Realistic building destruction effects in blender

แชร์
ฝัง
  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 337

  • @DJChappie001
    @DJChappie001 2 ปีที่แล้ว +568

    You can tell this is a pro Blender tutorial by deleting the cube first to immediately spawn a new cube.

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +34

      ;)

    • @thekaiser4333
      @thekaiser4333 2 ปีที่แล้ว +1

      @@AlbinThorburn - Why do you want building destruction?!
      Are you mentally ill?

    • @fash604
      @fash604 2 ปีที่แล้ว +3

      😂😂😂😂😂

    • @CoreRealm
      @CoreRealm 2 ปีที่แล้ว +7

      BRUH, WHY IS THIS EVERYONE? 😂😂😂

    • @RoyalDog214
      @RoyalDog214 2 ปีที่แล้ว +15

      Step 1: Delete Cube
      Step 2: Add New Cube

  • @jordanwright5795
    @jordanwright5795 2 ปีที่แล้ว +34

    Really good tutorial! After 20 years of C4D I finally moved over to Houdini but also have been dabbling with Blender because of the wide variety of low cost add on’s that make Blender a pretty good source of additional tools for almost any pipeline.
    The beauty of this tutorial is that the techniques you demonstrated can be applied to almost any DCC as long as it has basic fracturing and rigid body dynamics. Excellent stuff! Subscribed!

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +5

      Thank you! What I like most about blender is that a lot of young people get into 3d because its so available :D

    • @saatvikjha4035
      @saatvikjha4035 2 ปีที่แล้ว

      @@AlbinThorburn I am 9 years old (°~°) :)

  • @localfriendlycloud7720
    @localfriendlycloud7720 2 ปีที่แล้ว +12

    Deleting evrything on the viewport and adding another default cube is the most sadistic thing ive ever seen
    Stand for default cube ✊

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +3

      It has to be done :( many people don't know it but if you don't delete default cube scene crash all the time :(:(:(

  • @Carofason_
    @Carofason_ 2 ปีที่แล้ว +5

    hey I need help when I try to separate by loose parts during 6:48 instead of getting the fractured parts of the building I just separate all the parts of the fence that I joined together at 3:30

    • @_karapitek_
      @_karapitek_ ปีที่แล้ว

      ++

    • @gabzito_
      @gabzito_ 3 หลายเดือนก่อน +1

      for those who are having the same problem: when applying the modifiers, make sure that the explosion effect is already showing through the cuts. (If you don't understand, don't apply the modifier in frame 0, go to frame 5 later). This way, the blender will not lose its effect.

  • @ShaNa101
    @ShaNa101 2 ปีที่แล้ว +4

    Wow! 1 of best blender tutorial channel on TH-cam! keep up with the good work! Cheers!

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +1

      Thank you man! That means a lot.

  • @Franky4795
    @Franky4795 2 ปีที่แล้ว +36

    Bro you the one who made my dream tutorial. I left blender just because when I c tutorials it's always confusing. But I watched you and you know what I can now get back in to blender :) thank you please do more tutorial like that

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +3

      That's wonderful to hear! Keep doing stuff in blender and you'll get really good in no time. I will upload more don't worry ;)

    • @picvs_
      @picvs_ 2 ปีที่แล้ว +1

      salamaleykum oka

    • @Franky4795
      @Franky4795 2 ปีที่แล้ว

      @@picvs_ Valeykum Assalom ✊

    • @Ayogenius67
      @Ayogenius67 ปีที่แล้ว

      @@picvs_ Waliykum salamu

  • @Ben-st5si
    @Ben-st5si 2 ปีที่แล้ว +10

    Damn that video was soo good! I have not really done much Blender work but I will definetely do that one in the next couple of days! Keep up the work!

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +2

      Thank you! Good luck with your blender journey

  • @seanwilson9630
    @seanwilson9630 2 ปีที่แล้ว +31

    This is amazing dude! It shows that you don't need to invest in hudini to create realistic effects. Great tutorial and easy to understand👍

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +11

      I was actually inspired to make this video when I saw a Houdini tutorial covering the same effect:):) Glad you liked it!

    • @edh615
      @edh615 2 ปีที่แล้ว +2

      This is nowhere near realistic but ok

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +1

      @@edh615 It's just a buzzword for the algorithm ;)

    • @edh615
      @edh615 2 ปีที่แล้ว

      @Ops Blac you can use all Houdini features to learn for free and the indie license is cheaper than Netflix around 399$ for two years...

