How PROS Texture: 3 Easy Methods! Blender 3D

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 77

  • @mikeeotool2677
    @mikeeotool2677 8 หลายเดือนก่อน +75

    You are REALLY GOOD at complicating things !!!

    • @Conker32192
      @Conker32192 6 หลายเดือนก่อน +3

      lmfao

  • @fredozamas
    @fredozamas ปีที่แล้ว +89

    Someone probably already suggested this but I'm too lazy to scroll down: add a 'separate XYZ' node before the Gradient Texture and connect it to the 'Z' and you won't have to tinker with mapping. You'll need to apply the rotation of the object if you haven't already.

    • @Gage42
      @Gage42 ปีที่แล้ว +6

      thank you lol

  • @xandersmith7574
    @xandersmith7574 10 หลายเดือนก่อน +3

    Awesome to see you rocking my Nile Croc sculpt, looks great! Fantastic tutorial

  • @TheSlyMouse
    @TheSlyMouse ปีที่แล้ว +18

    Oh baby, more of this. I have been really digging into node based texturing/procedural texturing.

  • @AlecLang
    @AlecLang ปีที่แล้ว +8

    Showing multiple methods is so important for workflow, thank you!

  • @ArvilVonPoney
    @ArvilVonPoney 10 หลายเดือนก่อน

    Great video thank you, can't believe Blender has gotten so good in the past ten years - not that it wasn't amazing already !

  • @damianthompson1591
    @damianthompson1591 ปีที่แล้ว +1

    one of the most informative blender videos ive seen.

  • @homemade_vancity
    @homemade_vancity ปีที่แล้ว +2

    I had a sub to Substance that I had to cancel. This is such a great overview of how to achieve similar results with Blender, thanks so much!!

  • @cerealfede
    @cerealfede ปีที่แล้ว +12

    great tutorial! all i could hear was ambient INCLUSION thou haha

    • @avurado
      @avurado ปีที่แล้ว +4

      Same lol😂

  • @johnpawlak7350
    @johnpawlak7350 ปีที่แล้ว +7

    Really digging your animation style.

  • @skunkpelz
    @skunkpelz 7 หลายเดือนก่อน

    If you do want to hand paint things, a really good way to go about it is to do paintovers in 2d and then project those onto the 3d object. If you only need to see the object from one angle, it's really efficient.

  • @HacintoTV
    @HacintoTV ปีที่แล้ว +15

    I really appreciate your tutorials and tips, your channel and videos are what inspired me to try my own animated series. Thank you! I wish you all the best and success in everything you set out to do in the future!

  • @sb810
    @sb810 ปีที่แล้ว +9

    I definitely learned to go ahead. 🙃
    Jokes aside, amazing video as always! Thanks for sharing the fruits of your hard work!

    • @Keilnoth
      @Keilnoth 3 หลายเดือนก่อน

      Can't stop hearing it now. 🤣

  • @UliTroyo
    @UliTroyo ปีที่แล้ว +28

    I know it's on purpose, but you're driving me nuts with your "ambient inclusion". My brain refuses to process it, lol.

    • @Sammy213
      @Sammy213 5 หลายเดือนก่อน +2

      also "normers" 🥲

  • @chun186
    @chun186 ปีที่แล้ว +4

    Thanks for sharing! Just recently learned about procedural texturing and having a hard time figuring to do the face mask. Would like more video like this!

  • @manuelnedio1060
    @manuelnedio1060 ปีที่แล้ว

    this is literally gold!!!!

  • @JaxiPaxified
    @JaxiPaxified 7 หลายเดือนก่อน

    Use box projection for your grunge maps, with some blending to avoid too much stretching.

  • @arepmashudi5515
    @arepmashudi5515 ปีที่แล้ว

    bro u helped so much to understand the nodes. thank you

  • @eye_foreign_eye7928
    @eye_foreign_eye7928 ปีที่แล้ว +2

    thanks for the vid. I was wondering what is the addon to the little sqaures on top of nodes to shoow the results of the changes in color ?

  • @marivart3613
    @marivart3613 9 หลายเดือนก่อน

    This is amazing!

