ความคิดเห็น •

  • @RaffoVFX
    @RaffoVFX ปีที่แล้ว +2

    PATREON for support and tutorials!
    www.patreon.com/RaffoVFX

  • @cffilmmaker
    @cffilmmaker 2 หลายเดือนก่อน +2

    the sound delay from the impact was a nice touch

    • @RaffoVFX
      @RaffoVFX 2 หลายเดือนก่อน +1

      i was pretty uncertain on hot to handle it, but yeah its a must :) thanks!

  • @pizola3285
    @pizola3285 ปีที่แล้ว +67

    Even though I just use Houdini I like how Blender is caching up with these addons. I used to help the rbdLab guys with some notes regarding constraints. I am glad they are doing good :D

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +9

      thanks for contributing!
      The work behind the whole constraints system in the addon is just next level !
      However, Im always wondering, from where da hell they took inspiration when they created Houdini ? xD

    • @pizola3285
      @pizola3285 ปีที่แล้ว +4

      @@RaffoVFX they probably took inspiration from wizards or smth hahahaah

    • @LandHooman
      @LandHooman ปีที่แล้ว +1

      Oh hey

    • @pizola3285
      @pizola3285 ปีที่แล้ว +1

      @@LandHooman So long

    • @AmberSantana-is3dq
      @AmberSantana-is3dq ปีที่แล้ว

      Blender has surpassed Houdini

  • @RedHedDes
    @RedHedDes ปีที่แล้ว +25

    Yoooo yes, amazing video. I love your use of blender as a compositing tool- I think it often goes underutilized how easy it is to mix 2d and 3D, especially with eevee renders.

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      thank you for your feedback :) mixing 2d and 3d elements especially has a lot of potential

  • @dudagfx
    @dudagfx 8 หลายเดือนก่อน

    I recently started learning RDB Lab and i'm constantly amazed at the ammount of control it gives. Videos like this one are super helpful and eye opening!

    • @RaffoVFX
      @RaffoVFX 8 หลายเดือนก่อน +2

      Thank you very much, much appreciated. RBD Lab is loads of fun !

  • @visartema
    @visartema 7 หลายเดือนก่อน +2

    Amazing VFX man. If you could have only added car alarms FX after the bang, it would a cherry on the top. Bravo!

    • @RaffoVFX
      @RaffoVFX 7 หลายเดือนก่อน

      True that, thank you!

  • @user-sl309jd90
    @user-sl309jd90 ปีที่แล้ว +5

    Good work! It's odd at the beginning how the pieces just pop out suddenly. The smoke also comes out too abruptly at the end. It should rather spread much earlier before the crumbling rocks are shown. Another thing could be also the smoke seems to be too fast and heavy in a way that they look like dry ice on a smaller scale like table. I would also remove the mid scale turbulence(or slow down the noise speed) and increase fine scale disturbance a lot. Instead you could art direct big chunks of smoke blooms to prevent them from evenly spreading maybe. Lastly they dissipate too fast in my view

  • @ProductionCrate
    @ProductionCrate ปีที่แล้ว +1

    absolutely awesome video, packed with so many great tools and workflow tips

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +1

      thank you! You rock!

  • @نادرالكدم-س9ن
    @نادرالكدم-س9ن 11 หลายเดือนก่อน

    man you change everything on my mind. what a legend

    • @RaffoVFX
      @RaffoVFX 11 หลายเดือนก่อน

      Glad to hear that!:)

  • @dude3d
    @dude3d ปีที่แล้ว

    That’s cool my friend ❤️

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      glad you like it!

  • @marioCazares
    @marioCazares ปีที่แล้ว +1

    Great result!

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +1

      much thanks:)

  • @razoredgefilms7391
    @razoredgefilms7391 2 หลายเดือนก่อน

    Great Job

    • @RaffoVFX
      @RaffoVFX 2 หลายเดือนก่อน

      thank you!

  • @faustoart
    @faustoart 3 หลายเดือนก่อน

    amazing job, love the result!!

    • @RaffoVFX
      @RaffoVFX 3 หลายเดือนก่อน

      Thank you! Should do more of these:)

  • @malorum
    @malorum ปีที่แล้ว +3

    This is amazing! Great work! If it's supposed to be like a drone/helicopter shot I might even slow down the camera a bit and then put a muffled delay on the sound of the tower collapsing maybe just a dull boom. But that's just a sound thing, the VFX are amazing. Blender is amazing!

