Everything WRONG With The Guns In Fallout New Vegas (Pistols & SMGs)

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  • เผยแพร่เมื่อ 2 มิ.ย. 2024
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    DISCLAIMER: Bullets Don't Exist In Fallout. No pixels were hurt in the making of this film. My character has ketchup packets strapped to his chest.
    Fallout New Vegas has quite the interesting selection of weapons. some are pretty cool, but others are extremely cursed. In this series, I go over all the aspects that the developers got wrong about the firearms and compare them to their real life counterparts
    My Discord : / discord
    0:00 Intro
    0:52 General Issues
    2:31 9mm Pistol (Browning Hi-Power)
    3:26 45 Pistol (Colt M1911)
    4:25 A Light Shining In Darkness (Colt New Agent)
    5:32 12.7mm SMG (Failed FEV Experiment)
    7:07 12.7mm Pistol (Nerf Blaster)
    8:21 GET HYPED!
    9:46 9mm SMG (M3 Grease Gun)
    11:23 45 SMG (M1A1 Thompson)
    12:47 Laser RCW (Pew Pew Pew)
    13:56 22 SMG (American 180)
    15:53 22 Pistol (Ruger 22/45)
    16:52 5.56 Pistol (2019 Blaster)
    18:24 Police Pistol (Colt New Service)
    19:34 357 Magnum (Insert Big Iron Meme Here)
    20:52 Hunting Revolver (BIG F****** Revolver)
    #fallout
  • เกม

ความคิดเห็น • 2K

  • @ItsYaBoyBrandyBoy
    @ItsYaBoyBrandyBoy  11 หลายเดือนก่อน +220

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    • @OleDirtyMacSanchez
      @OleDirtyMacSanchez 11 หลายเดือนก่อน

      You fucked up. You said FACTS. Remember facts are bad, because 9 out of 10 times facts are truth and logic, and a certain type of people who have flagged your videos say facts are not allowed as it doesn't fit with any of the BULLSHIT NARRATIVES they lie through their teeth about.

    • @OleDirtyMacSanchez
      @OleDirtyMacSanchez 11 หลายเดือนก่อน

      The sights are an issue with both the 9mm and the .45 pistol. When I play New Vegas I don't use the on screen reticle, I like Iron Sights. The .22 Pistol has pretty decent Iron Sights.

    • @OleDirtyMacSanchez
      @OleDirtyMacSanchez 11 หลายเดือนก่อน +2

      A revolver can work with a rifle cartridge, but needs a design modification of a mechanism that pushes the cartridge up passed the bullet right up to the neck of the cartridge into the breach and pressure held like that every time the trigger starts to get pulled and then the mechanism lets go at the end of the trigger pull, cylinder turns and repeat. Downside I see is it potentially blowing up in the cylinder.

    • @4l3k31
      @4l3k31 11 หลายเดือนก่อน +1

      Pls mod list, I beg youuu

    • @somerandomguy8732
      @somerandomguy8732 11 หลายเดือนก่อน +2

      I know it’s due to limitations but they are still better than fo4’s 💀💀💀💀💀💀

  • @tobebruhed6017
    @tobebruhed6017 11 หลายเดือนก่อน +3170

    The real immersion is when you're 2 nautical miles away from your gun because your fov is 100000

    • @Finnishnat-conservativedot7126
      @Finnishnat-conservativedot7126 11 หลายเดือนก่อน +45

      Lmao

    • @maximilianoalcaraz7351
      @maximilianoalcaraz7351 11 หลายเดือนก่อน +179

      I want to believe is done on porpouse to show the gun as much as possible...I want to believe...

    • @AlqhemyA
      @AlqhemyA 10 หลายเดือนก่อน +83

      i see some people playing cod games at 10 million fov, like bro just play at 90, the ADS is a full scope zoom

    • @Chaos_Insurgency_Rep
      @Chaos_Insurgency_Rep 10 หลายเดือนก่อน

      You don't wanna see the stupid animations, so you move 59499385 lightyears away from that mfer

    • @jukebox0310
      @jukebox0310 9 หลายเดือนก่อน +33

      @@thesomewhatfantasticmrfox quake pro go crazy ong

  • @OlaftheGreat
    @OlaftheGreat 11 หลายเดือนก่อน +1142

    I think the "drum mag" on the laser rcw is actually a large cyclical capacitor bank, at least that's what I've interpreted it as for years now

    • @louissteyn6871
      @louissteyn6871 11 หลายเดือนก่อน +154

      RCW does stand for Rapid Capacitor Weapon, so you were right to assume that, I'm no expert but capacitors work by absorbing power and discharging it rapidly so my working theory is it loads charge from the cell into the capacitors similar to how a gatling gun loads bullets into its barrels to allow the fully automatic fire

    • @OlaftheGreat
      @OlaftheGreat 11 หลายเดือนก่อน +12

      @@louissteyn6871 That was my interpretation as well

    • @louissteyn6871
      @louissteyn6871 11 หลายเดือนก่อน +34

      @@OlaftheGreat at least you can justify the recoil as the result of whatever mechanism is used to rotate between the capacitors but I doubt it would be as extreme as shown in game

    • @Frank451Martin
      @Frank451Martin 10 หลายเดือนก่อน +54

      That’s funny part of the lore. What I remembered correctly, during the war in Alaska, a lot of American soldiers who were given energy weapons keep complaining to do the lack of recoil. So the military decided to add some kind of recoil device to their energy weapons as a form of a placebo so the soldiers stop whining.
      That’s what I remember on the why laser weapons have recoil.

    • @burningsinner1132
      @burningsinner1132 10 หลายเดือนก่อน +14

      The big circle things in the drum are actual capacitors, with their caps being exposed allowing malfunctioning capacitors to expand, saving the whole gun from being wrecked, hot-swapping the bad boys. The power pack feeds them all and they discharge one by one. That's why gun both produces rather agressive shooting sound and that's why it can shoot so fast.
      The real problem comes with the way ammo treated in 3d fallout universe. Original games were bundling ammo in small batches, with batteries acting like they are supposed to (One battery holding several charges, the rest of ammo had the excuse of being represented as literal bundles, clips or even whole ammo boxes) when transitioning to 3d, said batteries should have take Fallout 4's fusion core approach, allowing you to get different mileage with different equipment, with laser RCW being very effective (Because battery is not drained in short big sucks, rather getting steady slow drain).
      But same fallout 4 showed the problem with it: Partially spent fusion cores can absolutely clutter the inventory into oblivion. As a result, you have a world model of proper battery, but no battery shenanigans. It gets even worse from here, with all guns having different ammo count using same amount of batteries and it's indepedent of ammo per shot consumption. You get ECP (Which is meant to hold 60 "rounds" with one gun and get 60 shots with 1 shot per trigger pull. Then you get the gun that gets 30 ammo with ECP, and spends 15 per shot.
      Why not 60 and 30? Why not 60/20? Why not 60/10? Why it has to use exactly 15 and get 30 in reload from same batter that gives 60 when being proper?

  • @originalcontent9150
    @originalcontent9150 11 หลายเดือนก่อน +666

    So for the .223 pistol, in fallout 1 the original gun was a rifle that someone chopped down and was a unique weapon. In FO2 its said that the design was really popular so post war gun smith's began to make them.

    • @ZonaExcludo
      @ZonaExcludo 10 หลายเดือนก่อน +76

      I am surprised that he didn't mention the original .223 pistol when he covered that, as the reason why it is a nonsensical 5.56 pistol and not a laser. Though maybe he was hinting at that with the rating of 2.23 bottlecaps. As for the 12.7mm smg, others have pointed out that the Calico does the "sights on the magazine" meme. I think it is as bad an idea as it sounds though. Not that I've had the pleasure of shooting one, but I have read that reloading ruins your zero. Let's be real here tho, a Calico doesn't need to be zeroed, it's for magdumping that helical mag and then cursing loudly when it jams halfway through it. Also the bolt of the 12.7mm works just fine... When you're thinking with portals!

    • @TheSpellShell
      @TheSpellShell 6 หลายเดือนก่อน +4

      .22 Hornet is pretty much a bottleneck cartridges

    • @grimace4257
      @grimace4257 5 หลายเดือนก่อน

      @@TheSpellShell
      I wonder if the round indexes forward into the barrel as it cycles somehow like that nagant

    • @XaleManix
      @XaleManix หลายเดือนก่อน

      ​@@ZonaExcludoIan from Forgotten Weapons did a great series of videos about those mags. Sound tricky as heck to load properly, but when they are carefully and correctly prepared, they seem to do great?

  • @RiddleAnim
    @RiddleAnim 10 หลายเดือนก่อน +249

    About the Laser RCW; The RCW means Rotary Capacitor Weapon. The drum's a carousel of capacitors,which draw energy from the electron charge pack in the center. Whenever the circuit's closed and a capacitor passes the 12 o'clock position,it shoots. It's more of a Gatling laser than the Gatling Laser is.

    • @biotoxin6280
      @biotoxin6280 3 หลายเดือนก่อน +9

      Is this ever mentioned by anyone in game or is this from the older games or from a non game lore source I generally would like to know.

    • @RiddleAnim
      @RiddleAnim 3 หลายเดือนก่อน

      @@biotoxin6280 Josh Sawyer himself said it on the official Bethesda forums.

