My dream reward for the end of the quest line: Coordinates for a crash site. I go exploring to find it. A prototype ship has crashed there and I can salvage the components that are slightly better than the best ones you can buy or have special effects - say red quantum particles or sth. Could be from the Banu or Xi‘an, I want it to be integrated into Lore.
I feel like we really need another form of progression other than ships. Whether that's base building, some form of home ownership such as instanced habs, or just the ability to upgrade hangars.
Its the biggest piece missing, that and crafting. Next after that is NPC ships flying around in the background and animals and such, its a drab blank background as it stands now. It looks lifeless, and there is no interaction. Bases should be really expensive to build and give you something worth grinding for.... that larger landing pad, that huge mining facility....
Dang it, slept in, missed the show. I'd love to see access to shops be rep related. Hurston might start with zero local access to weapons and armor, but progressing your reputation with Hurston Security gives you a permit to buy weapons and armor at Everus Harbor. Eventually this would progress to being able to buy the Hurston Security armor sets, top tier being the red-eye Artimex. I made a whole video about this a while back, I want to revisit the topic again.
One idea I had for the contested zones is this: Upon opening the grand prize door, you're presented with a chip that looks a lot like one of the hacking tools. You take it back to your personal hangar and plug it into your cargo terminal. It plays a little decrypting animation, after which you're transferred a random set of items. Since it's being done in the hangar terminal, this means that the prizes could be anything from ship weapons, to create filled with guns and armor, and even full ships
What I think could be realistic 4.0 reward: - stashes of the new pyro weapons that you can only get there - respawn goo - unique ship skins - maybe some furniture for the hangar Slightly less realistic: - special ship components What I wish it was: - blue prints - one of the modified ships from sq42 - Special crafting resources
when yall mentioned the part about not hoping the prize is a 'buy online token' it made me think of how cool a Discount token would be for specific Ship retailers. Imagine a 1-time use for 30% off any ship from Astro Armada or Crusader Show Room or something (as one of the possible random rewards that is rare)
Not rewards-related, but something that I think is being overlooked with the sell orders mentioned on ISC: I think their benefit comes when you don't necessarily have the cargo in your ship or in that location. If you're at a location for some reason, check the trade terminal, and see that the price on a certain commodity is good, the sell order allows you to lock in that price, then go back to wherever you did have your stuff to deliver it and capitalize on checking and doing that sort of "market research" game loop. Also helps if, say, you have 300 SCU of a commodity, but only have a ship that can transport ~50 SCU at a time and you don't want to lose out on the price. Making it so that you have to place the orders in person prevent people from stalking 3rd party websites and just executing remote orders from a different location/system. Overall, I think it's a smart mechanic to have added in. But I do think the orders can't be of unlimited duration; e.g. once you make the order, you have to deliver the goods within 2 hours or something.
Rewards i would like if implemented: Blueprints of anything and everything, included but not limited to, base, furniture, armor, armor upgrade, weapons, weapon upgrade, tool, tool upgrade, vehicles, ships, components, machinery, etc. Pets, both biological, alien and mechanical. If a pico plushie blows your mind, immagine having your own pet alien dog, pet alien bird, or even alien mount. specialized legendary equipment, armor and weapons with unique features, powers and effects. This is not ONLY armor, this armor makes you invisible, or have its own shield, or alow you to EVA on planets gravity (AKA fly).
Traditionally, when you complete a raid in, wow, you would also get legendary crafting materials. What if you unlocked a crafting bench behind that door. And it was a physical item that you could snap to your cargo grid, and you could lose if somebody else stole it?
What about just an item, that looks great, that you can put in your hangar. Or ship. Or: give to a gang member and get something from them, depending on rep AND gang?
100% want to see blueprints (one use) in the game as rewards - people would lose their heads if you could loot super rare javelin component blueprints, so as an org you could eventurally *build* a Javelin that locked to the Org hangar.
