Rust weapons make a lot more sense when you understand the setting. You’re not in the future, it’s not an apocalypse. You’re thrown into a deserted island but scientist and military still drop cargo or show up to do research, and that’s how you get the base for the weapons and the military grade guns
@@BismutIguess especially when he is holding some weird looking gun and then he started striking the thing with a Flint........I ma pick the nearest rock and bash em........
Those IRA garage smiths were absolute mad lads. SMG’s and improvised G launchers are serious munitions. That said, I wonder if they’d work more than a couple reloads.
The guns make at least some sense when you take into account that most of them require you to scavenge factory-machined gun parts to put them together. You're not really making an AK from zero, as fun as that would be.
If you haven't already, check out zip guns. New York (and no doubt other cities) gangs used them a lot back before you could get a Desert Eagle free with a box of cornflakes. Elastic band to deliver the strike to the cartridge and a simple tube to deliver the round. Madly inventive.
lol you should see my collection. I have only ever owned 2 guns that were factory built...........the rest are 80% or less when I got them.......its a beautiful bit of freedom building your own hunting rifle that you live off of.
IIRC he and Ian and some other guys had a special episode where they went through a lot of the IRA homemade guns in the Royal Armory collection over on Forgotten Weapons a few years back.
@@nickaamane175 No, have you seen the little lore video? Rust tells a story through the world around it. Plus there are scientists walking around, helicopters, a cargo ship, AND oil rigs that are being guarded. Why would they be on the island if the whole world has gone to shit?
@@iang257 bro really wanted to feel superior to the extent that he felt the need to go “not true at all” about the lore of a game he probably hasn’t even played
"See Alec this one has a BULLET in the cartridge. The primer ignites the powder causing the gases to expand which propel the bullet from the casing, leaving the barrel at many Feet Per Second." Done. Do not point firearms at things you do not intend to hit.
@@viprdude not so simple. there should NEVER have been any live rounds on the set. period. but they were using the gun for shooting cans in between takes?! thats stupid, why did they need to use THAT gun? couldnt they target shoot with their own guns?? its such reckless BS. look at the john wick movies. they used WAY more than one gun, they used hundreds, and they were pointed at the actors by keanu, and vice-versa, because the scenes required it. no one died. but im seriously shocked that after brandon lee got killed, they didnt completely switch to just using fake prop guns, or guns without firing pins, and add the sound and muzzle flash in post (which is easy these days, and done a LOT)
@@randomtology2173 There are multiple points of failure, but it is still as simple as viprdude said. Everybody who handles a firearm is responsible for making sure it's safe. The armorer failed by not safing the weapon and not directly handing it to Baldwin. The AD failed by handling the weapon at all, and not checking the weapon was safe while holding it. Baldwin failed by not checking that a weapon was safe BEFORE POINTING IT AT ANOTHER PERSON AND PULLING THE TRIGGER. Even the official story makes no sense, because if ever there's a gun to be pointed directly at the camera, the director and cinematographer should not be directly behind the camera. At no point should Baldwin have pointed the gun at anybody, and at no point should he have pulled the trigger if he was "practising drawing the weapon from its holster." Baldwin is not the only person with responsibility, but please do not bullshit and pretend he's not fully responsible for pointing a gun at another human and pulling the trigger. He belongs in prison for manslaughter, and based on the ongoing reporting it looks like that's exactly where he'll end up. Let alone the fact that he's the producer, and people using the gun between takes should be something he'd have people fired over. You can't pretend he didn't know, since this was either the 3rd or 4th occurrence of a negligent discharge (reporting seems quite inaccurate on if there were 2 or 3 prior incidents).At the very least, it should make him aware that there is live ammunition somewhere near set. Baldwin is the most responsible for the incident, with a close second being the armorer girl.
“Now this is more of a small factory made gun than a man in a shed, so it has a little bit more of a high standard” The guys who made the AWP: are you challenging us
@@AkiraIsMissing nah it was a variant of the AWP. It was literally two guys in a shed, won the competition. Hired out a factory floor for a meeting that was basically just to make sure they wernt two guys in a shed.
@@AkiraIsMissing Look up Forgotten Weapon's video on the L96. Accuracy International were two guys in a shed, and still went on to win a military contract and then make the AWM and many other rifles
Just a small note, it would be great to let Jonathan know certain things, so he could comment on them as well. Like with the m249 clip, the gun was loaded with explosive rounds, that's why it was removing doors. Would love to hear his thoughts on things like that as well. :>
They often do - in fact I think they did tell me that and I failed to mention it because really, it wouldn't make much difference with 5.56. The bullets are too small :)
@@JonathanFergusonRoyalArmouries I'd think aiming at the locks and hinges would make more difference that a funny bullet, but for the fun of it: It's a 5.7 mm diameter, 23.4 mm length, jacketed bullet with a 2.83 mm boat tail and about 12 mm of tapered front. If we assume a 1 mm jacket thickness and a solid boat tail to give it structural integrity, plus an aluminium double-cone front end providing the right ogive for feeding and a back point to hit the primer, there's just room to fit a 4.5 mm large pistol primer in there, with a 4.7 mm diameter, 6 mm long, cylindrical charge behind that primer. That's 104.097 mm^3, enough for 171.760 mg of TNT, with a yield of 718.6 J, which is within reach of .40 S&W and .45 ACP if you go with Underwood's overpowered products, but more like a .357 Magnum. Not bad! I wonder how well TNT would take to 127,577 "g" of acceleration, though. At 6,940 m/s, at least the detonation would spread back through the charge faster than the charge was going forward through the door, so they wouldn't just be blowing up in the air behind it.
Arma 3 has a lot of interesting speculative or near future weapon designs, and accurately simulated ballistics, which would be really cool to see Jonathan's perspective on. Also has a built in armory mode to try them all out!
I like the little touch on the craft-built SMG, where during the reload animation the player misses the mag well and desperately scrabbles around for it.
@@thezambambo2184 What he saying I think is lots of people who play Rust say it's really toxic and insult it a lot but they keep playing. It's like the meme of the Otter eating watermelon and hating but keeps eating.
@@zebulaun probably cause they are quite worn down to begin with or in case of ones that are crafted then their components are quite old. I kinda don't expect to find new parts for them in game cause everything else looks trashed/half destroyed.
Great analysis, I’ve been to the Royal Armouries and it’s definitely something anyone interested in Warfare should experience at least once. The M249 blowing through the door is because the ammo being used are explosive rounds, not regular 5.56.
With the small size of 5.56, you'd have difficulty getting much explosive in them. It wouldn't be much more destructive than normal. Though, since they drop more quickly they might be significantly longer allowing for more space inside.
