Mediocrity can mean a lot of different things depending on how you define it. Is mediocrity just whatever skill range you currently occupy? Or is it a specific skill range? If you are talking about what holds an average pubstomping spy back from truly elite play, then perhaps this video holds true. From what I've seen, many people seem to equate "spy skill" with "flashy trickstabs and chainstabs". There's nothing wrong with practicing trickstabs, or the various subskills like prop knowledge, but in my experience a lack of trickstabbing skill is not a top-5 factor limiting a mediocre spy's development. I would also argue that many of the deficiences listed in this video (while real) are also not the main factors holding spies back. Instead, they are held back by bad decision-making, poor prioritization, and lacking core competencies (clock/decloak timing, positioning, stabbing mechanics, etc). People overemphasize practicing the skills required to make fancy chainstabs, while completely neglecting the rest of the class competencies. It's like an athlete who spends 80% of their practice time on fancy moves that are always never the optimal decision in game scenarios.
It is a very fair point, one which I might have thought being too obvious and not needing to mention, but I'll do it anyhow. First of all, mediocrity is as simple as having low or not much above average skill, which in terms of playing spy applies to practically everyone at a certain time. As emphasized at the start, this was definitely not a guide for beginner players, and I, for better or for worse, imagine the qualities you've mentioned to be rather basic. That's why, I recommend people to learn strong basics, since you won't benefit as much from going straight for the ideas which I've mentioned in the video, compared to if you were to do it when already being decent at spy. In the end, I believe different people benefit from learning things at their own pace. If anyone were to try using this as the base for learning spy, it would definitely do them no good, with which we agree, but there is definitely a certain group of people that may be just looking for new things to learn (in my case, I am doing it to keep the game feel fresh), rather than throwing themselves into casual queue over and over again in hopes to get better at a game that rarely changes. Thank you for the feedback, next time I'll try being a tad bit more clear when talking about such broad topics!!
@@sarijus3310 Apologies if the above came across as very critical. I've enjoyed every one of your videos to-date, so thank you for the effort you've clearly put into each of them. The tips you've included in this video will definitely help many spies out, and I've found several helpful pieces of info across your videos already! The reason I said "limiting factor" is that I think there are factors that are more impactful in "escaping mediocrity" (if mediocrity is defined as sitting somewhere between 25-85 percentile of skill level). Even if skills like decloak timing are "basic", there's a massive difference between the 50th percentile and 95 percentile spy in that area that seems to get taken for granted and isn't discussed. Thanks again for your videos!
As a spy every stab works on every player of any skill, you just need to bait them well. This is how you practice your stabs as a beginner, you utilise good baiting
late comment but this was a genuinely good guide to playing spy. most newer spy players are too caught up in trying to look good rather than practicing their fundamentals. trying to emulate good spies as a beginner is like trying to write a novel when you don't even know how to read. you gotta learn the essentials and then you get to the fun part of the class, which in my opinion is simply pushing the boundaries of what you can and cannot do. also big emphasis on developing your own style of play and doing it in your own way, that's probably the best way someone can improve
thank you!!! the line about intuition being an application of gained knowledge through experience and theory being crafted from analyzing that experience is something I have been asking people to keep in mind for years, definitely its been a pet peeve of mine when people say they are "purely intuitional" knowledge informs your intuition you either learn it from others or your own trial and error
Nobody is immune to trickstabs, but trickstabs won’t always work, it’s always important to know your options and what your enemy expects The only reason some people end up “immune” is because they’ve caught onto a particular spy’s habits. If they’re caught off guard by erratic/smart behaviour, they’re still susceptible
That's a good way to put it. I'd say learning to trickstab and learning spy are two different things. People that are caught off guard easily won't be a problem if you learn how to follow up on with your movement, but people that don't get caught off guard by your movements are best approached using map geometry and your cloaks. It's important to figure out which enemies can be countered in which way and adapt accordingly. Also, love your content. It's an awesome recourse for people who are starting their spy journey!