  • @ismayilkismu906
    @ismayilkismu906 ปีที่แล้ว +2

    didnt know about the bevel node,Tnx

  • @luclenders
    @luclenders ปีที่แล้ว +3

    around 13:40 you are switching the input into the mix. It disconnects one of the inputs. I noticed this as well recenlty in blender. normally it would swap them correct? or I am going crazy?

  • @wittytree
    @wittytree ปีที่แล้ว +1

    I really want to know how to achieve texture similar to SP in Blender, and your video answered my question. thanks

  • @xDaShaanx
    @xDaShaanx ปีที่แล้ว +2

    This was pretty informative stuff

  • @fullyleaded
    @fullyleaded ปีที่แล้ว +3

    In your material window how do you get the thumbnails above each node like that?

  • @zedfirenze
    @zedfirenze ปีที่แล้ว

    Your last few videos have been really helpful and insightful.

  • @Leismar
    @Leismar ปีที่แล้ว

    7:36 awesome😊

  • @lucasfalcao3d
    @lucasfalcao3d ปีที่แล้ว +1

    Nice tricks, thanks for sharing!

  • @designfreedom3651
    @designfreedom3651 ปีที่แล้ว +3

    Great format! Comparing Blender's functionality to that of the best softs in the industry works very well for all kinds of users and devs. Would be very interesting to see the rendering comparison in terms of realism between.. say Cycles and Octane or Corona...

  • @HEWfunkingKNEWit
    @HEWfunkingKNEWit ปีที่แล้ว +2

    Nice one

  • @trvkv
    @trvkv 2 หลายเดือนก่อน

    Painted wooden figurine would not wear in the crevices, right? More like the opposite ;) Great tutorial though, really simple and beginner friendly. Thanks!

  • @mariberker3442
    @mariberker3442 ปีที่แล้ว

    Thank you! Very helpful

  • @_TetKaneda
    @_TetKaneda ปีที่แล้ว

    Great tutorial, great contribution. You have my like Thank you so much. Greetings

  • @mouhmedsawli6376
    @mouhmedsawli6376 ปีที่แล้ว

    thanks that was really useful

  • @llamamc
    @llamamc ปีที่แล้ว +1

    Cool!

  • @marivart3613
    @marivart3613 9 หลายเดือนก่อน

    I got a question, I just downloaded blender 4.0.2 and the "PRINCIPLED BSDF" is a little different, under "Transmission" I only got weight, not "Transmission roughness", do I need to use another BSDF, or is it under another node? I'm tring to obtain a similar effect as on the glass bottle.

  • @Gage42
    @Gage42 ปีที่แล้ว +1

    Should include substance painter in the title

  • @honeste6652
    @honeste6652 ปีที่แล้ว

    Love your mic. Which one is it?

  • @moskito6021
    @moskito6021 ปีที่แล้ว

    At 12:17, you pulled a node string which connected directly into a coloramp node without doing a "shift + A" to add the coloramp beforehence.. that's doing a weird thing to my mind could you please make it stop. Looking forward to grow from padawan to jedi under your training very soon.

  • @pelecyphora1
    @pelecyphora1 4 หลายเดือนก่อน

    2 Inkscape multiple gradient and filter editor xor in out turbulence.. I'm guessing .png is a crap. Does blender take svg?

  • @artoonick
    @artoonick ปีที่แล้ว +4

    Why do you keep saying "ambient inclusion node"?:))) On a serious note, really great tutorial and I love your Crafty Asset Materials, very helpful. Cheers!

    • @EricWilliamsCG
      @EricWilliamsCG ปีที่แล้ว

      He's going to confuse the newbies or even some idiots that have been around a while, like me. I had to look it up after he said it the 100th time just to make sure.

    • @craigbaker6382
      @craigbaker6382 ปีที่แล้ว +2

      Yeah I'm just gonna assume you have never READ the words "ambient occlusion" nor noticed that the initials for such are "A O" . Occulsion: when something cannot be seen it is occluded. The ambient occlusion occurs when light from all around is not reaching certains areas that do not see those photons. The contact shadow near where a tire touches the ground. The area under a car on the street in a daylight scene etc.
      In your alligator example I was confused when you used the crevice data as the area with the MORE paint wear when usually areas OUTSIDE of the crevices will experience more wear. Paint doesn't get rubbed off in the crevices as easily as on the outer most parts of a convex surface that is more likely to be exposed to erosion.

