Someone probably already suggested this but I'm too lazy to scroll down: add a 'separate XYZ' node before the Gradient Texture and connect it to the 'Z' and you won't have to tinker with mapping. You'll need to apply the rotation of the object if you haven't already.
If you do want to hand paint things, a really good way to go about it is to do paintovers in 2d and then project those onto the 3d object. If you only need to see the object from one angle, it's really efficient.
I really appreciate your tutorials and tips, your channel and videos are what inspired me to try my own animated series. Thank you! I wish you all the best and success in everything you set out to do in the future!
Thanks for sharing! Just recently learned about procedural texturing and having a hard time figuring to do the face mask. Would like more video like this!
around 13:40 you are switching the input into the mix. It disconnects one of the inputs. I noticed this as well recenlty in blender. normally it would swap them correct? or I am going crazy?
Great format! Comparing Blender's functionality to that of the best softs in the industry works very well for all kinds of users and devs. Would be very interesting to see the rendering comparison in terms of realism between.. say Cycles and Octane or Corona...
Painted wooden figurine would not wear in the crevices, right? More like the opposite ;) Great tutorial though, really simple and beginner friendly. Thanks!
I got a question, I just downloaded blender 4.0.2 and the "PRINCIPLED BSDF" is a little different, under "Transmission" I only got weight, not "Transmission roughness", do I need to use another BSDF, or is it under another node? I'm tring to obtain a similar effect as on the glass bottle.
At 12:17, you pulled a node string which connected directly into a coloramp node without doing a "shift + A" to add the coloramp beforehence.. that's doing a weird thing to my mind could you please make it stop. Looking forward to grow from padawan to jedi under your training very soon.
Why do you keep saying "ambient inclusion node"?:))) On a serious note, really great tutorial and I love your Crafty Asset Materials, very helpful. Cheers!
He's going to confuse the newbies or even some idiots that have been around a while, like me. I had to look it up after he said it the 100th time just to make sure.
Yeah I'm just gonna assume you have never READ the words "ambient occlusion" nor noticed that the initials for such are "A O" . Occulsion: when something cannot be seen it is occluded. The ambient occlusion occurs when light from all around is not reaching certains areas that do not see those photons. The contact shadow near where a tire touches the ground. The area under a car on the street in a daylight scene etc. In your alligator example I was confused when you used the crevice data as the area with the MORE paint wear when usually areas OUTSIDE of the crevices will experience more wear. Paint doesn't get rubbed off in the crevices as easily as on the outer most parts of a convex surface that is more likely to be exposed to erosion.
If i want the node whether its texture or color or ... to effect specific parts like only nose or only lips or only tip of the fingers what should i do ? How can u mask the effect of the nodes to show in a specific parts? If u could point me in the right direction :)
vDo I have any blender animators who would like to put a vision of mine onscreen? It can be either Pokemon, Shrek, or Mario (e.g., the SMB movie animation).
You are REALLY GOOD at complicating things !!!
lmfao
Someone probably already suggested this but I'm too lazy to scroll down: add a 'separate XYZ' node before the Gradient Texture and connect it to the 'Z' and you won't have to tinker with mapping. You'll need to apply the rotation of the object if you haven't already.
thank you lol
Awesome to see you rocking my Nile Croc sculpt, looks great! Fantastic tutorial
Oh baby, more of this. I have been really digging into node based texturing/procedural texturing.
Showing multiple methods is so important for workflow, thank you!
Great video thank you, can't believe Blender has gotten so good in the past ten years - not that it wasn't amazing already !
one of the most informative blender videos ive seen.
I had a sub to Substance that I had to cancel. This is such a great overview of how to achieve similar results with Blender, thanks so much!!
great tutorial! all i could hear was ambient INCLUSION thou haha
Same lol😂
Really digging your animation style.
If you do want to hand paint things, a really good way to go about it is to do paintovers in 2d and then project those onto the 3d object. If you only need to see the object from one angle, it's really efficient.
I really appreciate your tutorials and tips, your channel and videos are what inspired me to try my own animated series. Thank you! I wish you all the best and success in everything you set out to do in the future!
I definitely learned to go ahead. 🙃
Jokes aside, amazing video as always! Thanks for sharing the fruits of your hard work!
Can't stop hearing it now. 🤣
I know it's on purpose, but you're driving me nuts with your "ambient inclusion". My brain refuses to process it, lol.
also "normers" 🥲
Thanks for sharing! Just recently learned about procedural texturing and having a hard time figuring to do the face mask. Would like more video like this!
this is literally gold!!!!