    • @markosofranic3905
      @markosofranic3905 วันที่ผ่านมา

      @@biotoxin6280 Game director of New Vegas Joshua Sawyer said this statement in a interview for the game.

  • @andresaltamirano7970
    @andresaltamirano7970 11 หลายเดือนก่อน +683

    I enjoy the 12.7 pistol because its an homage to the 14mm pistol in the original fallout games

    • @Aurum100
      @Aurum100 11 หลายเดือนก่อน +39

      Shame the mag doesn't load in the front like it should. :(

    • @lurkingedge
      @lurkingedge 11 หลายเดือนก่อน +23

      Isn't it described as a Sig Saur 14mm pistol rechambered to the more common 12.7 mm?

    • @Aurum100
      @Aurum100 11 หลายเดือนก่อน +9

      @@lurkingedge Even then loading in the grip looks odd the way its shaped.

    • @Availant
      @Availant 11 หลายเดือนก่อน +8

      New vegas classic weapons pack (complete with hitman's animation pack) has a super badass and fun 14mm pistol, along with some other great classic guns

    • @Gameprojordan
      @Gameprojordan 11 หลายเดือนก่อน +8

      ​​​​@@Aurum100 because it's not meant to load from the grip. The grip on the 12.7mm pistol is supposed to work like a revolver grip so it has a sharp bend to it making it impractical to load a magazine into. They just needed to reuse the regular pistol reload animation so had to force it to be loaded through the grip

  • @courier6960
    @courier6960 11 หลายเดือนก่อน +700

    For those looking for some of the specifics for the philosophy behind New Vegas’s weapon design, Joshua Sawyer has some great quotes surrounding the process of designing them that can be found on the fallout wiki under the fallout new Vegas weapon page. Effectively the process was aiming for semi-realistic aspects without getting too obsessed with the specifics and real life counterparts/comparisons/inspirations, while also having a mix of real guns, semi-real guns, and totally made up guns. So even though some of these guns (like the 12.7mm SMG) may seem cursed, many of its cursed aspects didn’t come from a place of total ignorance or anything like that.

    • @The6thMessenger
      @The6thMessenger 11 หลายเดือนก่อน +88

      Problem is that, so what if it's cursed? Does every game really need to be that copy-pastaed real life weapons done to death by every other game already? This is exactly why he forgone the Barrett for the Hecate -- yeah it's real life, but it's different. And that is what these weapons were supposed to be, different, creative. What BB and a lot of other modern-tactishit guns in Nexus are, uncreative uninspired copy-cats. Sure it's polished, professional, but imaginative and creative it ain't.
      FO4 Pipe Gun, Assault Rifle. and Combat Rifle might not make sense, is cursed and ugly, but hey it has character.

    • @SaintlyCrown501
      @SaintlyCrown501 11 หลายเดือนก่อน +36

      ​@@The6thMessengerIt may look unique but (and I don't mean to quote the lord Todd Howard) it still has to function and be believable to function as it does.

    • @SaintlyCrown501
      @SaintlyCrown501 11 หลายเดือนก่อน +3

      ​@@The6thMessengerA great example of this is The Alien Blaster. It still works kind of like a pistol but it's a alien weapon.

    • @The6thMessenger
      @The6thMessenger 11 หลายเดือนก่อน +45

      ​@@SaintlyCrown501Well, I believe that it can function. Ugly but it can.
      Problem with a lot of certain gun-snobs is that they only believe that it can, if it's following an existing weapon closely, rather of thinking how it can outside the box.
      Look at the other comments here theorycrafting how the 12.7mm SMG should work.
      The FO4 Assault Rifle can legit work, a side-mounted magazine has been done before, just look at FG42.
      The Pipe Gun looks ugly as hell, and the magazine isn't in line the barrel? Maybe a ramp inside the receivers?
      See the issue here really is largely the proportion issue, but the imagination and concept is there. But certain players are so entitled, so spoiled by COD and Battlefield, they can't think outside of the box.

    • @chadmann2724
      @chadmann2724 11 หลายเดือนก่อน +13

      your ignorance of the word ignorance's use is what's cursed

  • @lydiasteinebendiksen4269
    @lydiasteinebendiksen4269 11 หลายเดือนก่อน +274

    The 5.56 pistol is featured in the original fallout too, there it also uses rifle ammo, but the description sais that it's a rifle that has been carefully cut down and modified into pistol form. I believe the combination of the "rifle pistol" execution in fallout 1, and the origins of the model combined made the rifle revolver gun we see in NV which while weird, is a legacy I can respect.

    • @Kris-wo4pj
      @Kris-wo4pj 4 หลายเดือนก่อน +16

      its also an easter egg for deckard's gun in blade runner. it looks just like it. that was the whole point of that gun in fallout 1

    • @skeletonbuyingpealts7134
      @skeletonbuyingpealts7134 2 หลายเดือนก่อน +1

      The 5.56 is actually a clone of Irwin's custom .223, but perfected to be better as a sidearm

  • @Peterowsky
    @Peterowsky 11 หลายเดือนก่อน +50

    1:48 "I suppose your character is just an absolute Gigachad with shoulders of steel"
    He says, talking about the character who survived being shot in the head and buried.

  • @REALPEDROGAMEPLAYS
    @REALPEDROGAMEPLAYS 11 หลายเดือนก่อน +623

    The 12.7mm smg probably had the same mechanism as the Kriss vector did, with the apparatus behind the magazine taking force and reducing recoil. The gun probably has that mass on the bottom for the massive recoil bullet firing out of it

    • @zanemob1429
      @zanemob1429 11 หลายเดือนก่อน +39

      Thank you! I love it and all this slander is crazy. It looks awesome and is good/fun and satisfying to me. I love the reload animation!

    • @tzimiscelord8483
      @tzimiscelord8483 11 หลายเดือนก่อน +22

      I've always been a fan of it because it also looks like it'd be pretty solid for beating the shit out of somebody with that bottom bar

    • @naiveveg8447
      @naiveveg8447 11 หลายเดือนก่อน +6

      Too small but it would work if it was bigger

    • @REALPEDROGAMEPLAYS
      @REALPEDROGAMEPLAYS 11 หลายเดือนก่อน +3

      @@naiveveg8447 nyehehehehehehe

    • @yaboil7774
      @yaboil7774 11 หลายเดือนก่อน +1

      Yeah its a super V

  • @zipzapper0
    @zipzapper0 11 หลายเดือนก่อน +265

    I believe your fire rate cap complaint (9mm pistol) can be explained with the Traits you can choose at the start of the game. Trigger Discipline slows your shots by 20 percent, while Fast Shot quickens them by 20 percent. As an RPG first, and a shooter second, you aren't playing the fastest shot in Vegas without the Fast Shot trait, you're playing a more modest marksman.

    • @nicoyazawa6890
      @nicoyazawa6890 10 หลายเดือนก่อน +56

      @@SwordlessNinja As stated above, it's a Role Playing Game, a genre that originates in Pen and Paper Table Top RPGs. General RPG fan bases *want* character building that matters, I.E. They don't want their character to just be *good at everything* there is fun to be found in making a character who has specific strengths and weaknesses and that's what New Vegas is trying to give people. The fire Rate being tied to a trait being part of the system.

    • @SwordlessNinja
      @SwordlessNinja 10 หลายเดือนก่อน +7

      @@nicoyazawa6890 yeah your right

    • @GarrulousHerald
      @GarrulousHerald 10 หลายเดือนก่อน +4

      I don't know... I feel like that gives unnecessary restrictions and very few avenues to to actually fix the issue. By default always being a modest and slow shooting marksman, unless you take a specific trait with specific downsides which makes you less of a marksman to fix an issue with the gun just not feeling like a proper gun...
      If perhaps it was dictated by an extent with the agility special or the gun skill actually also affected recoil and/or fire-rate, then that would be more understandable. If your character had a low gun skill, there could be a variety of debuffs with guns, especially single-shot ones to the fire-rate. Automatic guns would likely not have fire-rate debuffs, but harsher accuracy debuffs with each consecutive shot. Both semi-auto and automatic guns could have higher pseudo-recoil as well, larger screen shake (since there is no real recoil) if skill requirements are not met.
      That being said, perhaps a better more realistic implementation could be if low on the gun skill, you can still fire the gun pretty fast, but the recoil or accuracy (Since there is no recoil in the game) suffers more with each consecutive shot, meaning there's a reason why you'd want to pace your shots. But you can still choose to shoot the gun as fast as realistically possible, maybe slightly or moderately less-so if lowly skilled because of a lack of trigger discipline, lack of trained muscle memory, and lack of ability to compose oneself when firing a firearm, so there definitely could also be a reason as to why some guns (particularly single-shot ones or manual action ones) might shoot slower.
      Whether it's the solution above or the one listed in the previous paragraph, I think both solve the issue much better than saying you can just fix it with a trait...
      While a gun being less accurate by shooting it fast doesn't make much real-world sense, I think that would be more acceptable to most player's standards of suspension of disbelief.
      I also found it really goofy that the two traits somehow also apply to automatic weapon. I think there's more realistic, yet still RPG-friendly ways of implementing stuff like that. I mean maybe there's a trait or perk that increases or decreases the fire-rate because you mod your weapons, if they really wanted to do something like that. Or you could mod each weapon individually and choose which ones to give that fire-rate boost + accuracy penalty or vice versa.
      But I don't like at all that this is relegated to a trait (not even a perk!) And that trait gives negatives on top of all that. And I certainly don't like the argument that it's some kind of workaround to a fundamental issue with the guns in the game, given how niche and skippable the trait is.

