Great tutorial but as several people already mentioned there's quite a serious mistake 0:36. The correct method is to delete the default cube and then create a cube.
Ah finally, I've been looking to take up destruction sims in my videos recently and am happy to have stumbled across this and your channel. Keep up the solid work
I started learning Blender at the beginning of the pandemic and kind of stopped because I reached a point where my hardware just wasn’t keeping up with how I wanted to push things. I thought it was just a waste of time having learned so many things, but I recently upgraded my system and jumped back in. The big update to 3 combined with my Optix capable rig has made it super fun to learn again. It doesn’t feel like a waste anymore since I’m rendering out assets for a bunch of projects and to my surprise, I didn’t get lost once throughout this video no matter what concept came up. Thanks for such detailed instructions and explanations. This is just what I needed and I’ll be putting the combinations of techniques used here to use come morning!
You explain things quickly, to the point, no time wasted, all of that while sharing some quality info and demos from the progress as you follow. This was an astonishingly great tuto, thank you!!!
Had the idea for a scene like this, but I didn't know how to execute it. Decided to go on YT to look up a tutorial and no kidding this showed up at my recommended. Great tutorial.
All you have to do is leaving your Android based smartphone on the table and then talk to yourself about what you need to find. A couple of days later….. links, ads and suggested videos pop up all over the place. I talked to a friend about a certain author. Never mentioned her before. My friend actually introduced me to her name. Friend has an Android phone. She was using my WiFi. Next day I started getting ads and suggestions for this obsvåcure author. Coincidence? Hell no.
This is some Houdini level CGI done using blender.. I’m really amazed by this tutorial. You have a great talent in 3D and i hope you’ll do more amazing things like this in near future. You are amazing 🫡
First, awesome content, some high quality results too (for Blender standards!). Since you asked for some criticism, here it goes. - Take a bit more time for crucial (or easy to miss) details in your process, this way it gets taken in better by the viewer - as for some people this might be quite advanced. - To add to the point above, explain thought processes and reason actions. This way the viewer / pupil can better apply the techniques in their own projects. - Take your time - in general, when teaching or explaining, we're not in any rush. Everyone is able to skip parts or chapters if they so desire. - Try to level-out your track using a compressor (for example) for more even sound levels throughout the whole video. Keep up the great work! I'll definitely check out your next video!
Whoah, that is some really good advise! I'm writing this on a post it to have when making tutorials in the future. I appreciate it so much that you took the time to give me some feedback, I'll try to put it to good use! Big thanks, and welcome to the channel!
my thoughts as well... great work no doubt & I loved the results, but for some lesser experienced users some of the details/reasons/methods are left unmentioned & I think it would really help get a better understanding overall but I think you're doing great!
Superb tutorial and a great end result, I've played about with fracture etc but this tutorial shows techniques I've not seen mentioned before. Ideal for those, like me, who can't afford RBD Labs' addon.
Great to hear! I'm thinking about making a script that will automate most of the steps in this tutorial and provide it for free so everyone can use it. I'm all for making tools available for no-budget filmmakers!
I was totally blown away by this tutorial and following along nicely until 6 minutes in (repeating the process) where you sped it up, even after watching it on the slowest speed I still can't figure out exactly what's happening. I know its a repetition of the previous steps but I've been doing this over some days and can't seem to get passed this step.Will keep trying but thanks for a very interesting tut
@@AlbinThorburn Thanks for the reply. I made some progress but not great. At 6 minutes in when you say adding the concrete requires repeating the process at the beginning, but I'm not sure if I should add another object to use as a collider (for the concrete) and where does it go? I've noticed all my pieces react from the moment I push play, could that be because my collider shape isn't holding the pieces properly? After tweaking the shape of the collision object I get varied results. But when adding the concrete I tried placing a collision object above everything and animating it ahead of the sphere. it works better than I did before but nothing like your result. Apologies for the long answer but how do you have the pieces stay in place until the sphere (or other moving objects) are near it?
Trying to link a screenshot here to show you but at one stage I got it to work but the pieces at the end of the animation were popping out of place, some pieces in the middle were popping out and then the ones reacting to the sphere were reacting correctly.
Ok! The way I did it was I removed the collision object after baking the dirt layer. Baking the simulation to keyframes will remove the rigid body modifier, so ad in new ones just like you did before. Only this time, set all the dirt blocks to 'animated" in the physics tab. This will make it so that the concrete layer will interact with the baked dirt layer. If none of that works, you could just simulate the dirt and concrete at the same time, and bake them all at once. This will take some more time though.
