I honestly don't understand Facebook's marketing. All the stuff that they're showing off looks so incredibly stupid, and it's only with videos like these and MKBHD's that I actually get excited about VR tech.
I think you have realized yet this device is not for mass production. They released it for developers. The hardware needs to be refined but they need to start releasing products so companies can star trying them out and see applications. Other companies, for example Apple, they don't do that. They just wait for others to try tmut out and then, when market is receptive, they release their finished product. Apple is just the contrary if an innovative company. They are the pirates of technology.
I've been using the quest 2 to replace my monitors for the past couple weeks and there's definitely a learning curve. Surprisingly I've been able to work all day lately using the Oculus and I'm actually enjoying it. I do use two machines, PC and Mac, so it's pretty handy having 3 screens (2pc and 1mac) while both laptops rest on my desk closed. I have the Logitech MX keyboard which is one of the keyboards that the Oculus brings into VR so I can see exactly where I'm typing; this keyboard and the MX mouse have the a feature called "flow" that allows you to move the cursor from one computer screen to the other one seamlessly like it was just one computer. About the resolution, yes it is not perfect but using the app "immersed" instead of workrooms I'm able to move to monitors close to me to and change the size until looks to readable, took a bit to get it but once you get it, you set and forget it. Also using sidequest I changed the Oculus settings to allow to render in full resolution the full screen area or the lenses, not only the center (which it does by default).
Forgot to mention, another very important thing that allows me to have the Oculus all day on me head is the headstrap, I got the boboVR M2 plus; that lets me remove the face seal so the Oculus is not pressing on my face, it floats in front of my face and the gap around still lets me see my real environment, I can take a peek to my phone, keyboard, coffee mug etc. Sorry for the super long comment but I do appreciate your video, I was thinking upgrading to a Pro but your review lets me know that none of the concerns I have right now have been solved on this version. Will keep the Oculus 2 for now, thanks!!!
@@tonyalarkon6877 Great comment man! I've actually tried working using the quest 2 and gave up since I was struggling to read the text on the screen/screens What was that you mentioned about full resolution in full screen area of the lenses? I couldn't find anything on it Also couldn't find any list of compatible mice for the quest 2 or anyone trying them in vr, only keyboards, can you see the mx mouse inside vr?
So what do you think? Could VR headsets ever replace monitors? *NOTE:* You can map your keyboard, but the option did not work for me because I am using a 14" MBP which is currently not available for the keyboard mapping!
Yes but probably Apple will nail it with a higher resolution and deep integration with the OS. The screens are a bad metaphor, windows should be floating in 3d space independently of screens. I can imagine clicking on a window and it comes closer to you. Also using controllers adds unnecessary hardware. I should be able to operate it with hand gestures, and, like you said, operate the UI with my hands. I can imagine they’ll use airplay to do all this wirelessly, including spatial audio to nail video direction. This means actual processing could happen in your Mac or iPhone, yielding a lighter device.
"At least Meta should do is map out your keyboard in front of you" You can do pass through for just the desk in horizon, workroom and selectively pass through areas in Immersive VR (which is the better app to use anyways and free) so not being able to see your keyboard as a matter of setting things up correctly. Additionally, there are a few keyboards that can be virtually represented. I use the Logitech K375s and it works pretty well
Isn’t there a way to dictate instead of using a keyboard? I’m very new to anything VR, but if I could have my monitors anywhere then one of the biggest things I’d want is to stop being tied to any desk or surface. I could easily imagine being able to do things like responding to email, planning to do’s, doing project management all without necessarily having to be seated at a desk.
@@ellicel The desktop app you are using would need microphone passthrough. Maybe they support it I don't know. The host computer would need dictation support for the power user stuff you are imagining. I don't use such software but I think it exists.
Immersed will be the app to use. They are already ahead with some of the items mentioned like tracking your keyboard etc. You can even custom pass through specific areas for objects on your desk.
@@DrunkAncestor how so? its the only one with resizable monitors and passthrough? I'm coding on a cinema size screen. no other app allows you to do that
I agree with you regarding the sound. Get yourself the Sound core buds made for the Meta quest. The sound is insane, and it comes with a dongle that provides zero latency. It can sync with your quest and your phone simultaneously. Oh, speaking of your phone, Immersed allows you to sync your phone as a monitor in your virtual space. So, while you still need to pick it up and touch it, it's screen is mirrored in VR.
A number of the issues mentioned in the video would be addressed by using Immersed instead of Workrooms. But, Workrooms is more stable overall and simplified, so I use them both interchangeably. Also, as there is keyboard tracking for certain keyboards, and I find that it works decently well.
Hi Mike, using immersed, is the resolution better. I do a lot of reading and writing and I want to go into programming. I felt the quest pro would what I'll just need to get me out of this world and work . Please what is your experience with the immersed especially in terms of resolution.
As for seeing the keyboard when in a non-passthough office mode, it does support keyboard tracking for certain keyboards, and also there is a button on the right side of the desk that when pressed allows see-through for a portion of the desk. That allows seeing the keyboard, a mouse, and perhaps that drink. :) Thanks for the video!
My take is: 1- This WILL get better with time. It seemed like it was a rushed release, and many things were not yet complete. 2- The second iteration of this line up (quest pro 2) will definitely be the one to buy
I think quest pro 3 will be the one. The displays will have to be extremely high resolution. We're far from there. I bet some other company does it before Meta.
@@mostpassiveuser8904 No other company is pushing for this as much as Meta. The only other company is apple. We'll see their headset next year, then we'll have a better picture if they're closer or not. Till then I don't see any other company beating Meta
You can setup a passthrough space in workrooms to see your keyboard and mouse. Also if you have a bluetooth keyboard you can bring it virtually into your space. but only a few keyboards are supported.
It looks promising. Having a virtual keyboard overlayed on the physical one seems like a must have until they have higher resolution passthrough. Thanks for the video. Google was failing me when trying to find info on using it as as a desktop to work with my computer and program.
I’m glad to see a review from a non-gaming POV. I don’t do office work but I was curious to see how the target group in this setting thought. I was wondering how the eye strain went.
I’m really surprised that virtualdesktop hasn’t had a pass through home environment. I I find that to give the best visuals an least latency and higher refresh rate
@@DYNNI.mp3 it works well for desktop use. If your Mac natively runs 120hz the app does that too. If you are thinking of gaming, it’s not a pleasant experience. It’s weird, it only refreshes where it sees movement. There’s another way, a capture card streaming can stream lossless to a headset. It’s supposed to be the best for gaming, except for natively. You can’t squeeze out a Apple Vision Pro experience from the old quest pro
I agree with you and I'm holding my breath for a better desktop replacement system that doesn't have to compete with gaming: A- lightweight simple AR set with quick pass through, and 2- practical cable that plugs in to a computer or something in your pocket if necessary for the design, and 3- good resolution for reading text 4- hand gestures instead of a controller.
