[WIP] Sega Atlas: S3K "ring attack" - Carnival Night Zone

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

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  • @marco_mouse
    @marco_mouse 6 หลายเดือนก่อน

    Crazy the amount of clipping locations xD

  • @jxq2855
    @jxq2855 5 ปีที่แล้ว +1

    Looking awesome! I love the way water effects are handled and although there are some minor camera issues this approach shows much more action overall. I wonder if it'd look even better to give a preference to keeping Sonic on screen (near the edge) when the midpoint between them is far away enough that they'd otherwise both be off camera (though I understand there is probably no perfect algorithm that would look great throughout the run with some manual tweaking).

    • @Selicre
      @Selicre  5 ปีที่แล้ว

      Yeah, I think I'll give the camera a constant bias towards Sonic and will give Tails a cutout if he's off the screen. There are a few instances when Sonic is on the top of the level boundary, so maybe I'll add a few manual keyframes to make sure that the virtual camera scrolls up enough to reveal him.

    • @jxq2855
      @jxq2855 5 ปีที่แล้ว

      @@Selicre I'm happy to see this endeavor coming along so well and I look forward to future updates :D

  • @rodonic01
    @rodonic01 5 ปีที่แล้ว

    I dunno if you'll stream your work of Atlas encodes...

    • @Selicre
      @Selicre  5 ปีที่แล้ว

      I could, but honestly, I don't know if anyone but very few people would be interested. You can contact me on discord (Selicre#1158) if you're actually interested in my work, I could share my screen and we could discuss some stuff on it.