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Procedural Scratched Plastic (Blender Tutorial)
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- เผยแพร่เมื่อ 8 ส.ค. 2024
- Check out Blendergrid: (Affiliated Link) ➡️ blendergrid.com/start/ryankin...
In this Blender tutorial, we will create this Procedural Scratched Plastic Material.
● Procedural Material Packs: ryankingart.gumroad.com/?quer...
● Procedural Material Tutorial Playlist: • Blender Procedural Mat...
● HDRI link: polyhaven.com/a/machine_shop_02
● Purchase the project files and support the channel:
Gumroad: ryankingart.gumroad.com/l/ikyxw
Patreon: / 62037866
● Timestamps:
0:00 Intro
2:08 3d Setup
3:01 Procedural Setup
_________________________________________________________________________
● My Website Links:
All links on my about page: ryankingart.wordpress.com/77-2/
Patreon: / ryankingart
Gumroad: gumroad.com/ryankingart
Artstation: www.artstation.com/ryanking
Blender Market: blendermarket.com/creators/ry...
Sketchfab: sketchfab.com/ryankingart
Website: ryankingart.wordpress.com/
My Amazon Affiliate Link: amzn.to/3l1NoqH
As an Amazon Associate I earn from qualifying purchases.
#ryankingart #blendertutorial #blender
*Purchase the procedural material and help support the channel:*
Gumroad: ryankingart.gumroad.com/l/ikyxw
Patreon: www.patreon.com/posts/62037866
This is just fantastic. I have checked rest of your tutorials - expensive online courses are much worse than your free tutorials. I really appreciate your time, efforts, help. Great man.
Glad you like them! Thanks for watching!
Perfect for modelling childhood old toys. Oh and thank you Ryan for another astounding Blender adventure,
Nick.
Yes, it would be a great material for plastic toys. Thanks!
Man, this is high quality content. Thanks for sharing. Great work!
Glad you enjoy it! Thanks for watching 😃
Man, you are like the god of beginner Blender node users. I worship your tutorials!
I just want to say thank you for these tutorials it really means a lot that you would take the time to teach something so complicated in theory but relatively easy in practice. The more I learn from your material's play list the more I understand how they work and how to make my own.
glad you like it! Thanks for watching
i so appreciate you explaining up front that part of the tutorial is cycles-only! for those of us who are computationally challenged. thanks so much ryan!
Yeah, I thought that was important info. Thanks 😀
Great material and tutorial! One of the best plastic shaders I’ve ever seen! Thank you very much!
Thanks!
This tutorial is soooo good! I thought it was going hard to follow along but nope. Love that you carefully explain all the steps and what the function of each node is. I made a wall rotary phone and this procedural texture elevated my model by a lot :-) thank you!
thanks for watching!
You can also just add an HSV node in between the ColorRamp and Base Color input to shift it to whatever color you want.
Excellent tutorial; your pace and level of detail explanation is superb; thank you so much!
Yes, you could do it that way too! Thanks for watching! 👍
One of the best blender tutorials I have ever seen!
Glad you like it! 👍
A no nonsense tutorial. Excellent job Ryan!
Thanks for watching!
Amazing tutorial! It was extremely straightforward and helpful
Glad it was helpful!
One fact: I searched for a good plastic material yesterday, and I didn't find a good one. And this came out with perfect timing ;)
Hope you found the video helpful. 😀
This is so well explained. Thankyou for making this Ryan
You're welcome!
Thank you, I was looking for something like this. You’re the man. 😎
Thanks for watching 😃
Great little video mate, perfect scratches and exactly what I needed
Glad it helped!
Thank you so much. I've been putting off nodes because it's a bit overwhelming. This helped ease me into it, anxiety free. Cheers.
glad it helped!
Nicely done, looks very realistic!
Thank you Sam!
the master of procedual materials did strike again! another awesome tutorial! thank you!
glad you like it!
Wow. Thanks so much for these tutorials. Extremely useful!
glad you like it!
Dang Ryan is on fire, this tutorial is top material, now I get why other youtubers are copying you
If you add some subsurf you can get a nice see-through-like effect when light is shining from behind, especially on thinner plastic like toy race tracks.
Cool!
The BEST chanel of the procedurial texures
Thanks! Glad you like it!
best procedural texturing tutorials on youtube
Thank you! 😀
Very clear and thorough tutorial, thank you very much!
Thanks for watching!
@@RyanKingArt You're welcome!