@@maniacinsane It's way more convenient for your every day life and it's very easy to hook up from your PC. Also I have very sensitive headaches and eyes and they're easier on the eyes and even better for your eyes than a macbook.
You can track Apple wireless keyboard natively in the software and get it to show up in immersed as well as Hirizon workroom. This is also true for surface pro keyboards and some Bluetooth Logitech models like the K400 with track pad. More keyboards to come.
But to improve the way to see these screens and read better you just need a very simple solution that is to move those screens nearer. I'm already doing all this you are trying with my computer and VR with Bigscreen (movies/work) or VorpX (games) and I can read perfectly with a lower HW resolution using a Vive Pro. I tried this for work but of course the Quest Pro should be a better option, you can move those screens to any custom position right? just try it. Try also Bigscreen with different screen setups, it looks amazing too.
Meta needs to realize that work rooms needs to be completely customizable. There are billions behind this project. They could do it. They really could.
Dude I just got back from Best buy and was just about to make a video on this headset after watching many videos because none of them really answered my questions, but this was gold.
Great video. This is actually my use case for the quest pro. I use the Logitech k830 keyboard and it tracks really well. I've also found that the immersed VR app works better than workrooms since you can adjust the resolution. The quest pro has been a game changer in regards to work productivity.
The keyboard mapping kind of works for specified keyboards - for example, my surface book keyboard is mapped and I can see my hands and a virtual representation of my keyboard. It's not perfect, but it's workable most of the time (until the mapping craps out because you've moved a bit) :D
I use it every day for work. My home office is small, and I can't accommodate 3 monitors. I do wish it had more resolution, but it's good enough. It would of easily cost me over $1000 to get 2 matching monitors for my current setup. Its portable, and I can use it for games and media consumption. Look at it that way its not a bad deal. All these features work on the Quest 2 for anyone interested. Try it out. The only other option we might have in the near future is Apple headset. That could be way better. I imagine that will cost a ton of money.
Very interesting! I'm wondering how this would be with the Quest 3 instead, seeing as that seems to improve on most of the issues. I just got one for casual gaming, but I was kind of amazed by the passthrough quality, where I could actually sit and use my normal computer and even read stuff on its monitor. At the same time having some floating menus around from the headset that I could interact with by hand gestures. This was kind of the most impressive thing for me 😆 So really a curious experience, but yeah I actually got the idea of having virtual monitors as well, which could be especially useful for traveling and stuff. It's quite funny to see that it's apparently a thing, so definitely something I'll be trying out. I'm still mostly concerned about the eye strain though, because I can definitely feel that.
@@nimbus2146 the resolution is fine, I think. It's looking a little grainy when reading small text, but I generally don't have any trouble reading stuff. I think eye comfort is the biggest issue. You can do stuff like turning the brightness down to minimum on the quest 3, put it on night mode (if it's late and you want more yellowish hues) and you can now also turn down the virtual monitor brightness too. So that all helps, but you'll still want to take a little break every 30-60 minutes, generally speaking. It's not too bad though, I've been able to use it a lot more than expected.
Thanks for this. A positive review of the quest pro is good to see from time to time. I have the Quest 2 and I love it for work. I agree with others who posted that you use Immersed for work to solve the resolution issues. Also, you can get the Logitech K830 keyboard which shows up in the virtual space as a 3D object. You can literally pick it up in 3D. And that said, the keys are crystal clear to read.
@@steveokocha9860 A TH-camr known as "The Mystical" turned me on a few weeks ago to a device called, "The IR Illuminator". It plugs into the quest directly and emits IR light which is all the quest sensors need to see. So your room stays in complete darkness, while you enjoy a well lit VR experience. It's only $27.99 on Amazon. Look up the KKCOBVR I2
@@steveokocha9860 I was exactly where you are before I bought the K830, and still swap between them depending on what I'm doing. I use the VR right in front of my corded keyboard and mouse via Immersed. It works just as well for Bluetooth keyboards and mice. Immersed is the way to go.
.. 2005 CRT!? I remember when those were the Bee 's knees! Really good review and timely. As soon as the resolution issue is addressed, this will be my go-to as I travel a lot of the time. Thanks!
AR/VR is cool technology but it’s not for everybody and it will certainly look weird wearing outside or to work even with the normal AR glasses. It’s just doesn’t feel natural to me.
The mapping out keyboard is an old, difficult problem, it’s keyboard specific. You’re lucky you are using Mac, as Apple keyboard( the freestanding) is mapped, also hand over keys need to be mapped too.
I'll wait until version 2 or even 3 comes out! They should have many of the kinks and cons you've mentioned resolved or improved by then! But for now, can't miss something you haven't experienced before so I'll just patiently wait for improvements. heh! :)
Can't believe how far we have come since 2014. I remember my gaming computer and being amazed at Oculus demos and getting huge motion sickness after. I had sensors setup on my office walls. LOL.
I used to be able to see the mapped virtual keyboard of my MacBook in Workrooms no problem, just had to configure it in settings. I doubt that they removed the support for this feature (I was using MacBook Pro 13" and Air models over a year ago), also it would be strange if they didn't add the support for 14" and 16" models yet
There should be also a very good anti aliasing in VR desktop use because tilting your head makes window edges too jagged and text even harder to read. I think VR tech is not ready yet to be used as PC, but i also believe that the OS has to be optimised for VR use and the whole approach must change.
Great video, thanks. Btw - keyboard passthrough and even virtual recognition of your keyboard is already implemented and quite workable if you have the right keyboard and take the time to set it up.
You do realize they support tracked keyboards in VR, right? Also, immersed on Wi-Fi Direct is way better than Workrooms. The resolution on workrooms screens is GARBAGE, you can super sample in Immersed and it looks like 1440P.
What about the motion sickness? I found strange that you didn't mention it. I don't know if it gets better on Quest Pro, but on Quest 2 it is impossible for me to work for an entire hour without a break, because it gets me really really dizzy. Maybe it's just a matter of using it more, or maybe it feels more comfortable on Quest Pro, but so far not so good using the Q2.