  • @itsjxomusic
    @itsjxomusic 2 ปีที่แล้ว

    This looks so good omg!

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +1

      Thank you!

    • @itsjxomusic
      @itsjxomusic 2 ปีที่แล้ว

      @@AlbinThorburn If you want to create a destroyed building but not animated, can this method be used using the last frame as the object render or would you have to destroy the building by vertices?

  • @michaelwerkov3438
    @michaelwerkov3438 2 ปีที่แล้ว +36

    i would love to see a version of this that uses some geonodes to build up a pseudo frame (i.e. wood or metal frame, "drywall" layer, "concrete" exterior), and then either a geonode or python enhanced selection (or driven by impact from a particle or geometry), that then convert the selection into fracture patterns characteristic of the underlying material.
    the geonodes could automatically solidify the geometry that would be exposed, and then in magic world fracture each of the layers into characteristic sizes and patterns (even cooler if based on the size and speed of the collider).
    EVEN cooler would be some automatic "small particle debris", micro chunk debris, and dust layers, each created at the source of the fracture, inheriting some element of color or something. wild to think blender might actually be able to do this.

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +9

      That sounds really cool! I havet looked into geometry nodes just yet, but I've heard that it's pretty powerful. Thanks for the ideas!

    • @Mitroiul
      @Mitroiul 2 ปีที่แล้ว +3

      I mean you're pretty much asking for a complete AAA solution for RB destructions. Don't get me wrong, I'd kill for a course like that on such a complete topic, but don't expect to see something like that up on youtube.
      Also, I think Houdini is much more suitable for what you're looking for. Even though it would be a complete new software to get into if you don't already use it, Houdini offers a ton of built-in tools that make stuff like this so much easier, rather than building all the fundamental blocks yourself through the geometry nodes system.

    • @michaelwerkov3438
      @michaelwerkov3438 2 ปีที่แล้ว

      @@AlbinThorburn oops, just commented almost the same thing on your other video not noticing it was still you lol! I might play around and see if I can get the general principle to work... then maybe pass it off to someone with more quality lol

    • @michaelwerkov3438
      @michaelwerkov3438 2 ปีที่แล้ว

      @@AlbinThorburn also... have you tried the rbd labs addon? I wonder if it would be of any benefit to you

  • @cc.creationz
    @cc.creationz 2 ปีที่แล้ว +1

    Very easy to understand and learn please keep doing these tutorials!!

  • @muffo1965
    @muffo1965 2 ปีที่แล้ว +4

    Wonderful, tutorial. Thank you very much!

  • @theleagueofwhitekidswither8472
    @theleagueofwhitekidswither8472 11 หลายเดือนก่อน

    Prob one of the best blender tutorials I have ever seen

  • @Domzdream
    @Domzdream ปีที่แล้ว +1

    This looks SMASHING!

  • @sadness212
    @sadness212 2 ปีที่แล้ว +2

    Man, literally, I'm currently working on the same thing 💚 thx theses type of videos always helpful 💚

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +1

      Epic! Glad you liked the video:)

  • @apeiron24vfx
    @apeiron24vfx 2 ปีที่แล้ว +1

    You are a genius and I really appreciate this tutorial. Please do a car explosion tutorial. Much love from Nigeria

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      Good idea! Greetings from Sweden

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      Hi! I just uploaded a car destruction tutorial, you may like it :D

  • @monish929
    @monish929 2 ปีที่แล้ว +2

    Woah!!! Thanks for the video , loved it

  • @malice_plays
    @malice_plays 4 หลายเดือนก่อน

    Thanks for the tutorial, very clear and to the point. Well done.

  • @muslim9189
    @muslim9189 2 ปีที่แล้ว +2

    WOW 🥺 waiting for this type of tutorial for a long and you made it Thank you Sir.

  • @3dmonkeybizz
    @3dmonkeybizz ปีที่แล้ว

    Wow! What an awesome video. Totally hypnotizing. I spent so long in C4D paying for FX like this and now you show us how easy it is in Blender........ for FREE! 😮 Many thanks, Liked and Sub'd.

  • @vlodgoral8258
    @vlodgoral8258 9 หลายเดือนก่อน

    Amazing! will try this out in my next project

  • @VORONETIC
    @VORONETIC 2 ปีที่แล้ว +2

    Woah,Nice one👍👍

  • @RealGaryGibson
    @RealGaryGibson 2 ปีที่แล้ว +4

    I love this effect! I'm going to try to make a wrecking ball hitting it to see how that works.

