25 Subtle Differences between Super Mario Maker 2 and SMM1 (1/4)

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  • เผยแพร่เมื่อ 30 เม.ย. 2024
  • Here's 25 subtle differences between Super Mario Maker 2 and Super Mario Maker!
    Watch Part 2, showing 20 other Subtle differences!
    • 20 Other Subtle Differ...
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ความคิดเห็น • 3.6K

  • @LooygiBros
    @LooygiBros  4 ปีที่แล้ว +446

    Part 2 is out, showing 20 other subtle differences!
    th-cam.com/video/gbIvh_lcZm4/w-d-xo.html

    • @usluc
      @usluc 4 ปีที่แล้ว +5

      Ello

    • @usluc
      @usluc 4 ปีที่แล้ว +2

      Meh iz big moch like u

    • @spynyi
      @spynyi 4 ปีที่แล้ว +4

      I watched part 2 before part 1

    • @olgadeluca4476
      @olgadeluca4476 4 ปีที่แล้ว +1

      Forza Italia

    • @Dorpington
      @Dorpington 4 ปีที่แล้ว +4

      Could you just list them? That would be a lot faster for everyone than watching 20 minutes of video.

  • @balilobaludo7715
    @balilobaludo7715 4 ปีที่แล้ว +1478

    -Did you get the slopes?
    -Yes...
    -What did that cost you?
    -Everything.

    • @jinjeredge
      @jinjeredge 4 ปีที่แล้ว +13

      Goddamnit, you beat me to to it.

    • @lourdes211
      @lourdes211 4 ปีที่แล้ว +4

      Man...

    • @NikoCubeRoot
      @NikoCubeRoot 4 ปีที่แล้ว

      @@lourdes211 auojj

    • @hxpe178
      @hxpe178 4 ปีที่แล้ว +1

      balilo baludo Every- Single glitch

    • @NikoCubeRoot
      @NikoCubeRoot 4 ปีที่แล้ว

      @SupaSmashBruddas Ultimate
      P𐀌𐀌𐀌𐀌17

  • @softestcat
    @softestcat 4 ปีที่แล้ว +4026

    SMM1: No Slopes, diagonal checkpoints.
    SMM2: Slopes are added, no diagonal checkpoints.

    • @joao2479
      @joao2479 4 ปีที่แล้ว +315

      *l o g i c*

    • @mepnet
      @mepnet 4 ปีที่แล้ว +202

      That's what I call..
      Dissapointing.

    • @toasturhztoastbunz896
      @toasturhztoastbunz896 4 ปีที่แล้ว +111

      But even then, the diagonal checkpoints still won't line up with the slopes too well. Though, Nintendo could've easily just fixed that up.

    • @leogrosso3318
      @leogrosso3318 4 ปีที่แล้ว +114

      @Muse Suse because some people might WANT to

    • @switchblade6
      @switchblade6 4 ปีที่แล้ว +36

      A soul for a soul.

  • @Doctor_Straing_Strange
    @Doctor_Straing_Strange 4 ปีที่แล้ว +506

    This is the perfect example of when you actually had to follow the ''If it ain't broken don't fix it''

    • @AverageCatz
      @AverageCatz 4 ปีที่แล้ว +1

      @@NOOB4306i *82*

    • @neetrain
      @neetrain 4 ปีที่แล้ว +6

      I believe they do follow it. Something could be broken in SSM1 mechanics so they fixed it.

    • @christophero1496
      @christophero1496 3 ปีที่แล้ว +6

      @neetrain tru, but also smm2 is way more broken in Many areas

    • @JJRibbit
      @JJRibbit 3 ปีที่แล้ว +1

      They LITERALLY FIXED what was broken though!

    • @problempixel-ian2663
      @problempixel-ian2663 3 ปีที่แล้ว

      This is the real world so logic aplies but if it were about a mario aspect tgen it's the opposite

  • @RyanGotReal
    @RyanGotReal 4 ปีที่แล้ว +255

    I don't know why, but I was hurt the most when enemies couldn't bounce on walls once thrown anymore.

    • @russianbot2179
      @russianbot2179 4 ปีที่แล้ว +22

      I like it, makes throwing bombs at breakable bricks easier.

    • @Tahngarthor
      @Tahngarthor 4 ปีที่แล้ว +22

      This is a half-good half-bad change. sometimes the ricochet effect was annoying and unwanted but other times it was useful.

    • @theentirecircus8490
      @theentirecircus8490 3 ปีที่แล้ว +4

      @@ryanatorgamingroblox r/youngpeopleyoutube

    • @idk10635
      @idk10635 3 ปีที่แล้ว +1

      :)

  • @PotatNetflix
    @PotatNetflix 4 ปีที่แล้ว +5381

    Ironic for the flag to be unable to be diagonal in the game with slopes

    • @iwest6256
      @iwest6256 4 ปีที่แล้ว +79

      It’s actually because if turned diagonally, the bottom wouldn’t line up with the slope.

    • @smolbrendan5978
      @smolbrendan5978 4 ปีที่แล้ว +161

      @@iwest6256 That's not really an excuse though because bullet bill launchers and cannons don't line up with the slopes yet they still act the same. Steep slopes and the diagonal checkpoint look like they have the same rotation. Besides, all they would have to do is put the checkpoint further into the slope like at 2:11. Look here, the checkpoint is going _inside_ of that solid block, not on the direct edge! If you're gonna say that the issue is with the gentle slopes, then they could just add more rotation options.

    • @donttrythis44
      @donttrythis44 4 ปีที่แล้ว +8

      I thought this exact same thing

    • @straandrbr2674
      @straandrbr2674 4 ปีที่แล้ว +21

      "A soul for a soul"

    • @felixroux
      @felixroux 4 ปีที่แล้ว +5

      That's not how irony works.

  • @notmo.
    @notmo. 4 ปีที่แล้ว +5612

    Almost all of these changes are negative :'(

    • @philRacoindie
      @philRacoindie 4 ปีที่แล้ว +146

      Almost.

    • @schmitt5476
      @schmitt5476 4 ปีที่แล้ว +368

      I mean, the sequel is still better, in my opinion

    • @philRacoindie
      @philRacoindie 4 ปีที่แล้ว +358

      Yeah, almost everything is negative, but it doesn't mean that SMM2 is bad. Lots of crazy contraptions from SMM1 work similarly, if not, the same as SMM1 in SMM2.

    • @theivoryguy2476
      @theivoryguy2476 4 ปีที่แล้ว +29

      Boo-hoo.

    • @erinj071
      @erinj071 4 ปีที่แล้ว +13

      Moritz1508 but I like them

  • @Gnarfledarf
    @Gnarfledarf 4 ปีที่แล้ว +111

    The removal of pipe stacking is so frustrating. I loved being able to hide secret rooms inside pipes.
    The inability to the starting area seems like it was supposed to prevent troll levels from instantly killing you, but they can still do that by simply dropping an enemy on you outside of the restricted area.

    • @stinky_dookie
      @stinky_dookie 3 ปีที่แล้ว +16

      I just think it was a change made for multiplayer, honestly. They couldve had a different way of starting multiplayer matches but whatever, it was their choice to make the game 10x more restrictive towards level creation.

    • @ThatGuyThomas
      @ThatGuyThomas 2 ปีที่แล้ว +1

      @@stinky_dookie That's what I was thinking

    • @lovinglifedr
      @lovinglifedr 2 ปีที่แล้ว

      Yes and no more naked pipes when you do that in smm1

    • @Among_F....
      @Among_F.... ปีที่แล้ว +4

      In SMM1, I overlapped a sideways pipe by the top of of a vertical pipe and I have my one-way pipe

    • @burgerkingfries4941
      @burgerkingfries4941 ปีที่แล้ว +3

      You wouldn't be able to upload it if it killed you at the start area lmao

  • @sillyali
    @sillyali 4 ปีที่แล้ว +64

    5:11 ...unless you're in multiplayer.

