just a couple clarifications: 1. unfortunately in order to get max power from your rockets consistently you should *never* jump and shoot at the same time, the only reason youre able to make it to the top of the ja tower is, like soala mentioned the ground is clipped, but also because of "desync" where the player doesnt get their position updated on random ticks. This is fixed on the tempus servers for instance, so getting max height ctaps is impossible on those servers with this script. That being said, for normal pvp gameplay this script will be fine, and likely the most consistent. If you do want a more optimal script, the most simple one is probably this script: bind key "+duck 1;-duck 1;+jump 1;-jump 1" you can just bind this to mouse 2 and then to get max height ctap you would shoot then press m2 right after (to be exact 2 ticks later)
Isnt shooting at the same time thing about walls? I think on ground you jump a tick later, but on walls you do everything at the same time, since you are closer to the wall.
The bind i use for ctap’s are from donovin, his command auto links the crouch, release and jump all on one key, i personally like it just thought i should bring it up :)
@@DixaN66 Both of these scripts are kind of doing the same thing. I tested out Bon_Gripper's script and the difference is their code makes you crouch and jump by hitting mouse 2 where as my code makes you jump only after you've hit mouse 2 then you jump on hitting mouse 1. I still prefer my code over Bon Gipper's because I feel like the timings flow better for me. It feels like your smashing both mouse 2 and 1 at the same time with Bon_Gripper's method which was messing up my aim. IMO you should stick with the code I listed in the description.
Btw the original Jump_Academy Ctap tall has clipping on the ground making the "perfect" ctap height easier to hit. While it's still close at only around 10U~ it's still probably better focus on perfect ctaps via Jump_Tapdance and it's training course.
You showed me this stuff a long while back and I still use it. Really made a difference in my jumping. Nice to see a really accessible video for anyone to be able to get started the same way.
I am very good at ctapping and have been doing it consistently and automatically for years. It really is torture trying to burn a small-time-window action like that into your muscle memory when you don't really know how wide that window is yet. And while you haven't learned it, it makes you worse if you try to do it in pubs. But you eventually will get through that. It helps that you can get partial results still if your timing is not perfect
Have you noticed that max distance (or at least 620+ HU) vertical ctaps are easier with the Original? While max (or at least 1250+ HU) horizontal ctaps are easier or more consistent with 'stock-likes' in general, or possibly the Direct Hit in particular? Seems similar to how pogos are easier with the Original.
This video is such a gem I didn't realise how big of a different it made till I enabled the script I used to think I was always ctapping. Thanks man ;)
I changed "alias +ctap_rj "-duck; +jump; +ctap_attack"" to "alias +ctap_rj "-duck; +ctap_attack; wait 4; +jump;"" and it feels pretty good :). Ty for idea very cool.
Ctap binds with wait commands can be illegal depending on server/competitive organized. There are waitless scripts out there (without firing) that will keep you out of trouble if that's somewhere you play.
Hey man, very nice video. Helped me tons. Appreciate it. I just wanted to say that, I know it's been a year and it has gone unnoticed but you misspelled Soldier in the video description.
Id like to use this but it feels wrong to use a script to gain an advantage in actual pvp. You get way more out of your rocket jump with less effort than someone else without a script.
I started using this script because my keyboard was too inconsistent to perfectly sync my jump and fire and it was too taxing on my pinkie finger. This script is also allowed in competitive and is not breaking any rules.
If you feel it's wrong to use a script, you could bind +duck to ALT for ctaps and use CTRL or SHIFT for standard crouching and crouch jumping like this guy th-cam.com/video/Fw0QFVzyNhA/w-d-xo.html I can ctap with this method but it's still hard for me to hit that perfect ctap consistently for ceartain jumps so I mean the script still has it's advantages and I used to use one at one time too
Has anyone else found that vertical ctaps over 620 HU are easier with the Original, while horizontal ctaps over 1250 HU seem more consistent with stock-like rocket launchers (or maybe just the Direct Hit)? This seems to align with how pogos are simpler to perform with the Original.
10:12 C-taps do nothing if you jump from a wall. The reason you get more distance from c-taps is because you force your bounding box closer to the rocket. By shooting a wall, you are already as close to the rocket as you could possibly be. If you jump from a water puddle you don't gain any extra max distance either. It does make the jump timing looser though.