    • @Dmanrider
      @Dmanrider 10 หลายเดือนก่อน

      Nope the 9mm is still super slow and i pick wild wasteland and skilled

    • @zipzapper0
      @zipzapper0 10 หลายเดือนก่อน +17

      @@GarrulousHerald Honestly, asking a lot for a game that came out in 2011. If they were to actually release another Obsidian developed Fallout, maybe they could pull off more in depth combat systems. But really combat is treated as a vehicle for role-playing, rather than the main focus. Combat is the place for half of your perk options and traits to show their effects.
      Fallout 4 had better combat, at the cost of lacking in the role-playing, story, writing, and faction departments

  • @penguixyt3246
    @penguixyt3246 10 หลายเดือนก่อน +134

    I like these kinds of "everything wrong with x games guns" videos, where they give info that some may not know, while generally being lighthearted, one thing i've noticed being in the gun space all my life is that a lot of us (like sword nerds, military vehicle buffs, armour nerds etc) are way too serious about pointing out inaccuracies in games/books and forget that sometimes, its all just in good fun, rather than being malicious inaccuracies.

    • @reginadea2821
      @reginadea2821 4 หลายเดือนก่อน +11

      Jonathan Fergusson on GameSpot is the best at this sort of thing that I've seen so far, and I'm saying this as someone who doesn't know a single thing about guns. He obviously plays games and is perfectly happy accepting some errors, weirdness, or inaccuracies for gameplay, balancing, graphical, or animation reasons.

    • @TiomesTheOne
      @TiomesTheOne 4 หลายเดือนก่อน +3

      Can't agree more
      New Vegas sound and weapon design give the most safisfaction of all Fallout games, and even many FPS games
      Just give me a Dinner Bell or a Nuka Breaker and everything in my life will be fine

  • @RukaIXR
    @RukaIXR 10 หลายเดือนก่อน +86

    Bro, that sponsor actually feels illegal, or at least scummy, tf dude

    • @sdghtjsdcgs
      @sdghtjsdcgs 20 วันที่ผ่านมา +9

      So, true to form for this guy?

    • @pink-flower.
      @pink-flower. 7 วันที่ผ่านมา +1

      ​@@sdghtjsdcgs guh? what you talking about like this is genuinely a question

    • @WalnutSquatch
      @WalnutSquatch 2 วันที่ผ่านมา

      B-b-but... you _might_ get something you like!! _maybe_ ...!!

    • @warriormarshal9435
      @warriormarshal9435 วันที่ผ่านมา

      @@sdghtjsdcgsWhat?? You do realize the guy has different sponsors beside this. Beside, this is literally the first thing you say after 10 months has passed too lmfao. I get you seems to been new to the channel, but you can ignore the sponsor part and I tend to overlook the sponsors as accusing a gun reviewer of being scummy (which we don’t have any proof of) has no solid grounds anyway

  • @kellyalger2394
    @kellyalger2394 11 หลายเดือนก่อน +345

    The grease gun has a brace, which causes the 9mms to blow a lung out of the body. That's why the stock clips through your forearm.

    • @juh2445
      @juh2445 11 หลายเดือนก่อน +49

      Its easily the most deadly submachine assault gun, firing deadly armor piercing grenades

    • @curtisevans8413
      @curtisevans8413 11 หลายเดือนก่อน +28

      That grease gun has a brace on it which makes it a higher calibre. 9 is higher than .45 so it's true - Biden

    • @amadeusagripino6862
      @amadeusagripino6862 11 หลายเดือนก่อน +19

      Let's go Brandon

    • @adrian0o0
      @adrian0o0 10 หลายเดือนก่อน

      ​@@curtisevans8413"... there's no reason someone needs a weapon of war with 100 rounds..." Biden

    • @hectorgonzales448
      @hectorgonzales448 10 หลายเดือนก่อน +2

      Epic biden reference

  • @Cai_Mao
    @Cai_Mao 11 หลายเดือนก่อน +618

    At least the 12.7mm SMG looks better than the FO4 "assault rifle"

    • @PhongPilot0402
      @PhongPilot0402 11 หลายเดือนก่อน +11

      btw the 12.7mm SMG that resemble little bit of the 5.7 machine pistol variant, I forgot the name but it exists

    • @dice3738
      @dice3738 11 หลายเดือนก่อน +22

      ​@@PhongPilot0402the gun it's partially based on is the FN P90, a PDW

    • @wod5203
      @wod5203 11 หลายเดือนก่อน +19

      A Leper's skin looks better than the FO4 'assault rifle' after it was dragged behind a car for five miles and crashed into by a fuel truck that split and leaked fuel and then burst into flames on top of the leper .. but does that make it any less tragic?

    • @WolfHreda
      @WolfHreda 11 หลายเดือนก่อน +18

      It does and doesn't. The "assault rifle" in FO4 is a decent recreation of the Lewis machine gun, but that makes it very obviously _not_ an assault rifle. Meanwhile, the 12.7mm SMG is a grossly malformed monstrosity that dishonors the lineage of the P90 and probably the nail gun it had a weekend fling with.

    • @tekken.universal2343
      @tekken.universal2343 11 หลายเดือนก่อน +3

      Assault vacuum

  • @bigbosso5604
    @bigbosso5604 8 หลายเดือนก่อน +99

    There are a few revolvers that use bottle neck rounds. They make the BFR in 30-30. You can have the chamber taper down with the brass and it can even be used as headspace. The reason you dont see it too often is because sometimes there can be expansion leagth wise om the brass after fired and that may cause a push between the breech of the window and the shoulder of the chamber

    • @anotherrandomtexan25
      @anotherrandomtexan25 6 หลายเดือนก่อน +5

      There have also been a few double action revolvers from s&w and Taurus that use bottle necked cartridges

  • @Eric-vs2he
    @Eric-vs2he 11 หลายเดือนก่อน +50

    About the 5.56 pistol, there are many homemade revolver in Indonesia and the Philippines that shoots 5.56 and runs somewhat fine

    • @rifleshooterchannel208
      @rifleshooterchannel208 9 หลายเดือนก่อน +6

      Not to mention the S&W made several revolvers chambered in .256 Jet

    • @frogman6346
      @frogman6346 7 หลายเดือนก่อน +1

      There's also the 5.7 which is a bottlenecked pistol round as well.

    • @rifleshooterchannel208
      @rifleshooterchannel208 7 หลายเดือนก่อน +2

      @@frogman6346Are there any 5.7x28 revolvers? Seems like that would actually be kind of neat.

    • @frogman6346
      @frogman6346 7 หลายเดือนก่อน +2

      @@rifleshooterchannel208 not that I know of. I haven't really thought of that. I don't see why it can't be done. That'd be pretty slick.

    • @drugzent5889
      @drugzent5889 5 หลายเดือนก่อน

      whoa, you should tell me more about these, they banned guns in indonesia, only .22 and 9mm rubberized allowed there

  • @1111Tactical
    @1111Tactical 11 หลายเดือนก่อน +179

    I'd like to think Fallout's '12.7mm' round is something like .50 GI, not .50 AE like in a desert eagle.
    If you have ever fired, it's slightly more recoil than a .45 and isn't an unusually long pistol round. So it could work in an SMG, even one without a stock, and it could fit in that P90 type magazine

    • @me_smort5279
      @me_smort5279 11 หลายเดือนก่อน +14

      man you're a gun nerd, kinda like me.

    • @George_Rakkas
      @George_Rakkas 11 หลายเดือนก่อน +1

      Only .50AE would fit in a p90 magazine, technicaly is like 10mm larger than what the p90 mag takes but hey, close ienoughh

    • @simons1120
      @simons1120 11 หลายเดือนก่อน

      Exactly this.

    • @mattrobson3603
      @mattrobson3603 11 หลายเดือนก่อน +12

      If that were the case, it wouldn't do magnum-level damage. It's definitely supposed to be more along the lines of .50AE, it's just that the designs for the guns that use it are ass.

    • @simons1120
      @simons1120 11 หลายเดือนก่อน +9

      @@mattrobson3603
      Base Damage per Shot
      (Damage per Shot with related perks)
      .45 Auto Submachine Gun, aka Thompson
      26 (37,4)
      12,7mm Submachine Gun
      36 (42,8)
      So youre saying that this is definitely Magnum-level damage and can't possibly be .50 GI?
      I'm not buying it.
      I don't necessarily agree with the gun design either, but there's no sense in bad-mouthing something when there's reasonable explainations for it.

  • @dm8.
    @dm8. 11 หลายเดือนก่อน +124

    >complains about speedy reloads
    >agility 10
    >fast reload perk
    mf when they pick skills to reload fast, and then complains about the reload being fast

    • @gabrielfmm5465
      @gabrielfmm5465 11 หลายเดือนก่อน +1

      how do you know? i didn't saw it.