Love these videos man. I am up to 10 materials I have made off of your tutorials, with additional materials I was able to modify from those. If I can get about 10 more (which I'm sure you have, just to be the most useful to me, currently) I think I would be pleased with myself, but mostly your channel. Couldn't appreciate tutorials like these anymore. Thanks again and again.
+edit: 11, actually. The procedural brick (I made a high quality icosphere) ties up so much to load, I had to hide it from the rest of the materials lol
Thanks for watching my procedural tutorials!
Very nice video. I learned a lot about how to use nodes on blender. Thank you!
Thank you for watching! 👍
great video, from this video i realise what i did wrong on another project, while combining 2 texture i didnt enable clamp but now i know that you need to clamp it thanks
Thanks for watching!
Just what I needed!
Thanks! Hope you enjoy it!
Excellent tutorial, thank you so much
welcome!
So nice and on point. Fun to follow thx.
Glad you enjoyed it!
The first thing I think of is a plastic Big Wheel tricycle, but with dirt stained on it.
Thanks for the tutorial.
Thanks for watching!
As always, great tutorial!!!!
glad you like it!
Applause! Thank you thank, you thank you, great tutorial!
Glad you liked it!
Thank you so much. you have gained a subscribe and a like on every video I watch of yours!
Thank you 😀
Thank you for this!
you're welcome!
Ohhhhhhhhh its so nice
Amazing tutorials!
Glad you like them!
Amazing!!!!!!!
Thanks!
Amazing 😍😍
Thanks 😀
Blender dudes on TH-cam wireing up other worlds great to watch 👍
I don't understand what you mean
Neat, man ! Thanks.
You're welcome. Thanks for watching 😀
thank you
You're welcome!
Ryan is the King👌💪👑
Haha thanks!
Thanks so much
You're welcome!
You are the boss !
thank you very much : )
Sensei ! Thx !
you're welcome!
2 big thumbs up this was super clear, everything was explained super well and it all worked perfectly! Subbed!
Thanks for the sub!
Very nice! Thx!
Glad you like it!
fantastik, thank you
Thanks for watching!
This my fav series 😃
Thanks!
Thanks a lot!
You're welcome!! 😀
Best! Thanks!
You're welcome!
You are awesome!!! thanks!!!!
Thank you 😄
thanky you
you're welcome!
Wow mate you are awesome! Thank you so much!
Thanks for watching!
Hey mate do you have maybe suggestions how to make plastic cover (you can see through it usually for RCI car toy) for toy packaging ?
I have problem find best solution. Maybe you have some suggestion from one of your tutorials if you can link me?
Probably Your Procedural Chrystal is closest just need tweak some nodes :)
I adore these helpful tutorial, can you do procedural Caustics next. It would be great if you could do a tutorial for that.
Thanks for the video idea 👍
It reminds me of Red Bluster from The Sea Beast, great tutorial
thanks!
Like always brilliant! Waiting for the old bakelite)
thanks!
Thanks❤❤❤❤😊
You're welcome!
What a superbbbbb tutoriallllllllllllllllllllll
glad you like it!
uploading results soon this is awesome
glad you like it!
Muchas gracias!!
you're welcome!
you are genius
thanks!
So much information coming rapid fire, and I couldn't get this to work at all with a flat object.
Hmm, I just tried adding the material to a plane, and it seems to work fine on flat objects.
@@RyanKingArt I blew right past where I had to ctrl-shift-right-click on the color-ramp to see the change. It works now!
@@JohnFrazier Oh good. Glad its working.
Yo! I suggested some imperfections in the last vid! Thank you!
Hope you enjoy the tutorial! 😀
i found Poliigon Uber Mapping node (from Blender Guru tutorial) and connected it with mapping node, now the texture is way better to manipulate, but the downside is it uses UV map
thank you..
You're welcome!
More procedural materials! This one looks fantastic my friend! Your content is always next level! WOOOOOOOO!!!!!!!! 😃
Thank you! I really like how this one turned out! 😀
@@RyanKingArt Me too. I mean, I think you do a great job with all of your procedural materials, but you totally out did yourself on this one. It looks fantastic! 😃
Thank you very much. : )
hi ryan ur videos help me always thanks my brother
Glad to hear that! Thanks for watching
@@RyanKingArt ur wellcome
Figured out how to make this texture in a Custom Groupe Node.