  • @AndrewPankow
    @AndrewPankow ปีที่แล้ว

    Building destruction always forgets the rebar and plumbing...
    While the detail is visually stimulating and it's fantastic to see this broken down in Blender, I'm always looking for realism in these VFX tutorials.

    • @Mash-NL
      @Mash-NL ปีที่แล้ว +2

      So apply what you just learned and add in plumbing and what ever you want. You just need to learn the basic and then go do it yourself.

  • @SB-Boi
    @SB-Boi 2 ปีที่แล้ว +1

    If you convert the faces to triangles you don’t need to worry about making the edges look good

  • @snipercat7838
    @snipercat7838 3 หลายเดือนก่อน

    When I press the Alt button when selecting animate 8:46 it just makes two arrows pointing up and down.

  • @gav1685
    @gav1685 ปีที่แล้ว +1

    I'm stuck at fracturing, I pressed c but I don't know how to select,

  • @michaelwerkov3438
    @michaelwerkov3438 2 ปีที่แล้ว

    this looks really, really good.

  • @FilmSpook
    @FilmSpook ปีที่แล้ว

    Excellent, thanks my Brother!!

  • @spearcy
    @spearcy ปีที่แล้ว +4

    If you change your mind later on and decide you want the explosion to start at frame 50, how would you access the control for that after you already applied the modifier?

  • @migrantmemoir
    @migrantmemoir ปีที่แล้ว

    amazing bro, thanks for this

  • @autumnnights4042
    @autumnnights4042 2 ปีที่แล้ว +3

    Great video! It was very helpful!
    I noticed that in 3:35 the Cube.001 and Cube.002 are suddenly not seen and only Cube object is present in the Outliner.
    I followed the steps up until then. It doesn't seem to have disappeared for me as shown in video and all three Cubes are there for me. :(
    Plz do help me if I had done anything wrong in my part. I'm really new to blender. 😓

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +2

      Select all of them, then hit crtl J to join them to one object. Hope this helps!

    • @autumnnights4042
      @autumnnights4042 2 ปีที่แล้ว +1

      @@AlbinThorburn Yes it worked! thank u so much^^ :D

  • @_mohsentaheri_
    @_mohsentaheri_ ปีที่แล้ว +1

    separate by loose parts not working

  • @kevinthomas3669
    @kevinthomas3669 2 ปีที่แล้ว +1

    Really cool.

  • @scottlee38
    @scottlee38 2 ปีที่แล้ว +2

    Nice!
    We need more like this!

  • @SumNumber
    @SumNumber ปีที่แล้ว

    What an easy way to make buildings . :O)

  • @キラキラくりくり頭
    @キラキラくりくり頭 2 ปีที่แล้ว

    Great stuff man. I want to try this out

  • @boerbol9422
    @boerbol9422 2 ปีที่แล้ว

    amazing content. thank you so much

  • @rogerramjet2656
    @rogerramjet2656 2 ปีที่แล้ว

    Very cool. Thank you

  • @CmanXP
    @CmanXP 2 ปีที่แล้ว

    Excellent video, my friend. Subbed 👍

  • @renaissancemedia4208
    @renaissancemedia4208 2 ปีที่แล้ว +2

    When I go to render, even though I set emitter to be hidden during render, it still shows up. Please help?

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      Hmm, that's wierd. I don't know why you got that problem ;/

  • @thomasqu9063
    @thomasqu9063 ปีที่แล้ว +2

    Thanks for the genuinly great tutorial. When you apply the solidify modifier at 7:30 to the fractured section how do you stop the balcony bars from becoming bigger too?

  • @عباسالمعموري-ط2ق
    @عباسالمعموري-ط2ق 2 ปีที่แล้ว

    good work but two add dust at explosion thank you very much

  • @Raj_K_C
    @Raj_K_C 2 ปีที่แล้ว

    Very nice subscribed 👍

  • @jameslee9639
    @jameslee9639 2 ปีที่แล้ว +4

    Amazing! A suggestion, I would say another destruction but with metals. Like you know Sc-fi building are mostly made of steel and I wonder how you can pull of a steel wall destruction. I assume some would bend and I do not know how to do that. Thank you!

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +1

      Good idea! I think you could achieve an effect like that by using other kinds of constraints. I will definitely look into that. Thanks for the feedback!

    • @jameslee9639
      @jameslee9639 2 ปีที่แล้ว

      @@AlbinThorburn thank you for you time!

