The comment about them not needing any support was more just geared towards Pyro players who sit by their Engineer the whole game, I definitely think it is nice and a good strategy to defend them but its more noting what the enemy team has and how much presence they are putting against your team just so that you aren't sitting there just to airblast the occasional one or two rockets. I appreciate the comment!
@@fallenking2719 yeah because phlog literally the worst weapon to do the pybro, no airblast fpr rockets or other porjectile, as well as the primary damage happening after a brief second of vulnerabilty (when the ubercharge ends BEFORE you can move again, a sniper can come in and lay you out) whoch is dedinitely not something you want. Vulnerability over culnerability is def8nitely something you don't want...specially when there is more that 3 spies
SpyBro: x10 server Backburner + axestinguisher, either you’re only dealing damage from behind, or you’re getting lucky with a “face stab” of an Axestinguishering a burning opponent
I think Caber Man deserves more credit solely due to the fact if you use a SHIELD with the caber and hit the ground at the end of your charge, you turn Demo into a group clearing nuke.
You're right in the game there aren't really many actual full subclasses outside of Demoman's subclasses or at least ones I might not be aware of that actually change your kit to be completely different and instead just gets you to play a specific way or use specific weapons. the ones at least that are listed in the video are either a play style that I've personally heard of or find a lot of people discussing about because of its popularity. I appreciate the comment though!
" Making you more of a hinderance than an actively functioning team member " that's spy, his job to be a liability to a team. Just not your technical team.
I don’t play competitive but I have heard that the observer spy isn’t very uncommon there and can be useful, scoping out the enemy team and providing information to your team, although they might not stay an observer for the whole match
I have heard that is mostly how Spy is played in competitive formats and if these were ranked based on their utility in competitive aside from how well they would do in a regular match the subclass would probably be ranked a lot higher, just that people don't really communicate enough in casual for him being used to make callouts to actually be fully useful. I appreciate the comment though!
Funny enough, I'm new, but I still plan on using gunspy and observer for a while. Because while they are bad to use, they help teach other skills that are critical to being a good Spy. Gunspy- Not only remembering that spy has a gun, but being good enough with it that if you need it, you can actually use it to kill and pick off low health enemies is absolutely critical to a good spy. As is keeping calm while being shot at. Observer- You need to be able to cloak effectively, that means being able to move around enemies stealthily without getting caught, as well as learn the map, find good hiding places for unblocking, find where ammo packs are, etc. TLDR: playing gunspy can help with keeping cool under pressure, and forces you to improve your aim. Observer helps you learn the Map, and forces you to get better at stealth.
I agree but people I've seen talking about it had considered it as a subclass so I figured why not talk about it on the video. thank you for the comment!
@@androtti1008that's why you shouldn't just talk to random people! They can't tell a difference between using a weapon as an intended sidegrade and a whole new class
@@androtti1008 BONK Scout is not a subclass, kind of? it's more or less dependent on how you use it, if you use it as a sudo-dead ringer it's hardly a subclass, often times you'll forget you even have it as you can tend to die before getting the chance to drink it, however, using it proactively to force yourself into their backlines can probably be considered a subclass? maybe.
@@Koshian_AdzukiCounterpoint: jarate is AOE and let’s your teammates deal mini-crits. Considering that you probably will be moving with the team and not alone, that should be more useful.
To be fair to the cleaner, a full charge huntsman bodyshot does 120 damage so it only takes 1 carbine shot to finish off a light class, this combined with the ability to indiscriminately distribute bushwacka crits and high damage huntsman mini crit bodyshots makes it have a lot more synergy than what you'd expect otherwise Still worse than the jarate tho
As someone who is pretty much maining Pybro, being a pybro means you're mostly sitting in back lines. That doesn't mean babysitting engies, but spychecking everyone around your medics and snipers, shutting down flanking scouts, flanking yourself to get rid of sneakily spamming demos, and looking out for trolldiers. It's not that much different from regular pyro, but instead of pushing you're making sure there are no leaks prone to pushes
@@PelipoikkiEven if you have perfect aim it is only better at a certain range due to damage falloff and slower firing speed. It also just takes way more effort to hit a headshot if you could do the same with two bodyshots from stock
Here's another one: Samurai Soldier. Rocket Jumper, any banner, and the Half-Zatoichi. Basically Demoknight but with a lower base speed and rocket jumping instead of charge.
Zatoichi here feels worse than just a market gardener. Banners aren’t the worst depending on your plan, Soundsmith did a whole series on Trolldier secondarys (and it’s not all about the Mantreads).
In Europe there's a guy called The Punch that does the same thing, and it's always with strange stock fists and steak, no cosmetics. Haven't seen him in a while though.
The Battle Sniper's actual name is called the Huntsmen. I just like to point that out. Also most huntsmens don't necessarily have a plan when it comes to going into combat, they mainly just rely on the janky arrow physics to get kills. Which is why some people call it the lucksman. Also side note: I'm not saying that playing as a Huntsmen doesn't take skill.
As an ex-huntsman, most true huntsman mains talk shit about ourselves for relying on the luck aspect of it. Its fine. But yeah I don't think this guy has enough skill or time in the game to understand what the subclasses are considering he called the Invisibleman subclass the Observer even though Observer is a semi-friendly meme subclass
My favorite use for the observer is using the Scottish resistance and have the spy say when enemy’s pass certain sticky traps like a motion detector camera.
@@MagmaForce_ I don't have 2fort in my pool. Anyway it was just a joke about the map not being popular, especially compared to KotH Sawmill. At least it's doing better than arena Sawmill.
the subclass was originally featured in the script of this video at first actually but I replaced it with the caber subclass to add more variety and also there might be some content about it in the future, maybe I could do it the justice it deserves by then!
Speaking of the Observer: I kind have a subclass of this subclass, i like to call it "Preptime Observer", you stay invizible and observe the area, but no taunting, no blocking and no trolling while invizible, you also prepare youself to strike, finding the perfect oportunity to atack your enemies, and yes its kinda like Batman's prep time, but since its TF2 and its hard to play as SPY, it can be hard to pull it off but when it works, it works ? Also the items i use are: Ambasador Big Earner Cloack of Danger
6:52 trolldier is only B tier if you dont know Playstyles. If you account the ones who know techs like bhopping, short hops and great at jumping, he can easily kill and out maneuver any class easily and peace out afterwards. His only real weakness are closed in clustered areas, sentry placement and players who can aim. But otherwise great video man!
Thank you! if I was more accounting for how good each subclass could be at their best rather than how they averagely do I agree the subclass has way more potential than I gave it credit for!
you forgot that ninjaneer's can build a teleporter entrance to trick the enemy into thinking they broke the exit. (if the exit isn't built yet/ the entrance isn't finished. )
2:39, would suggest hybrid medic, healing an ally before focusing an enemie with your pocket. It is very effective and can make it hard for an enemy to figure out who to focus as their hp pool drains faster than they thought it would.
Two words: Cannon Knight. One of the most rewarding subclasses you can play. Get urself a loose cannon, your pick of shield (I personally recommend the charge'n targe or splendid screen. The tite turner is okay but severely weakens the cabers potential with only mini crits and you already have plenty of movement.) and finally the caber. You still have the mobility that you would with a sticky bomb launcher using the cannons fuse. Double donks are fun and badass to pull off and when you see that perfect moment you charge in with caber in hand and delete around 3 people with a well timed crit charge. You not only use the bomb but rather you ARE the bomb.
