For those asking about my current modlist and setup. I am using vivanewvegas.moddinglinked.com with my own guide mojaveexpressguide.com and an unreleased update for my texture guide as well.
I love that hit's animations take the more goofy and legendary weapons and give them unique animations. It makes them feel even better to use then they are in the base game
You can shoot 10mm one handed all you want... It's no tougher than firing 357 or 44 magnum from any revolver without a stock or brace (so pretty much all of them). You'd need to be pretty experienced and relatively strong, but presumably our courier is exactly that @@Nyarurin
Until the guy starts punching all his break action shotguns to reload. I was so impressed by the animations and then "SMACK". If you can slap your shotty and it opens the chamber, what do you think is going to happen if you try and FIRE that gun??
@@NyarurinYeah that one hurt to watch. Also I like Hitman's Ejections on the energy weapons a lot more, I'd really like an ejected cartridge anim for the laser pistol
Honestly i like both of them, they make to fit for different need Hits is for those who need new and different animation while Clean is for those that like vanilla but fancier
@@KeksimusMaximus its a very high compliment actually. Rockbiter managed to make abunch of insanely pretty animations that are still faithful to the vanilla art style and feel of the game. Although i like a couple of hit's animations alot better, specifically for the hunting revolver/ranger sequoia. spinnin 4 days...
@@KotoJuza In the Metal Gear Solid series there's a character called Revolver Ocelot, who (just like his name implies) uses revolvers and meows like a cat.
@BIadeloresDo you remember who they might be? I'm trying to do the same thing and I feel like joining forces instead of making our own project individually could be a great idea!
Both do a lot that I really appreciate. Hit's has a lot of personality and character that is very appropriate for the game and community. But Clean's has many little details that just hit my brain right. Like seeing the slide lock back on the 10mm like a desert eagle, or loading the caravan shotgun one shell at a time. I have an extremely difficult time choosing one over the other, I feel more inclined on choosing individual animations that I personally prefer.
I think these should be combined in a way. Hit's animations are played when your character is skilled with the weapon while clean is when character has normal skill. There could be a third animation set that makes constant flukes in animations when your character is unskilled
They’re both so fucking good and this is why I love the fallout modding scene. The passion put into these animations is so immense you can’t help but feel so lucky to enjoy a game with such an amazing community.
honestly i like hits better across the board, but there are some times i really like the clean reborn, especially with the sawed off shotgun holster animation. at 6:25
9:10 Clean Animations Reborn for the 10mm Submachine gun is mega cursed... There is nothing on the top to be pulled back! Just have him smack the side and call it a day!
The mod author is not an idiot. The video author uses a different weapon model that doesn't work well with basically any animation mods (notice how the magazine clips into the frame with Hit's animations).
@@DreamyWoIf Yeah. Both mod authors made the animations with the vanilla game's meshes in mind which is why some clipping can be seen on some of the weapons in the video.
@@WhiteWolf-zl6wjmetal gear solid 5: phantom pain, there is a scene where one of the characters says "engravings give you no tactical advantage whatsoever"
@@krychur4956the animations were made for vanilla models, and I believe hitman said that Obsidian never modeled a mag release for the service rifle so he had to make something up for the animation to make some sense
Love 'em both and im using 'em both. Some anims are better than the others - for example, hitmans .44 magnum looks just incredibly weird, with how the character holds the clip.
Do you mean you’re using them both at the same time, and like swapping out specific ones you do and don’t like? If so, would you mind saying how to do it please?
