For those asking about my current modlist and setup. I am using vivanewvegas.moddinglinked.com with my own guide mojaveexpressguide.com and an unreleased update for my texture guide as well.
I love that hit's animations take the more goofy and legendary weapons and give them unique animations. It makes them feel even better to use then they are in the base game
You can shoot 10mm one handed all you want... It's no tougher than firing 357 or 44 magnum from any revolver without a stock or brace (so pretty much all of them). You'd need to be pretty experienced and relatively strong, but presumably our courier is exactly that @@Nyarurin
Honestly i like both of them, they make to fit for different need Hits is for those who need new and different animation while Clean is for those that like vanilla but fancier
@@KeksimusMaximus its a very high compliment actually. Rockbiter managed to make abunch of insanely pretty animations that are still faithful to the vanilla art style and feel of the game. Although i like a couple of hit's animations alot better, specifically for the hunting revolver/ranger sequoia. spinnin 4 days...
@@thatdudeinasuit5422 It does for any pistol with a hammer, but if you watch the animations for the guns, when drawn, they'll always have an uncocked hammer.
Both do a lot that I really appreciate. Hit's has a lot of personality and character that is very appropriate for the game and community. But Clean's has many little details that just hit my brain right. Like seeing the slide lock back on the 10mm like a desert eagle, or loading the caravan shotgun one shell at a time. I have an extremely difficult time choosing one over the other, I feel more inclined on choosing individual animations that I personally prefer.
I think these should be combined in a way. Hit's animations are played when your character is skilled with the weapon while clean is when character has normal skill. There could be a third animation set that makes constant flukes in animations when your character is unskilled
@@alexanderlucard4810 There kinda is. There is somebody trying to make it so that you get different animations based on your skill level, traits, and perks. It's not very complete but I believe they wanna do all weapons in the game.
@@BIadeloresDo you remember who they might be? I'm trying to do the same thing and I feel like joining forces instead of making our own project individually could be a great idea!
Until the guy starts punching all his break action shotguns to reload. I was so impressed by the animations and then "SMACK". If you can slap your shotty and it opens the chamber, what do you think is going to happen if you try and FIRE that gun??
@@NyarurinYeah that one hurt to watch. Also I like Hitman's Ejections on the energy weapons a lot more, I'd really like an ejected cartridge anim for the laser pistol
@@SkirowX In the Metal Gear Solid series there's a character called Revolver Ocelot, who (just like his name implies) uses revolvers and meows like a cat.
honestly i like hits better across the board, but there are some times i really like the clean reborn, especially with the sawed off shotgun holster animation. at 6:25
They’re both so fucking good and this is why I love the fallout modding scene. The passion put into these animations is so immense you can’t help but feel so lucky to enjoy a game with such an amazing community.
Love 'em both and im using 'em both. Some anims are better than the others - for example, hitmans .44 magnum looks just incredibly weird, with how the character holds the clip.
Do you mean you’re using them both at the same time, and like swapping out specific ones you do and don’t like? If so, would you mind saying how to do it please?
@@carrotsandpeas4091 Yes im using them both and swapping those i dont like. I'm doing that by searching for the exact specific animation files provided by Hitman and Rock. They list their namefiles on modpages of their mods. So for example, i prefer Rockbiters 44 reload more then Hitman's. If do, i would go to Hitman's mod, for example Hit Anims Season 2, find the corresponding animation files (probably in AnimGroupOvveride folder) and delete them.
so i think the only problem with cleans 357 magnum is i'm not sure if you can lower the hammer and change cylinders at the same time but both look insanely clean.
I like both animations for the sawed-off shotgun but I love Clean a little more for it. I just love how you aggressively slam on the gun to reload it. XD In general, Hitman’s is way better: If you want to see why, just look at Lucky, Mysterious Magnum and Light Shining in Darkness. Those animations are iconic.
9:10 Clean Animations Reborn for the 10mm Submachine gun is mega cursed... There is nothing on the top to be pulled back! Just have him smack the side and call it a day!
The mod author is not an idiot. The video author uses a different weapon model that doesn't work well with basically any animation mods (notice how the magazine clips into the frame with Hit's animations).
