่านมา +1

    I tell how much effort you put into this video. truly exceptional! Keep going!

  • @Linkario86
    @Linkario86 ปีที่แล้ว +5

    Hands down the best texturing tutorial I have seen in a long time. Subbed

  • @fraicheness
    @fraicheness หลายเดือนก่อน +6

    Trying to watch and understand this as a beginner lmaoo 🤕🤕🤕🤕🤕🤕

    • @KaizenTutorials
      @KaizenTutorials  หลายเดือนก่อน +1

      I'm going a tad fast yeah lol

    • @ronanalberton
      @ronanalberton 15 วันที่ผ่านมา +1

      E eu que nem tenho computador ainda e não entendo inglês, mais assisto os vídeos para me inspirar e quando tiver o computador iniciar os trabalhos 😁

  • @Bad_Chad
    @Bad_Chad ปีที่แล้ว +2

    About as clear and in depth as one could ask for. Great stuff, as always. Thanks again!

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse ปีที่แล้ว +3

    Great video and explanation on how to create various aspects of the masks to help in achieving a more realistic look for your models! Well done!

  • @higorcampos655
    @higorcampos655 ปีที่แล้ว +5

    Isso é algo inacreditável! Eu não sabia que tava pra fazer tanto coisa só com um tutorial de 20 minutos!
    Muito obrigado!

  • @goku_dunker_420
    @goku_dunker_420 ปีที่แล้ว +8

    Very useful video, and I actually feel like I'm slowly getting the hang of how the texture nodes work because I've had trouble with them for so long. Great work man

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Thank you! Glad this video helped you out a little. 😁

    • @me.account9690
      @me.account9690 ปีที่แล้ว

      How’s useful, what did you learn ? Texture? So did you apply it on your model?

  • @davideblonda6159
    @davideblonda6159 ปีที่แล้ว +2

    One of the best blender channel out there, i'm really using this tutorial to sharpen my skill, thanks!

  • @fluffmiko
    @fluffmiko ปีที่แล้ว +22

    I'm still very early into my Blender journey, but this tutorial has so much useful information compacted in so little time. Definitely going to watch it multiple times to soak it in.

  • @thomlaurent
    @thomlaurent ปีที่แล้ว +6

    Quick note about ColorRamps, if you can use a MapRange instead switch to that because ColorRamps adds up to shader compute time (although ColorRamps are pretty handy)

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +3

      Very true! I tried using as few as possible but sometimes you just need them for ease of use or control 🙌🏻

  • @IgorGavalda
    @IgorGavalda ปีที่แล้ว +1

    Maaan thank you so much, I've been struggling for so long and that vídeo helps a lot

  • @usamahibrahim2201
    @usamahibrahim2201 ปีที่แล้ว +2

    Finally, a tutorial that won't take too long to watch, I've done other videos but they're hard to follow

  • @tmoneygamestudio
    @tmoneygamestudio ปีที่แล้ว +3

    This was one of the best material tutorials I have seen on using Blender. And I know probably the best smart material tutorial using any software other than Substance products. Also, it was a great math primer on sine and cosine explanations of the shader nodes. Now I’m going to have to subscribe to this channel. ❤❤❤😮😮😮

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Thanks! Glad to hear you like it and thanks for subbing!

  • @GabrielRibe
    @GabrielRibe ปีที่แล้ว +1

    just incredible!👏👏👏 love your videos Kaizen!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Thank you, appreciate your support! 🖤

  • @newoether7877
    @newoether7877 ปีที่แล้ว +2

    Thanks a lot! I was searching for some approaches to make realistic materials all in blender with the shader nodes. This video really helped me a lot❤

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Great to hear and glad it was helpful!

  • @subsay3rsucks586
    @subsay3rsucks586 3 หลายเดือนก่อน +3

    This is going in my "When i forget how to do stuff playlist"

    • @dmas7749
      @dmas7749 2 หลายเดือนก่อน

      i'm stealing that idea

  • @GloriaTheAnimator
    @GloriaTheAnimator ปีที่แล้ว +8

    a tip for this is to also use vertex color to isolate certain areas of the mesh, and use that as masks too

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Great addition!

    • @xanzuls
      @xanzuls ปีที่แล้ว

      That wouldn't be procedural anymore nor act like a smart material.

