Thanks for doing all this testing and research! 0:06 Save as TIFF or OpenEXR 0:23 Temporal denoising 0:38 Subdivision dicing rate 1:05 Fast GI approximation 1:25 Animated seed (noise pattern) 1:50 Filter glossy 2:04 Optimize displacement 2:29 Texture atlas 2:45 Image projection backgrounds 2:56 Use spotlights (potentially improved) 3:13 Lower volume resolution 3:35 Decimate backgrounds 3:49 Optimize textures 4:05 Use instancing 4:33 Simplify feature 4:50 Lower light bounces 5:02 Use camera culling 5:22 Particle life 5:33 Automatic scrambling distance 5:45 Stock effects 5:54 Bump/normal instead of displacement 6:15 Composite fog 6:30 Use the multi-resolution modifier 6:45 Set up your GPU 7:19 Lower your sample rate 7:39 Learn the denoisers 8:16 Adjust light paths 8:43 Use render region 9:00 Bake simulations 9:15 Use noise threshold 9:36 Use custom tile sizing 10:00 K-Cycles 10:07 AI image upscaling 10:17 Turbo Tools 10:33 Background images 10:50 Persistent data 11:09 OSL Shaders 11:23 Mem Saver 11:36 Avoid overlapping geometry 11:50 Turn off ray visibility 12:08 Use clamping 12:28 Use vector blur 12:45 Use defocus nodes 13:00 Disable shadows 13:09 Low poly collision 13:35 Use an LOD system 13:59 Avoid emission lights 14:11 Optimize materials 14:38 Use fake materials 14:57 Use B-spline hair
I pretty much only use Eevee, but this is my go-to video for anyone who asks for help reducing their render times. Thanks for compiling all this together!
0:15 - that reason is that PNG is a very CPU heavy because of it's compression method. Use lower compression percentage and it will save faster (but files would be bigger).
Thank you so much for the se valuable tips! I've been doing 3D for many years, but have started learning Blender only in the past few months; any info on topics like this is very welcome. Thank you.
Thanks Remington for the great tips! For Tip #1 at 0:07 , note that PNG can still be used for animations, but you should lower the "Compression" amount to 50% or less for animations. At 100%, PNG files will be the smallest, but will also take the longest time to save.
Note that to use Subdivision Dicing Rate, you have to enable Feature Set > Experimental in the Render Properties tab. Also, great video, but the "music" is an annoying distraction. Keep up the good work.
5:56 I have a question. Right here in the shader editor u have these little squares on ur nodes that give u a little preview of what they are doing how are u doing that?
2:29 MCprep developer here (so I deal with with stuff like this): in practice, I've seen it cause more problems then it's worth. I can not tell you how many times I've had people report bugs with texture swap only for it to be caused by a texture atlas. Sure, this is specific to MCprep and Minecraft animation, but I just wanted to put that out there For anyone that wants an explaination: basically texture atlases cause blocks to use scaled down UVs. Resource packs in Minecraft however use separate images (at least nowadays). When a user performs texture swap, the UVs aren't rescaled (because that would be a pain to develop), thus causing issues where blocks appear as a solid color.
I wish there were more ways to slow down cycles renders for animations specifically because most videos say denoiser but the denoiser isn’t good for animations
Because the denoiser only works on single frames. Temporal denoisers work with multiple frames which makes them good for animation, but they take way more processing power and are harder to implement.
Thanks for doing all this testing and research!
0:06 Save as TIFF or OpenEXR
0:23 Temporal denoising
0:38 Subdivision dicing rate
1:05 Fast GI approximation
1:25 Animated seed (noise pattern)
1:50 Filter glossy
2:04 Optimize displacement
2:29 Texture atlas
2:45 Image projection backgrounds
2:56 Use spotlights (potentially improved)
3:13 Lower volume resolution
3:35 Decimate backgrounds
3:49 Optimize textures
4:05 Use instancing
4:33 Simplify feature
4:50 Lower light bounces
5:02 Use camera culling
5:22 Particle life
5:33 Automatic scrambling distance
5:45 Stock effects
5:54 Bump/normal instead of displacement
6:15 Composite fog
6:30 Use the multi-resolution modifier
6:45 Set up your GPU
7:19 Lower your sample rate
7:39 Learn the denoisers
8:16 Adjust light paths
8:43 Use render region
9:00 Bake simulations
9:15 Use noise threshold
9:36 Use custom tile sizing
10:00 K-Cycles
10:07 AI image upscaling
10:17 Turbo Tools
10:33 Background images
10:50 Persistent data
11:09 OSL Shaders
11:23 Mem Saver
11:36 Avoid overlapping geometry
11:50 Turn off ray visibility
12:08 Use clamping
12:28 Use vector blur
12:45 Use defocus nodes
13:00 Disable shadows
13:09 Low poly collision
13:35 Use an LOD system
13:59 Avoid emission lights
14:11 Optimize materials
14:38 Use fake materials
14:57 Use B-spline hair
in my case png render faster 🤷♂ than tiff or exr
This video saved me! I started to render something and was getting ~1f an hour. Came running to your channel and now things are zipping along :D
I pretty much only use Eevee, but this is my go-to video for anyone who asks for help reducing their render times. Thanks for compiling all this together!