@@androtti1008 Just so you know the skill ceiling is very high, it's not a pick up an play sub class so don't be surpised if you die a lot or don't see much return at first. But if you put enough practise into cannon jumping, double donking and throwing caution to the wind to charge in with a caber you become unstoppable. One of my biggest highs was on two fort. 6 enemies consisting of a heavy, 2 meds, an engineer carrying a building, a soldier and a pyro were crossing the bridge in a clump. They shot at me from my side so I cannon jumped to the opposite side and none of them thought to pursue me so I snuck up behind them, charged and killed 5 of them with one swing of the caber before double donking the last medic into the air and he then died of fall damage. I soloed over half the team in just 2 shots, a charge and a swing of my melee. I have been chasing a similar high ever since xD.
Huntsman and battle snipers are different. Huntsman is anyone who uses the Huntsman, battle snipers are those snipers that actually move with their team, whether they use the huntsman or not. Also, a lot of these subclasses are just people avoiding doing stuff that could easily counter their weaknesses if they just played their class normally. Bleed scout still has his scattergun, etc. And some subclasses exist as hybrids for people to choose what's better for them. Hybrid knight can help him deal with Demoknight issues at the expense of extra health from the booties.
Agreed except that the video got the strengths and weaknesses of bleed scout right. His primaries are almost all close-range weapons and suck for dealing with sentries, because unless you can corner-peek and have enough spare HP to take some damage, he is so slow at destroying the sentry that an engineer usually has time to come over and repair it. The only reliable way for a scout with no pistol to take out a fully levelled sentry at range is shortstop, and even then you probably need random bullet spread to be disabled, and for the engineer to preferably be dead.
Here's my advice for combat Medic, use him whenever your teammates aren't targeting a specific low-health class or when you are confident in your survivability aka have an Uber or can pop an uber easily. The best mediguns for this situation are the Vac, and the Quick-Fix.
Very good advice for people who want to make the subclass more effective, its nice to see the different ways people evolve or think about each of the subclasses. Thank you for the comment!
OK, so something I like to do I call it sniper medic I’m basically you sit in a sniper spot, but you use the Crusaders crossbow. If you have good aim you can damage and heal your and your team.
paratrooper being on s tier is another reason i mess with people using my beloved specialized killstreak villainous violet sheen smissmas spycrabs air strike named “sdgqrgiehwfp hewo8fqvwe0 8fg sae 8fsdfsf''
@@HyperMotionDX Because of how drastically it changes your playstyle from an ambush class meant to sneak up on distracted groups of players to a single target burst dmg class
A lot of really good options here! I did restrict myself though to only featuring two subclasses for each actual class which is why a lot of these options aren't found here but regardless I thank you for the comment!
The thing with Gun Spy is that is also better as a distraction class. If you have a bunch of enemies and a spy is behind them and the spy takes potshots at them they'll want to address the man with a 1-shot knife so the spy can run and be a pain in the neck to them while his team swoops in to punish the enemies for trying to kill you.
*How to Shut up as Engineer:* 1. Place a Building or Pick up a Building. 2. Quickly press C + 8, as soon as you start speaking. 3. Done. Engineer is quiet.
Here is a subclass idea for Demoman: Distraction Demo/Demopoint The loadout for this subclass consists of the B.A.S.E. jumper, sticky jumper (though you can use shields such as the Tide Turner), & a melee weapon of your choice (mainly a sword). And is most effective on Checkpoint maps with your high mobility (hence the name Demopoint), and is also effective in taking the attention of enemy sentries onto you while the rest of your teammates go & destroy the sentry in the process (it can also work in distracting enemy teammates). The upsides to this subclass is that you will be very mobile, & is very effective as a team player. However one major drawback to this subclass is that your only source of damage is entirely restricted to your melee weapon (if you aren't using a shield). And as said before it only works if you are a team player, because if you play independent from your team you essentially become free food for engineers & snipers. On top of that you are also going to take a lot of damage & d1e a lot as this subclass since you are sacrificing yourself so your team can get am advantage, & you are countered by everyone without your team.
I like the idea of a Demoman who's sole purpose is to fly around and mess with people while the rest of the team attacks. Sounds pretty funny and like it could actually work in some cases!
I invented one: C Tier - Pyro Fett Any Flamethrower Thermal Thruster Axetinguisher/Gas Passer People who play this class think they’re Jango Fett and will relentlessly hunt down any player they slightly dislike with the Thermal and their Melee. What you think that they’re going to use the flamethrower?
What I hate about this video is how you assume we just lock out other weapon slots when playing classes centred around one weapon slot (like pyroshark or gun spy) But this is stupid, no shit if I get a perfect backstab opportunity as a gun spy I'm taking it; the point of gun spy *isn't* to *only* use your revolver, it's to use your revolver *as a primary source of damage*, and in that it's more effective than regular spy. I found way greater success with gun spy than regular spy, because the positioning and timing and gambling that goes into playing spy "like you're supposed to" is a pain in the ass to manage and even the best players of the class agree that spy is a very inconsistent class. Same with the pyroshark, the point isn't to *only* kill your enemies with the annihilator, it's to sit in water so that if the opportunity were to present itself you'd be able to use the annihilator to crit. Not having your hands glued to the annihilator at all times would also give it an element of surprise for when you do pull it out after beating up your enemy with the shotgun or reflecting a rocket, which is necessary to kill certain classes more effectively.than it would be to just hit them twice with an annihilator crit, and sometimes this is necessary in dealing with classes like scout or any other class that's faster than you. Also, using mobility tools such as the detonator can help out a ton in closing the gap when playing the subclass (that is, if you're actually good and can surf in the 2fort sewers because let's be honest this is the only map where pyro shark is viable as the one and only flank route for less mobile classes on this map is entirely covered in water.) Now, this doesn't apply to boxer heavy because the entire point of heavy subclasses is to lock heavy out of his primary and most effective source of damage without suitable replacement. Fat scout isn't suffering from this nearly as much as boxer heavy though because fat scout has a longer effective range and doesn't need to close the gap as much to kill his enemies, and this is also why I hate how you ranked BOXER HEAVY ABOVE PYRO SHARK
The thing about boxer Heavy is that if you're playing boxer Heavy, you should really be using the steak for the extra damage and movement speed, which automatically locks you out of your primary.
Uber chaining and Ninjaneer is op. Ninjaneer can put a level 3 basically anywhere on the map if he sets up a proper tele and Uber chaining is literally just 2 invincibile people running around that has the potential to one shot 7/9 of the classes in the game.
as a battle medic fan I do heal my teammates a lot I use the quick fix for quick heals and a uber focused on healing (can heal myself a lot too) I usually heal those who are pushing in while also being ready to push in myself you can even kill sentries with the blutsager its really fun if you have friends too, you should also use the family business with the boxer heavy
I will be sure to note these suggestions if I find myself using the subclasses again in games, very fascinating to see how other people play around and adapt with these subclasses!
@@androtti1008 thanks for the reply! tf2 has sooo many intersting and fresh play styles its fun to try new stuff to see if it works. Love your vids btw!