Great review, especially your suggestions at the end. I would love to see someone deliver a device more focused on this mobile workspace concept rather than the do everything social game demo that all the meta devices have been so far.
To fix lag yo have to have your PC Ethernet plugged in with. Waited connection. Also, Quest VR does work with physically mapped keyboards that have been designed for that purpose. Also, the Emersed app lets you map out an area to see a normal keyboard as well as drinks etc.
Even with the ability to add in multiple displays, I will probably not use vr for work related tasks because I worry it will damage my eye sight, neck, and head. Even just wearing headphones can leave a dent in your head, imagine what a vr headset does. I want to use vr, but really only for gaming.
It was fun to film and test out! I think if we wait 5 years and revisit this topic, it will probably be much more practical and could honestly be a great solution for traveling/small apartments/etc
Amazing video! Was really curious about this idea especially since I work at home and I agree with you about the aspect of plugging in a headset like that to the computer, that's a great idea!, wearing that for 8 hours would suck and it sucks the resolution isn't that good, I am just going to wait till they advance the technology, I bet a lot of those issues will be resolved after the next few launches of upgraded VR headsets.
not ready for prime time yet, but definitely will be viable in the future once they fix or improve many of the issues you mentioned in your video. Great one!
"I want them to map my keyboard. " The idea sounds good. Both from their side add they now can log your key inputs & good for you since you can see the keys.
an AR overlay using passthrough (video) is pretty cool but I really hope companies put more time into AR overlaying real reality, that is, no video feed and AR overlays through clear lenses the likes of Microsoft's Hololens and Magic Leap. True those aren't the best examples, but I really think the commercial adoption rate will far exceed the direction they're heading. Especially once you consider additional features like much faster head tracking, and eye-tracking to more accurately position objects in 3D space. Basically, everything Meta Quest Pro is doing minus the video feed... and the bulk. I'm sure we'll get there one day.
The largest benefit of using the headset as an all purpose setup to is how you can give yourself such a degree of streamlined workflow while also allowing you to zero in on the task at hand. Its a weird paradox in the social media age though. A device that allows for more focus is also isolating from the rest of the world on a physcial/social level.
It seems like something like the Nreal Air might be a more solid path with something like a 400-600$ thin and light laptop, or micro PC. Plus you'd still be able to see your water glass on the table. Wonder how well it actually compares.
There are a ton of complaints about Quest pro for not having any real applications for all its tracking systems that cost so much. Plus the passthrough really sucks.
My father has ALS ans almost can't use his fingers anymore. With the eye tracking can you navigate through the internet and scrolling or typing to search things without the need of using the hands? It is expensive but if my father can continue reading wich is his passion it would be great! Thank you!
Late answer but you can get eye trackers for much less that work on any computer or phone. Some phones even have it built in. You could also use speech to turn pages on a phone using Bixby or Siri (?). If you have money to spare maybe there's more things to do but I think there are better solutions for less money
I use the nReal Light for remote desktop daily, it has been my workflow for about 3 months. It's excellent. And you can actually see you phone (no camera pass through, real AR).
Okay. that 1800x1920 is per eye, so when viewing it with both eyes it's giving you a 3600x3840 resolution. So the display is 4k but just like a 4k monitor if your nose is right up on it, it will be blurry. Using a different program(like virtual desktop, steam VR, immures and etc.) that allows you to upscale the resolution will fix this even at a 3k per eye resolution. Side note in the settings there's an option to bring your keyboard, desk, chair(or other furniture) into your VR room/apps so you can use them while using VR without using passthrough. Now on the end part. Did you not look up anything on this? you can connect to your PC/Laptop through Air link or Rift Link natively so that you computer does all the work as far as rendering and there's apps like Virtual Desktop that does the same as Air Link but better (imo). So 90% of your issues are already solved.
This is what I want VR for, or AR. Sad to see this late in the game its not quite there yet. I would prefer thethered for the lower latency for sure specially for work. Hopefully v2 will be the answer. Woild love to get rid of my monitor completely and just have a vr headset for all the things.
Check latest top replies from MANY more power users than the video; Looks like with Immersed app and the right kind of keyboards many are using the Pro for productivity and find it has a lot of advantages. But for sure, it's a first Gen formfactor and I'd wait for next Gen or more until they work out all the friction points including weight. I can imagine a variety of solutions.
My favourite is still virtual Desktop because I use my hmd for development and being able to seamlessly switch between vr and desktop mode is a godsend 💪 However, like you said for yourself, for the type of work you do, I also can't recommend it and something like workrooms is probably better suited for that (and free). In the end, it probably depends on your own workflow. 👍
Thanks Mike! One of the interesting use cases I could foresee is for remote monitors for things like displays in an industrial environment (e.g. manufacturing or perhaps an operations dashboard.) Fine text fidelity might not be as important as providing timely alerts. Our current metaphors for alert displays focus on a traditional desktop (e.g. overlaying tiled windows mimic papers on a desk); however, in VR/AR space it would be possible to use solids to indicate priorities such that the z direction could have more importance than simply being at the top of a stack of paper. It'll be interesting to see what our friends in industrial engineering come up with! Cheers!
Another use case that I have worked first hand on….. remote technical support. You know the term smarthands? You have a technician with minimal expertise in the field and then you have a engineer back at home office with a live view of what the tech sees and can call out parts or modules via augmented reality so the technician can be guided as they repair or install expensive equipment. Cutting costs on flying out high dollar employees to field sites.
Immersed was already mentioned but the good thing is in this app, you can cut out the keyboard from the virtual rooms so you can see only the keyboard wile you're in VR. Some keyboards are supported to have them in the VR... Maybe that's a solution for you
Innovation always keeps us in the edge of our seats! From your review it seems at present it's not very good to replace a laptop in any instance but How good is this for movie watching?
This is definitely a fun device to use for all sorts of games and media. For movies, it is immersive and fun. The resolution is not really an issue for me here, but I would definitely recommend using bluetooth earbuds
I'm sure people have told you this by now, but you actually can do pass through mode for just to your desk so you can see your keyboard and still be in the log cabin or whatever
You're really wrong about not being able to see your keyboard. Even with my Quest 2 I can use Horizon and on the virtual desk you can press the "EYE" Icon and see a passthrough of your desk where your keyboard is. You can also use IMMERSED which is free and you can create passthrough portals that you can resize and shape to see whatever you want in your real workspace. Also you can resize and place the virtual monitors anywhere you want. RETRY this experiment using "Immersed."
They do map out many keyboards. In the settings try adding your keyboard. If it is one of the supported keyboard, you get a perfect virtual keyboard in your space.
