ไม่สามารถเล่นวิดีโอนี้
ขออภัยในความไม่สะดวก
3Ds Max - Fast Unwrapping techniques using Flatten mapping & Smoothing groups
ฝัง
- เผยแพร่เมื่อ 15 ส.ค. 2018
- 3Ds Max - Fast Unwrapping techniques using Flatten mapping & Smoothing groups
Showing off the techniques I use for unwrapping meshes in 3ds max. Also every time I say "Poly group" I meant "Smoothing Group.
Website: jordanyounie.com/
Artstation: www.artstation...
Jordan Younie
Hey guys, thanks for watching. If you require more help or have any questions feel free to join my discord: discord.gg/TzxAHG42MT
Thank you so much, this has been the most useful explanation of the uv unwrap process.
Totemo subarashii desu. Domo arigatou gozaimashita Jordan sensei!
basic UVW unwrap is a thing but here you explained very well more advanced technique keeping it simple. thank you so much!
Was looking for this for like forever. Straight to the point, loving it.
I love you, I was stuck for hours with a problem and I didn't know about the flatten mapping. Thank you so much
Thanks for this simple and well explained video.
Question: How long does it take for YOU to texture something like this? For example, when I see a game like Doom Eternal I'm blown away. Seems guys like that are on a whole other level.
i select faces and reset peel as in 2:57 but it resets the whole geometry instead of the only selected faces =( any solution ? also it scatters the mesh into several pieces instead of one as in video
4:18 does anyone know if there's a way to unwrap by smoothing groups automatically (instead of manually going through each one)?
so you packed the small section of the top rail into a neat little group
but after packing everything at the end.. wouldn't 3ds max split the little group up?
or in other words, is there a method to keep sepperated groups like the one you did and pack a lot of them together instead of each isle?
Yes packing everything at the end would undo all your work. You can do what I do with the top rail and other similar places and exclude them from the final pack and then manually pack everything together.
I was just playing around with the groups and noticed that they just break up if you have a the uvw modifier on multiple objects. so if you'd attach everything into one object, you still can use the grouping. just gotta break it up and rename them afterwards.
i guess it depends on the object if it's worth it.
thanks, this tutorial gave me new ways to work :)
I find it hilarious how people with 0 content on their channels/ irrelevant content on their channel that doesn't even relate to the video they've commented on. Then just proceed to down talk the tutorial that was put together lmfao.
I myself am getting into UV'ing features and I'm certainly going to try using these techniques since I have some complex meshes I'm going to be working on.
UV mapping process in 3DShitMAX considered harmful.