@@DreamyWoIf Yeah. Both mod authors made the animations with the vanilla game's meshes in mind which is why some clipping can be seen on some of the weapons in the video.
@@krychur4956the animations were made for vanilla models, and I believe hitman said that Obsidian never modeled a mag release for the service rifle so he had to make something up for the animation to make some sense
I know its part of the animation style and gives it a lot of punch but clean animations feels like every slight movement is springloaded and tied to your eyeballs. It feels a bit obnoxious at least for the reloads
I personally use both with slight edits to make it work with some others I like better (Such as ETJ Pistol anims for 10mm) But I use them in separate games, Clean Animations for DUST and Hit's for TTW. It helps me gaslight myself into thinking I actually am playing as different people in the same world instead of just casually handling guns the exact same way some dude 20 years later.
@@WhiteWolf-zl6wjmetal gear solid 5: phantom pain, there is a scene where one of the characters says "engravings give you no tactical advantage whatsoever"
I had never even heard of the fallout series before stumbling along this video one evening and after many sleepless nights (researching fallout lore;) xD) I finally purchased a game of the year edition of fallout new vegas and followed the mo jave express guide and I have found the missing puzzle piece to my life. thank you Biggie
two incredibly talented artists but I am wondering, are Clean's view models intended to take up that much of the screen or is that your FOV settings or did you edit the screen capture to focus on the guns more closely? some of them just block off a lot of the screen
i was a little shocked to see that neither authors corrected that vanilla mistake but it is a pretty tiny mistake, i think rock did say he doesn't really put too much importance on realisim in his anim's which is fair
I really love this video. Although it would be awesome if you changed your gun range every few weapons, or by class. Show off more of those beautiful landscapes.
this is just the comparison i needed! also if you dont mind suggestions, have you ever thought about adding hitmans animations in addition to rockbiters to the guide? with that combo i think all but 5 or 6 weapons are animated
You can, I guess. Last time, I use both Hit's and Clean anims with the Iron Sight Aligned mod. The ISA when installed has an option to choose the animation you prefer. Although not sure if that counts.
@@survivor163 Oh cool, I was about to run that exact mod in a new game soon- does it let you run both animations concurrently (e.g. the animation will be random) or can it only be one at a time?
0:59 if your wondering why his lucky 357 magnum looks different is because if you go on nexus mods and just type in the search bar magnum you should see a lucky 357 magnum replacer mod what it does is if makes the lucky revolver look a lot better it Also changes the skin of all 357 magnum standards revolvers so yeah
started another playthrough with a mod collection from nexus that had these animations and the first animation when you draw lucky got both a scream and a laugh out of me at the same time.
I need a mod that has a realistic first person camera angle like if I myself am actually holding the gun in real life instead of my eyesight being at my shoulder level with the gun.
I prefer hits by a wide margin personally, clean is still good but it's trying too hard to be snappy and tactical with some of the animations and I think hit's anims are much more realistic and grounded, and actually look like how someone would actually reload a gun instead of looking like they came from modern warfare.
i love both but mainly use clean because the animations are synced with third person, switching from third and first person while still reloading is so smooth. but i do prefer the increased first person firerate in hitmans animation making the 9mm pistol so much better to use. and hits submachine animations are my favorite because i always wanted to hold them 2 handed. its hard to choose
Hit's Mysterious Magnum is just 10/10. And overall i would prefer Hit's ones. Clean animations are too close to the face, dunno maybe you can change FOV of HUD to place them away from camera. But HIts have more personalyty anyway. One thing i woud like to do with them - maybe remeve some unique anims. Like Mysterious magnum is hilarious and literaly in lore is kinda magical(?) but Unique .45 coming from heaven is i think too much
Bethesda has hired a lot of modding artists, level designers, etc. But I think they need to hire some fan animators too. Sure, some of these animations might be a little much for their taste, but if a fan can make these animations in an old game like this and make it look so smooth and modern (animation wise ofc) , then they can absolutely dial it back to be in line with what Bethesda wants while keeping thay fluidity and some style.