U should have been able to create pass-through 'portals' which u can create to see items on ur desk. So like ur cup. U can create. Visual portal to still see it I real life. Hence, minimize knocking over chances
Brother, in the setting they have a mapped keyboard option. It'll give you a virtual keyboard that overlays your laptop keyboard and even track you fingers as you type.
Thanks for this review. Unfortunate that no one has really focused on a truly basic HMD - I don’t even need movement tracking or a wide FOV, just a fixed screen with crisp text.
Those do exist. Just search for AR glasses, there are at least four manufacturers Nreal, Xreal, Vuzix and another I can’t remember, but they’re still far from perfect and having a screen “glued” to your head is not great, you can only move your eyes, may induce nausea, they also suffer from blurring at the edges and an FOV that is too low for desktop work.
I work from home, and only have a sma laptop screen from work. I have to link it to my desktop monitor on a hub. 2 problems. 1) I don't have room for multiple monitors on my desk. So I only have the small laptop and my desktop monitor. 2) I'm stuck at my gaming desk all day, which is supposed to be where I relax. So I really~ really~ want an AR work apace. So I can get away from the desk and sit anywhere in the house. Yet still have 2+ monitors. Three would be ideal with all the applications I use. Sadly, wherein a VR headset didn't seem like it would be viable to me. And your vid pretty much showed the things I thought would be an issue, were. Plus I can't install apps on the work computer. I might be able to use a browser to remotely log in. But I haven't managed to get it to work on anything but the work laptop. Saying that, I really hope some good AR glasses can be made to provide the experience I'm looking for. I really think for work, having thay low profile and effect style would be great for productivity. So fingers crossed they keep developing and make it a viable thing.
Too bad to hear, I'm really excited about the concept of a screen replacement. That would really make a difference for me in a lot of ways. Work on the patio in good weather with no screen glare, travel with a full size monitor, etc. But with such low resolution, not being able to make out the keyboard - dealbreakers. Your idea is spot on, just make it an actual monitor you have to plug in by cable. I would buy it immediately if it was actually productivity focused first. The rest of the VR stuff is just not of interest to me, which seems to be the focus of Meta and Apple.
Mike you can set up the keyboard in that app, so you will have a virtual keyboard synchronized with your MacBook, btw thank you so much for the comment about the display text, that is my main concern, but other youtubers don't talk about it, and I want to know if it worth it to work
So to replace your laptop, all you need is a headset, keyboard, earbuds, a neck brace, and a bottle of aspirin. Has to be plugged in if you work over an hour. And it looks terrible and is slow. Only $1, 500. Sounds great, so innovative.
I think we’ll really start to see practical use of Xr-headsets once Apple releases theirs. I think they’ve been working on it for a while, and they wont release it until it’s really a user-friendly tool. If its released at WWDC this year, then I think we’ll see these headsets start to make progress in the coming years.
Fully agreed. I was hoping that the Quest Pro would have good enough resolution and comfort to use as a remote desk, but it failed. It's close, but it needs work.
I honestly don't understand Facebook's marketing. All the stuff that they're showing off looks so incredibly stupid, and it's only with videos like these and MKBHD's that I actually get excited about VR tech.
So true
zuck advertising is bewildering for this device
@@ddanbeatz186 which is funny because he is the king of ads sales 😂
I think you have realized yet this device is not for mass production. They released it for developers. The hardware needs to be refined but they need to start releasing products so companies can star trying them out and see applications.
Other companies, for example Apple, they don't do that. They just wait for others to try tmut out and then, when market is receptive, they release their finished product. Apple is just the contrary if an innovative company. They are the pirates of technology.
It's the same thing as video game movies. They know we like the tech .. they gotta convert the normies with the baby stuff lol.
I've been using the quest 2 to replace my monitors for the past couple weeks and there's definitely a learning curve. Surprisingly I've been able to work all day lately using the Oculus and I'm actually enjoying it. I do use two machines, PC and Mac, so it's pretty handy having 3 screens (2pc and 1mac) while both laptops rest on my desk closed. I have the Logitech MX keyboard which is one of the keyboards that the Oculus brings into VR so I can see exactly where I'm typing; this keyboard and the MX mouse have the a feature called "flow" that allows you to move the cursor from one computer screen to the other one seamlessly like it was just one computer. About the resolution, yes it is not perfect but using the app "immersed" instead of workrooms I'm able to move to monitors close to me to and change the size until looks to readable, took a bit to get it but once you get it, you set and forget it. Also using sidequest I changed the Oculus settings to allow to render in full resolution the full screen area or the lenses, not only the center (which it does by default).
Forgot to mention, another very important thing that allows me to have the Oculus all day on me head is the headstrap, I got the boboVR M2 plus; that lets me remove the face seal so the Oculus is not pressing on my face, it floats in front of my face and the gap around still lets me see my real environment, I can take a peek to my phone, keyboard, coffee mug etc. Sorry for the super long comment but I do appreciate your video, I was thinking upgrading to a Pro but your review lets me know that none of the concerns I have right now have been solved on this version. Will keep the Oculus 2 for now, thanks!!!
@@tonyalarkon6877 Great comment man!
I've actually tried working using the quest 2 and gave up since I was struggling to read the text on the screen/screens
What was that you mentioned about full resolution in full screen area of the lenses? I couldn't find anything on it
Also couldn't find any list of compatible mice for the quest 2 or anyone trying them in vr, only keyboards, can you see the mx mouse inside vr?
@@tonyalarkon6877 Great comment. This means there is no need to get the meta quest pro.
You lost me when you said it allows you to work all day. Something to reflect on.
@@randomaccount0073 what are u talking about?
So what do you think? Could VR headsets ever replace monitors?
*NOTE:* You can map your keyboard, but the option did not work for me because I am using a 14" MBP which is currently not available for the keyboard mapping!
Yes but probably Apple will nail it with a higher resolution and deep integration with the OS. The screens are a bad metaphor, windows should be floating in 3d space independently of screens. I can imagine clicking on a window and it comes closer to you. Also using controllers adds unnecessary hardware. I should be able to operate it with hand gestures, and, like you said, operate the UI with my hands. I can imagine they’ll use airplay to do all this wirelessly, including spatial audio to nail video direction. This means actual processing could happen in your Mac or iPhone, yielding a lighter device.
You can already map your keyboard out btw.
100% yes eventually.
The nreal air is impressive for the price point. You get 3 screens like this for $300
Yes.