    • @temxasred3086
      @temxasred3086 11 หลายเดือนก่อน +17

      @@gabrielfmm5465 I have over 50 hours in this game and in almost all of my playthroughs I put 8-9 points in agility. Even without the fast reload perk my character reloads the .357 at about the same speed as in the video

    • @slymarbo6324
      @slymarbo6324 11 หลายเดือนก่อน +26

      It makes me think this whole video is just a shitpost. No way that was intentional right?

    • @calebbarnhouse496
      @calebbarnhouse496 11 หลายเดือนก่อน +7

      Dude took the Thompson and called the game unrealistic because it didn't act like the model of Thompson he said it was

    • @DJWeapon8
      @DJWeapon8 11 หลายเดือนก่อน +15

      ​@@calebbarnhouse496seriously.
      A lot of the jank can be explained by being postwar reproductions.
      People need to remember that Fallout takes place 80 to 210 years after the nuclear apocalypse of 2077.

  • @lmno567
    @lmno567 10 หลายเดือนก่อน +32

    6:57 to be fair, the Calico 9mm submachine gun did have the rear sights on the magazine and maybe that big chunk in the middle contains recoil mitigation parts.

    • @ItsVitaminDemi
      @ItsVitaminDemi 7 วันที่ผ่านมา +2

      Also to be fair, the Calico is almost as cursed as the 12.7 smg itself.

  • @LordofSorrow7
    @LordofSorrow7 11 หลายเดือนก่อน +24

    Yeah, Josh said that the Police Pistol was "loosely" (according to fandom) based on the Colt Police Positive, which is the successor of the New Police, but the design is really really close, I think the Police Positive has its barrel shorter than the New Police, but not sure.

  • @Mortyyyy01
    @Mortyyyy01 11 หลายเดือนก่อน +347

    me when the spin off game with an incredibly short dev cycle didn't rework the engine's animation system

    • @tobebruhed6017
      @tobebruhed6017 11 หลายเดือนก่อน +46

      THERE ARE NO MAG TAPPING >:((((

    • @guerillagorilla4423
      @guerillagorilla4423 11 หลายเดือนก่อน +16

      @@tobebruhed6017 "Sori for bed england"

    • @mateuszkowalewski4303
      @mateuszkowalewski4303 11 หลายเดือนก่อน +38

      Still not as bad as Fallout 4

    • @terrydavis5924
      @terrydavis5924 11 หลายเดือนก่อน +25

      It's not like Obsidian was going to build a new engine for Bethesda, for working with what they had I'd say they improved the gunplay a lot. The attention to different bullets and reloading is still something other games barely mimic.

    • @user-jr3zr2mp9c
      @user-jr3zr2mp9c 10 หลายเดือนก่อน +18

      ​​@@MojaveWinternv fans only talk about fnv. Until you mention something bad about fnv, suddenly their heads fill up with fo4

  • @Courier-Six
    @Courier-Six 11 หลายเดือนก่อน +92

    So with the .357 magnum, the half cock and cylinder turning, the .357 is based off the Ruger Vaquero so it isn't incorrect. The vaquero has a Transfer Bar system so the hammer doesn't need to go to half cock and the Ruger's cylinder can rotate clockwise or counter clockwise for loading as the locking lug is disengaged when the loading gate is opened

    • @SarumanOrthanc
      @SarumanOrthanc 10 หลายเดือนก่อน +8

      This. I bought a Ruger Wrangler and was confused that it didn't have a half-cock at all. Asked the clerk how it was supposed to be reloaded and they showed me that the loading gate was all you had to open.

  • @BrokenLocke
    @BrokenLocke 11 หลายเดือนก่อน +29

    About the 12.7 SMG, I would imagine that the box on the underside that looks like a magwell is more like a counter weight (like the mentioned Kriss Vector) and the frame is also there to add weight. It shoots a .50 equivalent, so I would guess you need it to stay on target since it has no stock.

    • @user-un5xj1wl6p
      @user-un5xj1wl6p 5 หลายเดือนก่อน +2

      Idk about y'all but I prefer a stock to attaching a dumbell on my fulauto ar...

    • @bluscout1857
      @bluscout1857 4 หลายเดือนก่อน

      Ngl personally i feel like it would be something that would be in 40K lol

  • @toffee3944
    @toffee3944 10 หลายเดือนก่อน +5

    The 'Bubba'd 180' at 14:46 is actually a Yugoslavian MGV-176 Submachinegun.

  • @analligatorwithinternetacc6969
    @analligatorwithinternetacc6969 11 หลายเดือนก่อน +115

    I have a fun theory about the 12.7 smg that it was commissioned by security companies, so that they could say they were only using SMGs (likely to work with gun laws) while still having the firepower of a rifle

    • @andreivaldez2929
      @andreivaldez2929 10 หลายเดือนก่อน +8

      I haven't played any Fallout game but was there any reason security companies wouldn't be allowed to use rifles? I mean like actual, canonical reason and not speculation.

    • @ryszakowy
      @ryszakowy 8 หลายเดือนก่อน +4

      @@andreivaldez2929not really
      unless bethesda ruined the lore even more

    • @Fuzz82
      @Fuzz82 7 หลายเดือนก่อน +13

      I think it is a small nod to the Bolter Gun from Warhammer 40:000. Meant to be used by super soldiers in power armor. And a very high recoil smg meant to be used by soldiers in power armor would fit in Fallout.

    • @retrodarktrooper6372
      @retrodarktrooper6372 7 หลายเดือนก่อน

      I like this idea. Maybe the feds were forcibly buying back all the rifles for use by reservists putting down civil unrest, and companies subverted this by getting the "Not-A-Rifle" for their security

    • @Dutchy4564
      @Dutchy4564 6 หลายเดือนก่อน +1

      ​@@Fuzz82that's why you have to use it with explosive ammo

  • @patrickbertram6801
    @patrickbertram6801 11 หลายเดือนก่อน +425

    The 12.7mm pistol is based off of the Whitney wolverine; a very unique looking 22. Pistol from the 60's. It has the kind of retro futuristic type structure that matches the fallout esthetic imo.

    • @SwordlessNinja
      @SwordlessNinja 10 หลายเดือนก่อน +44

      thats kinda hard to believe since they look nothing alike. 12.7mm looks like the blade runner gun and the whitney wolverine looks like a star trek phaser. VERY different aesthetics.

    • @SmittyWJManJensen
      @SmittyWJManJensen 10 หลายเดือนก่อน +13

      Retro futuristic =/= goofy ahh gun
      Don't hate on me, I actually like the design, but it still looks silly goofy.

    • @BIadelores
      @BIadelores 9 หลายเดือนก่อน

      It looks more like a very odd Rudiger than anything I'd call retro futuristic

    • @fckgooogle1000x
      @fckgooogle1000x 8 หลายเดือนก่อน +3

      It looks closer to a Hammerli 280 albeit if it was extremely thicker. I think that's where FO1/FO2's 14mm model got its inspiration from in regards to the box magazine located ahead of the pistol's grip

    • @thatopendiffdude9109
      @thatopendiffdude9109 6 หลายเดือนก่อน

      ​@@fckgooogle1000xHämmerli

  • @Minutemenofficial2
    @Minutemenofficial2 10 หลายเดือนก่อน +5

    16:05 “we fire the whole bullet, that’s 65 percent more bullet, per bullet”

  • @mairaineplayzgames2205
    @mairaineplayzgames2205 7 หลายเดือนก่อน +6

    9:37 oh boy! over prices lootboxes without a game! what wil they think of next to get people addicted to gambling?!

  • @pajamapantsjack5874
    @pajamapantsjack5874 11 หลายเดือนก่อน +181

    I always liked how the ar-15’s ditched the charging handle we know, giving it one attached to the bolt. feels like a natural thing for an alt history game to do
    *but*
    It still has the forward assist, which you don’t need if there’s a charging handle on the bolt, you wouldn’t need to push the forward assist, just push the bolt forward!

    • @DickPenisecki
      @DickPenisecki 11 หลายเดือนก่อน +1

      It assists forward, it's not hard to understand

    • @huyang7734
      @huyang7734 11 หลายเดือนก่อน +14

      The Gun runners based the design on old schematics so that must be a left over detail that survive the simplification process.

    • @RandomLombax37
      @RandomLombax37 11 หลายเดือนก่อน +2

      Most guns in fact the vast overwhelming majority do not have the charging handle on the bolt. the only ones that do are usually semi auto shotguns almost exclusively.

    • @RandomLombax37
      @RandomLombax37 11 หลายเดือนก่อน +1

      If you want to play technicalities they are usually indirectly attached to the bolt usually by the gas system. Just about the only two guns I can remember that would be that way are the galil and AK which basically is the same gun anyway.

    • @pajamapantsjack5874
      @pajamapantsjack5874 11 หลายเดือนก่อน +4

      @@RandomLombax37 true, most have non reciprocating ones, but here the charging handle is on the bolt like an ak, which the forward assist does what punching the charging handle forward does on an ak, so having both would be superfluous.