  • @Sebastianandthedeepbluemusic
    @Sebastianandthedeepbluemusic ปีที่แล้ว +1

    so do u like substance painter any better?

  • @ntshgoku
    @ntshgoku 9 หลายเดือนก่อน +1

    how to see material preview coming top of node?

  • @colechung7806
    @colechung7806 2 หลายเดือนก่อน

    how do you get the transmission roughness ?

  • @blasmateovergaraespinosa613
    @blasmateovergaraespinosa613 ปีที่แล้ว

    Hello, Thank you very much for this video. Maybe you've tried Armorpaint, how good it will be.

  • @snailer06
    @snailer06 ปีที่แล้ว

    THANK YOU! A peek into the pro world. If you gave yourself a nickel for every time you said, "go ahead" you could retire now. 😊

  • @78amir.j
    @78amir.j ปีที่แล้ว

    If i want the node whether its texture or color or ... to effect specific parts like only nose or only lips or only tip of the fingers what should i do ? How can u mask the effect of the nodes to show in a specific parts? If u could point me in the right direction :)

  • @CerixMuse
    @CerixMuse 2 หลายเดือนก่อน

    Does anyone knows how to do the Transmission Roughness stuff in blender 4.0 ? Since the parameter isn't in the Principled BSDF anymore :(

  • @aryakurd33
    @aryakurd33 5 หลายเดือนก่อน

    is there any other app like substance painter, but free.

  • @Buster-jf8fz
    @Buster-jf8fz ปีที่แล้ว

    Where do i get the glass texture from?

  • @ScraggyDogg
    @ScraggyDogg ปีที่แล้ว

    What about UV mapping ?

  • @Ig_ma
    @Ig_ma ปีที่แล้ว

    Благодарю!

  • @TheOrdinaryintrovert
    @TheOrdinaryintrovert ปีที่แล้ว

    Wow

  • @Toebiscuit
    @Toebiscuit ปีที่แล้ว +1

    You lost me right away. Do I need a glass object to follow along? I guess I was overly ambitious. =\

  • @elliejohnson2786
    @elliejohnson2786 ปีที่แล้ว

    Pros texture by using substance painter :D

  • @amhirmama
    @amhirmama 8 หลายเดือนก่อน

    0:51 how is bro texturing just from a image of a bag?

  • @son12509
    @son12509 ปีที่แล้ว +1

    "ambient inclusion"

  • @othoapproto9603
    @othoapproto9603 10 หลายเดือนก่อน +1

    Wow the gaps of information makes this a frustrating.......

  • @Sarmad-uq1ic
    @Sarmad-uq1ic ปีที่แล้ว

    background music is distracting

  • @exmello
    @exmello ปีที่แล้ว +2

    "normers and ammient inclusion"?

  • @Nic-tg2ei
    @Nic-tg2ei ปีที่แล้ว

    Why do americans say 'go ahead' so much? is it something from childhood?

  • @oostenmusic
    @oostenmusic ปีที่แล้ว +1

    how to texture like a pro: use substance painter

  • @caribbeanchild
    @caribbeanchild 11 หลายเดือนก่อน

    Why do Americans say "drug" when the word is "dragged"?

    • @benjaminsharef879
      @benjaminsharef879 6 หลายเดือนก่อน

      "Drug" is a bit of an archaic past tense of "drag"; that's all

  • @johnrainsman6650
    @johnrainsman6650 ปีที่แล้ว

    vDo I have any blender animators who would like to put a vision of mine onscreen? It can be either Pokemon, Shrek, or Mario (e.g., the SMB movie animation).

  • @roaaemad1144
    @roaaemad1144 7 หลายเดือนก่อน +4

    That was soo unhelpful. Even tho my lvl in blender is advansed . I really understood NOTHING . it just made me worse i think

  • @craigbaker6382
    @craigbaker6382 ปีที่แล้ว +1

    Stop saying "ambient inclusion" . I delegitimizes your grasp of the concepts you are attempting to convey.