    • @jessekinkman5623
      @jessekinkman5623 8 หลายเดือนก่อน

      ​@@xanzulsthat's not true

  • @dedsetproductions9262
    @dedsetproductions9262 ปีที่แล้ว +2

    How is this not talked about more?! I just learned the answers to so many problems in under 12 minutes 😂 Brilliant!

  • @photoshoptutorials8790
    @photoshoptutorials8790 ปีที่แล้ว +1

    Thanks you just made my day. An amazing tutorial.

  • @tiredguy2753
    @tiredguy2753 ปีที่แล้ว +18

    Though I much prefer Sub Painter for texturing, it is very cool to see that Blender can pull off great textures as well. I think the hardest thing for most people will be deciding if working with layers or nodes is easier to pick up.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +8

      Yeah, I think both have their usecases. Painter will always be better for texturing because it's a specialized tool vs. a more general tool like Blender, which needs to be good on too many different aspects. But yeah choosing between the two can be difficult, especially seeing the Substance price lol.

  • @craigbaker6382
    @craigbaker6382 ปีที่แล้ว +3

    Awesome.
    I was JUST looking at an addon which would help me to really complicate my texturing/shading knowledge in Blender (you can likely guess which one ).
    This tutorial gives an awesome concise perspective on just how actually valuable such an addon might be. It seems that, with just a bit of effort and understanding of the workflow you present here, most of what I thought I needed to buy an addon for is actually doable for free like this in Blender as is.
    The addon might let me manage many layers of what you have shown here but I am not at a need level that requires something like that at the moment.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Thanks! Yeah I agree that at a basic level this works perfectly. Addons can make your life a lot easier since they’ll save you time. But that’s only a must if you do this enough!

    • @mr_pike4609
      @mr_pike4609 ปีที่แล้ว +1

      Materializer? :D I've been doing materials in a way similair to this video. But since I got that plugin it saved me a lot of time. Yeah it can all be done for free but for me it's 100% worth it.

    • @NORDNightingale
      @NORDNightingale ปีที่แล้ว +1

      You could also get substance painter lol :D

  • @yes-sh3qc
    @yes-sh3qc ปีที่แล้ว +1

    good work king, love you

  • @joe_fabricator
    @joe_fabricator ปีที่แล้ว +2

    This will be a great reference, thank you. Nodes of any sort are probably my biggest challenge.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      No problem, glad it helps. Nodes are difficult, for sure. But once you use them enough you’ll get the hang of them.

  • @hintze_r
    @hintze_r ปีที่แล้ว +6

    Thank you for uploading this!! Jumping between programs is a pain in the butt. I love shading in blender so I will start using these tips in my next renders

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      You’re welcome! Glad it was useful to you

  • @Matt-fo4gg
    @Matt-fo4gg ปีที่แล้ว +6

    Great video, always find these kinds of materials are excellent for things that aren't "hero" assets too, like making generic metals, plastics etc to populate a scene faster. And saving a general wear/tear or surface imperfections node setup to apply to new materials. Also fun when you change the main diffuse colour based on object ID too, as well as the offsets for noises/roughness imperfections, so every time you duplicate something it's a new variation!
    I'm curious what the render time difference is of the procedural node setup vs when you bake them out as images?
    I've had mixed results with this, sometimes the nodes actually perform faster than image maps depending on how complex things go there's a sweet spot for sure.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      That’s a great idea! Also really like the object ID thing as a way to randomize stuff more. Like you said it’s perfect for background asset stuff. Obviously hero assets deserve a quality, specialized texture 💪🏻
      Rendertimes for these we’re a total of about 13 seconds per frame at 2560x1440, 4096 samples, 0.1 noise threshold. I did bake the maps as well but then I did EEVEE renders which took about 0.5 seconds per frame. I believe I tried Cycles as well but there was no obvious difference on the render time vs the procedural setup!

    • @Matt-fo4gg
      @Matt-fo4gg ปีที่แล้ว +1

      @@KaizenTutorials It's pretty fun solving these kinda problems and then it also being efficient memory/re-use wise. Definitely a lot to learn from games for these tips and how they construct levels efficiently out of modular pieces or how they deal with tiling, large assets, and variations.
      I learnt a lot from the latest Kitbash 3D free pack too, mostly about texturing large assets effectively with trim sheets/tiling maps 👍especially the cargo ship if you ever check it out, very clever UV's and use of textures.
      Ah nice, that's good to know! I'm sure there's a threshold where maps will be faster but it seems like it'd take a lot to reach that then which is great news. I love being lazy with procedurals and not unwrapping things 😂

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      @@Matt-fo4gg Yeah there's tons to learn from the Gaming industry for sure. And cool, maybe I'll check it out soon.
      Procedural is really cool for sure. I think it will always be lighter on VRAM vs. textures. But I'm not sure. Computers are just made for tons of calculations and procedural stuff is mostly mathematics!