  • @yuniorfrometa4749
    @yuniorfrometa4749 ปีที่แล้ว +1

    amazing video

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      Thanks!

  • @ЯковАндреевич-н8х
    @ЯковАндреевич-н8х ปีที่แล้ว +1

    amazing tutorial mate

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      Thanks a ton!

  • @FunnyAmprsar
    @FunnyAmprsar ปีที่แล้ว

    This is crazy level stuff, wottt

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      thanks :) this was so fun to make

  • @razoredgefilms7391
    @razoredgefilms7391 2 หลายเดือนก่อน

    Can you make a tutorial on how you simulated the smoke in Embergen 🙏

  • @deusmax
    @deusmax ปีที่แล้ว

    che capata! belllo

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      grazie :)

  • @parthchotaliya3468
    @parthchotaliya3468 ปีที่แล้ว

    awsome!!!! KEEP PUSHING

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      much thanks:) next I want to do some massive destructions lol

  • @gioeleranallo2524
    @gioeleranallo2524 ปีที่แล้ว

    Sei fortissimo, grande

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      grazie mille:)

  • @AneeshArts
    @AneeshArts ปีที่แล้ว

    Final Result sure Worth the Work!! Awesome Work!!

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      much thanks:)

  • @francescof.3317
    @francescof.3317 ปีที่แล้ว

    Great job!

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      thank you! 🙏

  • @ShivKachiwala
    @ShivKachiwala ปีที่แล้ว +1

    Wow! Amazing work! Thanks for sharing your workflow!

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      my pleasure!

  • @tedonieuwenhuis6707
    @tedonieuwenhuis6707 ปีที่แล้ว

    amazing!

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      much thanks:)

  • @PizzaDelivery4uProductions
    @PizzaDelivery4uProductions หลายเดือนก่อน +2

    The leaning tower smoked too much lean and leaned a little too much.

  • @AKVisuals
    @AKVisuals ปีที่แล้ว

    Damn this is alot of work but the result def was worth it!

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      thanks :) the process is actuallty a lot of fun. The hard part is making a breakdown like this!

    • @AKVisuals
      @AKVisuals ปีที่แล้ว

      oh yea i can imagine the process of reverse enginerring a bunch of project files haha @@RaffoVFX

  • @dbcontre
    @dbcontre ปีที่แล้ว

    SO COOL!

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      much thanks :)

  • @09591000
    @09591000 ปีที่แล้ว

    Just Awesome. 🍻

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      Thanks ✌️

  • @LuBre
    @LuBre ปีที่แล้ว

    La nuvola di polvere alla fine del crollo è notevole, aggiunge un sacco di realismo

  • @lokosstratos7192
    @lokosstratos7192 ปีที่แล้ว

    how cool is that!

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      thank you :)

  • @bUildYT
    @bUildYT ปีที่แล้ว +1

    Very very cool, do u know a tutorial where every single klick is shown? For example im and ex porting things in out embergen?

  • @antonios5572
    @antonios5572 ปีที่แล้ว

    Bellissimo!

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      grazie mille :)

  • @kunemann
    @kunemann ปีที่แล้ว

    This tutorial is of amazing quality! Thank you very much!

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +1

      thank you, much appreciated:)

  • @steelej_fx
    @steelej_fx 4 หลายเดือนก่อน

    btw the problems with the particles goin in the air can be solved with settings the normal speed to 1m/s, this will follow the direction of the other particles/interactions.

    • @RaffoVFX
      @RaffoVFX 4 หลายเดือนก่อน

      lol no. Normal velocity makes the problem worse and the final result weird.
      I set it always on zero.

    • @steelej_fx
      @steelej_fx 4 หลายเดือนก่อน

      @@RaffoVFXi have had opposite experiences but all good!