It would be interesting if the grand prize was to operate the station, you and your party can spawn there and their ships and anyone hostile to you the station will fire against until you are all dead or the last party member leaves.
re: contested zone rewards how about an npc-generated access to a temporary stanton-pyro jumpgate, like maybe its a personal mission that you can activate that gives you coords to the jumpgate and the description tells you its stats - it could be randomized based on number of jumps and its size, so you have an element of RNG when opening you go to get the reward. The reason i like this idea is that it gives you advantages in game and its also something that can expire or be consumed so you will be happy to repeat the contested zone activity to acquire it
My idea for a reward that I had to work really hard for: A key, attributed to your character, that grants you access to a unique persistent hangar or hab. RNG could determine which station/base it's at. Make it max 1 hangar/hab of this type per location per character. Then you'd have to replay it to collect them at all the locations, but also fighting the RNG. Unique hangar/hab can mean all kinds of things from simple cosmetic differences to functional differences. ie: add a cargo grid off to one side, a small refinery, something as simple as a trade/tdd access terminal, etc...
@AnswerTheCallSC Thank you! I absolutely would chase a unique cosmetic for the hangar(s). Could go simple or crazy, depending on how valuable they want the reward to be. Lots of options. Just hope they take it someplace cool before I get too old to play. Lol.
Rewards, first they need starter missions at the starting locations. Starts you off taking small packages to local vendors. As in one goes to the star port, then they give you a mission to take a package to the tdd, then to the weapon store and so on. At the end it has you choose a type of job you want. Delivery, mining, bounty/mercenary. Then you get a mission that gives you a bike, nothing special as in not fast also not a hover. If you do delivery the bike has a side cart that can hold up to 1 scu, as miner it has a 1 scu side cart, as combat it has a side cart with a seat to bring someone with you. Reward is at the end of multiple job missions you get that bike. You can get all 3 bikes by doing arcorp hurston and microtech
I was thinking about Blueprints. I had a idea some days ago about, what about removing the option to buy ships in game but you can earn the rights to buy them (blueprints, rep etc). That would be some sense of progression
I wouldnt mind RNG, where on average you know the money you can make, but then there are either high valuable Items, or untradable best in slot gear. Though the latter may be also be rewards from story missions that require high level reputation (grindy)
Part of me thinks the crossbow will be the grand prize, just because they talked about it lately. If this is the case, I hope it will be only lootable there in Pyro.
Specially tuned weapons and components. Like 1.01-1.05 times better than stock, combined with limited repairability. Like once repaired, it reduces maximum durability. So it creates rarity, and demand.
45:20 YES. All of this. More steps, the better. Why? Because it would involve additional types of gameplay/gameloops and makes the reward feel truly earned. Love all this, including starting all the way down with something like a new mission marker. Throughout the steps, you would likely need: exploration, scanning, perhaps gathering/data/science/research/crafting, fighting, etc. throughout all the various steps. All that to get specific material you can not just find or buy, that makes a special component. A component that also involves similarly involved steps to get the blueprint for. A blueprint that involves similarly involved steps to get rep with a mission giver/faction/company for, etc. etc. But that component is not hangar-bound that took all this time to get, or perhaps purchased from another player at market price. Something *exorbitant*. It would be losable if destroyed but provided tangible gameplay related benefits. And even if the component were purchasable for VRAZY prices on the player market, I'd still like there to be some effort involved to just plugging it in and moving. Like you still need to gather something for it that is special, or since you don't specifically have the blueprint, you can't repair it as well and it degrades. Or that you don't have the rep with mission giver/faction/company that provides the blueprint, and even they discover you using it, there are real consequences with him/them/etc. I know CIG are working at rewards behind the scenes, but this episode should really be required reading. You and your merry men and gals make it happen. Please and thanks Elliot! 🤞😝
The issue with Air RB is that it centers around PVP. With bombers being able to bomb as a side quest at most, it doesn't cater well to this gameplay. EC had and always does better for this experience, but that mode wasn't well received, and for im sure reasons not discussed publicly by Gaijin. Overall, i think there might need to be some reworking to be done for Air RB matches. Something wild might be taking some notes from games like LOL or other MOBAs. Stay with me. If players had roles to fill in order to accomplish a greater goal that which determined victory or defeat, honing your skills in bombing for example, would be more sought after, for example. I dont think the ticket counter is enough, and i think completely remaking the battles mode would be required.