    • @StanleyKubick1
      @StanleyKubick1 2 ปีที่แล้ว

      steel tears apart pretty easily from heat, tension and pressure

  • @a-indefinite6804
    @a-indefinite6804 2 ปีที่แล้ว

    I didn’t even know this was a tutorial at first, this is amazing!

  • @gamerzstencils6266
    @gamerzstencils6266 10 หลายเดือนก่อน

    WOW pretty awesome

  • @backtobefore4074
    @backtobefore4074 2 ปีที่แล้ว

    thank you for tutorial

  • @RealSamuelApostol
    @RealSamuelApostol 2 ปีที่แล้ว +1

    Hey, could you do a tutorial on how you did the bullet hits in Caliber, also the blood from the throat on the knife kill at the end

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      100% that would have been super fun. The knife thing was just some after effects compositing, but the headshots were made in blender

  • @Animationcatnap-ih8vx
    @Animationcatnap-ih8vx 2 หลายเดือนก่อน

    Thanks 🎉🎉🎉🎉❤❤❤❤❤😊😊

  • @austinbentley9599
    @austinbentley9599 7 หลายเดือนก่อน +1

    Great video! How can I control when the explosion begins? Like, if I wanted to do a camera move first, then explosion, etc.

    • @masterofvon07
      @masterofvon07 3 ชั่วโมงที่ผ่านมา

      Maybe simulate the camera move, cut that when you want the explosion, then bake the explosion starting at the frame you ended at, then edit them together later?

  • @Ohotina
    @Ohotina 2 ปีที่แล้ว

    Thank you 🙏

  • @stephanbored8929
    @stephanbored8929 3 หลายเดือนก่อน

    pretty nice. But when I applied modyfier explode to object, and remowe phisics, I can't seperate by lose elements. Because elements are connected. I'm using blender 4.2. Maybe this is the main issue...

  • @epiccgi7475
    @epiccgi7475 2 ปีที่แล้ว

    thanks for the tutorial for this.

  • @mixmixton
    @mixmixton 6 หลายเดือนก่อน

    hey do you know how to make it not select all the apartments when i do that c select

  • @DeputyChiefWhip
    @DeputyChiefWhip ปีที่แล้ว

    Nice, is it possible to just save out the last frame as a model? I need a destroyed area for a game scene, nit a full anim.

  • @matejivi
    @matejivi 2 ปีที่แล้ว

    nice technique!

  • @yup7242
    @yup7242 20 วันที่ผ่านมา

    why isnt my fracture fracturing randomly? iys fracturing as solif objects and not jagged

  • @kingvfxstudio
    @kingvfxstudio ปีที่แล้ว

    you are great bro

  • @PowerWildMetal
    @PowerWildMetal 2 ปีที่แล้ว +1

    It looks great but some parts are going through the building while falling and one is stuck and glitched

    • @simongravel7407
      @simongravel7407 2 ปีที่แล้ว

      I wish Blender was good for this type of stuff but I always notice jank.

  • @user-bb7zy8pf3h
    @user-bb7zy8pf3h ปีที่แล้ว

    Hi,amazing toutorial and very good step by step explenation of what's on the screen. I have an issue though, when i'm done and i want to render the animation as soon as i hit the F12 key the Icosphere pops out and ruins the final product. How can i hide it effectively so it won't show while rendering? Thanks!!!!

  • @maybuchacho2426
    @maybuchacho2426 ปีที่แล้ว

    Good job but how can I hide my cracks from the wall before the explosion for good rander

  • @StardewCarrot
    @StardewCarrot ปีที่แล้ว

    Instructions unclear, laptop on fire.

  • @bcgames92
    @bcgames92 2 ปีที่แล้ว

    thank you

  • @novanvfx
    @novanvfx ปีที่แล้ว

    i have a problem while clicking on animate button in physics tab i hold alt button add select mesh it is not adding tick mark

  • @bigeancebirmingham1524
    @bigeancebirmingham1524 ปีที่แล้ว

    Separate "By loose parts" is not working, only separates large sections

  • @skyr3ssaep
    @skyr3ssaep 4 หลายเดือนก่อน

    thank you sm

  • @ianmcglasham
    @ianmcglasham 2 ปีที่แล้ว

    Good stuff!

  • @smography6131
    @smography6131 2 ปีที่แล้ว

    Best tutorial

  • @sorceryi
    @sorceryi 7 หลายเดือนก่อน

    any update for this video ?