"At least Meta should do is map out your keyboard in front of you"
You can do pass through for just the desk in horizon, workroom and selectively pass through areas in Immersive VR (which is the better app to use anyways and free) so not being able to see your keyboard as a matter of setting things up correctly. Additionally, there are a few keyboards that can be virtually represented. I use the Logitech K375s and it works pretty well
Also it will map a MacBook which is what is being used in the video.
Can one use Swype on a virtual keyboard?
@@lutaayam no
Isn’t there a way to dictate instead of using a keyboard? I’m very new to anything VR, but if I could have my monitors anywhere then one of the biggest things I’d want is to stop being tied to any desk or surface. I could easily imagine being able to do things like responding to email, planning to do’s, doing project management all without necessarily having to be seated at a desk.
@@ellicel The desktop app you are using would need microphone passthrough. Maybe they support it I don't know. The host computer would need dictation support for the power user stuff you are imagining. I don't use such software but I think it exists.
Immersed will be the app to use. They are already ahead with some of the items mentioned like tracking your keyboard etc. You can even custom pass through specific areas for objects on your desk.
Workrooms has keyboard passthrough as well. I'm not sure about the quest pro, but I've used it on Q2.
Immersed is terrible
@@DrunkAncestor how so? its the only one with resizable monitors and passthrough? I'm coding on a cinema size screen.
no other app allows you to do that
@@halcyonramirez6469how is it for coding?
@@DrunkAncestorit's great
I agree with you regarding the sound. Get yourself the Sound core buds made for the Meta quest. The sound is insane, and it comes with a dongle that provides zero latency. It can sync with your quest and your phone simultaneously.
Oh, speaking of your phone, Immersed allows you to sync your phone as a monitor in your virtual space. So, while you still need to pick it up and touch it, it's screen is mirrored in VR.
A number of the issues mentioned in the video would be addressed by using Immersed instead of Workrooms. But, Workrooms is more stable overall and simplified, so I use them both interchangeably. Also, as there is keyboard tracking for certain keyboards, and I find that it works decently well.
Hi Mike, using immersed, is the resolution better. I do a lot of reading and writing and I want to go into programming. I felt the quest pro would what I'll just need to get me out of this world and work . Please what is your experience with the immersed especially in terms of resolution.
As for seeing the keyboard when in a non-passthough office mode, it does support keyboard tracking for certain keyboards, and also there is a button on the right side of the desk that when pressed allows see-through for a portion of the desk. That allows seeing the keyboard, a mouse, and perhaps that drink. :) Thanks for the video!
My take is:
1- This WILL get better with time. It seemed like it was a rushed release, and many things were not yet complete.
2- The second iteration of this line up (quest pro 2) will definitely be the one to buy
I agree, we are 1 maybe 2, hardware iterations away from it being great. These early steps are important though. Lot's to learn.
I think quest pro 3 will be the one. The displays will have to be extremely high resolution. We're far from there. I bet some other company does it before Meta.
@@mostpassiveuser8904 No other company is pushing for this as much as Meta. The only other company is apple. We'll see their headset next year, then we'll have a better picture if they're closer or not. Till then I don't see any other company beating Meta
Also Meta can run a free $10 billion dollar value advertising campaign to 3 billion people
one to buy, depending of what you want to do, if only pcvr, not necesseraly.
You can setup a passthrough space in workrooms to see your keyboard and mouse. Also if you have a bluetooth keyboard you can bring it virtually into your space. but only a few keyboards are supported.
It looks promising. Having a virtual keyboard overlayed on the physical one seems like a must have until they have higher resolution passthrough. Thanks for the video. Google was failing me when trying to find info on using it as as a desktop to work with my computer and program.
I’m glad to see a review from a non-gaming POV. I don’t do office work but I was curious to see how the target group in this setting thought. I was wondering how the eye strain went.
I’m really surprised that virtualdesktop hasn’t had a pass through home environment. I I find that to give the best visuals an least latency and higher refresh rate
?
What refresh rate is it able to provide? Please say 120hz And does it work well on Mac as well?
Doesn’t work for Mac, but the app immersed does. Meta quest 3 is far better pass through. Meta quest pro is abandoned
@@mrelisard But does immersed on Mac with quest 3 run in 120hz? And does it work well now?
@@DYNNI.mp3 it works well for desktop use. If your Mac natively runs 120hz the app does that too. If you are thinking of gaming, it’s not a pleasant experience. It’s weird, it only refreshes where it sees movement. There’s another way, a capture card streaming can stream lossless to a headset. It’s supposed to be the best for gaming, except for natively. You can’t squeeze out a Apple Vision Pro experience from the old quest pro
I agree with you and I'm holding my breath for a better desktop replacement system that doesn't have to compete with gaming:
A- lightweight simple AR set with quick pass through, and
2- practical cable that plugs in to a computer or something in your pocket if necessary for the design, and
3- good resolution for reading text
4- hand gestures instead of a controller.
Cool, are you nomad?
There are a bunch of keyboards that appear in virtual space on the Pro. It works great.
You can do this with Breylon, it's a 3d desktop which you can hook onto your PC or computer.
I have heard of them, they've been getting criticism but I think it is a cool idea
@@pineappledoggo854 whats the difference between that and the Meta Quest Pro?
@@maniacinsane It's way more convenient for your every day life and it's very easy to hook up from your PC. Also I have very sensitive headaches and eyes and they're easier on the eyes and even better for your eyes than a macbook.
@@Dora-ox8ko its real overpriced tho, do you think its worth it? who would invest in it
@@maniacinsane i think its more of a monitor/desktop rather than a headset
You can track Apple wireless keyboard natively in the software and get it to show up in immersed as well as Hirizon workroom. This is also true for surface pro keyboards and some Bluetooth Logitech models like the K400 with track pad. More keyboards to come.
Any decent mechanical keyboards that it tracks? Or maybe just a generic keyboard I can overlay over a mechanical keyboard?
Thanks for taking one for the team.
Thanks for these honest comments... using for a longer period and issues with eye is a great concern
But to improve the way to see these screens and read better you just need a very simple solution that is to move those screens nearer. I'm already doing all this you are trying with my computer and VR with Bigscreen (movies/work) or VorpX (games) and I can read perfectly with a lower HW resolution using a Vive Pro.
I tried this for work but of course the Quest Pro should be a better option, you can move those screens to any custom position right? just try it. Try also Bigscreen with different screen setups, it looks amazing too.
Such an important vid!
A real actual experience with this new tech instead of just pointing out the specs and saying it's the future.
It is more than the future. It will dominate the future!!