  • @inkajoo
    @inkajoo 4 ปีที่แล้ว +1681

    Some of these changes are legit fixes but some of them make you wonder what they were thinking.

    • @SorielHDTBers
      @SorielHDTBers 4 ปีที่แล้ว +95

      Roger Levy I know why you can’t do blox at the start. Multiplayer course world

    • @tarynwinterholler3099
      @tarynwinterholler3099 4 ปีที่แล้ว +84

      The fact we can't stack pipes anymore is really stupid.

    • @noelnotcole7940
      @noelnotcole7940 4 ปีที่แล้ว +63

      @@tarynwinterholler3099 pretty sure all the pipe changes were to remove glitches and level exploits

    • @tarynwinterholler3099
      @tarynwinterholler3099 4 ปีที่แล้ว +32

      @@noelnotcole7940 yes, I know, but now one way pipes look ugly in levels and only one thing can come out a pipe now.

    • @yourtickettoclowntownsir9048
      @yourtickettoclowntownsir9048 4 ปีที่แล้ว +19

      @@SorielHDTBers also because of all the cheap insta kills

  • @moronribbons5774
    @moronribbons5774 4 ปีที่แล้ว +3142

    If we can't overlap pipes at least they could give us proper sprites so pipes look connected...

    • @joao2479
      @joao2479 4 ปีที่แล้ว +122

      Yea dude. More than half of the changes suck.

    • @axolotium
      @axolotium 4 ปีที่แล้ว +56

      you can kind of overlap pipes with a glitch called the Black Hole glitch.
      Edit: Lol I didn't know it would corrupt the levels, i haven't tried it yet, sorry

    • @toasthead
      @toasthead 4 ปีที่แล้ว +7

      @Mahdi RANA how to make a one way pipe:
      Place the pipe facing down over a big enough space so you can't jump back in

    • @subscribebecauseiwontmakea9550
      @subscribebecauseiwontmakea9550 4 ปีที่แล้ว +20

      One way pipes are really easy just add a pipe one block off the ground or a pipe with a one way path and blocks on conveyors pushing you forward

    • @giannistek1
      @giannistek1 4 ปีที่แล้ว +4

      @@axolotium The black hole glitch makes your levels corrupt though

  • @pointelove3017
    @pointelove3017 4 ปีที่แล้ว +904

    So in a lot of cases smm1 had better mechanics imo

  • @mushroomhead3619
    @mushroomhead3619 4 ปีที่แล้ว +40

    3:33 Omg that sounds exactly like the room cleared theme from Luigi's mansion!

    • @VeryE69420
      @VeryE69420 2 ปีที่แล้ว +2

      @@IB729 Its Scarier When We Double It Up

  • @aloneprayer779
    @aloneprayer779 4 ปีที่แล้ว +1206

    The only thing I'm mad about is the half-way pipe thing. Really the most unneeded change

    • @MiiUTheFirst
      @MiiUTheFirst 4 ปีที่แล้ว +60

      Troll pipes.

    • @CrebbiGames
      @CrebbiGames 4 ปีที่แล้ว +44

      It was a bug, after all

    • @exterminator9676
      @exterminator9676 4 ปีที่แล้ว +132

      @@CrebbiGames Nintendo themselves used half-way pipes though, admittedly they didn't use it to glitch the transition when you went back inside, but they used it for purely aesthetic reasons. Shame you still can't do it, overall I really enjoy the sequel much more than the original game but I hope in an update a few of these things from SMM1 are brought back.

    • @spinninsword
      @spinninsword 4 ปีที่แล้ว +7

      Yea me too man :(

    • @ichamsakkar4249
      @ichamsakkar4249 4 ปีที่แล้ว +11

      And you can't overlap conveyors on pipes, it was a great technique in smm1

  • @Josh-rf9qy
    @Josh-rf9qy 4 ปีที่แล้ว +1172

    Are you gonna talk about how the ground connects seamlessly to the beginning and end

    • @mrgameguy13
      @mrgameguy13 4 ปีที่แล้ว +237

      Yeah, it's a subtle but great change. It always annoyed me in SMM1.

    • @Josh-rf9qy
      @Josh-rf9qy 4 ปีที่แล้ว +46

      @@mrgameguy13 In the original to get past it I made a checkered starting line made with hard blocks and ? blocks.

    • @Tob_ii
      @Tob_ii 4 ปีที่แล้ว +11

      THANK GOD SOMEONE NOTICED

    • @johnwarosa2905
      @johnwarosa2905 4 ปีที่แล้ว +6

      I always used smb1 to get around that

    • @flyingfish1138
      @flyingfish1138 4 ปีที่แล้ว +13

      RedLuigi it hurt me so badly in the first one it’s probably the best change

  • @giftedwindybee579
    @giftedwindybee579 4 ปีที่แล้ว +37

    7:10 I’m Feeling The Beat

  • @bungus8609
    @bungus8609 3 ปีที่แล้ว +26

    5:59, the transition was so smooth from the bomb to the galoomba that i genuinely thought the bomb turned into one

  • @whyne7452
    @whyne7452 4 ปีที่แล้ว +1190

    This made me feel like SMM2 is a stricter version of SMM

    • @GobouLePoissonBoue
      @GobouLePoissonBoue 4 ปีที่แล้ว +143

      And more realistic.
      *Bowser's weight is about 2 coins worth*

    • @brachmindunsparce6044
      @brachmindunsparce6044 4 ปีที่แล้ว +119

      They wanted to decrease troll levels. That meant some things were removed.

    • @gabeitches87
      @gabeitches87 4 ปีที่แล้ว +47

      @@brachmindunsparce6044 That makes no sense.

    • @brachmindunsparce6044
      @brachmindunsparce6044 4 ปีที่แล้ว +39

      @@gabeitches87 No placing things on the start. Stuff like that.

    • @Medachod
      @Medachod 4 ปีที่แล้ว +51

      @@brachmindunsparce6044 Then they can just, you know, *remove them* but hey, why not just ruin everyone's fun instead, hmm.

  • @thekingslayer2178
    @thekingslayer2178 4 ปีที่แล้ว +397

    Bruh they basically destroyed any good uses the sideways trampoline had

    • @candyman_315
      @candyman_315 4 ปีที่แล้ว +6

      Actually, sideways trampolines will launch objects left or right depending if a power block is above, or below the trampoline. This can be utilized for unique puzzles.

    • @GamingWithNoahYT
      @GamingWithNoahYT 4 ปีที่แล้ว +5

      They probably did that to prevent trolls.

    • @BernitaUT
      @BernitaUT 4 ปีที่แล้ว +1

      Super Mario maiker2💘💙💚💛💜🖤💝

  • @BluPen
    @BluPen 4 ปีที่แล้ว +61

    10:28 The answer is background!

  • @DiamondAxolotl
    @DiamondAxolotl 4 ปีที่แล้ว +329

    The majority of these changes only serve to make levels less interesting.

    • @iamjohnporter67
      @iamjohnporter67 4 ปีที่แล้ว +11

      So you're not gonna acknowledge all of the new stuff?