  • @Smeaf
    @Smeaf ปีที่แล้ว +1

    This is great! Node wizardry at it's finest 💪

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Thanks dude! Can't beat some Blender node magic amiright?

  • @mariabr8954
    @mariabr8954 ปีที่แล้ว +2

    This is amazing! I’m gonna need to go over it a couple times but this is a master class! Tnx kaizen!

  • @SirLithen
    @SirLithen ปีที่แล้ว +8

    Would be awesome with a follow up tutorial showing how to export this material as texture maps that can be used in Eevee, Unity, Unreal etc.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +6

      I have a tutorial on baking procedural textures in Blender! It's a bit older and obviously not related to this specific material/mesh, but the concept is the same and can be applied to any material (like this one) in Blender! 💪 You can check out the video here; th-cam.com/video/G5soIHt7ofU/w-d-xo.html

  • @MrTalixx
    @MrTalixx ปีที่แล้ว +5

    In Blender 3.41, Mix RGB is now called: Mix Color

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Yess! No idea why they changed it, but they did. Thanks for sharing!

    • @safwanm3377
      @safwanm3377 ปีที่แล้ว +3

      @@KaizenTutorials yes, but if we connect the nodes using node wrangler, the older Mix RGB one pops up

    • @mystery_guy
      @mystery_guy ปีที่แล้ว +2

      @MrTalixx I've got 3.41, there is no Mix Color

    • @mystery_guy
      @mystery_guy ปีที่แล้ว +3

      I found it, Search does not work, do an Add, Color, Mix Color

    • @test606
      @test606 ปีที่แล้ว +1

      @@mystery_guy Thank you!

  • @soolenia9844
    @soolenia9844 ปีที่แล้ว +1

    Wow this is actually amazing, really clear and straight to the point, thanks dude it helped a lot!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      You’re welcome, glad to hear you like it! 🙏🏻

  • @noapoleon_
    @noapoleon_ ปีที่แล้ว +4

    *Hot take:*
    I'm not against the idea of blender getting a paid tier but NOT for limiting features!
    Something like unreal engine where if you're a big corporation you need a license if you're gonna make a profit while using their software :)
    I think this could help the blender team push more and better features.
    To make it fair, it could be a percentage of the creators revenue going to the blender foundation.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      It's not a bad idea! But I do feel like they'll add everything eventually anyways, for free. Just might take a bit of time!

  • @Uprank
    @Uprank ปีที่แล้ว +3

    As of blender 3.4 the "Mix RGB" node is no longer available to use, really annoying. other than that great tutorial!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      It’s probably changed it’s name. I can’t imagine they removed it!

  • @infyprog
    @infyprog ปีที่แล้ว +1

    so many shading videos I have watched none can compare to this. Thanks a lot

  • @williamtorres9781
    @williamtorres9781 ปีที่แล้ว +1

    Awesome video!!! this type of content that makes Blender Community the best!! Perfect Tut!!

  • @lavatr8322
    @lavatr8322 ปีที่แล้ว +3

    Isn't all this easier in 3D coat, Quixel etc?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Yes and more flexible! But this is procedural. No need for UV unwrapping and it updates automatically on your mesh. So it’s a pretty convenient way of working in Blender 👍🏻

    • @lavatr8322
      @lavatr8322 ปีที่แล้ว +1

      @@KaizenTutorials right 👍

  • @myztazynizta
    @myztazynizta ปีที่แล้ว +6

    If you've never used the ambient occlusion node, the first time you use it, blender will be stuck loading render kernels for like 8 minutes. Just wait. It will eventually go back to normal.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Haha yeah good one! Loading render kernels can take pretty long, even on powerful machines.

  • @curiousity271
    @curiousity271 ปีที่แล้ว +1

    Lost for words... Just to say your wealth of knowledge to educate us all about the nodes to tweak for bringing the desired result never gets old - I keep this tutorials for posterity... Thanks a million... 👌👌👌👍❤️

  • @huntresskira
    @huntresskira ปีที่แล้ว +1

    Oh my GAAAAD. My mind is blown everytime I learn something new about nodes. Thank you so much! That was a great tutorial.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      You're very welcome and thanks for the kind words!