He'll love the 3 main DLC weapons tho Radium rifle looks good underneath all that...stuff The lever action is most definitely loading 44. Rounds, but besides the absurd idea of it using 45-70, it's great And another shovel AK for him to look at is cool, especially with all it's cool customizations Based game weapons tho....ohno
@@jidk6565 1 45 79 gov was used in lever actions and i absolutely belive that they would use it still as it Has the power they would need for hunting crabs as for other dlc weapons the western pistol is so much of a kit bash that hes gonna need a bin if revolvers
@@arandomplushdogifound6767 true, especially with how… well.. rust-ed the metal looks in game. U could probably a pop a hole in it with ur fist. But the in game sheet metal doors aren’t like one sheet. It’s like a good few inches of stacked sheet metal
I'm suprised you're slightly right, but thinking about a later part in the video, a powder charge in the base of the rocket might produce slightly less Recoil than rocket fuel? Otherwise it makes no sense for there to be a Hatch on the rear.
@@lyricjesus6499 he said 249 but its obviously an m-240 based on stock, feeder paws, the feed tray and carry handle for the barrel. The only thing that shows 249 is the charging handle. Beyond that its an obvious 240
I think it'd be super interesting if you guys did Metal Gear Solid V. The guns are highly detailed, animated, and modeled after real world weapons (with name changes) but also contain novelty weapons like tranquillizers and water pistols. It also has a surprisingly robust gun customization feature that I'd love to see analyzed by Jonathan.
Just an interesting story, I use to work for Numrich Arms in NY who built Thompsons during the war. They still had all the tooling and the patents and a grandfathered-in Class 3 license for the full-auto. They let us shoot them sometimes, pretty heavy recoil up and to the right. Thing's a beast with a 100 round drum. But cool thing is the president had a 24k Gold plated functional fully automatic Thompson hanging on his wall. The thing was awesome.
I’d love for him to cover Payday 2, not just the funny haha crossbows and such, but more of the interesting pistols and rifles like the baby deagle or cavity 9mm in-game.
I avoided watching these because I thought these videos were about some weapons expert who never played a video before game talks about guns, but the fact he is familiar with the games makes these videos awesome. You’ve earned a new fan!
Jonathan is the best, he's one of the few experts who can point out flaws of guns in games but won't rag on them too much because he plays games frequently and understands they are games and that sometimes creative liberties must be made. We love Jonathan.
@VoidSpecter suprisingly i don't remember how DB looks in rust, but on other hand i haver not played it in quite a while, and only played in either PVE projects or in my own hosted server. i am weird Rust player who does not like to pvp
Some of them are based on real weapons. I think it’s called the Ace of Spades in game, it’s a revolver but it’s based on the Chiappa Rhino in real life, they look identical
7:16 as a us army vet the only problem I have with the animation on the 249 is they didnt clear the weapon(slide fingers across chamber) before closing and recharging
I'd love to see him look at Fallout 4's weaponry. It's a lot more detailed in its weapon models and modifications, I'd be curious as to what he thinks of everything. Especially the pipe guns.
the models are certainly detailed, but atrociously inaccurate. Its like if someone look at random gun parts and picked out ones to stick to a gun, without any clear functionality. Most of the guns have this problem
@@freedoomer2524 take a look at the Assault Rifle my friend. Played the game, always wondered why a vacuum cleaner with grips could be called an assault rifle. That's the most glaring mistake, the other ones are minor inaccuracies.
@@nguyen-vuluu3150 It was apparently never meant to be called assault rifle, but rather a machinegun of some description, but it ended up with the assault rifle name due to development shit. Still atrocious though.
I'm honestly really glad he went on that bit about the bolt-action rifle recoiling to the left, and how realistically rifles recoil to the right, because I never really knew how to semi-accurately* represent horizontal recoil in a game before learning that. *Ignoring that, of course, your vision isn't going to be 1-to-1 with where your gun is pointed in real life, but that's a concession that needs to be made in almost all FPS games, especially ones where recoil is something you're meant to manually compensate for.
@7:48 Gotta correct you here Mr.Ferguson... that SMG is actually a copy of Bill Holme's design from the book "Home Workshop Guns for Defense and Resistance Vol.1". It would later be coined the _Holmes-9mm Auto_ and _Holmes-.22_ in his future work, "Home Workshop Prototype Firearms". The model even has Holme's signature "knurling" (done on a home lathe) on the rear receiver-cap and barrel lug. The only _deviation_ I see from the source-material, is the game models' collapsible-stock would block trigger function, the goofy front bladed compensator/flash-suppressor and lack of a pinch-folded fixed rear sight tack-welded to the upper-receiver (which Bill simplified to a single metal piece). Holme's work was cleaner, but that's most definitely his design. Hope this helps!
on the opposite end of the spectrum, Killing Floor 2 3D prints all its weapons at the supply pods, would be interesting for Jonathan to see the implications of 3d printing all the structural components like the barrel and springs
@@CHRISTPUNCHER18 oh hey there! didnt expect to be discovered in public XD yeah my youtube isnt active anymore, but im most active on deviantart and furaffinity under this same username, also ive been sorta away for the last 2 years since i took art training classes, but just completed it last month so i'll be posting more often again^^
@@ALXBurnett Start with Dahl and Jakobs (most plausible). Torgue, Atlas, and maybe Vladof for future proofing. Finally Tediore, Maliwan, Hyperion, and COV for nearly implausible or questionable physics. Side note: I only run Dahl and Jakobs when I play lol. Instant Power and Accuracy over everything else.
Gotta do some of BL2's weapons too, what with them all being a mishmash of each company's parts, trying to fit them together... And an honourable mention to that one image of a "Skewering Shredifier" (Shredifier with knife bayonet) whose spinigun barrel extends past the knife, rendering the blade useless...
At 7:30 in the m249 clip they are actually using explosive ammunition to destroy the door also in 8:15 I feel like the smg feels more similar to the m3a1 “grease gun”
I would love to see what Johnathans reaction would be to the titanfall 2 game. I believe weapons like the T-203 Thermite Launcher, Kraber .50-Cal Sniper, and Smart pistol MK6 would be a must feature for the video.
Fun fact all the bullets are electrically activated and thus do not need a gas block, the rate of fire is also adjustable. The mastiff was made for breaching spaceships in zero g
really great video, and definitely wasn't expecting RUST! though about the MP5 and other modern guns still holding after all those years post-apocalypse, it's because RUST isn't really post-apo, and in general, weapons like LR300, M249, etc are actually air dropped by planes (we don't know who give those to the players and such) alongside other supplies i believe
that's why the scientists roam around loot spawns and chinook spawn when activating locked creates, though as you said we don't know why just that it happens.
To be fair, in the past alpha and beta stages of the game's life(most of it), it was assumed and often suggested to be a post-apocalyptic setting, with few of those in-game signs suggesting otherwise, and airdrops were really just a mechanic inherited from the early alpha.
@@theartificer3456 ahhh that's a pretty good point, i hadn't thought of the earlier versions of the game, it's true that it had a more DayZ-lookalike feel to it
Hey Jonathan, the part where he shoots the arnored door down with the minimi, the player is using explosive rounds ´. it is pretty popular raiding mechaninc in the game. the rounds will flyv slow and have an awful bullet driop but they are quite fun and effective otherwise. :) awesome video of my favorite game of all time!