I am thinking of doing a series where I show map spots in casual games, but that's for the future. The dilemma of showing such spots is that if I make it easy for everyone to see, they are going to become far less effective, which is why I am holding it for a later time.
@@sarijus3310 Understandable dont feel pressured to do it cuz some of the spots like the pixel jump at frontier last seem very unpredictable and borneo last point, right parkour up on the barrel to the window on that ledge is very sneaky and definitely you get you a kill or more just because they would have process for a very short while how you came from above?!?!? And that sort time span might be the reason you escape or go for an EpIc TrICkstAB
Also, don't be overly agressive with trickstabs, or else you might fall into the same problem scouts have being easily baited into a close encouter through a corner
I think being aggressive has its time, but it's not to be overused. I find that spy shines best when you are the one baiting players into stabs, not the other way around.
@@sarijus3310 I've had one time where a spy was clearly trying to matador me, i just stopped moving and he still kept maniacally strafing, i found it funny and just walked away
Quick thing I'd add, and 0:18 is a good example of this: Yes, Spy has a gun and you can chaninstab 3+ players, but consider that for every stab you perform, the enemy team's awareness and retaliation potential goes up another exponent for each stab... So 1) learn to stab out of natural reflex, so that 2) you can always be planning your escape and you'll hardly ever die. Well, not to anything other than crits, anyways....
yo I've been hearing a lot about "longjump", 5k hours, 2k on spy, pretty good at bhopping in general, yet I've never heard of this and it's impossible to search up. WTF IS THIS FORBIDDEN KNOWLEDGE
Longjumping is a technique that comes from source spaghetti mechanics. While you're airborne, if you move your mouse in sync with your strafe keys you can strafe in a way that builds the most speed (since in this game you build speed by strafing, even for b-hops). It's easiest to see in rocket jumping speedruns, since it's usually done on a larger scale to reach platforms by building speed while falling down. It's quite hard to explain if you haven't rocket jumped much and I am no expert at it, but that's the idea of it. Also, most of the longjumps I have shown here are done as b-hops since that's what I prefer. The usual way to do longjumps is to approach the jump with "W" at an angle and then turn towards where you're going to build speed in your jump the most consistently. Hope this helps
awesome video though, i would recommend bumping up your audio gain on your mic or in your editing software, at 100 volume and max on TH-cam's player, it's still really quiet lol that's just a nitpick and is just something to improve on, though! everything else here was really good, loved it all! just thought i could give a thought :) keep it up!
To the odd Heavy players in the audience, some pixel walks are insane for Heavy as well for solidifying defenses because while they are usually hard to get to most when gotten to are so hard to kick you off of.
I understood what you said and how you said it, but i didn't understand the information... I love having to learn things for either my own "enjoyment" or for school, I mean who doesn't when they don't understand simple explanations ?
Likewise, I find your comment to be hard to understand, at least what you mean by it. Honestly, this is quite an outsated info, when it comes to learning spy I strongly suggest my newer guide since Iearned to format my videos better as well as have gotten better at the game overall. If this was not helpful, I hope that the newer one does me some justice :))
I've been playing as a spy main for around 4+ years and I might still be considered mediocre :/ I blame that on my 30 fps gameplay as well as the issue that when fire particles are too close to my screen my fps just goes to like 5 or something idk
A very bad habit i think i do alot is looking at someone and that one person is the only target i go for instead of another potential target i could have stabbed, i go to the very depths of the field to go after them that i even forget if im being spy checked or getting killed , and another bad habit i realized and still do is that i bhop to much, that may not sound bad but when your disguised bhoping just announce people that im a spy, i even noticed that most players dont naturaly do that especially if your disguised as a scout (a double jump class)
With the first I agree fully, tunnel visioning on specific targets and being less aware of it is definitely a mistake, but it's something that goes away with time, since keeping track of your surroundings takes quite a bit of effort to learn well. About the b-hops, I'd say it's unnatural when you do it in wrong places. For example, if you're just hopping randomly out in the open, it's obvious that you're a spy, but I think It'd be the case even if you were not jumping around. B-hopping is best used when using scouts disguises in places that you usually don't see spies in or as a means of getting around places where you need it, not in places where everyone can see you do that very obviously (unless you're just a bit too slow behind a medic/spy that's walking forwards and you need that to catch up, I'd say that's an exception)
I play almost exclusively Scout but am far too often relying on my intuition. Unless I actively seek out improvement, I almost never think about what I'm doing, I just do it. Although this helps to reinforce my already-existing intuition, it's bad for learning new styles and experimenting. That's just the kind of player I am I think lol, but it makes it rather hard to get into classes like Spy because usually that requires experimenting outside of your own playstyle. What could you recommend in such a scenario?
