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Answer the Call
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เข้าร่วมเมื่อ 23 ต.ค. 2020
Answer the Call is a Star Citizen podcast with hosts Croncy and SaltEMike that also takes call ins. We chat about recent events, drama and let you the community join in on the fun.
Answer the Call - The State of PVP in Star Citizen 4.0 with @Ver9jl
JOIN THE SHOW LIVE: Discord: Discord.gg/SaltEMike then head to the green room to enter the queue!!!!
Check out the TikTok: www.tiktok.com/@answerthecall
The Hosts -
Croncy:
TH-cam: @Ver9jl
Twitch: www.twitch.tv/ver9jl
SaltEMike:
TH-cam: @SaltEMike
Twitch: Twitch.tv/SaltEMike
Twitter: SaltEMike
#StarCitizen #SaltEMike #pvp
Check out the TikTok: www.tiktok.com/@answerthecall
The Hosts -
Croncy:
TH-cam: @Ver9jl
Twitch: www.twitch.tv/ver9jl
SaltEMike:
TH-cam: @SaltEMike
Twitch: Twitch.tv/SaltEMike
Twitter: SaltEMike
#StarCitizen #SaltEMike #pvp
มุมมอง: 7 366
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Answer the Call - 4.0 is Live Light Plus 2024 Retrospective
มุมมอง 6Kวันที่ผ่านมา
JOIN THE SHOW LIVE: Discord: Discord.gg/SaltEMike then head to the green room to enter the queue!!!! The Hosts - Croncy: TH-cam: @Croncy Twitch: www.twitch.tv/Croncy Twitter: Croncy1 Bluesky: bsky.app/profile/croncy.bsky.social SaltEMike: TH-cam: @SaltEMike Twitch: Twitch.tv/SaltEMike Twitter: SaltEMike 0:00 Intro 1:00 4.0 Is live! 4:35 Letter from the Chairman and 4.0 2...
Answer the Call Podcast - Star Citizen Reveals the Contested Zone Rewards
มุมมอง 6K14 วันที่ผ่านมา
The Hosts - Croncy: TH-cam: @Croncy Twitch: www.twitch.tv/Croncy Twitter: www.x.com/Croncy1 Bluesky: bsky.app/profile/croncy.bsky.social SaltEMike: TH-cam: @SaltEMike Twitch: Twitch.tv/SaltEMike Twitter: SaltEMike #StarCitizen #SaltEMike #squadron42 0:00 Intro 1:25 4.0 Release Concerns 9:50 Contested zones 15:30 Resource Distribution 19:30 Contested zone Rewards 28:00 PVP in Pyro (o...
Answer the Call Podcast - Star Citizen 4.0 Coming in Hot and Crafting SCL
มุมมอง 7K21 วันที่ผ่านมา
The Hosts - Croncy: TH-cam: @Croncy Twitch: www.twitch.tv/Croncy Twitter: www.x.com/Croncy1 Bluesky: bsky.app/profile/croncy.bsky.social SaltEMike: TH-cam: @SaltEMike Twitch: Twitch.tv/SaltEMike Twitter: SaltEMike #StarCitizen #SaltEMike #squadron42 0:00 Intro 1:40 Jax Returns and Pedro ISC 6:30 Advanced Hud/ Course Prediction 11:30 Economy Changes 18:16 Server Limit Changes 23:50 C...
Answer the Call Podcast - Master Modes Changes, Saving Stanton and Anvil Paladin
มุมมอง 7Kหลายเดือนก่อน
The Hosts - Croncy: TH-cam: @Croncy Twitch: www.twitch.tv/Croncy Twitter: www.x.com/Croncy1 Bluesky: bsky.app/profile/croncy.bsky.social SaltEMike: TH-cam: @SaltEMike Twitch: Twitch.tv/SaltEMike Twitter: SaltEMike #StarCitizen #SaltEMike #squadron42 0:00 Intro 3:26 IAE Show Ep 2 17:40 IAE Show EP 3 45:30 Solo PVP Rewards 57:40 Save Stanton 1:04:49 Anvil Paladin 1:16:25 - Punjistik, ...