Meta needs to realize that work rooms needs to be completely customizable. There are billions behind this project. They could do it. They really could.
They've just partnered with Microsoft, it's going to happen eventually.
Dude I just got back from Best buy and was just about to make a video on this headset after watching many videos because none of them really answered my questions, but this was gold.
Enable the laptop mapping feature. It can map your MacBook laptop and show an overlay in VR
Sounds like he was missing a few things from his review
Great video. This is actually my use case for the quest pro. I use the Logitech k830 keyboard and it tracks really well. I've also found that the immersed VR app works better than workrooms since you can adjust the resolution. The quest pro has been a game changer in regards to work productivity.
Omg that's so cool and good news for the future of XR!
The Apple “magic keyboard” and the keyboard on my MacBook Air are supported as well.
The keyboard mapping kind of works for specified keyboards - for example, my surface book keyboard is mapped and I can see my hands and a virtual representation of my keyboard. It's not perfect, but it's workable most of the time (until the mapping craps out because you've moved a bit) :D
I use it every day for work. My home office is small, and I can't accommodate 3 monitors. I do wish it had more resolution, but it's good enough. It would of easily cost me over $1000 to get 2 matching monitors for my current setup. Its portable, and I can use it for games and media consumption. Look at it that way its not a bad deal. All these features work on the Quest 2 for anyone interested. Try it out. The only other option we might have in the near future is Apple headset. That could be way better. I imagine that will cost a ton of money.
such a cool concept:
saves space
saves money
you can use it for work and gaming
you can use it for travel 🤷♂️
what do you want more
Do you use immersed or horizon workrooms?
@@Cruzylife workrooms
Very interesting! I'm wondering how this would be with the Quest 3 instead, seeing as that seems to improve on most of the issues.
I just got one for casual gaming, but I was kind of amazed by the passthrough quality, where I could actually sit and use my normal computer and even read stuff on its monitor. At the same time having some floating menus around from the headset that I could interact with by hand gestures. This was kind of the most impressive thing for me 😆 So really a curious experience, but yeah I actually got the idea of having virtual monitors as well, which could be especially useful for traveling and stuff.
It's quite funny to see that it's apparently a thing, so definitely something I'll be trying out. I'm still mostly concerned about the eye strain though, because I can definitely feel that.
what's your take on resolution and eye comfort
@@nimbus2146 the resolution is fine, I think. It's looking a little grainy when reading small text, but I generally don't have any trouble reading stuff.
I think eye comfort is the biggest issue. You can do stuff like turning the brightness down to minimum on the quest 3, put it on night mode (if it's late and you want more yellowish hues) and you can now also turn down the virtual monitor brightness too. So that all helps, but you'll still want to take a little break every 30-60 minutes, generally speaking.
It's not too bad though, I've been able to use it a lot more than expected.
Thanks for this. A positive review of the quest pro is good to see from time to time.
I have the Quest 2 and I love it for work.
I agree with others who posted that you use Immersed for work to solve the resolution issues.
Also, you can get the Logitech K830 keyboard which shows up in the virtual space as a 3D object. You can literally pick it up in 3D. And that said, the keys are crystal clear to read.
How does it work in a dark room?
Iactally want to improve my productiveily witgh a VR haedset but still have the abilityy to use my keybord and mouse. Pls what do you suggest
@@steveokocha9860 A TH-camr known as "The Mystical" turned me on a few weeks ago to a device called, "The IR Illuminator". It plugs into the quest directly and emits IR light which is all the quest sensors need to see.
So your room stays in complete darkness, while you enjoy a well lit VR experience.
It's only $27.99 on Amazon. Look up the KKCOBVR I2
@@steveokocha9860 I was exactly where you are before I bought the K830, and still swap between them depending on what I'm doing. I use the VR right in front of my corded keyboard and mouse via Immersed.
It works just as well for Bluetooth keyboards and mice. Immersed is the way to go.
@@mvuto137 thanks so much for this info. I appreciate it alot.
.. 2005 CRT!? I remember when those were the Bee 's knees! Really good review and timely. As soon as the resolution issue is addressed, this will be my go-to as I travel a lot of the time. Thanks!
desktop monitors from 2005 are legit, you take that back! i miss my CRT so bad
This review is spot on. I tried immersed and others but metas native app was the least laggy. I too had a headache after using it haha
AR/VR is cool technology but it’s not for everybody and it will certainly look weird wearing outside or to work even with the normal AR glasses. It’s just doesn’t feel natural to me.
The mapping out keyboard is an old, difficult problem, it’s keyboard specific. You’re lucky you are using Mac, as Apple keyboard( the freestanding) is mapped, also hand over keys need to be mapped too.
I’m really looking forward to this use case for VR. Not needing monitors anymore, just being able to use a headset and have as many monitors as I want
I'll wait until version 2 or even 3 comes out! They should have many of the kinks and cons you've mentioned resolved or improved by then! But for now, can't miss something you haven't experienced before so I'll just patiently wait for improvements. heh! :)
Well.. to make pro 2 or even pro 3 we need to buy this one :) so keep the demand, and they will finials polish that tech
Can't believe how far we have come since 2014. I remember my gaming computer and being amazed at Oculus demos and getting huge motion sickness after. I had sensors setup on my office walls. LOL.
I used to be able to see the mapped virtual keyboard of my MacBook in Workrooms no problem, just had to configure it in settings. I doubt that they removed the support for this feature (I was using MacBook Pro 13" and Air models over a year ago), also it would be strange if they didn't add the support for 14" and 16" models yet
Finally the video I’ve been waiting for!! Thank you
There should be also a very good anti aliasing in VR desktop use because tilting your head makes window edges too jagged and text even harder to read. I think VR tech is not ready yet to be used as PC, but i also believe that the OS has to be optimised for VR use and the whole approach must change.
Great video, thanks. Btw - keyboard passthrough and even virtual recognition of your keyboard is already implemented and quite workable if you have the right keyboard and take the time to set it up.
Great video. I've been waiting for something to use at work as a 3d modeler. I see now the tech is not there yet. Maybe next version.
You do realize they support tracked keyboards in VR, right?
Also, immersed on Wi-Fi Direct is way better than Workrooms. The resolution on workrooms screens is GARBAGE, you can super sample in Immersed and it looks like 1440P.
What about the motion sickness? I found strange that you didn't mention it. I don't know if it gets better on Quest Pro, but on Quest 2 it is impossible for me to work for an entire hour without a break, because it gets me really really dizzy. Maybe it's just a matter of using it more, or maybe it feels more comfortable on Quest Pro, but so far not so good using the Q2.