Pyrosharks might need a bump up now that the gas passer actually makes things count as wet. It is not a lot, but suddenly having a few of them descend on a chokepoint or as a pincer formation inside a tunnel after coating the area in the stuff is legit terrifying now. The sharks, they have grown legs and hunt above the waves.
believe it or not, I disagree with the placement of Gunspy. in my experience, Gunspy works best when in a team fight, staying close enough to the front to participate, but far enough to not be targeted specifically. at this distance, the revolver can reliably hit enemies at least a couple times, and as a spy, you can see the enemy's health. This makes you perfect for baseline "participating in the fight", along with targeting classes like Sniper, Demoman, Medic, and Heavy, or finishing off low health classes. On top of this, in the event your health becomes low enough to be concerning, you are in the prime position to run away like a little sissy baby. Also, the ambassador as a weapon is made more for normal spy than Gunspy; Gunspy will likely have fights farther away than normal spy, making headshots harder and do less damage. This coupled with the dps of the amby in comparison to stock makes it less reliable than stock or even the enforcer, which forces you to be patient, helping you focus on aiming instead of pissing your pants over failing to aim. in summary, Gunspy, with enough practice, is comparable to Battle engineer in gameplay style and effectiveness. Battle engineer gets a shotgun, 25 more health, and buildings. Gunspy gets an accurate revolver, a reliable tool to retreat, the ability to know enemy health, and occasional melee one shots due to design technicalities instead of luck. And therefore, I'd say he belongs in high B tier or low A tier; he has good self-sustain, a primary weapon with good accuracy, ok range, and a high skill ceiling (stock, not the amby), and can reliability finish off low health enemies. Pyro has 2/3 of these and people don't even like him.
I appreciate the very detailed comment I myself don't play a whole lot of the subclass and more was just talking about my initial thoughts of it but you do strike some very convincing points perhaps I did rank it a little bit too low!
@@androtti1008 In your defense, the subclass isn't exactly beginner friendly. spy's walk speed makes strafing screw with your aim more than usual, the revolver is an all or nothing weapon only really compariable to the sniper rifle, spy's health makes aiming those shots more stressful, and people can tend to think that there are always options better than stock, when there isn't. all of this makes Gunspy feel pretty poor until you get the hang of it, at which point listening to songs like " New York, New York " or " My Way " makes things feel great.
It might be interesting to explore the viability of hybrid builds. Some of these subclasses can compromise their build to still be competent in their original role.
@@androtti1008 I've seen what you called the paratrooper called a "hybrid trolldier" in another video. They used gunboats and market gardener with dealer's choice of primary. This did assume that you would focus on the shovel whenever feasible, but retaining the option to blow people up. Some are going to take to hybridization a lot better than others.
True Sub Classes is any subclass is Class that you can realistically see in game added as proper class and that requires 1) Being vastly different gameplay vise from stock class, e.x. being Demoman vs Demoknight, Demoknight could've gotten his own custom model and officially added as 10th class, he's that different from stock demo(he even got more unlocks that Demoman 💀) and 2) It has to require you to have a primary that works vastly differently from your stock primary, aka that means Pyro Shark isn't true sub class, it's a playstyle, but Huntsman IS a proper Subclass, heck Huntsman even sounds like a 10th class name. Heck x2, I'd argue Huntsman should've been TF2 version of sniper archetype, TF2 is so unique it's bizarre they opted to have boring generic sniper as a class while if huntsman replaced sniper, it could've given TF2 more flair. 3) That proper subclass primary should drastically switch your role on the team or your strengths/weaknesses. E.x. Demoman goes from mid range aoe menace to a pick class demoknight, aka demoknight is proper subclass, sniper goes from all range but mostly long range menace to mostly short range menace of a huntsman. Other examples of subclasses besides Demoknight and Huntsman are: Mid Range Scout aka shortstop user(shortstop is so much weaker close range than mid-long range compared to stock scattergun I think it's worthy of subclass monicle) Trolldier(with rocket jumper) and Trolldemo(with sticky jumper) Dragon Fury Pyro. It vastly changes the way yoy play Pyro, same as Huntsman. Also due to it's ridiculously small hitbox, you basically go from meh aoe class or above average pick/power class. Battle Engy is kinda hard to say if he's proper subclass or not, either way hate them ruining the fun for 2 main classes and many subclasses 😢. And yep, that's sadly about how much I think we have proper subclasses, the rest are either just mindset(Hoovy, battle medic) or "I use one weapon religiously that means it's a subclass guys!"-itis (Air Strike, Fat Scout, Boxer, Pyroshark, Bonk scout, omg so many of them jesus)
I appreciate the very detailed comment, I agree that the TF2 community including myself does usually have a more open term of what a subclass, this video mainly was featuring what I found a lot of people considered one even if by its actual definition it may not completely fit but I do like how well you described what this list could of looked like if I less focused on what is popular and more on what is actually a subclass!
@@artifactU thats also a subclass depending on who youre asking stickytank, dragons fury, both heavy subclasses the video mentions, and some more. lots of people think that some of these are subclasses
Some Subclasses You Forgot: -Hybrid Knight -Dragon Pyro (Dragons Fury) -Jet Pack Pyro (Thermal Thuster version of trollier) - Banner Soldier, specifally Immortal Soldier for a much more passive playstyle - Skinny Heavy (Sniper with SMG only) - Sniper Scout (Shortstop and Crita Cola) - Soldier with Rocket Jumper and shotgun idk what its called - Base Jumper Demo with sticky bomb launcher - A TF2 player but with a girlfriend (An interesting twist on an old classic)
Very good options I could of added if I didn't restrict myself to a certain subclass amount Hybrid-Knight at least though might be featured in some content later on. I appreciate the comment!
@@androtti1008 Thanks for the reply. Looking forward to a part 2. New subclasses are still being made like trolldier with a shotgun or demoknight but with stickies instead of a shield that are easily missed and a few are questionable like penis scout and penis sniper.
i like the melee scout with the shortstop crit o cola and boston basher absolutely amazing (only melee kills the shortstop can be swapped for the force a nature or soda popper but i like the shortstop for peppering enemys before attacking)
Crit o cola overrated with shortstop. Try using either pistols or cleaver to become a proper scout subclass, mid range menace, with shortstop+cleaver+wrap assassin you can do endless trolling on slow classes while they slowly bleed and get peppered from save distance
I’d say demoknight is the only subclass. All the others are just using weapons made for the normal class. Demoknight has weapons made specifically for him
2:58 now, it would be MUCH more useful if it was given a “crits while blast jumping” stat, but if demoman had won the WAR! update instead of soldier, maybe this would’ve come to be… Nah what am I talking about the market gardener and caber came in completely different updates
I have to agree those are as close as you can probably get to being actual subclasses, the rest are ideas of subclasses that other people in the community have made to play a class in a fun and unique way. I thank you for the comment though!
None of these are subclasses except for if you're using a shield and sword these are more varied ways people in the community have come up with to play the classes in different ways that are usually considered also as subclasses. I thank you though for the comment!
I doubt that. There are some pretty strong counters and some maps are pretty hostile to the strategy, possibly forcing one to revert to a hybrid or vanilla style. Then again, forcing the enemy to overreact can be a victory in of itself.
gun spy is good at annoying the enemy team and forcing them to search for you if you're good at hiding the enemy team will have less players on the front
Gunspy should be higher imo. Once you get good with the revolver, you start getting more kills with it than with the knife even when playing "regular" spy.
Exactly, feels like most people ranking gunspy low probably struggle with aiming, the second benefactor to gunspy is he has the adventage of knowing enemy hp bars making him even more deadlier knowing who to target.