Answer the Call Podcast - IAE Kicks Off with New Ships, New Missions and 3.24.3 with Save Stanton
มุมมอง 7Kหลายเดือนก่อน
The Hosts - Croncy: TH-cam: @Croncy Twitch: www.twitch.tv/Croncy Twitter: www.x.com/Croncy1 SaltEMike: TH-cam: @SaltEMike Twitch: Twitch.tv/SaltEMike Twitter: SaltEMike #StarCitizen #SaltEMike #squadron42
Answer the Call Podcast - Star Citizen 4.0 is Wave 1, Save Stanton is a Mess and IAE Ships
มุมมอง 8Kหลายเดือนก่อน
The Hosts - Croncy: TH-cam: @Croncy Twitch: www.twitch.tv/Croncy Twitter: www.x.com/Croncy1 BlueSky: @croncy.bsky.social SaltEMike: TH-cam: @SaltEMike Twitch: Twitch.tv/SaltEMike Twitter: SaltEMike #StarCitizen #SaltEMike #squadron42 0:00 Intro 3:18 Save Stanton 22:00 4.0 30:00 Patch Watch 36:40 New IAE Ships 56:00 No ISC or SCL Next Week 59:00 SCL ISC 1:03:30 - Romanko, Save Stanto...
Answer the Call Podcast - IAE is Coming Plus an Armor and Creature News
มุมมอง 10Kหลายเดือนก่อน
The Hosts - Croncy: TH-cam: @Croncy Twitch: www.twitch.tv/Croncy Twitter: www.x.com/Croncy1 SaltEMike: TH-cam: @SaltEMike Twitch: Twitch.tv/SaltEMike Twitter: SaltEMike #StarCitizen #SaltEMike #squadron42 0:00 Intro 2:00 Polaris & Starlancer 20:40 Mike wants to make new content 22:30 PDC Turrets 25:30 Comms Dive 29:15 4.0 EVO 36:00 Monthly Report 39:30 New Commodities 46:20 SCL Dres...
Answer the Call Podcast - Is Star Citizen's Insurance A Good Idea? w/@SpaceCutlet
มุมมอง 8K2 หลายเดือนก่อน
The Hosts - Croncy: TH-cam: @Croncy Twitch: www.twitch.tv/Croncy Twitter: www.x.com/Croncy1 SaltEMike: TH-cam: @SaltEMike Twitch: Twitch.tv/SaltEMike Twitter: SaltEMike Space Cutlet TH-cam: @SpaceCutlet Twitch: twitch.tv/SpaceCutlet 0:00 Intro 2:30 Roadmap Roundup 9:45 Engineering Delayed 19:00 4.0 on Evo 30:00 Server Meshing Limits 35:00 Main Topic - Insurance 1:37:24 Cutlets Insur...
Answer the Call Podcast - Star Citizen Post Citizencon Reaction Show
มุมมอง 9K2 หลายเดือนก่อน
The Hosts - Croncy: TH-cam: @Croncy Twitch: www.twitch.tv/Croncy Twitter: www.x.com/Croncy1 SaltEMike: TH-cam: @SaltEMike Twitch: Twitch.tv/SaltEMike Twitter: SaltEMike 1:36:00 - Jorunn, Bar Citizens, Economies in games, Multicrew gameplay, 2:02:00 - Artecius, Memorable Moments, Instancing, Galaxy, 2:15:00 - Corn, Flora, Clusters, Orgs, Squadron42, Potential Systems 2:27:00 - Tubs, ...
Answer the Call Podcast - Star Citizen Citizencon 2024 Prediction Show
มุมมอง 8K2 หลายเดือนก่อน
The Hosts - Croncy: TH-cam: @Croncy Twitch: www.twitch.tv/Croncy Twitter: www.x.com/Croncy1 SaltEMike: TH-cam: @SaltEMike Twitch: Twitch.tv/SaltEMike Twitter: SaltEMike Timestamps: 00:00 - 54:24 - Our Predictions and 4.0 Talk 54:24 - 1:01:45 - SpaceMonkeyBusiness, Predictions 1:01:45 - 1:08:18 - PunjiStik, 1.0, Soulsinger, 1:08:18 - 1:16:45 - Riley, Citcon Brave New World, Basebuild...
Answer the Call Podcast - Is Star Citizen Development Shifting AGAIN???
มุมมอง 10K2 หลายเดือนก่อน
The Hosts - Croncy: TH-cam: @Croncy Twitch: www.twitch.tv/Croncy Twitter: www.x.com/Croncy1 SaltEMike: TH-cam: @SaltEMike Twitch: Twitch.tv/SaltEMike Twitter: SaltEMike #StarCitizen #SaltEMike #squadron42 0:00 Intro YAY 5K SUBS 4:30 Citcon Map 14:50 PTU 37:50 Day of the Vara 40:00 Server Meshing Test 49:00 Monthly Report 57:00 Zeus Sneak Peek 58:00 Title Topic 1:12:15 Ab0Morty - Tec...
