20 Other Subtle Differences between Super Mario Maker 2 and SMM1 (2/4)

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  • เผยแพร่เมื่อ 20 พ.ค. 2024
  • Here's 20 subtle differences between Super Mario Maker 2 and Super Mario Maker!
    If you missed part 1, showing 25 other subtle differences, here's the link:
    • 25 Subtle Differences ...
  • เกม

ความคิดเห็น • 1.2K

  • @ChristopherMoom
    @ChristopherMoom 4 ปีที่แล้ว +1539

    1:06 Fun Fact, there's actually a unique block that acts as the barrier above the spikes. You can see it if you use a sound effect that greatly shakes the camera. This block isn't usable or seen anywhere else.

    • @kingamezz
      @kingamezz 4 ปีที่แล้ว +185

      In the 3D world theme, these barrier blocks are slightly visible if you place a clear pipe that runs horizontally across the top.

    • @deadchannel6498
      @deadchannel6498 4 ปีที่แล้ว +102

      The blue block barriers triggers me.

    • @jamyosh5977
      @jamyosh5977 4 ปีที่แล้ว +55

      Wow yea I tried it and it looks different in different styles

    • @edgegaming3381
      @edgegaming3381 4 ปีที่แล้ว +12

      Christopher Moon you are a God among mere mortals and I respect your power XD

    • @edgegaming3381
      @edgegaming3381 4 ปีที่แล้ว +7

      @@deadchannel6498 I get Vietnam flashbacks when I see them.

  • @albond
    @albond 4 ปีที่แล้ว +1235

    3:58 imagine having your house land on your head

    • @splattim3180
      @splattim3180 4 ปีที่แล้ว +115

      i hate it when that happens

    • @rooka4
      @rooka4 4 ปีที่แล้ว +54

      @@splattim3180 ikr? so annoying

    • @jamesonshekmeister
      @jamesonshekmeister 4 ปีที่แล้ว +35

      I think the wicked witch of the east is calling you.

    • @davidlarocca336
      @davidlarocca336 4 ปีที่แล้ว +10

      It's enough to make my socks curl up like a pair of those party favor horn things.

    • @edgegaming3381
      @edgegaming3381 4 ปีที่แล้ว

      This tends to happen after a long night of drinking lol

  • @ericsbuds
    @ericsbuds 4 ปีที่แล้ว +418

    that is weird they changed big Mario from breaking blocks from the side. Ive always thought that was the whole point!

    • @Stratelier
      @Stratelier 4 ปีที่แล้ว +34

      It might have something to do with the addition of Scroll Stop (as Hard Blocks also activate it).

    • @ericsbuds
      @ericsbuds 4 ปีที่แล้ว +18

      good point. there are new features to account for. hadnt thought of that!!

    • @charliep7112
      @charliep7112 4 ปีที่แล้ว +19

      @@Stratelier well that's lame, imagine if you had to break the scroll stop with big mushrooms, yes that can lead to some trash level design, but it would be used for cool level design.

    • @Stratelier
      @Stratelier 4 ปีที่แล้ว +13

      @@charliep7112 Whether it could be used in lame/interesting ways is not really the point.

    • @SpaceLobster21
      @SpaceLobster21 4 ปีที่แล้ว +13

      Stopping people from making lame levels is what they added the "boo" feature for.

  • @AlexchidFlash
    @AlexchidFlash 4 ปีที่แล้ว +431

    7:09 I hate the fact that they removed those different visual effects of enemies when you have the big mushroom. I thought they were very entertaining to look at :(

    • @YujiUedaFan
      @YujiUedaFan 4 ปีที่แล้ว +43

      They removed those because they probably mistook them for Costumes.

    • @edgegaming3381
      @edgegaming3381 4 ปีที่แล้ว +9

      DUDE ME TOO

    • @danacatherinelee8516
      @danacatherinelee8516 4 ปีที่แล้ว +8

      That is a subtle difference

    • @bryanjacobs1423
      @bryanjacobs1423 4 ปีที่แล้ว +4

      Then don't play it

    • @AlexchidFlash
      @AlexchidFlash 4 ปีที่แล้ว +40

      @@bryanjacobs1423 I'm not saying that I hate it; I'm just pointing out one of the things that annoys me a bit. Don't get me wrong, I still really love the game overall!

  • @hevnet
    @hevnet 4 ปีที่แล้ว +167

    SMM2 is more realistic than SMM, but bullet bill thing just kills me. only a criminal would do such thing.

    • @elizabethrosasantos3243
      @elizabethrosasantos3243 3 ปีที่แล้ว +1

      Fcidjr de casa g codificar b gvv d condenado b gnósticos??

    • @dh4444
      @dh4444 3 ปีที่แล้ว +2

      The last bit of remaining logical physics is gone

  • @Muffinlicioification
    @Muffinlicioification 4 ปีที่แล้ว +479

    Honestly a good chunk of these changes seem kinda lame. Increased block limit is good though.

    • @bwcore8-bit24
      @bwcore8-bit24 4 ปีที่แล้ว +20

      SMM2: imagine having some of your troll kazoo levels banned from Nintendo😁👍

    • @Stratelier
      @Stratelier 4 ปีที่แล้ว +26

      For the most part, many of these are obscure enough that you wouldn't even notice them unless your level happens to use one specifically.

    • @fishencasedinjelly3950
      @fishencasedinjelly3950 4 ปีที่แล้ว +2

      @@bwcore8-bit24 k a z o o

    • @najwan3672
      @najwan3672 4 ปีที่แล้ว +5

      it either proves that nintendo really did remade mario maker from scratch just for the switch or they just removed them for untold reasons.
      i am very conflicted.

    • @OtherworldlyApollo
      @OtherworldlyApollo 4 ปีที่แล้ว +5

      It is the case of some of these could cause cheese in levels, such as jumping over spikes at the top of the screen

  • @firstnamelastname3262
    @firstnamelastname3262 4 ปีที่แล้ว +2251

    The bullet bill thing just triggers me, what kind of evil person set off my perfectionism

    • @SuperDZ555
      @SuperDZ555 4 ปีที่แล้ว +45

      James Sheppard you mean OCD?