    • @TheButterscotchNinja
      @TheButterscotchNinja 4 ปีที่แล้ว +35

      @@iamjohnporter67 Why would you acknowledge additions made to the game that aren't mentioned in a video specifically talking about minor changes to the game?
      That doesn't make any bloody sense at all/

    • @NintenJoeGamer
      @NintenJoeGamer 4 ปีที่แล้ว +9

      @@TheButterscotchNinja I don't think you took his comment the right way at all

    • @iamjohnporter67
      @iamjohnporter67 4 ปีที่แล้ว +6

      @@TheButterscotchNinja shut up

    • @np4231
      @np4231 4 ปีที่แล้ว +4

      iamjohnporter67 Fucking fool. The only thing you can say is shut up because you’re pathetic.

  • @KLGB76
    @KLGB76 4 ปีที่แล้ว +2448

    Why do most of those differences feel like downgrades ?

    • @gamecrusader6768
      @gamecrusader6768 4 ปีที่แล้ว +118

      Because they focused on downgrades instead of good changes

    • @flameconvoy7424
      @flameconvoy7424 4 ปีที่แล้ว +149

      KLGB76 because they almost exclusively showed negative changes

    • @Kevin-ep8sy
      @Kevin-ep8sy 4 ปีที่แล้ว +12

      Because they are

    • @MandrakeGuy
      @MandrakeGuy 4 ปีที่แล้ว +31

      KLGB76 nintendo are way to strict to any glitch

    • @sinecosine7493
      @sinecosine7493 4 ปีที่แล้ว +153

      Webwood Main
      A lot of it is to stop troll level design which people complained for years.
      Now we have people complaining that the tricks used like instadeath at the start is a downgrade?
      Don’t forget we have switch blocks, a whole damn new style with another one most likely coming as DLC, Probably gonna be Galaxy. Better sound effect choice, easier to make changes to enemies/blocks you’ve placed and slopes?

  • @UltraAryan10
    @UltraAryan10 4 ปีที่แล้ว +2813

    I like some of these but the checkpoint one is plain stupid. We NOW have slopes.
    Edit: Why could not they have just made checkpoints tilted if they are placed above slopes?

    • @fpoon2543
      @fpoon2543 4 ปีที่แล้ว +37

      It's subtle differences

    • @Hiustwui
      @Hiustwui 4 ปีที่แล้ว +32

      Vertical springboards, can kill Mario and ennemies in MM2. Not in MM1.
      We can't destroy brics in MM2 if you outside of pipe.
      This version is more die than MM1

    • @tealdohrprotogen
      @tealdohrprotogen 4 ปีที่แล้ว +23

      Im also annoyed you can't tilt flags. I always thought they looked nice

    • @woomiiakarandomveemo5933
      @woomiiakarandomveemo5933 4 ปีที่แล้ว +14

      Batabii People want their levels to look nice.

    • @ultimaterecoil1136
      @ultimaterecoil1136 4 ปีที่แล้ว +2

      Ultra Aryan 10 a lot of these mean many old levels would be unplayable

  • @capsulecyanure
    @capsulecyanure 4 ปีที่แล้ว +12

    5:10 There is a four players mode in SMM2, isn't it ? Why can't we have four Yoshies, then ?

  • @jongandee4876
    @jongandee4876 4 ปีที่แล้ว +132

    Got a Mario Maker 2 ad on this video.

    • @Jpeg.g
      @Jpeg.g 3 ปีที่แล้ว +7

      Almost like they advertise things bases in your preferences 🤔

    • @rea6554
      @rea6554 3 ปีที่แล้ว +1

      Yeah I was watching among us and got an among us ad- really makes you think...

    • @DiamondJake5623
      @DiamondJake5623 3 ปีที่แล้ว

      im

    • @Escanimations
      @Escanimations 3 ปีที่แล้ว +1

      LOL

    • @oofman2497
      @oofman2497 3 ปีที่แล้ว +1

      Cool

  • @masked-feraligatr1094
    @masked-feraligatr1094 4 ปีที่แล้ว +1759

    A lot of these just seem like accidental removals, or things which were accidentally removed when polishing.

    • @garbagerat7316
      @garbagerat7316 4 ปีที่แล้ว +113

      some of them were good like enemy bouncing

    • @blackdot105
      @blackdot105 4 ปีที่แล้ว +180

      @@garbagerat7316 And some were garbage like not being able to Spin Jump and hold a shell.

    • @cachorro25
      @cachorro25 4 ปีที่แล้ว +162

      Definitely not accidental. They are trying to minimize troll level design

    • @everythingpony
      @everythingpony 4 ปีที่แล้ว +63

      @@cachorro25 that wad the whole point , make ANY LEVEL YOU WANTED

    • @cachorro25
      @cachorro25 4 ปีที่แล้ว +68

      @@everythingpony Personally I prefer SMM without all the hot garbage

  • @dnddude9652
    @dnddude9652 4 ปีที่แล้ว +315

    “We can’t set Checkpoint Flags diagonally anymore”
    WHEN WE GOT SLOPES?!

    • @NintenJoeGamer
      @NintenJoeGamer 4 ปีที่แล้ว +4

      I don't know why people keep saying this as if it is a valid point to make. It just makes ya'll sound dumb. The addition of slopes does not mean everything can be set diagonally

    • @Prox1matic
      @Prox1matic 4 ปีที่แล้ว +22

      NintenJoeGamer Yes, while that may be true, one of the only things that could be set diagonally was the checkpoint flag, the others being tracks, arrows signs and cannons, so removing the ability to do that when slopes are in the game kinda defeats that purpose of the checkpoint flag.

    • @Tahngarthor
      @Tahngarthor 4 ปีที่แล้ว +8

      @@NintenJoeGamer It's not *bad* but it just seems silly. Granted the diagonal checkpoints had some glitches associated with them. But it is just weird that you can't do it anymore when it would have looked good with the 45 degree slopes.

    • @NintenJoeGamer
      @NintenJoeGamer 4 ปีที่แล้ว

      @@Tahngarthor Well if they had glitches associated with them then there's your answer. I know that's the lazy way of patching it but if you made something that didn't really do much different and you could do glitches from it, it makes sense that you'd rather just remove it and not fix it. Who knows, maybe they tried fixing it and they couldn't so they just got rid of it.

    • @Tahngarthor
      @Tahngarthor 4 ปีที่แล้ว

      @@NintenJoeGamer Also I know that some of these changes were made for the sake of multiplayer Some of these interactions may have had issue with multiple player characters around them and such, or may have been done to improve network performance.

  • @ever_animatezzz
    @ever_animatezzz 4 ปีที่แล้ว +46

    5:42 I just love the sounds 😋

  • @chaos4395
    @chaos4395 4 ปีที่แล้ว +502

    I'm really sad about most changes, they even removed an important tech in kaizo levels: the spinning grab was used so much

    • @Matanumi
      @Matanumi 4 ปีที่แล้ว +8

      A good reason to play mm1

    • @enderallygolem
      @enderallygolem 4 ปีที่แล้ว +2

      I mean the NSMBU theme exists

    • @thecreatoroflaziness
      @thecreatoroflaziness 4 ปีที่แล้ว +8

      The Ender Golem it’s not possible there too . They also removed the ability to get a tossback from walls, which caused the walljump with a spring or p switch .

    • @MatthewMario
      @MatthewMario 4 ปีที่แล้ว +10

      Just go back to you're mm1 with *No sLOpES OR StoRY mODE*

    • @ultrixsoma2736
      @ultrixsoma2736 4 ปีที่แล้ว +9

      @@MatthewMario Honestly, Story Mode was just a bland replacement of the Event Courses.