The hitman's 9mm, .45 pistol animation still have it slide magically pulled back just like vanilla. The clean animation single shotgun still have the shell magically eject like vanilla.
Clean Animations Reborn were such a thing that even changed the gameplay to add the realism in some sense like, with the AMR the reaload is hella slow even with the fast reload perk but you can feel the weight of that damn .50 thing after every shot and reload, but you can change into third person view and just check how dumb fast the reload actually was in game, that actually also applies to a lot of weapons which firerate changed thanks to the animations, To be honest, even if in the Divide the thing with the AMR was a pain to deal when i was around a lot of deathclaws on that damn bridge and on Courier´s Mile, and that the Police Pistol on Dead Money fired hella slow in comparison with the Vanilla one, i liked having that weight i that change so i very little used to change to third person for the reload or the firing being more fast until it was pretty much hella necessary, which after Dead Money it wasnt a problem at all. Also pretty funny and sad at the same time how the Medicine Stick does the start up animation everytime you get it up (when there is no enemies around, of course) but A Light Shining in Darkness and All American ones only happen the first time you pull put the weapon, i would have loved if i could see the All American again even from time to time like a random chance. Still, that mod was the one that made my experience hella more enjoyable, cuz i played the vanilla game in 2017 on a bad pc and i remember the pain of the bugs and crashes and all the game shows its age. Really recommended to use even if its gonna be your first time on the mojave.
Hit's animations are more stylish, while Clean's are more practical. Both have their fair share of mistakes though. Both have clipping issues on some weapons like the 10mm smg. And I guess Hit doesn't know AR15 weapons work, because none of his animations actually hit the bolt release when reloading them. The service rifle being the worst offender, where he smacks the other side of the rifle, opposite of where the bolt release is. Clean's animations are more accurate, but his weapons also take up more of the FOV for some reason.
The clipping on the 10mm SMG and other weapons happens because the video author is using non-vanilla weapon models. Both modders primarily use vanilla meshes as reference, but pretty much all weapons showcased here are replacers.
same thing goes for why hit's anims aren't pressing the bolt release, he was working with vanilla meshes. he redid his service rifle animation and actually built it around the gun model used in this video.
I thought that when reloading a SAA revolver, u need to put the hammer at half way to allow the cylinder to spin freely. Seems like the clean one has it fully resting.
I'd like to appreciate the sound effects used in here, whoever's responsible; an especially noticeable upgrade in the case of 12.7 mm SMG, now at least it has something going for it... apart from Jury Rigging fodder.
I love how the model of the grenade launcher and the placement of the grenade in the tube don't make any sense. Irl, there's a flanged bit at the end of the grenade that sits flush with the end of the barrel that you load it in. In both animations, the grenade goes all the way into the tube. There would be nothing to grab onto with your fingers and you would have to tip the barrel upside down to get the cartridge to fall out with the help of gravity.
Hey man, just wondering... why are you no longer supporting the Mojave Express Guide? It's an extremely comprehensive guide and you did an awesome job with it. I think I'm going to try and do a full playthrough with it as well as METG. I appreciate the effort you put into it and was just wondering why you've moved on from supporting it and if there's anything game breaking that might've changed in the past month and half or if anything is outdated and isn't recommended using anymore. Thanks again for building such a solid modlist and guide for those of us who aren't as competent when it comes to modding new vegas
I sometimes feel like Clean has way too little recoil, on guns like the Single Shotgun for example. But I also really like the fact that the Auto Pistol is held only in one hand. Overall, I slightly prefer Hit's.
For those asking about my current modlist and setup. I am using vivanewvegas.moddinglinked.com with my own guide mojaveexpressguide.com and an unreleased update for my texture guide as well.
When are you releasing the update for the texture guide?
Can this work with the other clean animation. And does this work with combine?
Give NVR preset
@@colormaxs9174 what?
Man f this mod it doesn't even work
I love that hit's animations take the more goofy and legendary weapons and give them unique animations. It makes them feel even better to use then they are in the base game
that is one thing i would actually prefer to remove. As well as shooting 1 handed for a 10mm.