  • @ItsYaBoyBrandyBoy
    @ItsYaBoyBrandyBoy  11 หลายเดือนก่อน +299

    One thing I forgot about the American 180 is that the magazine spins when firing. In-game, it doesn't spin. literally unplayable
    Edit: More things I should mention
    -The hunting revolver's hammer doesn't move when firing. I'm uninstalling
    -The safety on the browning hi-power can be used to lock the slide back, but that's only if the user manually does so. It's only ever done for disassembly of the weapon. The safety does not automatically lock the slide when the magazine runs dry, that's what the slide stop does. Pressing down on the safety does indeed put it into fire mode, but obviously if you press down on the safety during a dry reload, the slide won't close, so the gun would not be able to fire.
    -The 12.7mm does not have enough space for the bolt to function. The recoil negation system from the vector would not be able to function either, since it's so far away from where the rounds are being fired. That's why i said the internals must look like jumbled spaghetti.
    -The 12.7mm pistol has a curved handle like a revovler. the magazine wouldn't be able to feed rounds properly, or if it does, it's extremely unconventional and overly complicated
    -There are some examples of revolvers using bottlenecked rounds in real life. The cylinders are shaped to fit the rounds properly. They are exceedingly rare though because they're more complicated to make and not really worth the hassle.

    • @Neeb-tt9hn
      @Neeb-tt9hn 11 หลายเดือนก่อน +6

      But spinning cool

    • @DickPenisecki
      @DickPenisecki 11 หลายเดือนก่อน

      No speen? No thanks.

    • @bhart3321
      @bhart3321 11 หลายเดือนก่อน +3

      The best .50 pistol is any mod that replaces it with a Deagle. My personal favorite is Big O, a highly customized & stunning two tone with filigree etched all over the weapon & you get it at your grave in Goodsprings.

    • @somerandomguy8732
      @somerandomguy8732 11 หลายเดือนก่อน

      It’s a whole DP-27

    • @danpaz9485
      @danpaz9485 11 หลายเดือนก่อน +9

      One thing to note when reviewing guns in Fallout new vegas, do NOT use mods that change alot of the game including the visuals, the player model and animations, because sometimes mods can break things not intended by the devs plus its modified content so of course you might notice some stuff thats off, please don't make the same mistake like Oxhorn, who claimed that Obsidian shamelessly reused assets everywhere without care, for example with the sunset sarsaparilla company folder that said BOS on it (In his video about the story of the company), which was actually modified with one of the mods he was using at the time and is not in the vanilla game. Source: I have almost 560 hours in Fallout new vegas and thats without mods.

  • @jonnycarcano
    @jonnycarcano 9 หลายเดือนก่อน +3

    6:14 The rear sight being on the magazine, believe it or not, has been done in real life, with the Calico M100, best known for its use in Spaceballs.

  • @Headywon
    @Headywon 6 หลายเดือนก่อน +5

    5:35 this is clearly supposed to be a nod to the Boltgun from 40K lol

  • @bennyfromfalloutnewvegas7985
    @bennyfromfalloutnewvegas7985 11 หลายเดือนก่อน +203

    I think the point of the RCW is that it was made by manufacturers post war, and my theory is that they built the RCW off of the Thompson build, which is the reason the gun has drum mag even though the gun is reloaded via cell

    • @DickPenisecki
      @DickPenisecki 11 หลายเดือนก่อน

      I heard somewhere that it was specifically made to look like a Thompson for marketability, and that the capacitor "drum" is supposed to spin

    • @The_outlaw84
      @The_outlaw84 11 หลายเดือนก่อน +22

      That is also the cannon reason for recoil it was made to have recoil for soldiers who were used to having recoil

    • @dylfai
      @dylfai 11 หลายเดือนก่อน +22

      Tbh I think the drum on the RCW probably has some use that isn’t shown in the game, like a system inside it makes the weapon fire. I probably sound really dumb but I’m just thinking of stuff.

    • @mst3kguy754
      @mst3kguy754 11 หลายเดือนก่อน +19

      @@dylfai But your are right. The "drum" holds a series of capacitors( don`t know if it is the correct termn, i am no native englishspeaker). Basically they each hold the energy for 1 single shot and are charged and discharged contiously, one after the other. This allows the very high rate of fire in this smal package.

    • @littlekeg03
      @littlekeg03 11 หลายเดือนก่อน +8

      it's actuality a pre war prototype, it's the first automatic laser rifle

  • @dexexmachinatu4151
    @dexexmachinatu4151 11 หลายเดือนก่อน +83

    6:12 Calico does with their guns, they also have the top feeding thing and a magwell looking thing in front of the trigger which acts as the ejection port

    • @lazwardazure716
      @lazwardazure716 11 หลายเดือนก่อน +9

      Was looking for this one I recall a weapon that does that IRL

    • @mephestys2995
      @mephestys2995 11 หลายเดือนก่อน +12

      Was going to leave a comment much like this if someone else hadn't pointed it out. Calico and their weird cylinder mags.

  • @rotemlv
    @rotemlv 10 หลายเดือนก่อน +4

    17:46
    The Taurus Raging Bull had a bottlenecked cartridge variant in the 218 Bee. Taurus also was planning a 223 variant around the late 2000's (if I know correctly). There are also revolvers in 30-30, another necked round.
    Besides, what's to whoring stop the designers from filling the neck area to the sides of the cartridge inside the chamber, not allowing any escape for pressure?

  • @McGriddle69
    @McGriddle69 11 หลายเดือนก่อน +9

    I’m surprised you didn’t mention the little fact that the slide doesn’t lock back on empty with the 9mm and when you reload and magically shoots backward without your character pulling it back.

  • @dantheevilmanthe16th
    @dantheevilmanthe16th 11 หลายเดือนก่อน +17

    “Who puts iron sights on a magazine”
    Calico in the back not saying anything

  • @benpaul7923
    @benpaul7923 11 หลายเดือนก่อน +22

    the .357 magnum revolver is primarily based on the Ruger Vaquero. the cylinder of the vaquero can be moved in both directions and the hammer doesn't need to be half pulled in order to do so

  • @Just_Adrian_
    @Just_Adrian_ หลายเดือนก่อน +2

    The reason why a lot of the guns lack polish and so on is because they had to make this game in way too little time and its incredible this game turned out this good

  • @rifleshooterchannel208
    @rifleshooterchannel208 9 หลายเดือนก่อน +2

    17:55 S&W chambered several revolvers in .256 Jet, which has a much more severe shoulder than 5.56 so it’s not really a big deal for it to work.
    Plus right now you can go out and buy at least a half dozen different revolver models chambered in .17 HMR.

  • @thelittledeadguy5901
    @thelittledeadguy5901 11 หลายเดือนก่อน +34

    17:35 this only applies if the slots are bored/drilled all the way through.
    You could make a revolver cylinder that takes virtually any cartridge by for example mold casting it.

    • @dkettley3457
      @dkettley3457 10 หลายเดือนก่อน +8

      I was so confused by him here. Like does he not know that chamber reamers are a thing?

    • @Knirin
      @Knirin 6 หลายเดือนก่อน +1

      I was about to point that out.

    • @mikeg5238
      @mikeg5238 3 หลายเดือนก่อน +1

      its not reamed in the game though so the argument still makes sense honestly

  • @bhart3321
    @bhart3321 11 หลายเดือนก่อน +8

    Can't be a Colt SAA as they were never chambered for .357 mag. It wasn't developed until the 30s long after the SAA was discontinued. It's most likely some clone like a Ruger Vaquero or Pietta Cattleman which which also explains the animations as the Vaquero doesn't need to be cocked to spin the cylinder.

    • @lentlemenproductions770
      @lentlemenproductions770 11 หลายเดือนก่อน

      Fallout is set in alternate future-history, however, so there may be such a thing as a .357 Single Action Army (also irl production basically just took a 15ish year break when Ww2 started, as I recall). Personally I imagine the Single Action Army in game is a stand-in for the variety of different brands, original and cloned, that make up the industry standard in 2077.

  • @dELTA13579111315
    @dELTA13579111315 9 หลายเดือนก่อน +3

    While I don't have any real doubts about it being hitscan, there certainly is bullet travel time, at least in some instances. Just yesterday I cleared out quarry junction using two shotguns, Dinner Bell and a lever action, and used mostly slugs to hit the deathclaws from a distance. There was a noticeable delay between firing and seeing the health meter decrease, not long but a very perceivable amount of time

  • @Suraii
    @Suraii 10 หลายเดือนก่อน +4

    In regards to the 5.56 pistol, the game came out in 2010 the movie you are reffering to came out in 2019, so it's not from that movie.
    It's from the original Blade Runner movie, which was released in 1982.

    • @emersonpage5384
      @emersonpage5384 5 วันที่ผ่านมา

      Blade Runner is set in 2019

  • @Thereisnogreatersword
    @Thereisnogreatersword 11 หลายเดือนก่อน +79

    the 12.7mm smg is more like a boltgun than an actual smg lmao

    • @shcdemolisher
      @shcdemolisher 11 หลายเดือนก่อน +1

      I was gonna say it does look more Warhammer then Fallout!

  • @vladdracula2643
    @vladdracula2643 11 หลายเดือนก่อน +25

    It seems to me that the "drum mag" on the RCW is maybe holding something like capacitors along with the fusion mag and/or some other thing used to regulate the amount of energy being used

    • @DIEGhostfish
      @DIEGhostfish 10 หลายเดือนก่อน +1

      Yeah, power amplifiers or something

  • @Pattamatt1998
    @Pattamatt1998 11 หลายเดือนก่อน +4

    The 12.7mm Pistol bears some resemblance to the Whitney Wolverine, a really unique looking .22 LR pistol from the 50s. Not a 1-to-1, but the charging handle and some of the lines are fairly similar.