    • @fishboysss
      @fishboysss 4 ปีที่แล้ว +12

      @@SuperDZ555 ???

    • @guillermogazanol8972
      @guillermogazanol8972 4 ปีที่แล้ว +4

      Its a banzai Bill

    • @tvg2848
      @tvg2848 4 ปีที่แล้ว +52

      I don't even have OCD, and it just infuriates me.

    • @OSDisco
      @OSDisco 4 ปีที่แล้ว +82

      SuperDZ555 ocd is a disorder. Perfectionism is a quality

  • @djr3hab
    @djr3hab 4 ปีที่แล้ว +573

    SMM: *does something*
    SMM2: no

    • @SuperDZ555
      @SuperDZ555 4 ปีที่แล้ว +38

      TheMyhtic TicTac
      SMM2: *does something new*
      SMM3 From the future: *_no_*

    • @TM-jy5yk
      @TM-jy5yk 4 ปีที่แล้ว +5

      Oh come on .-.

    • @oworth
      @oworth 4 ปีที่แล้ว +6

      exactly! and they removed pipe stacking

    • @oworth
      @oworth 4 ปีที่แล้ว +3

      @@SuperDZ555 maybe it won't allowing enemy stacking or blocks behind saws at all? i hope against that

    • @vincentbowyer3046
      @vincentbowyer3046 4 ปีที่แล้ว

      Oh come on! Smm2

  • @jtothepmoreno1010
    @jtothepmoreno1010 4 ปีที่แล้ว +12

    2:37 there’s another REALLY subtle sound effect difference. In MM1, the sound effect of Mario stomping on a big goomba is ripped directly from Mario U, despite being in the SMB 1 style. In MM2, the sound is now replaced with a new 8-bit sound, properly matching the NES styles.

    • @IvanFranco120
      @IvanFranco120 2 ปีที่แล้ว +1

      Yeah, i did noticed that detail already...😅

  • @arthilas_
    @arthilas_ 4 ปีที่แล้ว +27

    The interactions between power-ups and items is glitchy in SMM2 too:
    If you put a fire flower on top of a P-switch or POW block, it would stay this way when you load the level on that exact position from the editor, but when you're normally playing the level and thus come from the left side into the section with the fire flower on top of the POW block, the fire flower falls all the way through the POW to the solid ground the POW sits on, so that both POW and fire flower end up in the exact same space, just as if you had stacked them in SMM1.

  • @OmegaMemeBoss
    @OmegaMemeBoss 4 ปีที่แล้ว +92

    Nintendo: *Does these, "Improvements"*
    Obi wan: I hate it when he does that

    • @Cum328
      @Cum328 4 ปีที่แล้ว +2

      Creepers: aww man

    • @Brodyisreallycool
      @Brodyisreallycool 4 ปีที่แล้ว +2

      These are better in every way just stop complaining

    • @GumSkyloard
      @GumSkyloard 3 ปีที่แล้ว

      @@Brodyisreallycool According to who.

    • @GiveMeMeatballsImHungry
      @GiveMeMeatballsImHungry 2 ปีที่แล้ว

      Some are improvements.

  • @Saetta06
    @Saetta06 4 ปีที่แล้ว +49

    In Super Mario Maker 2 when placing a block at the very top created that barrier. However it is the same for every block, you can even walljump on it without taking damage in NSMB U theme even if there are spikes

  • @JediMB
    @JediMB 4 ปีที่แล้ว +10

    Oh, neat. Thanks for reading my comment!
    Also, yeah, the Goomba Shoe change had some consequences for me when I ported over my one SMM1 level to SMM2. Thankfully the player can get around the bit I didn't catch during testing by simply jumping out of the shoe, taking a hit to shrink back to small Mario, and then getting back in the shoe.

  • @NintendoThumb
    @NintendoThumb 4 ปีที่แล้ว +3

    That was great! I got another one, in Super Mario Maker 1 the doors open when you press right + up or left + up, but, in Super Mario Maker 2 the doors won't open if you're pressing left or right and up.

  • @mrid191
    @mrid191 4 ปีที่แล้ว +226

    The weird enemy textures with big Mario don't seem to be there in SMM2.

    • @linus6718
      @linus6718 4 ปีที่แล้ว +22

      That isn't exactly a "subtle" difference though...

    • @takoyakiman99
      @takoyakiman99 4 ปีที่แล้ว +10

      I feel like a lot of charm was lost in the sequel apart from that honestly. It was one of my favorite things about the original.

    • @SakuraAvalon
      @SakuraAvalon 4 ปีที่แล้ว +6

      MM1 was more quirky. I also loved that it came in an NES style box, with a cool little book.

    • @takoyakiman99
      @takoyakiman99 4 ปีที่แล้ว +6

      @@SakuraAvalon I know most people won't care since 2 has more content, but I feel as a result it feels more "lifeless."

    • @traurigekatze
      @traurigekatze 4 ปีที่แล้ว +2

      @@takoyakiman99 but here's the thing the amiibo wasn't easy to find and it was an amiibo exclusive item if I want anything back it's amiibo items but there long gone and if they really did that again it could change the whole aesthetic of the level which could be a problem maybe haven't where you could have it as a skin change for the enemys

  • @lauraalba3564
    @lauraalba3564 4 ปีที่แล้ว +51

    3:10 this is a design error for me.

    • @elizabethrosasantos3243
      @elizabethrosasantos3243 3 ปีที่แล้ว

      Fnbx ed e vbf v wizard vf fvdj r gbfd 😶😶

    • @AngriiOkii
      @AngriiOkii 3 ปีที่แล้ว

      @@elizabethrosasantos3243 Oh ok I guess that makes sense...

  • @sorlux5222
    @sorlux5222 4 ปีที่แล้ว +197

    At 3:42 when showing the difference between smm1 and smm2, the text box didn't change between the versions

    • @charKT-7461
      @charKT-7461 4 ปีที่แล้ว +18

      I think it is on purpose because it's pretty obvious that it changed.