I really liked the format and I think a basic course would be great as well. It’s amazing how cool effects you can create with a free tool! Keep at it!
This is an ideal process to use with a real camera-tracked video scene where the top surface getting destroyed is an image texture from the video and the part revealed underneath is from materials. It makes a cool mixed-reality scene. I tried it a few times and ended up with some decent results. I posted a couple, in case you want to check them out. Your tutorial is great. I occasionally have to come back and watch it again to refresh my memory with some of this stuff. 😉
And no addon?! Even if there is an addon, this is the best tutorial on you tube, and particles don't desapeare, and don't go thrue the ground and etc Thank you very much for sharing!
For anyone who is struggling with 7:18 not getting the cloud shape, that's because you are scaling the cube on object mode if you scale it the wrong way then you can just type Ctrl+A > Scale, but right way to do it is to create a new cube, go to edit mode and scale it from there, then make the subdivisions with Ctrl+R make many to look like little squares, you can check the toplogy of the subdivision more seconds ahead on the video, then add a subdivision modifier then add the displace with cloud texture, and add another subdivision modifier that would like in order like this: Subdivision, Displace, Subdivision, and ther you go.
@@StalinvinesIt wasn’t explained, but maybe in edit mode with proportional editing on select the middle area points of the large new cube and GZ downwards.
Excellent work! Visuals looked great. What's left I think is to add more shattering sound effects of the shards breaking. Perhaps breaking tile pieces sound effects will really round up the effect! Fantastic job! Subscribed!
My big chunks are always starting to dance around after they try to sit in the container-cube. How did you make them stay calm?? :( 4:57 I tried to scale them all a bit down by there individual origins so they don't interact with each other that much but this isn't helping much... pls help
Try going control a and apply all transform. Then go to object, set origin, and origin to volume. This should make it so that you physics act a bit more like they should. I that doesn't work, doubble check that you set your collider object to mesh instead of convex hull in the physics settings. Hope this helps!
That's awesome, thanks for sharing it with your friends! I'm actually working on a wall destruction video right now. A building is just 4 walls am I right? ;D
Wow gr8 job!! I'm so excited to learn blender, seeing what someone can do with it like this motivates me even more. i havent been using it long but imma dedicate and get gud. Thanks for the info!!!
Hi! First select the face you want to extrude from, then hit i to insert it. Then just select the outer rim and extrude it. Sorry for late reply, hope you got it to work!
for future reference: 'breakable' is available on the constraints, not the shards 'visual geometry to mesh' can't be selected if the original cube is still selected
i dont understand the thing when u add the concrete im not a pro at this i didnt understand anything u said please anyone explain what im supposed to do for the concrete to have colission with the dirt
This was just ridiculously effective and efficient. I don't have much to give feedback on, but I wonder if there would be ways to speed up the workflow so its repeatable more easily in more shots, with different variations. Not a question you need to answer, but with a tiny bit of python programming some of these steps could be sped up perhaps. Anyway, just some random thoughts. Subbed, liked and thank you for sharing your experience and knowledge.
Dude, I've been thinking this exact same thing! It's just a question of time until I cave in and start learning python. A script that takes in the amount of wanted pieces and return a fractured object with constrains read would be super useful. Thanks for the feedback, and welcome to the channel!
@@AlbinThorburn Thats a great problem definition with a clear input and output. No promises but I might code this eventually. Certainly would lend itself for more iterations and creativity. I mean, the entire concept is based on efficiency and re-use already, especially with the baked and time shifted pieces. That was cool. Very inventive VFX ideas, and happy to see what else comes up. So far this tuturial was way beyond the quality of 'just' another tutorial.
Thx for this tutorial. I am having problems. I cannot batch copy the constraints like you did at 4:49 of the video, No matter what I do - select all - and then follow your steps - when i check, no constraint settings are copied to the rest. What do I need to do to copy the threshold settings to all constraints?
@@AlbinThorburn Will try again. Not my first try following this tutorial. Maybe it's my mesh, but I am not successful getting the pieces sitting as still as yours before the actual fracturing starts. I really want to learn this well without the need for other external addons. Your tutorial is one of the best ones :)
@@kromide3d Sometimes it takes a bit of tweaking to get it right! Worst case scenario you can just scale the pieces down so they don't touch each other. Keep trying! :D
as you were looking for feedback, sharing the numbers on. tweaking simulation is important for replication as the ranges are poorly documented for Blender sims in the blender wiki. nice tut.
