I love that you put ctap early. If I could have newer jumpers take anything away it's to learn this. Yes, learn strafes and wall shots and speed pogos, etc. But ctaps _amplify_ your jumps and you feel it
For anyone looking to improve past Jump_Academy2 (like t5 and beyond), beyond the scope of what would actually be useful in game, then there are plenty of maps to pick. Generally there aren't many maps dedicated to one form of rocket jumping until you get to t6+ but some good ones are Jump_Deserted (t4 pogo), Jump_Passion (t5 walls/syncs), Jump_Nebuchadnezzar (t5 walls/sync), Jump_Legion (t5 walls), Jump_Wallpog (goated t5 pogo map, not sure if its on tempus but it is on ja (I was the one who got it added lol)), and Jump_Ziggurat (t5 pogo). Now for those who want even more, there are Jump_Koro (t6 walls), Jump_Aigis (t6 syncs), Jump_Edgebug (t6 edgebug, should be t5 imo), Jump_Repente2 (t6 bounce), Jump_Attached (t6 pogo), Jump_Detached (t6 phase pogo), Jump_Primal (t6 pogo), Jump_Caelum (t6 pogo, not sure if its on tempus, but it is on ja (I also got this map added), also b4 and b5 are sick bonuses, especially b4), Jump_Temple (t6 walls/prefires), Jump_Cyskic (t6 prefires), Jump_Vidaryking (t6 gimmick, great if you hate yourself ig, doesn't work on ja currently), Jump_Wallfox (t6 pogo/phase pogo, I saw someone put this at t8 which is ridiculous, t7 would be really pushing it imo), Jump_Sync (t7 sync), Jump_Ionizer (t7 walls), Jump_Squared (t7 pogo, don't cheese the jumps), Jump_Nefarious (t7 walls/sync), Jump_4holers (t7? holes, no idea what tier, prolly 7 I think?), Jump_Attached2 (t7/8 pogo, not sure if its 7 or 8, probably 7 since I've beaten it), Jump_Turnuround (t7/8 pogo, not sure if its 7 or 8, haven't beaten it myself so idk), Jump_Hanami (t8 prefire), Jump_Bangarang (t8 prefire), Jump_Geronimo (t8 prefire), Jump_Nincompoop (t9 prefire i think, I'm not sure if I've even seen the map i can't remember, but def t9), Jump_Murus (t9 pogo, goated map imo though the farthest jump I've gotten to is 6/11 lol), Jump_Nuclear (t9? walls, this might be t10 but I'm fairly sure its t9, idk tho I'm not a wall main), Jump_Rickoconnel (t10 prefire, not sure if this is still considered t10 anymore), Jump_5holers (t10 holes), and Jump_Attached3 (t10 pogo, I dream of beating this map if you can't tell with how many pogo map recomendations I've given thus far). I've missed a ton of other good maps, but these are generally all the dedicated maps that I remember off the top of my head. Have fun!
Man it's great to see you using the original! Jump academy has been an eye opener for me. I breezed through it until around walls e7 - e10 and I'm shocked at how difficult rocket jumping can get.
I wanna leave this here cause I started doing ja medium today my worst habit is not getting close enough to the wall when strafing back into it. After fixing it the map became way easier. Very important to learn for jump 10. Oh also if you're using the ctap Id wait a bit until you actually needed to fire your 2nd rocket I noticed sometimes my crouch was lost with it.