Agreed. Between this and the overall jankiness shown in the video, VR is still a hard pass for me sadly.
Wasn't mentioned as that's personal preference. Personally I don't get motion sick, so for me it wouldn't be on a list. But for others it would.
Great review, especially your suggestions at the end. I would love to see someone deliver a device more focused on this mobile workspace concept rather than the do everything social game demo that all the meta devices have been so far.
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This is a really solid 1st/2nd step.
To fix lag yo have to have your PC Ethernet plugged in with. Waited connection. Also, Quest VR does work with physically mapped keyboards that have been designed for that purpose. Also, the Emersed app lets you map out an area to see a normal keyboard as well as drinks etc.
You know that Horizon Workrooms actually maps out your Macbook keyboard in 3D if you put it in a place where the cameras can track it right?
Even with the ability to add in multiple displays, I will probably not use vr for work related tasks because I worry it will damage my eye sight, neck, and head. Even just wearing headphones can leave a dent in your head, imagine what a vr headset does. I want to use vr, but really only for gaming.
Love your honest review. Looking forward for your review on quest 3
This is actually so innovative and unique.
It was fun to film and test out! I think if we wait 5 years and revisit this topic, it will probably be much more practical and could honestly be a great solution for traveling/small apartments/etc
@@MikeOBrienMedia I believe so also. Saves so much space as it becomes more advance
@@MikeOBrienMedia 5 years ... next year it will already be super awesome
Amazing video! Was really curious about this idea especially since I work at home and I agree with you about the aspect of plugging in a headset like that to the computer, that's a great idea!, wearing that for 8 hours would suck and it sucks the resolution isn't that good, I am just going to wait till they advance the technology, I bet a lot of those issues will be resolved after the next few launches of upgraded VR headsets.
not ready for prime time yet, but definitely will be viable in the future once they fix or improve many of the issues you mentioned in your video. Great one!
Go go, VR!
It's what we need:
Me and
You are!
"I want them to map my keyboard. " The idea sounds good. Both from their side add they now can log your key inputs & good for you since you can see the keys.
an AR overlay using passthrough (video) is pretty cool but I really hope companies put more time into AR overlaying real reality, that is, no video feed and AR overlays through clear lenses the likes of Microsoft's Hololens and Magic Leap. True those aren't the best examples, but I really think the commercial adoption rate will far exceed the direction they're heading. Especially once you consider additional features like much faster head tracking, and eye-tracking to more accurately position objects in 3D space. Basically, everything Meta Quest Pro is doing minus the video feed... and the bulk. I'm sure we'll get there one day.
The largest benefit of using the headset as an all purpose setup to is how you can give yourself such a degree of streamlined workflow while also allowing you to zero in on the task at hand. Its a weird paradox in the social media age though. A device that allows for more focus is also isolating from the rest of the world on a physcial/social level.
For the keyboard I think you could make a small passthrough area on the keyboard only. We got that already on the real quest 2.
It seems like something like the Nreal Air might be a more solid path with something like a 400-600$ thin and light laptop, or micro PC. Plus you'd still be able to see your water glass on the table. Wonder how well it actually compares.
There are a ton of complaints about Quest pro for not having any real applications for all its tracking systems that cost so much. Plus the passthrough really sucks.
My father has ALS ans almost can't use his fingers anymore. With the eye tracking can you navigate through the internet and scrolling or typing to search things without the need of using the hands? It is expensive but if my father can continue reading wich is his passion it would be great! Thank you!
Late answer but you can get eye trackers for much less that work on any computer or phone. Some phones even have it built in. You could also use speech to turn pages on a phone using Bixby or Siri (?). If you have money to spare maybe there's more things to do but I think there are better solutions for less money
I use the nReal Light for remote desktop daily, it has been my workflow for about 3 months. It's excellent. And you can actually see you phone (no camera pass through, real AR).
You can turn keyboard pass through on in workspaces. It’s the eyeball button on the desk!
Okay. that 1800x1920 is per eye, so when viewing it with both eyes it's giving you a 3600x3840 resolution. So the display is 4k but just like a 4k monitor if your nose is right up on it, it will be blurry.
Using a different program(like virtual desktop, steam VR, immures and etc.) that allows you to upscale the resolution will fix this even at a 3k per eye resolution. Side note in the settings there's an option to bring your keyboard, desk, chair(or other furniture) into your VR room/apps so you can use them while using VR without using passthrough.
Now on the end part. Did you not look up anything on this? you can connect to your PC/Laptop through Air link or Rift Link natively so that you computer does all the work as far as rendering and there's apps like Virtual Desktop that does the same as Air Link but better (imo). So 90% of your issues are already solved.
This is what I want VR for, or AR. Sad to see this late in the game its not quite there yet. I would prefer thethered for the lower latency for sure specially for work. Hopefully v2 will be the answer. Woild love to get rid of my monitor completely and just have a vr headset for all the things.
Check latest top replies from MANY more power users than the video; Looks like with Immersed app and the right kind of keyboards many are using the Pro for productivity and find it has a lot of advantages. But for sure, it's a first Gen formfactor and I'd wait for next Gen or more until they work out all the friction points including weight. I can imagine a variety of solutions.
My favourite is still virtual Desktop because I use my hmd for development and being able to seamlessly switch between vr and desktop mode is a godsend 💪
However, like you said for yourself, for the type of work you do, I also can't recommend it and something like workrooms is probably better suited for that (and free).
In the end, it probably depends on your own workflow. 👍
Thanks Mike! One of the interesting use cases I could foresee is for remote monitors for things like displays in an industrial environment (e.g. manufacturing or perhaps an operations dashboard.) Fine text fidelity might not be as important as providing timely alerts. Our current metaphors for alert displays focus on a traditional desktop (e.g. overlaying tiled windows mimic papers on a desk); however, in VR/AR space it would be possible to use solids to indicate priorities such that the z direction could have more importance than simply being at the top of a stack of paper. It'll be interesting to see what our friends in industrial engineering come up with! Cheers!
Yeah manufacturing will certainly have lots of use cases for AR
I'm excited to see where the industry heads!
Another use case that I have worked first hand on….. remote technical support. You know the term smarthands? You have a technician with minimal expertise in the field and then you have a engineer back at home office with a live view of what the tech sees and can call out parts or modules via augmented reality so the technician can be guided as they repair or install expensive equipment. Cutting costs on flying out high dollar employees to field sites.
