How on earth did you manage to learn all this, Ryan?! I'm trying to follow along and there's, like, 400 nodes all doing something special and it is completely muddled in my head at this point. Seems like I'll never obtain an instinctual knowledge of this stuff. Your videos are so helpful and do you know why? Because you say WHY you're doing something instead of just telling people what to do. If you don't know the whys of anything how can you obtain any sort of mastery over a subject? How can you troubleshoot? How can you have an instinct of what your goals are and how to meet those goals? I'm so glad you're here on TH-cam. 🥰
think in a more result based way. just transforming data from one kind to another. you don't have to memorize what they all are, as much as look for what you want to do
Amazing tutorial! Quick update: In the new version of Blender (4.0) the principled BSDF changed, so in order of changing the color, we need to connect the color ramp in the tint color! (or set the weight of sheen to 0)
I love your procedural material tutorials! They are always so helpful and its awesome to make so many materials that can be used for later projects! Thank you for all of the content you make!
Technically we should not be touching the Specular setting at all as it changes the way the light spreads across the object/material... What you want to do is to set the roughness accordingly and use the normal maps to fine tune it so you get a more realistic shading.
Yes, your totally right. Back when I made this I couldn't get the material as dark as I wanted, so I turned down the Specular to make it darker. but after posting the video I realized that was not the best thing to do. lol 🙂
I've been following along with so many of your procedural shader tutorials and I'm starting to get the hang of how nodes work. I am so grateful for you, your channel and all of your efforts! Thank you so much!
Very nice! I like the addition of the distorted noise for fuzziness. One suggestion I'd have is to flip the stops of the color ramp that's just before the roughness input. Dents and grooves tend to be on the rougher side, as they trap light more, not unlike ambient occlusion.
I just want to say your videos on blender are excellent you have the finest of video instruction on the internet as soon as I can afford it I'll be buying your videos
I think empty spaces need to be more rough and threads - less rough. So roughness map has to be reversed. It's subtle, but it'll look more realistic, chances are - it will please the eye more. Also for color of threads I think underlying color has to depend on main color, but fraction of it, not just plain black. For example if fabric is white, like 255,255,255, empty spaces would need to be like a fraction of that maybe 25,25,25, but not fully black. For your dark blue material with bright blender light setup this isn't visible as much, but if fabric is made out of bright colors it'll be an important factor.
a great one I will use for a workflow to generate 3D renderings from Blender for ebsynth texture synthesis that will work great with the algorithm. Handcrafted animation look here we come.
I was waiting for a tutorial like this for so long. Thank you so much💕. Btw can u tell me how to make clothes for characters in blender? Like which add on are best or any specific video for that in your channel?
There are 2 things i hope you will do to improve the video(s) 1. Sometime say something funny because your videos are too serious, i know that people have no problem to watching a very serious video but for some people they will get bored so fast and close your video 2. If you want to add something then you can show an img about that and say clearly about the thing that you want to add, old users maybe have no problem with this but the new users they do ! Always be your fan !
Thanks, awesome tutorial. One question, if I would like to use an image as a shader but also keep the fabric texture, what nodes should I use? I tried with mix material but only shows a part of the image, thanks in advance for your time.
Hello. Trying to do in Blender 4 and not sure how to set the Sheen, this setings have changed quite significantly. Would be possible to write there? Thank you.
@@RyanKingArt For the newest version of Blender there is no Spacebar hotkey for triggering simulation. It wasn't working for me. But if you press Shift+Spacebar - cloth simulation will be triggered and your fabric plane will fall as on your video. (Blender 4.0)
I was wondering if you always set the Detail on the Wave and other procedural nodes that have this slider to maximize render times!? Idr where I heard it, but some creator said in an offhand comment that a major performance hit of procedural nodes that have a Detail setting is when you turn it up to over 9,000! (ok, 15)... So I tried to turn it down in a Noise Shader node in one of my setups, and fml, he was telling the truth! It was way more performant and in a non-linear way, i.e., 7 is more than half faster than 15, etc... It made me fall in love with procedural texturing again, we were having some fights because I really needed her to finish sooner than next week for some things. I was wondering given that was the case for me, and if you already know this, or verify it's true and I'm not imagining things, are there alternatives to the detail slider to get the effect you want without the wait? Or you're rig just laughs at a nVidia 2000 series GPU? I'm saving up for a 4090, but it's so big, I literally would have to buy a new box for it to fit, and sell my car...
If I wanted a stripes color pattern but same material look, so say for like red/white candy cane striped socks, I assume I would need to add another wave texture in, to control where the red goes and where the white goes…how would I best mix a third wave texture in to control that? Thanks!