This feels like when one is in a math class, thinking: When will I ever use this in real life?" But in the end, turns out you will use it a lot (regarding pogo'ing and such)
A Speed shot has to do with the order in which the game checks for stuff in each physic tick. The important thing is that the walk speed gets applied on the tick following the one where you land. When the game notices that you are close enough to the ground (0-2 units above), it flags you as "grounded", and sets your vertical velocity to 0. By taking rocket blast on that same tick, your speed is then changed by the rocket, giving a significant horizontal boost since you still have the horizontal speed from before you landed, and a moderate vertical one since your vertical speed is currently 0. On the following tick, the first thing the game does is check if you have enough upward velocity to be considered airborne. If your vertical speed is greater than 250 u / s (which will happen as long as your rocket wasn't too far behind you), you go from grounded to airborne. A bit later in that tick the game will check if you are grounded, and if so, applies friction/walk speed. However as we said you are airborne again, so you get to keep your hot new horizontal speed on top of having a vertical "reset". - VAVLIE A pogo doesn't get any of the speed shot physics applied to it.
it is generally much more difficult to chain multiple speedshots together so in long jumps it will be much more common to have several pogos than several speedshots
@@mehmeterciyas6844 yes! I actually was going to include them in this guide but the video started to get crazy long and had way too much info at once. DM guide will be next
15:26 you get 60 points for beating a T6? point update 2024 using crouchjump script, jds or whatever the heck u are using on your mouse while showing your inputs on a tutorial video is really confusing for people who dont know since you are not adressing that
@@esausquire8470 yes, I re-bound shift to crouch so it’s easier on my pinkie. You want to make sure your crouching when you try to jump off of walls in the air and before you speed shot and it also gives you a smaller hit box and I think it helps with tighter strafe control.
crouch doesnt make strafing easier but the rest is true, it gives you more knockback from your own rockets and everything else, hitbox is smaller and its good habit to just hold it midair in case you chain techniques rather than crouch before everything like the video especially cuz you have limited crouches while mid air
honestly its not necessary to play on ping to apply basics to general gameplay but if what you dont like about offline is how the rockets look just use higher interp so the rockets look delayed
@@Rhycebell interesting! I have no idea why that would be happening. It might be better to avoid using hurtme and just go for packs. Or bind a key to “hurtme -200” and use when needed. There are some advantages to not using hurtme, like knowing when you’ll need to hit a padded jump and having the muscle memory to quickly get to health packs.
Nah bro. You can not tell someone to start with ctapping. There is a reason why is is considered a more advanced form of jumping. That will mess up everything they know about how to rocket jump.
ah yes, the master teaching how to jump like a him, fantastic
@@elsibas5977 🧙♂️
I love that you put ctap early. If I could have newer jumpers take anything away it's to learn this. Yes, learn strafes and wall shots and speed pogos, etc. But ctaps _amplify_ your jumps and you feel it
For anyone looking to improve past Jump_Academy2 (like t5 and beyond), beyond the scope of what would actually be useful in game, then there are plenty of maps to pick. Generally there aren't many maps dedicated to one form of rocket jumping until you get to t6+ but some good ones are Jump_Deserted (t4 pogo), Jump_Passion (t5 walls/syncs), Jump_Nebuchadnezzar (t5 walls/sync), Jump_Legion (t5 walls), Jump_Wallpog (goated t5 pogo map, not sure if its on tempus but it is on ja (I was the one who got it added lol)), and Jump_Ziggurat (t5 pogo).
Now for those who want even more, there are Jump_Koro (t6 walls), Jump_Aigis (t6 syncs), Jump_Edgebug (t6 edgebug, should be t5 imo), Jump_Repente2 (t6 bounce), Jump_Attached (t6 pogo), Jump_Detached (t6 phase pogo), Jump_Primal (t6 pogo), Jump_Caelum (t6 pogo, not sure if its on tempus, but it is on ja (I also got this map added), also b4 and b5 are sick bonuses, especially b4), Jump_Temple (t6 walls/prefires), Jump_Cyskic (t6 prefires), Jump_Vidaryking (t6 gimmick, great if you hate yourself ig, doesn't work on ja currently), Jump_Wallfox (t6 pogo/phase pogo, I saw someone put this at t8 which is ridiculous, t7 would be really pushing it imo), Jump_Sync (t7 sync), Jump_Ionizer (t7 walls), Jump_Squared (t7 pogo, don't cheese the jumps), Jump_Nefarious (t7 walls/sync), Jump_4holers (t7? holes, no idea what tier, prolly 7 I think?), Jump_Attached2 (t7/8 pogo, not sure if its 7 or 8, probably 7 since I've beaten it), Jump_Turnuround (t7/8 pogo, not sure if its 7 or 8, haven't beaten it myself so idk), Jump_Hanami (t8 prefire), Jump_Bangarang (t8 prefire), Jump_Geronimo (t8 prefire), Jump_Nincompoop (t9 prefire i think, I'm not sure if I've even seen the map i can't remember, but def t9), Jump_Murus (t9 pogo, goated map imo though the farthest jump I've gotten to is 6/11 lol), Jump_Nuclear (t9? walls, this might be t10 but I'm fairly sure its t9, idk tho I'm not a wall main), Jump_Rickoconnel (t10 prefire, not sure if this is still considered t10 anymore), Jump_5holers (t10 holes), and Jump_Attached3 (t10 pogo, I dream of beating this map if you can't tell with how many pogo map recomendations I've given thus far).