    • @sorlux5222
      @sorlux5222 4 ปีที่แล้ว +22

      @@charKT-7461 while I see what you're trying to say, i don't believe it was on purpose. Notice how in every other difference, the entire text box disappears and reappears for the change. Here the text box only dims out slightly. Not only that, but the whole point of the video is "subtle" changes and he always is very specific with the changes no matter how obvious they are.

    • @thetruezmatt_
      @thetruezmatt_ 4 ปีที่แล้ว +8

      @@sorlux5222 no

    • @miguelsire4446
      @miguelsire4446 4 ปีที่แล้ว +5

      @@charKT-7461 in past video was a lot Obvious examples too and anway he changed the letter with the obvious information i think it is a mistake actually xd

    • @edgegaming3381
      @edgegaming3381 4 ปีที่แล้ว +2

      You've got an eye for change XD

  • @SGaming700_
    @SGaming700_ 4 ปีที่แล้ว +8

    1:47 I just noticed that in SMM1 the points counter in the New Super Mario Bros style is black while in SMM2 in the New Super Mario Bros style the points counter is white.
    Edit: there is also no "X" next to the amount of coins that you have collected in the timer is slightly bigger.

  • @Medachod
    @Medachod 4 ปีที่แล้ว +31

    The fact they still had the original glitches and tricks from their respective games is what makes the first Super Mario Maker more lovable. #7, #10, #13, #14, #15, #19 and #20 are the only good changes. Not sure how I feel about #16.

  • @alessio1372
    @alessio1372 4 ปีที่แล้ว +3

    Che bello vedere youtuber di mario italiani che portano bei contenuti!

  • @CuriousUserX90
    @CuriousUserX90 4 ปีที่แล้ว +13

    10:01 Even Tracks are Given their own group as well, and 1 way barriers now fall under the same category as arrows.

  • @CuriousUserX90
    @CuriousUserX90 4 ปีที่แล้ว +62

    6:52 But unfortunately Big Mario still can’t hit blocks from underneath without breaking them.

  • @meriotroid
    @meriotroid 4 ปีที่แล้ว +358

    A lot of these differences are so small. I wonder what convinced Nintendo to make these changes? 🤔
    Edit: ok

    • @mynameismmandimheretosay7979
      @mynameismmandimheretosay7979 4 ปีที่แล้ว +20

      Probably mistakes in the making of SMM2

    • @noahedwards3090
      @noahedwards3090 4 ปีที่แล้ว +74

      @@mynameismmandimheretosay7979 that wouldn't be mistakes they would purposely program the game like that

    • @poissonmulti-taches2742
      @poissonmulti-taches2742 4 ปีที่แล้ว +68

      The difference between the switch and the wiiu , or a tentative for destroy the troll levels .

    • @DeskoDev
      @DeskoDev 4 ปีที่แล้ว +25

      @@poissonmulti-taches2742 nah, the hardware wouldn't cause any differences with the game itself

    • @ligmacito4329
      @ligmacito4329 4 ปีที่แล้ว +12

      I imagine it was to make SMM2 not overshadow SMM1, so some things are possible in only one of the versions

  • @shelledguy5587
    @shelledguy5587 4 ปีที่แล้ว +66

    i have one: you can now properly place sound effects on key coins (in smm1 you can place it over a key coin, but the sound effect will stay even after you collected it.)

  • @redpup6931
    @redpup6931 4 ปีที่แล้ว +6

    Non formal review thing 2:
    1. Opens some possibilities, but mainly closes them.
    2. Less 1UP grinding possibilities.
    3. This doesn't make sense, but it's so little.
    4. So 1 less level design. See 3.
    5. ... See 4.
    6. Noice.
    7. Now THAT'S a good change!
    8. See the top comment.
    9. I guess Mario hates lava even more now.
    10. Quality of life!
    11. Interesting.
    12. That's both good and bad.
    13. Why?
    14. More level making possibilities = good.
    15. I guess they changed this because everyone can use it now, to make it less op. Still not great.
    16. Again, since the mega mushroom is now useable without amiibo, they kinda HAD to make it a progressive powerup.
    17. Nice!
    18. Less possibilities for Yoshi run stages...
    19. r/hmm
    20. Best change.
    Overall score: 9 / 20

  • @jongameaddict
    @jongameaddict 4 ปีที่แล้ว +20

    This is certainly fewer directly negative changes than the first. Lot of these actually make perfect sense

  • @ms_cherrydearest9080
    @ms_cherrydearest9080 4 ปีที่แล้ว +6

    4:15 THAT'S Kindness!

  • @morgi1067
    @morgi1067 4 ปีที่แล้ว +1

    Thank you for taking the time to do this 👌🏻

  • @butterslice1053
    @butterslice1053 4 ปีที่แล้ว +79

    I didn’t know that Mario now has sunglasses on when he is in the Goomba Shoe

    • @Kennylotl
      @Kennylotl 4 ปีที่แล้ว +2

      what?

    • @butterslice1053
      @butterslice1053 4 ปีที่แล้ว +2

      Mr. Wiggles look at the thumbnail

    • @MatthewMario
      @MatthewMario 4 ปีที่แล้ว +2

      @@butterslice1053 No he edited the thumbnail

    • @butterslice1053
      @butterslice1053 4 ปีที่แล้ว +10

      Mattie Mario that’s the joke

    • @MatthewMario
      @MatthewMario 4 ปีที่แล้ว +2

      @@butterslice1053 Oh

  • @marcopolomsp
    @marcopolomsp 4 ปีที่แล้ว +5

    3:17 If you look very closely, the donut block in SMM2 takes just a tiny bit longer to fall. Or it maybe falls faster idk

    • @Muwqas
      @Muwqas 3 ปีที่แล้ว +1

      it does

  • @GarbageGaming_
    @GarbageGaming_ 4 ปีที่แล้ว +11

    What sucks is in smm2 the enemies don’t have the Mario costumes

  • @mayosfrr_2852
    @mayosfrr_2852 4 ปีที่แล้ว +2

    Keep up the good work man

  • @twix4291
    @twix4291 4 ปีที่แล้ว +20

    5:25 this is what you came for!