In situations like this I suggest starting to review your footage and make yourself justify what you do during that game as well as think of better plays than you did. since you're a player that plays intuitively, forcing change on yourself as you play the game can be frustrating, since thinking takes more time than doing (And if you play well when just reacting to stuff, starting to think will start feeling sluggish when it comes to some situations) I suggest doing this, because you can still play the way you do, but you open yourself to finding new mistakes and ideas when you sit down with the idea of criticizing yourself. Doing so, also might make you more likely to start thinking or weighing decisions as you play more consciously (which is not bad if it comes naturally during a such process rather than forcing it upon yourself right out the bat.)
Sorry to disappoint, but it's probably a skill issue on your end. Good players get trickstabed far less often, yes, but if the spy is as good as the enemy player spy can still get away with trickstabs.
I like your video, but I find it ironic that you start the "skill issue" section of your video with a clip where you take ~202 damage and escape with 210 health solely due to the kunai. If you had stock or big earner you would have had only 2-3 stabs and died (still very good result tbh) but with the kunai you get to eat more damage than a soldier and still come away with the health of a soldier. How is that skill? You simply used the arguably broken stats of the kunai to get those extra stabs and survival. I feel that these sorts of clips are just flashy and give the wrong message to people trying to learn spy (just run at them and trickstab!!) Overall I still really like your video, especially your thoughts on the cloak and dagger.
Thats... kinda the point. I don't find the clip flashy, it was more of a showcase of how I messed up two easy stabs, which if I managed to hit, I'd have taken far less damage and done the job quicker. Also, at that point it's on the enemies for letting me get away with it, at multiple points at the encounter they had enough distance, which if they realized and used it to fight me, I'd not gotten at least the last stabs for sure. (hence skill issue x2) About kunai broken and all, it's a matter of opinion. I Personally never have struggled against an enemy spy just because they use the kunai, or any other weapon for that matter, so I don't really get people complaining about it. But in this case I'd agree, if not for the kunai, I'd not have gotten the kills (especially since I'd not have gone for them). Also, I think I tried explaining that im very much against the 'go and trickstab them' mentality, since doing so before learning the basics teaches you bad habits with which you might struggle with the class against decent players (mostly mentioned dr, but applickable to the mentality overall).
@@sarijus3310 Oh, I see where you're coming from now, it wasnt about the kunai, it was about the efficiency of getting the stabs. I don't have too much of a problem with kunai spies myself, its just annoying when they can escape me by using my oblivious teammates. I agree that spy shouldn't be about getting trickstabs, personally I like the deception and disguise aspects, which is why I hate the enemy collision more than the kunai or pyro interactions.
I see your point, but I'd like to disagree. It's very fair to see that people who do well in casual games could get absolutely demolished in competitive settings, since casual players don't take the game so seriously. But since tf2's casual and competitive gamemodes are very different (6's/highlander are very different from 12v12 where nobody talks in voice chats) I'd argue that you can do good in one (casual), while not doing that well in the other (competitive), since both gamemodes require very different things from you. And since we are talking about mediocrity, the bar is set far lower than for being 'good', which would fit your argument far better.