I've missed a ton of other good maps, but these are generally all the dedicated maps that I remember off the top of my head. Have fun!
Man it's great to see you using the original! Jump academy has been an eye opener for me. I breezed through it until around walls e7 - e10 and I'm shocked at how difficult rocket jumping can get.
Thx for not putting c tap in a video about rocket jumping. Truly a great guide
🙏😌
Really loving the Soldier improvement videos lately, keep it up
And I see a fellow Veteran's Attire + Killer's Kit enjoyer
Appreciate it! Veteran's with the Killer's kit is hard to beat!
Always a good thing when more jump resources are made for newer players.
i was waiting for this guide, big thanks! 👍
@@heartresist9734 🫡
what an underrated guide, you earned a sub!
@@Aks.201 🙏😌
Honestly its just been like wall jumping with 2 rockets like off the floor and another on a wall
I wanna leave this here cause I started doing ja medium today my worst habit is not getting close enough to the wall when strafing back into it. After fixing it the map became way easier. Very important to learn for jump 10. Oh also if you're using the ctap Id wait a bit until you actually needed to fire your 2nd rocket I noticed sometimes my crouch was lost with it.
14:25 triple sync, your syncing 3 rockets together, ground jump counts that's why there's a quint
This is a sick video!
its not just a video, this is art!
@@darKnighttf2 🙏😌 much appreciated!!
This feels like when one is in a math class, thinking: When will I ever use this in real life?"
But in the end, turns out you will use it a lot (regarding pogo'ing and such)
@@Mogg_Fanatic the sync jump and speed shot are like calculus. You really only need it if you’re using it for your profession (playing competitive)
As always, great job!
@@gabiromilk 💪🏼😎💪🏼
Thank you for this guide!
@@1118栗谷佳汰 😎
Easy walls 8-10 had me going thru it last night bru
After watching this, i just gave up on learning the soldier
nice vid thanks for the guide !
@@213amss 🙏😌
(All these jumps were practiced extensively on gullywash mid MGE)
@@scratta2579 gully mid mge best map
this is perfect
🙏😌 thanks dude!
amazing video!
@@jedaerza 🙏😌
giant steps moment
@@keegtilley1429 💪🏼😎💪🏼
I don't understand how does he jump so high at 3:18. He doesn't even crouch at the first jump
Mmmm good content yes
I've barely scratched the surface of Jump Academy, and now there's a Jump Academy 2??? Screw it, I'm just gonna play Heavy.
Jump acad 2 is the much better version! do yourself a favor and switch over to 2
Ty Bro ur like another scarybrocolli
@@Jackaks 🫡
What is the difference between a pogo and a speed shot? Is it that the Pogo is more vertical?
A Speed shot has to do with the order in which the game checks for stuff in each physic tick. The important thing is that the walk speed gets applied on the tick following the one where you land. When the game notices that you are close enough to the ground (0-2 units above), it flags you as "grounded", and sets your vertical velocity to 0. By taking rocket blast on that same tick, your speed is then changed by the rocket, giving a significant horizontal boost since you still have the horizontal speed from before you landed, and a moderate vertical one since your vertical speed is currently 0.