I mean gosh - I’m a VFX lecturer and Maya doesn’t have 1% of this dynamics flexibility - its got bullet and some plugins but $$$$$$$$$$. Very interesting tutorial thanks
👏 bravo 👏 more. It would be mental to see you working with geometry nodes too- eventually. Maybe you could look at doing this in a UPBGE build with some interaction logic. I think a channel that specialised in that would be real big.
Subscribed, Super Awsome video, Love it❤ If there is a problem, it's the volume of the video compared to other videos on internet. Try to increase the volume up, little bit hard to hear the audio.
Very nice tutorail and easy to understand. im using blender 3.5 there is a problem im facing.If i apply Rigid body on my object .Its not apply or effect on my object likes your's 2:10. if you hit play button it's float in air but if i play there is nothing to change.
I cannot for the life of me figure out how you get the cloud displacement to work on the ground plane at 7:17. My cube never displaces like that with little bumps.
@@lmemes7969 @ReconMalfunction For anyone who is struggling with 7:18 not getting the cloud shape, that's because you are scaling the cube on object mode if you scale it the wrong way then you can just type Ctrl+A > Scale, but right way to do it is to create a new cube, go to edit mode and scale it from there, then make the subdivisions with Ctrl+R make many to look like little squares, you can check the toplogy of the subdivision more seconds ahead on the video, then add a subdivision modifier then add the displace with cloud texture, and add another subdivision modifier that would like in order like this: Subdivision, Displace, Subdivision, and ther you go.
What version of blender are you using? This is my first time using it (I know , you dont recommend it,) but i at as far as 'Objects tab, to Quick effects', @ 1:16 and my version doesnt have Cell Fracture in the menu. Any help would be appreciated.
I'm not 100 on what version I used, but I reccomend going to blender website and downloading the latest version once in a while, just to get all the new shiny stuff ;) About the cell fracture, that is entirely my fault. I forgot to mention that you have to go to Edit -> Precerences -> Add-ons and then enable the cell fracture eddon. Good new is that it's all native to blender, so you don't have to download any 3rd party stuff. Let me know if you have any more questions, and I'll be happy yo help. Just write it in a new comment so I'll see your question among the "not answered" comments. Cheers!
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Thank you so much for this great tutorial! Keep it up man!
As a houdini artist I always love seeing blender workflows. It gives me such a great appreciation for the patience required with that bit of software. The amount of features that are simply lacking in blender and how people have found incredible workarounds baffles me. This effect is really nice, especially given that its only using voronoi fractures, really good job Granite. Also, just wondering, are you able to drive your rigidbody sim with velocity fields? Its the approach id take for simming the RBD if I was to do this in houdini but am curious if your using a spherical collider because you cant do vel fields in blender or if its for simplicity when setting everything up.
I've heard so much good about houdini, I would love to try it out some time. The main reason I stick with blender is that it is pretty good overall, I want to be able to do most of the work in one program. And yes, we can add force fields and stuff in blender, but I wanted to give the effect of a solid object plowing through the ground. Anyways, thanks for commenting and welcome to the channel!
@@AlbinThorburn definitely give houdini a go, its pretty different so takes a moment to get used to. I went from c4d to houdini about 3 years ago and have loved every second. Theres a free, almost fully featured, version of houdini you can get off their site to learn the software. Entagma is really good for starting to learn it all. Wanting to stick to one bit of software is a very valid choice, especially if that software is able to do everything that you want from it.
@@cosmovski it seems with geometry nodes going the way they are, blender is becoming more Houdini like bit by bit, I doubt it'll ever be able to catch up to Houdini but still, some of the animations people have made using geo nodes definitely weren't possible prior
@@drumboarder1 Yeah Id agree its definitely making progress with the geo nodes. At the uni I go to we dont have a copy of houdini so I tried to use blender to get a quick scene blockout and went straight for the geo nodes but just found that theres a lot of super basic nodes that are missing. I ended up spending 30 minutes figuring out how to make a node similar to the "mountain" sop in houdini. Its just not quite got enough nodes yet for me to really be able to call geo nodes "production ready" or useful really at this stage. Theres a lot you can do with them but its still just too basic in its current form to have practicality.