  • @durgesha89
    @durgesha89 ปีที่แล้ว

    Awsome

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      thanks:)

  • @StarkRaveness
    @StarkRaveness 7 หลายเดือนก่อน

    Excellent content. I reckon you should render it out with a close-up, all that hard work cant really see the results. :)

    • @RaffoVFX
      @RaffoVFX 7 หลายเดือนก่อน

      Thank you:) Well making this work for a decent close up would mean investing 2x the time and computer source unfortunatly

  • @sdhpCH
    @sdhpCH ปีที่แล้ว

    Cool result. One suggestion: To add even further realism never forget about the delay with sound that distance creates. You SEE the demolition first, the sound comes a bit later to your ears. So it would be even more realistic if you add a delay to when the sound starts.

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      thanks mmm didnt I put the sound already delayed ?

    • @sdhpCH
      @sdhpCH ปีที่แล้ว

      @@RaffoVFX Yes you did. At least with the bassy crash sound. Sound travels 333 meters a second. Not too sure that delay is enough though? Nevermind. Awesome job anyways, this is just nitpicking from my side. Don't worry too much about it.

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      @@sdhpCH oh I actually appreciate to hear point of views! Maybe the big impact is correct, and instead the initial small debris falling is just coming too early lol

  • @RayOddname
    @RayOddname ปีที่แล้ว +1

    Sei veramente un grande! God tier tutorials as always!

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      Haha grazie molte:)

  • @MouseGoat
    @MouseGoat ปีที่แล้ว

    I mean you work of art is amazing but it also really highlights how hard it is to get CG to look real.

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      so true, cant imagine how many iterations they do in big budget movies (and they still look mostly CGI tbh)

  • @asrafulalam1025
    @asrafulalam1025 ปีที่แล้ว

    Excellent job. Love this vdo. I don't know blender and I want to learn, need your help

  • @evansojuka1399
    @evansojuka1399 ปีที่แล้ว

    Amazing❤❤❤

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      thank you!

  • @SumNumber
    @SumNumber ปีที่แล้ว

    Noooo ! I just learned it is not Pizza but Pisa and now you destroy it ! Well....thanks . :O)

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +1

      TORRE DI PIZZA xD omg 🤣

    • @SumNumber
      @SumNumber ปีที่แล้ว

      @@RaffoVFX Si ! Monte Bello ! :O)

  • @JHMFX
    @JHMFX ปีที่แล้ว

    Cool!!

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      thanks man!

  • @crypt0sFX
    @crypt0sFX ปีที่แล้ว

    Very nice breakdown!

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      much thanks :)

  • @itellyouforfree7238
    @itellyouforfree7238 ปีที่แล้ว +1

    This is awesome! The speed of the collapse is maybe a bit too fast, but I understand that it helps reduce the render time :D

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +1

      haha its always very tricky to guess a realistic speed for a big scale simulation

    • @itellyouforfree7238
      @itellyouforfree7238 ปีที่แล้ว

      @@RaffoVFX Setting the scale of the simulation right should help. The tower is approximately 57 meters high. If the gravity is also set correctly, then the falling speed should be somehow reasonable i guess

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +2

      @@itellyouforfree7238 here is something curious : 3d simulations of buildings with real life scale in Blender always look too much slow xD so I always tweak a lot the scale togheter with the rigid body world speed, is tricky xD

  • @stefanotoneatto9045
    @stefanotoneatto9045 ปีที่แล้ว

    Awesome, great job!

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      much thanks:)

  • @nathanielrobite3573
    @nathanielrobite3573 ปีที่แล้ว

    This work is amazing! It is just not for Pisani to see their beloved landmark destroyed...hehe.

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      lol thannks xD

  • @ocdvfx
    @ocdvfx ปีที่แล้ว

    You can sometimes remesh by converting to a volume (VDB) and then converting back to mesh from volume! Great tutorial

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +1

      Thanks:) I didnt say it in the video just to cut the unnecessary, but the thing is:
      all these solutions with remesh / converting to volume /decimating / retopologyzing and similar techniques... with an object like this would just end up taking too much time, too many vertices, too much different result compared to the original mesh, and so on ( I tried some of them)... not worthy if the problem is just to work faster. So I decided to just fracturing the original geometry, just a bit decimated lol

    • @1zymn1
      @1zymn1 ปีที่แล้ว

      @@RaffoVFX I just discovered a free program called Instant Meshes that seems to be absolute magic at cleaning up meshes.