Dropped in, but had to go. They missed a massive opportunity with personal hangars and player housing. Have a personal hangar where we choose, and have a small living quarter in a corner that we can decorate. Then link the decoration to reputation. Sofas, gym equipment, plants, ect. Add a gate, so the entities aren't permanently spawend and can't be stolen. I really hope they pick the low hanging fruits now and not get hung up on player bases for the next 4 years.
I have a sneaking suspicion that NYX or another system will deliver with pyro just before citcon. Maybe these transient wormholes are corridors to systems with no infrastructure just mining etc?
Mike, I have a strong feeling you would become addicted to Tarkov if u gave it a proper go. I'm not necessarily advocating for that cuz we need u on the SC front but as someone with 4K hrs in Tarkov, I think you would love the gunplay, crafting, looting, flea market, and progression of it
Anybody know if there will be surprise ships in 4.0? Or are they saving the surprise ships for CitizenCon or another event? That would imply the surprise ships won't be seen until 2025? Anybody knows?
If they're surprise ships, no one will know. But it's unlikely we'll get any "surprise" ships for 4.0 specifically, as they save those kinds of reveals for big events like Citizen Con, and IAE in November. A possible exception would be if 4.0 happens to get delayed such that it releases at or near one of the big events.
@@MrBenjaminRhoades Okay, well if they make their goal of releasing 4.0 before CitizenCon, that would mean the event will probably focus then on details concerning the 1.0 full release which won't happen until at least next year. So they will show off new ships that won't be available until 2025 then. It looks like the Zeus mk.2 may be the only new ship seen this year.
@@olternaut Of ships we know about, we're also getting the Polaris at IAE and the new Sabre variant, so not just the Zeus. IAE, historically, has also included a STF "surprise" ship that's usually on the smaller side. Personally, other than the Zeus, Polaris, and Sabre, I'd expect 1-3 other ships this year.
The grand prize according to CIG: a railgun, archangel sniper or some other shit. Maybe they still don't get it. In order to construct a rewards system like that, proper itemization must already exist. With interesting item choices, with better and worse items. Otherwise everything they might put in there is another uninteresting garbage with some skin.
Mission rewards in MMO, sometimes are better than the average, and sometimes they are average, and often are below average. Hopefully we dont get on the mentality that every mission reward has to be OP or top quality. I would rather mission rewards were skins for items to avoid people complaining.
I mean the easy answer is faction based currency for rewards that also require reputation. This is mmo and online game reward system 101. Look at games like Diablo 4.
My dream reward for the end of the quest line:
Coordinates for a crash site. I go exploring to find it. A prototype ship has crashed there and I can salvage the components that are slightly better than the best ones you can buy or have special effects - say red quantum particles or sth.
Could be from the Banu or Xi‘an, I want it to be integrated into Lore.
I feel like we really need another form of progression other than ships. Whether that's base building, some form of home ownership such as instanced habs, or just the ability to upgrade hangars.
Its the biggest piece missing, that and crafting. Next after that is NPC ships flying around in the background and animals and such, its a drab blank background as it stands now. It looks lifeless, and there is no interaction. Bases should be really expensive to build and give you something worth grinding for.... that larger landing pad, that huge mining facility....
Dang it, slept in, missed the show. I'd love to see access to shops be rep related. Hurston might start with zero local access to weapons and armor, but progressing your reputation with Hurston Security gives you a permit to buy weapons and armor at Everus Harbor. Eventually this would progress to being able to buy the Hurston Security armor sets, top tier being the red-eye Artimex. I made a whole video about this a while back, I want to revisit the topic again.