I definitely might of ranked it a bit low as some people in the comments have pointed out, I do also have absolutely terrible aim which also definitely plays a part in it but I thank you for the comment!
As a ninjaneer main, i gotta say, super easy on payload and distracts 1-6 enemies. On swiftwater, setting up over third then last (after spawn moves) for team carries if team uses tele.
Battle/combat medic is actually FIRE once you get used to the blutsaugers projectiles, you can take on pretty much every class one on one apart from engineer. as a matter of fact you can shred a heavy using the blutsauger in about like idk 6-10 seconds?
The best subclass (imo) is Shotgun Heavy. Shotgun Heavy is where you use your minigun in conjunction with your shotgun in order to be prepared for anything. Fat Scout is just using your shotgun as Heavy exclusively. Basically Shotgun Heavy is how Uncle Dane plays Heavy. Also, I'd put Revengineer in Tier A. Revengineer is using the Frontier Justice to its fullest extent by making sure your sentry gets lots of kills before it dies. Then you go and crit the enemy team.
I know it's a rare sight to see, but there is another Pyro subclass that requires the backburner, jetpack and backscracher or powerjack(depending on mobility over damage) to flank enemy lines from behind. I don't know the name(maybe spyro), but I have seen about 2 people do this before, and it was devastating on a few maps.
Less popular than other Pyro subclasses you are right but I actually played the class in a very similar way back then when the thermal thruster was just added to the game, even now I can still see it being very fun but also strong!
That subclass was actually written originally in the script for this video, I changed it however to add more variety and also because of the possibility of me making actual targeted content about the subclass in the future!
Personally I call a demo that uses : the booties, the jumper, and any melee...jumperknight. like demoknight but with the sticky jumper instead of a shield
ah yes, the best subclass: literally just using the Air Strike lmao
+ the parachute
no, it's just no shotgun (so he can have the banners, the boots and the parachute)
I mean the battle sniper is literally just play huntsman, and i still see your point
@@Pseudo_NotfoundI see using the shotgun as a subclass with how few people use it (see fatscout)
Kinda tired of people watering down subclass to "slightly different weapon unlock"
Technically, "Battle Sniper" is more well known as just the *HUNTSMAN.*
Or the Lucksman
@@victorvirgili4447 potato potato
@@akiokun3224 read that differently
_stab stab stab_
real battle sniper enthusiasts use it with jarate/cleaner's carbine and bushwacka for extra damage + melee crits
7:20 "your engineer doesn't really need your help"
The 6 enemy spies
The comment about them not needing any support was more just geared towards Pyro players who sit by their Engineer the whole game, I definitely think it is nice and a good strategy to defend them but its more noting what the enemy team has and how much presence they are putting against your team just so that you aren't sitting there just to airblast the occasional one or two rockets. I appreciate the comment!
SPY GAMING!!!
Hohohohon!
I FEEL TRES BON!
it's impossible to die to spies
@@androtti1008 honestly whever im an engi in a small map then i wish for any pyro to join because of demomans ( unless they use the phlog )
@@fallenking2719 yeah because phlog literally the worst weapon to do the pybro, no airblast fpr rockets or other porjectile, as well as the primary damage happening after a brief second of vulnerabilty (when the ubercharge ends BEFORE you can move again, a sniper can come in and lay you out) whoch is dedinitely not something you want. Vulnerability over culnerability is def8nitely something you don't want...specially when there is more that 3 spies
Byebyro - a rare Pyro subclass that only works on 10x, where you use your airblast to make the enemy team achieve interstellar travel.
Annoypyro - Spam scortch shot on 10x servers
@@operaatio5117 Yep, that's me.
WhyRo - constantly uses phlog and spams W+M1
PYRO SPACE PROGRAM ON x10 HIGHERTOWER. SIGN UP TODAY! 😂😂😂
SpyBro: x10 server Backburner + axestinguisher, either you’re only dealing damage from behind, or you’re getting lucky with a “face stab” of an Axestinguishering a burning opponent
I think Caber Man deserves more credit solely due to the fact if you use a SHIELD with the caber and hit the ground at the end of your charge, you turn Demo into a group clearing nuke.
stickys and pills reaction
Sentry Buster load out lmao
@@belowaverage50 even funnier that sentry busters will kill you with the melee caber after losing a round in mvm
caberknight with splendid screen and booties is a walking crocket
I love playing a good caber man while using the tide turner
Most of these are "I'm not going to use X" then actual sub classes.
Literally everyone in F and C tier (except CaberMan) + FatScout
@@Pseudo_Notfound fat scout aint in c or f
@@Pseudo_NotfoundI'm not going to use mingun is fatscout
You're right in the game there aren't really many actual full subclasses outside of Demoman's subclasses or at least ones I might not be aware of that actually change your kit to be completely different and instead just gets you to play a specific way or use specific weapons. the ones at least that are listed in the video are either a play style that I've personally heard of or find a lot of people discussing about because of its popularity. I appreciate the comment though!
But that is... what Subclass do...
" Making you more of a hinderance than an actively functioning team member "
that's spy, his job to be a liability to a team. Just not your technical team.
I don’t play competitive but I have heard that the observer spy isn’t very uncommon there and can be useful, scoping out the enemy team and providing information to your team, although they might not stay an observer for the whole match
Kinda funny that best way to play Spy is to do what real Spies do which is collecting information.
I have heard that is mostly how Spy is played in competitive formats and if these were ranked based on their utility in competitive aside from how well they would do in a regular match the subclass would probably be ranked a lot higher, just that people don't really communicate enough in casual for him being used to make callouts to actually be fully useful. I appreciate the comment though!
Funny enough, I'm new, but I still plan on using gunspy and observer for a while.
Because while they are bad to use, they help teach other skills that are critical to being a good Spy.
Gunspy- Not only remembering that spy has a gun, but being good enough with it that if you need it, you can actually use it to kill and pick off low health enemies is absolutely critical to a good spy. As is keeping calm while being shot at.
Observer- You need to be able to cloak effectively, that means being able to move around enemies stealthily without getting caught, as well as learn the map, find good hiding places for unblocking, find where ammo packs are, etc.
TLDR: playing gunspy can help with keeping cool under pressure, and forces you to improve your aim. Observer helps you learn the Map, and forces you to get better at stealth.
Spies actually partaking in Espionage 🤯⁉️
bonk shouldn't even be a subclass, as that's how most people use the bonk anyway lol
I agree but people I've seen talking about it had considered it as a subclass so I figured why not talk about it on the video. thank you for the comment!
well demoknight is usually what people do when they equip a shield
Also there’s also scout nurse as a replacement
@@victorvirgili4447 DK is exclusively sword + shield + booties.
@@androtti1008that's why you shouldn't just talk to random people! They can't tell a difference between using a weapon as an intended sidegrade and a whole new class
@@androtti1008 BONK Scout is not a subclass, kind of? it's more or less dependent on how you use it, if you use it as a sudo-dead ringer it's hardly a subclass, often times you'll forget you even have it as you can tend to die before getting the chance to drink it, however, using it proactively to force yourself into their backlines can probably be considered a subclass? maybe.
You could also substitute Crit Sniper's Jarate out for the Cleaner's Carbine, becoming the equally useless Crit Sniper 2.0
But with range!
@@Koshian_AdzukiCounterpoint: jarate is AOE and let’s your teammates deal mini-crits. Considering that you probably will be moving with the team and not alone, that should be more useful.