  • @Rizippokharel
    @Rizippokharel ปีที่แล้ว +1

    Can you suggest any tutorial for Blender to embergen workflow similar to yours? Cuz I'm having problems with Exporting alembic file, and inside Embergen too !!

  • @gamingnewshacks3652
    @gamingnewshacks3652 ปีที่แล้ว

    awsome

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      thanks:)

  • @dannyaustin-lz6jc
    @dannyaustin-lz6jc ปีที่แล้ว

    That's totally awesome!!!!!

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      appreciated, thank you:)

  • @TheFunDimension
    @TheFunDimension 11 หลายเดือนก่อน

    WTF is an “embergen” and the other new stuff. How did you get rid of the smoke with the empty? So many questions!

  • @alimkotwal5876
    @alimkotwal5876 ปีที่แล้ว +1

    Bro what is your pc specifications 💯

  • @crovfx44
    @crovfx44 ปีที่แล้ว

    Amazing tutorial, really helpful and detailed. I was just wondering can you add the smoke in embergen based on the moving meshes, on their velocity? I so not want embergen right away to start emitting smoke from all parts of the mesh. Thanks in advance for anyone who will answer.

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +1

      Yes, using frozen particles, they are triggered by the speed of every single piece of your alembic! This is exactly what Im experimenting a lot in the last weeks

    • @crovfx44
      @crovfx44 ปีที่แล้ว

      @@RaffoVFX Thanks a lot for the answer, I will try and experiment with frozen particles :)

  • @ExplorerOfTheGalaxy
    @ExplorerOfTheGalaxy ปีที่แล้ว +4

    Great! But I think the dust is a lot faster than it should be..

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      true that!

  • @EarthquakeSim
    @EarthquakeSim ปีที่แล้ว

    Interesting video!! I will have to start learning the new version of Blender for my earthquake simulations :) so far I've only been using Blender 2.7 because it is the only version compatible with a code extension I'm working with for BCB and ground shaking accelerations

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      following your interesting work since long time:) I cant wait to see what you get once you finally upgrade to the new Blender version!

  • @ruisun4729
    @ruisun4729 ปีที่แล้ว

    💯

  • @mohits773
    @mohits773 ปีที่แล้ว

    create combination of rbdlabs and embergen tutorial

  • @xhastinlunaj
    @xhastinlunaj ปีที่แล้ว

    Bros ab to be exiled when the Italian government sees this.

  • @sdados3725
    @sdados3725 ปีที่แล้ว +2

    really cool result!! If I may make a comment, I think the speed of the collapse is a bit too high and this doesn't sit well with the size of the tower. Rest is top notch, well done!
    A tip: embergen also works veeeeery well as a renderer. You can export the camera from blender and use the mesh as a mask and shadowcaster on the smoke. Works extremely well, the visual results are often better than cycles IMO, and is real time.

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +1

      yeah making compositing / renders in Embergen directly is something that I am studying exactly in this period ! Its a big game changer, but for this time I just didnt feel confident enough so I made it as usual in Blender:)
      Especially the way fire / emissive maskings look in Embergen has no comparison with Cycles, and not to mention the render times :)

  • @red4666
    @red4666 ปีที่แล้ว +1

    why doesn't rbd simulation use your gpu?

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +1

      All softwares in the world unfortunatly use the CPU for rigid bodies simulations ... which is very annoying.
      (Embergen is gpu based, but it doesnt do rigid bodies simulations).
      Hopefully its now a good time to make a GPU based destructiongen software from scratches, anybody ?

  • @aeedits8815
    @aeedits8815 ปีที่แล้ว

    Really nice workflow! I would suggest to texture the collision objects (with projection mapping) though, to then use them as a reflection. The smoke for example seems a bit out of place, as the grass does not make it appear greenish. If you did that, the VFX would blend in a whole lot better. Alternatively you can always just color grade it in a third party program, but it will not look as good in my opinion.

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +1

      Yeah I always project the footage in my collision objects / shadow catchers / holdouts :) In this case is not really noticeable tho

  • @rajendrameena150
    @rajendrameena150 ปีที่แล้ว

    How you add sound.

  • @TrueXiarno
    @TrueXiarno 11 หลายเดือนก่อน

    What is your node graph for Embergen?