2:03 he's wrong. In rust it may be a steel tube but the player is hitting the hole in the barrel making negative pressure inside causing the powder to spark meaning that it can shoot different projectiles out of it
Would love to see what Johnathan thinks of sci-fi weapon designs, Titanfall/Apex, Halo and Advanced Warfare comes to mind (The IMR apparently being a weapon that 3D Prints its own munitions)
Much love to Jonathan but absolutely cheers to whoever it is that they get to play these games for the demonstration footage they show to him. I'm sure it's hours-worth of content but whoever plays these games for him to witness are absolute beasts and far better at them than I am for sure.
7:30 You do. It takes a little over to 300 rounds of explosive 5.56 to destroy that reinforced metal door. It's a common raiding strategy since crafting powerful explosives is extremely resource intensive so making a ton of explosive bullets is normally cheaper. Also a quick note on calibres. All of Rust's rifles fire 5.56mm, all of its pistol and SMGs fire 9mm, and all of its shotguns are in 12g.
Explo ammo is sadly not really viable after the nerf as a sar can shoot only a stack of it till it breaks and its really loud now, it used to be the best for solos but now its the worst, its mostly used to finish doors/walls to save a rocket
Hey, I hope you are doing okay these days. I don't know what you are going through, but maybe professional help is the answer, or talking to a trusted friend about what you are going through. People care about you, even if it may not feel like it at times. Be safe, I wish you the best.
@@Mi_tala yep. thats the reason i want him to react to payday 2. Killing floor 2 has some unice weapons to like the AF2011(a double 1911) and for example a quadbarrel shotgun/elephant rifle that whould be cool to see Jonathan`s reactions of
That first gun is a perfect example of "if there's a will there's a way". You'd be amazed at how many handmade firearms have been confiscated in prisons.
With the Shovel Assault rifle , would you reckon a person could learn its shooting pattern or would it be more accurate to be random . Asking for a friend
5:25 Eyyyy, neat, the LR 300. My favorite AR-derivative ever since Killzone 2 (it was the forend of the ISA's M82 AR), doesn't really show up too often.
For the replacement butt of that gun, where the replacement was haphazardly taped on the side, I'd instead wrap the remainder of the old stock with some sort of tape to give it more stability for what I'm about to do to it, then drill a hole straight into the remaining butt from the back, so that I could screw in the pipe stock. I don't think it's ideal, but it's at least better than what we saw in the game.
I think the gun pesented at 7:39 is most akin to the grease gun despite being open bolt and the improvised gun here being closed bolt and a few other minor details.
The small smg is supposed to modeled more closely to the to the grease gun. The plumbing rifle in 5.56 is feasable if the piping is doubled or tripled up. The pipe shotgun would work if it had a spring ejecter in the receiver, and a thick latch to lock the receiver and the stock together. I would be a good idea for the developers of RUST to make it so you can swap over and change the pipe shotgun into a single shot rifle.
I played a few years ago. Never got the weird recoil patterns at the time (the AK had a weird serpentine recoil pattern.) But then I am old and my reaction times are not what they used to be.
@@lightswitch2622 Yes and no. For a person that uses a large amount of mouse pad it is not to good. It seems like the update is for those that use small mouse movements a lot. My mouse is setup for lots of mouse movement = small cursor movements. It may be time to 'readjust' my game play. 😁
I would love your reaction to guns from game Enlisted ,its fist time i seen soo many Mosin and ppd variants and other unpopular wapons in videogames like VG 2, Mas 36 , Polish variant of BAR etc.
Who else is here because the YT algorithm mistook the game Rust for the movie of the same name where Alec Baldwin killed the cinematographer? Kinda embarrassing Team TH-cam...
I would love to see a look at SYNTHETIK’s weapons, a wonderful mix of fictional weapons, real weapons, and realistic weaponry that I would love to see someone’s look at or at least what they think of some of the crazier firearms and variants
This is Jonathan Ferguson the keeper of firearms and artillery at the royal armouries museum in UK which houses a collection of thousands of iconic weapons from throughout the history
When he started talking about how keeping them in good enough shape to fire I just thought, "Man, if they can build a gun in a post-apocalyptic setting, they definitely can keep a gun in good shape."
Like some other people have mentioned, the game isn't set in a post apocalyptic world. It's just an island with few resources, and scientists/military bringing infrequent supplies
He had a point about the HK specifically, it's just really mechanically complex. You're not building one of those from scratch... but anyone willing to spend that much on a gun buys a few extra of the parts known to break or wear out.
Insurgency sandstorm just added a really well implemented vector and a p90 with translucent magazine, and he didn’t cover a lot of interesting weapons mechanics, all in all would love to see a part 2!
The LR300 was a quite interesting design - the first AR15 with a side folding stock! It had NO buffer and tube in the stock, but rather a pair of recoil springs inside, with a drastically shortened bolt. I just really wish the LR300 design was more widespread - I'd LOVE to have one! Plus, it would round out my STALKER collection.
"Rust shows the silly cannon looking pistol that looks like it does not exist in real life"
Jonathan: We have it in the meuseum.
Me: !?
Eoka is also what the group who made it is called
@@Plainsimplemitch Wasn’t that a group from Cyprus?
@@nikoandroman Yepyep
...Wait, _people didn't know that was real?!_
Yes, I assumed everyone knew it was a reference to the homemade poacher pistol.
Jonathan is basically this channel's mascot now
Jonathan IS this channel
It's the only reason I subscribed
@@darkandedgy1457 same
I think they know which is why they post this stuff mostly
@@mariomario4068 Yeah.
Rust weapons make a lot more sense when you understand the setting.
You’re not in the future, it’s not an apocalypse.
You’re thrown into a deserted island but scientist and military still drop cargo or show up to do research, and that’s how you get the base for the weapons and the military grade guns
So where to the zombies come in? Did the scientists make them?
I do like that it’s basically a grand scale experiment version of “Lord of the Flies”
@@stingerjohnny9951 what do you mean zombies? There were never zombies in the current state of rust
@@donutlarper7179 oh alright, I’m still remembering it’s older days. It’s just animals and PVP now?
@@stingerjohnny9951 you only played either a custom server, or dayZ
@@stingerjohnny9951 servers owners can install plugins (mods) for zombies but they aren't in the main game
The MP5's durabillity acctually goes down fairly quickly in the game.
Mp5 and ak and m2 have the most durability in the game rn idk about a year ago tho
@@doubleddestroyer3442 I dont know what you sniffed, but the MP5 does not have the most durability in the game...
@@pepin8277 the durability isnt that bad but its easy tp unload bullets super fast
"Homemade guns firing rifle calibres are... problematic" love the understatement
He's doing a whole Lotta work to not say "this is just a pipe bomb with a suicide switch" for some of these.
Oh boy is he trying.
@@nsahandler He's English, understatement comes as a default, effort not required.
My home made guns shoot rifle calibers immaculately
@@nsahandler lol
@@seanynee how many arms do you have
The thumbnail threw me for a loop, didn’t expect to see that Eoka in Jonathan’s hands!
He’s doing a Eoka raid
@@kieranmilner4208 Looks like he got multiple.