Is there an easter why to get good at spy, widout just practising, is it possible just to get good by playing the dam game. Some of us have jobs you know.
Imagine actually being this fragile lmao. "WAAH WHY CAN'T THE GAME JUST REWARD ME FOR PLAYING IT AND NOT GETTING BETTER WAAH" People like you are why video games have regressed so much over the last decade and a half.
@@justinasloltltu6046with spy you want to practice your movement, in tr walkway and in pubs, go into a pub and practice getting a stab on a player and practice dodging a group of enemies. I'll be making some tutorials on this
excellent tutorial, I love this constructive view on spy gameplay and improvement, definitely gonna come back to this after failing a shit ton of stabs
Mediocrity can mean a lot of different things depending on how you define it. Is mediocrity just whatever skill range you currently occupy? Or is it a specific skill range? If you are talking about what holds an average pubstomping spy back from truly elite play, then perhaps this video holds true. From what I've seen, many people seem to equate "spy skill" with "flashy trickstabs and chainstabs". There's nothing wrong with practicing trickstabs, or the various subskills like prop knowledge, but in my experience a lack of trickstabbing skill is not a top-5 factor limiting a mediocre spy's development. I would also argue that many of the deficiences listed in this video (while real) are also not the main factors holding spies back. Instead, they are held back by bad decision-making, poor prioritization, and lacking core competencies (clock/decloak timing, positioning, stabbing mechanics, etc). People overemphasize practicing the skills required to make fancy chainstabs, while completely neglecting the rest of the class competencies. It's like an athlete who spends 80% of their practice time on fancy moves that are always never the optimal decision in game scenarios.
It is a very fair point, one which I might have thought being too obvious and not needing to mention, but I'll do it anyhow.
First of all, mediocrity is as simple as having low or not much above average skill, which in terms of playing spy applies to practically everyone at a certain time.
As emphasized at the start, this was definitely not a guide for beginner players, and I, for better or for worse, imagine the qualities you've mentioned to be rather basic. That's why, I recommend people to learn strong basics, since you won't benefit as much from going straight for the ideas which I've mentioned in the video, compared to if you were to do it when already being decent at spy.
In the end, I believe different people benefit from learning things at their own pace. If anyone were to try using this as the base for learning spy, it would definitely do them no good, with which we agree, but there is definitely a certain group of people that may be just looking for new things to learn (in my case, I am doing it to keep the game feel fresh), rather than throwing themselves into casual queue over and over again in hopes to get better at a game that rarely changes.
Thank you for the feedback, next time I'll try being a tad bit more clear when talking about such broad topics!!
@@sarijus3310 Apologies if the above came across as very critical. I've enjoyed every one of your videos to-date, so thank you for the effort you've clearly put into each of them. The tips you've included in this video will definitely help many spies out, and I've found several helpful pieces of info across your videos already! The reason I said "limiting factor" is that I think there are factors that are more impactful in "escaping mediocrity" (if mediocrity is defined as sitting somewhere between 25-85 percentile of skill level). Even if skills like decloak timing are "basic", there's a massive difference between the 50th percentile and 95 percentile spy in that area that seems to get taken for granted and isn't discussed. Thanks again for your videos!
20:20 Ey thats me, great work dude glad to see the sfm's used well
As a spy every stab works on every player of any skill, you just need to bait them well. This is how you practice your stabs as a beginner, you utilise good baiting
Like klown said back in days no matter what you can always out smart enemy
That one Pyro that just pushes you away with their airblast...
@@senorbatidodevainilla7325 airblast has a little cooldown, and they usually get cocky after a few airblasts. you can use that
so to master spy one must be a master baiter?