  • @만봉-b7g
    @만봉-b7g ปีที่แล้ว

    I'm subscribing, but I'm new to Blender. where can I see "the world blender"?

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +2

      Just search for "PISA TOWER TUTORIALS LIST" in youtube membership, and read the description.
      Everytime I upload a tutorial on Patreon it will be posted also on Join Membership in the same day :)

  • @mamunurrashidnahid1007
    @mamunurrashidnahid1007 ปีที่แล้ว

    can you please provide the footage link?

  • @aleshkovalev
    @aleshkovalev ปีที่แล้ว

    BOSS

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      thanks :)

  • @cardboardstudio9684
    @cardboardstudio9684 ปีที่แล้ว +1

    Do a tutorial on nuke simulation in ember gen there isn't a good and easy tutorial about it on internet please do it brother liked your video of doing nuke simulation in blender😊

  • @tobymdev
    @tobymdev ปีที่แล้ว

    Once the fracture is applied i cant find a way to retry another pattern.
    How do you undo the frature operation?

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      what I do usually is to save a backup file before starting the fracture, is the easiest and most painless way to go back quickly.
      However, if you need to reuse the original object, you can find a backup in the "originals" collection of rbdlab

  • @lipumohanty3775
    @lipumohanty3775 ปีที่แล้ว

    @Raffoo vfx bro do you have a full tutorial on blnder which covers in patreon?

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      What do you mean exactly? my Patreon is full of tutorials, check them out. Mainly about the vfx stuff that I do usually

  • @rajendrameena150
    @rajendrameena150 ปีที่แล้ว

    How much it took from scratch to finish

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      mmm difficult to say, since I worked on it on spare time

  • @arnosti1615
    @arnosti1615 ปีที่แล้ว

    wow wowowowowowowowwowowowowwowowowowo brrbrbrbrbrbrbrbrbrbravvvvvvvvvvvvvvvvvvoooo. That is so amazing, i know blender is able to do all

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      haha thanks very much :)

  • @joemchang
    @joemchang หลายเดือนก่อน

    If it takes this much work and consideration for one 10 second scene, how are people able to make movies that are hours long?

    • @RaffoVFX
      @RaffoVFX หลายเดือนก่อน

      maybe they are 1 hour long, but the actual scenes with vfx destructions are limited. However for big movies of course preparing assets and presets that can be simply re-used and adjusted is essential :)

  • @GamePlay_452
    @GamePlay_452 ปีที่แล้ว

    Какая у тебя видеокарта

  • @SHTALKS
    @SHTALKS ปีที่แล้ว

    Have you a paid Course?

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +1

      hi, tutorials are available in my patreon, check it out!

  • @meme_tunnel
    @meme_tunnel 3 หลายเดือนก่อน

    ßlender is getting out hands now😂

    • @RaffoVFX
      @RaffoVFX 3 หลายเดือนก่อน

      lol

  • @danielvanderkaaden8502
    @danielvanderkaaden8502 ปีที่แล้ว

    This is awesome!!
    Btw you can skip the step of realigning the VDB back in blender by connecting the transform input pin on the exportVDB node to the transform output pin on the Import node in Embergen. Then It should bake the transformations you did on the import node into the VDB file.

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      Really! Thats interesting, will try it, thanks!

  • @Renevas
    @Renevas ปีที่แล้ว

    people from Livorno like this video

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +1

      l'eterna diatriba!😆

  • @vuxanov
    @vuxanov ปีที่แล้ว

    Great work, too bad its barely visible.

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      I agree, infact also I wanted a closer angle...
      Unfortunatly all the others stock footages available online would have problems with the light, or the camera movement, or duration...so this was the best compromise xD

  • @MerlinOfAtlantis
    @MerlinOfAtlantis ปีที่แล้ว

    not so trendy now, pisa pushers

  • @He-Is-One-and-Only
    @He-Is-One-and-Only ปีที่แล้ว

    Wow that's very easy 😂😂😂😂

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      well I would say that is hard only if a person never used Blender

  • @rajendrameena150
    @rajendrameena150 ปีที่แล้ว

    Can the rdb lab pluggin simulate the destruction of rcc beam which has steel in it. I mean does it have function to add tensile strength in material.