  • @madslundbek6847
    @madslundbek6847 2 ปีที่แล้ว +9

    this tutorial is fantastic, but I'm not very experianced with texturing, so it'd be wonderful with a part 2

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +3

      I'll definitely cover texturing in future videos, but on this one I wanted to keep it simple. You can check out my wall destruction video, I do some texturing in that one!

    • @spearcy
      @spearcy ปีที่แล้ว +1

      ​@@AlbinThorburn I saw the wall destruction video and the texturing part, but I can't apply textures using that example in this building destruction scenario. If I add a building facade texture, the faces of the fragments end up with a different scale as the part of the building that remains standing. Also, I think we'd want the inner sections that get exposed after the explosion to look different than the exterior. I'm thinking that, unlike in the wall destruction case, for this case it might be better to texture the whole building before applying the quick explode effect. But I wondered if you'd use a different approach.

  • @pixeldods
    @pixeldods ปีที่แล้ว

    the fracture method doesn't work for me, it doesn't separate by loose parts

    • @troyshi297
      @troyshi297 ปีที่แล้ว

      yo have you change your start frame? try set the partical system both frame start and end at 1, then apply the modifier

  • @yahyagholampoor8776
    @yahyagholampoor8776 ปีที่แล้ว

    Hi thank for tutorial. We can send real time destruction to unreal?

  • @عباسالمعموري-ط2ق
    @عباسالمعموري-ط2ق 2 ปีที่แล้ว

    how twoo add smok and fire and dust at explosion

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      Check out some of my other videos :)

  • @isaacmiro
    @isaacmiro 2 ปีที่แล้ว

    A suggestion, make the rest of the building a passive rigid body

  • @darkmallet7233
    @darkmallet7233 2 ปีที่แล้ว +1

    But are the separated piece's noticeable before the the destruction or does it blend seamlessly

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      They blend in nicely :) but as soon as you start the simulation they kinda explode out because they collide with each other.

    • @darkmallet7233
      @darkmallet7233 2 ปีที่แล้ว

      @@AlbinThorburn So it might best to make like two separate simulation or to have like a copy and at the point where the simulation starts you swap them out

  • @itsparth7634
    @itsparth7634 2 ปีที่แล้ว

    can you please provide this blender file, blown away by your work.

  • @TheMarwin123
    @TheMarwin123 ปีที่แล้ว +1

    hey. Can I keyframe all the objects to be dynamic at the same time? later than fram 1 that is, whitout having to keyframe each one

  • @عباسالمعموري-ط2ق
    @عباسالمعموري-ط2ق 2 ปีที่แล้ว

    very nice

  • @Blumoon_Art
    @Blumoon_Art ปีที่แล้ว

    Hey ! It looks aswesome !
    Can I do this and somehow save the mesh in the final state of the explosion as the static default mesh ?
    I would like to try make building like this and import them in unreal with the destruction done. Is it viable to do so ?

  • @imvisuals215
    @imvisuals215 11 หลายเดือนก่อน

    when u inset the two faces for the door how do u prevent the middle edge from separating the two faces?

    • @SomeGuySpotty
      @SomeGuySpotty 9 หลายเดือนก่อน

      I'm late to this comment, but while insetting, click "i" again to turn off individuals.

  • @shadow443
    @shadow443 2 ปีที่แล้ว +2

    Change the explosion in the shape of a hand and you can recreate the scene from "Kung Fu Hustle."

  • @BlueprintScience
    @BlueprintScience 2 ปีที่แล้ว

    Great tutorial; very helpful... But maybe blowing up apartment buildings is in pretty poor taste given recent events

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      Yeah I thought about that aswell :/ I hope it's not too bad...

  • @dinyx7408
    @dinyx7408 2 ปีที่แล้ว +1

    I have a problem with fracturing the building (Timecode 6:49). When I separate by Loose Parts I`ve just get few really big parts, not fractured cells.
    I`m using blender 3.1.2. Can anyone help me?

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +1

      Hmm, that's wierd. Are you sure you applied the modifiers in the right order? You should see lines going across the mesh like you see in the video :)

    • @dinyx7408
      @dinyx7408 2 ปีที่แล้ว

      @@AlbinThorburn I`ll try it again tomorrow and reply you result. Thanks

    • @dinyx7408
      @dinyx7408 2 ปีที่แล้ว

      @@AlbinThorburn Idk why, but when I repeat whole process it do not work again. Then, I decided to record a video and... it WORKED! I hope this is a bug, that will be fixed in next update. Anyway, thank you for really fast help :)

    • @saada.4839
      @saada.4839 ปีที่แล้ว

      @@dinyx7408 Same problem here, can you tell me what you did?