@@carrotsandpeas4091 Yes im using them both and swapping those i dont like. I'm doing that by searching for the exact specific animation files provided by Hitman and Rock. They list their namefiles on modpages of their mods. So for example, i prefer Rockbiters 44 reload more then Hitman's. If do, i would go to Hitman's mod, for example Hit Anims Season 2, find the corresponding animation files (probably in AnimGroupOvveride folder) and delete them.
so i think the only problem with cleans 357 magnum is i'm not sure if you can lower the hammer and change cylinders at the same time but both look insanely clean.
two incredibly talented artists but I am wondering, are Clean's view models intended to take up that much of the screen or is that your FOV settings or did you edit the screen capture to focus on the guns more closely? some of them just block off a lot of the screen
I know its part of the animation style and gives it a lot of punch but clean animations feels like every slight movement is springloaded and tied to your eyeballs. It feels a bit obnoxious at least for the reloads
I like both animations for the sawed-off shotgun but I love Clean a little more for it. I just love how you aggressively slam on the gun to reload it. XD In general, Hitman’s is way better: If you want to see why, just look at Lucky, Mysterious Magnum and Light Shining in Darkness. Those animations are iconic.
I had never even heard of the fallout series before stumbling along this video one evening and after many sleepless nights (researching fallout lore;) xD) I finally purchased a game of the year edition of fallout new vegas and followed the mo jave express guide and I have found the missing puzzle piece to my life. thank you Biggie
i was a little shocked to see that neither authors corrected that vanilla mistake but it is a pretty tiny mistake, i think rock did say he doesn't really put too much importance on realisim in his anim's which is fair
I personally use both with slight edits to make it work with some others I like better (Such as ETJ Pistol anims for 10mm) But I use them in separate games, Clean Animations for DUST and Hit's for TTW. It helps me gaslight myself into thinking I actually am playing as different people in the same world instead of just casually handling guns the exact same way some dude 20 years later.
I need a mod that has a realistic first person camera angle like if I myself am actually holding the gun in real life instead of my eyesight being at my shoulder level with the gun.
0:59 if your wondering why his lucky 357 magnum looks different is because if you go on nexus mods and just type in the search bar magnum you should see a lucky 357 magnum replacer mod what it does is if makes the lucky revolver look a lot better it Also changes the skin of all 357 magnum standards revolvers so yeah
I really love this video. Although it would be awesome if you changed your gun range every few weapons, or by class. Show off more of those beautiful landscapes.
this is just the comparison i needed! also if you dont mind suggestions, have you ever thought about adding hitmans animations in addition to rockbiters to the guide? with that combo i think all but 5 or 6 weapons are animated
You can, I guess. Last time, I use both Hit's and Clean anims with the Iron Sight Aligned mod. The ISA when installed has an option to choose the animation you prefer. Although not sure if that counts.
@@survivor163 Oh cool, I was about to run that exact mod in a new game soon- does it let you run both animations concurrently (e.g. the animation will be random) or can it only be one at a time?
I prefer hits by a wide margin personally, clean is still good but it's trying too hard to be snappy and tactical with some of the animations and I think hit's anims are much more realistic and grounded, and actually look like how someone would actually reload a gun instead of looking like they came from modern warfare.
i will always prefer hitmans cause its more in a spirit of a new vegas when clean animations sometimes adds this mw2019 hand shaking reload animation that i absolutely hate
started another playthrough with a mod collection from nexus that had these animations and the first animation when you draw lucky got both a scream and a laugh out of me at the same time.
The hitman's 9mm, .45 pistol animation still have it slide magically pulled back just like vanilla. The clean animation single shotgun still have the shell magically eject like vanilla.
Hit's animations are more stylish, while Clean's are more practical. Both have their fair share of mistakes though. Both have clipping issues on some weapons like the 10mm smg. And I guess Hit doesn't know AR15 weapons work, because none of his animations actually hit the bolt release when reloading them. The service rifle being the worst offender, where he smacks the other side of the rifle, opposite of where the bolt release is. Clean's animations are more accurate, but his weapons also take up more of the FOV for some reason.
The clipping on the 10mm SMG and other weapons happens because the video author is using non-vanilla weapon models. Both modders primarily use vanilla meshes as reference, but pretty much all weapons showcased here are replacers.
same thing goes for why hit's anims aren't pressing the bolt release, he was working with vanilla meshes. he redid his service rifle animation and actually built it around the gun model used in this video.