  • @_hanz73
    @_hanz73 11 หลายเดือนก่อน +3

    12:34 Honestly this could summarize the whole game, it could have been perfect but it lacks polished

  • @DoomDude69420
    @DoomDude69420 11 หลายเดือนก่อน +14

    The 12.7 mm pistol is actually based off of a pistol from a movie. I forgot what the movie is but if you look at the movie gun and then the gun in the game it’s a one to one copy and the unique variant the little devil I’m pretty sure is also a reference to the movie I don’t know for sure though because I don’t remember the movie.

    • @Savra
      @Savra 11 หลายเดือนก่อน +3

      Blade Runner is the movie.

    • @DoomDude69420
      @DoomDude69420 11 หลายเดือนก่อน +5

      @@Savra that’s the .223 pistol.

    • @absolutezero6423
      @absolutezero6423 10 หลายเดือนก่อน +1

      @@Savra Finally. Omfg. I thought I was the only who watched this video that has seen that cinematic masterpiece.

  • @volatile_gaming9475
    @volatile_gaming9475 11 หลายเดือนก่อน +8

    "Who puts a rear sight on a mag ?" the answer to that is kel tech.

    • @bhart3321
      @bhart3321 11 หลายเดือนก่อน

      Yeah Keltec are weird company. They have some legitimately great designs (KSG, 5.7 PCC) but most are just kinda crap.

  • @dipstrip
    @dipstrip 9 หลายเดือนก่อน +2

    18:08 though deformation is always a problem in revolvers without an extractor mechanism, I mean if the cylinder could be designed to take the pressure there’s no reason the chamber couldn’t be machined to fit the cartridge shape, the barrel and forcing cone is bullet sized, and the shoulder would mitigate the problem of the exact opposite of what you said, revolver cartridges need a rim because they’re typically regular cylinders and would fall through otherwise, it’s a whole extra mechanism to chamber any “auto” cartridge in a revolver

  • @fckgooogle1000x
    @fckgooogle1000x 8 หลายเดือนก่อน +1

    Some counterpoints/criticisms:
    The Grease Gun is fired one handed because all of the weapon holding animations in NV are reused from FO3 assets. That's why the hand posing for two-handed pistol grip guns, heavy weapons, one-handed compact arms and two-handed rifle/curved-grip arms are the exact same for those weapon types.
    Historical firearms in the FO games are most likely pre-War reproductions, such as the Thompson, with Joshua Graham telling the player that the White Legs mostly got their Thompsons from a broken-into pre-War armoury. Also, the game's director did say that it's not an exact replica and it's so not far off for reproduction arms manufacturers to have changed features which could explain the SMG's drum mag compatibility and the Cutts compensator meant for pre-M1/M1A1 models.
    In-lore, the Laser RCW is probably a pre-War design supposed to look like a stylized Thompson only to draw firearms enthusiasts to laser arms. Design-wise, it's in the game only for visual coolness, and probably to have a Thompson in base game w/o the seperate .45 ACP ammo. The "drum" in the RCW is visually implied to have a part in its functionality as an energy weapon also because the one mod it takes is attached to the drum area.
    The Hunting Revolver and the way it was designed is probably the Fallout universe's equivalent of our world's .500 Magnum revolvers, which other than the novelty is often used for hunting. It doesn't seem like a direct replica of the BFR.

  • @Zack-gk1bt
    @Zack-gk1bt 11 หลายเดือนก่อน +9

    It should be noted that the 12.7 mm pistol is an altered version of the 14 mm pistol from Fallout 2(and maybe 1, I haven't played far enough into it to find out) In Fallout 2 it had magazine loaded underneath the barrel rather than into the pistol grip like the 12.7. I actually like the 12.7 mm weapons especially the pistol, it's a giant oversized hand cannon and I love it. The little devil unique with hollow point rounds does so much damage that it bypasses the DT of any enemy even after it had been tripled by the hollow point modifier

    • @Rosswellorbust
      @Rosswellorbust 11 หลายเดือนก่อน +2

      The funniest part is that Bethesda got the reload right for that gun when they brought it back as the crusader pistol for Fallout 76.

    • @Zack-gk1bt
      @Zack-gk1bt 11 หลายเดือนก่อน +2

      I forgot to add this earlier, but both of these pistols were made by Sig Sauer in this alternate timeline

    • @riclate2013
      @riclate2013 11 หลายเดือนก่อน

      The only downside was that the spread was terrible

  • @regular_tank104
    @regular_tank104 11 หลายเดือนก่อน +10

    I started new vegas when I was like 12, and "That Gun" was the first unique weapon I got in the game. So it holds a very special place in my heart.
    That said I think it would have been cooler if the gave it the RCW treatment and turned into some kinda cool-ass laser revolver.

    • @courier6402
      @courier6402 10 หลายเดือนก่อน +3

      I I'm remembering correctly it supposed to a reference to the one of the pistols in blade runner.

    • @UnknownGamer40464
      @UnknownGamer40464 6 หลายเดือนก่อน

      I'd rather they make the defenders into revolvers then.
      Don't dare take my favorite gun from me.

  • @BreakdancePeach
    @BreakdancePeach 9 หลายเดือนก่อน +1

    For the 12.7mm SMG, you know what idea instantly made me go from disliking it to liking it? It's pretending that it was designed for power armor specifically, as a sidearm. It's like an ultramarine's bolt pistol.
    In fact, I just wish there were power-armor dedicated weapon platforms, things you need to be kitted up or at 10 STR to use, like a handheld M2A1. Full auto .50 BMG :o

  • @Ijustlikedestiny
    @Ijustlikedestiny 11 หลายเดือนก่อน +13

    Maybe the fallout new Vegas guns were the gun facts we made along the way

  • @therealevilmudbug
    @therealevilmudbug 11 หลายเดือนก่อน +15

    Laser Rifles were set to have simulated recoil to make sure soldiers who were used to normal guns could use them in the Fallout universe

    • @oaktree149
      @oaktree149 7 หลายเดือนก่อน +3

      This makes zero sense, why would they nerf their own gun.

    • @therealevilmudbug
      @therealevilmudbug 7 หลายเดือนก่อน +2

      @@oaktree149 They did this so they didn't have to train a soldier for two different types of weapon, only one

    • @oaktree149
      @oaktree149 7 หลายเดือนก่อน +2

      @@therealevilmudbug They still do though. A laser gun is not even going to be remotely the same to operate as a conventional gun, even with recoil.

    • @kiwi3085
      @kiwi3085 5 หลายเดือนก่อน +6

      @@oaktree149 The same reason vacuums are still made loud despite the fact they can make them quiet, or cars having microphones and speakers so the engine sounds louder inside the car than it usually would, or loading bars being present despite them not actually being accurate to how much a program has loaded. Feedback is a huge part of design, so while theoretically you could optimize all these things, people are going to complain if you do, like for example making a powerful gun with no recoil.

    • @oaktree149
      @oaktree149 5 หลายเดือนก่อน

      @@kiwi3085 None of those examples are life and death. This is a to the death scenario, where the recoil would be the difference between living and dying.

  • @trashbagandrew
    @trashbagandrew 2 วันที่ผ่านมา

    I never even realized some of the issues, like no partial reload, but now that you’ve pointed them out they’re hard to ignore lol

  • @legionedgegaming7803
    @legionedgegaming7803 10 หลายเดือนก่อน +5

    For the 12.7 Pistol, I believe they could have taken inspiration from the Whitney Wolverine .22 "Atomic Age" pistol. There's even a tacticool version that looks closer to the in game model. Thoughts on that?

  • @EEEIl
    @EEEIl 11 หลายเดือนก่อน +8

    Fun fact: if you pay attention to the model of the 10 millimeter pistol in fallout 3 you’ll notice that it looks like a mix between the desert eagle and usp 45 just heavily modified with a makeshift barrel( if you have and disagreements with this just tell me as i have not played fallout 3 yet)

  • @axelwancke5260
    @axelwancke5260 11 หลายเดือนก่อน +8

    the 12,7 mm smg probably is meant to use a downward recoiling bolt much like the kriss vector to mitigate recoils seeing as 12,7 would be a pretty hefty pistol round.
    the fact the magazine is on top wouldn't be much of an issue seeing as the bolt still has some rearward travel before recoiling down.
    someone may have pointed it out but the rear sight on top of the magazine is not unheard of seeing as both the calico rifle and pistol had that so probably borrowed from there.

    • @lv2943
      @lv2943 11 หลายเดือนก่อน

      This is what I was looking for, yeah. Calico helical mags have built-in sights. Really I'd say the 12.7 is like a stupid mix between a P90 and Calico.

    • @DJWeapon8
      @DJWeapon8 11 หลายเดือนก่อน +1

      The problem is that its bolt is 6 inches forward of where the rounds are fed from the magazine.
      How the hell can it pick up (bring down in this case) a round if the bolt physically cannot reach it?