So true
You can shoot 10mm one handed all you want... It's no tougher than firing 357 or 44 magnum from any revolver without a stock or brace (so pretty much all of them). You'd need to be pretty experienced and relatively strong, but presumably our courier is exactly that @@Nyarurin
@@ScentSense i like to play as a nerdy girl - not much in terms of strength. So for me shooting pistols 1 handed feels wrong.
Than*
Honestly i like both of them, they make to fit for different need
Hits is for those who need new and different animation while Clean is for those that like vanilla but fancier
Vanilla doesn't sound like a compliment at all 🙄
@@KeksimusMaximus its a very high compliment actually. Rockbiter managed to make abunch of insanely pretty animations that are still faithful to the vanilla art style and feel of the game. Although i like a couple of hit's animations alot better, specifically for the hunting revolver/ranger sequoia. spinnin 4 days...
@@KeksimusMaximusIt is? Jack knife, the vanilla animations fit the guns well.
Nice of them to actually pay attention to how double action revolvers work
I just wish they'd done the same for SAO pistols. You can't fire a 1911 or a Hi Power without a cocked hammer.
The hammers start working properly after the first shot
still need to cock it first@@BIadelores
@@AJadedLizardI thought racking the slide of a HP or 1911 cocked the hammer in the process
@@thatdudeinasuit5422 It does for any pistol with a hammer, but if you watch the animations for the guns, when drawn, they'll always have an uncocked hammer.
Both do a lot that I really appreciate. Hit's has a lot of personality and character that is very appropriate for the game and community. But Clean's has many little details that just hit my brain right. Like seeing the slide lock back on the 10mm like a desert eagle, or loading the caravan shotgun one shell at a time.
I have an extremely difficult time choosing one over the other, I feel more inclined on choosing individual animations that I personally prefer.
The slide locks back in both animations for all the semi-automatic handguns.
I think these should be combined in a way. Hit's animations are played when your character is skilled with the weapon while clean is when character has normal skill.
There could be a third animation set that makes constant flukes in animations when your character is unskilled
It would be nice to pick and choose for each weapon
@@dantauche7917 You can now
@@somerandomguy934 how so?
Totally see both sets of animations in-game but Hit's animations used only when Wild Wasteland picked.
Frankly I'd love a mod that did that.
@@alexanderlucard4810 There kinda is. There is somebody trying to make it so that you get different animations based on your skill level, traits, and perks. It's not very complete but I believe they wanna do all weapons in the game.
@@BIadeloresDo you remember who they might be? I'm trying to do the same thing and I feel like joining forces instead of making our own project individually could be a great idea!
@@andrew2044 tomeyp43 on fnv nexus
Hits Anims for the personality.
Clean Animations Reborn for the realism.
Until the guy starts punching all his break action shotguns to reload. I was so impressed by the animations and then "SMACK". If you can slap your shotty and it opens the chamber, what do you think is going to happen if you try and FIRE that gun??
@@willgegg8601who cares it’s video game
@@MCdagger my immersion does
@@willgegg8601 also 9:12 - what he was pulling there? Sights?...
@@NyarurinYeah that one hurt to watch. Also I like Hitman's Ejections on the energy weapons a lot more, I'd really like an ejected cartridge anim for the laser pistol
0:50 is pretty good
You're pretty good
@@Big-BossX Pretty... Good...
Courier 6 when he's playing dice in a casino, and gets the worst possible roll: "SNAAAAAAAAAAAAAKE!"
4:58 a light shining in darkness hits…too perfect
It was a fair fight until they brought up the ocelot reference 0:49
Not gonna lie, that's all that was needed to sell me.
What’s the reference? I don’t get it
@@SkirowX In the Metal Gear Solid series there's a character called Revolver Ocelot, who (just like his name implies) uses revolvers and meows like a cat.
then it was cringe
Engravings give no tactical advantage whatsoever..
honestly i like hits better across the board, but there are some times i really like the clean reborn, especially with the sawed off shotgun holster animation. at 6:25
Yeah, that's my favorite animation of the last few years
They're both fantastic, but I really dislike how they are positioned by default in Clean Reborn, covers the whole damn screen.