It was really fun to chat about it you should make a vid I’m sure people would love it
One idea I had for the contested zones is this: Upon opening the grand prize door, you're presented with a chip that looks a lot like one of the hacking tools. You take it back to your personal hangar and plug it into your cargo terminal. It plays a little decrypting animation, after which you're transferred a random set of items. Since it's being done in the hangar terminal, this means that the prizes could be anything from ship weapons, to create filled with guns and armor, and even full ships
I want a Gary Oldman mask
What I think could be realistic 4.0 reward:
- stashes of the new pyro weapons that you can only get there
- respawn goo
- unique ship skins
- maybe some furniture for the hangar
Slightly less realistic:
- special ship components
What I wish it was:
- blue prints
- one of the modified ships from sq42
- Special crafting resources
when yall mentioned the part about not hoping the prize is a 'buy online token' it made me think of how cool a Discount token would be for specific Ship retailers. Imagine a 1-time use for 30% off any ship from Astro Armada or Crusader Show Room or something (as one of the possible random rewards that is rare)
For rewards, I'd like a special quantum drive that alters the flight mechanics slightly makes the ship faster or makes a ship improved some how..
Not rewards-related, but something that I think is being overlooked with the sell orders mentioned on ISC:
I think their benefit comes when you don't necessarily have the cargo in your ship or in that location. If you're at a location for some reason, check the trade terminal, and see that the price on a certain commodity is good, the sell order allows you to lock in that price, then go back to wherever you did have your stuff to deliver it and capitalize on checking and doing that sort of "market research" game loop. Also helps if, say, you have 300 SCU of a commodity, but only have a ship that can transport ~50 SCU at a time and you don't want to lose out on the price.
Making it so that you have to place the orders in person prevent people from stalking 3rd party websites and just executing remote orders from a different location/system. Overall, I think it's a smart mechanic to have added in. But I do think the orders can't be of unlimited duration; e.g. once you make the order, you have to deliver the goods within 2 hours or something.
When I open up the door I want a room full of plushies to overflow out.
A reward of a special medal that goes in the grenade slot (displayable)
Oooo cool idea - Mike
Rewards i would like if implemented:
Blueprints of anything and everything, included but not limited to, base, furniture, armor, armor upgrade, weapons, weapon upgrade, tool, tool upgrade, vehicles, ships, components, machinery, etc.
Pets, both biological, alien and mechanical. If a pico plushie blows your mind, immagine having your own pet alien dog, pet alien bird, or even alien mount.
specialized legendary equipment, armor and weapons with unique features, powers and effects. This is not ONLY armor, this armor makes you invisible, or have its own shield, or alow you to EVA on planets gravity (AKA fly).
1:13:53 he mentioned "Put it down the freight elevator, and it's yours." But can this apply to pilfered ships/vehicles??
Traditionally, when you complete a raid in, wow, you would also get legendary crafting materials.
What if you unlocked a crafting bench behind that door. And it was a physical item that you could snap to your cargo grid, and you could lose if somebody else stole it?
The Hull C being literally unusuable for this long is amazing
A one use reward that allows a ship to bypass the security at a jump point. Like a scanner blocker.
What about just an item, that looks great, that you can put in your hangar. Or ship.
Or: give to a gang member and get something from them, depending on rep AND gang?
100% want to see blueprints (one use) in the game as rewards - people would lose their heads if you could loot super rare javelin component blueprints, so as an org you could eventurally *build* a Javelin that locked to the Org hangar.
It would be interesting if the grand prize was to operate the station, you and your party can spawn there and their ships and anyone hostile to you the station will fire against until you are all dead or the last party member leaves.
re: contested zone rewards how about an npc-generated access to a temporary stanton-pyro jumpgate, like maybe its a personal mission that you can activate that gives you coords to the jumpgate and the description tells you its stats - it could be randomized based on number of jumps and its size, so you have an element of RNG when opening you go to get the reward. The reason i like this idea is that it gives you advantages in game and its also something that can expire or be consumed so you will be happy to repeat the contested zone activity to acquire it
My idea for a reward that I had to work really hard for: A key, attributed to your character, that grants you access to a unique persistent hangar or hab. RNG could determine which station/base it's at. Make it max 1 hangar/hab of this type per location per character. Then you'd have to replay it to collect them at all the locations, but also fighting the RNG.
Unique hangar/hab can mean all kinds of things from simple cosmetic differences to functional differences. ie: add a cargo grid off to one side, a small refinery, something as simple as a trade/tdd access terminal, etc...