@@AdamDoge all main spies are already master baiters
late comment but this was a genuinely good guide to playing spy. most newer spy players are too caught up in trying to look good rather than practicing their fundamentals. trying to emulate good spies as a beginner is like trying to write a novel when you don't even know how to read. you gotta learn the essentials and then you get to the fun part of the class, which in my opinion is simply pushing the boundaries of what you can and cannot do. also big emphasis on developing your own style of play and doing it in your own way, that's probably the best way someone can improve
thank you!!! the line about intuition being an application of gained knowledge through experience and theory being crafted from analyzing that experience is something I have been asking people to keep in mind for years, definitely its been a pet peeve of mine when people say they are "purely intuitional" knowledge informs your intuition you either learn it from others or your own trial and error
2:31 so clean wtf :D
2:21 LOL
Nobody is immune to trickstabs, but trickstabs won’t always work, it’s always important to know your options and what your enemy expects
The only reason some people end up “immune” is because they’ve caught onto a particular spy’s habits. If they’re caught off guard by erratic/smart behaviour, they’re still susceptible
That's a good way to put it. I'd say learning to trickstab and learning spy are two different things. People that are caught off guard easily won't be a problem if you learn how to follow up on with your movement, but people that don't get caught off guard by your movements are best approached using map geometry and your cloaks. It's important to figure out which enemies can be countered in which way and adapt accordingly.
Also, love your content. It's an awesome recourse for people who are starting their spy journey!
Good job! I can see that you put a lot of effort into it
One of the best spy guides I've seen. Great video.
Good video man i agree even tho i am not spy main i can see this video is helpful and you explain it well
Puikus video seni.
Love watching these kind of videos, as a learner this one really helps, thanks.
This video informed me of alot of things that I either didnt know about or kind of forgot, thank you
Glad to hear!
That thumbnail hooked me, I don't even play spy but I just had to click. Really good job on that, it looks like a piece of art
Thanks for the kind words!
Very cool video i see some parkour i cant find In most video cant wait for your new videos
I am thinking of doing a series where I show map spots in casual games, but that's for the future. The dilemma of showing such spots is that if I make it easy for everyone to see, they are going to become far less effective, which is why I am holding it for a later time.
@@sarijus3310 Understandable dont feel pressured to do it cuz some of the spots like the pixel jump at frontier last seem very unpredictable and borneo last point, right parkour up on the barrel to the window on that ledge is very sneaky and definitely you get you a kill or more just because they would have process for a very short while how you came from above?!?!? And that sort time span might be the reason you escape or go for an EpIc TrICkstAB
Also, don't be overly agressive with trickstabs, or else you might fall into the same problem scouts have being easily baited into a close encouter through a corner
I think being aggressive has its time, but it's not to be overused. I find that spy shines best when you are the one baiting players into stabs, not the other way around.
@@sarijus3310 I've had one time where a spy was clearly trying to matador me, i just stopped moving and he still kept maniacally strafing, i found it funny and just walked away
2:11 is the facestab of the decamillennium.
It's the Connection't tech, only spy players will understand
Quick thing I'd add, and 0:18 is a good example of this: Yes, Spy has a gun and you can chaninstab 3+ players, but consider that for every stab you perform, the enemy team's awareness and retaliation potential goes up another exponent for each stab...
So 1) learn to stab out of natural reflex, so that 2) you can always be planning your escape and you'll hardly ever die. Well, not to anything other than crits, anyways....
congrats on 1k subs
Hey nice video, you did your research
Thank you!
yo I've been hearing a lot about "longjump", 5k hours, 2k on spy, pretty good at bhopping in general, yet I've never heard of this and it's impossible to search up. WTF IS THIS FORBIDDEN KNOWLEDGE
Longjumping is a technique that comes from source spaghetti mechanics. While you're airborne, if you move your mouse in sync with your strafe keys you can strafe in a way that builds the most speed (since in this game you build speed by strafing, even for b-hops). It's easiest to see in rocket jumping speedruns, since it's usually done on a larger scale to reach platforms by building speed while falling down.
It's quite hard to explain if you haven't rocket jumped much and I am no expert at it, but that's the idea of it.