  • @moronribbons5774
    @moronribbons5774 4 ปีที่แล้ว +4

    3:19 ok, this one pleases me immensely, I was always bothered by how he had a completely different lava death cry in smm1

  • @fatmario8244
    @fatmario8244 4 ปีที่แล้ว +1

    Your channel is awesome, I can’t believe I haven’t Subscribed yet!

  • @Brokenjoints
    @Brokenjoints 4 ปีที่แล้ว +5

    4:28 GILMASHURE

  • @gferrol118
    @gferrol118 4 ปีที่แล้ว +19

    7:10 I really wish that big Mario in SMM2 made all the enemies look different, like it did in SMM1

    • @kirbwithknife4432
      @kirbwithknife4432 4 ปีที่แล้ว

      Not big mario it’s BEEEEEEEEEEEEEEG mario

    • @dah28dah28
      @dah28dah28 3 ปีที่แล้ว

      @@kirbwithknife4432 ...
      Put your jokes somewhere else, it’s Big Mario.

    • @jalolastname5446
      @jalolastname5446 ปีที่แล้ว

      @@dah28dah28 NO its BEEEEEEEEEEEEEEREEEEEG

    • @dah28dah28
      @dah28dah28 ปีที่แล้ว

      @@jalolastname5446 look at how long ago it was

  • @maymaymanufacturer1351
    @maymaymanufacturer1351 4 ปีที่แล้ว +3

    I liked the fact that you can almost put over 6000 blocks in the new version rather than only 2000 in the original game !
    Big improvement !

  • @Unovakid24
    @Unovakid24 4 ปีที่แล้ว +11

    I've noticed that in the SMW setting with the music blocks and fire Piranha Plant sound, when one plays then one comes directly after, the sounds overlap

  • @mateylyaskov6059
    @mateylyaskov6059 4 ปีที่แล้ว +7

    I didn't know you can do a 1-Up trick with the advantage of vines in SMM.

  • @ChronoPierce
    @ChronoPierce 4 ปีที่แล้ว +28

    This could make up for some good troll levels since smm2 just got released

    • @zeemonrollin8340
      @zeemonrollin8340 4 ปีที่แล้ว +5

      but some trolls are ruined and no longer work in super mario maker 2

    • @YujiUedaFan
      @YujiUedaFan 4 ปีที่แล้ว +5

      @@zeemonrollin8340 Nintendo ruined SMM2 because of a handful of Troll levels. Let people make what they want and don't ruin people's fun Nintendo. :/

    • @dolomite1067
      @dolomite1067 4 ปีที่แล้ว +2

      @@YujiUedaFan They didn't ruin it, they just made a few changes, we dont know what's going on in their studio, and besides, it takes a lot of time and effort, the last thing the people at Nintendo want is getting hate on minor things that they changed on a sequel that is still superior to the first game.

    • @YujiUedaFan
      @YujiUedaFan 4 ปีที่แล้ว

      @@dolomite1067 They shouldn't have changed anything in the first place and instead add onto the old game.

    • @arthilas_
      @arthilas_ 4 ปีที่แล้ว +2

      Evincer Fyle here you are: 3S5-TKX-MSG - Trollology: Muncher Malfunction. Have fun, and don't expect it to be easy. And yes, it is a real troll level, because you might get sent back to an earlier checkpoint :D

  • @Serious5GamingS5G
    @Serious5GamingS5G 4 ปีที่แล้ว +3

    4:20 this gives me ideas in SMM1

  • @I_Eated_The_Soap
    @I_Eated_The_Soap 4 ปีที่แล้ว +30

    I have one complaint about this video if you take constructive criticism
    Can you not repeat the same thing 3-5 times? 1 or 2 is fine but 3-5 is too long

    • @RaphielShiraha64
      @RaphielShiraha64 4 ปีที่แล้ว +8

      pretty sure it is made like that so that people can take very attention on the differences
      plus not everyone can read english things fast :v

    • @thej-man.6881
      @thej-man.6881 4 ปีที่แล้ว +23

      ThomasEyeThink I’m pretty sure they do that to stretch the video out over the 10 min. mark. (I could be wrong.)

    • @mattsam934
      @mattsam934 4 ปีที่แล้ว +1

      2 - Dude true they get paid more for over the 10 minute mark

    • @RaphielShiraha64
      @RaphielShiraha64 4 ปีที่แล้ว +1

      @@mattsam934 well i can't read english that fast so it helped me

    • @mattsam934
      @mattsam934 4 ปีที่แล้ว

      @Ultra Instinct Touhou Jevil true that’s fair enough to be honest

  • @DodgeThisBam
    @DodgeThisBam 4 ปีที่แล้ว +3

    Hey cheers for the mention!

  • @FireTiktak
    @FireTiktak 4 ปีที่แล้ว +3

    I see lot of comments MM1 handled those better. I don't see why. The majority of those changes were good.
    1. POW not beeing triggered after hitting a spring makes it possible to throw it and stack them better
    2. Vines not stopping the combo was clearly a bug.
    3. Jumping over tiles offscreen was a shitty thing. Sure, they should make it so that the last tile of the screen should be repeated offscreen too but it's still better than in MM1
    4. Arguable change depending on what you wanna do in platforming. I think they always worked like that in normal Mario games anyways.
    5. Enemies should work like that tbh and it's still possible to jump onto sinking enemies in MM2, just not with those goombas
    6. Greater space to put something into the Boo-Ring and you don't have to wait that long while standing in them anymore
    7. What would be the point of putting a key into a big goomba if you don't have to kill entirely? They acted like normal goombas back then
    8. Probably a change in the physics of death in MM2. I like the MM1 one more but that's just a minor cosmetic thing
    9. Same like 8, doesn't matter tbh
    10. You don't have to place the cloud again, nice
    11. Good change so you can't accidently kill enemies, again to make the game easier I guess.
    12. I think they forgot that things can FALL onto red coins. The change would be good if the red coins could still be collected like in MM1 tho
    13. This makes jumps into 1 gaps much more consistent instead of relying on mario to stand completely on the ground
    14. It's harder to make Mario lose the shell now but I like the mechanic to Mario through those one gap blocks.
    15. Of course, not destroying blocks sideways is a bummer but now you can choose what happens if mario gets hit
    16. Repositioning thwomps seems like a good change to make puzzles
    17. This is arguable, Yoshi has a harder time running now, making the game easier
    18. Fixed a bug, no problem there
    19. + 20. More tiles to place, better too
    Other than change 12 and 15 I think MM2 did a pretty good job.