Answer the Call Podcast - Can CIG Salvage This Year (Or So) for Star Citizen?
มุมมอง 8K3 หลายเดือนก่อน
The Hosts - Croncy: TH-cam: @Croncy Twitch: www.twitch.tv/Croncy Twitter: www.x.com/Croncy1 SaltEMike: TH-cam: @SaltEMike Twitch: Twitch.tv/SaltEMike Twitter: SaltEMike #StarCitizen #SaltEMike #squadron42 0:00 Intro, Can CIG Salvage this year? (Or So?) 2:20 Citizencon tweets about Squadron42 4:50 Benoit's SM Post 7:20 Croncy has audio issues rip 9:00 NOT CRONCYS FAULT LETS GOOOOO 9:...
Answer the Call Podcast - Star Citizen's Engineering is Making Big Changes to How We Play
มุมมอง 7K3 หลายเดือนก่อน
The Hosts - Croncy: TH-cam: @Croncy Twitch: www.twitch.tv/Croncy Twitter: www.x.com/Voidy_Says SaltEMike: TH-cam: @SaltEMike Twitch: Twitch.tv/SaltEMike Twitter: SaltEMike 0:00 Intro 1:30 Huge Server Meshing Test 17:20 Pirate Week 26:45 Blockade Runner 33:00 Engineering Is Changing Everything (ISC, Main Topic) 56:10 Question from Treasend 1:02:30 - Sikmikaniko, Server Meshing, Missi...
Answer the Call Podcast - Star Citizen's Starter Ships are All Over the Place
มุมมอง 8K3 หลายเดือนก่อน
Answer the Call Podcast - Star Citizen's Starter Ships are All Over the Place
Answer the Call Podcast - Star Citizen's 3.24.1 is Here with a Mech????
มุมมอง 6K3 หลายเดือนก่อน
Answer the Call Podcast - Star Citizen's 3.24.1 is Here with a Mech????
Answer the Call Podcast - Star Citizen's 3.24 is Live with a New Ship
มุมมอง 6K4 หลายเดือนก่อน
Answer the Call Podcast - Star Citizen's 3.24 is Live with a New Ship
Answer the Call Podcast - Star Citizen's Delay's Their Next Patch
มุมมอง 6K4 หลายเดือนก่อน
Answer the Call Podcast - Star Citizen's Delay's Their Next Patch
Answer the Call Podcast - Star Citizen's Social Areas and More Contested Zones Updates
มุมมอง 4.5K4 หลายเดือนก่อน
Answer the Call Podcast - Star Citizen's Social Areas and More Contested Zones Updates
Answer the Call Podcast - Star Citizen 3.24 is Wave 1 and Contested Zones
มุมมอง 6K4 หลายเดือนก่อน
Answer the Call Podcast - Star Citizen 3.24 is Wave 1 and Contested Zones
Answer the Call Podcast - Star Citizen 4.0 is Still Targeting Q3 with New Content
มุมมอง 7K5 หลายเดือนก่อน
Answer the Call Podcast - Star Citizen 4.0 is Still Targeting Q3 with New Content
Answer the Call Podcast - Star Citizen Jump Points and New UI, Plus STILL NO WAVE 1
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Answer the Call Podcast - Star Citizen Jump Points and New UI, Plus STILL NO WAVE 1
Answer the Call Podcast - Star Citizen is Trying to Become an MMO
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Answer the Call Podcast - Star Citizen is Trying to Become an MMO
Answer the Call Podcast - When is Star Citizen 3.24 Going to Be Ready???
มุมมอง 8K5 หลายเดือนก่อน
Answer the Call Podcast - When is Star Citizen 3.24 Going to Be Ready???
Answer the Call Podcast - Star Citizen 3.24 is in Testing and We Saw a Cargo Mission
มุมมอง 9K6 หลายเดือนก่อน
Answer the Call Podcast - Star Citizen 3.24 is in Testing and We Saw a Cargo Mission
Answer the Call Podcast - Star Citizen 3.24, Delays & Server Meshing w/ Red Monster
มุมมอง 6K6 หลายเดือนก่อน
Answer the Call Podcast - Star Citizen 3.24, Delays & Server Meshing w/ Red Monster
Answer the Call Podcast - Star Citizen 3.23.1a is Here and CIG Banned 600 Exploiters
มุมมอง 6K6 หลายเดือนก่อน
Answer the Call Podcast - Star Citizen 3.23.1a is Here and CIG Banned 600 Exploiters
Answer the Call Podcast - Delays Continues But Cargo Sneak Peeks Are Interesting
มุมมอง 15K6 หลายเดือนก่อน
Answer the Call Podcast - Delays Continues But Cargo Sneak Peeks Are Interesting
Answer the Call Podcast - The Cargo Patch Isn't Here Yet But 3.23.1a Is?