I love my quest pro, it's great to be able to afford this while its still early so I'm ahead of the curve.
I'll be looking at buying in 5 years time.
Must suck too see the quest 3 release, being Better in every way, and 1/3 the price.
Really sucks when companies do that :/
Appreciate the honest review. I was also concerned about the text readability.
Thanks Mike. You seriously have the coolest ideas.
Immersed was already mentioned but the good thing is in this app, you can cut out the keyboard from the virtual rooms so you can see only the keyboard wile you're in VR. Some keyboards are supported to have them in the VR... Maybe that's a solution for you
These HONEST reviews increases channel reputation and therefor more viewers. +1
Am here after Apple unveils 😂😂😂😂 well good to say we do have 4k displays but cost 3500$ but should get cheaper
Innovation always keeps us in the edge of our seats! From your review it seems at present it's not very good to replace a laptop in any instance but How good is this for movie watching?
This is definitely a fun device to use for all sorts of games and media. For movies, it is immersive and fun. The resolution is not really an issue for me here, but I would definitely recommend using bluetooth earbuds
@@MikeOBrienMedia would head phones work?
@@MikeOBrienMedia Very descriptive! Thanks for making such videos. I'm a Big fan of yours. Keep going... Cheers🎉.
I'm wondering if using VR technology to work or study can help people with ADHD stay focused.
When they add windows support to the Nreal Airs this is gonna be obsolete.
I just hope they do add windows support for nebula.
Thanks for tackling the basics; vr is not ready yet for real world application if there's mouse lag and no keyboard mapping.
I'm sure people have told you this by now, but you actually can do pass through mode for just to your desk so you can see your keyboard and still be in the log cabin or whatever
You're really wrong about not being able to see your keyboard. Even with my Quest 2 I can use Horizon and on the virtual desk you can press the "EYE" Icon and see a passthrough of your desk where your keyboard is. You can also use IMMERSED which is free and you can create passthrough portals that you can resize and shape to see whatever you want in your real workspace. Also you can resize and place the virtual monitors anywhere you want. RETRY this experiment using "Immersed."
This is pretty good for being pretty much the first fully work-optimized headset on the market, I'm certainly excited for the future of this
Damn, if i had 1500$ i would definitely buy it. I'm Africa and walk around with things on my head all the time so the weight wont be a problem for me!
Also i'm blind so the screen quality doesn't matter for me anyway.
2:15 You can use one of Logitech's keyboards, they are mappable inside the headset
Bottom right icon on the corner desk let’s you cycle your real hands/keyboard/desk views
They do map out many keyboards. In the settings try adding your keyboard.
If it is one of the supported keyboard, you get a perfect virtual keyboard in your space.
U should have been able to create pass-through 'portals' which u can create to see items on ur desk. So like ur cup. U can create. Visual portal to still see it I real life. Hence, minimize knocking over chances
I have seen that done on other systems. just needs someone to creat it.
Great video! You always have the best reviews!
Thank you so much
🙂 you deserve it!
My goal for my channel is to be like yours!
Brother, in the setting they have a mapped keyboard option. It'll give you a virtual keyboard that overlays your laptop keyboard and even track you fingers as you type.
Thanks for this review. Unfortunate that no one has really focused on a truly basic HMD - I don’t even need movement tracking or a wide FOV, just a fixed screen with crisp text.
Those do exist. Just search for AR glasses, there are at least four manufacturers Nreal, Xreal, Vuzix and another I can’t remember, but they’re still far from perfect and having a screen “glued” to your head is not great, you can only move your eyes, may induce nausea, they also suffer from blurring at the edges and an FOV that is too low for desktop work.
I work from home, and only have a sma laptop screen from work.
I have to link it to my desktop monitor on a hub.
2 problems.
1) I don't have room for multiple monitors on my desk. So I only have the small laptop and my desktop monitor.
2) I'm stuck at my gaming desk all day, which is supposed to be where I relax.
So I really~ really~ want an AR work apace. So I can get away from the desk and sit anywhere in the house. Yet still have 2+ monitors. Three would be ideal with all the applications I use.
Sadly, wherein a VR headset didn't seem like it would be viable to me. And your vid pretty much showed the things I thought would be an issue, were. Plus I can't install apps on the work computer.
I might be able to use a browser to remotely log in. But I haven't managed to get it to work on anything but the work laptop.
Saying that, I really hope some good AR glasses can be made to provide the experience I'm looking for. I really think for work, having thay low profile and effect style would be great for productivity.
So fingers crossed they keep developing and make it a viable thing.
I’m sure someone’s pointed out Tracked Keyboards by now, but if not, here you go. They’ve got ones that project a 3D model into supported apps.
I have a Valve Index, but I doubt a wire will help with clarity though. I make my screens 1 meter high and get close to them just to be able to read.
Too bad to hear, I'm really excited about the concept of a screen replacement. That would really make a difference for me in a lot of ways. Work on the patio in good weather with no screen glare, travel with a full size monitor, etc. But with such low resolution, not being able to make out the keyboard - dealbreakers. Your idea is spot on, just make it an actual monitor you have to plug in by cable. I would buy it immediately if it was actually productivity focused first. The rest of the VR stuff is just not of interest to me, which seems to be the focus of Meta and Apple.
I agree, this is the one use case that interests me for VR goggles. A large multi-display setup I can take anywhere.
Mike you can set up the keyboard in that app, so you will have a virtual keyboard synchronized with your MacBook, btw thank you so much for the comment about the display text, that is my main concern, but other youtubers don't talk about it, and I want to know if it worth it to work
you can buy external keyboard that are tracked in the virtual world 2:30
Guess I'm going to try this with the Quest 3 in a week & a half. Good video.
So to replace your laptop, all you need is a headset, keyboard, earbuds, a neck brace, and a bottle of aspirin. Has to be plugged in if you work over an hour. And it looks terrible and is slow. Only $1, 500. Sounds great, so innovative.
I really wanted this to replace my work space so I could travel and work easier
How about attending zoom/Teams calls without having to take off the headset?
I think we’ll really start to see practical use of Xr-headsets once Apple releases theirs. I think they’ve been working on it for a while, and they wont release it until it’s really a user-friendly tool. If its released at WWDC this year, then I think we’ll see these headsets start to make progress in the coming years.
Fully agreed. I was hoping that the Quest Pro would have good enough resolution and comfort to use as a remote desk, but it failed. It's close, but it needs work.
You seem to be confusing the per eye resolution with the total display resolution. Use Immersed if you actually want to be able to read stuff.