To be fair to the cleaner, a full charge huntsman bodyshot does 120 damage so it only takes 1 carbine shot to finish off a light class, this combined with the ability to indiscriminately distribute bushwacka crits and high damage huntsman mini crit bodyshots makes it have a lot more synergy than what you'd expect otherwise
Still worse than the jarate tho
@@Ultrasmurf countercounterpoint: jarate only lets you crit those that get splashed, carbine lets you crit anybody
🎵 _A cleaner's carbine and a knife!_ 🎵
As someone who is pretty much maining Pybro, being a pybro means you're mostly sitting in back lines. That doesn't mean babysitting engies, but spychecking everyone around your medics and snipers, shutting down flanking scouts, flanking yourself to get rid of sneakily spamming demos, and looking out for trolldiers. It's not that much different from regular pyro, but instead of pushing you're making sure there are no leaks prone to pushes
The only SS tear subclass is fish scout.
Penis scout*
And Frienly Heavy/Pootis
Just got done with a game as fish scout lmao. 52 smacks, 5 kills.
P*nis scout>>>>
What about penls scout
Gunspy considered a subclass. I know people joke about people forget spy has a gun, but this is kinda. . .
Dead Ringer, Spy-cicle, Ambassador, shoot.
@@uBreeze *stock revolver, do not diss us gunspies like that
@Sivves Isn't amby just a straight upgrade if you hit your shots?
@@PelipoikkiEven if you have perfect aim it is only better at a certain range due to damage falloff and slower firing speed. It also just takes way more effort to hit a headshot if you could do the same with two bodyshots from stock
Dont 2 bodyshots from a stock revolver do only 80 damage?
Here's another one: Samurai Soldier. Rocket Jumper, any banner, and the Half-Zatoichi. Basically Demoknight but with a lower base speed and rocket jumping instead of charge.
a very fascinating combo, might have to pick it up and see how good it can be!
Zatoichi here feels worse than just a market gardener. Banners aren’t the worst depending on your plan, Soundsmith did a whole series on Trolldier secondarys (and it’s not all about the Mantreads).
Met a guy called Captain Fistfight and he would only play melee heavy but with his fists
Oh, just like Bob Fisto!
My kind of man!
In Europe there's a guy called The Punch that does the same thing, and it's always with strange stock fists and steak, no cosmetics. Haven't seen him in a while though.
I can't believe you forgot the best subclass, brave spy. Where you just run directly at the enemy with the prinny machete
The Battle Sniper's actual name is called the Huntsmen.
I just like to point that out. Also most huntsmens don't necessarily have a plan when it comes to going into combat, they mainly just rely on the janky arrow physics to get kills. Which is why some people call it the lucksman.
Also side note: I'm not saying that playing as a Huntsmen doesn't take skill.
As an ex-huntsman, most true huntsman mains talk shit about ourselves for relying on the luck aspect of it. Its fine.
But yeah I don't think this guy has enough skill or time in the game to understand what the subclasses are considering he called the Invisibleman subclass the Observer even though Observer is a semi-friendly meme subclass
Huntsman's are so good that Overwatch in 2016 made into an entirely new character called Hanzo.
Huntsmen, not huntsmans.
@@TheBeastUnleashed87 🤓
@@galacticgamer8760
True.
Pyro Shark as a sub-class is the GTA 5 Dog Roleplay of TF2.
so....
about that...
My favorite use for the observer is using the Scottish resistance and have the spy say when enemy’s pass certain sticky traps like a motion detector camera.
1:50 seems like you forgot that sawmill's intel room is covered in water, making it great to play pyroshark and pybro at the same time
I actually didn't even think of that you are right, thank you for the comment!
That would require CTF Sawmill to have players.
@@Psyche_TH maybe if you removed 2fort from your map rotation you'd find them
@@MagmaForce_ I don't have 2fort in my pool. Anyway it was just a joke about the map not being popular, especially compared to KotH Sawmill. At least it's doing better than arena Sawmill.
Hybridknights crying rn
the subclass was originally featured in the script of this video at first actually but I replaced it with the caber subclass to add more variety and also there might be some content about it in the future, maybe I could do it the justice it deserves by then!
hybrid knights are just demos who never bothered to learn stickies (fuck those things tho I have a tide turner and a claidheamh mor shaped dream)
Speaking of the Observer: I kind have a subclass of this subclass, i like to call it "Preptime Observer", you stay invizible and observe the area, but no taunting, no blocking and no trolling while invizible, you also prepare youself to strike, finding the perfect oportunity to atack your enemies, and yes its kinda like Batman's prep time, but since its TF2 and its hard to play as SPY, it can be hard to pull it off but when it works, it works ?
Also the items i use are: Ambasador
Big Earner
Cloack of Danger
Ah yes the quick hit and run tactic, but Spy
So its basically averege cloak and dagger user
@@butlazgazempropan-butan11k87 *cloack of danger
thats just spy gameplay with cloak and dagger
Diamondback?
You forgot a "Spy Heavy" who use a holiday punch for "backstabbing" people
I wonder what the Overseer thinks when the whole server turns into a dance party
6:52 trolldier is only B tier if you dont know Playstyles. If you account the ones who know techs like bhopping, short hops and great at jumping, he can easily kill and out maneuver any class easily and peace out afterwards. His only real weakness are closed in clustered areas, sentry placement and players who can aim. But otherwise great video man!
aka players that have a resonable amount of skill or funny natasha heavy
His major weakness Is a team that knows how to play and a sentry of any level
Thank you! if I was more accounting for how good each subclass could be at their best rather than how they averagely do I agree the subclass has way more potential than I gave it credit for!
@@androtti1008 I mean if your looking for compeditive hightower or sidegrade bombing you got a good subclass
11:47 The way the spy flys is hilarious.
And look at where the arrow is lodged.
you forgot that ninjaneer's can build a teleporter entrance to trick the enemy into thinking they broke the exit. (if the exit isn't built yet/ the entrance isn't finished. )
A very good strategy I mentioned in my Eureka Effect video, that definitely could have been mentioned here as well!
Pyroshark technically got a buff since the gas passer now activates neon crits
2:39, would suggest hybrid medic, healing an ally before focusing an enemie with your pocket. It is very effective and can make it hard for an enemy to figure out who to focus as their hp pool drains faster than they thought it would.
11:08 hybrid knight enters the chat
Androtti100: *puts gunspy in c tier*
Vorobey: say sike right now.
Two words: Cannon Knight. One of the most rewarding subclasses you can play. Get urself a loose cannon, your pick of shield (I personally recommend the charge'n targe or splendid screen. The tite turner is okay but severely weakens the cabers potential with only mini crits and you already have plenty of movement.) and finally the caber.
You still have the mobility that you would with a sticky bomb launcher using the cannons fuse. Double donks are fun and badass to pull off and when you see that perfect moment you charge in with caber in hand and delete around 3 people with a well timed crit charge. You not only use the bomb but rather you ARE the bomb.
I might have to try this myself, I don't use the Loose Cannon as much as I could but this just convinced me!
@@androtti1008 Just so you know the skill ceiling is very high, it's not a pick up an play sub class so don't be surpised if you die a lot or don't see much return at first. But if you put enough practise into cannon jumping, double donking and throwing caution to the wind to charge in with a caber you become unstoppable.