On the following tick, the first thing the game does is check if you have enough upward velocity to be considered airborne. If your vertical speed is greater than 250 u / s (which will happen as long as your rocket wasn't too far behind you), you go from grounded to airborne. A bit later in that tick the game will check if you are grounded, and if so, applies friction/walk speed. However as we said you are airborne again, so you get to keep your hot new horizontal speed on top of having a vertical "reset". - VAVLIE
A pogo doesn't get any of the speed shot physics applied to it.
it is generally much more difficult to chain multiple speedshots together so in long jumps it will be much more common to have several pogos than several speedshots
Is that... Zoomed out original without the baby hand!? How?
@@retribusion I made a video on how to fix it. Link is in the description along with some other resources I use.
@@FrisbeeTF2 thanks boss!
Legend
@@gmooore 🙏😌
Dm and gamesense guide in the future?
@@mehmeterciyas6844 yes! I actually was going to include them in this guide but the video started to get crazy long and had way too much info at once. DM guide will be next
15:26 you get 60 points for beating a T6? point update 2024
using crouchjump script, jds or whatever the heck u are using on your mouse while showing your inputs on a tutorial video is really confusing for people who dont know since you are not adressing that
What does holding shift do while jumping? I'm assuming shift is rebinded to crouch but why crouch while flying through the air?
Crouching gives you extra height.
@@esausquire8470 yes, I re-bound shift to crouch so it’s easier on my pinkie. You want to make sure your crouching when you try to jump off of walls in the air and before you speed shot and it also gives you a smaller hit box and I think it helps with tighter strafe control.
crouch doesnt make strafing easier but the rest is true, it gives you more knockback from your own rockets and everything else, hitbox is smaller and its good habit to just hold it midair in case you chain techniques rather than crouch before everything like the video especially cuz you have limited crouches while mid air
How did you get your HUD to hide your soldier's model but not the weapon?
I use black box with market gardener I swer I aint a masochist I just like hp regen.
Im from brazil an cant play in Jumpacademy bc of the lag, its impossivel train in strangers maps to aplly in my casual or ranked, what i do?
You could download the map and play it offline. If you’re not a fan of 0 ping there’s a console command to simulate latency.
honestly its not necessary to play on ping to apply basics to general gameplay but if what you dont like about offline is how the rockets look just use higher interp so the rockets look delayed
What’s the music playing during medium walls?
th-cam.com/video/fXKW2zciyWU/w-d-xo.html
You have crouch binded on a different key? 3:20
@@Blaze-g6s I have mine bound to shift
he has a ctap bind where he basically has ctap bound to m2. he taps m2 to crouch then jumps with m1 and fires at the same time.
How do you remove the left hand model when you use the original pls reply
@@lukeycs2 I made a video on how to do it. There’s a link in the description of this video
I got rocket jumpscared by giant steps
every time I use hurtme -9999 my games feel super choppy and jittery, but I'm still at 300 fps. any ideas?
@@Rhycebell interesting! I have no idea why that would be happening. It might be better to avoid using hurtme and just go for packs. Or bind a key to “hurtme -200” and use when needed. There are some advantages to not using hurtme, like knowing when you’ll need to hit a padded jump and having the muscle memory to quickly get to health packs.
@@FrisbeeTF2 yeah that’s what I have been doing, wasent sure if I was doing somthing wrong
the game jitters when you’re above full buff I have no clue why this is the case but its been like that forever
Peak
🙏😌
Nah bro. You can not tell someone to start with ctapping. There is a reason why is is considered a more advanced form of jumping. That will mess up everything they know about how to rocket jump.
@@Amaz1ngTac0 nah
so true, telling people to ctap before learning crouchjump at all doesnt really work
CTAP
СТАР это STAR русскими буквами.
@@nneykobar_hali ⭐️🫡