@@hugh_maniacyou can use b42 hip control to fix that
They’re both so fucking good and this is why I love the fallout modding scene. The passion put into these animations is so immense you can’t help but feel so lucky to enjoy a game with such an amazing community.
I like what hit’s anims did with the Musterious Magnum
musterious
so *musterious*
mustard
mustard gas magnum
I thought it came with WAP.
3:20 ok ok, right here. I love that design of the 9mm pistol! Beautiful just beautiful
Meanwhile at 15:10 !
"I SUMMON THE DUDE!"
Love 'em both and im using 'em both. Some anims are better than the others - for example, hitmans .44 magnum looks just incredibly weird, with how the character holds the clip.
Yeah the speed loader and the stiffness of the gun feel really stiff and don't look right
Do you mean you’re using them both at the same time, and like swapping out specific ones you do and don’t like? If so, would you mind saying how to do it please?
@@carrotsandpeas4091 Yes im using them both and swapping those i dont like. I'm doing that by searching for the exact specific animation files provided by Hitman and Rock. They list their namefiles on modpages of their mods. So for example, i prefer Rockbiters 44 reload more then Hitman's. If do, i would go to Hitman's mod, for example Hit Anims Season 2, find the corresponding animation files (probably in AnimGroupOvveride folder) and delete them.
I guess you could argue that it looks awkward, but I think it's doable with video game logic and if you want to explain some fast reloading.
0:47 thats ocelots meow from MGS3
i was just about to type that lol
Clean animations is my go-to
so i think the only problem with cleans 357 magnum is i'm not sure if you can lower the hammer and change cylinders at the same time but both look insanely clean.
I like both animations for the sawed-off shotgun but I love Clean a little more for it. I just love how you aggressively slam on the gun to reload it. XD
In general, Hitman’s is way better: If you want to see why, just look at Lucky, Mysterious Magnum and Light Shining in Darkness. Those animations are iconic.
They are both gorgeous in their own right. Both are so smooth and they help remove so much of the clunky feel that vanilla NV has.
9:10 Clean Animations Reborn for the 10mm Submachine gun is mega cursed... There is nothing on the top to be pulled back! Just have him smack the side and call it a day!
Ouch
The mod author is not an idiot. The video author uses a different weapon model that doesn't work well with basically any animation mods (notice how the magazine clips into the frame with Hit's animations).
@@DreamyWoIf Yeah. Both mod authors made the animations with the vanilla game's meshes in mind which is why some clipping can be seen on some of the weapons in the video.
I'm sorry
That Mysterious Magnum is just too hard to beat
Hit's just goes too hard
"You've done fucked up, boy" *materializes .44 magnum*
I thought it came with WAP?
I really like the special animations for the special weapons.
hydrogen bomb vs coughing baby
*Coughing Baby vs Wheezing Baby
@@FelipeJaquez nuh uh
BEGIN!
@@FelipeJaquezWEEZER 🗣🗣💥💥💥🔥🔥🔥
ok@@PrivacyResponsive
14:08 gave me physical pain
Looked like an MP5 animation, or am I tripping?
@@salrodriguez21because the release is on the left, not the right.
@@krychur4956the animations were made for vanilla models, and I believe hitman said that Obsidian never modeled a mag release for the service rifle so he had to make something up for the animation to make some sense
that's intended to be the jam animation
y'know what else will give you pain?
the vanilla model.
It's been really cool seeing Rockbiter improve so much over the last few years.
I know its part of the animation style and gives it a lot of punch but clean animations feels like every slight movement is springloaded and tied to your eyeballs. It feels a bit obnoxious at least for the reloads
Don't worry, you're not the only one thinking the same. It feels incredibly distracting for me.
I personally use both with slight edits to make it work with some others I like better (Such as ETJ Pistol anims for 10mm) But I use them in separate games, Clean Animations for DUST and Hit's for TTW. It helps me gaslight myself into thinking I actually am playing as different people in the same world instead of just casually handling guns the exact same way some dude 20 years later.