  • @JonesyMcDanes
    @JonesyMcDanes 10 หลายเดือนก่อน +1

    5.56 revolver - There's nothing stopping a revolver from shooting a bottlenecked cartridge, you just ream out each chamber like the chamber in an automatic. All revolvers in rimless cartridges do this and almost all autoloading cartridges have tapered cases to assist in extraction. aside from the wacky shit the cylinder does on the 5.56 revolver, the only practical problem with it is shooting 556 out of a revolver would be like shooting a 22 wmr with the addition of a giant deafening fireball each time you shoot.

  • @PupdudePwns
    @PupdudePwns 6 หลายเดือนก่อน +4

    2:46
    You sound like Postal Dude here

  • @letsdothisshiat1162
    @letsdothisshiat1162 11 หลายเดือนก่อน +11

    I think the 12.7 smg looks cool visually

  • @simons1120
    @simons1120 11 หลายเดือนก่อน +16

    The drum mag of the laser RCW actually has a use!
    There's some scientific reasons behind it.
    The way I understood it, it takes some time to create a laser charge.
    This means, that you can effectively have one strong laser or multiple weak ones, because the charge is gone once the laser beam is sent off.
    Because of this, only single shot laser rifles are effectively viable. Fully automatic laser weapons lack the charge power.
    In this design, the drum features multiple spools creating charge at the same time for follow up shots.
    In accordance with lore, this weapons is absolutely genius!

    • @ItsYaBoyBrandyBoy
      @ItsYaBoyBrandyBoy  11 หลายเดือนก่อน +3

      Ah yes so it is perfect after all

    • @dartmonkeyidk
      @dartmonkeyidk 11 หลายเดือนก่อน

      Same reason why the gat laser has a bigass battery on your back

    • @lunagaming816
      @lunagaming816 11 หลายเดือนก่อน

      If I remember right, the spools on the magazine were actually supposed to spin with each shot, kinda like a minigun's barrels. That way you have multiple charges and allowing one to fire while the others charge up in rapid succession. But you don't see it because, just like the 180, they couldn't get spinning mags to work in game.

  • @Dan-ps1ju
    @Dan-ps1ju 10 หลายเดือนก่อน +4

    You hold the grease gun as a pistol since it has a barrel shorter than 16 inches. You think the ATF died with the rest of America?

  • @nooneinparticular5256
    @nooneinparticular5256 6 หลายเดือนก่อน +1

    6:10 There's one example that comes to mind, regarding putting iron sights on the magazine--the Calico M960. It looks weird as hell, but from what I've heard it's reasonably functional.

  • @DominatorLegend
    @DominatorLegend 11 หลายเดือนก่อน +3

    2:25 You got it wrong, man. The Courier is actually blessed by Gork and Mork and can kill people by just imagining the bullets.

  • @thornescapes7707
    @thornescapes7707 11 หลายเดือนก่อน +3

    Lasers cause no recoil, and they should not cause any knockback on the target either.
    HOWEVER, the gun isn't powered by lasers. The gun is powered by an electrical storage unit, with the electric charge enhanced by capacitors. While house voltage electricity is relatively quiet, high voltage discharges from capacitors can be quite loud, plus there is the possibility of an electromagnetic pulse causing kick.
    It's impossible to know how much noise and kick a gun like this could cause, considering that they don't exist, but if you treat the noise and recoil as the electricity discharging from the capacitors before powering the lasers, then it isn't entirely impossible. Capacitor discharge can be deafening.

  • @MB-dn1fx
    @MB-dn1fx หลายเดือนก่อน

    Fun fact about the 12.7 mm pistol is that in universe it wasn’t designed to be chambered for 12.7, but because the ammo was so rare, it was rechambered to 12.7 after the apocalypse.

  • @igotbanned3timesfromyoutub883
    @igotbanned3timesfromyoutub883 10 หลายเดือนก่อน +4

    6:50 LowTierBrandy

  • @Muzza1993
    @Muzza1993 11 หลายเดือนก่อน +5

    2:09 Hey, I can almost see right down the barrel

    • @riclate2013
      @riclate2013 11 หลายเดือนก่อน +1

      Come to Mick and Ralph's for all your shopping needs

  • @connor8148
    @connor8148 11 หลายเดือนก่อน +6

    Recoil isn’t actually usually a big deal. Lots of research and development goes into reducing recoil as much as possible.

    • @slymarbo6324
      @slymarbo6324 11 หลายเดือนก่อน

      recoil is a meme tbh

  • @ddt3131
    @ddt3131 10 หลายเดือนก่อน +2

    Regarding the 5.56 pistol, they do make real revolvers that use necked cartridges. Chippa makes a Colt SAA 1873 knock off in .17HMR. no issues with the cartridges expanding the jamming in, the chamber is made to use the cartridge.
    Had to edit as I got further in, you said the Hunting Revolver is based on the BFR. The BFR comes available in .30/30 Winchester, a bottle neck cartridge.

  • @deathbyignoranceYT
    @deathbyignoranceYT 11 หลายเดือนก่อน +2

    7:07 the 12.7mm pistol is based off of the Jericho, which has the same general profile and the same bolt/charging handle system. AND the Jericho itself was in the 2D games alongside the desert eagle

  • @kirpalor74
    @kirpalor74 11 หลายเดือนก่อน +17

    The 5.56 pistol is the same pistol of fallout 1 & 2: the .223 pistol, a rifle converted into a 5 shots pistol.

    • @noobikus5475
      @noobikus5475 11 หลายเดือนก่อน +2

      Yeah, i wonder how the Rifle looked like ?

    • @tastethecock5203
      @tastethecock5203 11 หลายเดือนก่อน

      A 5.56 revolver rifle with 5 round chamber would be really bizarre

    • @amadeusagripino6862
      @amadeusagripino6862 11 หลายเดือนก่อน

      ​@@noobikus5475when I read the description, I thought it was the fictional Colt Rangemaster, F1 Hunting Rifle, because that's the one of the other two weapons we find on this game that uses .223 rounds.

    • @silverjohn6037
      @silverjohn6037 11 หลายเดือนก่อน

      I'd always assumed the .223 Pistol in the original games was based on the Remington XP 100 rather than a revolver. Or perhaps a semi-auto variant.

    • @twobearshighfiving
      @twobearshighfiving 11 หลายเดือนก่อน +1

      Basically just commented the same thing. Bladerunner used a Steyr Mannlicher .222 SL. That Gun being a revolver makes it a more accurate replica of the film version than to the .223 pistol

  • @billdauterive1180
    @billdauterive1180 11 หลายเดือนก่อน +3

    I can think of at least two bottlenecked/tapered revolver cartridges: .22 hornet and .22 jet. .22 Jet was only made for the Smith and Wesson model 53, it was a .357 Magnum case necked down to .222. The guns also came with chamber sleeves to be able to shoot .22 Magnum. As far as .22 hornet goes, Taurus and Charter Arms used to make a few models in that chambering, probably not now though.

  • @SinaelDOverom
    @SinaelDOverom 6 หลายเดือนก่อน +1

    1:52 while there is no "recoil", there is gun spread that is improved with skills and perks. Also the crosshair not moving is not an indicator of anything at all.

  • @trustycrusty1773
    @trustycrusty1773 6 หลายเดือนก่อน

    Also regarding the 5.56 pistol, revolvers used rimmed cartridges so the extractor catches the rim. Automatic firearms' cartridges are hiped but their rims are the same diameter as the case itself so the extractor wouldn't be able to grab it on a revolver. Automatic cartridge-firing revolvers do exist, but they usually catch the bullet at the front of the case, but they wouldn't be able to do that with 5.56 ammo because of its shape. Those bullets would just fall out of the front or back of the cylinder. A clip would address that issue, but it won't keep the bullets from moving around much

  • @temxasred3086
    @temxasred3086 11 หลายเดือนก่อน +21

    It does make quite a lot of sense to have recoil on laser and plasma weapons. Because soldiers are unused to handling energy weapons with no recoil they would mess up their accuracy by adjusting for recoil through muscle memory. Also: Aww shucks, I was really excited to hear you cover the Misterious Magnum
    Also also: one of the quest mods I played recently added a unique 357 where the rear sight was on the hammer,

    • @tastethecock5203
      @tastethecock5203 11 หลายเดือนก่อน +2

      Plasma weapons might have recoil naturally, as far as im aware accelerated plasma would have mass, so it would generate some momentum pushing gun back. As for laser rifles, you would need to add a mechanism generating the same momentum as a bullet, without having bullet to generate said momentum, this would add so much unnecessary complexity and weight

    • @sneedclavehere8918
      @sneedclavehere8918 11 หลายเดือนก่อน +5

      I guess can understand if it was a feature specifically made for veterans, but still, isn't it weird to make a feature that affects your accuracy?

    • @Foat_Gucker
      @Foat_Gucker 11 หลายเดือนก่อน +1

      ​@@sneedclavehere8918thats what i wondering too, you generally wanna make a gun perform better not worse lol.

    • @levet1797
      @levet1797 11 หลายเดือนก่อน +1

      Yes, the thing I want most in my weapon is extra unnecessary parts to simulate recoil that doesn't need to exist. Nah, I would be more worried about getting caught in fog and having the water particles diffuse the beam to the point of being worthless.