One of my biggest highs was on two fort. 6 enemies consisting of a heavy, 2 meds, an engineer carrying a building, a soldier and a pyro were crossing the bridge in a clump. They shot at me from my side so I cannon jumped to the opposite side and none of them thought to pursue me so I snuck up behind them, charged and killed 5 of them with one swing of the caber before double donking the last medic into the air and he then died of fall damage. I soloed over half the team in just 2 shots, a charge and a swing of my melee. I have been chasing a similar high ever since xD.
Huntsman and battle snipers are different. Huntsman is anyone who uses the Huntsman, battle snipers are those snipers that actually move with their team, whether they use the huntsman or not.
Also, a lot of these subclasses are just people avoiding doing stuff that could easily counter their weaknesses if they just played their class normally.
Bleed scout still has his scattergun, etc.
And some subclasses exist as hybrids for people to choose what's better for them.
Hybrid knight can help him deal with Demoknight issues at the expense of extra health from the booties.
Agreed except that the video got the strengths and weaknesses of bleed scout right. His primaries are almost all close-range weapons and suck for dealing with sentries, because unless you can corner-peek and have enough spare HP to take some damage, he is so slow at destroying the sentry that an engineer usually has time to come over and repair it. The only reliable way for a scout with no pistol to take out a fully levelled sentry at range is shortstop, and even then you probably need random bullet spread to be disabled, and for the engineer to preferably be dead.
Can't believe that you left out the best scout subclass which uses the backscatter, mad milk, and Boston basher.
I'm actually unfamiliar with that one
…Scout Nurse?
@@androtti1008 its called pp scout (the backscatter looks like a pp)
@@androtti1008 penis scout
@@wasdkug_tr backscatter looks like it, mad milk is you know and boston basher is the act of it
that's the whole reasoning behind it
Here's my advice for combat Medic, use him whenever your teammates aren't targeting a specific low-health class or when you are confident in your survivability aka have an Uber or can pop an uber easily. The best mediguns for this situation are the Vac, and the Quick-Fix.
Very good advice for people who want to make the subclass more effective, its nice to see the different ways people evolve or think about each of the subclasses. Thank you for the comment!
The observer? That's my favorite subclass, and it's called schizophrenia.
7:50 engineer mewing
OK, so something I like to do I call it sniper medic I’m basically you sit in a sniper spot, but you use the Crusaders crossbow. If you have good aim you can damage and heal your and your team.
paratrooper being on s tier is another reason i mess with people using my beloved specialized killstreak villainous violet sheen smissmas spycrabs air strike named “sdgqrgiehwfp hewo8fqvwe0 8fg sae 8fsdfsf''
shoutout to people who use that weapon regularly
@@androtti1008that's my main weapon xd
You left out SO MANY! Fat Medic, Fat Pyro, Fat Sniper, Fat Spy, Fat Engineer, Flank Pyro, Combo Pyro, Dragon's fury pyro and Buff Scout!
How is using the dragons fury a subclass
@@HyperMotionDX Because of how drastically it changes your playstyle from an ambush class meant to sneak up on distracted groups of players to a single target burst dmg class
A lot of really good options here! I did restrict myself though to only featuring two subclasses for each actual class which is why a lot of these options aren't found here but regardless I thank you for the comment!
The thing with Gun Spy is that is also better as a distraction class. If you have a bunch of enemies and a spy is behind them and the spy takes potshots at them they'll want to address the man with a 1-shot knife so the spy can run and be a pain in the neck to them while his team swoops in to punish the enemies for trying to kill you.
yoooo im the demo at 11:32 lol
Hey what a coincidence! glad to see you here in the comments as well!
*How to Shut up as Engineer:*
1. Place a Building or Pick up a Building.
2. Quickly press C + 8, as soon as you start speaking.
3. Done. Engineer is quiet.
Here is a subclass idea for Demoman: Distraction Demo/Demopoint
The loadout for this subclass consists of the B.A.S.E. jumper, sticky jumper (though you can use shields such as the Tide Turner), & a melee weapon of your choice (mainly a sword). And is most effective on Checkpoint maps with your high mobility (hence the name Demopoint), and is also effective in taking the attention of enemy sentries onto you while the rest of your teammates go & destroy the sentry in the process (it can also work in distracting enemy teammates).
The upsides to this subclass is that you will be very mobile, & is very effective as a team player. However one major drawback to this subclass is that your only source of damage is entirely restricted to your melee weapon (if you aren't using a shield). And as said before it only works if you are a team player, because if you play independent from your team you essentially become free food for engineers & snipers. On top of that you are also going to take a lot of damage & d1e a lot as this subclass since you are sacrificing yourself so your team can get am advantage, & you are countered by everyone without your team.
I like the idea of a Demoman who's sole purpose is to fly around and mess with people while the rest of the team attacks. Sounds pretty funny and like it could actually work in some cases!
"enemy AC130 above"
When i see a soldier with base jumper and air strike
I invented one:
C Tier - Pyro Fett
Any Flamethrower
Thermal Thruster
Axetinguisher/Gas Passer
People who play this class think they’re Jango Fett and will relentlessly hunt down any player they slightly dislike with the Thermal and their Melee.
What you think that they’re going to use the flamethrower?
What I hate about this video is how you assume we just lock out other weapon slots when playing classes centred around one weapon slot (like pyroshark or gun spy)
But this is stupid, no shit if I get a perfect backstab opportunity as a gun spy I'm taking it; the point of gun spy *isn't* to *only* use your revolver, it's to use your revolver *as a primary source of damage*, and in that it's more effective than regular spy. I found way greater success with gun spy than regular spy, because the positioning and timing and gambling that goes into playing spy "like you're supposed to" is a pain in the ass to manage and even the best players of the class agree that spy is a very inconsistent class.
Same with the pyroshark, the point isn't to *only* kill your enemies with the annihilator, it's to sit in water so that if the opportunity were to present itself you'd be able to use the annihilator to crit. Not having your hands glued to the annihilator at all times would also give it an element of surprise for when you do pull it out after beating up your enemy with the shotgun or reflecting a rocket, which is necessary to kill certain classes more effectively.than it would be to just hit them twice with an annihilator crit, and sometimes this is necessary in dealing with classes like scout or any other class that's faster than you. Also, using mobility tools such as the detonator can help out a ton in closing the gap when playing the subclass (that is, if you're actually good and can surf in the 2fort sewers because let's be honest this is the only map where pyro shark is viable as the one and only flank route for less mobile classes on this map is entirely covered in water.)
Now, this doesn't apply to boxer heavy because the entire point of heavy subclasses is to lock heavy out of his primary and most effective source of damage without suitable replacement. Fat scout isn't suffering from this nearly as much as boxer heavy though because fat scout has a longer effective range and doesn't need to close the gap as much to kill his enemies, and this is also why I hate how you ranked BOXER HEAVY ABOVE PYRO SHARK
agreed
The thing about boxer Heavy is that if you're playing boxer Heavy, you should really be using the steak for the extra damage and movement speed, which automatically locks you out of your primary.
Agreed, this man is just a bad player lol
agreed, i knew from the moment he started talking shit about gunspy he was a FOOL
This man created 20 strawmans just to bolster his favourite subclasses
Uber chaining and Ninjaneer is op. Ninjaneer can put a level 3 basically anywhere on the map if he sets up a proper tele and Uber chaining is literally just 2 invincibile people running around that has the potential to one shot 7/9 of the classes in the game.
as a battle medic fan I do heal my teammates a lot I use the quick fix for quick heals and a uber focused on healing (can heal myself a lot too) I usually heal those who are pushing in while also being ready to push in myself you can even kill sentries with the blutsager its really fun if you have friends too, you should also use the family business with the boxer heavy
I will be sure to note these suggestions if I find myself using the subclasses again in games, very fascinating to see how other people play around and adapt with these subclasses!