When I say “instead of a ctap” I’m referring to using the ctap method I’ve been demonstrating. You can still use the ctap method of right clicking and left clicking to jump off a wall.
Is this script good? // CTAP binding for Space alias "+ctap" "+duck 1; -duck 1; +jump 1; -jump 1" alias "-ctap" "" // Normal Jump (for shift + space) alias "+normaljump" "+jump" alias "-normaljump" "-jump" // Shift modifier to change space behavior alias "+shiftmod" "alias +jumpaction +normaljump; alias -jumpaction -normaljump; +duck" alias "-shiftmod" "alias +jumpaction +ctap; alias -jumpaction -ctap; -duck" // Set default to CTAP alias +jumpaction "+ctap" alias -jumpaction "-ctap" // Binds bind space "+jumpaction" bind shift "+shiftmod" I think it has no issues really: CTAPs when you press space When holding shift (crouch) space changes to a normal jump It feels more natural then mouse2 so that you can time the rocket exploding and CTAP easier (more distance) When fighting enemies, jump then shooting will reduce self damage by ~50% however you usually get knocked back alot, but if you CTAP you dont get knocked back as much because its 2/3 of a normal jump (i think)
@@FrisbeeTF2 bind shift "+shiftmod; jumpbug" alias jumpbug "bind mwheeldown +jumpbugjump" bind mwheeldown "+jumpbugjump" alias +jumpbugjump "-duck; +jump" alias -jumpbugjump "-jump; bind mwheeldown +jump" In case for easier jumpbugs (its 1/66 timing so maybe not the most useful but all you need to do is mwheeldown when your about to land and maybe itll save you)
@@FrisbeeTF2 I get a bit frustated when i try to ctap on an uneven surface, so i made this and its not perfect but it helps: alias "+ctap" "+duck 1; -duck 1; +jump 1; -jump 1" alias "-ctap" "+duck 2; -duck 2; +jump 2; -jump 2" (ctaps when you let go off of space too, so if you're on a uneven surface and the ctap wont work the second ctap might work. timing will be weird though) Edit: alias "-ctap" "+jump 2; -jump 2" might be better because i believe you only get 2 crouches in the air and ctapping uses one of those crouches and if you dont do -ctap quick enough (let go off of space) itll use the last crouch leaving you crouchless
Hey, was wondering what if I wanna use the cow mangler's M2 attack? (Charged up fireball) Can I have the script to rebind that attack to something else? (Like M3 or M4). THANKS A LOT!!
you can either bind another key to +attack2, like bind mouse4 +attack2 (mouse4 being one of the side buttons) or setup an alias like alias cowmangler "bind mouse1 +attack; bind mouse2 +attack2" and whenver you use the cow mangler type cowmangler in console first.
Hey idk if you still reply to comments on this video. I have just downloaded your config files to try for myself and quite like it, however how would i go about it to put the start up graphic settings down a bit. Been having stutters mid game whilst using the config. Thanks.
Hey @itsmethek1, if you followed the video by using first downloading a config (comfig.app/app/) you can select a different preset. I suggest medium high in my video but you should give medium low or low a try.
Continuing to use your config cause i like a lot of the stuff, but it seems i cant hear vc what would i change in the config to be able to hear the voice chat@@FrisbeeTF2
Is there a way you can get the shooting jumping and crouching all on one key press? I have a lot of side buttons, and I would just like to be able to press mouse4 for a vertical ctap to get height
@@FrisbeeTF2 I tried to but I'm struggling. I made the cfg files and it's not doing anything... I already had Master config installed and had used their scripting tool so idk if that's overriding the cfg files I made.