  • @galaxymind2001
    @galaxymind2001 ปีที่แล้ว

    It's seems almost perfect but I guess that there's a bit of artificiency because of material of the tower. It looks like it's made of plastic or metal. A little too much of metallic sheen from it, I guess. But the work itself is brilliant without a question.

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      true that! the shader would deserve more roughness specific maps something:)

  • @veruzzzz
    @veruzzzz ปีที่แล้ว

    Great job except the sound design. The sound needs some mastering. It basically ruins (no pun intended) your animation now.

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      If I destroy it for real I get better sound ? :D

  • @fredberhernandez3516
    @fredberhernandez3516 ปีที่แล้ว

    mmmm buy RBDLAB or eat...

  • @leodwivedi
    @leodwivedi ปีที่แล้ว

    There is a way to enhance your geometry using AI technology. 🤖 You can utilize a drone 🚁 to capture videos 📹 and pictures 📷 of the area and then convert them through Luma AI. 🌟 This method is simple and saves a considerable amount of time. ⏰

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +1

      Its not that easy to do a drone shot by myself in Pisa, one of the most touristic places of Italy xD
      but yeah Luma AI is cool

  • @Vfx-user
    @Vfx-user ปีที่แล้ว

    new 9/11

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 ปีที่แล้ว

    Me who lives in italy 😨

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      hopefully not near the tower xD

  • @grahamthomas9319
    @grahamthomas9319 ปีที่แล้ว

    It needs tiny people running away

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      true that, would be fun to add them!

  • @magvar
    @magvar ปีที่แล้ว

    Architects for 9/11 Truth prove that the two towers wtc1 and 2 couldn't have collapsed without the help of additional energy (explosives). wtc 7 is even more mysterious...could you do this simulation again? With and without explosives?

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว

      mmm I dont think I will make simulations about the 9/11, but I know that Kostack was working on it since a long time, check their youtube channel

  • @yourSPON
    @yourSPON ปีที่แล้ว

    We only call it the "tower of Pisa" it is known that it is leaning, it is like calling for example "the radioactive atomic bomb" it is known that it is radioactive, but it is not called that way 😃

    • @hubblefilms4652
      @hubblefilms4652 ปีที่แล้ว

      Absolutely no one calls it that, it is very well know as the ‘leaning tower of Pisa’ local or not

  • @nokiaairtel5311
    @nokiaairtel5311 ปีที่แล้ว +1

    This is not how you promote patreon sir.
    The bait and switch method no longer works

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +5

      Giving a full breakdown like this completely for free in public is definitly not clickbait.
      You probably dont even imagine the big effort that there is behind 1 single video like this.
      Promoting Patreon in the middle is just informing there are more tutorials available for people that are interested in learning what I do.
      In addition, you probably dont understand that promoting a Patreon is just about getting a small financial support for an enormous work that doesnt have support from any sponsors or similar.
      Go to tell that in some scam-advertising clickbait for trash android videogames, not here.

    • @nokiaairtel5311
      @nokiaairtel5311 ปีที่แล้ว +1

      I've never said you to publish anything for free.
      If you wanna learn how to promote paid content, watch channels like default cube, josh gambrell, cg cookie etc.
      Your video was like "I'll teach you this cooking recipe, but all the Ingredient Quanity list will be paid", makes no sense to watch the video right.
      I gave you a feedback and you in turn jump on me. Good luck sir 👍

    • @RaffoVFX
      @RaffoVFX ปีที่แล้ว +4

      @@nokiaairtel5311 Except, in this video I never said " I will teach you this". This video is clearly just me NARRATING HOW I DID this scene.
      As this is not enough, is not clear in the title that this is not a tutorial???
      LOL 🤣
      have a nice day!

  • @thai_le_foto
    @thai_le_foto 9 หลายเดือนก่อน

    ugh, I don't understand why it's working fine with you and a kabillion vertices, but mine with less and even some structures with VERY basic set up, keep getting warped with giant chunks or small bubbly chunks all over the place making it unusable and the auto fix doesn't repair them =(

    • @RaffoVFX
      @RaffoVFX 4 หลายเดือนก่อน

      thats what I explain in detail in the patreon tutorial!