    • @DJWeapon8
      @DJWeapon8 11 หลายเดือนก่อน +1

      I'm sorry. But that's got to be the most stupid justification for recoil I've heard.
      "Ah yes. You know what would make me a better and more effective soldier? *Simulated recoil to throw off my aim and make follow up shots harder!"*

  • @jacobrigby3172
    @jacobrigby3172 11 หลายเดือนก่อน +5

    Not gonna lie, the 12.7mm SMG makes me think I can do some ironing, sewing and nail punching with one tool

  • @thequestion2859
    @thequestion2859 10 หลายเดือนก่อน +2

    I just wanna say BrandyBoy that I've liked your content more and more as you've made it and I always look forward to more videos

  • @kileak6
    @kileak6 11 หลายเดือนก่อน +1

    In my personal opinion I like to believe that the recoil on laser weapons is lore friendly, I like to think that the internals of laser weapons require the same type of mechanism where a slide runs forward to hit some type of firing pin in order to fire the projectile, but seeing as it's a laser it seems more likely that it would be a small Striker inside the gun that activates the microfusion cell or whatever other items using for power.
    Also I would like to add that laser weapons might not actually just be only light based. Seeing as how all of the laser weapons require some type of Microfusion cell or something of the sort I think that laser weapons are just a lighter form of plasma, a condensed form of energy that gets blasted out of the gun after being condensed inside the gun, so laser weapons would need some way of forcing all of the plasma out of the Barrel in a straight line, some type of energy piston system inside the gun would work well for that

    • @DJWeapon8
      @DJWeapon8 11 หลายเดือนก่อน

      This is a much better explanation for laser weapon recoil. That it actually isn't a true laser, but a different form of plasma that still needs a propellant force.
      Much better than the stupid "To simulate it for soldiers hurrdurr!"

    • @kileak6
      @kileak6 11 หลายเดือนก่อน

      @@DJWeapon8 precisely, like I said it can't just be light, just based on the impact force of the projectile it has to be some other form of densely-packed high Force energy, either plasma or some other form of nuclear energy densely packed into a cluster of particles, and some kind of piston system or other type of propellant to projectile that amount of energy forward, which would probably require equal or greater amount of power than the projectile itself, which would explain why laser and plasma weapons use up cells faster than some other devices

  • @hoosierhell7456
    @hoosierhell7456 11 หลายเดือนก่อน +8

    I think the Thompson’s rear sight is actually flipped down since the peep sights might be a little hard to see through for NV’s gunplay

    • @bloodleader5
      @bloodleader5 11 หลายเดือนก่อน +1

      But you still use the aperture sight on the Service Rifle (which has a hilariously shrunken carry handle in the viewmodel for some reason), the Cowboy Repeater, and the BAR.

    • @sagenebula7120
      @sagenebula7120 10 หลายเดือนก่อน

      @@bloodleader5all guns i hate using with true iron sights on lol

  • @NegotiatorGladiarius
    @NegotiatorGladiarius 11 หลายเดือนก่อน +3

    As an amateur physicist, I'll just say this: yes, according to General Relativity, photons DO have momentum, although they don't have mass. So yes, technically speaking, a laser gun has recoil. BUT... and this is a big jiggly BUT(T)... that recoil would be utterly negligible, unless we're talking the planet-destroying laser on the Death Star. Like, yeah, TECHNICALLY speaking it would have recoil, but you'd need some really advanced lab to even notice it, much less measure it.

  • @Perc30ForYu
    @Perc30ForYu 10 หลายเดือนก่อน +1

    This dude could make a video about anything and I’d be hooked

  • @daltongarrett7117
    @daltongarrett7117 10 หลายเดือนก่อน +1

    They actually made a 5.56 revolver, theres nothing stopping them from machining the chamber to the proper shape of a 5.56 cartridge, the revolver was made by Taurus i believe, it was discontinued because it wasnt very popular, had recoil similar to a magnum and less than ideal ballistics.

  • @veeflames187
    @veeflames187 11 หลายเดือนก่อน +4

    On the 12.7 smg in the real world some of the calico firearms have part of the ironsights on the mags and use top loading helical mags. So its a Calico/p-90/vector that fell into the FEV.

  • @bytelasagna
    @bytelasagna 11 หลายเดือนก่อน +3

    03:50 Oh I sure do love the janky ass angry faces old Fallout games have.

  • @LibertyPrimed
    @LibertyPrimed 5 หลายเดือนก่อน +1

    'That Gun' is a direct reference to Decker's handgun from Bladerunner, thats why it looks so goofy

  • @Alexander59059
    @Alexander59059 11 หลายเดือนก่อน +1

    I still love the 12.7mm sub machine gun for how ridiculous it is. Someone looked at a p90 and went “that’s good, but I want it chambered in .5”
    I suppose it makes more sense if you assume it was designed to be used with power armor.

  • @neonhvit
    @neonhvit 11 หลายเดือนก่อน +7

    With the age of the game and how short time they had to make the entire game, i would say the guns are really good, especially compared to how dookie the guns of F4 are

    • @James_Randal
      @James_Randal 11 หลายเดือนก่อน +3

      Yeah, in terms of realism the best gun in fo4 is definitely the deliverer, it's only problem is the magazine capacity that's it.

    • @freedoomer2524
      @freedoomer2524 10 หลายเดือนก่อน +1

      They ain’t dookie, only one I would agree with on that is the Assault Rifle. The rest really aren’t as bad as people say they are.

  • @zanemob1429
    @zanemob1429 11 หลายเดือนก่อน +4

    The 12.77 SMG is a combination of two of my favorite guns and looks nice and compact/portable I love it. I don’t care if it makes sense its just a satisfying and fun looking gun to me that I hold dear. Grab a free one at Bloodborne Cave after 100 Lockpicking and you are set! (Just get the other perks for it before you go Deathclaw extincting.

  • @jh9794
    @jh9794 19 วันที่ผ่านมา

    The round size difference between the brush gun and hunting revolver is no longer something I can unsee.

  • @Pogger927
    @Pogger927 10 หลายเดือนก่อน +1

    The drum on the Laser RCW could probably a circle of charging module.The idea is that the energy from the fusion cell is transferred from module to module in a fast process to create a strong beam of laser.

  • @Salty_C.J.
    @Salty_C.J. 11 หลายเดือนก่อน +11

    that 12mm smg would be great in a suit of power armor, no need for a stock with reinforced arms and that top loaded magazine would be easy to operate through big metal fingers

    • @jakeshepherd7046
      @jakeshepherd7046 11 หลายเดือนก่อน +3

      Which is the exact same reason why the Assault Rifle in Fallout 4 is designed the way it is, it’s made to be used while wearing Power Armour

    • @DJWeapon8
      @DJWeapon8 11 หลายเดือนก่อน

      Both of you are pretty clueless.
      Why would power armor, *which is designed to wield giant weapons that are normally mounted on vehicles and fortified emplacements like miniguns and rocket launchers,* use a submachinegun and a 5.56 rifle?

    • @Salty_C.J.
      @Salty_C.J. 11 หลายเดือนก่อน

      @@DJWeapon8 because its cheap to make easy to use and the ammo is everywhere

    • @DJWeapon8
      @DJWeapon8 11 หลายเดือนก่อน

      @@Salty_C.J. wrong on all accounts.
      The 12.7mm SMG is one of the more expensive weapons in the game, its badly designed and therefore not easy to use, and 12.7mm cartridges are rare.

  • @blazetheplaneswalker
    @blazetheplaneswalker 11 หลายเดือนก่อน +5

    Considering how little resources obsidian had from Bethesda they at least tried to make 'realistic' guns

    • @James_Randal
      @James_Randal 11 หลายเดือนก่อน +1

      Better than what Bethesda could spew out in fo4.

    • @WdoubleyouW
      @WdoubleyouW 10 หลายเดือนก่อน

      @@James_Randal average FNV circlejerker

    • @James_Randal
      @James_Randal 10 หลายเดือนก่อน +1

      @@WdoubleyouW I don't even have fnv.

    • @WdoubleyouW
      @WdoubleyouW 10 หลายเดือนก่อน

      @@James_Randal so you just circlejerk with other fanbois on a game that you dont even have? what a 🤡🤡

  • @_teker
    @_teker 10 หลายเดือนก่อน +1

    It should disassemble itself, NOW. and give another factory it's metal, so that a better gun can be made. Cause what is it here for? To look weird? Disassemble it. I mean that with a 100%, with a 1000% honesty. Imagine if a gun like this was an entire platform.

  • @gryphyntaylor9800
    @gryphyntaylor9800 11 หลายเดือนก่อน +1

    In regards to the 5.56 pistol( 16:52 )-
    the magnum research BFR as mentioned in the HR and Sequoia sections( 20:52 ) can be purchased in 30-30, which is a bottlenecked rifle cartridge, to my knowledge their solution is very simple in that they mold a chamber into the cylinder to properly align the cartridge, it’s not at all unbelievable to me that the same could be expected in game.
    The biggest issue i find is that 5.56 would lose the vast majority of its velocity from an at most- ~5.5-6.0 in. barrel and lose all of its primary benefits from being a low-grain high velocity intermediate cartridge and be very weak, comparable to .22 magnum or weaker as is seen in extremely short AR-15 pistols