    • @asyaartseva9719
      @asyaartseva9719 ปีที่แล้ว

      @@saada.4839 Hi! I didn't understand exactly what the problem was, but when I created a new project and attached an object from a previous project (from the mesh folder (checkbox by default: "select, active collection, instance obj data and localize all") everything started to work. Try it! This won't answer your questions about the problem but it will help at least with this part of the work.

  • @DrZotac
    @DrZotac 2 ปีที่แล้ว

    ty so much

  • @akshay2343pk
    @akshay2343pk 2 ปีที่แล้ว

    Thnku ❤

  • @dylanwilliams1879
    @dylanwilliams1879 2 ปีที่แล้ว

    When i make the particle system the dots and later the debris don't show up when im changing the values. why?

  • @duedecimal6622
    @duedecimal6622 2 ปีที่แล้ว

    i love how youtube recommended me this after i watch war news

  • @bibhusanbasnet7085
    @bibhusanbasnet7085 2 ปีที่แล้ว

    Separate by Loose parts doesn't seem to work ...

  • @xaviergouyer5371
    @xaviergouyer5371 2 ปีที่แล้ว

    Thanks for that nice and clear tutorial, I have a question : Why didn't you use the Cell fracture to get all the pieces of the center of the building ?

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      Great question! Mostly because cell fracture is really picky when it comes to how you make the geometry, if I would just cell fracture this building it would leave loads of ugly artifacts. Allso because this method is faster, and it gives uneven edges! :)

  • @Maple38
    @Maple38 2 ปีที่แล้ว

    Two questions, firstly why alt click to enable animated? And why not just change from active to passive? Talking about 8:48 btw.

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      Alt is to apply it to all of the selected objects :) passive would work just as well

  • @Karwingop
    @Karwingop ปีที่แล้ว

    After copying attributes copying modifier all my pieces get weirdly deformed

  • @jeshuagomeznoriega7241
    @jeshuagomeznoriega7241 2 ปีที่แล้ว

    Love it

  • @LuisGomez-nj3pv
    @LuisGomez-nj3pv ปีที่แล้ว

    i don't get fractured i get the complete structure why ?

  • @elissitdesign
    @elissitdesign 2 ปีที่แล้ว

    This tutorial video thumbnail was buried between a bunch of news channels covering the Ukraine/Russia war showing the destruction, I found it strange 😞
    I have a old coworker that has since moved on to work at a studio in Canada that does VFX for the Marvel universe. His specialty is in destruction and their industry the houses primarily use Cebas Thinking Particles and Houdini for stuff that needs custom Python scripting tools. One thing I noticed that would really help with the sell of destruction is having splintering lumbar layered in your geo where your fractures are essentially stretched in the long direction. Checkout the video example on his website and you'll see what I mean.
    Sick tutorial nonetheless!

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว

      Hey, thanks for the tip! That's wierd that youtube would bundle it together like that. I love making effects like this for short films but it's absolutely devastating seeing stuff like this in real life.

  • @djC653
    @djC653 2 ปีที่แล้ว

    I tried to use the Array Tool addon for this but didn't work it only allowed me to subdivide the OG building not the 4x6 one. So Array modifier is the way to go. We'll see how the next part goes.

    • @djC653
      @djC653 2 ปีที่แล้ว

      is it me or do others see disasters on tv and try to see whats going on to use in future projects? But still feeling the gravity of the situation.

    • @AlbinThorburn
      @AlbinThorburn  2 ปีที่แล้ว +2

      It's a sensitive topic but yeah, art is always inspired but the surrounding world at that time. Of course there's a line when something becomes distasteful, and people are going to disagree on where that line goes.

  • @haqemazhar6690
    @haqemazhar6690 2 ปีที่แล้ว

    How to make the building and the balcony as one?I've tried many ways but didnt got it(3:32)

  • @Firmansyah_official
    @Firmansyah_official 2 ปีที่แล้ว

    Amazing

  • @arti3123
    @arti3123 2 ปีที่แล้ว

    _Animates entire house_
    _Shows it to parents while they're out of town_

  • @omnianti0
    @omnianti0 2 ปีที่แล้ว

    why to use semi random fracture instead of brick that will look more realistic