  • @noahmorales7665
    @noahmorales7665 4 ปีที่แล้ว +369

    6:51 if you put a p switch or pow block anywhere above the question block, then the shellmet will go to the right

    • @AlejoAirplane
      @AlejoAirplane 4 ปีที่แล้ว +89

      That's surprisingly simple

    • @kingoreo7050
      @kingoreo7050 4 ปีที่แล้ว +5

      Vertical springs work too

    • @KLa35
      @KLa35 4 ปีที่แล้ว +1

      @@kingoreo7050 ok

    • @caiomendes7689
      @caiomendes7689 4 ปีที่แล้ว +10

      @@AlejoAirplane carl sagan 42 made a video testing this he even made a level based around it you should deffinetly watch it

    • @rockypikmin4493
      @rockypikmin4493 4 ปีที่แล้ว +6

      Ceave

  • @Re-Crix
    @Re-Crix 4 ปีที่แล้ว +35

    I noticed when comparing some of the enemies, Lava Bubble and Bloopers have a little cleaner sprite change in SMM2. The Cheep Cheep seemed to lose its shine in SMM2 at least when looking at this comparison. Lastly, some of the sprites in SMM2 have had their colors deepened or contrast raised a slight bit.

  • @crimsongoldfish
    @crimsongoldfish 4 ปีที่แล้ว +3

    7:09 that beat though

  • @stephwillingham5558
    @stephwillingham5558 4 ปีที่แล้ว +182

    Yoshi dies by turning into absolutely nothing

    • @joao2479
      @joao2479 4 ปีที่แล้ว +14

      Thanos affected the eggs

    • @dicksonZero
      @dicksonZero 4 ปีที่แล้ว +3

      @@sipp4727 underrated comment!

    • @switchblade6
      @switchblade6 4 ปีที่แล้ว +3

      @@sipp4727 oh no

    • @equinox7501
      @equinox7501 4 ปีที่แล้ว +1

      That actually sounds very scary.

    • @Evilnicko
      @Evilnicko 4 ปีที่แล้ว +6

      Idk should’ve paid his taxes

  • @nj4774
    @nj4774 4 ปีที่แล้ว +279

    5:09 perfectly balanced as all things should be

    • @David-ro9cb
      @David-ro9cb 4 ปีที่แล้ว +20

      I WILL SHREK THIS UNIVERSE DOWN TO IT'S LAST ATOM

    • @doggoonmac8928
      @doggoonmac8928 4 ปีที่แล้ว +6

      REALITY IS QUITE DONKEYPOINTING

    • @vyor8837
      @vyor8837 4 ปีที่แล้ว

      removed power up checking though.

    • @oneup117gaming4
      @oneup117gaming4 4 ปีที่แล้ว +4

      @@vyor8837 you ruined the reply chain

    • @megalampada2372
      @megalampada2372 4 ปีที่แล้ว

      @@David-ro9cb LOL

  • @TheAdvertisement
    @TheAdvertisement 4 ปีที่แล้ว +83

    5:07 So it’s a miscarriage? That’s depressing.

  • @smallpondgamers2832
    @smallpondgamers2832 4 ปีที่แล้ว +71

    "let's a go" * click*"
    "let's a go" * click*
    "let's a go" * click*
    "let's a go" * click*
    "let's a go" * click*

    • @Escanimations
      @Escanimations 3 ปีที่แล้ว

      L E T S A G O

    • @agentm4063
      @agentm4063 3 ปีที่แล้ว

      @@Escanimations C
      L
      I
      K

    • @Escanimations
      @Escanimations 3 ปีที่แล้ว

      @@agentm4063 *L* *E* *T* *S* *A* *G* *O*

    • @agentm4063
      @agentm4063 3 ปีที่แล้ว

      @@Escanimations C
      L
      I
      C
      K

    • @Escanimations
      @Escanimations 3 ปีที่แล้ว

      @@agentm4063 LETSAGO

  • @LunarChris24
    @LunarChris24 4 ปีที่แล้ว +667

    Dumbest Changes imo:
    -Not being able to grab shells while spinning
    -Conveyor belts not overwriting any tiles they're placed on
    -Eggs not giving you anything
    -Not being able to pass through half blocked pipes
    -Non respawning items

    • @somethingAccurate
      @somethingAccurate 4 ปีที่แล้ว +16

      Or having to pay to even use the costumes you've unlocked

    • @caiomendes7689
      @caiomendes7689 4 ปีที่แล้ว +50

      The egg thing really made me sad there was tons of puzzles based on this mechanic in mm1 and now its all gone down the drain

    • @Zeg_VT
      @Zeg_VT 4 ปีที่แล้ว +75

      I disagree with 3 of these.
      - Grabbing shells while spinning was actually a glitch in SMW, never meant to be a thing, which is why it IS possible in the NSMB U style by simply spin jumping with a shell.
      - Not overwriting tiles can actually be helpful for careless placement. A maker could accidentally remove ground while placing conveyors and not notice it, and this helps fight those small, yet potentially crucial accidents.
      - Respawning items were almost always used to cheese levels where the maker forgot that was a thing, so this ends up resulting in less cheese from more level creators, while also making it easier to prevent item cheese itself.

    • @borkybepis
      @borkybepis 4 ปีที่แล้ว +2

      I think You can put items in eggs, i might of done it before so dont get so sad about it

    • @Nattegoya
      @Nattegoya 4 ปีที่แล้ว +18

      Zeg Grabbing shells while spinning was a leftover from SMW, but it doesn’t make sense to just remove it entirely

  • @deoxysoverlord8710
    @deoxysoverlord8710 4 ปีที่แล้ว +619

    Robot Voice:
    P Switch
    P Switch
    P Switch
    Yoshi Egg
    Yoshi Egg
    Yoshi Egg
    COVEYABEL

    • @rockypikmin4493
      @rockypikmin4493 4 ปีที่แล้ว +9

      Iron block

    • @user-oz5xr4yz5t
      @user-oz5xr4yz5t 4 ปีที่แล้ว +7

      Momma bubble

    • @ldbonq
      @ldbonq 4 ปีที่แล้ว +9

      "PORG BLOCK!"

    • @7pkmnv805
      @7pkmnv805 4 ปีที่แล้ว +3

      "Spike trout"--

    • @Firefanged
      @Firefanged 4 ปีที่แล้ว +1

      Nintend0 Sw1tch hiiiiii

  • @giftedwindybee579
    @giftedwindybee579 4 ปีที่แล้ว +41

    7:10 You Actually Made The Song Really Good

  • @TeamBlueToad
    @TeamBlueToad 3 ปีที่แล้ว +4

    4:05 Mario in SMM2 be like: I AM INVINCIBLE! INVINCIBLE!

  • @JeremyBX
    @JeremyBX 4 ปีที่แล้ว +515

    You gotta love those fake Mario Maker 2 Mobile Ads

  • @joshuaharrison5983
    @joshuaharrison5983 4 ปีที่แล้ว +183

    Slopes, but 4 of the Checkpoint Rotations were sacrificed for it

    • @switchblade6
      @switchblade6 4 ปีที่แล้ว +20

      A soul for a soul.

    • @joshuaharrison5983
      @joshuaharrison5983 4 ปีที่แล้ว +6

      @@switchblade6 seems reasonable

    • @SapphireSolstice67
      @SapphireSolstice67 4 ปีที่แล้ว +17

      Did you do it?
      Yes.
      What did it cost?
      Diagonal Bois.

    • @joshuaharrison5983
      @joshuaharrison5983 4 ปีที่แล้ว +5

      @@SapphireSolstice67 this is nintendo in a nutshell

  • @CutieFakeKirby
    @CutieFakeKirby 3 ปีที่แล้ว +8

    2:22 *C h E c K p O I N t F l A g*

  • @DiamondFishstick
    @DiamondFishstick 4 ปีที่แล้ว +7

    3:23 sounds like Isabelle

  • @nixel1324
    @nixel1324 4 ปีที่แล้ว +395

    So basically, aside from the red coin sounds and the ceiling P switches, this is a list of things that are worse in SMM2?