  • @kxsdoo
    @kxsdoo 7 หลายเดือนก่อน +4

    Sorry, I've been using Blender for three months for work, but this tutorial is completely confusing to me.

    • @KaizenTutorials
      @KaizenTutorials  7 หลายเดือนก่อน +1

      Sorry to hear that. Is it too fast or…?

    • @kxsdoo
      @kxsdoo 7 หลายเดือนก่อน

      @@KaizenTutorials A little. I still don't understand where all the nodes fit in the end, where I put Ambient Occlusion, and the others. I'll watch the video more closely, however, your tutorial is great.

  • @Strudelbrain
    @Strudelbrain ปีที่แล้ว +1

    Brilliant! Thanks for sharing!

  • @NightVisionOfficial
    @NightVisionOfficial ปีที่แล้ว +1

    I was waiting for this video. I'm getting started on the material editor, and i needed some more tutorial like this :)

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      That’s great to hear. Thanks and happy Blending!

  • @BensBlenders
    @BensBlenders 6 หลายเดือนก่อน +1

    Awesome tutorial, explained perfectly, thank you Kaizen!

    • @KaizenTutorials
      @KaizenTutorials  6 หลายเดือนก่อน

      Thanks a lot for the kind words!

  • @locklanh
    @locklanh ปีที่แล้ว +1

    this video is amazing! i thought this was so hard, i had no idea it was so straightforward! thanks man

  • @LeevickZJU
    @LeevickZJU ปีที่แล้ว +1

    This video is reeeeeeeally helpfuuul! thank you buddy!

  • @Choncua
    @Choncua 4 หลายเดือนก่อน

    So fantastic! Perfect tutorial. Thanks

    • @KaizenTutorials
      @KaizenTutorials  4 หลายเดือนก่อน

      Thank you, appreciate it!

  • @titan2969
    @titan2969 ปีที่แล้ว

    dude ur so awesome. thank you for helping the community. moddeling and shading in blender. just awesome

  • @ZettXXII
    @ZettXXII ปีที่แล้ว +1

    thanks for the tut, it helped a lot

  • @schizoscope8703
    @schizoscope8703 ปีที่แล้ว

    Clear and to the point. I'll going to subscribe

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Love to hear it, thanks and welcome to the club!

  • @bazebaze2657
    @bazebaze2657 ปีที่แล้ว +2

    incredible incredible tutorial, most useful one i have seen in a looong time, thank you very much!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Glad you enjoyed it! Thanks for the kind words.

  • @pikula13312
    @pikula13312 ปีที่แล้ว +1

    Thank you so much this is one of the most helpful tutorials I've seen.

  • @user-pi5dh9mt5u
    @user-pi5dh9mt5u ปีที่แล้ว +1

    Thank you for this tutorial.

  • @rana-3d
    @rana-3d ปีที่แล้ว +1

    Really appreciate 😍

  • @lebronzejames9738
    @lebronzejames9738 ปีที่แล้ว

    This is perfect! Thank you so much for this vid, I've been looking for this for ages!

  • @lufe4511
    @lufe4511 ปีที่แล้ว +1

    Great video, thank you!

  • @denny2060
    @denny2060 ปีที่แล้ว +1

    for real, You got me clicking on a new video after every video I watch. This is so cool mann. and of course, I followed up from another video HEHE

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      That’s awesome, thanks! Glad you like my videos 🙌🏻🤗

  • @magistrcooldayn233
    @magistrcooldayn233 ปีที่แล้ว +1

    Result looks really good. Thank for the tutorial

  • @pZq_
    @pZq_ ปีที่แล้ว +1

    Your tutorials are amazing! Thx!

  • @unknownguy2680
    @unknownguy2680 ปีที่แล้ว +1

    I found your channel recently and i am loving your videos. Thanks a lot for the videos ❤️🔥

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Thank you, I appreciate that! Glad you like the content.

  • @markokovacevic3225
    @markokovacevic3225 ปีที่แล้ว +1

    Excellent tutorial!
    Thank you so much for sharing!

  • @jagergfc9649
    @jagergfc9649 ปีที่แล้ว

    The coolest information, thanks!!!

  •  ปีที่แล้ว +1

    Very very useful ! Thanks !