These animations are pretty good, but give you no tactical advantage whatsoever
why would you want a tactical advantage in a RPG game? These are supposed to be JUST animations... it was never intended for tactical advantage.
@@WhiteWolf-zl6wjit’s a reference
Youve never played the MGS games and it shows
@@TriggerVR657 to what?
@@WhiteWolf-zl6wjmetal gear solid 5: phantom pain, there is a scene where one of the characters says "engravings give you no tactical advantage whatsoever"
I loves Hit's "All American" equip animation
I had never even heard of the fallout series before stumbling along this video one evening and after many sleepless nights (researching fallout lore;) xD) I finally purchased a game of the year edition of fallout new vegas and followed the mo jave express guide and I have found the missing puzzle piece to my life. thank you Biggie
How… You got to be sarcastic bro lmao
@@SUP3RI0R i mean, i guess its possible but seems extremely unlikely
Give the first two games a try, they’re neat if you don’t mind punishing gameplay.
Ultra based for getting into new vegas first
Both of these look phenomenal. I do appreciate Hit's anims a bit more since I'm a sucker for the wider FOV.
two incredibly talented artists but I am wondering, are Clean's view models intended to take up that much of the screen or is that your FOV settings or did you edit the screen capture to focus on the guns more closely? some of them just block off a lot of the screen
pretty sure its because cleans animations are very vanilla friendly and thats the amount vanilla weapons take
this was really helpful for installing hits animations overhaul because it has both rocks and hit animations, thank you
most of the revolver aims spin the cylinder the wrong way. Colts spin clockwise from the shooter, S&W's spin counter-clockwise.
i was a little shocked to see that neither authors corrected that vanilla mistake but it is a pretty tiny mistake, i think rock did say he doesn't really put too much importance on realisim in his anim's which is fair
I suspect those Hit's Animations are inspired by that goofy and fun looking BF series secret reloads. It has personality apparently.
I can see the appeal in both
Clean for a more serious playthrough
Definitely Hits if you're a wild wasteland kind of guy. Lot of style
0:37 why does your whole vision jiggle like that?
thats how rockbiter made it
great work! i rlly dont like how clean animations r so slow n close to the camera so i swapped to hitmans.
Not spinning the revolvers is the deal-breaker for me, ngl
The John Wick mag flick on the .45 was a nice touch.
Hit anims clearly wins here just with the Lucky animation and the Ocelot sound
Hearing the 1911 mag is just chefs kiss. Reminds me of the Black Ops 1911
I really wanted the Silenced .22 Pistols reload being the LOUD PIPE SFX when the mag hits the floor, obviously contradicting the purpose of the gun.
this such a cool video just what i needed to complete my foot path mod
I have been working on a 4k feet and foot prints mod
Woe be upon whoever took a light shining in darkness's trench sights, and you for installing the mod for it.
Broo your texture overhaul is so good, I would play the shit out of New vegas again with that graphics
Where can I download it?
I second this, does anyone know what mod this is?
Welp hits had me at the revolver spin, no further comparisons necessary.
I'm really happy to see someone finally make a single action revolver anim that uses the ejector rod
I really love this video. Although it would be awesome if you changed your gun range every few weapons, or by class. Show off more of those beautiful landscapes.
this is just the comparison i needed! also if you dont mind suggestions, have you ever thought about adding hitmans animations in addition to rockbiters to the guide? with that combo i think all but 5 or 6 weapons are animated
You can, I guess. Last time, I use both Hit's and Clean anims with the Iron Sight Aligned mod. The ISA when installed has an option to choose the animation you prefer. Although not sure if that counts.
@@survivor163 thats what i was referring to, i also used that combo on my last playthough
@@survivor163 Oh cool, I was about to run that exact mod in a new game soon- does it let you run both animations concurrently (e.g. the animation will be random) or can it only be one at a time?
@@hugo8500 its only one animation at a time but like they said you can pick and choose which animation you want if there's an overlapping animation
@@Trapclapcheese Sweet, good to know, thanks!