    • @gabeitches87
      @gabeitches87 4 ปีที่แล้ว +3

      Pretty much.

    • @Seth_Hezekiah
      @Seth_Hezekiah 4 ปีที่แล้ว +6

      Better. Not worse.

    • @pillowtalk__
      @pillowtalk__ 4 ปีที่แล้ว +53

      @@Seth_Hezekiah nah, a lot of them are rather worse, at least slightly

    • @Seth_Hezekiah
      @Seth_Hezekiah 4 ปีที่แล้ว +4

      @@pillowtalk__ I didn't see 1 thing that I wasn't happy was gone. I don't like cheesy glitches and stuff like that.

    • @pillowtalk__
      @pillowtalk__ 4 ปีที่แล้ว +43

      @@Seth_Hezekiah its not about the glitches it's about the options people have in going about foing things, like contraptions, or being able to put those one ways on pipes, sure they could just lift it off the ground but they spent time deciding whether or not they shouldn't let people do it or not and they decided they should limit creators' options, albeit minimally.

  • @ximer612
    @ximer612 4 ปีที่แล้ว +22

    In SMM1: We can
    In SMM2: We can't

  • @Thegoodgamerpro72jdq
    @Thegoodgamerpro72jdq 4 ปีที่แล้ว +3

    5:49 pure magic

  • @Among_F....
    @Among_F.... ปีที่แล้ว +6

    The saddest thing ever is that in SMM2 you cannot build in the start area anymore.

    • @IvanFranco120
      @IvanFranco120 ปีที่แล้ว +2

      Yeah... Most likely because of multiplayer spawning starting positions. 🤔

  • @Eternalwarpuppy
    @Eternalwarpuppy 4 ปีที่แล้ว +269

    The biggest problems with SMM2 are not being able to edit downloaded levels and no bookmark site for SMM2.

    • @jacob-qw1de
      @jacob-qw1de 4 ปีที่แล้ว +6

      Yeah but these are 'subtle' differences

    • @thechugg4372
      @thechugg4372 4 ปีที่แล้ว +22

      @@jacob-qw1de Those differences like overlapping pipe aren't "subtle" to most creators, so we can include downloads

    • @luigimrlgaming9484
      @luigimrlgaming9484 4 ปีที่แล้ว +2

      Eternalwarpuppy yes

    • @anime30seconds88
      @anime30seconds88 4 ปีที่แล้ว +4

      editing downloaded levels is stealing

    • @luigimrlgaming9484
      @luigimrlgaming9484 4 ปีที่แล้ว +9

      Triforce44 They wouldn’t allow you to publish them if they did allow looking at the Editor Of other levels as it would be a way to see how people did things

  • @splegoon4289
    @splegoon4289 4 ปีที่แล้ว +651

    Some of these changes make SMM2 a downgrade in some aspects

    • @gamecrusader6768
      @gamecrusader6768 4 ปีที่แล้ว +15

      Splegoon 4 that seems to be the focus of the video logs of good changes came in smm2

    • @mynameismmandimheretosay7979
      @mynameismmandimheretosay7979 4 ปีที่แล้ว +14

      Sad that they are, and if we fix them in some way they’ll count it as a glitch exploit and delete it.

    • @falcon5178
      @falcon5178 4 ปีที่แล้ว +4

      *change some stuff and sell it for full price*

    • @Seth_Hezekiah
      @Seth_Hezekiah 4 ปีที่แล้ว

      I disagree.

    • @bumpkinbee1524
      @bumpkinbee1524 4 ปีที่แล้ว

      *most

  • @kp2k
    @kp2k 3 ปีที่แล้ว +5

    4:42 "yoshi egg" "yoshi egg"

  • @ElevenPaces
    @ElevenPaces 4 ปีที่แล้ว +14

    This makes me feel like Nintendo developers were watching streamers play kaizo and puzzle levels...and then deliberately removed all of the mechanics they were using 😅

    • @somerandomhandle
      @somerandomhandle 3 ปีที่แล้ว

      so smm2 was more fun and not so hard?

    • @THawkMedia
      @THawkMedia 3 ปีที่แล้ว +1

      @@somerandomhandle well now 2 is just filled with enemy spams and "music" levels that just use gusty garden galaxy

    • @somerandomhandle
      @somerandomhandle 3 ปีที่แล้ว

      @@THawkMedia ye

  • @sirk603
    @sirk603 4 ปีที่แล้ว +375

    1:50 I’m assuming this is because multiplayer versus and co op

    • @mparagames
      @mparagames 4 ปีที่แล้ว +11

      It probably is.

    • @jaxsterminator8634
      @jaxsterminator8634 4 ปีที่แล้ว +33

      And it's because of trolling.

    • @Nuclearburrit0
      @Nuclearburrit0 4 ปีที่แล้ว +9

      RIP auto levels

    • @sirk603
      @sirk603 4 ปีที่แล้ว +19

      Nucularburrito2 they work. You can put a bullet blaster above the thing and it will fall. Or a spring right above the player. Don’t know any other ways tho

    • @Kayso789
      @Kayso789 4 ปีที่แล้ว +1

      I think it's because of trolling

  • @John-ye3ij
    @John-ye3ij 4 ปีที่แล้ว +467

    25 subtle changes.
    aaaaaaand most of them remove features from the original.
    That's sad.

    • @Sonicjan
      @Sonicjan 4 ปีที่แล้ว +6

      Mechanics?

    • @Hi-uv7nn
      @Hi-uv7nn 4 ปีที่แล้ว +13

      They aren’t really that big changes just minor ones and it doesn’t matter because now we have better things

    • @thenonexistinghero
      @thenonexistinghero 4 ปีที่แล้ว +22

      @@Hi-uv7nn There's absolutely nothing minor about that huge chunk of unuseable area at the start. Single screen stages are significantly more restrictive now.

    • @user-jl7cz2pe6d
      @user-jl7cz2pe6d 4 ปีที่แล้ว +8

      @@thenonexistinghero They did that for multiplayer levels.

    • @thenonexistinghero
      @thenonexistinghero 4 ปีที่แล้ว +10

      @Rad People can still make levels that kill you the moment you start. This doesn't prevent any of that crap from happening.

  • @aspenpawarts9333
    @aspenpawarts9333 3 ปีที่แล้ว +9

    The name Looygi: Exists
    This channel: *laughs in mario*

  • @intermet2637
    @intermet2637 3 ปีที่แล้ว +5

    5:27 how do I expect people to complete the level as small mario in smm2 now?

    • @BirbBoiYT
      @BirbBoiYT 3 ปีที่แล้ว +1

      I think this may work:
      Have a small contraption where you fall onto a donut block and have them get a mushroom before the donut block drops them into a grinder. Repeat it again directly below to ensure they come out as small Mario without dying.

  • @NomeCreativo
    @NomeCreativo 4 ปีที่แล้ว +556

    Nobody yet discovered that you can add power-ups INSIDE checkpoints?

    • @MarioFan587YT
      @MarioFan587YT 4 ปีที่แล้ว +131

      Yes, they did, but no one cares. Some levels want you to be small anyway

    • @luuthienan2703
      @luuthienan2703 4 ปีที่แล้ว +69

      You would discover it by playing story mode anyway

    • @federicocapacci7175
      @federicocapacci7175 4 ปีที่แล้ว +47

      @@luuthienan2703 in the very first level 😂

    • @vuice6601
      @vuice6601 4 ปีที่แล้ว

      uh, no...