  • @thesymphonicsquirrel
    @thesymphonicsquirrel ปีที่แล้ว +1

    What an epic video! Thanks for posting it. Before watching this, all my textures were so bland but now, they can look awesome!

  • @thichuyen1597
    @thichuyen1597 ปีที่แล้ว +1

    It works! Thanks a lot.

  • @ComplexTagret
    @ComplexTagret ปีที่แล้ว +1

    Thanks so much for the tutorial, it's exactly the same I was looking for!

  • @alibeckarinov
    @alibeckarinov ปีที่แล้ว

    Incredible tutorial, thank you a lot! The Map Range settings turned out to be crucial for metallic edges

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Yeah the map range can be quite difficult to get right, but it makes ALL the difference in the final result.

  • @MikeHavill
    @MikeHavill ปีที่แล้ว +1

    Your videos are so helpful! Thank you!

  • @flathead950
    @flathead950 ปีที่แล้ว +1

    Very useful many thanks for sharing.

  • @lucacervellera
    @lucacervellera ปีที่แล้ว +1

    I'm new to blender. This is amazing stuff. Thank you for sharing your knowledge. Gonna try this right now.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Thanks! Glad I could help you get started on your journey 🤘🏻 happy Blending!

  • @serjdaher
    @serjdaher ปีที่แล้ว +1

    INVALUABLE TUTORIAL! Thanks Kaizen 🙏🙏

  • @user-cx6oq9pn7m
    @user-cx6oq9pn7m ปีที่แล้ว +1

    This is amazing video with great works very well

  • @ahuknights_gaming7097
    @ahuknights_gaming7097 ปีที่แล้ว +1

    This was extremely helpful

  • @friolle
    @friolle ปีที่แล้ว +1

    this is so amazinggg

  • @Blaxpoon
    @Blaxpoon ปีที่แล้ว +1

    Amazing tutorial ! Thank you so much !

  • @tanishq6731
    @tanishq6731 ปีที่แล้ว +1

    Great tutorial, as always!!👏👏

  • @welfare_ninja
    @welfare_ninja ปีที่แล้ว +1

    amazing tutorials, subbed and notifications on 👍 tyvm

  • @saturn_in_blue
    @saturn_in_blue ปีที่แล้ว +1

    OMG you are a texture GOD. Wow, I am using these principles for so many things. So awesome. Thanks!

  • @victornolasco7668
    @victornolasco7668 ปีที่แล้ว +1

    Thanks it has been very useful

  • @whynotanyting
    @whynotanyting ปีที่แล้ว +1

    2:42 Wow, that single-handedly does a great job explaining what each output is. I need to play around with those outputs more.

  • @jasonmcdade8837
    @jasonmcdade8837 10 หลายเดือนก่อน +1

    Wow! Thanks so much!

  • @finn3721
    @finn3721 6 หลายเดือนก่อน +1

    Thanks for this sum up :)

  • @JustMe-bx1iv
    @JustMe-bx1iv ปีที่แล้ว +1

    You've just earned yourself a new subscriber (Amazing tutorial btw)

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Thanks for the sub and kind words. Welcome to the club! 💪

  • @tronspace
    @tronspace ปีที่แล้ว +1

    Bro this tutorial is insane, thank you so much

  • @fazums
    @fazums 4 หลายเดือนก่อน

    This is the ultimate tutorial to rule them all. Love it

  • @BeyondLimits3D
    @BeyondLimits3D ปีที่แล้ว +1

    Great video. Thanks!

  • @dannybouchard4140
    @dannybouchard4140 ปีที่แล้ว +1

    Un autre excellent tutoriel!!! Merci beaucoup!!

  • @vladimirharamincic1204
    @vladimirharamincic1204 ปีที่แล้ว +1

    My head almost blown up with what you where doing, in other words i got confused but also impressed as i am an Indie Developer im faling in love with Blender every day and want to learn more.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Haha sorry I made your head hurt! Glad you like the vid and Blender though.

  • @edgymushroom
    @edgymushroom ปีที่แล้ว

    This is sick. Well explained and short/to the point

  • @nathitappan
    @nathitappan 7 หลายเดือนก่อน

    This is brilliant! Thanks for taking the time to teach the concepts instead of just a step by step deal. So much more valuable!
    I feel like I can recreate this smart masks node groups to anything else! 🙃

    • @KaizenTutorials
      @KaizenTutorials  7 หลายเดือนก่อน +1

      Thanks for the kind words and glad to hear you like the more broad approach. :-D