@@kieranmilner4208 jonathans zero to hero run, he is already heavy deep in a clans base called royal arms museum
EOKA was the group that made that gun...
Jonathan has already made a video detailing it's history on the forgotten weapons channel if you want to check that out.
Thank you Jonathan, after learning you have an Eoka I now know to NOT trust you if we ever meet naked in a dark alleyway.
Just pick up a rock and zig-zag to him.
I wouldn't trust a naked man in the dark alley anyway
@@BismutIguess especially when he is holding some weird looking gun and then he started striking the thing with a Flint........I ma pick the nearest rock and bash em........
Your profile picture is how I feel about this comment.
Somehow the eoka is even more dangerous looking irl than in the game
😂😂
Question is, dangerous to whom?
@@stealthbeastgaming yes
@@stealthbeastgaming To British police officers in Cyprus 1955-1959
Wait until he sees how a shotgun trap works lmao
Lol
Love the content, Rcham.
U bald
Oh boy
Shotgun trap
No censor
No pressure plate
No rope
And shoot automatcly
Those IRA garage smiths were absolute mad lads. SMG’s and improvised G launchers are serious munitions. That said, I wonder if they’d work more than a couple reloads.
It was made by Ulster Unionists, not the PIRA. Notably and correctly, Johnathan referred to them as terrorists.
edit: nevermind, watched the whole vid
Someone has a crush on the Fenians.
is there an actual name for that irish homemade smg? it's really interesting
@@ineedscissors6176 pretty sure it's called the Ulster Sten
@@TheSunderingSea oh. Nevermind then
The guns make at least some sense when you take into account that most of them require you to scavenge factory-machined gun parts to put them together. You're not really making an AK from zero, as fun as that would be.
Thats why you have to collect rifle bodies or smg bodies as they are the reason for the builds.
survival games be like
2 things of dirt, 1 thing of wood = automatic assault rifle with a 50 round magazine
@@mistergrumpy7379 dont forget the anvil being integral to crafting
There's a village in rural Pakistan where they really do just make AKs and other guns from zero.
@@guymanhumanperson and a hammer
9:55 is actually really interesting because the gun breaks fairly quickly in the game. Goes to show how much effort went into it
Don't expect weapon experts to sit around and play games all day. I'm sure he has better things to do....
@@jameswalsh1634 yea you don’t tho 🤣
@@jameswalsh1634 you complaining shows you are the opposite.....
@jameswalsh But you sit around all day
I love it when Jonathan pulls out all the weird, homemade guns. I'd love to see more videos of the crazy crap people have thrown together.
If you haven't already, check out zip guns. New York (and no doubt other cities) gangs used them a lot back before you could get a Desert Eagle free with a box of cornflakes. Elastic band to deliver the strike to the cartridge and a simple tube to deliver the round. Madly inventive.
lol you should see my collection. I have only ever owned 2 guns that were factory built...........the rest are 80% or less when I got them.......its a beautiful bit of freedom building your own hunting rifle that you live off of.
@@mattdunlop6056 same I just now made my own muzzle loader that's pretty much the same on what he's showing and made a pipe shotgun lol
IIRC he and Ian and some other guys had a special episode where they went through a lot of the IRA homemade guns in the Royal Armory collection over on Forgotten Weapons a few years back.
Just check out gunnit or fosscad then
4:53 "So the gun is built as a righthander, as it should be..."
*angry Ian from Forgotten Weapons noises*
He's gun jesus, he won't make angry noises. That's not classy.
He makes Fat Mac noises.
Less people are getting the joke
I would love to see Jonathan do the Killzone series, I think that would be really fun!
Yeah, I agree! The whole series works be fantastic.
146 likes and 2 comments right now
YES! YES! YES!
Ooooh good call. Some of the Helghast weapons are exceptional.
Don’t forget Resistance!!
The smiles that this guy gives off is SOOO legit. You can tell he loves what he's talking about and genuinely enjoys it.
JONATHANS GOING DEEP????!
LOLLL
what's up checkmark
Memeio!!!
Look's like he is
hello you are verified
Funny enough, Rust isn't set in an Apocalypse. It's more akin to a massive science project gone wrong.
Only the island is "post-apocalyptic"
Literally not true at all but okay?
@@nickaamane175
No, have you seen the little lore video?
Rust tells a story through the world around it. Plus there are scientists walking around, helicopters, a cargo ship, AND oil rigs that are being guarded.
Why would they be on the island if the whole world has gone to shit?
@@iang257 it’s alright, we both know he only has 10 hrs in the game lol
@@iang257 bro really wanted to feel superior to the extent that he felt the need to go “not true at all” about the lore of a game he probably hasn’t even played
That's the vibe I get from it...
I think we needed firearms experts to react to the other Rust's guns.
lol!
Wowwww
"See Alec this one has a BULLET in the cartridge. The primer ignites the powder causing the gases to expand which propel the bullet from the casing, leaving the barrel at many Feet Per Second." Done. Do not point firearms at things you do not intend to hit.
@@viprdude not so simple. there should NEVER have been any live rounds on the set. period. but they were using the gun for shooting cans in between takes?! thats stupid, why did they need to use THAT gun? couldnt they target shoot with their own guns?? its such reckless BS.
look at the john wick movies. they used WAY more than one gun, they used hundreds, and they were pointed at the actors by keanu, and vice-versa, because the scenes required it. no one died.
but im seriously shocked that after brandon lee got killed, they didnt completely switch to just using fake prop guns, or guns without firing pins, and add the sound and muzzle flash in post (which is easy these days, and done a LOT)
@@randomtology2173 There are multiple points of failure, but it is still as simple as viprdude said. Everybody who handles a firearm is responsible for making sure it's safe. The armorer failed by not safing the weapon and not directly handing it to Baldwin. The AD failed by handling the weapon at all, and not checking the weapon was safe while holding it. Baldwin failed by not checking that a weapon was safe BEFORE POINTING IT AT ANOTHER PERSON AND PULLING THE TRIGGER. Even the official story makes no sense, because if ever there's a gun to be pointed directly at the camera, the director and cinematographer should not be directly behind the camera. At no point should Baldwin have pointed the gun at anybody, and at no point should he have pulled the trigger if he was "practising drawing the weapon from its holster."
Baldwin is not the only person with responsibility, but please do not bullshit and pretend he's not fully responsible for pointing a gun at another human and pulling the trigger. He belongs in prison for manslaughter, and based on the ongoing reporting it looks like that's exactly where he'll end up.
Let alone the fact that he's the producer, and people using the gun between takes should be something he'd have people fired over. You can't pretend he didn't know, since this was either the 3rd or 4th occurrence of a negligent discharge (reporting seems quite inaccurate on if there were 2 or 3 prior incidents).At the very least, it should make him aware that there is live ammunition somewhere near set. Baldwin is the most responsible for the incident, with a close second being the armorer girl.
"Rust" and "firearms expert" don't fit so well in the same sentence these days...
Don't worry it's a "prop" gun lmao
Top tier joke
Came here to say the exact same thing lmao.