Also, most of the longjumps I have shown here are done as b-hops since that's what I prefer. The usual way to do longjumps is to approach the jump with "W" at an angle and then turn towards where you're going to build speed in your jump the most consistently.
Hope this helps
awesome video
though, i would recommend bumping up your audio gain on your mic or in your editing software, at 100 volume and max on TH-cam's player, it's still really quiet lol
that's just a nitpick and is just something to improve on, though! everything else here was really good, loved it all! just thought i could give a thought :)
keep it up!
Thanks for the tip! Been trying to make it better in my fresher uploaods :))
underrated channel
Man you're a genius
Great video
I'm merely a casual spy player, but thank you :))
It seems my name is now John
To the odd Heavy players in the audience, some pixel walks are insane for Heavy as well for solidifying defenses because while they are usually hard to get to most when gotten to are so hard to kick you off of.
Great video
I understood what you said and how you said it, but i didn't understand the information... I love having to learn things for either my own "enjoyment" or for school, I mean who doesn't when they don't understand simple explanations ?
Likewise, I find your comment to be hard to understand, at least what you mean by it.
Honestly, this is quite an outsated info, when it comes to learning spy I strongly suggest my newer guide since Iearned to format my videos better as well as have gotten better at the game overall. If this was not helpful, I hope that the newer one does me some justice :))
it feels weird watching the video of someone in my steam friend's list 😨
Well put guide 👍
I've been playing as a spy main for around 4+ years and I might still be considered mediocre :/ I blame that on my 30 fps gameplay as well as the issue that when fire particles are too close to my screen my fps just goes to like 5 or something idk
A very bad habit i think i do alot is looking at someone and that one person is the only target i go for instead of another potential target i could have stabbed, i go to the very depths of the field to go after them that i even forget if im being spy checked or getting killed , and another bad habit i realized and still do is that i bhop to much, that may not sound bad but when your disguised bhoping just announce people that im a spy, i even noticed that most players dont naturaly do that especially if your disguised as a scout (a double jump class)
With the first I agree fully, tunnel visioning on specific targets and being less aware of it is definitely a mistake, but it's something that goes away with time, since keeping track of your surroundings takes quite a bit of effort to learn well.
About the b-hops, I'd say it's unnatural when you do it in wrong places. For example, if you're just hopping randomly out in the open, it's obvious that you're a spy, but I think It'd be the case even if you were not jumping around. B-hopping is best used when using scouts disguises in places that you usually don't see spies in or as a means of getting around places where you need it, not in places where everyone can see you do that very obviously (unless you're just a bit too slow behind a medic/spy that's walking forwards and you need that to catch up, I'd say that's an exception)
@@sarijus3310 thanks for the tip man 👍
really helpfull !
good video
Brilliant guide, keep on spying brother
2:00 I wish my enemies were bos like those
I play almost exclusively Scout but am far too often relying on my intuition. Unless I actively seek out improvement, I almost never think about what I'm doing, I just do it. Although this helps to reinforce my already-existing intuition, it's bad for learning new styles and experimenting. That's just the kind of player I am I think lol, but it makes it rather hard to get into classes like Spy because usually that requires experimenting outside of your own playstyle. What could you recommend in such a scenario?
In situations like this I suggest starting to review your footage and make yourself justify what you do during that game as well as think of better plays than you did. since you're a player that plays intuitively, forcing change on yourself as you play the game can be frustrating, since thinking takes more time than doing (And if you play well when just reacting to stuff, starting to think will start feeling sluggish when it comes to some situations)
I suggest doing this, because you can still play the way you do, but you open yourself to finding new mistakes and ideas when you sit down with the idea of criticizing yourself. Doing so, also might make you more likely to start thinking or weighing decisions as you play more consciously (which is not bad if it comes naturally during a such process rather than forcing it upon yourself right out the bat.)
@@sarijus3310 Thanks mate. I'll keep it in mind.
Did I do it guys
everyone is backstabable but good players are never ever getting trickstabb
Sorry to disappoint, but it's probably a skill issue on your end. Good players get trickstabed far less often, yes, but if the spy is as good as the enemy player spy can still get away with trickstabs.