    • @gonderage
      @gonderage 4 ปีที่แล้ว +29

      The title said subtle changes.

  • @MegAmi24
    @MegAmi24 4 ปีที่แล้ว +49

    7:43 WHY DID NOBODY TELL ME ABOUT THIS

  • @phana0071
    @phana0071 4 ปีที่แล้ว +54

    5:43 wait "throwable enemies *bounced* on walls?"

  • @TheSmart-CasualGamer
    @TheSmart-CasualGamer 4 ปีที่แล้ว +11

    Was the 7x3 forbidden area entirely to stop people from putting Thwomps above the start of the level?

    • @dairhat
      @dairhat 3 ปีที่แล้ว +4

      Yep, it does make the game less frustrating, but it really does limit the decorations that we could put on our levels.

  • @bobbyjcfhvlichtenstein8253
    @bobbyjcfhvlichtenstein8253 4 ปีที่แล้ว +116

    MM1: can do more technical stuff
    MM2: that stuff is gone, but there's more items and themes!

    • @enderallygolem
      @enderallygolem 4 ปีที่แล้ว +27

      On-Off blocks pretty much makes anything technical 10 times easier

    • @Hi-uv7nn
      @Hi-uv7nn 4 ปีที่แล้ว +3

      Wow your hilarious

    • @Cyrus_got_verified
      @Cyrus_got_verified 4 ปีที่แล้ว

      Ikr

    • @Stratelier
      @Stratelier 4 ปีที่แล้ว

      Some of the tweaks you may have to work around in certain cases (a big one for two of my levels was the new overlap rules regarding pipes and one-way blocks), but overall they're not "bad", just different. For example, if you make a boss room where you have to defeat a Giant Bowser using only shells or bob-ombs, it's actually a lot better that they now do 3pts damage instead of 1!

    • @1un4cy
      @1un4cy 4 ปีที่แล้ว

      There's a lot cut out too so it's about even, it simply has new things not more things.

  • @AnneIglesias
    @AnneIglesias 4 ปีที่แล้ว +65

    I understand that some of these have to do with added gameplay aspects. Like not being able to build behind the starting line so that it doesn’t affect the countdown to a multiplayer race. If there is anything missing that actually makes me sad, it’s probably the overlapping pipes. It just looked nice design-wise.

    • @jaredhoeft2832
      @jaredhoeft2832 4 ปีที่แล้ว +2

      Also it allowed for things like a pipe that goes somewhere different when you reenter it. That's something I used a lot in MM1

  • @aftontrap_
    @aftontrap_ ปีที่แล้ว

    I just want to say tbat you make good content. I appreciate it you are the best youtuber ever. I hope you get lots of subs in the future

  • @ever_animatezzz
    @ever_animatezzz 4 ปีที่แล้ว +4

    6:07 letsagoletsagoletagoletsago

  • @tahsinshabab4530
    @tahsinshabab4530 4 ปีที่แล้ว +164

    Don't like the fact that they removed some of the tech

    • @ingemar8211
      @ingemar8211 4 ปีที่แล้ว +1

      But how big of a difference will it really make?

    • @Vaylon.
      @Vaylon. 4 ปีที่แล้ว +6

      @@ingemar8211 Yeah so removing the spin grab will definitely be bad in terms of smw kaizo levels, but i guess the dry bones shell kind of makes up for it

    • @ingemar8211
      @ingemar8211 4 ปีที่แล้ว

      @@Vaylon. I see what you're saying but imo the fact the spin jump wit shell has beeen kinda replaced by dry bones shell is a good thing. It is the sequel after all!

    • @GuyFromSomeWorld
      @GuyFromSomeWorld 4 ปีที่แล้ว

      I'm perfectly happy with them removing the mid-air shell-jump (even if people did discover another way to do it... which was possible in SMM1, too, if I remember correctly)

    • @Vaylon.
      @Vaylon. 4 ปีที่แล้ว +1

      @@GuyFromSomeWorld I was certainly annoying if it ended up in your super expert playlist, but again, for kaizo levels, any tech is valuable

  • @filipklominek3527
    @filipklominek3527 4 ปีที่แล้ว +93

    6:51 They bounce to the right, if the spring falls from the top and a loaded pow block/P-switch/regular spring is above them.

    • @user-oz5xr4yz5t
      @user-oz5xr4yz5t 4 ปีที่แล้ว +2

      -did you learn that from ceeeeeeeeeeaaaaveeee?-

    • @GuyFromSomeWorld
      @GuyFromSomeWorld 4 ปีที่แล้ว +1

      @@user-oz5xr4yz5t That, or he watches CarlSagan42, or he just played the Uno Más level and discovered that

    • @Firefanged
      @Firefanged 4 ปีที่แล้ว

      Nintend0 Sw1tch yay

  • @gwenxel4434
    @gwenxel4434 2 ปีที่แล้ว

    Thanks so much for making this.

  • @BubbledDEV
    @BubbledDEV 4 ปีที่แล้ว +15

    6:49 Weirdly, it isn't always to the left. If there is a carryable item (say, a POW Block) one block or higher above the spring, then for some reason the shell will bounce to the right.

  • @Hexagon42
    @Hexagon42 4 ปีที่แล้ว +180

    9:23
    Oh thank you for specifying i thought they were added by EA

    • @minecraftgaming7879
      @minecraftgaming7879 4 ปีที่แล้ว +47

      Course Editor $19.99 Saving courses $9.99 Course world $49.99

    • @crunch.dot.73
      @crunch.dot.73 4 ปีที่แล้ว +24

      Super Mario Bowser's Castle Theme
      $4.99
      (Purchase is good for a single level)

    • @valiko.
      @valiko. 4 ปีที่แล้ว +5

      "It's in the game"

    • @rockypikmin4493
      @rockypikmin4493 4 ปีที่แล้ว

      Ok salty

    • @GobouLePoissonBoue
      @GobouLePoissonBoue 4 ปีที่แล้ว +8

      Imagine Nintendo and EA working on Mario Maker 3.
      Nintendo : Okay we need to think about features.
      EA : Why not making Course World 9$99?
      Nintendo : Uhhhh... I meant new features, like you know, putting more items from previous gam-
      EA : That would cost 4$99?
      Nintendo : No way ! We need the player having enough fun with the game, without paying !
      EA : Oh I see. Why not making the game free?
      Nintendo : Hell no we are gonna lose money and-
      EA : But the editor costs 29$99 with a premium edition adding useless skins for enemies for 49$99.
      Nintendo : ...
      EA : Good?
      Nintendo : You're hired.

  • @minimik75
    @minimik75 4 ปีที่แล้ว +50

    you should've just made "nothing can overlap pipes in SMM2" as one instead of multiple differences

  • @ilpelosulloschermo
    @ilpelosulloschermo 4 ปีที่แล้ว +7

    10:05 When it release the P it said: P Switch

    • @stepafear862
      @stepafear862 3 ปีที่แล้ว +5

      well yes, that's what the game does

    • @spookyscaryskeletons578
      @spookyscaryskeletons578 3 ปีที่แล้ว +2

      That happens with everything if you pay attention.

  • @Robo2k_
    @Robo2k_ 4 ปีที่แล้ว +12

    Separate name: 25 reasons why SMM1 is better than SMM2

  • @Snukkuri
    @Snukkuri 4 ปีที่แล้ว +63

    SMM1 Mario: *Dies from spikes below platform*
    SMM2 Mario: *Walks on the spikes below platform like god*

    • @Shady_Inktail
      @Shady_Inktail 4 ปีที่แล้ว +7

      I see no god up here... EXCEPT ME

    • @mynameismmandimheretosay7979
      @mynameismmandimheretosay7979 4 ปีที่แล้ว +6

      *I see no god up here...EXCEPT FOR’A’ME, MAHDIO!