Both are good but man CAR’s anims for the laser pistol kinda… :/
Plus, hit’s anims having unique anims for unique guns is great
I like the clean animations as it goes well with other modded weapons
Never expected the Ocelot easter egg
0:59 if your wondering why his lucky 357 magnum looks different is because if you go on nexus mods and just type in the search bar magnum you should see a lucky 357 magnum replacer mod what it does is if makes the lucky revolver look a lot better it Also changes the skin of all 357 magnum standards revolvers so yeah
started another playthrough with a mod collection from nexus that had these animations and the first animation when you draw lucky got both a scream and a laugh out of me at the same time.
0:50 Hmm, your pretty good
looks amazing! I do kinda hope you can turn off the camera shaking when reloading on clean anim reborn though
I need a mod that has a realistic first person camera angle like if I myself am actually holding the gun in real life instead of my eyesight being at my shoulder level with the gun.
"Hey Ocelot, do your signature call"
Ocelot: 0:51
I prefer hits by a wide margin personally, clean is still good but it's trying too hard to be snappy and tactical with some of the animations and I think hit's anims are much more realistic and grounded, and actually look like how someone would actually reload a gun instead of looking like they came from modern warfare.
i love both but mainly use clean because the animations are synced with third person, switching from third and first person while still reloading is so smooth. but i do prefer the increased first person firerate in hitmans animation making the 9mm pistol so much better to use. and hits submachine animations are my favorite because i always wanted to hold them 2 handed. its hard to choose
Clean’s is, well, more clean and snappy but Hit’s oozes personality and fun which takes the cake for me.
Both are neat though! 💜
Hit's Mysterious Magnum is just 10/10. And overall i would prefer Hit's ones. Clean animations are too close to the face, dunno maybe you can change FOV of HUD to place them away from camera. But HIts have more personalyty anyway. One thing i woud like to do with them - maybe remeve some unique anims. Like Mysterious magnum is hilarious and literaly in lore is kinda magical(?) but Unique .45 coming from heaven is i think too much
Normal playthrough - Clean Animations Reborn
Wild wasteland playthrough - Hit's Anims
both are fantastic honestly. Hitman's have a little more fun to them.
Bethesda has hired a lot of modding artists, level designers, etc. But I think they need to hire some fan animators too. Sure, some of these animations might be a little much for their taste, but if a fan can make these animations in an old game like this and make it look so smooth and modern (animation wise ofc) , then they can absolutely dial it back to be in line with what Bethesda wants while keeping thay fluidity and some style.
Honestly I'd want to pick and choose between each.
And I will.
The hitman's 9mm, .45 pistol animation still have it slide magically pulled back just like vanilla. The clean animation single shotgun still have the shell magically eject like vanilla.
Hits weapon fov is just better i hate how close shit is to my face
Feel like hit's anims hit that wild wasteland feel, some goofier but also more charming and more gunslinger esque
As someone who always loves to roleplay as a cowboy in FNV, of course I have to go with Hit's
6:16 is just cursed. He didn't even use the release.
If my game looked this good I would probably play NV again.
you should have compared ironsight animations as they are different.
What texture pack of weapons did you use in the video? is it wap?
i recognize the .44 magnum and .45 pistol retextures from other mods, probably a mix of a lot of retextures
I like the reloads that are kinda shaky. It looks like he's frantically reloading in the middle of a firefight.
The ocelot howl got me.
both of animation is really great, hit's animation have interesting animation and clean anim have cod style anim which is cool
I like how the viewmodel sits on clean animations gonna grab these just to switch things up
very useful now that there's a merged mega-mod of both of their animations
Yeah and it covers all vanilla weapons. Only issue if your using modded. In which case go for Asurah's pack.
Looks like Clean are more detailed, but for some reason they also cover 1/4th of the screen. So Hit's it is then
Clean Animations Reborn were such a thing that even changed the gameplay to add the realism in some sense like, with the AMR the reaload is hella slow even with the fast reload perk but you can feel the weight of that damn .50 thing after every shot and reload, but you can change into third person view and just check how dumb fast the reload actually was in game, that actually also applies to a lot of weapons which firerate changed thanks to the animations,
To be honest, even if in the Divide the thing with the AMR was a pain to deal when i was around a lot of deathclaws on that damn bridge and on Courier´s Mile, and that the Police Pistol on Dead Money fired hella slow in comparison with the Vanilla one, i liked having that weight i that change so i very little used to change to third person for the reload or the firing being more fast until it was pretty much hella necessary, which after Dead Money it wasnt a problem at all.