Great tutorial but as several people already mentioned there's quite a serious mistake 0:36. The correct method is to delete the default cube and then create a cube.
FBI is trying to find me now :D
@@HanSolocambo It was a joke.
@@HanSolocambo i guess you cant take a joke
Proper init is A X and then you start Blending.
Cell fracture is an inbuilt Addon i had to enable first, in the case someone of you is struggling
You’re the GOAT 🐐
Thank you man!
Thank You
Ah finally, I've been looking to take up destruction sims in my videos recently and am happy to have stumbled across this and your channel. Keep up the solid work
That's great, who doesn't love some destruction sims? :D
I started learning Blender at the beginning of the pandemic and kind of stopped because I reached a point where my hardware just wasn’t keeping up with how I wanted to push things. I thought it was just a waste of time having learned so many things, but I recently upgraded my system and jumped back in. The big update to 3 combined with my Optix capable rig has made it super fun to learn again. It doesn’t feel like a waste anymore since I’m rendering out assets for a bunch of projects and to my surprise, I didn’t get lost once throughout this video no matter what concept came up.
Thanks for such detailed instructions and explanations. This is just what I needed and I’ll be putting the combinations of techniques used here to use come morning!
Spending time in your formation (whatever it might be) it is NEVER a waste!
You explain things quickly, to the point, no time wasted, all of that while sharing some quality info and demos from the progress as you follow. This was an astonishingly great tuto, thank you!!!
Thank you! I'll make more tutorials with this style pretty soon.
@@AlbinThorburn 😃 Great to know, please do!!
I am so glad that you used blender built in tools to achieve this. Looks amazing. Good job.
I wanted to share it because I think that it's awesome what you can achieve with free software these days!
i was searching this type of tutorial for a while and thankfully here are you.
That's great to hear! What kind of videos would you like to see next?
@@AlbinThorburn
that's your decision if you think it's good, it will be good.
Had the idea for a scene like this, but I didn't know how to execute it. Decided to go on YT to look up a tutorial and no kidding this showed up at my recommended. Great tutorial.
Hahaha life has its ways!
All you have to do is leaving your Android based smartphone on the table and then talk to yourself about what you need to find.
A couple of days later….. links, ads and suggested videos pop up all over the place.
I talked to a friend about a certain author. Never mentioned her before. My friend actually introduced me to her name.
Friend has an Android phone. She was using my WiFi.
Next day I started getting ads and suggestions for this obsvåcure author.
Coincidence? Hell no.
Might be the best destruction video for Blender I've seen, nice
That means a lot! Thank you :D
This is some Houdini level CGI done using blender.. I’m really amazed by this tutorial. You have a great talent in 3D and i hope you’ll do more amazing things like this in near future.
You are amazing 🫡
Dang man! Amazing! Great looking animation, high production value! Really well explained too. Keep up the great work!
That's amazing to hear! Im planning on making more videos like this one soon:)
First, awesome content, some high quality results too (for Blender standards!).
Since you asked for some criticism, here it goes.
- Take a bit more time for crucial (or easy to miss) details in your process, this way it gets taken in better by the viewer - as for some people this might be quite advanced.
- To add to the point above, explain thought processes and reason actions. This way the viewer / pupil can better apply the techniques in their own projects.
- Take your time - in general, when teaching or explaining, we're not in any rush. Everyone is able to skip parts or chapters if they so desire.
- Try to level-out your track using a compressor (for example) for more even sound levels throughout the whole video.
Keep up the great work!
I'll definitely check out your next video!
Whoah, that is some really good advise! I'm writing this on a post it to have when making tutorials in the future. I appreciate it so much that you took the time to give me some feedback, I'll try to put it to good use! Big thanks, and welcome to the channel!
@@AlbinThorburn No biggie at all.
I'll keep an eye out for the next one!
my thoughts as well... great work no doubt & I loved the results, but for some lesser experienced users some of the details/reasons/methods are left unmentioned & I think it would really help get a better understanding overall but I think you're doing great!
This is a lifesaver for a project I'm on at the moment... thank you! I never knew about the connect feature.
I was really stoked when I discovered it aswell! Sells the effect much better than just simulating without it
This is amazing, is the BEST tutorial i have seen about destruction, amazing work, im so excited to watch more tutorials like this 😍❤️
Nice! Thank you
A tutorial of a rare quality.
Excellent job !
Thank you, I appreciate it!
@@AlbinThorburn :)
One of the best tutorial for blender vfx I see, thank you!