@@xGregglesx Yeah, I missed out too. XD
Bruh I didn't know Rust was a video game. Thought this was more movie set opinions....
“Now this is more of a small factory made gun than a man in a shed, so it has a little bit more of a high standard”
The guys who made the AWP: are you challenging us
Lol beat me to it
Wasnt it the intervention?
@@AkiraIsMissing nah it was a variant of the AWP. It was literally two guys in a shed, won the competition. Hired out a factory floor for a meeting that was basically just to make sure they wernt two guys in a shed.
@@QWERTY11309 Nope just looked into, it was the CheyTac M200, which the intervention is based off of
@@AkiraIsMissing Look up Forgotten Weapon's video on the L96. Accuracy International were two guys in a shed, and still went on to win a military contract and then make the AWM and many other rifles
Just a small note, it would be great to let Jonathan know certain things, so he could comment on them as well. Like with the m249 clip, the gun was loaded with explosive rounds, that's why it was removing doors. Would love to hear his thoughts on things like that as well. :>
They often do - in fact I think they did tell me that and I failed to mention it because really, it wouldn't make much difference with 5.56. The bullets are too small :)
*5.56mm HE* doesn't exist
@@ragnose1 this is just objectively untrue. they have people recording the footage specifically for these videos to show examples of the weapons.
Yes
@@JonathanFergusonRoyalArmouries I'd think aiming at the locks and hinges would make more difference that a funny bullet, but for the fun of it:
It's a 5.7 mm diameter, 23.4 mm length, jacketed bullet with a 2.83 mm boat tail and about 12 mm of tapered front.
If we assume a 1 mm jacket thickness and a solid boat tail to give it structural integrity, plus an aluminium double-cone front end providing the right ogive for feeding and a back point to hit the primer, there's just room to fit a 4.5 mm large pistol primer in there, with a 4.7 mm diameter, 6 mm long, cylindrical charge behind that primer.
That's 104.097 mm^3, enough for 171.760 mg of TNT, with a yield of 718.6 J, which is within reach of .40 S&W and .45 ACP if you go with Underwood's overpowered products, but more like a .357 Magnum.
Not bad!
I wonder how well TNT would take to 127,577 "g" of acceleration, though.
At 6,940 m/s, at least the detonation would spread back through the charge faster than the charge was going forward through the door, so they wouldn't just be blowing up in the air behind it.
Arma 3 has a lot of interesting speculative or near future weapon designs, and accurately simulated ballistics, which would be really cool to see Jonathan's perspective on. Also has a built in armory mode to try them all out!
Waiting for Doomsday round review....
Holy shit, the eoka is fucking real. Four years of rust, 4k of regrettable hours, and thousands of these little shits crafted, I find this shit out.
We do not care
@@Playboyfarti67 don't worry about that, I care
@@Playboyfarti67 you care enough to comment, hmmm
for me 3000 aks and kits in my 9,000 hours.
@@exoticbutterz1223 rookie numbers
I like the little touch on the craft-built SMG, where during the reload animation the player misses the mag well and desperately scrabbles around for it.
@twizzm i think the joke is that it's a Grease Gun made from a literal Grease Gun.
i also like how the charging handle seems to stick a little
Rust, aka "I need a tetanus shot: the game" or "The game so toxic, it makes Rattlesnake venom look like a refreshing summer beverage"
Rust; the game you continue to insult but at the same time you continue playing
@@thisaccountisntreal107 I've actually never played Rust, though I might just be misenterpreting your meaning here
@@thezambambo2184 What he saying I think is lots of people who play Rust say it's really toxic and insult it a lot but they keep playing. It's like the meme of the Otter eating watermelon and hating but keeps eating.
.
@Blue Neon lol
FUN FACT: The Rust "Shovel AK" has the _second-highest_ amount of crackhead energy of any AK I've ever seen.
Let me guess, the Kalashnikbren made by Brandon ?
@@HungLe-km2wo I was going to guess the cursed Kink discovered by Ian and sent to Brandon.
The two AKs you are talking about are one and the same
@@TuesdaySFD No to all of you. :P
Google "Chechen homemade kalashnikov."
by chance do you happen to be a fan of Monkey island???
9:46
Military grade weapons actually break quite fast in rust compared to the custom smg.
huh, i wonder if they did that on purpose
@@zebulaun probably cause they are quite worn down to begin with or in case of ones that are crafted then their components are quite old. I kinda don't expect to find new parts for them in game cause everything else looks trashed/half destroyed.
Great analysis, I’ve been to the Royal Armouries and it’s definitely something anyone interested in Warfare should experience at least once. The M249 blowing through the door is because the ammo being used are explosive rounds, not regular 5.56.
With the small size of 5.56, you'd have difficulty getting much explosive in them. It wouldn't be much more destructive than normal. Though, since they drop more quickly they might be significantly longer allowing for more space inside.
Its explosive bro
@@chemistryofquestionablequa6252 dude it’s a video game
@@DishonoredRat I'm well aware
@@DishonoredRat I think you missed the point of the video.
Oh no! are you going to make him review FO4 weapons? Jonathan's going to be really stressed.
He'll love the 3 main DLC weapons tho
Radium rifle looks good underneath all that...stuff
The lever action is most definitely loading 44. Rounds, but besides the absurd idea of it using 45-70, it's great
And another shovel AK for him to look at is cool, especially with all it's cool customizations
Based game weapons tho....ohno
Oh God, aaaaa!
@@jidk6565 1 45 79 gov was used in lever actions and i absolutely belive that they would use it still as it Has the power they would need for hunting crabs as for other dlc weapons the western pistol is so much of a kit bash that hes gonna need a bin if revolvers
THE RADIUM RIFLE IS LITERALLY RIGHT THERE ON THE TABLE
The VG1-5 is my favorite weapon, and I'd love to hear him talk about it
@@jidk6565 I've always loved the look of the radium rifle, despite it not being particularly powerful.
7:30 the game has explosive ammo, which is what’s usually used in game to break doors and other structures
what i was about to say lol
doesnt work like that irl anyways man
@@kevingadhlarsson7031 I mean technically if u shoot a sheet metal door 100 times with explosive 5.56, I think it would work
@@mxsmitzz2235you could probably kick down a sheet metal door irl if you spent a bit of time doing it
@@arandomplushdogifound6767 true, especially with how… well.. rust-ed the metal looks in game. U could probably a pop a hole in it with ur fist. But the in game sheet metal doors aren’t like one sheet. It’s like a good few inches of stacked sheet metal
The physical eoka really makes me question if being on the business end of it really is that much worse than firing it
@7:21 someone forgot to explain explosive ammo to Jonathon
I'm suprised you're slightly right, but thinking about a later part in the video, a powder charge in the base of the rocket might produce slightly less Recoil than rocket fuel? Otherwise it makes no sense for there to be a Hatch on the rear.
@@crimzonplays1134 bro wtf are you talking about lmao
Also wrong caliber said for the m-240
@@dwdd4042 it’s an M249, they use 5.56.