I saw a cloth that was made like it spiralled a little bit or got twisted and a product within. Could you pls help with how that was done? If there is a way to send that image to you for inspection
This is wild, will be using this immediately. For Sheen/Sheen Tint how would you bake that for a game engine? Otherwise it looks like just the Diffuse, roughness and normal channels are used, which are standard in PBR shaders
Hey absolutely awesome video man, I'm wondering one thing though. How would I go about making the material partially translucent AND also let light properly shine through? More specifically the black spots inbetween the fabric, I'm trying to make a curtain material that still lets a bit of light through. Thank you in advance 🙏 straight to the point and simple tutorial :)
ryan, How long time did it take for you to understand the program so good? I mean, first off I got to learn the basics. BUT when the nodes and stuff comes into play it gets too much :) especially if ur new. I use a Mac it's slightly different I suppose too.
Hmm, not sure, it might take longer for some, or other people might catch on to it quicker. But just to put things into perspective for you, I have been using Blender Constantly for 7 years now, so I've had tons of practice, and I'm still learning new things all the time. 🙂
@@RyanKingArt i see. With practise comes knowledge. Yeah i Will stick with this for 2 years now, maybe i Will come out brighter then befors :) ty for awesome videos Ryan, really helipful. My viewport shading was the issue, i tried doing your mushroom but after i shade smooth, i can still see some of the edges slightly but i did not ser it on your mushroom.
Hi, how do you adjust the sheen part in 4.1? I tried putting sheen weight and roughness to 1 (assuming they are the old sheen and sheen tint) and i put the Tint to the base color. Is that right? It seems good but i'm not expert
*Purchase the project files and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/fabric
• Patreon: www.patreon.com/posts/74057565
Thank you so much for this helpful video...❤❤❤
You are really King of the Art 🎨
How on earth did you manage to learn all this, Ryan?! I'm trying to follow along and there's, like, 400 nodes all doing something special and it is completely muddled in my head at this point. Seems like I'll never obtain an instinctual knowledge of this stuff. Your videos are so helpful and do you know why? Because you say WHY you're doing something instead of just telling people what to do. If you don't know the whys of anything how can you obtain any sort of mastery over a subject? How can you troubleshoot? How can you have an instinct of what your goals are and how to meet those goals? I'm so glad you're here on TH-cam. 🥰
think in a more result based way. just transforming data from one kind to another. you don't have to memorize what they all are, as much as look for what you want to do
Ryan is a must-subscribe on the Blender journey
thanks!
Amazing tutorial! Quick update: In the new version of Blender (4.0) the principled BSDF changed, so in order of changing the color, we need to connect the color ramp in the tint color! (or set the weight of sheen to 0)
I love your procedural material tutorials! They are always so helpful and its awesome to make so many materials that can be used for later projects! Thank you for all of the content you make!
Glad you like them! thanks for watching.
Technically we should not be touching the Specular setting at all as it changes the way the light spreads across the object/material... What you want to do is to set the roughness accordingly and use the normal maps to fine tune it so you get a more realistic shading.
Yes, your totally right. Back when I made this I couldn't get the material as dark as I wanted, so I turned down the Specular to make it darker. but after posting the video I realized that was not the best thing to do. lol 🙂
I've been following along with so many of your procedural shader tutorials and I'm starting to get the hang of how nodes work. I am so grateful for you, your channel and all of your efforts! Thank you so much!
thank you for watching!
Very nice! I like the addition of the distorted noise for fuzziness. One suggestion I'd have is to flip the stops of the color ramp that's just before the roughness input. Dents and grooves tend to be on the rougher side, as they trap light more, not unlike ambient occlusion.
Ahh yes your right. Thanks for the tip! 👍
Bro looks good at math
These procedural shader tutorials are a Godsend
cordoroid is the way to go, def agree with what u do. actually works with just 1 axis! this works really good with multisampling too.
Hails King ! Youre great at teaching us Blender. Thank you ever so much for this lesson.
glad you like it!
Amazing, Last normal map nailed it.
glad you like it!
I just want to say your videos on blender are excellent you have the finest of video instruction on the internet as soon as I can afford it I'll be buying your videos
glad you like them!
Your tutorials always come with a surprise!
Thanks 😄
Thank you for this clear teaching...
you're welcome! Thanks for watching.
Another TOP-CLASS procedural TUTORIAL!!!!!
Glad you like it!
I think empty spaces need to be more rough and threads - less rough. So roughness map has to be reversed. It's subtle, but it'll look more realistic, chances are - it will please the eye more.
Also for color of threads I think underlying color has to depend on main color, but fraction of it, not just plain black. For example if fabric is white, like 255,255,255, empty spaces would need to be like a fraction of that maybe 25,25,25, but not fully black. For your dark blue material with bright blender light setup this isn't visible as much, but if fabric is made out of bright colors it'll be an important factor.