Hit anims, no competition - Clean tries too much to crib off MW2019’s anims and it just looks goofy IMO. Plus the weapons take up too much screen space and the camera shaking is super excessive. Also, Hit has unique anims for special weapons which is a plus IMO.
yeah the more relaxed nature of hits animations especially some of his newer stuff is more appealing, i feel like the main quirk with rock's animations aside from being a little too close to the screen is sometimes the animations look a little stiff or choreographed if that makes sense
@@Trapclapcheese Totally. In the end it all comes down to personal preference though, and I'm not bashing on the hard work the animators do. For me, it's also a roleplaying thing - my Courier is a regular person with just enough familiarity in weapons to get by, and Hits animations reflect that pretty well IMO.
I can assure you MW2019 is not an influence in my animations, so I'll have to do better to make that people don't continue to perceive things that way.
@@joeypayne3792 personally I'd say keep doing what you are doing because i can't really see too many similarities. i think the mw thing is because your animations are a little more "professional" compared to hitman's. nice work on the new repeater pack btw
Hey man, just wondering... why are you no longer supporting the Mojave Express Guide? It's an extremely comprehensive guide and you did an awesome job with it. I think I'm going to try and do a full playthrough with it as well as METG. I appreciate the effort you put into it and was just wondering why you've moved on from supporting it and if there's anything game breaking that might've changed in the past month and half or if anything is outdated and isn't recommended using anymore. Thanks again for building such a solid modlist and guide for those of us who aren't as competent when it comes to modding new vegas
Hit's Mysterious Magnum is just 10/10. And overall i would prefer Hit's ones. Clean animations are too close to the face, dunno maybe you can change FOV of HUD to place them away from camera. But HIts have more personalyty anyway. One thing i woud like to do with them - maybe remeve some unique anims. Like Mysterious magnum is hilarious and literaly in lore is kinda magical(?) but Unique .45 coming from heaven is i think too much
i love both but mainly use clean because the animations are synced with third person, switching from third and first person while still reloading is so smooth. but i do prefer the increased first person firerate in hitmans animation making the 9mm pistol so much better to use. and hits submachine animations are my favorite because i always wanted to hold them 2 handed. its hard to choose
I'd like to appreciate the sound effects used in here, whoever's responsible; an especially noticeable upgrade in the case of 12.7 mm SMG, now at least it has something going for it... apart from Jury Rigging fodder.
About a month ago or so was when I first started playing new vagus and I stumbled into a death claw valley and my friend was like “you can’t go threw there you’ll die” and then I sed “can I scale walls and cliffs” he’s de no so I did I it anyway…honestly he made it sound like going threw there was a death sentence like I only got hit once and still made it out …
With 9mm hit's animation 3:17 isn't correct on the first shot because the hammer is forward and doesn't cock back before the shot (as if it was double action). With Clean animations 3:33 the hammer is already back when the gun is unholstered so it doesn't suffer from that mistake. Would be cool if the gun was cocked by the player model during the pull-out animation. Also I don't like that Clean animations uses only one hand for handguns
For those asking about my current modlist and setup. I am using vivanewvegas.moddinglinked.com with my own guide mojaveexpressguide.com and an unreleased update for my texture guide as well.
When are you releasing the update for the texture guide?
Can this work with the other clean animation. And does this work with combine?
Give NVR preset
@@colormaxs9174 what?
Man f this mod it doesn't even work
I love that hit's animations take the more goofy and legendary weapons and give them unique animations. It makes them feel even better to use then they are in the base game
that is one thing i would actually prefer to remove. As well as shooting 1 handed for a 10mm.
So true
You can shoot 10mm one handed all you want... It's no tougher than firing 357 or 44 magnum from any revolver without a stock or brace (so pretty much all of them). You'd need to be pretty experienced and relatively strong, but presumably our courier is exactly that @@Nyarurin
@@ScentSense i like to play as a nerdy girl - not much in terms of strength. So for me shooting pistols 1 handed feels wrong.