    • @jclkaytwo
      @jclkaytwo 4 ปีที่แล้ว +1

      you actually can't choose what happens if mario gets hit. that's not how progressive items work. you change into super mario regardless.

    • @FireTiktak
      @FireTiktak 4 ปีที่แล้ว +1

      @@jclkaytwo You are right! Just tested it. Now I dont know why you can put a mushroom onto the big one. I dont see what it changes other than the big mushroom turning into a normal one. Why not use the normal one then?

    • @sharen7553
      @sharen7553 4 ปีที่แล้ว

      @@FireTiktak Progressive items gives you a Normal mushroom if small, but the actual power up if big, usefull to make normal levels.

    • @FireTiktak
      @FireTiktak 4 ปีที่แล้ว

      @@sharen7553 Figured it out right after I wrote that message. It's in the word progressive. Me dumbass.
      Thanks for the clarify tho. ;)

    • @sharen7553
      @sharen7553 4 ปีที่แล้ว

      @@FireTiktak Thanks.

  • @SPac316
    @SPac316 4 ปีที่แล้ว +10

    Sucks about the Bullet Bills, really. I also don't like that we can't run through Block as giant Mario.

  • @aye3point
    @aye3point 4 ปีที่แล้ว

    I played your courses and they are very cool!

  • @heresplitatom9945
    @heresplitatom9945 4 ปีที่แล้ว +4

    The most satisfying change for me is that you can't die once you hit the goal, even if you fall into a pit.

    • @CarlosAlberto-nq3iv
      @CarlosAlberto-nq3iv 4 ปีที่แล้ว

      Heresplitatom That was in the original game as well.

    • @heresplitatom9945
      @heresplitatom9945 4 ปีที่แล้ว +1

      @@CarlosAlberto-nq3iv Huh, I guess I didn't notice. I remember seeing players die in MM1 after hitting the goal, maybe it was edited.

    • @CookieJar2025
      @CookieJar2025 4 ปีที่แล้ว

      @@heresplitatom9945 the hell? Hahhaha

  • @o_ber
    @o_ber 4 ปีที่แล้ว +36

    When Yoshi gets nerfed, but it’s actually in MM2.

    • @ShiitakeWarrior
      @ShiitakeWarrior 4 ปีที่แล้ว +7

      Since when was Yoshi in *Mega Man 2?* 😜

    • @tuxedobird
      @tuxedobird 4 ปีที่แล้ว +1

      AdamMJ Wow, it’s hilarious that you thought he was being serious.

    • @cadefilms4072
      @cadefilms4072 3 หลายเดือนก่อน

      Murder mystery 2

  • @niclpag
    @niclpag 4 ปีที่แล้ว +10

    My god finally someone talking about the block limit! Now I can buy the game. 😂

    • @kimothefungenuis
      @kimothefungenuis 4 ปีที่แล้ว +3

      Don't you watch GameXplain

    • @DiegoG2004
      @DiegoG2004 4 ปีที่แล้ว +1

      @@kimothefungenuis He clearly doesn't.

  • @ShiitakeWarrior
    @ShiitakeWarrior 4 ปีที่แล้ว +1

    4:44 - RIP, that one Pink Coin.

  • @SandwitchZebra
    @SandwitchZebra 4 ปีที่แล้ว +2

    I think you might have seen this, and it's not really a change, but I thought I'd be a nice mention. In the NSMBU and Super Mario 3D World styles, the characters have differences. Not speed or jumping, but much smaller. They have different hitboxes for one. Also because of their size their Fireball trajectory is different. Luigi is taller than Mario, and Blue and Toadette are smaller. Because of this, it's possible to use the Fireballs to force someone as a playable character by making targets designed for each of their trajectories. Again, not a change, but I think it's pretty cool that the characters provide not just an aesthetic difference.

  • @SomeGuy712x
    @SomeGuy712x 4 ปีที่แล้ว +5

    (1:38) "possibile" should be spelled "possible" (there an extra "i" in there).
    Some of these changes are quite interesting.

  • @masterofpasta95
    @masterofpasta95 4 ปีที่แล้ว +3

    I noticed during the Thwomp vs. Beetle Shell bit that the sprite for the actual shell was different between versions.

  • @Whispernyan
    @Whispernyan 4 ปีที่แล้ว +32

    I keep seeing people say that a lot of these things have been bad changes but I really don't get it. The only negative one is Big Mario no longer breaking blocks from the side, every other change have been either Positive, Making the game more cohesive by removing weird quirks, or something that is so little that it makes no sense to call it worse.

    • @Randus1058
      @Randus1058 4 ปีที่แล้ว +9

      Nigga you telling me bullet bills that always drop to the right is a _good_ thing?

    • @TheMemessiah
      @TheMemessiah 4 ปีที่แล้ว +8

      @@Randus1058 I call it a "really not worth kicking up a fuss over" thing. Like anyone of you noticed that prior to this video.

    • @SakuraAvalon
      @SakuraAvalon 4 ปีที่แล้ว +1

      I'd say outside of a few changes, most changes are just. Changes. Not good, not bad. Just different.
      Except Big Mario. Especially losing the visual effects.

    • @Haganeren
      @Haganeren 4 ปีที่แล้ว +3

      Nah, the first video really gave the impression that all changes was negative. This second video is WAY more positive.