Thank you once again! I created several input value nodes to tweak to several types of fabric. This material is very flexible.
thanks for watching! glad you like it.
Ooh! A fabric tutorial! Is it Ryan King? No? Skip... Ooh! A fabric tutorial! Is it Ryan King? YES! Let's watch!
Haha thanks
Another great tutorial! If I know anything about procedural materials, it is because of u. Keep up the great work :)
thank you!
One of the best teacher in the blender community, :)
Wow, thanks so much!
a great one I will use for a workflow to generate 3D renderings from Blender for ebsynth texture synthesis that will work great with the algorithm. Handcrafted animation look here we come.
thanks for watching!
Your tutorials are the best. Tnx🙏
Glad you like them!
Thanks for all the tutorials
You're welcome! Glad you like them. Thank you for your super thanks! 😀
your a god send thank you mate i was busting my brain on why I couldn't use the texture i made but this looks like it'll help me out by a lot
thanks for watching 👍
Nice, my tablecloth is looking awesome :) Thanks.
thanks for watching!
Awesome tutorial as usual Ryan.
Glad you liked it!
Thank you for this tutorial, I will try to practice it
thanks for watching!
Geat tutorial, extremely thorough!
glad you like it!
That was awesome! I'm amazed for how many things you can use the wave texture.
glad you like it!
Thank you for your time very informative tutorial I'm looking forward to learn more💯
That was a super helpful tutorial, thank you so much Ryan!
thank you for watching!
great lesson man-you are very straightforward and descriptive
Glad you liked it!
You certainly explained that really well. Thank you. I'm making a dress and this will help.
glad it helped! thanks for watching.
You're just brilliant! Easy to follow and very good results
Glad you like it!
finally found a perfect tutorial
thanks for watching!
Thank you very much, friend. Thank you for doing a lesson on creating a fabric material.
You're welcome!
Wow. Thank you for making this video. This was excellent.
Glad you enjoyed it!
hey, bro. I think that you don't notice, but, in this moment 14:15 , you had to invert the color ramp values. Is just that, good work
Yes just what I was looking for
hope you find it helpful!
Another great tutorial! Keep banging out these hits!
thank you!
This was beyond excellence! thanks for putting out so much great content my dude!
glad you like it!
Thank you so much for sharing! Awesome results 😍
glad you like it!
Awesome tutorial!
Glad you like it! 👍
Man i LOVE YOU! Your guids is so vere vere good
Glad you like them!
I was waiting for a tutorial like this for so long.
Thank you so much💕.
Btw can u tell me how to make clothes for characters in blender?
Like which add on are best or any specific video for that in your channel?
Thanks for watching!
Thank you for the tutorial request. 👍
Bangin sir... bangin!
thanks
This is very useful, thank you!
Glad it was helpful!
This is a simple and effective approch. I love it :)
Glad you like it!
@@RyanKingArt
Most tutorials are only using a voronoi with a little bit of randomness. This on the other hand looks pretty real, even from up close.
@@saphi2716 thanks!
sir awesome sir . i saw one of the best blender tutorial sir... sir please some home furniture model create video sir
Awesome tutorial!! It came out really well. All my attempts(out side this tutorial)kept coming out look fake and plastic looking.
glad you like it!
Thanks man really helpful tutorial
Glad it helped!
Many thanks!
thank you so much for your support!
For those who were confused about the Object Context Menu: in edit mode, press W first and then right click
thanks! 👍
brilliant looks really good.
glad you like it!
Great Tutorial
Thanks!!!
You're welcome! Thanks for watching!
Very helpful!
Glad it was helpful!
Nice video. Thanks, Ryan.
Thanks for watching!
amazing 🤩🤩
thank you very much!
very nice stuff! Thanks
Glad you like it!
Amazing! Thank you so much!!!
You're welcome!
wow well done
thanks!
Спасибо! Полезный урок
glad you like it!
Love it always! have you ever create floor rug material once? i would love to watch that if you make that tutorial!
thanks for the tutorial request!
Awesome !! Thank you
You're welcome!
You are the best !
Thanks : )
Do Mantaflow next! Please!
thanks for the tutorial request
great
thanks!
There are 2 things i hope you will do to improve the video(s)
1. Sometime say something funny because your videos are too serious, i know that people have no problem to watching a very serious video but for some people they will get bored so fast and close your video
2. If you want to add something then you can show an img about that and say clearly about the thing that you want to add, old users maybe have no problem with this but the new users they do !
Always be your fan !
thanks for the feedback
thanks for the tutorial,your"e fire
thanks : )
Thanks, awesome tutorial. One question, if I would like to use an image as a shader but also keep the fabric texture, what nodes should I use? I tried with mix material but only shows a part of the image, thanks in advance for your time.
🔥🔥
thanks!
I SPEAK SPANISH AND I UNDERSTAND ALL, THANS YOUUU
thanks for watching!