Than*
Hits Anims for the personality.
Clean Animations Reborn for the realism.
Until the guy starts punching all his break action shotguns to reload. I was so impressed by the animations and then "SMACK". If you can slap your shotty and it opens the chamber, what do you think is going to happen if you try and FIRE that gun??
@@willgegg8601who cares it’s video game
@@MCdagger my immersion does
@@willgegg8601 also 9:12 - what he was pulling there? Sights?...
@@NyarurinYeah that one hurt to watch. Also I like Hitman's Ejections on the energy weapons a lot more, I'd really like an ejected cartridge anim for the laser pistol
Honestly i like both of them, they make to fit for different need
Hits is for those who need new and different animation while Clean is for those that like vanilla but fancier
Vanilla doesn't sound like a compliment at all 🙄
@@KeksimusMaximus its a very high compliment actually. Rockbiter managed to make abunch of insanely pretty animations that are still faithful to the vanilla art style and feel of the game. Although i like a couple of hit's animations alot better, specifically for the hunting revolver/ranger sequoia. spinnin 4 days...
@@KeksimusMaximusIt is? Jack knife, the vanilla animations fit the guns well.
It was a fair fight until they brought up the ocelot reference 0:49
Not gonna lie, that's all that was needed to sell me.
What’s the reference? I don’t get it
@@KotoJuza In the Metal Gear Solid series there's a character called Revolver Ocelot, who (just like his name implies) uses revolvers and meows like a cat.
then it was cringe
Engravings give no tactical advantage whatsoever..
Totally see both sets of animations in-game but Hit's animations used only when Wild Wasteland picked.
Frankly I'd love a mod that did that.
@BIadeloresDo you remember who they might be? I'm trying to do the same thing and I feel like joining forces instead of making our own project individually could be a great idea!
Both do a lot that I really appreciate. Hit's has a lot of personality and character that is very appropriate for the game and community. But Clean's has many little details that just hit my brain right. Like seeing the slide lock back on the 10mm like a desert eagle, or loading the caravan shotgun one shell at a time.
I have an extremely difficult time choosing one over the other, I feel more inclined on choosing individual animations that I personally prefer.
The slide locks back in both animations for all the semi-automatic handguns.
I think these should be combined in a way. Hit's animations are played when your character is skilled with the weapon while clean is when character has normal skill.
There could be a third animation set that makes constant flukes in animations when your character is unskilled
It would be nice to pick and choose for each weapon
@@dantauche7917 You can now
@@somerandomguy934 how so?
4:58 a light shining in darkness hits…too perfect
0:50 is pretty good
You're pretty good
@@Big-BossX Pretty... Good...
Courier 6 when he's playing dice in a casino, and gets the worst possible roll: "SNAAAAAAAAAAAAAKE!"
They’re both so fucking good and this is why I love the fallout modding scene. The passion put into these animations is so immense you can’t help but feel so lucky to enjoy a game with such an amazing community.
hydrogen bomb vs coughing baby
*Coughing Baby vs Wheezing Baby
@@FelipeJaquez nuh uh
BEGIN!
@@FelipeJaquezWEEZER 🗣🗣💥💥💥🔥🔥🔥
ok@@PrivacyResponsive
honestly i like hits better across the board, but there are some times i really like the clean reborn, especially with the sawed off shotgun holster animation. at 6:25
Yeah, that's my favorite animation of the last few years
They're both fantastic, but I really dislike how they are positioned by default in Clean Reborn, covers the whole damn screen.
@@hugh_maniacyou can use b42 hip control to fix that
3:20 ok ok, right here. I love that design of the 9mm pistol! Beautiful just beautiful
Meanwhile at 15:10 !
"I SUMMON THE DUDE!"
I like what hit’s anims did with the Musterious Magnum
musterious
so *musterious*
mustard
mustard gas magnum
I thought it came with WAP.
0:47 thats ocelots meow from MGS3
i was just about to type that lol
They are both gorgeous in their own right. Both are so smooth and they help remove so much of the clunky feel that vanilla NV has.