Went from 4:30 to 0:38 for each frame. Same results. Thanks man!
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0:15 - that reason is that PNG is a very CPU heavy because of it's compression method. Use lower compression percentage and it will save faster (but files would be bigger).
Thank you so much for the se valuable tips! I've been doing 3D for many years, but have started learning Blender only in the past few months; any info on topics like this is very welcome. Thank you.
Yooo that was tight, you talked about a bunch of different settings that I haven’t seen anyone mention yet, much appreciated. ❤
Thanks Remington for the great tips! For Tip #1 at 0:07 , note that PNG can still be used for animations, but you should lower the "Compression" amount to 50% or less for animations. At 100%, PNG files will be the smallest, but will also take the longest time to save.
Why don't you show as well how to enable temporal denoising quickly?
6:50 probably should have been first on the list. 😆
Note that to use Subdivision Dicing Rate, you have to enable Feature Set > Experimental in the Render Properties tab. Also, great video, but the "music" is an annoying distraction. Keep up the good work.
Agree on the music being annoying. My brain hurts now. Great content though
render in EXR instead of png, enable render tiles, now you can render huge scenes in 4k, 2k samples with many light bounces in a few minutes
thank you so much for this video
Is there a way to make render setting "presets"?
that's some dope content Shotty!
top quality informative vid, thanks for the effort good man, it is greatly appreciated ^^
5:56 I have a question. Right here in the shader editor u have these little squares on ur nodes that give u a little preview of what they are doing how are u doing that?
It's an addon
Addon "Node Preview".
2:29 MCprep developer here (so I deal with with stuff like this): in practice, I've seen it cause more problems then it's worth.
I can not tell you how many times I've had people report bugs with texture swap only for it to be caused by a texture atlas. Sure, this is specific to MCprep and Minecraft animation, but I just wanted to put that out there
For anyone that wants an explaination: basically texture atlases cause blocks to use scaled down UVs. Resource packs in Minecraft however use separate images (at least nowadays). When a user performs texture swap, the UVs aren't rescaled (because that would be a pain to develop), thus causing issues where blocks appear as a solid color.
i dont know what i do wrong but when activate persistent data mi render go from 12 minutes to 88 minutes, what i could doing wrong?
Do you have tutorials for compositing animation full?
If i make a cycles animation with 250 samples per frame and the denoise on would that make the animation jittery?
That's one great video 😁
So what is temporal Denoising and what does it do?
It is used to denoise the animation with the help of vector pass. You will not see any flickering effect in the animation.
Gold here!
Do you have a tutorial about image projection?
if you have a Intel GPU then use oneAPI and if you have a very fast gpu don't use Hybrid rendering
I wish there were more ways to slow down cycles renders for animations specifically because most videos say denoiser but the denoiser isn’t good for animations
Could you explain to me a little more when not and when to use denoiser? why is it bad for animations?
Why it isn't good for animations?
Because the denoiser only works on single frames. Temporal denoisers work with multiple frames which makes them good for animation, but they take way more processing power and are harder to implement.
@@standingpad have you ever tried to use denoiser for animation?
@@standingpad also temporal denoiser only works with optix, which sometimes not the best solution.
if I may make a remark, the music is too loud compared to your voice
I'm waiting for the obvious comment "I can understand him perfectly "
@@flonkplonk1649I can understand him perfectly
Well _i_ can hear him, maybe you are deaf
@@flonkplonk1649i can understand him perfectly.
@@vyneshindenmc6181 hero !
I can get it in cardbo bot please I am not able to make it even after trying many times I am not able to make it please give it to me🥺🥺🥺🥺
PNG is highly compressed and it takes longer to do the math. Always a trade off
Thanks :)
Use SID Super Denoiser !!!!
Please help me 😭
i have toturail too
:)
why only 50 tips.. why not 150?
cuz he's gotta work on that short story