Oh damn dronez cool idea. Maybe to simplify it, hangar skins? Also hopefully we get to hang soon! - Mike
@AnswerTheCallSC Thank you! I absolutely would chase a unique cosmetic for the hangar(s). Could go simple or crazy, depending on how valuable they want the reward to be. Lots of options. Just hope they take it someplace cool before I get too old to play. Lol.
blueprints to build special bases etc or mod your ship outside of the norm.
Rewards, first they need starter missions at the starting locations. Starts you off taking small packages to local vendors. As in one goes to the star port, then they give you a mission to take a package to the tdd, then to the weapon store and so on. At the end it has you choose a type of job you want. Delivery, mining, bounty/mercenary. Then you get a mission that gives you a bike, nothing special as in not fast also not a hover. If you do delivery the bike has a side cart that can hold up to 1 scu, as miner it has a 1 scu side cart, as combat it has a side cart with a seat to bring someone with you. Reward is at the end of multiple job missions you get that bike. You can get all 3 bikes by doing arcorp hurston and microtech
When you open the last door: Blueprint to a unique ship component.
That way it leads to more gameplay but stays special
I was thinking about Blueprints. I had a idea some days ago about, what about removing the option to buy ships in game but you can earn the rights to buy them (blueprints, rep etc). That would be some sense of progression
I wouldnt mind RNG, where on average you know the money you can make, but then there are either high valuable Items, or untradable best in slot gear. Though the latter may be also be rewards from story missions that require high level reputation (grindy)
Part of me thinks the crossbow will be the grand prize, just because they talked about it lately. If this is the case, I hope it will be only lootable there in Pyro.
Specially tuned weapons and components. Like 1.01-1.05 times better than stock, combined with limited repairability. Like once repaired, it reduces maximum durability. So it creates rarity, and demand.
45:20 YES. All of this. More steps, the better.
Why? Because it would involve additional types of gameplay/gameloops and makes the reward feel truly earned. Love all this, including starting all the way down with something like a new mission marker.
Throughout the steps, you would likely need: exploration, scanning, perhaps gathering/data/science/research/crafting, fighting, etc. throughout all the various steps. All that to get specific material you can not just find or buy, that makes a special component. A component that also involves similarly involved steps to get the blueprint for. A blueprint that involves similarly involved steps to get rep with a mission giver/faction/company for, etc. etc.
But that component is not hangar-bound that took all this time to get, or perhaps purchased from another player at market price. Something *exorbitant*. It would be losable if destroyed but provided tangible gameplay related benefits.
And even if the component were purchasable for VRAZY prices on the player market, I'd still like there to be some effort involved to just plugging it in and moving. Like you still need to gather something for it that is special, or since you don't specifically have the blueprint, you can't repair it as well and it degrades. Or that you don't have the rep with mission giver/faction/company that provides the blueprint, and even they discover you using it, there are real consequences with him/them/etc.
I know CIG are working at rewards behind the scenes, but this episode should really be required reading. You and your merry men and gals make it happen. Please and thanks Elliot! 🤞😝
The issue with Air RB is that it centers around PVP. With bombers being able to bomb as a side quest at most, it doesn't cater well to this gameplay. EC had and always does better for this experience, but that mode wasn't well received, and for im sure reasons not discussed publicly by Gaijin. Overall, i think there might need to be some reworking to be done for Air RB matches. Something wild might be taking some notes from games like LOL or other MOBAs. Stay with me. If players had roles to fill in order to accomplish a greater goal that which determined victory or defeat, honing your skills in bombing for example, would be more sought after, for example. I dont think the ticket counter is enough, and i think completely remaking the battles mode would be required.
Cant wait for rewards to be blueprints and special items needed to craft rare stuff.
Dropped in, but had to go. They missed a massive opportunity with personal hangars and player housing. Have a personal hangar where we choose, and have a small living quarter in a corner that we can decorate. Then link the decoration to reputation. Sofas, gym equipment, plants, ect. Add a gate, so the entities aren't permanently spawend and can't be stolen. I really hope they pick the low hanging fruits now and not get hung up on player bases for the next 4 years.