9:10 Clean Animations Reborn for the 10mm Submachine gun is mega cursed... There is nothing on the top to be pulled back! Just have him smack the side and call it a day!
Ouch
The mod author is not an idiot. The video author uses a different weapon model that doesn't work well with basically any animation mods (notice how the magazine clips into the frame with Hit's animations).
@@DreamyWoIf Yeah. Both mod authors made the animations with the vanilla game's meshes in mind which is why some clipping can be seen on some of the weapons in the video.
These animations are pretty good, but give you no tactical advantage whatsoever
why would you want a tactical advantage in a RPG game? These are supposed to be JUST animations... it was never intended for tactical advantage.
@@WhiteWolf-zl6wjit’s a reference
Youve never played the MGS games and it shows
@@TriggerVR657 to what?
@@WhiteWolf-zl6wjmetal gear solid 5: phantom pain, there is a scene where one of the characters says "engravings give you no tactical advantage whatsoever"
14:08 gave me physical pain
Looked like an MP5 animation, or am I tripping?
@@salrodriguez21because the release is on the left, not the right.
@@krychur4956the animations were made for vanilla models, and I believe hitman said that Obsidian never modeled a mag release for the service rifle so he had to make something up for the animation to make some sense
that's intended to be the jam animation
y'know what else will give you pain?
the vanilla model.
I'm sorry
That Mysterious Magnum is just too hard to beat
Hit's just goes too hard
"You've done fucked up, boy" *materializes .44 magnum*
I thought it came with WAP?
It's been really cool seeing Rockbiter improve so much over the last few years.
Love 'em both and im using 'em both. Some anims are better than the others - for example, hitmans .44 magnum looks just incredibly weird, with how the character holds the clip.
Yeah the speed loader and the stiffness of the gun feel really stiff and don't look right
Do you mean you’re using them both at the same time, and like swapping out specific ones you do and don’t like? If so, would you mind saying how to do it please?
@@carrotsandpeas4091 Yes im using them both and swapping those i dont like. I'm doing that by searching for the exact specific animation files provided by Hitman and Rock. They list their namefiles on modpages of their mods. So for example, i prefer Rockbiters 44 reload more then Hitman's. If do, i would go to Hitman's mod, for example Hit Anims Season 2, find the corresponding animation files (probably in AnimGroupOvveride folder) and delete them.
I guess you could argue that it looks awkward, but I think it's doable with video game logic and if you want to explain some fast reloading.
so i think the only problem with cleans 357 magnum is i'm not sure if you can lower the hammer and change cylinders at the same time but both look insanely clean.
two incredibly talented artists but I am wondering, are Clean's view models intended to take up that much of the screen or is that your FOV settings or did you edit the screen capture to focus on the guns more closely? some of them just block off a lot of the screen
pretty sure its because cleans animations are very vanilla friendly and thats the amount vanilla weapons take
I know its part of the animation style and gives it a lot of punch but clean animations feels like every slight movement is springloaded and tied to your eyeballs. It feels a bit obnoxious at least for the reloads
Don't worry, you're not the only one thinking the same. It feels incredibly distracting for me.
Clean animations is my go-to
I like both animations for the sawed-off shotgun but I love Clean a little more for it. I just love how you aggressively slam on the gun to reload it. XD
In general, Hitman’s is way better: If you want to see why, just look at Lucky, Mysterious Magnum and Light Shining in Darkness. Those animations are iconic.
0:37 why does your whole vision jiggle like that?
thats how rockbiter made it
I had never even heard of the fallout series before stumbling along this video one evening and after many sleepless nights (researching fallout lore;) xD) I finally purchased a game of the year edition of fallout new vegas and followed the mo jave express guide and I have found the missing puzzle piece to my life. thank you Biggie
How… You got to be sarcastic bro lmao
@@SUP3RI0R i mean, i guess its possible but seems extremely unlikely
Give the first two games a try, they’re neat if you don’t mind punishing gameplay.