Cool! 👍
Awesome, i used fresnel in eevee and worked perfectly, in fact, in cycles didn't worked the pointinness...don't know why, anyway, thanks for the tuto, i'm liking more the use of nodes :D
thanks for watching 👍
Hey dude, I used this tutorial as practice in figuring out on how to turn this material into a proper node like you do in your more resent stuff and I think I managed it mostly pretty well. I would like to know from, under your review, you if I have actually managed to cover all the sliders there should have for this Scratch Plastic Material Node, if you think I have missed some things. My sliders are as followed: Scale Base Pointiness Color, Pointiness Rougthness, Pointiness Contrast, Scratch Scale, Texture Noise Scale Texture Noise Strength. Please let me know if I have miss something.
great video
Thanks!
@@RyanKingArt im waiting for more robot tutorials 😏
Extremely useful and well made tutorial! Thanks a lot.
How do I save the textured object as an .stl for printing, please?
great
thanks!
hi ryan king, can you make a video about, how to organize a huge projects or how to work with other people at a greater project?
Thanks for the video idea. I get a lot of video requests, but I will consider it.
Nice
Thanks!
Awesome tutorial! If you look at it from afar it feels really realistic. but upon closer inspection you'll notice a pattern in the depth of the scratches.
Is there a way to vary the depth of one scratch group?
I'm very new to blender.
Possibly. I worked on this material for quite a while, and this was the best I could make.
For some odd reason, my second set of scratches stay as dots even though the z-axis is set to 30 on scale. Do you happen to know a fix for this?
Just used it on a low poly robot I'm doing. Great result, Although I'm not too impressed with my model :)
thanks for watching : )
You can bake the textures on to your model if you still want the pointiness node in Eevee, but I guess it's not a node at that point. Whatever.
Yeah, you could bake it and then use it in Eevee, but then its not adaptable for other objects.
Is this a reupload or am i having major deja vu right now? Awesome video nonetheless man
Nope, this is not a re-upload. 🙂 Thanks for watching!
Thanks for the video. Really good ! Can we use on textures ?
yes you could mix this in with textures.
Blendöööör
👍
I got a question that how to use an hdri but not showing in the viewport?
I have an object that I want to make look plastic like this but I also have a image texture for it. Where should I put that in, instead of using the red and blue plastic?
Do we have anisotropic shader node blender 3.0 why is there no node the that in this version do you know any other versions that has this node? Please?
Hmm, in my Blender version there is an anisotropic BSDF Shader. I am using version 3.1. Also, the principled shader has an anisotropic slider you could use.
Would anyone know why I would have a weird black reflection on my texture? Am working in 3.5
And what happen if I use a image texture instead a color ramp, am I going to have the same effect on the model but with a PNG imagen applied to the model?
Very realistic! it looks like one of my old toys! but to have old toys you have to be old... :/
Yeah 😄 Thanks for watching!
This is awesome, can you do one for Fried foods, like a Wicked Wings texture next? pretty please!
thanks for the idea 👍 You might be interested in checking out my procedural biscuit tutorial that I posted recently.
@@RyanKingArt The biscuit tutorial is excellent, but its not the same as fried chicken.
9:39 Ok, I finally understand what the clamp button is, but at the same time I have discovered that on my PC there is no difference, does anyone know why my clamp button works as if it were always on?
Hello
great tutorial i learned a lot
i have a question, how do you mask the scratches to make them show on certain areas ?
you will need to make some sort of black and white mask. then mix it with a mix RGB node, and mix the scratches texture and the mask together. Set the mask texture you made in the factor of the mic RGB, to remove the scratches from those areas.
Thank you for the reply, it worked
At the beginning blender does not have equirectangular anymore. Whats the equivalent?
Where is that in the video?
Hey... i was wondering can you 3d print multicoulor models or a model with a texture
I really have no idea. I don't have a 3d printer. Never used one before. I'd love to get one sometime. Also, a lot of 3d printers can only print one color, but I think some can print multiple colors. : )
@@RyanKingArt Yeah I don't have a 3d printer too..but I print models by giving them to 3d printing company and they don't do multicolor printing.. I haven't really heard of multicolor printing that much ..anyway thanks for the reply though
can somebody help me? i cant find the mixRGB note when i search
I made a video specifically about the Mix Node: th-cam.com/video/i4GAHxtDAsk/w-d-xo.html
In the new Blender update of 3.4, they changed the Mix RGB node, to just the Mix Node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.
the scratches become super splotchy/warped blobs near the poles of the object. Is there a fix for this? or is this just how axes in blender work?
It's especially bad on cubes & flat objects
how to i control the amount of scratches? with the color ramps?
Yes, you can move the color ramp values around to control the amount of scratches.