มุมมอง 12K7 หลายเดือนก่อน
Answer the Call Podcast - The Cargo Patch Isn't Here Yet But 3.23.1a Is?
Answer the Call Podcast - Star Citizen Ship Sale Drama and the Cargo Patch is Incoming!!!
มุมมอง 13K7 หลายเดือนก่อน
Answer the Call Podcast - Star Citizen Ship Sale Drama and the Cargo Patch is Incoming!!!
123 o7
There are people posting videos of murder hobo game play and they almost always have their comments turned off... i wonder why? They dont like being ganked in chat? 😂
Awesome show! Don't know if you read the comments but in case you do, I agree that the global chat provides a lot of content, but wouldn't you rather have in game ways to get that info? Like long distance scanning and in game intel and stuff instead of just a list of names? I'm not sure how the game would provide the same info but the list seems very simplistic and kind of boring to me. It could be more interesting to have gameplay give the same info I think. Especially if that info could then be worth something to other players and so on.
o7
Vergjil saying turrets aren't useless is mental, they still are by in large not able to actually hit any lightfighters harrassing the big ships, meaning fighters are still the absolute be all end all of combat. I feel like the feud that Vergjil and A1 are having genuinely affects Vergjils public communication, just to disagree with valid concerns about multicrew raised by A1
If they were useless people wouldn’t land kills with them. Yet there’s pvp orgs out there still flying these things. Polaris turrets for example are killing pilots in two hits. I died to one yesterday. We just have different definitions of the word useless. They’re underpowered and in instances they desperately need buffing for certain aspects alongside nerfs to non-turret ranges. They just aren’t useless. If anything man I’m transparent, a simple spaceship feud doesn’t get in the way of being honest about the state of the game.
@ver9jl getting killed by turrets from a ship that is slower forward than any fighter is while backstrafing must be an edgecase and alot of luck. Just looking at the velocity of the cannons on the bespoke turret, which is what I'm assuming you got 2 shot by, because the other turrets do not do that kind of damage, means either you were extremely predictable and the FCS actually had a good read where you will be, or you were so close that it didn't matter. Both situations are easily avoided. I can count on one hand the amount of times I got killed by turrets over the past 4 years, two of those times I wasn't in a lightfighter Edit: I do agree with you on the matter of range, if a fighter was at least forced to get well within a MCs effective range they'd serve as anchor points
@@auburn8833 Alright well I don't know what to tell you. I disagree and I've seen turrets do plenty of work especially in atmosphere. Our guys even hop in them for fun. Are they strong? No. Are they good? No. Are they useless? No. We can agree to disagree there even when we both want it buffed regardless. But the answer to your other assumption is no, I would never let a content creator's opinion despite how much of a dork I find him to be get in the way of my honest feedback. Especially as a guest on another show. I pride myself on actually caring about the game where others don't and actively want it to be better, even when the mechanic or gameplay loop doesn't suit my own desires but I believe would be better for the game as a whole.
There's player bounties in Pyro, plenty of them. What the hell is Vergil talking about?
Repair costs mean nothing if we can just claim our ships.
I don’t necessarily think an industrial power plant should have a lot more dots in those sections. Or maybe it should lock more dots in certain sections - and they’re locked there so they can’t all be removed? Or final solution: industrial power plants give additional benefits i.e. +20% to laser stability.
How have you not found groups of players. We were in a Polaris and ran in to 4 crewed Polaris with fighters in one night
OMG……please……one video without blowing smoke up Eve’s ass……lol
Heard nothing but shitty things about virgil.
Gold is gold no matter where is found. Atomically gold does not change from source to source. Refined gold, is what changes in quality. The idea of having High or Low quality ore is a joke. CIG should focus on filtering ore, and refining quality process. They need to hire a chemist so that they do not look like idiots.
Great discussion. Pyro just really shakes everything up in a good way for pvp and pve and the CZs just so good.