Use box projection for your grunge maps, with some blending to avoid too much stretching.
bro u helped so much to understand the nodes. thank you
thanks for the vid. I was wondering what is the addon to the little sqaures on top of nodes to shoow the results of the changes in color ?
This is amazing!
didnt know about the bevel node,Tnx
around 13:40 you are switching the input into the mix. It disconnects one of the inputs. I noticed this as well recenlty in blender. normally it would swap them correct? or I am going crazy?
I really want to know how to achieve texture similar to SP in Blender, and your video answered my question. thanks
This was pretty informative stuff
In your material window how do you get the thumbnails above each node like that?
Your last few videos have been really helpful and insightful.
7:36 awesome😊
Nice tricks, thanks for sharing!
Great format! Comparing Blender's functionality to that of the best softs in the industry works very well for all kinds of users and devs. Would be very interesting to see the rendering comparison in terms of realism between.. say Cycles and Octane or Corona...
Nice one
Painted wooden figurine would not wear in the crevices, right? More like the opposite ;) Great tutorial though, really simple and beginner friendly. Thanks!
Thank you! Very helpful
Great tutorial, great contribution. You have my like Thank you so much. Greetings
thanks that was really useful
Cool!
I got a question, I just downloaded blender 4.0.2 and the "PRINCIPLED BSDF" is a little different, under "Transmission" I only got weight, not "Transmission roughness", do I need to use another BSDF, or is it under another node? I'm tring to obtain a similar effect as on the glass bottle.
Should include substance painter in the title
Love your mic. Which one is it?
At 12:17, you pulled a node string which connected directly into a coloramp node without doing a "shift + A" to add the coloramp beforehence.. that's doing a weird thing to my mind could you please make it stop. Looking forward to grow from padawan to jedi under your training very soon.
2 Inkscape multiple gradient and filter editor xor in out turbulence.. I'm guessing .png is a crap. Does blender take svg?
Why do you keep saying "ambient inclusion node"?:))) On a serious note, really great tutorial and I love your Crafty Asset Materials, very helpful. Cheers!
He's going to confuse the newbies or even some idiots that have been around a while, like me. I had to look it up after he said it the 100th time just to make sure.
Yeah I'm just gonna assume you have never READ the words "ambient occlusion" nor noticed that the initials for such are "A O" . Occulsion: when something cannot be seen it is occluded. The ambient occlusion occurs when light from all around is not reaching certains areas that do not see those photons. The contact shadow near where a tire touches the ground. The area under a car on the street in a daylight scene etc.
In your alligator example I was confused when you used the crevice data as the area with the MORE paint wear when usually areas OUTSIDE of the crevices will experience more wear. Paint doesn't get rubbed off in the crevices as easily as on the outer most parts of a convex surface that is more likely to be exposed to erosion.
so do u like substance painter any better?
how to see material preview coming top of node?
how do you get the transmission roughness ?
Hello, Thank you very much for this video. Maybe you've tried Armorpaint, how good it will be.
THANK YOU! A peek into the pro world. If you gave yourself a nickel for every time you said, "go ahead" you could retire now. 😊
If i want the node whether its texture or color or ... to effect specific parts like only nose or only lips or only tip of the fingers what should i do ? How can u mask the effect of the nodes to show in a specific parts? If u could point me in the right direction :)
Does anyone knows how to do the Transmission Roughness stuff in blender 4.0 ? Since the parameter isn't in the Principled BSDF anymore :(
is there any other app like substance painter, but free.
Where do i get the glass texture from?
What about UV mapping ?
Благодарю!
Wow
You lost me right away. Do I need a glass object to follow along? I guess I was overly ambitious. =\
Pros texture by using substance painter :D
0:51 how is bro texturing just from a image of a bag?
"ambient inclusion"
Wow the gaps of information makes this a frustrating.......
background music is distracting
"normers and ammient inclusion"?
Why do americans say 'go ahead' so much? is it something from childhood?
how to texture like a pro: use substance painter
Why do Americans say "drug" when the word is "dragged"?
"Drug" is a bit of an archaic past tense of "drag"; that's all
vDo I have any blender animators who would like to put a vision of mine onscreen? It can be either Pokemon, Shrek, or Mario (e.g., the SMB movie animation).
That was soo unhelpful. Even tho my lvl in blender is advansed . I really understood NOTHING . it just made me worse i think
Stop saying "ambient inclusion" . I delegitimizes your grasp of the concepts you are attempting to convey.
cry about it