Thank you!
Film quality execution. Freaking mindblown! especially since it's all blender. IT IS A BIG DEAL! thank you immensely 🙌🙏✨🖤
Thank you! That's awesome to hear :D
You can't imagine how many times I watched this tutorial. it's so good. thank you so much!
Superb tutorial and a great end result, I've played about with fracture etc but this tutorial shows techniques I've not seen mentioned before. Ideal for those, like me, who can't afford RBD Labs' addon.
Great to hear! I'm thinking about making a script that will automate most of the steps in this tutorial and provide it for free so everyone can use it. I'm all for making tools available for no-budget filmmakers!
@@AlbinThorburn i'm waiting for it so haaard mate
@@ViensVite Shoot me an email on granitefilmcompany@gmail.com and I'll give it to ya :)
Fantastic video. Thanks for posting. This really showcases Blender's ability to handle realistic VFX.
Glad you liked it!
this is going to be my first thing in the morning tomorrow. amazing!!
Fantastic! No better way to start the day than with some destruction simulations!
Finally! A free high quality simulation tutorial! Vfx ready
And more to come... :)
@@AlbinThorburn Exciting! You're a blessing. I have an upcoming capstone project in college and this is definitle gonna take it to next level
@@jameslee9639 Happy to help!
this is realistic enough to destroy my pc
xD
Best blender destruction video
That's very kind of you :D
I was totally blown away by this tutorial and following along nicely until 6 minutes in (repeating the process) where you sped it up, even after watching it on the slowest speed I still can't figure out exactly what's happening. I know its a repetition of the previous steps but I've been doing this over some days and can't seem to get passed this step.Will keep trying but thanks for a very interesting tut
That must be very frustrating! Let me know what step you got stuck on, and I'll see if I can help.
@@AlbinThorburn Thanks for the reply. I made some progress but not great. At 6 minutes in when you say adding the concrete requires repeating the process at the beginning, but I'm not sure if I should add another object to use as a collider (for the concrete) and where does it go? I've noticed all my pieces react from the moment I push play, could that be because my collider shape isn't holding the pieces properly? After tweaking the shape of the collision object I get varied results. But when adding the concrete I tried placing a collision object above everything and animating it ahead of the sphere. it works better than I did before but nothing like your result. Apologies for the long answer but how do you have the pieces stay in place until the sphere (or other moving objects) are near it?
Trying to link a screenshot here to show you but at one stage I got it to work but the pieces at the end of the animation were popping out of place, some pieces in the middle were popping out and then the ones reacting to the sphere were reacting correctly.
Ok! The way I did it was I removed the collision object after baking the dirt layer. Baking the simulation to keyframes will remove the rigid body modifier, so ad in new ones just like you did before. Only this time, set all the dirt blocks to 'animated" in the physics tab. This will make it so that the concrete layer will interact with the baked dirt layer. If none of that works, you could just simulate the dirt and concrete at the same time, and bake them all at once. This will take some more time though.
@@AlbinThorburn Dude! You're a legend - that was all it needed, many many thanks!
I really liked the format and I think a basic course would be great as well. It’s amazing how cool effects you can create with a free tool! Keep at it!
Thank you🤎
Love this video. My man got straight to the point 👍🏿💯🔥
Thanks! Glad you liked it :D
This is definitely the coolest blender tutorial I´ve ever seen. I´m gonna kiss you now.
Bring it in ;)
Thank you for the great tutorial! So beautiful! I want to see more of your destruction tutorials😁
I'm working on a new one right now, took a little longer than I expected but I'll probably be done tomorrow :D
@@AlbinThorburn I am really looking forward to that!! 😍
So glad i stumbled upon your channel! The information here is golden!
This is an ideal process to use with a real camera-tracked video scene where the top surface getting destroyed is an image texture from the video and the part revealed underneath is from materials. It makes a cool mixed-reality scene. I tried it a few times and ended up with some decent results. I posted a couple, in case you want to check them out. Your tutorial is great. I occasionally have to come back and watch it again to refresh my memory with some of this stuff. 😉
Probably one of the greatest tutorial on ground breaking in Blender
ABsolutely loved it
i cannot open the physics properties 4:43. only rigid body panel is visible
you should press rigid body constraint under rigid body , he make a keyboard shortcut
So much informations I've got from your destructions tutorials. Thanks for the sharing.