If we dont get most or all of this in 2025, itll be bad news
Bored is just a really positive dude :-)
33:00 instead of an accurate player list I would like to see fresh warp signatures at gates that hint at certain ship typed.
19:32 you meant flak correct? o7
123 :)
Who is the toaster?
Bounties in Pyro should be gang rep related. build up enough rep with a gang and you get bounty missions for opposing gang affiliates with renown. With no comms sats to shut down they should just get their last known updated when they come into radar range of your gangs affiliated landing zones or if members come into contact elsewhere.
also you may have come to this conclusion later but i am about 30 mins in to the video and wanted to get this thought down before i forgot
Mike I'd be careful giving Ver9jl a spotlight, he affiliates himself with a known racist who literally supports the KKK. It was so bad at one point, this person got the attention of of a US Senator for his racist actions in WoW. Ver9jl has since tried to defend this person and downplay the situation to a disgusting level. We don't need these types of people in our community.
Who
Sandi is THE problem, if you're new don't buy star citizen, it's a griefers paradise and buggy as hell.
"[Right now] missiles are super buggy". Going on 4 years now.
Its good we got server meshing as the lead engineer who built it, just left CIG.
What do you do in Star Citizen for eight hours a day for multiple days? There isn’t enough content for that.
I cant log in been 3 days have a 60029 error. 😢
Love the video Mike you should do an interview with a couple of top pirates and discuss what pve guys can do to be less of an easy target we would love pve guys to get more skilled at defending them selfs
yo i still cant play. got on 2 days after release and now im stuck on a busted af shard that doesnt know how to kick me off of it 🤣
it sounds fun and good, wish i could QT or use the map the first time i open it lol
yea i also dont want the PvE vs PvP discussions anymore,...
1:23:11 instead of hangars at outposts, just put shields which prevent ships from approaching the pads at ramming speed. Just like the speed control shields in The Expanse rings.
Pad ramming isn't even a thing. And sometimes it's a last resort option. Also, I recently had to "pad ram" a guy to help him out because he couldn't get to his ship because it glitched into the air because he forgot to turn off the thrusters, so I gently rammed it back down to the ground. Putting in shields to stop "ramming" speed means people will just use non-ramming speed, and then putting in shields to prevent non-ramming speed (which can still do damage) means scenarios like the one I described above wouldn't be doable.
Resume @42:00
I've never read so many horrible takes on Pyro. What you're seeing now is short lived. I've played Eve much longer than SC (I've played SC 7 years), and all of you can't see this game is going down the same road. When Orgs come into play, Pyro will become safer for some, and a death sentence for others. If they introduce cloaking devices a semi-balance will come in to play. Let there be no doubt, PVE'rs will be financing the PVP'rs in their Orgs. The Org with the most PvE'rs will take control of Pyro, and the PVE'rs will begin to move into Pyro and do their money making "jobs" there. There will be One Org in control of Pyro eventually, and that will last until the Org falls to internal strife or to a espionage or Intel/Counter intel org, whose whole purpose is to take over your Org and pillage it. It's going to get so much more frustrating for the PVP'rs like we have now that are only interested in the PVP fight. You all are going to find out what real power is in an Org. What your doing now, is child's play PVP. It's for the kids. Wait until in game politics and thirst for power comes into play. Trust no one. I can't wait to read the stories in Star Citizen about the org leader who went to bed one night, and while sleeping their entire Org was taken over by the people they put in to key positions with the power to plunder, and all the resources, ships, etc are gone, and up for sale to another Org that hired the Espionage Org (real PVP without a shot fired). Good Times. FPS/Ship PVPr's like we have now, have no idea what's coming. It's like some of you think Avenger_One knows what he's talking about. He's clueless. So clueless. You all playing checkers when the game is chess. Real life come into play in games built like this. Wait until they wield their power on CiG... It's going to be good times!
I don't think CIG is interested in EVE levels of toxicity and paranoia, so I doubt they'd enable, or even tolerate, many of the things that enable EVE's org politics.
@@MareLooke The only words correct in your response are the first 3.
I agree with everything these two talked about. I think factions should be stronger in Pyro and rep level flagging players of opposing factions as good to kill with some sort of reward. Outpost in Pyro could shift control from one faction to another, and players can influence that. Tarkov barter system would be great. Especially in remote areas like Pyro. In fact I think is should be the modus operandi. PvE would benefit from more depth. Components need to have greater meaning. Especially with power and power consumption. I like the idea of Industrial being large powerful / power hungry machines that shine like as star on radar. Weapons, armor, and vehicles / ships sould have a million billion components. Okay, maybe that's too much, but I love tweaking and testing, sue me.