didnt work for me at first. The soldier.cfg and game_overrides.cfg stayed text files instead of cfg files so I had to copy an existing cfg file I had and simply renamed it to "soldier" and "game_overrides" so do that if its not working
Hey, just a quick question, i do use beggar's sometimes rl, and i want to know if in overrides you could do something where if you are using the beggars bazooka this script would not work, "thanks and have fun" - gaben (NVM, i found out, just dont press m2, thank you, i love this)
beggars should work fine, you just need to hold left click for that. i think the only thing that breaks is cow mangler charged shot and for that you can either bind another key to +attack2, like bind mouse4 +attack2 (mouse4 being one of the side buttons) or setup an alias like alias cowmangler "bind mouse1 +attack; bind mouse2 +attack2" and whenver you use the cow mangler type cowmangler in console first. unfortunately theres no way for the game to know what weapon youre using so theres no fancy way of doing it automatically i think the first solution, binding +attack2 to something else is easiest
ok after a few hours of fucking around i figured out what i had to do it and it was so stupid it worked wanna hear it? i had to REBIND "w" to move forward and "s" to move backward and etc.... this is so dumb but it worked. and guess what the bind i tried getting still isn't working! so I cant crouch with m2!!!! screw this im going to bed for the night.
so i decided to try and figure it out. i did the second way he described in the video buy making all the other mercs cfg files and doing that. but now when i load it its still not working and in the console its saying... ame_overrides.cfg' not present; not executing. 'app/game_overrides.cfg' not present; not executing. 'overrides/soldier.cfg' not present; not executing. 'app/soldier.cfg' not present; not executing. i have no clue where to go from here if any one has a tip id thank you. otherwise i don't think I'm gonna be able to get it working. 😮💨
my suggestion would be to start from a fresh install of the game and to use a config from comfig.app/ Make sure in your file explorer window under "view" the check box "file name extensions" is checked. let me know how it goes after doing those two things. If that doesn't work, i'll help you figure it out.
@@FrisbeeTF2 i did that when i first started this i got master com as you intruchted in the video the first time and its what made me not able to move. i tried the second aption but it also didnt work
you can either bind another key to +attack2, like bind mouse4 +attack2 (mouse4 being one of the side buttons) or setup an alias like alias cowmangler "bind mouse1 +attack; bind mouse2 +attack2" and whenver you use the cow mangler type cowmangler in console first.
with hands i can do max ctap easy, but syncs with script better and for 1st rocket jump. For max high i dont use script,only my hands) Learned how to do ctap without scripts
For some reason, it doesn't work for me so I'll list down what I did in order. Firstly, I unbinded all my keys because I was not sure what presets/scripts I had in my tf2. Then, I downloaded from master com tf2 but for some reason, only the custom folder appeared in tf, with cfg being missing. I'm not sure why this happened. Next, I tried to do it manually, creating a text document for all 9 classes and copy and pasting the scripts accordingly. Then, I checked file extensions and removed the txt from the name of the documents. However, this also did not work. I'm kinda lost since I don't know what is causing this problem. If you could help me, it would be greatly appreciated. (I'm an aspiring soldier who seems to be stuck on jump_competitive).
Mine still works and was not affected by the 64bit update. When did you notice it stop working and did you make any changes to your config? Are you using a config and if so, which one? Mastercom just released a 64bit update and I would suggest starting from scratch and using that new config and then go through my installation guide again and follow step by step
@@FrisbeeTF2 I had steam uninstalled, and I reinstalled tf2 along with the steps in this video for c tapping. The Masterconfig kinda fixed the problem, everytime I boot up tf2 and click mouse 2, every class crouches when it is only supposed to be soldier, any solutions?
@@dex6360 at around 3:02 in the video I specifically have instructions to fix that specific problem with the gameoverrides file and code. If that doesn’t work, which is should if you’re using the config, I list another way you could fix that problem by adding class.cfgs where you can apply the game overrides code.
@@rentf2 I guess I understand but this script is allowed in competitive so it’s not like you’re cheating and it makes jumping feel more natural because you’re right clicking and then left clicking to jump instead of trying to crouch with left pinkie, releasing, then syncing your left mouse and hitting spacebar with your thumb. I kept having issues syncing my spacebar and left click because of the quality of my keyboard. If you have issues consistently hitting a ctap, I would suggest giving this method a try
This is cheating imo. You can't even do this on jump academy servers. They have script detection that prevents you from doing this. If you want to practice on the JA maps you have to play offline or on a server not hosted by JA. There is a T6 c-tap map called jump_tapdance. It has a great practice area for c-taps. If you do consistent strong normal jumps, it only takes a few hours to learn. When you c-tap, you don't jump as high as a normal jump, so you can just walk against any of the tables in the spawn room on ja classic and practice the timing. If you do it correctly you won't be able to jump up on the tables. If you do it wrong you will jump up on the tables.