    • @ELFanatic
      @ELFanatic 4 ปีที่แล้ว +4

      I just find most of these changes are weird. I just saw a video today listing off the 30th glitch that the creator had found in SMM2. Some of which are game breaking. Meanwhile, during SMM2 development some product manager turned to his dev team and said, "Yoshi better not be able to jump over 4 blocks after running into a music note, that's UNACCEPTABLE! Only 3 is acceptable, top priority!"
      "We just noticed that placing a hidden block on a semi-solid platform can cause the platform to stop working, mario falls right through it" "We don't have time to fix that! Did anyone notice that in SMM1 mario can do a long spin jump on a music note? How did this slip through QA?" "What's the issue? Mario can still do normal long jumps on music notes, why wouldn't he be able to do a long spin ju..." "Forget the semi-solid platform! We're going to have to work over the weekend on this one, boys!"
      Most of the changes are whatever, they just seem oddly prioritized to me.

  • @livingplushfilms5233
    @livingplushfilms5233 4 ปีที่แล้ว +3

    And the castle theme background was changed for NSMBU style. The windows show a cloudy sky while in SMM1, the windows just showed orange.

  • @Madness0120
    @Madness0120 4 ปีที่แล้ว +4

    I like how people are able to find this kind of stuff.

  • @lemonadesnake
    @lemonadesnake 4 ปีที่แล้ว +3

    2:04 I SWEAR I WAS THE ONLY ONE WHO KNEW ABOUT THIS

  • @Undrave
    @Undrave 4 ปีที่แล้ว +1

    A lot of these are improvement compared to the last batch. Very interesting stuff!

  • @frankellis4780
    @frankellis4780 4 ปีที่แล้ว +1

    Just earned another sub

  • @AlejoxonYT
    @AlejoxonYT 4 ปีที่แล้ว +3

    Ok
    NOW WE NEED A SMM3 WITH ALL THE GREAT FEATURES FROM 1 AND 2

    • @bigyoshifan3842
      @bigyoshifan3842 4 ปีที่แล้ว

      nintendo: we deleted big mario, deleted all weird marios that apperar when u knock doors and now it is glitchless and it's perfect because we added fire bros on other themes and added light blocks and in SMW yoshi now can't clip tongue through walls and that's all from us for SMM3

  • @meganbryant6217
    @meganbryant6217 3 ปีที่แล้ว +3

    7:15 Mario Odyssey

  • @ehx3419
    @ehx3419 4 ปีที่แล้ว +1

    If NSMM becomes a thing, #12 will be fixed. (The overlap part, not the collision part. Basically, NSMM will force the SMM2 versions to allow MUCH more, especially in terms of overlap.) Same for part 2 of #19. As of #20, enemy limits will probably be gotten rid of entirely (although, might also make it scale with the Star Count and only completely remove it after a certain amount of Stars). This also goes for the "internal" Entity Limits (the ones that determine whether a Blaster can shoot objects, whether blocks can spawn their content etc), there will however be Controller sprites to reestablish them (in case you need them for puzzles). While Controller sprites will be restricted to the second set of new versions (the third last thing to unlock with your Star Count, the last 2 being unlimited level uploads and the ability to upload memory modded levels), Entity Limit Controllers will be added to pretty much all levels that are merged from official SMM games. (There's a bunch of other Controller sprites planned, examples being the Appear Event, the Delayed Event Box and the Camera Bounding Path Node. You see that these contain numerous examples of things you could create some really nasty Super Expert hot garbage with, which is why they're restricted to popular creators who, so the hope, will actually keep up high standards of level design. Chances for this are decent since mods are more likely to be installed by more experienced community members who, more probably than not, already dealt with things like Reggie Editor and CoinKiller.)
    Also, IIRC ducking in the Goomba Shoe was always possible in SMB3 mode (but #13 is true for SMB1 mode).

  • @natestuart8239
    @natestuart8239 2 ปีที่แล้ว +2

    In SMM1, while swimming, you need a shellmet while holding a another shell to pass through a 1 block without being hit. In SMM2, it is possible, but only in Super Mario Bros and SMB3 styles. But In the SMW and NSMBU styles Mario still can't.

  • @bystanderinthecrowd
    @bystanderinthecrowd 4 ปีที่แล้ว +4

    You missed one where they nerfed the buzzy/spiny shells. In smm1, if you crouch as small mario wearing a shell helmet, enemies won't damage you and instead walk away, thinking you are a wall. In smm2 that doesn't work.

  • @Kaitri
    @Kaitri 2 ปีที่แล้ว +5

    Some of these changes are really for the worst

  • @niklyoshi842
    @niklyoshi842 4 ปีที่แล้ว +1

    I do not know if you've already showcased this, but if a Shell hits a Pow mid-air it'll get destroyed in SMM2 meanwhile it wouldn't in SMM1...
    Really great video! Always appreciate these ones :)
    Also I'm sure this is already widely known, but Pow's also don't go through OneWays anymore.

  • @astrocigars4695
    @astrocigars4695 4 ปีที่แล้ว +1

    Nice video! Good to know some things so i don’t mess up, i did alot of these things in smm1 😂 i just got the game a week ago and i tried the vine trick lmfao!

  • @TheProblemJJ
    @TheProblemJJ 4 ปีที่แล้ว +3

    An interesting one I noticed while playing Mario 1 style: in SMM2, you can no longer jump on top of sideways one-way gates.

  • @davidlarocca336
    @davidlarocca336 4 ปีที่แล้ว +13

    One thing I want, if they make a 3rd Mario Maker: The Super Mario World levels should have the ability to store an extra power-up, which would drop either on command or when you get hit

    • @thepokejohnny5288
      @thepokejohnny5288 4 ปีที่แล้ว +4

      Same with 3D world

    • @Stratelier
      @Stratelier 4 ปีที่แล้ว +5

      Really doubtful that will be happening. Remember how easy it is to have infinitely respawning powerups in a level, and being able to effectively carry a spare one with you would potentially break SO many puzzle/Metroidvania based levels.

    • @linus6718
      @linus6718 4 ปีที่แล้ว

      @@Stratelier Agreed, that would lower the game's difficulty a little to much for those styles.