@@androtti1008 thanks for the reply! tf2 has sooo many intersting and fresh play styles its fun to try new stuff to see if it works. Love your vids btw!
F-Tier pyrosharks? The Gas Passer patch from the summer update gave us land pyrosharks now.
Good editing, hope video going to explode
Appreciate it!
Pyrosharks might need a bump up now that the gas passer actually makes things count as wet. It is not a lot, but suddenly having a few of them descend on a chokepoint or as a pincer formation inside a tunnel after coating the area in the stuff is legit terrifying now. The sharks, they have grown legs and hunt above the waves.
Doctor Large is very upset
Fists of steel Heavy plus Buffalo steak sandwich with a pocket medic gf is the most fun I've ever had in tf2
believe it or not, I disagree with the placement of Gunspy.
in my experience, Gunspy works best when in a team fight, staying close enough to the front to participate, but far enough to not be targeted specifically.
at this distance, the revolver can reliably hit enemies at least a couple times, and as a spy, you can see the enemy's health. This makes you perfect for baseline "participating in the fight", along with targeting classes like Sniper, Demoman, Medic, and Heavy, or finishing off low health classes. On top of this, in the event your health becomes low enough to be concerning, you are in the prime position to run away like a little sissy baby.
Also, the ambassador as a weapon is made more for normal spy than Gunspy; Gunspy will likely have fights farther away than normal spy, making headshots harder and do less damage. This coupled with the dps of the amby in comparison to stock makes it less reliable than stock or even the enforcer, which forces you to be patient, helping you focus on aiming instead of pissing your pants over failing to aim.
in summary, Gunspy, with enough practice, is comparable to Battle engineer in gameplay style and effectiveness.
Battle engineer gets a shotgun, 25 more health, and buildings.
Gunspy gets an accurate revolver, a reliable tool to retreat, the ability to know enemy health, and occasional melee one shots due to design technicalities instead of luck.
And therefore, I'd say he belongs in high B tier or low A tier; he has good self-sustain, a primary weapon with good accuracy, ok range, and a high skill ceiling (stock, not the amby), and can reliability finish off low health enemies.
Pyro has 2/3 of these and people don't even like him.
YEEEESSSSS
I appreciate the very detailed comment I myself don't play a whole lot of the subclass and more was just talking about my initial thoughts of it but you do strike some very convincing points perhaps I did rank it a little bit too low!
@@androtti1008 In your defense, the subclass isn't exactly beginner friendly.
spy's walk speed makes strafing screw with your aim more than usual, the revolver is an all or nothing weapon only really compariable to the sniper rifle, spy's health makes aiming those shots more stressful, and people can tend to think that there are always options better than stock, when there isn't.
all of this makes Gunspy feel pretty poor until you get the hang of it, at which point listening to songs like " New York, New York " or " My Way " makes things feel great.
The gaspasser now counts as making the enemies wet. Pyroshark is now viable.
It might be interesting to explore the viability of hybrid builds. Some of these subclasses can compromise their build to still be competent in their original role.
That’s how I play Battle Medic. Healing hurt enemies is my top priority, so I use a quick-fix to quickly heal them, and then get back to fighting.
A fascinating idea actually!
@@androtti1008 I've seen what you called the paratrooper called a "hybrid trolldier" in another video. They used gunboats and market gardener with dealer's choice of primary. This did assume that you would focus on the shovel whenever feasible, but retaining the option to blow people up.
Some are going to take to hybridization a lot better than others.
True Sub Classes is any subclass is Class that you can realistically see in game added as proper class and that requires 1) Being vastly different gameplay vise from stock class, e.x. being Demoman vs Demoknight, Demoknight could've gotten his own custom model and officially added as 10th class, he's that different from stock demo(he even got more unlocks that Demoman 💀) and 2) It has to require you to have a primary that works vastly differently from your stock primary, aka that means Pyro Shark isn't true sub class, it's a playstyle, but Huntsman IS a proper Subclass, heck Huntsman even sounds like a 10th class name. Heck x2, I'd argue Huntsman should've been TF2 version of sniper archetype, TF2 is so unique it's bizarre they opted to have boring generic sniper as a class while if huntsman replaced sniper, it could've given TF2 more flair. 3) That proper subclass primary should drastically switch your role on the team or your strengths/weaknesses. E.x. Demoman goes from mid range aoe menace to a pick class demoknight, aka demoknight is proper subclass, sniper goes from all range but mostly long range menace to mostly short range menace of a huntsman.
Other examples of subclasses besides Demoknight and Huntsman are:
Mid Range Scout aka shortstop user(shortstop is so much weaker close range than mid-long range compared to stock scattergun I think it's worthy of subclass monicle)
Trolldier(with rocket jumper) and Trolldemo(with sticky jumper)
Dragon Fury Pyro. It vastly changes the way yoy play Pyro, same as Huntsman. Also due to it's ridiculously small hitbox, you basically go from meh aoe class or above average pick/power class.
Battle Engy is kinda hard to say if he's proper subclass or not, either way hate them ruining the fun for 2 main classes and many subclasses 😢.
And yep, that's sadly about how much I think we have proper subclasses, the rest are either just mindset(Hoovy, battle medic) or "I use one weapon religiously that means it's a subclass guys!"-itis (Air Strike, Fat Scout, Boxer, Pyroshark, Bonk scout, omg so many of them jesus)
Rifle sniper and huntsman sniper still play the same role on the team
@@HyperMotionDX Huntsman still plays vastly differently then stock sniper though. Hence why Huntsman is subclass worthy.
I appreciate the very detailed comment, I agree that the TF2 community including myself does usually have a more open term of what a subclass, this video mainly was featuring what I found a lot of people considered one even if by its actual definition it may not completely fit but I do like how well you described what this list could of looked like if I less focused on what is popular and more on what is actually a subclass!
@@androtti1008 Ah glad you enjoyed my comment, I tried to be civil and I'm glad I seem to have achieved that goal 😊
Don’t forget the caber knight!
more like nuke demo
thats just demoknight with the caber, so just demoknight
@@artifactU demoknight has subclasses, so its caberknight
@@taureon_ its not a subclass its just using another weapon
@@artifactU thats also a subclass depending on who youre asking
stickytank, dragons fury, both heavy subclasses the video mentions, and some more.
lots of people think that some of these are subclasses
Some Subclasses You Forgot:
-Hybrid Knight
-Dragon Pyro (Dragons Fury)
-Jet Pack Pyro (Thermal Thuster version of trollier)
- Banner Soldier, specifally Immortal Soldier for a much more passive playstyle
- Skinny Heavy (Sniper with SMG only)
- Sniper Scout (Shortstop and Crita Cola)
- Soldier with Rocket Jumper and shotgun idk what its called
- Base Jumper Demo with sticky bomb launcher
- A TF2 player but with a girlfriend
(An interesting twist on an old classic)
Very good options I could of added if I didn't restrict myself to a certain subclass amount Hybrid-Knight at least though might be featured in some content later on. I appreciate the comment!