This is cap. You can use this script on JA servers and you can use this on the tempus jump servers. This script method is allowed in competitive and in casual. You sir are a liar
@@FrisbeeTF2 I have used a script in the past on tempus and it worked fine, but it didn't work on any JA servers. I couldn't jump at all. Then I deleted the script and I could jump. Maybe they changed it. Or maybe my client broke.
this shit completely desttroyed my game i installed the master config just for my fps to be capped to 144 and go to shit and now my tf2 sentry animation is super laggy and choppy i completely deleted all my config files and reset my game and my sentry is still fucked even did thouse network commands and nothing worked shit sucks
I'm baffled at the fact you used almost every artwork that I made and it all works together in here. Great video as always man keep it up!
just a couple clarifications:
1. unfortunately in order to get max power from your rockets consistently you should *never* jump and shoot at the same time, the only reason youre able to make it to the top of the ja tower is, like soala mentioned the ground is clipped, but also because of "desync" where the player doesnt get their position updated on random ticks. This is fixed on the tempus servers for instance, so getting max height ctaps is impossible on those servers with this script.
That being said, for normal pvp gameplay this script will be fine, and likely the most consistent. If you do want a more optimal script, the most simple one is probably this script:
bind key "+duck 1;-duck 1;+jump 1;-jump 1"
you can just bind this to mouse 2 and then to get max height ctap you would shoot then press m2 right after (to be exact 2 ticks later)
Isnt shooting at the same time thing about walls? I think on ground you jump a tick later, but on walls you do everything at the same time, since you are closer to the wall.
thanks man this help me so much, this flow much better for me than the video, but anyways both are good
@@mehmeterciyas6844yea for walls its at same time
The bind i use for ctap’s are from donovin, his command auto links the crouch, release and jump all on one key, i personally like it just thought i should bring it up :)
Thanks for the heads up! Any chance you could send me that script so I can compare? My discord is frisbee1
For anyone else who wants it!
alias "+ctap" "+duck 1; -duck 1; +jump 1; -jump 1" bind [key] "+ctap 1"
@@Bon__Gripper Should I put it insted of the script in the description? And what's the benefit here?
@@DixaN66 Both of these scripts are kind of doing the same thing. I tested out Bon_Gripper's script and the difference is their code makes you crouch and jump by hitting mouse 2 where as my code makes you jump only after you've hit mouse 2 then you jump on hitting mouse 1. I still prefer my code over Bon Gipper's because I feel like the timings flow better for me. It feels like your smashing both mouse 2 and 1 at the same time with Bon_Gripper's method which was messing up my aim.
IMO you should stick with the code I listed in the description.
Btw the original Jump_Academy Ctap tall has clipping on the ground making the "perfect" ctap height easier to hit.
While it's still close at only around 10U~ it's still probably better focus on perfect ctaps via Jump_Tapdance and it's training course.
Is this also true for the academy 2 tap wall??
You showed me this stuff a long while back and I still use it. Really made a difference in my jumping. Nice to see a really accessible video for anyone to be able to get started the same way.
🙏🙏🙏😌😌
I am very good at ctapping and have been doing it consistently and automatically for years.
It really is torture trying to burn a small-time-window action like that into your muscle memory when you don't really know how wide that window is yet.
And while you haven't learned it, it makes you worse if you try to do it in pubs.
But you eventually will get through that. It helps that you can get partial results still if your timing is not perfect
Have you noticed that max distance (or at least 620+ HU) vertical ctaps are easier with the Original? While max (or at least 1250+ HU) horizontal ctaps are easier or more consistent with 'stock-likes' in general, or possibly the Direct Hit in particular? Seems similar to how pogos are easier with the Original.
Another great choice for practicing ctaps would be the training area of jump_tapdance for anyone wondering
Yep. Note: 691 on tapdance requires an 85-88 degree angle (cl_showpos 1); you can't just look straight down (89 degrees).