    • @bluemike1215
      @bluemike1215 4 ปีที่แล้ว +1

      They should've change that to the SAME!!!!!!!

  • @minterstellarr
    @minterstellarr 4 ปีที่แล้ว +2

    I liked how the voices sang to the music while saying whatever you placed
    Like this 1:34

  • @SquirrelMario
    @SquirrelMario 4 ปีที่แล้ว +2

    THE NSMBU WATER BACKGROUND IS SO MUCH NICER NOW

  • @Seven-ol5ed
    @Seven-ol5ed 4 ปีที่แล้ว +698

    SMM1: Redstone of Minecraft Java edition
    SMM2: Redstone of Minecraft Bedrock edtion

    • @AnonYmous-tx5gc
      @AnonYmous-tx5gc 4 ปีที่แล้ว +11

      lol true

    • @3hoodies
      @3hoodies 4 ปีที่แล้ว +1

      Bed...rock...?

    • @kaiden8876
      @kaiden8876 4 ปีที่แล้ว +18

      @@3hoodies Basically a synonymous word for the console, windows 10 and mobile versions of Minecraft

    • @3hoodies
      @3hoodies 4 ปีที่แล้ว +3

      @@kaiden8876 sorry
      To me it's the vocabulary website

    • @legitimate8463
      @legitimate8463 4 ปีที่แล้ว

      @@kaiden8876 all apart from pc/laptop/computer

  • @dekuparadox5972
    @dekuparadox5972 4 ปีที่แล้ว +83

    really. Most of these changes are negatives. I'm pretty angry about the fact that you can't overlap pipes anymore! Plus Mario's swimming animation makes it look like his neck broke.

    • @Seth_Hezekiah
      @Seth_Hezekiah 4 ปีที่แล้ว

      I didn't see a single negative change.

    • @JayAreAitch
      @JayAreAitch 4 ปีที่แล้ว +4

      Daniel Baker Diagonal checkpoints

    • @Seth_Hezekiah
      @Seth_Hezekiah 4 ปีที่แล้ว +1

      @@JayAreAitch yea, those things that made it awkward when you died and had to restart from them and was used in glitches. Glad those are gone.

    • @DLBBALL
      @DLBBALL 4 ปีที่แล้ว +1

      Oh well, they’re negative if you enjoy having impossible Kaizo levels for you to beat.

    • @JayAreAitch
      @JayAreAitch 4 ปีที่แล้ว +4

      @@DLBBALL Hope you're not suggesting that such levels don't exist in SMM2...

  • @Tahngarthor
    @Tahngarthor 4 ปีที่แล้ว +3

    "Lets do whatever we can to limit players from making insane kaizo levels"
    Though the cieling P switch thing is kinda nice.

    • @vyor8837
      @vyor8837 4 ปีที่แล้ว

      Players: Makes kaizo levels anyway and they're even harder because of nintendo removing things.

    • @Tahngarthor
      @Tahngarthor 4 ปีที่แล้ว +1

      @@vyor8837 Thus proving it was pointless to try to "defeat" attempts to make "troll" levels like that.
      Super Mario Maker 2 proves why most of us shouldn't be career level designers- but it's about having fun and this is wh y there are different difficulty level queues

    • @Tahngarthor
      @Tahngarthor 4 ปีที่แล้ว

      I'd say the biggest issue out of all of them for me is removing something you could do in the original games. You could spin jump with items in Super Mario World, you could do it in the SMW style in SMM 1, but you can't do it in SMM2.

    • @vyor8837
      @vyor8837 4 ปีที่แล้ว

      @@Tahngarthor Agreed

    • @izzy-artmusicvlogs1234
      @izzy-artmusicvlogs1234 4 ปีที่แล้ว

      I already broke the same-color streak for this reply section. Sorry.

  • @casperdewith
    @casperdewith 3 ปีที่แล้ว +3

    10:30 The lava bubble also lost its glow in Super Mario Maker 2.

  • @WaterKirinGamer
    @WaterKirinGamer 4 ปีที่แล้ว +28

    8:37
    That change in the water level for U's style is one of the few of these changes that are better in Mario Maker 2

    • @liamgoshdanglewis873
      @liamgoshdanglewis873 4 ปีที่แล้ว

      Dhruv Patel but the last one was a bit more accurate to the original.

    • @user-tk1vz6lh8y
      @user-tk1vz6lh8y 3 ปีที่แล้ว

      In the smm1 Mario's pose more looks like Mario's pose from nsmbWii

  • @GameFrank
    @GameFrank 4 ปีที่แล้ว +191

    Great comparison! Too bad a lot of the changes weren't great. Still loving MM2 regardless!!

  • @aedenoleary
    @aedenoleary ปีที่แล้ว +1

    10:14 it is if I remember correctly, it's in the Nsmbu style and it turns into the ?-switch

  • @sneeb271
    @sneeb271 3 ปีที่แล้ว +1

    SMM2: Has slopes
    Also SMM2: No more diagonal checkpoints

  • @GamingHobo965
    @GamingHobo965 4 ปีที่แล้ว +59

    My conclusion from this:
    SMM1 Had a lot of really good fucking features they removed in SMM2

    • @beetrootsoup3130
      @beetrootsoup3130 3 ปีที่แล้ว +11

      We can't interact with the letters in the title screen (╯︵╰,)

    • @Escanimations
      @Escanimations 3 ปีที่แล้ว +1

      @@beetrootsoup3130 yeap

    • @Gone._.
      @Gone._. 3 ปีที่แล้ว +1

      Except the walking on spike full semisolids. That’s actually good

    • @Ok-ok3jz
      @Ok-ok3jz 3 ปีที่แล้ว

      @@Gone._. how

    • @Gone._.
      @Gone._. 3 ปีที่แล้ว

      @@Ok-ok3jz It could make good level design

  • @Stratelier
    @Stratelier 4 ปีที่แล้ว +18

    #2 and #11 are part of a broader update to the editor's overlap rules just in general. For example, red coins can no longer be hidden behind certain kinds of objects (Munchers, etc).
    #4(a) is primarily for the multiplayer support, but it also reduces certain kinds of trolling (e.g. immediately kicking the player off the start location, such as by partially walling it off, or by dropping a horizontal spring on them).
    #4(b) - SMM2's start ground is also now widened to 7 tiles wide (Mario still starts on tile 5, which is no longer the corner).
    #5 is related to checkpoints originally being a variation on the arrow signs in SMM1. Various other items have been similarly separated from each other in SMM2.
    #5(b) - Checkpoints no longer automatically turn Small Mario into Super Mario (instead, you can attach a powerup to them directly). This means certain level types (e.g. "Super Mario vs. Mecha Bowzilla") no longer have to add a forced hit after a checkpoint.
    #7 is related to #4, as building over the start area was the primary way to get Mario inside Ground tiles to begin with.
    #8 and #16 are actually the same: depending on what object is on top of the block, this can prevent its contents from spawning at all.
    #10(b) - In SMM1, hit detection if running atop spikes was slightly asymmetrical (i.e. you took damage sooner if approaching spikes from, I believe, the left side)
    #24 - Piranha Plants can also be attached to ceilings now.
    And now for some additional subtle details:
    * - Warp pipes are always the same color on both ends (if you change one end, the other changes to match).
    * - Enemies set as a clear condition do not respawn after being defeated (i.e. if you leave/re-enter the room).
    * - When bouncing a (vertical) Thwomp off of a Buzzy helmet, in SMM2 it returns to neutral status (in SMM1 it continued falling/bouncing). This is likely due to the addition of horizontal Thwomps.
    * - In SMW style, if you are wearing a Buzzy helmet, toss a shell upwards, then bounce it off of your helmet on the way down, in SMM1 it could still deal damage to any enemies it falls on, but in SMM2 it will not.
    * - Bowser takes more damage from attacks other than fireballs (now 3pts instead of 1), making certain types of boss encounters less repetitive.
    * - In some level themes, a pipe that is attached to Ground tiles will now extend 1/2 tile into said ground, perhaps due to many Ground tiles having rounded corners.