Ultra based for getting into new vegas first
0:50 Hmm, your pretty good
I really like the special animations for the special weapons.
The John Wick mag flick on the .45 was a nice touch.
Not spinning the revolvers is the deal-breaker for me, ngl
most of the revolver aims spin the cylinder the wrong way. Colts spin clockwise from the shooter, S&W's spin counter-clockwise.
i was a little shocked to see that neither authors corrected that vanilla mistake but it is a pretty tiny mistake, i think rock did say he doesn't really put too much importance on realisim in his anim's which is fair
this was really helpful for installing hits animations overhaul because it has both rocks and hit animations, thank you
I personally use both with slight edits to make it work with some others I like better (Such as ETJ Pistol anims for 10mm) But I use them in separate games, Clean Animations for DUST and Hit's for TTW. It helps me gaslight myself into thinking I actually am playing as different people in the same world instead of just casually handling guns the exact same way some dude 20 years later.
I can see the appeal in both
Clean for a more serious playthrough
Definitely Hits if you're a wild wasteland kind of guy. Lot of style
What is your weather/lighting mod, its easy on the eyes.
The weather mod is Desert Natural Weathers by clayvn
@@barschun really? tried it its still very yellowish
@@pavia1960 Hmm my guess is the video creator also used a Reshade preset or New Vegas Reloaded to affect the lightning (which I don't know)
@@pavia1960 I'm a bit late but I think he is using the "Desert Natural Realism - Redux" for Desert Natural Weathers with reshade.
"Hey Ocelot, do your signature call"
Ocelot: 0:51
Woe be upon whoever took a light shining in darkness's trench sights, and you for installing the mod for it.
Hearing the 1911 mag is just chefs kiss. Reminds me of the Black Ops 1911
I'm really happy to see someone finally make a single action revolver anim that uses the ejector rod
I need a mod that has a realistic first person camera angle like if I myself am actually holding the gun in real life instead of my eyesight being at my shoulder level with the gun.
0:59 if your wondering why his lucky 357 magnum looks different is because if you go on nexus mods and just type in the search bar magnum you should see a lucky 357 magnum replacer mod what it does is if makes the lucky revolver look a lot better it Also changes the skin of all 357 magnum standards revolvers so yeah
Why every time you drop a magazine on the floor it sounds like a fork bouncing on the sink, im so confused
I suspect those Hit's Animations are inspired by that goofy and fun looking BF series secret reloads. It has personality apparently.
What texture pack of weapons did you use in the video? is it wap?
i recognize the .44 magnum and .45 pistol retextures from other mods, probably a mix of a lot of retextures
I loves Hit's "All American" equip animation
Broo your texture overhaul is so good, I would play the shit out of New vegas again with that graphics
Where can I download it?
I second this, does anyone know what mod this is?
Hits weapon fov is just better i hate how close shit is to my face
this such a cool video just what i needed to complete my foot path mod
I have been working on a 4k feet and foot prints mod
looks amazing! I do kinda hope you can turn off the camera shaking when reloading on clean anim reborn though
I really love this video. Although it would be awesome if you changed your gun range every few weapons, or by class. Show off more of those beautiful landscapes.
Why they always left out that gun 😢
What gun?
@@kiloklavdi11855.56mm pistol's unique variant
@@user-po8xw5iw7p Oh,THAT gun
@@kiloklavdi1185 the name's that gun
@@kiloklavdi1185that gun. The name is literally that gun
this is just the comparison i needed! also if you dont mind suggestions, have you ever thought about adding hitmans animations in addition to rockbiters to the guide? with that combo i think all but 5 or 6 weapons are animated
You can, I guess. Last time, I use both Hit's and Clean anims with the Iron Sight Aligned mod. The ISA when installed has an option to choose the animation you prefer. Although not sure if that counts.