This video is such a gem I didn't realise how big of a different it made till I enabled the script I used to think I was always ctapping. Thanks man ;)
I changed "alias +ctap_rj "-duck; +jump; +ctap_attack"" to "alias +ctap_rj "-duck; +ctap_attack; wait 4; +jump;"" and it feels pretty good :). Ty for idea very cool.
Ctap binds with wait commands can be illegal depending on server/competitive organized. There are waitless scripts out there (without firing) that will keep you out of trouble if that's somewhere you play.
Thank you for giving me a way to finally not have to constantly sacrifice my hand just to do a larger jump
@@Grekel I KNOW!!! Right click left click should be the default!! After 200,000+ rocket jumps can confirm
Great video, you're a natural!
🙏🙏🙏🙏thanks dude!!
Loved this. You sir have rightfully earned my subscription:)
dude this tutorial was great i learned a lot its not like other tutorials this was really great thanks
🙏🙏🙏🙏🙏
Now I know why some soldiers jump when they shoot at you, I thought it was part of the "aesthetic"
Hey man, very nice video. Helped me tons. Appreciate it. I just wanted to say that, I know it's been a year and it has gone unnoticed but you misspelled Soldier in the video description.
the cfg does not work for me
Love your vids frisbee, keep it up
Id like to use this but it feels wrong to use a script to gain an advantage in actual pvp. You get way more out of your rocket jump with less effort than someone else without a script.
I started using this script because my keyboard was too inconsistent to perfectly sync my jump and fire and it was too taxing on my pinkie finger. This script is also allowed in competitive and is not breaking any rules.
It’s just a bit cringe
If you feel it's wrong to use a script, you could bind +duck to ALT for ctaps and use CTRL or SHIFT for standard crouching and crouch jumping like this guy
th-cam.com/video/Fw0QFVzyNhA/w-d-xo.html
I can ctap with this method but it's still hard for me to hit that perfect ctap consistently for ceartain jumps so I mean the script still has it's advantages and I used to use one at one time too
This Config helps me a lot! Thanks
Has anyone else found that vertical ctaps over 620 HU are easier with the Original, while horizontal ctaps over 1250 HU seem more consistent with stock-like rocket launchers (or maybe just the Direct Hit)? This seems to align with how pogos are simpler to perform with the Original.
STAWP TEACHING BAD HABITS FEMBOY HMPH~
I used this technique in invite
did everything right, 3 times, but it doesnt work. any solutions??
script works great, but will i still need to hold crouch when rocket jumping / air strafing?
10:12 C-taps do nothing if you jump from a wall. The reason you get more distance from c-taps is because you force your bounding box closer to the rocket. By shooting a wall, you are already as close to the rocket as you could possibly be.
If you jump from a water puddle you don't gain any extra max distance either. It does make the jump timing looser though.
When I say “instead of a ctap” I’m referring to using the ctap method I’ve been demonstrating. You can still use the ctap method of right clicking and left clicking to jump off a wall.
@@FrisbeeTF2 You can, but you don't gain anything from it.
Is this script good?