@@lyricjesus6499 he said 249 but its obviously an m-240 based on stock, feeder paws, the feed tray and carry handle for the barrel. The only thing that shows 249 is the charging handle. Beyond that its an obvious 240
I think it'd be super interesting if you guys did Metal Gear Solid V. The guns are highly detailed, animated, and modeled after real world weapons (with name changes) but also contain novelty weapons like tranquillizers and water pistols. It also has a surprisingly robust gun customization feature that I'd love to see analyzed by Jonathan.
The guns in MGSV is one of the things that keeps me coming back
I second this
sad that bullets disappears at 256m, even the .50 :(
@@asierurteaga1227 dang 8-bit pointers
Hideo Kojima is infamous for the absurd dissonance between "war is bad" and "these guns look so cool"
15:38 "And finally monsieur, an improvised 8-cylinder revolver"
"Bah, too heavy"
"But sir, the cylinder walls are only... Wafer thin"
"Oh, alright"
[Explosion ensues]
literally voimiting 357 magnum
He was trying extremely hard to not make every answer "this is just a pipe bomb with a suicide trigger."
Remember, in a revolver leave one part without a bullet
Just an interesting story, I use to work for Numrich Arms in NY who built Thompsons during the war. They still had all the tooling and the patents and a grandfathered-in Class 3 license for the full-auto. They let us shoot them sometimes, pretty heavy recoil up and to the right. Thing's a beast with a 100 round drum. But cool thing is the president had a 24k Gold plated functional fully automatic Thompson hanging on his wall. The thing was awesome.
Never played Rust in my entire life, but thanks to Welyn i can watch this with decent context
Check out Frost. His is the tippy top tier rust MOVIEs! The man is a genius.
@@hohenzollern6025 they are pretty good, just don’t really feel like or depict the actual rust experience most of the time
rust is very fun if u play with a friend
@@Nachoegg Just don't expect to keep your stuff for longer than you're online.
Dont expect rust to play anything like in the welyn videos, hes playing on some weird 2000x loot servers
I’d love for him to cover Payday 2, not just the funny haha crossbows and such, but more of the interesting pistols and rifles like the baby deagle or cavity 9mm in-game.
*S P O O N*
Baby deagle is just a Jericho 941
@@wenlock8069 golden spoon
@@baconlord9062 yes and no it is a frankenstiened monster made from the silver rod .41 AE, 9mm, .45 and etc. Model lines of it
Some of Payday 2's weapons were modeled after airsoft guns. I don't know if it's still like this, but the P90 has a BB receiver on its model.
I avoided watching these because I thought these videos were about some weapons expert who never played a video before game talks about guns, but the fact he is familiar with the games makes these videos awesome. You’ve earned a new fan!
Jonathan is the best, he's one of the few experts who can point out flaws of guns in games but won't rag on them too much because he plays games frequently and understands they are games and that sometimes creative liberties must be made.
We love Jonathan.
Yeah, he's actually a pretty big gamer
@@ntfoperative9432 is that an insult
That first gun is just:
"I used the gun to make the gun"
Here’s a list with time stamps of all the guns 🤠👍
0:35 Eoka
2:30 AK-47
4:17 Bolt-Action Rifle
5:15 LR-300
6:35 M-249
7:40 Custom SMG
9:20 MP5
10:05 Thompson
11:23 Pump Shotgun
12:22 Semi-Auto Rifle (SAR)
13:40 Rocket Launcher (RPG)
15:03 Revolver
16:23 Waterpipe Shotgun
@VoidSpecter suprisingly i don't remember how DB looks in rust, but on other hand i haver not played it in quite a while, and only played in either PVE projects or in my own hosted server. i am weird Rust player who does not like to pvp
where is DB?
no M39 , L96 , P2 sadly
@@MickeyFish those are like actual guns tho. Like they're based on real world manufactured pieces of equipment.
@@tree_alone m39 is m14 ebr i think
"How would you keep a gun like this in functional order without spare parts?"
Mikhail Kalashnikov: *laughs in AK-47*
Good one lol
I’d love to see him horrified by the weapons of Destiny
Yes! This is what I need in my life.
He'll have a stroke
Some of them are based on real weapons. I think it’s called the Ace of Spades in game, it’s a revolver but it’s based on the Chiappa Rhino in real life, they look identical
It'd be fun to see his opinion on things that look a little bit more grounded in real life guns like khavostov or zhalo supercell
Yeaaaah remember that rocket launcher that looked like a bug? I forget what it was called
7:16 as a us army vet the only problem I have with the animation on the 249 is they didnt clear the weapon(slide fingers across chamber) before closing and recharging
I see the TH-cam algorithm has a bit of sense of humor
What happened?
oh jesus just searched to see if there was a mass shooting.... sad to see I was right
@@isaacclarke548 lol it was Alec Baldwin shooting two people on the set of Rust. That’s the joke.
@@isaacclarke548 no ur wrong lmao there wasn’t any mass shooting it was alex baldwin with a prop gun
@@joegalley2187 makes more sense
I'd love to see him look at Fallout 4's weaponry. It's a lot more detailed in its weapon models and modifications, I'd be curious as to what he thinks of everything.
Especially the pipe guns.
Add the 3 main DLC rifles (the VG1-5 and AK from Fallout 4 are RIGHT THERE in the background)
the models are certainly detailed, but atrociously inaccurate. Its like if someone look at random gun parts and picked out ones to stick to a gun, without any clear functionality. Most of the guns have this problem
@@nguyen-vuluu3150 nah they have some inaccuracies but its the post apocalypse and an alt reality
@@freedoomer2524 take a look at the Assault Rifle my friend. Played the game, always wondered why a vacuum cleaner with grips could be called an assault rifle. That's the most glaring mistake, the other ones are minor inaccuracies.
@@nguyen-vuluu3150 It was apparently never meant to be called assault rifle, but rather a machinegun of some description, but it ended up with the assault rifle name due to development shit. Still atrocious though.
I'm honestly really glad he went on that bit about the bolt-action rifle recoiling to the left, and how realistically rifles recoil to the right, because I never really knew how to semi-accurately* represent horizontal recoil in a game before learning that.
*Ignoring that, of course, your vision isn't going to be 1-to-1 with where your gun is pointed in real life, but that's a concession that needs to be made in almost all FPS games, especially ones where recoil is something you're meant to manually compensate for.
Really hammers the expertise home on this guy, all the nuances he can point out.
TH-cam recommended has such a dark sense of humour
how so
@@number1plyr741 Alec Baldwin shot two people on the set of the movie Rust because he didn’t bother to handle firearms like a responsible person.
@@joegalley2187 yeah, the algorithm clearly has Rust and Rust confused. And don't downplay it. He shot 2 people yes. But he also killed one of them.
Goddamn, I agree.
@@joegalley2187 wasn't Baldwin's fault
This guy is the most competent person to ever wield an Eoka since millions of years...
And the small amount of smart players on Rust.
The Eoka pistol was made in the 1950s not millions of years ago lmfao, human have only been on earth around 5-7 million years.
@@datfinekush9447 Good to learn, Would've kept imagining the flintstones with guns.