Woaw the Best tuto of TH-cam 🤯
Thank you :D
And no addon?! Even if there is an addon, this is the best tutorial on you tube, and particles don't desapeare, and don't go thrue the ground and etc
Thank you very much for sharing!
Glad you liked it!
ok i think this is the best tutorial i have ever seen thank you for this
Thank you!!
Best VFX tutorial I've ever watched. Thank you so much.
Simulations in blender are still wonky and i always struggle with them. Good to see that someone got that good looking results :)
That's some quality stuff, man! New subscriber here.
Welcome to the channel!
wow, i did not know it was possible to use a baked sim in another project! thats huge!! thanks a lot for the great video!
Right?! It's super usefull. It feels a bit like cheating but if it looks good... Go for it! :D
I'm using a newer version of Blender 3.5 and there is no option for "Breakable" at 4:52 - any suggestions?
u have to enable rigid body constraint for that
For anyone who is struggling with 7:18 not getting the cloud shape, that's because you are scaling the cube on object mode if you scale it the wrong way then you can just type Ctrl+A > Scale, but right way to do it is to create a new cube, go to edit mode and scale it from there, then make the subdivisions with Ctrl+R make many to look like little squares, you can check the toplogy of the subdivision more seconds ahead on the video, then add a subdivision modifier then add the displace with cloud texture, and add another subdivision modifier that would like in order like this: Subdivision, Displace, Subdivision, and ther you go.
Or just remesh modifier after scaling in edit mode.
Can you elaborate process for step on 7:34
@@StalinvinesIt wasn’t explained, but maybe in edit mode with proportional editing on select the middle area points of the large new cube and GZ downwards.
Thank you for the tutorial. Very seamless and effective. Love to see more!
What an amazing find this is super educational and helpful thank you for making this!! Subbed looking forward to your future projects
Great to hear!
Tack för en bra och detaljerad video på hur man spränger mark på det här sättet, finns inte så många på youtube!
Tack! Kul att du gillade den
@@AlbinThorburn Det är bra med relativt enkla "genomgångar" som ändå ger ett ganska avancerade resultat, vilket den här videon uppfyller!
Excellent work! Visuals looked great. What's left I think is to add more shattering sound effects of the shards breaking. Perhaps breaking tile pieces sound effects will really round up the effect! Fantastic job! Subscribed!
Thank you for the advise, I'll give the sound design a bit more love on the next one :D
I've told you for months, great work! //Hugo
Haha true true
My big chunks are always starting to dance around after they try to sit in the container-cube. How did you make them stay calm?? :( 4:57 I tried to scale them all a bit down by there individual origins so they don't interact with each other that much but this isn't helping much... pls help
Try going control a and apply all transform. Then go to object, set origin, and origin to volume. This should make it so that you physics act a bit more like they should. I that doesn't work, doubble check that you set your collider object to mesh instead of convex hull in the physics settings. Hope this helps!
Amazing work would love to see a building destruction tutorial from you. You just got a new sub from me and my blender friends!
That's awesome, thanks for sharing it with your friends! I'm actually working on a wall destruction video right now. A building is just 4 walls am I right? ;D
@@AlbinThorburn Yep it would be really helpful thanks for the input. keep it up!
Wow gr8 job!! I'm so excited to learn blender, seeing what someone can do with it like this motivates me even more. i havent been using it long but imma dedicate and get gud. Thanks for the info!!!
Great to hear! Keep using it and you'll get better quickly.
Very cool! Please make more of these tutorials!
I am already working on a similar one! Probably out the week ;)
@@AlbinThorburn Perfect, thanks!
what addon lets you import a premade armature?
Riggify addon, it's native with blender
Thank you for this useful tutorial with great result!
This is amazing!!!, thanks a lot for the tuto my friend.
You're welcome friend! Happy to help
Great technique and well explained. Thanks for the interesting tutorial!
Respect for not deleting the default cube, I think it went through too much.
at 1:45 how does he make it where he only extrudes the outer edge? im new
Hi! First select the face you want to extrude from, then hit i to insert it. Then just select the outer rim and extrude it. Sorry for late reply, hope you got it to work!
i love you sm man, thank you for teaching all these to us for free. This is literally so amazing
Thanks man, that means a lot to hear. :)
he didn't delete the default cube?!!
HOW
He's the one!