// CTAP binding for Space
alias "+ctap" "+duck 1; -duck 1; +jump 1; -jump 1"
alias "-ctap" ""
// Normal Jump (for shift + space)
alias "+normaljump" "+jump"
alias "-normaljump" "-jump"
// Shift modifier to change space behavior
alias "+shiftmod" "alias +jumpaction +normaljump; alias -jumpaction -normaljump; +duck"
alias "-shiftmod" "alias +jumpaction +ctap; alias -jumpaction -ctap; -duck"
// Set default to CTAP
alias +jumpaction "+ctap"
alias -jumpaction "-ctap"
// Binds
bind space "+jumpaction"
bind shift "+shiftmod"
I think it has no issues really:
CTAPs when you press space
When holding shift (crouch) space changes to a normal jump
It feels more natural then mouse2 so that you can time the rocket exploding and CTAP easier (more distance)
When fighting enemies, jump then shooting will reduce self damage by ~50% however you usually get knocked back alot, but if you CTAP you dont get knocked back as much because its 2/3 of a normal jump (i think)
@@Yoobe cool! I’ll check it out and get back to you
@@FrisbeeTF2 I fixed a typo:
From "+duck ; -duck ; +jump ; -jump " to "+duck 1; -duck 1; +jump 1; -jump 1"
@@FrisbeeTF2
bind shift "+shiftmod; jumpbug"
alias jumpbug "bind mwheeldown +jumpbugjump"
bind mwheeldown "+jumpbugjump"
alias +jumpbugjump "-duck; +jump"
alias -jumpbugjump "-jump; bind mwheeldown +jump"
In case for easier jumpbugs (its 1/66 timing so maybe not the most useful but all you need to do is mwheeldown when your about to land and maybe itll save you)
@@FrisbeeTF2 I get a bit frustated when i try to ctap on an uneven surface, so i made this and its not perfect but it helps:
alias "+ctap" "+duck 1; -duck 1; +jump 1; -jump 1"
alias "-ctap" "+duck 2; -duck 2; +jump 2; -jump 2"
(ctaps when you let go off of space too, so if you're on a uneven surface and the ctap wont work the second ctap might work. timing will be weird though)
Edit: alias "-ctap" "+jump 2; -jump 2" might be better because i believe you only get 2 crouches in the air and ctapping uses one of those crouches and if you dont do -ctap quick enough (let go off of space) itll use the last crouch leaving you crouchless
@@Yoobe make a vid on this plz
Hi is it working ? Because I do everything whats in the video but when I launch the game it doesnt work
same thing
Is there a way to modify the script to work for Beggars Bazooka?
Hey, was wondering what if I wanna use the cow mangler's M2 attack? (Charged up fireball) Can I have the script to rebind that attack to something else? (Like M3 or M4). THANKS A LOT!!
you can either bind another key to +attack2, like bind mouse4 +attack2 (mouse4 being one of the side buttons) or setup an alias like alias cowmangler "bind mouse1 +attack; bind mouse2 +attack2" and whenver you use the cow mangler type cowmangler in console first.
@@FrisbeeTF2 Hey man! Thank you so much. CHEERS! Merry Xmas!
Hey idk if you still reply to comments on this video. I have just downloaded your config files to try for myself and quite like it, however how would i go about it to put the start up graphic settings down a bit. Been having stutters mid game whilst using the config. Thanks.
Hey @itsmethek1, if you followed the video by using first downloading a config (comfig.app/app/) you can select a different preset. I suggest medium high in my video but you should give medium low or low a try.
Continuing to use your config cause i like a lot of the stuff, but it seems i cant hear vc what would i change in the config to be able to hear the voice chat@@FrisbeeTF2
Is there a way you can get the shooting jumping and crouching all on one key press? I have a lot of side buttons, and I would just like to be able to press mouse4 for a vertical ctap to get height
binding right click to duck is basically a ctap script
your test worked :) (i think, more guides please yes? :O )
Great to hear and will do! Anything in particular you’d like to see?
funnily enough my M2 is crouch in most shooters
Nice! Incorporating this would be so easy for you!
@@FrisbeeTF2 I tried to but I'm struggling. I made the cfg files and it's not doing anything... I already had Master config installed and had used their scripting tool so idk if that's overriding the cfg files I made.
@@FrisbeeTF2what's the number after your username? Also I really appreciate your willingness to help
@@FrisbeeTF2 lol my bad forgot they did away with that
how do you get your original to not have the hand on the side with such a high fov?
@@SolarIDK I made a video on how to get rid of that left hand: th-cam.com/video/Uf1XcHZ_mF0/w-d-xo.htmlsi=NY4I9gKSzsxSuVxS
does not work for waters or let me crouch to wall shots
didnt work for me at first. The soldier.cfg and game_overrides.cfg stayed text files instead of cfg files so I had to copy an existing cfg file I had and simply renamed it to "soldier" and "game_overrides" so do that if its not working
Hey, just a quick question, i do use beggar's sometimes rl, and i want to know if in overrides you could do something where if you are using the beggars bazooka this script would not work, "thanks and have fun" - gaben
(NVM, i found out, just dont press m2, thank you, i love this)
I'll look into it and get back to you!
beggars should work fine, you just need to hold left click for that. i think the only thing that breaks is cow mangler charged shot and for that you can either bind another key to +attack2, like bind mouse4 +attack2 (mouse4 being one of the side buttons) or setup an alias like alias cowmangler "bind mouse1 +attack; bind mouse2 +attack2" and whenver you use the cow mangler type cowmangler in console first. unfortunately theres no way for the game to know what weapon youre using so theres no fancy way of doing it automatically i think the first solution, binding +attack2 to something else is easiest
i did every thing in this video right and now i cant even move my character.