@@datfinekush9447 i uh
think there was a joke you missed
@@zorxtom7803 think uhh, you missed another comment
@@RoastCDuck yeah fr literally everyone thought u were talking about the Flintstones and it totally wasn't hyperbole at all
I love Jonathan’s clothes choices, just a casual shirt and a blazer lol
Yeah xD And it's either geek shirt or metal band shirt xD
@7:48 Gotta correct you here Mr.Ferguson... that SMG is actually a copy of Bill Holme's design from the book "Home Workshop Guns for Defense and Resistance Vol.1". It would later be coined the _Holmes-9mm Auto_ and _Holmes-.22_ in his future work, "Home Workshop Prototype Firearms".
The model even has Holme's signature "knurling" (done on a home lathe) on the rear receiver-cap and barrel lug. The only _deviation_ I see from the source-material, is the game models' collapsible-stock would block trigger function, the goofy front bladed compensator/flash-suppressor and lack of a pinch-folded fixed rear sight tack-welded to the upper-receiver (which Bill simplified to a single metal piece).
Holme's work was cleaner, but that's most definitely his design. Hope this helps!
on the opposite end of the spectrum, Killing Floor 2 3D prints all its weapons at the supply pods, would be interesting for Jonathan to see the implications of 3d printing all the structural components like the barrel and springs
I needa play killing floor two again
Haven't seen your name for a while - did something happen? I used to follow you but you don't seem to post much any more
@@CHRISTPUNCHER18 oh hey there! didnt expect to be discovered in public XD yeah my youtube isnt active anymore, but im most active on deviantart and furaffinity under this same username, also ive been sorta away for the last 2 years since i took art training classes, but just completed it last month so i'll be posting more often again^^
@@Mikapoofs Ah I see, that explains it! Looking forward to seeing your content again
@@CHRISTPUNCHER18 thank you! looking forward to showing you more art too^^
Borderlands or the titanverse is all I desire PLEASE GAMESPOT PLEASE!
true, borderlands (especially 3) would be awesome
Though where do they start (and even stop) with Borderlands weapons though?
But definitely all for it, love Borderlands!
@@ALXBurnett Start with Dahl and Jakobs (most plausible). Torgue, Atlas, and maybe Vladof for future proofing. Finally Tediore, Maliwan, Hyperion, and COV for nearly implausible or questionable physics. Side note: I only run Dahl and Jakobs when I play lol. Instant Power and Accuracy over everything else.
@@gogetitgirl123 Always remember! If you need more than One Shot, you're not using a Jakob's!
Gotta do some of BL2's weapons too, what with them all being a mishmash of each company's parts, trying to fit them together...
And an honourable mention to that one image of a "Skewering Shredifier" (Shredifier with knife bayonet) whose spinigun barrel extends past the knife, rendering the blade useless...
I would like to see Jonathans reaction to the guns from Titanfall 2
@@bagel_5902 ah I'm not alone very good
At 7:30 in the m249 clip they are actually using explosive ammunition to destroy the door also in 8:15 I feel like the smg feels more similar to the m3a1 “grease gun”
I would love to see what Johnathans reaction would be to the titanfall 2 game. I believe weapons like the T-203 Thermite Launcher, Kraber .50-Cal Sniper, and Smart pistol MK6 would be a must feature for the video.
Yes!!! And I've always been curious about his take on the Flatline.
The alternator always struck me as an extraordinarily cool design, compact and potent, but I doubt the practicality.
A lot of those guns would be nonfunctional, because of the lack of bolt space. They also fire electrically
@@Duplicitousthoughtformentity that's my favorite smg to use in titanfall
Fun fact all the bullets are electrically activated and thus do not need a gas block, the rate of fire is also adjustable. The mastiff was made for breaching spaceships in zero g
really great video, and definitely wasn't expecting RUST!
though about the MP5 and other modern guns still holding after all those years post-apocalypse, it's because RUST isn't really post-apo, and in general, weapons like LR300, M249, etc are actually air dropped by planes (we don't know who give those to the players and such) alongside other supplies i believe
that's why the scientists roam around loot spawns and chinook spawn when activating locked creates, though as you said we don't know why just that it happens.
@@cheeseninja1115 definitely check out Shadowfrax's story theories on Rust, it makes a lot of sense given the information we have.
To be fair, in the past alpha and beta stages of the game's life(most of it), it was assumed and often suggested to be a post-apocalyptic setting, with few of those in-game signs suggesting otherwise, and airdrops were really just a mechanic inherited from the early alpha.
@@theartificer3456 ahhh that's a pretty good point, i hadn't thought of the earlier versions of the game, it's true that it had a more DayZ-lookalike feel to it
Hey Jonathan, the part where he shoots the arnored door down with the minimi, the player is using explosive rounds ´. it is pretty popular raiding mechaninc in the game. the rounds will flyv slow and have an awful bullet driop but they are quite fun and effective otherwise. :) awesome video of my favorite game of all time!
Bud
@@WuKuVex Bud
Bud
Bud
Bud
5:16 you were shooting at me?!?!?!?!??! 😂 what are the chances
I really want to see Receiver 2 and Killing Floor 2. Hell, you could get several videos from Killing Floor 2 alone.
would also like to see Receiver 2 reaction, hope they put it on the list
14:50 "You will be on your arse"
LoL 😂😂
Finally the most important entry to this series, eoka and waterpipe ftw
2:03 he's wrong. In rust it may be a steel tube but the player is hitting the hole in the barrel making negative pressure inside causing the powder to spark meaning that it can shoot different projectiles out of it
Would love to see what Johnathan thinks of sci-fi weapon designs, Titanfall/Apex, Halo and Advanced Warfare comes to mind (The IMR apparently being a weapon that 3D Prints its own munitions)
I'd really like to see what he thinks of Titanfall's "two guns in a trench coat trying to sneak into an R-rated movie" guns!
I hope they do and tell him that most of the guns are electrical too
@@WrathofViolet oh yeah, that is one aspect that wasn't mentioned in-game but was mentioned by one of the lead weapons designer of Titanfall.
@@SaladSneky Yeah, makes abominations like the Flatline and Double/Triple Take much more excusable
Half Life: Alyx!
Johnathan: *Talking about shovel AK*
Brandon Herrera: *Senses Shovel AK*
Honestly, if Jonathan made or even supervised a FPS game I'd play it forever.
I respect this man for how he said "wafer thin."
Much love to Jonathan but absolutely cheers to whoever it is that they get to play these games for the demonstration footage they show to him. I'm sure it's hours-worth of content but whoever plays these games for him to witness are absolute beasts and far better at them than I am for sure.
7:30 You do. It takes a little over to 300 rounds of explosive 5.56 to destroy that reinforced metal door.
It's a common raiding strategy since crafting powerful explosives is extremely resource intensive so making a ton of explosive bullets is normally cheaper.
Also a quick note on calibres. All of Rust's rifles fire 5.56mm, all of its pistol and SMGs fire 9mm, and all of its shotguns are in 12g.