    • @Stratelier
      @Stratelier 4 ปีที่แล้ว +1

      #7 - On further reflection, I'm now certain this is DIRECTLY related to the new On/Off blocks, since it's trivial to make a contraption where Mario can get stuck inside them.

  • @mikewalker9771
    @mikewalker9771 4 ปีที่แล้ว

    Very helpful thx

  • @couldntsetpass2901
    @couldntsetpass2901 4 ปีที่แล้ว +6

    9:18 ah thanks for that "by Nintendo", i would've never been able to tell who added these decorations

    • @flow185
      @flow185 4 ปีที่แล้ว

      It will be hard without this

    • @foiledagain1914
      @foiledagain1914 3 ปีที่แล้ว

      Nah, man, somebody just kinda walked in and added them, and nintendo rolled with it.

  • @nowonmetube
    @nowonmetube 4 ปีที่แล้ว +381

    Actually changes that make less possibilities. So bad for puzzle and troll or even Kaizo levels :(

    • @NaOkii
      @NaOkii 4 ปีที่แล้ว +65

      I mostly agree, but troll levels can die.

    • @rynabuns
      @rynabuns 4 ปีที่แล้ว +57

      SMM2: We’ve added so much new stuff! ON/OFF switches, twisters, see-saws, even a new game mode!
      People: yeah but now we can’t make the exact same levels we’ve made in SMM1 :(

    • @rawsom6992
      @rawsom6992 4 ปีที่แล้ว +13

      @@rynabuns If people want to make the same kind of levels let them.
      If they reduce creativity in one area only to improve it in another they're still reducing the total amount of creativity possible.

    • @cleanseroftheworld
      @cleanseroftheworld 4 ปีที่แล้ว +9

      @@rawsom6992 nah, it just depends on the amount limited vs gained. Tbh, nothing here seems to break my creativity and some of these limitations make it less overwhelming from a design perspective.

    • @everyonesaidmynamewasstupi3713
      @everyonesaidmynamewasstupi3713 4 ปีที่แล้ว +2

      Raw som so if i give birth to one person and kill 20 others i’m still increasing the total amount of life in the world? getting rid of little things and adding a bunch of new stuff certainly doesn’t “reduce the total amount of creativity.”

  • @suyaonsiomai
    @suyaonsiomai 4 ปีที่แล้ว +28

    I don't even play smm but it makes me sad that they removed things that gives the game more possibilities

  • @Epsi_Cron
    @Epsi_Cron 4 ปีที่แล้ว +6

    26: We can’t make custom sound effects in SMM2

    • @Epsi_Cron
      @Epsi_Cron 4 ปีที่แล้ว +3

      27: The mystery mushroom and weird mushroom can’t be earned

    • @nonotatalllol
      @nonotatalllol 3 ปีที่แล้ว +2

      @@Epsi_Cron it’s subtle not obvious

  • @SnowyFoxlinn
    @SnowyFoxlinn 4 ปีที่แล้ว

    I kinda liked the "Freely moving in the walls" as it made some pretty cool Crossy Road/Frogger courses.

  • @vacantile
    @vacantile 4 ปีที่แล้ว +54

    Good way to present these changes, nice vid!

  • @OanSMM
    @OanSMM 4 ปีที่แล้ว +221

    Could you make a side by side comparison between the backgrounds from the 2 mario maker games ?

    • @knux4000
      @knux4000 4 ปีที่แล้ว

      Oan_SMM could you learn your English better

    • @OanSMM
      @OanSMM 4 ปีที่แล้ว +21

      @@knux4000 better now?

    • @lol2fast323
      @lol2fast323 4 ปีที่แล้ว +29

      @@knux4000 rude

    • @KLa35
      @KLa35 4 ปีที่แล้ว +19

      Yea Gavin that's rude

    • @KLa35
      @KLa35 4 ปีที่แล้ว +11

      @@knux4000 Jerk

  • @finnthomas7014
    @finnthomas7014 3 ปีที่แล้ว +6

    The 7x3 thing seens like a change for the worse, some levels have that extra little bit of play area.
    Overall alot of these changes li it what you can do

  • @RobloxBaconDudGamerPro
    @RobloxBaconDudGamerPro 4 ปีที่แล้ว +1

    This is awesome video can you post another video if you have a chance to

  • @Cabecool10
    @Cabecool10 4 ปีที่แล้ว +46

    On 25 the Lava Bubble’s texture was updated and, in my opinion, looks much better and cleaner.

    • @switchblade6
      @switchblade6 4 ปีที่แล้ว +5

      Yeah the graphics are much more polished

    • @nowonmetube
      @nowonmetube 4 ปีที่แล้ว +1

      Indeed, spotted that too

  • @dr.whippersnapper5482
    @dr.whippersnapper5482 4 ปีที่แล้ว +71

    When you see those supper Mario maker 2 ads for mobile(2 p’s)

    • @shinysilverstardust
      @shinysilverstardust 4 ปีที่แล้ว +31

      Those are the people nintendo should sue, not rom hackers

    • @nitsuj8100
      @nitsuj8100 4 ปีที่แล้ว +14

      @shinysilverstardust
      I know. Sad to see the obvious scam actually stay on the internet while harmless rom hackers get banned for changing a game to make it more unique... :(

    • @dr.whippersnapper5482
      @dr.whippersnapper5482 4 ปีที่แล้ว +1

      Bopitty Boopy and it’s never for profit

    • @AffyMoon
      @AffyMoon 4 ปีที่แล้ว +2

      Ikr If Nintendo and TH-cam share one thing in common it's having a terrible concept of who are 'stealing their property' and who are not,In Nintendo's case fan game creators are, well just fans wanting more without pressuring the creator themselves/making people who can't afford newer games a worse but still good version,(While the actual scammers relax as they get ignored. And in TH-cam's case, they refuse to decrease the pay of millionaires and instead DEMONetize(because it's terrible) small content creators just making videos for a living and for the entertainment of everyone.
      And then there are other people (e.g. I'll give Scott Cawthon because he haS played many fan-games from FNAC TJOC and ONAF)support and even play other people's fan games

    • @mclolflick4566
      @mclolflick4566 4 ปีที่แล้ว

      Nintendo makes great games, but terrible business decisions.

  • @mr80s81
    @mr80s81 4 ปีที่แล้ว +2

    hopefully they add some of the old features from SMM1 into this

  • @luigibonomo3396
    @luigibonomo3396 4 ปีที่แล้ว

    Davvero bel video! Solo che ora non so quale dei due dovrei comprare... In SMM2 si possono cambiare le skin a mario come i SMM1 tramite i funghi coi punti interrogativi?

  • @grantperez2918
    @grantperez2918 4 ปีที่แล้ว +68

    At least there are a few nice changes...
    *WHERE ARE THE AMIIBO COSTUMES, NINTENDO...?!*