All the stuff about the copmonents is coming with resource management. They delayed resource management out of 4.0 so they could at least get server meshing stable.
honestly anyone that comes online to do this just stop with the cant show your face. no no no and if not then do not come to something like this
Server tickrate is still garbage depending on where you hang around, especially around Crusader since everyone and their dog is hanging around there.
When all the mechanics are in what does it look like for fighter pilots will they just outright blow up or will they get disabled more often so they can possibly be salvaged and repaired also will there be an automatic ejection if the power plant is about to explode or some sort of timer?
Hoi
"People aren't just going to come and blow up your entire base and move in and call it their own." Tell that to every A2 owner that bought the ship just to watch things go BOOM! I want to see you try to avoid getting glassed by a bomb drop. Even with defense turrets. I'd sit there with a lawn chair and a bag of seanuts.
didnt they specifically say during the base building panel that bases would have shield generators to specifically stop A2 bombs or any other arial attack, forcing a ground invasion?
I know its antidotal but I'm not seeing what y'all are seeing. Yea, the first week it felt like almost everyone who wanted PVP moved to Pyro, but now it feels like all the griefers who are scared to take part in legit PVP are heading back Stanton. When doing ground missions, I haven't been attacked at all in Pyro (maybe because of the system scale but I did get attacked while salvaging), but I've been attacked multiple times in Stanton this week (most of that while flying non-combative ships like the scavenger). With so many combative PVP players in Pyro, it's like there aren't any in Stanton to do bounties or keep the Comm Arrays running. Guess I might make the hornet as my daily driver in Stanton and my peaceful cutter for Pyro.
People have forgotten. Fugitives from Stanton that break out of prison can now run to Pyro. :) ..All bounty hunters need much is higher pay for live bounties and cuffs,.
Can't afford to repair your ship? Claim and go take a piss or get a sandwich. It's free and the wait is negligible compared to how long it takes everything else in this game.
Finally a good show
The best components locked behind PVP is temporary. CZs have to be tested right now so the incentive is high. Once they are tested, the the incentive will go down. PvErs just have to wait. Once there's instance PVE content, that instance PVE content will get the highest rewards, not CZs.
Considering every dev has been saying "higher risk, higher rewards" for well over a year now, I highly suspect you are wrong.
It's not temporary CIG have stated this is the way forward. High risk = High Reward. The highest rewards will be locked behind content that contains PVP.
@@JollygreenFullSteam that will kill the game because for an MMO to survive, its got to be all about PvE. PvP is often a sideshow. there is just such a minority who are interested in PvP that it will not work if they lock good loot behind PvP. it also makes the game boring as it becomes predictable where the good loot is. we need to be able to fine top tier loot anywhere randomly, not just in defined areas then looting in general will become repetitive and not exciting. There needs to be that small chance of randomly coming across top tier loot when you least expect to.
Pyro pvp = someone shooting your landed ship and flying off.
u shot at my landed ship first!!!!!!!
It’s the same like pad ramming. Really stupid.
and?
like its not the same as in stanton -.-
@@dayumcraig7657 >like its not the same as in stanton No. In Stanton most of planet side landing pads are in armistice zone. Ships are immune to weapon damage, you only can ram someone.
The reddit is wild. Every even lightly pro-pvp comment in the reddit gets downvoted to oblivion. I'm not a pvp'er, but I like the CZ's and Pyro in general. I avoid fights when I need to, but that's part of the cat and mouse fun. There is plenty of explicitly stated planned pve content,this judt got finished and in-game first. That's fine, it isn't all coming at once. There's going to be pve dungeons, guild rewards, trading, etc.
problem is the contested zones are terribly designed. they are way too linear so it just promotes easy camping. they feel more like their have been designed for PvE.
Omg, i wonder why some pve players might want the meta/best pvp stuff...are you both this dishonest just to try and prove a fake point......idiots.
Great episode
Coolers also dont do anything and arent factored in atm. You could literally take them out your ship and nothing changes.
Not entirely true but close. I’ll let you figure it out.
I'm on holiday away so can't play but before I left I got a handful of hours and the AI seemed to work great in fps for bunkers for about 3-4 missions that I got to do, Cargo missions seemed to work ok, still a few bugs with ship hangers etc ,but felt like a great step forward, and it was noticible that other players were around at landing zones and outposts.