Explo ammo is sadly not really viable after the nerf as a sar can shoot only a stack of it till it breaks and its really loud now, it used to be the best for solos but now its the worst, its mostly used to finish doors/walls to save a rocket
When he said "you need that depression to fill with powder"
..I felt that..
“And i took that personally”
Hey, I hope you are doing okay these days. I don't know what you are going through, but maybe professional help is the answer, or talking to a trusted friend about what you are going through. People care about you, even if it may not feel like it at times. Be safe, I wish you the best.
_bUt He SaId DePpReSsIoN_
fr though i hope everyone's doin fine
@@ThePoopmancer thank you, ThePoopmancer
ahh sweet sweet cocanium
I like that he has trigger discipline even with museum guns
Antique guns are actually more valuable when they're loaded (originally loaded in antique times). You must always assume every gun is always loaded.
I'd love to see what Jonathan thinks of the future semi-extrapolations from Titanfall/Apex
Killing floor 2 and payday2 have some great and unice weapons, and it whould be really cool to see Jonathan react to those
Payday 2 has weappn that people dont see everyday such as brother grimm,goliath,etc
@@Mi_tala yep. thats the reason i want him to react to payday 2. Killing floor 2 has some unice weapons to like the AF2011(a double 1911) and for example a quadbarrel shotgun/elephant rifle that whould be cool to see Jonathan`s reactions of
@@peppernwarming6226 snub nosed .50 cal sniper rifle.
@Blue Neon "AAAAAAAAAAAAAAAAAAAAAAAAA" - Dallas
@@janslavik5284 Pink RPG-7 with a power on/off button reticle
Cant wait for when they do Fallout 4 and he has to review the abomination of an "assault rifle"
That first gun is a perfect example of "if there's a will there's a way".
You'd be amazed at how many handmade firearms have been confiscated in prisons.
With the Shovel Assault rifle , would you reckon a person could learn its shooting pattern or would it be more accurate to be random . Asking for a friend
Having a bit of trouble with your recoil?
Hahahaha good one.
If its you behind it Oblivion. Just let probability do its thing. Dont even try.
Next vid: "Jonathan goes roof camping"
5:25 Eyyyy, neat, the LR 300. My favorite AR-derivative ever since Killzone 2 (it was the forend of the ISA's M82 AR), doesn't really show up too often.
that point where he's explaining shoulder recoil.... man if only I had seen this back when I was teaching kids to shoot, that's so brilliant.
"Firearm expert reacts to Rusts Guns"
Alec Baldwin: 👀
Oof
I love that the weapons are all jury-rigged from lack of parts, yet somehow they have functional Eotech's/Holosun's.
you have to find the holosight from certain crates or drops, but you are able to research and make them after acquiring said holosight.
well, holo sight and x8 are RARE to find, and x16 maginification scope is as rare as m249 to find or even rarer tho can be bough from npc towns
For the replacement butt of that gun, where the replacement was haphazardly taped on the side, I'd instead wrap the remainder of the old stock with some sort of tape to give it more stability for what I'm about to do to it, then drill a hole straight into the remaining butt from the back, so that I could screw in the pipe stock. I don't think it's ideal, but it's at least better than what we saw in the game.
7:28 actually thats called "explosive rounds" wich can be crafted with sulphur in the game. Thats not a regular riffle ammo
🤓👆
No matter how incorrect someone is, if you make eight grammar mistakes in the span of two sentences then you have officially lost
I'm surprised he hasn't reacted to *ANY* weapons from Generation Zero. That's something i'd love to see!
That would be cool
Well, this has gotten trending for an unexpected reason.
never mind, I was expecting a very different "Rust's Guns"
I think the gun pesented at 7:39 is most akin to the grease gun despite being open bolt and the improvised gun here being closed bolt and a few other minor details.
The small smg is supposed to modeled more closely to the to the grease gun. The plumbing rifle in 5.56 is feasable if the piping is doubled or tripled up. The pipe shotgun would work if it had a spring ejecter in the receiver, and a thick latch to lock the receiver and the stock together. I would be a good idea for the developers of RUST to make it so you can swap over and change the pipe shotgun into a single shot rifle.
I really liked this video. Instead of just hating the game, you really did do a fair assessment. Never played but I’m four years into watching it 🥰
Same. Never played but love to watch Welwyn and his mates dispensing rough justice to the scammers and the like.
I played a few years ago. Never got the weird recoil patterns at the time (the AK had a weird serpentine recoil pattern.) But then I am old and my reaction times are not what they used to be.
@@madmanmancuso4827 new recoil update makes ak easy to control
@@madmanmancuso4827 They changed the recoil and consolized the game
@@lightswitch2622 Yes and no. For a person that uses a large amount of mouse pad it is not to good. It seems like the update is for those that use small mouse movements a lot. My mouse is setup for lots of mouse movement = small cursor movements. It may be time to 'readjust' my game play. 😁
I would love your reaction to guns from game Enlisted ,its fist time i seen soo many Mosin and ppd variants and other unpopular wapons in videogames like VG 2, Mas 36 , Polish variant of BAR etc.
Who else is here because the YT algorithm mistook the game Rust for the movie of the same name where Alec Baldwin killed the cinematographer? Kinda embarrassing Team TH-cam...
even more embarrassing for team Rust
o/
I was thinking the same thing
no
this sums my current situation..
I would love to see a look at SYNTHETIK’s weapons, a wonderful mix of fictional weapons, real weapons, and realistic weaponry that I would love to see someone’s look at or at least what they think of some of the crazier firearms and variants
This is Jonathan Ferguson the keeper of firearms and artillery at the royal armouries museum in UK which houses a collection of thousands of iconic weapons from throughout the history
Hey that’s my line
@@IrregularDave Fancy seeing you here :)
@@JonathanFergusonRoyalArmouries I would love to see you do different guns in vr games such as Pavlov VR, Zero Caliber VR, Boneworks or Onward.
When he started talking about how keeping them in good enough shape to fire I just thought, "Man, if they can build a gun in a post-apocalyptic setting, they definitely can keep a gun in good shape."
Like some other people have mentioned, the game isn't set in a post apocalyptic world. It's just an island with few resources, and scientists/military bringing infrequent supplies
He had a point about the HK specifically, it's just really mechanically complex. You're not building one of those from scratch... but anyone willing to spend that much on a gun buys a few extra of the parts known to break or wear out.
Not plausible and daft is the perfect description of when I try and use the eoka lol
Insurgency sandstorm just added a really well implemented vector and a p90 with translucent magazine, and he didn’t cover a lot of interesting weapons mechanics, all in all would love to see a part 2!
You guys should do Post Scriptum, it’s like squad but based in WW2. It’s really good in terms of accuracy for weapons and has excellent sound design.
The improvised sniper rifle looks like a martini Henry that’s been modified to be bolt action and to have a longer bull barrel
The LR300 was a quite interesting design - the first AR15 with a side folding stock! It had NO buffer and tube in the stock, but rather a pair of recoil springs inside, with a drastically shortened bolt.
I just really wish the LR300 design was more widespread - I'd LOVE to have one! Plus, it would round out my STALKER collection.