HELP i dont know what to do to fix this.
ok after a few hours of fucking around i figured out what i had to do it and it was so stupid it worked wanna hear it?
i had to REBIND "w" to move forward and "s" to move backward and etc....
this is so dumb but it worked.
and guess what the bind i tried getting still isn't working! so I cant crouch with m2!!!!
screw this im going to bed for the night.
so i decided to try and figure it out.
i did the second way he described in the video buy making all the other mercs cfg files and doing that. but now when i load it its still not working and in the console its saying...
ame_overrides.cfg' not present; not executing.
'app/game_overrides.cfg' not present; not executing.
'overrides/soldier.cfg' not present; not executing.
'app/soldier.cfg' not present; not executing.
i have no clue where to go from here if any one has a tip id thank you. otherwise i don't think I'm gonna be able to get it working. 😮💨
my suggestion would be to start from a fresh install of the game and to use a config from comfig.app/
Make sure in your file explorer window under "view" the check box "file name extensions" is checked.
let me know how it goes after doing those two things. If that doesn't work, i'll help you figure it out.
@@FrisbeeTF2 i did that when i first started this i got master com as you intruchted in the video the first time and its what made me not able to move. i tried the second aption but it also didnt work
@@fadedcafe3563 zip your cfg file and send it to me on discord: frisbee1
i can't use the second attack on the cow mangler :/
you can either bind another key to +attack2, like bind mouse4 +attack2 (mouse4 being one of the side buttons) or setup an alias like alias cowmangler "bind mouse1 +attack; bind mouse2 +attack2" and whenver you use the cow mangler type cowmangler in console first.
thx m8, love u bro)
Super happy to hear this helped you!!
CTAP SCRIPT IS UNDERRATED
Frisbee I really like your video keep up the good work! I have a question Is it bannable in comp/casual or is it safe to use?
If you use this script, does it always jump when you shoot? I feel like that would fuck up all my muscle memory
@@Bozo_TF2 it only forces you to jump when you prime it with right click. Otherwise, shooting will be normal.
i dowload no folder cfg . only folder custom And it doesn't work. What should I do?
Rewatch the installation section and follow my instructions step by step
If that doesn't work, here's a link to my config:
www.dropbox.com/scl/fo/qbia87tsmvegyjxz1afrt/h?rlkey=49eppqgyuaqvxrgik6p9zkowo&dl=0
good thx
@@FrisbeeTF2
How would you go about creating a cfg file for the rest of the classes when you change class to turn off the script?
Make those configs, unbind the ctap bind. "Bind W +forward" is undone by "unbind w"
with hands i can do max ctap easy, but syncs with script better and for 1st rocket jump. For max high i dont use script,only my hands)
Learned how to do ctap without scripts
As you play/ have played competitive, is it banned somewhere? At least somewhere in comp, other casual or community maps I don't really care
It’s not banned in RGL, the only league I’ve played in.
@@FrisbeeTF2 Ty
hey thanks a lot man
For some reason, it doesn't work for me so I'll list down what I did in order. Firstly, I unbinded all my keys because I was not sure what presets/scripts I had in my tf2. Then, I downloaded from master com tf2 but for some reason, only the custom folder appeared in tf, with cfg being missing. I'm not sure why this happened. Next, I tried to do it manually, creating a text document for all 9 classes and copy and pasting the scripts accordingly. Then, I checked file extensions and removed the txt from the name of the documents. However, this also did not work. I'm kinda lost since I don't know what is causing this problem. If you could help me, it would be greatly appreciated. (I'm an aspiring soldier who seems to be stuck on jump_competitive).
same
are ctap binds allowed on all servers?
Yes
Does this still work? It is not working for me anymore.