@@survivor163 thats what i was referring to, i also used that combo on my last playthough
@@survivor163 Oh cool, I was about to run that exact mod in a new game soon- does it let you run both animations concurrently (e.g. the animation will be random) or can it only be one at a time?
@@hugo8500 its only one animation at a time but like they said you can pick and choose which animation you want if there's an overlapping animation
@@Trapclapcheese Sweet, good to know, thanks!
6:16 is just cursed. He didn't even use the release.
I prefer hits by a wide margin personally, clean is still good but it's trying too hard to be snappy and tactical with some of the animations and I think hit's anims are much more realistic and grounded, and actually look like how someone would actually reload a gun instead of looking like they came from modern warfare.
I really wanted the Silenced .22 Pistols reload being the LOUD PIPE SFX when the mag hits the floor, obviously contradicting the purpose of the gun.
I like the reloads that are kinda shaky. It looks like he's frantically reloading in the middle of a firefight.
Welp hits had me at the revolver spin, no further comparisons necessary.
great work! i rlly dont like how clean animations r so slow n close to the camera so i swapped to hitmans.
Hit anims clearly wins here just with the Lucky animation and the Ocelot sound
Both are good but man CAR’s anims for the laser pistol kinda… :/
Plus, hit’s anims having unique anims for unique guns is great
i will always prefer hitmans cause its more in a spirit of a new vegas when clean animations sometimes adds this mw2019 hand shaking reload animation that i absolutely hate
Never expected the Ocelot easter egg
I like the clean animations as it goes well with other modded weapons
Now we have both in one mega pack. Gotta love new vegas modding
I like how the viewmodel sits on clean animations gonna grab these just to switch things up
Is it possible to mix 'n match? I like some of hit's and a couple of the clean animations.
you should have compared ironsight animations as they are different.
What’s with the camera shake on the Clean Anim reloads?
Is it possible to pick and choose for each weapon? Or are you locked into one or the other pack?
It is possible, just overwrite some with others
1:10 how tf did the grass shape on the map changed
DATS WHAT IM SAYING
Gamebryo engine for you
Grass generation is random, and persistent only within a single instance of the game.
4:34 This is the most satisfying 1911 reload ever.
started another playthrough with a mod collection from nexus that had these animations and the first animation when you draw lucky got both a scream and a laugh out of me at the same time.
what mod did you use for the gloves or the outfit?
what mod did you use to change the look of the guns?
Classic Brotherhood Combat Armor by TPOl7uHKA. The weapons use the WAP replacer mods by anonx1987
@@barschun Thanks.
@@DarkLand-t9x You're welcome
Random Wastelander: “That dude has been on that hill shooting at nothing for like 3 hours”
The hitman's 9mm, .45 pistol animation still have it slide magically pulled back just like vanilla. The clean animation single shotgun still have the shell magically eject like vanilla.
An absolute tragedy that you don't pull Joshua's pistol out of a hollowed out bible.
Hit's animations are more stylish, while Clean's are more practical. Both have their fair share of mistakes though. Both have clipping issues on some weapons like the 10mm smg.
And I guess Hit doesn't know AR15 weapons work, because none of his animations actually hit the bolt release when reloading them. The service rifle being the worst offender, where he smacks the other side of the rifle, opposite of where the bolt release is. Clean's animations are more accurate, but his weapons also take up more of the FOV for some reason.
The clipping on the 10mm SMG and other weapons happens because the video author is using non-vanilla weapon models. Both modders primarily use vanilla meshes as reference, but pretty much all weapons showcased here are replacers.
same thing goes for why hit's anims aren't pressing the bolt release, he was working with vanilla meshes. he redid his service rifle animation and actually built it around the gun model used in this video.
Hit anims, no competition - Clean tries too much to crib off MW2019’s anims and it just looks goofy IMO. Plus the weapons take up too much screen space and the camera shaking is super excessive.