@@androtti1008 Thanks for the reply. Looking forward to a part 2. New subclasses are still being made like trolldier with a shotgun or demoknight but with stickies instead of a shield that are easily missed and a few are questionable like penis scout and penis sniper.
bro 1:23 pyrosharks work in the flag area as well,
Most bonk scouts use the bonk ineffectively: the best way to use the bonk is to escape fights like the DR.
i like the melee scout with the shortstop crit o cola and boston basher absolutely amazing (only melee kills the shortstop can be swapped for the force a nature or soda popper but i like the shortstop for peppering enemys before attacking)
Crit o cola overrated with shortstop. Try using either pistols or cleaver to become a proper scout subclass, mid range menace, with shortstop+cleaver+wrap assassin you can do endless trolling on slow classes while they slowly bleed and get peppered from save distance
@@danielsurvivor1372 nah id rather have the crit a cola for the melee and shortstop for peppering the enemy so i can go in and attack with my melee
I like that idea for a subclass especially since I've been using the Shortstop a lot more recently, thank you for the comment!
@@androtti1008 you could also try pyro with the volcano fragment and flare gun for a dumb combo
I’d say demoknight is the only subclass. All the others are just using weapons made for the normal class. Demoknight has weapons made specifically for him
☝️🤓
2:58 now, it would be MUCH more useful if it was given a “crits while blast jumping” stat, but if demoman had won the WAR! update instead of soldier, maybe this would’ve come to be…
Nah what am I talking about the market gardener and caber came in completely different updates
None of these except for Demoknight and maybe Trolldier are subclasses.
I have to agree those are as close as you can probably get to being actual subclasses, the rest are ideas of subclasses that other people in the community have made to play a class in a fun and unique way. I thank you for the comment though!
Half of these aren’t even subclasses
None of these are subclasses except for if you're using a shield and sword these are more varied ways people in the community have come up with to play the classes in different ways that are usually considered also as subclasses. I thank you though for the comment!
@@androtti1008who the the fuck is the paratrooper?!
@@androtti1008also you forgot many important subclasses
@@Sashimipommesagreed!, where is penis scout?
Me: "Oh boy, I wonder where he'll put combat medic. That's my favorite!"
Androtti100:
actually good enough troldier is unstoppable
mini sentry and natasha heavy
I doubt that. There are some pretty strong counters and some maps are pretty hostile to the strategy, possibly forcing one to revert to a hybrid or vanilla style. Then again, forcing the enemy to overreact can be a victory in of itself.
@@Nerdnumberone sends the trolliger to dustbowl hell
There probably is more potential than I gave the subclass credit for, I appreciate the comment!
Pyro shark is vary op gas is a wet effect but a bug made it not counting as a wet effect so it can do the critical when wet thing
actually a good video but trolldier and gunspy need to both be at least A tier
Yeah it's a sub-class that requires a lot of skill
which... no offense to him, but he has not (atleast in those departments)
plus, gunspy can still use the knife but PREFER to use the gun, because SPY HAS A KNIFE
@@superlionrw yep i was going to say this too. just because you're running gunspy doesnt mean you're completely locked out of using the knife
@@gxalcremieshiny4229his trolldeier clips are pretty impressive tho
@@kroczgodno
Yeah maybe the wiki is right that Demoknight is the only subclass
Pyroshark got a big buff with the Gas Passer, making the mercy wet.
underated channel and peak video, when i was taking a dump watching this video i got hyped by the intro knowing ts would be fire
Thank you!
Every battle medic EVER biting the curb 4K ultra hd no blur
gun spy is good at annoying the enemy team and forcing them to search for you if you're good at hiding the enemy team will have less players on the front
You forgot the flyro. A pyro equipped with either the detonator or the jetpack and fly's around.
Yooo this is solid content dude. Keep at it
I appreciate it!
Alright, im gonna be battle medic medic, the sub-sub class.
Gunspy should be higher imo. Once you get good with the revolver, you start getting more kills with it than with the knife even when playing "regular" spy.
Exactly, feels like most people ranking gunspy low probably struggle with aiming, the second benefactor to gunspy is he has the adventage of knowing enemy hp bars making him even more deadlier knowing who to target.
@@teslavet2625 Yeah, it helps a lot knowing exactly which fights you can take
I definitely might of ranked it a bit low as some people in the comments have pointed out, I do also have absolutely terrible aim which also definitely plays a part in it but I thank you for the comment!
As a ninjaneer main, i gotta say, super easy on payload and distracts 1-6 enemies. On swiftwater, setting up over third then last (after spawn moves) for team carries if team uses tele.
Boxing heavy does have a speed boost if you take the steak instead of the sandvich
Samusoldier
Black Box
Concheror
Half Zatoichi
Oh nah he got shot in the crock
I hope this video gets more popular, It's very well done
Thank you!
this guy sounds like richter overtime trying to put on a voice (in a good way)
I think they are a very talented creator so I take that as a compliment, thank you!
Battle/combat medic is actually FIRE once you get used to the blutsaugers projectiles, you can take on pretty much every class one on one apart from engineer. as a matter of fact you can shred a heavy using the blutsauger in about like idk 6-10 seconds?
I’ve always used the crossbow for long range and the amputator for close range
The observer is mostly how highlander spies play. They just give info to their teammates.
I like my own variant of the caber man: sentry buster
Tide turner and caber and you just charge in and explode
Really good vid, surprised this doesn’t have more views
Thank you very much!
The best subclass (imo) is Shotgun Heavy. Shotgun Heavy is where you use your minigun in conjunction with your shotgun in order to be prepared for anything. Fat Scout is just using your shotgun as Heavy exclusively. Basically Shotgun Heavy is how Uncle Dane plays Heavy.
Also, I'd put Revengineer in Tier A. Revengineer is using the Frontier Justice to its fullest extent by making sure your sentry gets lots of kills before it dies. Then you go and crit the enemy team.
One of my favorite things about Tf2 is the massive customization of the classes. It’s so cool to how different playstyles have grown over the years
I know it's a rare sight to see, but there is another Pyro subclass that requires the backburner, jetpack and backscracher or powerjack(depending on mobility over damage) to flank enemy lines from behind. I don't know the name(maybe spyro), but I have seen about 2 people do this before, and it was devastating on a few maps.
Less popular than other Pyro subclasses you are right but I actually played the class in a very similar way back then when the thermal thruster was just added to the game, even now I can still see it being very fun but also strong!
@@androtti1008 Exactly, it was super fun. Wished I could see it more
New subclass idea: pybroshark. The amphibious pyroshark. 2 roles in one
2:00 recent update to pyro shark actually the gas passer now counts for getting wet so now pyro sharks can be any where … unfortunately
Missed opportunity to add hybrid knight.
That subclass was actually written originally in the script for this video, I changed it however to add more variety and also because of the possibility of me making actual targeted content about the subclass in the future!
To be fair, if IM gonna be an Observer, I’m gonna actually be relaying what I’m observing to the team via coms.
Still not very useful though I admit.
11:48
*RIGHT IN THE PAINIS*
Right in the baguette.
Personally I call a demo that uses : the booties, the jumper, and any melee...jumperknight. like demoknight but with the sticky jumper instead of a shield
I've seen some people use this and have it actually work pretty well, might have to try this more myself!
Crit sniper is the only time outside of MvM you'd use the cleaner's carbine
Some people might prefer it over his other options, but for the most part yeah good point!