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3Ds Max - 5 Techniques to Triangulate your Mesh

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  • เผยแพร่เมื่อ 16 ส.ค. 2024
  • In this video, I quickly go over ways to triangulate (convert quads or n-gons to triangles) your mesh.
    3Ds Max 2018
    Website: jordanyounie.com/
    Artstation: www.artstation...
    Jordan Younie

ความคิดเห็น • 15

  • @fusions3d
    @fusions3d  3 ปีที่แล้ว +4

    Hey guys, thanks for watching. If you require more help or have any questions feel free to join my discord: discord.gg/TzxAHG42MT

  • @tokyowarfare6729
    @tokyowarfare6729 7 หลายเดือนก่อน

    TX a lot, the one that helped me was to asign the edit poly, select al vertices and hit connect. All issues gone in the gam engine. You saved me a lot of pain.

  • @heinzheizenberg1315
    @heinzheizenberg1315 2 ปีที่แล้ว +1

    thank you. Help me a lot!

  • @mirela3d430
    @mirela3d430 2 ปีที่แล้ว

    Turn to poly - stellar! Many thanks!!

  • @icarustanovic3097
    @icarustanovic3097 3 ปีที่แล้ว +1

    Bog thanks, friend, now I'm your subscriber. 😃

  • @TuanPham-jb3rv
    @TuanPham-jb3rv ปีที่แล้ว

    it realllly help me, thanks u :D

  • @juanecheyt
    @juanecheyt ปีที่แล้ว

    This was very useful as Freakin Unreal is SOOO picky importing alembics and treats any 5 or more edge faces as an error..... if im modeling from scratch, i am very careful to not leave any more than 4 edges face, but if im simulating a destruction using voronoi algorithms..... i cannot control the pieces and splinters topology..... this helped me a lot. Thanks.

  • @EugeneMelnikov
    @EugeneMelnikov 2 ปีที่แล้ว

    Thank you!

  • @facundorios1658
    @facundorios1658 2 ปีที่แล้ว

    TY BRO

  • @ziongite
    @ziongite 5 หลายเดือนก่อน

    Turning to triangles doubles polygon count, yet they are less complex polygons as well. I wonder what uses more processing power, an object with 20,000 quads, or an object with 40,000 triangles.

    • @fusions3d
      @fusions3d  4 หลายเดือนก่อน

      At render time they get converted to triangles and game engines will convert the model to triangles upon importing. The reason you would pre-triangulate a mesh is if some program cant do it itself OR the automatic triangulation does a bad job.

  • @OfARisenFall
    @OfARisenFall 2 ปีที่แล้ว

    Helpful, thanks! Greetings from Brissy. What was the model, by the way? Looks like part of a spaceship from a game called Freelancer, which is actually what I'm learning modelling for, haha.

    • @fusions3d
      @fusions3d  2 ปีที่แล้ว

      Hello there, happy to help. This mesh was just something random I made for the video

  • @BorodaWayne
    @BorodaWayne 3 ปีที่แล้ว

    Connect option not work in version 2021. Maybe is after retopo (Retopology Tools by Autodesk). Maybe i idiot.

  • @Emerge_
    @Emerge_ ปีที่แล้ว +1

    Why the damn sake it's sooooooo unhandful to simply triangulate? Even blender has just ONE BUTTON to do it, but only in 3ds max you need to rip your ass to make thing you could do in other 3d program by clicking one button -_-