Also, Hit has unique anims for special weapons which is a plus IMO.
yeah the more relaxed nature of hits animations especially some of his newer stuff is more appealing, i feel like the main quirk with rock's animations aside from being a little too close to the screen is sometimes the animations look a little stiff or choreographed if that makes sense
@@Trapclapcheese Totally. In the end it all comes down to personal preference though, and I'm not bashing on the hard work the animators do. For me, it's also a roleplaying thing - my Courier is a regular person with just enough familiarity in weapons to get by, and Hits animations reflect that pretty well IMO.
@@wingsofzero5732 100% rockbiter still did an amazing job with clean animations
I can assure you MW2019 is not an influence in my animations, so I'll have to do better to make that people don't continue to perceive things that way.
@@joeypayne3792 personally I'd say keep doing what you are doing because i can't really see too many similarities. i think the mw thing is because your animations are a little more "professional" compared to hitman's. nice work on the new repeater pack btw
Hey man, just wondering... why are you no longer supporting the Mojave Express Guide? It's an extremely comprehensive guide and you did an awesome job with it. I think I'm going to try and do a full playthrough with it as well as METG. I appreciate the effort you put into it and was just wondering why you've moved on from supporting it and if there's anything game breaking that might've changed in the past month and half or if anything is outdated and isn't recommended using anymore. Thanks again for building such a solid modlist and guide for those of us who aren't as competent when it comes to modding new vegas
what is your weapons textures packs? damn
WAP year one and bonus on nexus
Normal playthrough - Clean Animations Reborn
Wild wasteland playthrough - Hit's Anims
both are fantastic honestly. Hitman's have a little more fun to them.
As someone who always loves to roleplay as a cowboy in FNV, of course I have to go with Hit's
I with reborn would take as little space on the screen as hit. Seeing bottom right of your screen is underrated
Hit's Mysterious Magnum is just 10/10. And overall i would prefer Hit's ones. Clean animations are too close to the face, dunno maybe you can change FOV of HUD to place them away from camera. But HIts have more personalyty anyway. One thing i woud like to do with them - maybe remeve some unique anims. Like Mysterious magnum is hilarious and literaly in lore is kinda magical(?) but Unique .45 coming from heaven is i think too much
i love both but mainly use clean because the animations are synced with third person, switching from third and first person while still reloading is so smooth. but i do prefer the increased first person firerate in hitmans animation making the 9mm pistol so much better to use. and hits submachine animations are my favorite because i always wanted to hold them 2 handed. its hard to choose
Feel like hit's anims hit that wild wasteland feel, some goofier but also more charming and more gunslinger esque
Honestly I'd want to pick and choose between each.
And I will.
Looks like Clean are more detailed, but for some reason they also cover 1/4th of the screen. So Hit's it is then
I'd like to appreciate the sound effects used in here, whoever's responsible; an especially noticeable upgrade in the case of 12.7 mm SMG, now at least it has something going for it... apart from Jury Rigging fodder.
It took me 4 seconds to realize where the meowing came from 🤣
Honestly I prefer the CAR animations for the long guns/sawed off shotgun/12mm smg, but hits are great for all of the other pistols and smgs
I like that clean is actually aware that a 1911 is fired one-handed, as a cavalry handgun.
I mean, originally it was yes. WW2 instruction videos also held this stance. But that’s just not a good combat grip.
I was liking clean for being well animated
Then hit's animations on unique weapons sold me
About a month ago or so was when I first started playing new vagus and I stumbled into a death claw valley and my friend was like “you can’t go threw there you’ll die” and then I sed “can I scale walls and cliffs” he’s de no so I did I it anyway…honestly he made it sound like going threw there was a death sentence like I only got hit once and still made it out …
With 9mm hit's animation 3:17 isn't correct on the first shot because the hammer is forward and doesn't cock back before the shot (as if it was double action). With Clean animations 3:33 the hammer is already back when the gun is unholstered so it doesn't suffer from that mistake. Would be cool if the gun was cocked by the player model during the pull-out animation.
Also I don't like that Clean animations uses only one hand for handguns
There's stuff I like from both, but neither I'd take in place of the other.