He's the one!
the overview is epic in the beginning perfectt
for future reference:
'breakable' is available on the constraints, not the shards
'visual geometry to mesh' can't be selected if the original cube is still selected
2:43 what is happening here your "Visual geometry to mesh" button goes from blacked out to available out of nowhere. mine just stays blacked out...
Awesome tutorial
Thanks!
Instant subscribe. Thanks for sharing this.
Thanks a lot! Really helps the channel.
The ground layer at 7:18. I got a problem making it look like ground, when i add Displace modifier to the cube, the cube just enlarge and thats it
You need to add the cloud texture! :D th-cam.com/video/lVPyPwcxt7Q/w-d-xo.html this guy explains it perfectly.
had the same issue. I added an sub surf before to make it work
Very cool and well explained!
Thank you! Glad you liked it
The key frame thing was a life saver!!
I know right! :D
i dont understand the thing when u add the concrete im not a pro at this i didnt understand anything u said please anyone explain what im supposed to do for the concrete to have colission with the dirt
Awesome tutorial!
Happy to help! :D
This was so fun to learn!
Nice!
Fantastic tutorial, work method and presentation. Thank you!
Thank you! I'm happy you found it useful
This was just ridiculously effective and efficient. I don't have much to give feedback on, but I wonder if there would be ways to speed up the workflow so its repeatable more easily in more shots, with different variations. Not a question you need to answer, but with a tiny bit of python programming some of these steps could be sped up perhaps. Anyway, just some random thoughts. Subbed, liked and thank you for sharing your experience and knowledge.
Dude, I've been thinking this exact same thing! It's just a question of time until I cave in and start learning python. A script that takes in the amount of wanted pieces and return a fractured object with constrains read would be super useful. Thanks for the feedback, and welcome to the channel!
@@AlbinThorburn Thats a great problem definition with a clear input and output. No promises but I might code this eventually. Certainly would lend itself for more iterations and creativity. I mean, the entire concept is based on efficiency and re-use already, especially with the baked and time shifted pieces. That was cool. Very inventive VFX ideas, and happy to see what else comes up. So far this tuturial was way beyond the quality of 'just' another tutorial.
If its ok, I can share a cc0 / free blend file via gum road with the script and test scene. It works really well and is super fun to use.
at 2:30 i cant see how i copy the modifiers, like what key do i need to press
ctrl - L
Thx for this tutorial. I am having problems. I cannot batch copy the constraints like you did at 4:49 of the video, No matter what I do - select all - and then follow your steps - when i check, no constraint settings are copied to the rest. What do I need to do to copy the threshold settings to all constraints?
Make sure all of them are selected, then hold alt button while you change the settings (when you hit enter if it's a slider). That may work
@@AlbinThorburn Will try again. Not my first try following this tutorial. Maybe it's my mesh, but I am not successful getting the pieces sitting as still as yours before the actual fracturing starts. I really want to learn this well without the need for other external addons. Your tutorial is one of the best ones :)
@@kromide3d Sometimes it takes a bit of tweaking to get it right! Worst case scenario you can just scale the pieces down so they don't touch each other. Keep trying! :D
i ve learned so much! thanks man, this tutorial is incredible.
Thank you! Glad you found it usefull
as you were looking for feedback, sharing the numbers on. tweaking simulation is important for replication as the ranges are poorly documented for Blender sims in the blender wiki. nice tut.
Thanks for the feedback!
I mean gosh - I’m a VFX lecturer and Maya doesn’t have 1% of this dynamics flexibility - its got bullet and some plugins but $$$$$$$$$$. Very interesting tutorial thanks
Haha it takes some time to get used to but blender is pretty flexible!
Appreciate the destruction tutorials!
Glad you like them! More coming
👏 bravo 👏 more. It would be mental to see you working with geometry nodes too- eventually. Maybe you could look at doing this in a UPBGE build with some interaction logic. I think a channel that specialised in that would be real big.
Yes! Geometry nodes would be awesome, I should try to learn some. Thanks for the advise.
So great tutorial! Thank you very much!
Subscribed, Super Awsome video, Love it❤
If there is a problem, it's the volume of the video compared to other videos on internet. Try to increase the volume up, little bit hard to hear the audio.
Oh, I noticed that now aswell! Thank you for pointing it out, I'll fix that for my next video :D
i dont know what is blender but that effect looks really good
whooooo next one to follow ;)
The textures thing dosent work I cant find my texture I doawnloaded
With RBDLab addon makes it much easier!!