Really awesome tutorial, but when I extrude faces the texture on additional faces goes all finnicky, stretched. Any idea why is that?
you need to re-UV unwrap the object after editing it.
@@RyanKingArt makes sense, thanks for the reply. Keep up the good content, really enjoy your tutorials
Thank you
You're welcome!
🤤 My lord such rich content
glad you like it 👍
Thanks!
Thank you so much for your support!
Hello. Trying to do in Blender 4 and not sure how to set the Sheen, this setings have changed quite significantly. Would be possible to write there?
Thank you.
open up the sheen tab, and turn the weight to maybe a .2
so appreciate it !!!!!
thanks for watching!
Thanks
thank you for your support!!
I am your loyal subscriber.)))👍
thank you very much! I appreciate it.
Beautiful :)
glad you like it!
this is kinda genius
glad you like it!
Advice for you, blender-newcomer as I am:
Shift+Spacebar to run simulation
what do you mean by shift spacebar? isn't just the spacebar to play the animation?
@@RyanKingArt For the newest version of Blender there is no Spacebar hotkey for triggering simulation. It wasn't working for me.
But if you press Shift+Spacebar - cloth simulation will be triggered and your fabric plane will fall as on your video.
(Blender 4.0)
oh ok I see.@@dalanosredalte7419
Can you by chance make a procedural material for jeans? Or a procedural material for pinstripes (like a pinstriped suit)?
thanks for the idea
Hi Ryan, when I click the cloth modifier on the plane it flips from above the sphere to below it, is there a step that I have missed?
I was wondering if you always set the Detail on the Wave and other procedural nodes that have this slider to maximize render times!? Idr where I heard it, but some creator said in an offhand comment that a major performance hit of procedural nodes that have a Detail setting is when you turn it up to over 9,000! (ok, 15)... So I tried to turn it down in a Noise Shader node in one of my setups, and fml, he was telling the truth! It was way more performant and in a non-linear way, i.e., 7 is more than half faster than 15, etc... It made me fall in love with procedural texturing again, we were having some fights because I really needed her to finish sooner than next week for some things.
I was wondering given that was the case for me, and if you already know this, or verify it's true and I'm not imagining things, are there alternatives to the detail slider to get the effect you want without the wait? Or you're rig just laughs at a nVidia 2000 series GPU? I'm saving up for a 4090, but it's so big, I literally would have to buy a new box for it to fit, and sell my car...
Can you create a tutorial on how to create a blanket like material like the oddbods characters had on their clothes???
Answer me as soon as possible.
Hey @ryankingart, how can I stick a logo on/in there so that it picks up the text of the weaves?
Hey there, great video - thanks a lot! I wonder if I missed it or if you said it in another video, but which renderengine do you use in those vids?
I use the Cycles render engine.
If I wanted a stripes color pattern but same material look, so say for like red/white candy cane striped socks, I assume I would need to add another wave texture in, to control where the red goes and where the white goes…how would I best mix a third wave texture in to control that? Thanks!
Grazie.
thanks for your support!!
I saw a cloth that was made like it spiralled a little bit or got twisted and a product within. Could you pls help with how that was done? If there is a way to send that image to you for inspection
This is wild, will be using this immediately. For Sheen/Sheen Tint how would you bake that for a game engine? Otherwise it looks like just the Diffuse, roughness and normal channels are used, which are standard in PBR shaders
Hey absolutely awesome video man, I'm wondering one thing though. How would I go about making the material partially translucent AND also let light properly shine through? More specifically the black spots inbetween the fabric, I'm trying to make a curtain material that still lets a bit of light through. Thank you in advance 🙏 straight to the point and simple tutorial :)
Hello, awesome tutorial btw. Would it be possible to bake this procedural material and then export the object with this material?
ryan, How long time did it take for you to understand the program so good? I mean, first off I got to learn the basics. BUT when the nodes and stuff comes into play it gets too much :) especially if ur new. I use a Mac it's slightly different I suppose too.
Hmm, not sure, it might take longer for some, or other people might catch on to it quicker. But just to put things into perspective for you, I have been using Blender Constantly for 7 years now, so I've had tons of practice, and I'm still learning new things all the time. 🙂
@@RyanKingArt i see. With practise comes knowledge. Yeah i Will stick with this for 2 years now, maybe i Will come out brighter then befors :) ty for awesome videos Ryan, really helipful. My viewport shading was the issue, i tried doing your mushroom but after i shade smooth, i can still see some of the edges slightly but i did not ser it on your mushroom.
wow
thanks!
Hi, how do you adjust the sheen part in 4.1? I tried putting sheen weight and roughness to 1 (assuming they are the old sheen and sheen tint) and i put the Tint to the base color. Is that right? It seems good but i'm not expert