    • @sirmoonslosthismind
      @sirmoonslosthismind 4 ปีที่แล้ว

      in the original smw, collecting a fire flower while you had a mushroom would put the mushroom in the item box. then, getting hit would revert you to small mario, and the mushroom would fall out of the item box; you'd have to successfully collect it in order to make use of that extra hit point. in mario maker, they just give you the mushroom back automatically.
      there's a lot of things that bug me about how smw style works in the mario maker games, but i'm okay with this bit of streamlining.

    • @Stratelier
      @Stratelier 4 ปีที่แล้ว

      @@sirmoonslosthismind Likewise, collecting a Fire Flower as Caped Mario (or vice versa) effectively gave you the ability to swap between them at any time. In the case of puzzle/Metroidvania based Mario Maker levels this would be a HUGE conceptual change.

  • @audoodle9963
    @audoodle9963 4 ปีที่แล้ว +2

    Some of the things like pow blocks on wall springs, the vine exploit, not allowing people to jump over spikes on the top of the screen, not hiding pink coins, big goombas with the key, the way power ups interact with certain items, swimming through spike passages, erasing lakitu, and the new way thwomps work are all positives to me. Also some things really don’t matter like. No levels are ruined because Yoshi can’t jump 4 blocks.

  • @insanen3rd212
    @insanen3rd212 4 ปีที่แล้ว +2

    In SMM1, if you spawned in an area that is already occupied by blocks, you could still walk and jump up 1 block. In SMM2, you can't move.

  • @asumie_
    @asumie_ 4 ปีที่แล้ว +29

    In Mario maker 1, there are four different sprites for ground tiles, and now there are three.
    (Made easier to see in Mario U underground theme)

    • @DannyDog27
      @DannyDog27 4 ปีที่แล้ว +5

      That depends on what theme and game style you’re talking about. New Soup U has like 8 in the Ground theme, while Mario 1 has only 1 for its Ground theme

  • @RMJ1984
    @RMJ1984 4 ปีที่แล้ว +7

    Some of these just makes you scratch your head and wonder why on earth change that.
    Nintendo does not seem to be able to give without taking.

    • @nachoferrari240
      @nachoferrari240 4 ปีที่แล้ว +2

      Probably because some of the things that you could do in MM1 were unintentional, so they "fixed" them

    • @bwcore8-bit24
      @bwcore8-bit24 4 ปีที่แล้ว

      @@nachoferrari240 😁👍

  • @ericpeterson6520
    @ericpeterson6520 4 ปีที่แล้ว +2

    It feels like they thought hard about everything in SMM1, but then started from scratch in SMM2 and just thought "eh, we've done this before, we know what we're doing" while forgetting all the important details from the first game

    • @alexismercado3944
      @alexismercado3944 4 ปีที่แล้ว +1

      I don't know. In this video, I saw a lot of good changes, how the lakitu's clound or the thwomp interaction with the helmet. Also, a lot of features in MM1 probably was an accident

    • @liamgoshdanglewis873
      @liamgoshdanglewis873 4 ปีที่แล้ว

      Alexis Mercado no they werent “accidents” they were purposely put there. If they were “accidents they would’ve noticed because of the people’s levels. None of that are “accidents” as you put it.

    • @linus6718
      @linus6718 4 ปีที่แล้ว

      @@alexismercado3944 Not accidents, but maybe oversights

  • @luigifan4393
    @luigifan4393 4 ปีที่แล้ว

    Thx for the tips

  • @charliep7112
    @charliep7112 4 ปีที่แล้ว +4

    I swear, we need a list of buffs and nurfs for each returning item.

  • @absolutephoenix5312
    @absolutephoenix5312 4 ปีที่แล้ว +3

    So in SMM 2 they removed the cheap tactics but they removed the actual real things into cheap tactics.

  • @lightsaberproductions8592
    @lightsaberproductions8592 4 ปีที่แล้ว +2

    Also they took out some really cool sound effects like the disco-party effect. And you can´t influence how a mushroom-platform (mp) overlaps with a semi-solid-platform (ssp). In SMM1 you can place a mp infront of a ssp ending on the same level through touching the mp (it will drop in the foreground then). In SMM2 the ssp will always stay in the foreground when ending at the same level as th mp. That´s pretty annoying as you I can´t build my little mushroom cabins anymore........

    • @lightsaberproductions8592
      @lightsaberproductions8592 4 ปีที่แล้ว +1

      Another difference: When placing conveyers next to a wall letting it move in 1 arrow speed into the walls direction and let a mushroom/ 1- up fall on it in SMM1 the mushroom would touch the wall and travel back against the conveyers direction very slowley. In SMM2 it can´t outrun the conveyer anymore and will stay stuck to the wall forever.

  • @JustJamesNotJerry
    @JustJamesNotJerry 4 ปีที่แล้ว

    Im very happy about the terrain and brick limit being changed, because I vividly remember in super mario maker 1 struggling to remove terrain without making the level look bad in order to continue the level.

  • @pollomaster512
    @pollomaster512 4 ปีที่แล้ว +6

    SMM1>SMM2

    • @jeremytsung9966
      @jeremytsung9966 4 ปีที่แล้ว +1

      Have you even played the game? Super mario maker 2 has so many things not in the the first game, such as story mode, On/Off switches, another game style, lots of new themes, clear conditions, and so much more. SMM2>SMM1

    • @jeremytsung9966
      @jeremytsung9966 4 ปีที่แล้ว +1

      @Dhruv Patel The original post was saying that MM1 was better than the sequel as a whole. Not being able to do a few small things doesn't outweigh everything that was added.

  • @realBinInaktiv
    @realBinInaktiv 4 ปีที่แล้ว +3

    2:19 it is possible...

  • @mstop4
    @mstop4 4 ปีที่แล้ว +1

    In SMM1, I took advantage of being able to place items and enemies in the same grid cell when making music levels so I could have them play the same note in unison. I discovered that you couldn't do that anymore in SMM2 when trying to recreate those music levels and had to find other ways around it.

  • @Filipe.PT1726
    @Filipe.PT1726 4 ปีที่แล้ว +1

    In SMM2 they added the vine sound effect for SMB1 (which had in the original game), something that didn't have in SMM1, it used the sound like something came out from the question block

  • @masukatoof
    @masukatoof 4 ปีที่แล้ว +6

    In Smm1 is possible to move while the timer is running out.