I like your video, but I find it ironic that you start the "skill issue" section of your video with a clip where you take ~202 damage and escape with 210 health solely due to the kunai. If you had stock or big earner you would have had only 2-3 stabs and died (still very good result tbh) but with the kunai you get to eat more damage than a soldier and still come away with the health of a soldier. How is that skill? You simply used the arguably broken stats of the kunai to get those extra stabs and survival. I feel that these sorts of clips are just flashy and give the wrong message to people trying to learn spy (just run at them and trickstab!!) Overall I still really like your video, especially your thoughts on the cloak and dagger.
Thats... kinda the point. I don't find the clip flashy, it was more of a showcase of how I messed up two easy stabs, which if I managed to hit, I'd have taken far less damage and done the job quicker. Also, at that point it's on the enemies for letting me get away with it, at multiple points at the encounter they had enough distance, which if they realized and used it to fight me, I'd not gotten at least the last stabs for sure. (hence skill issue x2)
About kunai broken and all, it's a matter of opinion. I Personally never have struggled against an enemy spy just because they use the kunai, or any other weapon for that matter, so I don't really get people complaining about it. But in this case I'd agree, if not for the kunai, I'd not have gotten the kills (especially since I'd not have gone for them).
Also, I think I tried explaining that im very much against the 'go and trickstab them' mentality, since doing so before learning the basics teaches you bad habits with which you might struggle with the class against decent players (mostly mentioned dr, but applickable to the mentality overall).
@@sarijus3310 Oh, I see where you're coming from now, it wasnt about the kunai, it was about the efficiency of getting the stabs. I don't have too much of a problem with kunai spies myself, its just annoying when they can escape me by using my oblivious teammates. I agree that spy shouldn't be about getting trickstabs, personally I like the deception and disguise aspects, which is why I hate the enemy collision more than the kunai or pyro interactions.
nice ctap stabs :>
Vorobey
What's your undisguise bind?
I personally use it on 'R'.
👍👍👍
dawg i just wanted to get better at spy 2:19
:// sorry
Personally I don't think you can tell whether you are mediocre or not until you try playing competitive (3rd party obviously)
I see your point, but I'd like to disagree. It's very fair to see that people who do well in casual games could get absolutely demolished in competitive settings, since casual players don't take the game so seriously. But since tf2's casual and competitive gamemodes are very different (6's/highlander are very different from 12v12 where nobody talks in voice chats) I'd argue that you can do good in one (casual), while not doing that well in the other (competitive), since both gamemodes require very different things from you.
And since we are talking about mediocrity, the bar is set far lower than for being 'good', which would fit your argument far better.
Is there an easter why to get good at spy, widout just practising, is it possible just to get good by playing the dam game. Some of us have jobs you know.
11:21
Okay :{
Imagine actually being this fragile lmao.
"WAAH WHY CAN'T THE GAME JUST REWARD ME FOR PLAYING IT AND NOT GETTING BETTER WAAH"
People like you are why video games have regressed so much over the last decade and a half.
How often do you rewatch your spy clips? Rewatching seems boring and not beneficial.
Only as much as I need to understand what happened right/wrong in the given clip. I only clip things that look cool or are absolute failures.
Can you teach me to analyse my one clips?
eventually
@@justinasloltltu6046with spy you want to practice your movement, in tr walkway and in pubs, go into a pub and practice getting a stab on a player and practice dodging a group of enemies. I'll be making some tutorials on this
Rewatching is awesome ego boost, git gud then you are fun to rewatch
19:50 Some of the players are and that's a fact that you can't disprove
Would you like a refill of your copium, sir?
@@Dillon4599
We all know growing up from the edgy teen stage can take longer for some than others.
First
excellent tutorial, I love this constructive view on spy gameplay and improvement, definitely gonna come back to this after failing a shit ton of stabs