Very nice tutorail and easy to understand.
im using blender 3.5 there is a problem im facing.If i apply Rigid body on my object .Its not apply or effect on my object likes your's 2:10. if you hit play button it's float in air but if i play there is nothing to change.
Thank you bro, this is insane !
Glad you liked it!
I cannot for the life of me figure out how you get the cloud displacement to work on the ground plane at 7:17. My cube never displaces like that with little bumps.
Can you tell me if you find the answer
@@lmemes7969 @ReconMalfunction For anyone who is struggling with 7:18 not getting the cloud shape, that's because you are scaling the cube on object mode if you scale it the wrong way then you can just type Ctrl+A > Scale, but right way to do it is to create a new cube, go to edit mode and scale it from there, then make the subdivisions with Ctrl+R make many to look like little squares, you can check the toplogy of the subdivision more seconds ahead on the video, then add a subdivision modifier then add the displace with cloud texture, and add another subdivision modifier that would like in order like this: Subdivision, Displace, Subdivision, and ther you go.
@@elOmegart thanks buddy
This look really nice, if i was dont know that was made in Blender i would say it was done in Houdini : ).
That's actually a great compliment ☺️
This was incredibly helpful, thanks for the great tutorial!
Glad you liked it!
Awesome tutorial.You deserve a like and a sub.
Thank you :D
What version of blender are you using? This is my first time using it (I know , you dont recommend it,) but i at as far as 'Objects tab, to Quick effects', @ 1:16 and my version doesnt have Cell Fracture in the menu. Any help would be appreciated.
I'm not 100 on what version I used, but I reccomend going to blender website and downloading the latest version once in a while, just to get all the new shiny stuff ;)
About the cell fracture, that is entirely my fault. I forgot to mention that you have to go to Edit -> Precerences -> Add-ons and then enable the cell fracture eddon. Good new is that it's all native to blender, so you don't have to download any 3rd party stuff.
Let me know if you have any more questions, and I'll be happy yo help. Just write it in a new comment so I'll see your question among the "not answered" comments.
Cheers!
Thank you so much for this great tutorial! Keep it up man!
Glad you liked it!
btw if you want the simulation to start later on in the scene you can keyframe the cells to go from dynamic to animated👍
Can somebody explain what to do on 7:35
Thank you
much helpful for a beginner like us
Glad you liked it :D
Wow. Amazing. This is great!
Glad you liked it!
As a houdini artist I always love seeing blender workflows. It gives me such a great appreciation for the patience required with that bit of software. The amount of features that are simply lacking in blender and how people have found incredible workarounds baffles me. This effect is really nice, especially given that its only using voronoi fractures, really good job Granite.
Also, just wondering, are you able to drive your rigidbody sim with velocity fields? Its the approach id take for simming the RBD if I was to do this in houdini but am curious if your using a spherical collider because you cant do vel fields in blender or if its for simplicity when setting everything up.
I've heard so much good about houdini, I would love to try it out some time. The main reason I stick with blender is that it is pretty good overall, I want to be able to do most of the work in one program.
And yes, we can add force fields and stuff in blender, but I wanted to give the effect of a solid object plowing through the ground.
Anyways, thanks for commenting and welcome to the channel!
@@AlbinThorburn definitely give houdini a go, its pretty different so takes a moment to get used to. I went from c4d to houdini about 3 years ago and have loved every second. Theres a free, almost fully featured, version of houdini you can get off their site to learn the software. Entagma is really good for starting to learn it all.
Wanting to stick to one bit of software is a very valid choice, especially if that software is able to do everything that you want from it.
@@cosmovski Thanks for the advice, will definitely check it out.
@@cosmovski it seems with geometry nodes going the way they are, blender is becoming more Houdini like bit by bit, I doubt it'll ever be able to catch up to Houdini but still, some of the animations people have made using geo nodes definitely weren't possible prior
@@drumboarder1 Yeah Id agree its definitely making progress with the geo nodes. At the uni I go to we dont have a copy of houdini so I tried to use blender to get a quick scene blockout and went straight for the geo nodes but just found that theres a lot of super basic nodes that are missing. I ended up spending 30 minutes figuring out how to make a node similar to the "mountain" sop in houdini. Its just not quite got enough nodes yet for me to really be able to call geo nodes "production ready" or useful really at this stage. Theres a lot you can do with them but its still just too basic in its current form to have practicality.
Thank you, great work and tutorial!
Thanks a lot!
very nice effect and great tutorial!