Mine still works and was not affected by the 64bit update. When did you notice it stop working and did you make any changes to your config? Are you using a config and if so, which one? Mastercom just released a 64bit update and I would suggest starting from scratch and using that new config and then go through my installation guide again and follow step by step
github.com/mastercomfig/mastercomfig/releases/tag/9.10.3
@@FrisbeeTF2 I had steam uninstalled, and I reinstalled tf2 along with the steps in this video for c tapping. The Masterconfig kinda fixed the problem, everytime I boot up tf2 and click mouse 2, every class crouches when it is only supposed to be soldier, any solutions?
@@dex6360 at around 3:02 in the video I specifically have instructions to fix that specific problem with the gameoverrides file and code. If that doesn’t work, which is should if you’re using the config, I list another way you could fix that problem by adding class.cfgs where you can apply the game overrides code.
@@FrisbeeTF2 ok, thanks. I also have a problem where ill switch classes and my guns will keep automatically firing without holding mouse 1.
Any fix?
this method is so incredibly weird and uncomfortable, holy alien
ye read the rellort comment, its useful and you dont need a config
nice guide keep it up
Simply, no
when you tried this method, what didn't you like?
@@FrisbeeTF2 doesnt feel natural or legit at all, i wanna ctap without a script
@@rentf2 I guess I understand but this script is allowed in competitive so it’s not like you’re cheating and it makes jumping feel more natural because you’re right clicking and then left clicking to jump instead of trying to crouch with left pinkie, releasing, then syncing your left mouse and hitting spacebar with your thumb. I kept having issues syncing my spacebar and left click because of the quality of my keyboard.
If you have issues consistently hitting a ctap, I would suggest giving this method a try
This is cheating imo. You can't even do this on jump academy servers. They have script detection that prevents you from doing this. If you want to practice on the JA maps you have to play offline or on a server not hosted by JA.
There is a T6 c-tap map called jump_tapdance. It has a great practice area for c-taps. If you do consistent strong normal jumps, it only takes a few hours to learn.
When you c-tap, you don't jump as high as a normal jump, so you can just walk against any of the tables in the spawn room on ja classic and practice the timing. If you do it correctly you won't be able to jump up on the tables. If you do it wrong you will jump up on the tables.
This is cap. You can use this script on JA servers and you can use this on the tempus jump servers. This script method is allowed in competitive and in casual.
You sir are a liar
@@FrisbeeTF2 I have used a script in the past on tempus and it worked fine, but it didn't work on any JA servers. I couldn't jump at all. Then I deleted the script and I could jump. Maybe they changed it. Or maybe my client broke.
@@stefannilsson2406 it works in jump_academy, i used it like 3 months ago without any problems
this shit completely desttroyed my game i installed the master config just for my fps to be capped to 144 and go to shit and now my tf2 sentry animation is super laggy and choppy i completely deleted all my config files and reset my game and my sentry is still fucked even did thouse network commands and nothing worked shit sucks
hey I've modified your ctap script for pyro detonator jumps, works great!
alias +ctap_attack "+attack; spec_next"
alias -ctap_attack "-attack"
alias +ctap_rj "-duck; +jump; +ctap_attack"
alias -ctap_rj "-jump; -ctap_attack; bind mouse1 +ctap_attack"
alias +ctap "+duck; bind mouse1 +ctap_rj; spec_prev"
alias -ctap "-duck"
alias enable_ctap "bind MOUSE2 +ctap; bind mouse1 +ctap_attack" // Bind CTAP to MOUSE2 in slot 1
alias disable_ctap "unbind MOUSE2; bind MOUSE2 +attack2; bind mouse1 +attack" // Unbind CTAP and restore secondary fire to MOUSE2
bind "1" "slot1; sensitivity 4.0; disable_ctap" // Slot 1 (Primary Weapon) with CTAP enabled
bind "2" "slot2; sensitivity 4.0; enable_ctap" // Slot 2 (Secondary Weapon) with CTAP disabled
bind "3" "slot3; sensitivity 4.0; disable_ctap" // Slot 3 (Melee Weapon) with CTAP disabled
@@DietHouseWater that’s amazing!!! When I get some time I’ll try to implement this and see how it works. Thanks for sharing
@@FrisbeeTF2 thanks, please tell me what you think of it