    • @nthgth
      @nthgth 3 ปีที่แล้ว

      Doesn't the whole level take place with the timer running out?

  • @lecone2220
    @lecone2220 4 ปีที่แล้ว +5

    In other words smm2 gets rid of everything cool of smm but add cool stuff for smm2

  • @bron3075
    @bron3075 2 ปีที่แล้ว +1

    thanks for your smm1 smm2

  • @jasonnn2284
    @jasonnn2284 4 ปีที่แล้ว +2

    So this video's purpose is to convince me to just get the original? I'm sold.

    • @j-rex229
      @j-rex229 4 ปีที่แล้ว

      Not at all.

    • @jasonnn2284
      @jasonnn2284 4 ปีที่แล้ว

      Joanosaurus ok but like... I’d definitely get the first one.

    • @j-rex229
      @j-rex229 4 ปีที่แล้ว +1

      @@jasonnn2284 SMM2 is way better but yeah, go ahead

  • @iamjohnporter67
    @iamjohnporter67 4 ปีที่แล้ว +4

    Some changes were good in MM2 but others not so much.

  • @CuriousUserX90
    @CuriousUserX90 4 ปีที่แล้ว +3

    8:06 So is it still Possible to push Thwomps through Semi-Solid Platforms in SMM2.

  • @hidmdhd2156
    @hidmdhd2156 2 ปีที่แล้ว +1

    That’s good video Looygi Bros. :)

  • @donielf1074
    @donielf1074 4 ปีที่แล้ว +1

    Theory as to why you can’t jump over spikes anymore:
    All items in each section of the editor have similar properties: all terrain blocks can be stood on, and only terrain blocks can be stood on, for instance. It seems that while certain functionalities are unique to certain items (ex. taking damage on spikes), certain functionalities are global across all items in a given section. Since you can’t jump over any terrain blocks at the top of the screen, and spike traps are considered terrain blocks, it comes out that you can’t jump over spike traps either. It’s not that they specifically coded that in for spike traps, but that they didn’t want to make an exception from the other terrain blocks.

  • @prevali3000
    @prevali3000 4 ปีที่แล้ว +7

    Cool good vid I also wish I had MARIO maker 2 I have the first game though

    • @AnonymousAnonymous-re7fy
      @AnonymousAnonymous-re7fy 4 ปีที่แล้ว +2

      Don’t worry you’re not missing out. Because Mario maker 1 is better

    • @lemonadesnake
      @lemonadesnake 4 ปีที่แล้ว +5

      the original may have alot of better things like stackable pipes or the letters on the title screen, but SMM2 also has its benefits: Healthier online community, more features and items, vertical sub areas, custom auto scroll, etc

    • @jotajimjom
      @jotajimjom 4 ปีที่แล้ว +1

      @@lemonadesnake and *S L O P E S*

    • @vurvo574
      @vurvo574 4 ปีที่แล้ว +1

      Jack OwO You should get it it’s worth it

    • @superxcrazy3958
      @superxcrazy3958 4 ปีที่แล้ว

      Anonymous Anonymous smm2 is better in every way.

  • @mauricecarney7818
    @mauricecarney7818 4 ปีที่แล้ว +8

    I got smm for 3ds
    But I forgot I didn't have one :(

    • @kin8524
      @kin8524 4 ปีที่แล้ว

      give it to me

    • @mauricecarney7818
      @mauricecarney7818 4 ปีที่แล้ว

      @@kin8524 a ut character commented on my comment wow

  • @andreaignesti3395
    @andreaignesti3395 4 ปีที่แล้ว +1

    Fantastico video, non pensavo ci fossero cosí tanti cambiamenti col gioco originale

  • @arnoudh6203
    @arnoudh6203 4 ปีที่แล้ว +1

    In smm2 there is a barrier offscreen on the left and right side of the screen when there are blocks placed on the border, similar to the barrier in fact 3 from this video (1:00). You can show this by dropping an enemy offscreen, and then letting it come to life and walk back

  • @zeemonrollin8340
    @zeemonrollin8340 4 ปีที่แล้ว +5

    you missed one
    you can block the end with invisible blocks 3 blocks high that extend 2 blocks over the edge. Its possible to jump of the edge and around those 2 blocks in mario maker 1 but not in mario maker 2 because the jumping is different. :(
    2 invisible blocks other invisible blocks
    2 blocks space
    mario
    groundgroundgroundgroundgoundground

    • @levithe2nd
      @levithe2nd 4 ปีที่แล้ว +1

      "InvisAble" XD

  • @lucaskennington9101
    @lucaskennington9101 4 ปีที่แล้ว +36

    Most of these differences were better in the original.

    • @theivoryguy2476
      @theivoryguy2476 4 ปีที่แล้ว +4

      Boo-hoo.

    • @butlerkitty
      @butlerkitty 4 ปีที่แล้ว +16

      @@AnonymousAnonymous-re7fy they literally just said boo hoo.... sounds like youre the triggered snowflake here pal

    • @vurvo574
      @vurvo574 4 ปีที่แล้ว +4

      L&R II But they are so small you probably wouldn’t notice. In my opinion the block limit and portability makes up for it. Not to mention 3D World

    • @Whispernyan
      @Whispernyan 4 ปีที่แล้ว

      Like what? The only one that is worse then the Original is Big Mario not being able to break blocks, everything else in this video really didn't get worse, and in most cases became better or less weird.

    • @flameconvoy7424
      @flameconvoy7424 4 ปีที่แล้ว

      Anonymous Anonymous lol someone’s a snowflake

  • @msmx9088
    @msmx9088 4 ปีที่แล้ว +1

    6:57 i didn’t know u could do progressive power ups in smm1 thought that was a new addition to smm2

  • @rayplaysgamesrpg7233
    @rayplaysgamesrpg7233 4 ปีที่แล้ว +2

    1:52 You can actually still high spin jump on Note Blocks. You just gotta press the triggers and the jump button at the same time upon jumping on the block.