There's no missed opportunity....they're literally already working on personal habs and they've started work on how base building will work
Pog!
The coolest thing to get as a reward would be blueprints for crafting, but thats not a thing yet lol
Hudson Hawk is a great film by the way. Bruce Willis is in it.
That movie deserves a sequel, Hudson Hawk Tuah
I have a sneaking suspicion that NYX or another system will deliver with pyro just before citcon. Maybe these transient wormholes are corridors to systems with no infrastructure just mining etc?
C’mon. We all know the prizes will be the opportunity to hit the pledge store with a token for some ship variant.
The reward should be a personal shield, tradable, which is illegal tech for civilians to own in the UEE :)
Mike, I have a strong feeling you would become addicted to Tarkov if u gave it a proper go. I'm not necessarily advocating for that cuz we need u on the SC front but as someone with 4K hrs in Tarkov, I think you would love the gunplay, crafting, looting, flea market, and progression of it
It’s def a strong game, but I’m a horrible FPS player.
Crafting schematic for an in game paint...or...a hex code color unlock... lol
My answer is an uninsured Titan suit. Backup option... A fuckin jetpack.
everyone forgetting about artifact fragments.
Anybody know if there will be surprise ships in 4.0? Or are they saving the surprise ships for CitizenCon or another event? That would imply the surprise ships won't be seen until 2025? Anybody knows?
If they're surprise ships, no one will know. But it's unlikely we'll get any "surprise" ships for 4.0 specifically, as they save those kinds of reveals for big events like Citizen Con, and IAE in November. A possible exception would be if 4.0 happens to get delayed such that it releases at or near one of the big events.
Maybe?
@@MrBenjaminRhoades Okay, well if they make their goal of releasing 4.0 before CitizenCon, that would mean the event will probably focus then on details concerning the 1.0 full release which won't happen until at least next year. So they will show off new ships that won't be available until 2025 then. It looks like the Zeus mk.2 may be the only new ship seen this year.
@@olternaut Of ships we know about, we're also getting the Polaris at IAE and the new Sabre variant, so not just the Zeus. IAE, historically, has also included a STF "surprise" ship that's usually on the smaller side. Personally, other than the Zeus, Polaris, and Sabre, I'd expect 1-3 other ships this year.
October is q4 so that would mean it would be late once again.
Is having some sort of an item equivalent To runescapes Cape of fire/lava cape unique aesthetic animated gear etc
The grand prize according to CIG: a railgun, archangel sniper or some other shit.
Maybe they still don't get it. In order to construct a rewards system like that, proper itemization must already exist. With interesting item choices, with better and worse items.
Otherwise everything they might put in there is another uninteresting garbage with some skin.
Great show. Ship for me please
Mike is gonna RP in the D&D thing but can’t react to anything that happens 😂
Yeah then Jared’s going to bring it up in the next SC Live by wearing a wizard hat then indirectly telling him to go touch grass
Ain’t no way. We are in Q3 abs still don’t have 3.23.
.2
I hope people are not getting to the point of waiting for cig to develop the thing you predicted 3 years ago yet 😂
4.0 is turning out to be bigger then 3.23 and we all know how that turned out...
we dont its not fully out yet ......any day now 3.23.2 will be out ......any day now
Saltemike is AI
the anti RPG people are wrong
Mission rewards in MMO, sometimes are better than the average, and sometimes they are average, and often are below average. Hopefully we dont get on the mentality that every mission reward has to be OP or top quality. I would rather mission rewards were skins for items to avoid people complaining.
Servers are garbage and people are walking away sadly.
I mean the easy answer is faction based currency for rewards that also require reputation. This is mmo and online game reward system 101. Look at games like Diablo 4.
How about we look at good games not trash
@@bhz8499 Look at any game idiot. It was one example of something almost all games are doing.
I thought we were going to hear about pay to win this week? 🤣
And where is 3.24.Targeting😅
Wow that first caller was one of the atc all time worst lmao.
It's not as easy as you think. I went on once and it was so bad lmao
Appreciate you!
@@vorpalrobot I hear that. It was just funny!