Also pretty funny and sad at the same time how the Medicine Stick does the start up animation everytime you get it up (when there is no enemies around, of course) but A Light Shining in Darkness and All American ones only happen the first time you pull put the weapon, i would have loved if i could see the All American again even from time to time like a random chance.
Still, that mod was the one that made my experience hella more enjoyable, cuz i played the vanilla game in 2017 on a bad pc and i remember the pain of the bugs and crashes and all the game shows its age.
Really recommended to use even if its gonna be your first time on the mojave.
Why every time you drop a magazine on the floor it sounds like a fork bouncing on the sink, im so confused
Hit's animations are more stylish, while Clean's are more practical. Both have their fair share of mistakes though. Both have clipping issues on some weapons like the 10mm smg.
And I guess Hit doesn't know AR15 weapons work, because none of his animations actually hit the bolt release when reloading them. The service rifle being the worst offender, where he smacks the other side of the rifle, opposite of where the bolt release is. Clean's animations are more accurate, but his weapons also take up more of the FOV for some reason.
The clipping on the 10mm SMG and other weapons happens because the video author is using non-vanilla weapon models. Both modders primarily use vanilla meshes as reference, but pretty much all weapons showcased here are replacers.
same thing goes for why hit's anims aren't pressing the bolt release, he was working with vanilla meshes. he redid his service rifle animation and actually built it around the gun model used in this video.
4:34 This is the most satisfying 1911 reload ever.
I thought that when reloading a SAA revolver, u need to put the hammer at half way to allow the cylinder to spin freely. Seems like the clean one has it fully resting.
Gonna start using Hit's anims just for that Ocelot one
I'd like to appreciate the sound effects used in here, whoever's responsible; an especially noticeable upgrade in the case of 12.7 mm SMG, now at least it has something going for it... apart from Jury Rigging fodder.
There's stuff I like from both, but neither I'd take in place of the other.
I was liking clean for being well animated
Then hit's animations on unique weapons sold me
I love how the model of the grenade launcher and the placement of the grenade in the tube don't make any sense. Irl, there's a flanged bit at the end of the grenade that sits flush with the end of the barrel that you load it in. In both animations, the grenade goes all the way into the tube. There would be nothing to grab onto with your fingers and you would have to tip the barrel upside down to get the cartridge to fall out with the help of gravity.
Hey man, just wondering... why are you no longer supporting the Mojave Express Guide? It's an extremely comprehensive guide and you did an awesome job with it. I think I'm going to try and do a full playthrough with it as well as METG. I appreciate the effort you put into it and was just wondering why you've moved on from supporting it and if there's anything game breaking that might've changed in the past month and half or if anything is outdated and isn't recommended using anymore. Thanks again for building such a solid modlist and guide for those of us who aren't as competent when it comes to modding new vegas
I sometimes feel like Clean has way too little recoil, on guns like the Single Shotgun for example. But I also really like the fact that the Auto Pistol is held only in one hand. Overall, I slightly prefer Hit's.
If we only could have both alternating on the same save 😔
An absolute tragedy that you don't pull Joshua's pistol out of a hollowed out bible.
What is your weather/lighting mod, its easy on the eyes.
The weather mod is Desert Natural Weathers by clayvn
@@barschun really? tried it its still very yellowish
@@pavia1960 Hmm my guess is the video creator also used a Reshade preset or New Vegas Reloaded to affect the lightning (which I don't know)
@@pavia1960 I'm a bit late but I think he is using the "Desert Natural Realism - Redux" for Desert Natural Weathers with reshade.
For me it's Clean for the 10mm and the bolt actions, and Hit's for everything else.
Your game looks awesome. What graphical mods do you use? I checked your guide but I'm not seeing graphical mods?
I don't know if it's more realistic or what but that hunting shotgun model hurts my soul.